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Offline KaZudra

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #255 on: August 02, 2011, 09:29:02 AM »
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Since 2.5D will be more convenient, How about a Chronicles that covers the NES trilogy
on a full console release you'll get 6 games for $10 each, and the NES games alone are about that much anyways
Castlevania Chronicles Trilogy

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Offline Munchy

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #256 on: August 02, 2011, 10:15:56 AM »
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All (most) games on a couple disks sounds cheap and easy to do. Emulation ahoy!

Offline VampirehunterB

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #257 on: August 02, 2011, 01:40:05 PM »
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OR save the money for a more carefully and freshly developed castlevania game, I'd like to see a very prioritized game rather than anything rushed..patience is better than experiencing disappointment, though I don't trust the game developers skills as far as it concerns CV..

Offline KaZudra

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #258 on: August 02, 2011, 01:58:17 PM »
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I mostly hope that we won't get the Mario treatment, All Stars for the SNES WII!

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Offline DragonSlayr81

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #259 on: August 02, 2011, 02:41:09 PM »
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^^^ I would've been more behind the All-Stars for the Wii had they included updated versions of the Super Mario Land games, as well as including Super Mario World and Yoshi's Island. THAT would've been a great anniversary gift of the Wii.

Offline affinity

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #260 on: August 02, 2011, 02:58:19 PM »
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I think it would be better in 2.5D.

CVDXC looked pretty darn good graphics wise and that was only on a handheld.


Actually the graphics were really stiff and animations really jerky compared to 2-D sprites.
metroidvanias graphics, smoother animations and artistic atmosphere mop the floor with DXC's puppet models and cardboard enviornments.  Compare SOTN Richter with DXC Richter, SOTN Richter looks, moves and works much better in 2-D gameplay overall.   

and 2.5D always run the risk of bad hit detection, slower actions, bad animations (like Reshelled and the 2.5d Golden Axe remake in a Sega collectors edition) and other things that make it inferior to 2-D visuals.     Unless the Super Smash Bros Brawl team worked on the graphics, 2.5D Castlevania wouldn't represent the series as good as 2-D.  Even recycled sprites is more welcome than 2.5D visuals that try to look pretty but trip in every other category of the graphics and gameplay.

Offline DarkPrinceAlucard

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #261 on: August 02, 2011, 03:10:48 PM »
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Well that is all just a matter of differing opinions.

I thought it played pretty great and so did others judgeing by the good reviews from many established gaming sites.

And the graphics where good for it being on a handheld which significally has less power then consoles like Xbox 360 and PS3.

I just think everything can be greatly improved upon if it they where to make it for systems like Xbox 360 and PS3 which both have the power of HD.

No matter what anyone sais I think a HD 2.5D XBOX360 and PS3 castlevania is the way to go for the next CV title.


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Offline Claimh Solais

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #262 on: August 02, 2011, 03:14:43 PM »
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Actually the graphics were really stiff and animations really jerky compared to 2-D sprites.
metroidvanias graphics, smoother animations and artistic atmosphere mop the floor with DXC's puppet models and cardboard enviornments.  Compare SOTN Richter with DXC Richter, SOTN Richter looks, moves and works much better in 2-D gameplay overall.   

and 2.5D always run the risk of bad hit detection, slower actions, bad animations (like Reshelled and the 2.5d Golden Axe remake in a Sega collectors edition) and other things that make it inferior to 2-D visuals.     Unless the Super Smash Bros Brawl team worked on the graphics, 2.5D Castlevania wouldn't represent the series as good as 2-D.  Even recycled sprites is more welcome than 2.5D visuals that try to look pretty but trip in every other category of the graphics and gameplay.

Actually, once in a while Konami should make a departure from sprites. Not permanently, but occasionally would be nice. There's also the problem with ratings. The typical rating magazines will eventually (EVENTUALLY, but maybe not far off) rate it down because it has 2D graphics. While that's not us voting it down, that's what Konami will notice.

The series has to keep trying with 3D and 2.5D, in my opinion. In my opinion, a 2.5D game would be hell of a lot nicer than a 2D game for our anniversary gift.

No matter what anyone sais I think a HD 2.5D XBOX360 and PS3 castlevania is the way to go for the next CV title.

I agree.
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Offline affinity

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #263 on: August 02, 2011, 03:41:22 PM »
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They shouldn't cater to reviewers because if anything, 2.5D downgrades the overall quality and gameplay. DXC doesn't flow and feel nearly as good as SOTN, OoE, HD or any other 2-D Castlevania.

Unless they can get a new 2.5D art team to make it look and flow as good as Valkyrie Profile Silmeria 2.5D models and 2.5D areas,

Valkyrie Profile 2: Silmeria #38 - Crawsus Forest Ruins (1)

they might as well reuse or make new generation of well designed sprites (but of course not exaggerated like Dragon's Crown sprites.)

Dragon's Crown: Official Trailer (E3 2011)

Offline Claimh Solais

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #264 on: August 02, 2011, 03:53:25 PM »
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They shouldn't cater to reviewers because if anything, 2.5D downgrades the overall quality and gameplay. DXC doesn't flow and feel nearly as good as SOTN, OoE, HD or any other 2-D Castlevania.

The reviewers are what they see first. If they see their games received low ratings, then we're pretty much screwed.

And DXC feels MUCH better than any of the games you listed (except SotN). OoE just felt weird. The environment was kinda gave an odd vibe. HD was a recycled mess (though still a great game), and it didn't give off any particular feel.

I know DXC flows and feels much better than coughHarmonyofDissonancecough.
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Offline DarkPrinceAlucard

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #265 on: August 02, 2011, 03:58:52 PM »
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The reviewers are what they see first. If they see their games received low ratings, then we're pretty much screwed.


Exactly.

And also there is a good ammount of fans that like the 2.5D style of gameplay so its not like all the fans think the same as you affinity.

Like I said its just a matter of differing opinions and as I've pointed out countless times IT WAS FOR A HANDHELD.

If you honestly think that the quality will be the same if it where on a much more powerful system like Xbox360 and PS3 then your sadly mistaken.


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Offline Deko21

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #266 on: August 02, 2011, 04:08:06 PM »
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How about Lords of Shadow in 2.5D.

No. The anniversary game should not be based on LoS at all.

Welcome to the club. :P
heh, thanks :P
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Offline thernz

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #267 on: August 02, 2011, 04:29:55 PM »
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It'd be pretty bad if DXC can't even represent the weight of the floaty DS games and Harmony of Despair!

Good thing that isn't true, even if it's by the aspect of its physics being derived from RoB rather. In addition to that, the game had a much more consistent and cohesive presentation than any of the DS titles, unlike say, the many stylistically different areas in OoE or the great Lost Village in DoS being neighbored by number of banal farts. In regards to visual feedback and collisions, I never had much problem with DXC, not any more than any of the DS titles anyway. If anything, it was more forgiving than the original Rondo most of the time.

I know DXC flows and feels much better than coughHarmonyofDissonancecough.
no harmony of dissonance is great. stop it.
The physics are a quirky combination of both SoTN's and the classicvania's. It does this much better than CoTM. It still conveys a sense of weight (albeit floaty, similar in concept to Alucard's weight and litheness) that became absent with the introduction of AoS. The way Juste attacks while jumping is just the best thing to come out of it. It's strange compared to other 'Vanias, but it rarely detriments the game. It embellishes on the surreal and bizarre tones of the game. It's personality. It's just delicious.

harmony of dissonance bff

Offline Sumac

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #268 on: August 02, 2011, 05:12:13 PM »
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Quote
Please no. Wherever LoS's story is headed is going to be nothing short of retarded and amateur writing.
Because original CV timeline is a masterpiece of writing?

Quote
Just because they had been recycling the sprites from Rondo, doesn't mean that if they get a decent budget they can't make new ones.
The same point can be made about 3D modelling. Just because it's 3D modelling, doesn't mean the end result will be good looking.
They've recycled sprites even before decline of the series, when they supposedly had enough budget to not resort to recycling. It's basically in Konami's nature to recylce CV sprites. At least 2.5D game will be something new and fresh. I don't believe Konami will give enough money to fund CV with true HD graphics.

Quote
Even recycled sprites is more welcome than 2.5D visuals that try to look pretty but trip in every other category of the graphics and gameplay.
Yeahhh....because ~10 years wasn't enough too delight in quality of the same brand old sprites, some of which were used since ROB for no defined reason.
No thanks. 2.5D for me anyday. Even if the game will be average it will be welcome departure from the old ones. And it preserve "true" Castlevania gameplay, that many people crying about.

Quote
It does this much better than CoTM. It embellishes on the surreal and bizarre tones of the game. It's personality. It's just delicious.
Completely disagree on every statement, but to each it's own.

Offline Maedhros

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Re: Exclusive: Konami confirms Castlevania 25th anniversary project
« Reply #269 on: August 02, 2011, 05:33:43 PM »
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Actually, once in a while Konami should make a departure from sprites. Not permanently, but occasionally would be nice. There's also the problem with ratings. The typical rating magazines will eventually (EVENTUALLY, but maybe not far off) rate it down because it has 2D graphics. While that's not us voting it down, that's what Konami will notice.


Lol, no. Just look at the previews for Rayman Origins. That game is fucking beautiful, and it's 2D. Only idiots give bad reviews based on the game being 2D or 3D.

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