It'd be pretty bad if DXC can't even represent the weight of the floaty DS games and Harmony of Despair!
Good thing that isn't true, even if it's by the aspect of its physics being derived from RoB rather. In addition to that, the game had a much more consistent and cohesive presentation than any of the DS titles, unlike say, the many stylistically different areas in OoE or the great Lost Village in DoS being neighbored by number of banal farts. In regards to visual feedback and collisions, I never had much problem with DXC, not any more than any of the DS titles anyway. If anything, it was more forgiving than the original Rondo most of the time.
I know DXC flows and feels much better than coughHarmonyofDissonancecough.
no harmony of dissonance is great. stop it.
The physics are a quirky combination of both SoTN's and the classicvania's. It does this much better than CoTM. It still conveys a sense of weight (albeit floaty, similar in concept to Alucard's weight and litheness) that became absent with the introduction of AoS. The way Juste attacks while jumping is just the best thing to come out of it. It's strange compared to other 'Vanias, but it rarely detriments the game. It embellishes on the surreal and bizarre tones of the game. It's
personality. It's just
delicious.
harmony of dissonance bff