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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #225 on: December 11, 2011, 12:09:07 PM »
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Btw ill just drop this sick tune here.

Megaman German Deutsches Intro
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #226 on: December 14, 2011, 04:56:34 PM »
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http://drewgourley.com/maverickrising/music.php

AAAAAWWWWW YEEEEEAH

I AM a little disappointed still though, that most of the remixes are X1, with X2 and 3 following right behind. The rest only have a few tunes. I was hoping for some X4 Sigma, Double or Bio lab.

still, this is pretty big, and will likely be pretty epic.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline X

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Re: General Mega Man Discussion Thread
« Reply #227 on: December 15, 2011, 12:30:10 AM »
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That site would be even more interesting if I could actually download the tunes album wise or individual. But for some reason it won't let me  >:(
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #228 on: December 15, 2011, 11:43:45 AM »
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The Album's release date is some time 2012.

The DL links are there already, but they dont have anything yet since its not out yet.

here's the trailer,
Maverick Rising Teaser HD


and some previews

Maverick Rising (Teaser) - X1 Title Screen

SNEAK PEEK: Mega Man X Series Maverick Rising Remix Album - Sting and Overdrive

Crushing Gravity (Preview)

« Last Edit: December 15, 2011, 11:48:27 AM by Flame »
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline X

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Re: General Mega Man Discussion Thread
« Reply #229 on: December 15, 2011, 03:37:03 PM »
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Quote
The Album's release date is some time 2012.

This explains a lot, thanks  :D I'll wait till then.
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Offline cecil-kain

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Re: General Mega Man Discussion Thread
« Reply #230 on: December 22, 2011, 04:37:49 AM »
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Offline X

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Re: General Mega Man Discussion Thread
« Reply #231 on: December 22, 2011, 03:45:30 PM »
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That's pretty cool! Although it looked a little too advanced for the early 21st century (200X being anywhere from 2000 to 2009). If this is going to be a legit game then I can't wait to play it!
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Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #232 on: December 22, 2011, 09:58:53 PM »
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Remember that the game was made in the 80's. They didn't know we wouldn't have flying cars yet. Speaking of which, where the FUCK is me flying car? The future sucks. >=P
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Offline crisis

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Re: General Mega Man Discussion Thread
« Reply #233 on: December 22, 2011, 10:22:47 PM »
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Flying cars & other hovercraft exist already, they're just not commercially available  :P

Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #234 on: December 23, 2011, 02:21:45 AM »
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that was pretty neat. Then I saw the Mega Man 7 sprites.

Ewwwwwwww.
Laura and Gabriel arrive in the deepest cave of the castle and... they find IGA.

Offline X

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Re: General Mega Man Discussion Thread
« Reply #235 on: December 23, 2011, 04:38:04 PM »
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Quote
that was pretty neat. Then I saw the Mega Man 7 sprites.

Ewwwwwwww.

I noticed that too. And why the heck was Wily in the same building as Mega Man?? That would pretty much end the game right there before it even started if Mega Man or the authorities saw him.
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Offline Inccubus

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Re: General Mega Man Discussion Thread
« Reply #236 on: December 23, 2011, 07:55:40 PM »
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Nah. I always assumed Wily had that kind of dumb antagonist luck you see in the movies all the time. Plus he is a genius, right? I'm sure slipping into a building would be easy enough for him. I mean, shit, his name IS Wily.
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Offline Flame

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Re: General Mega Man Discussion Thread
« Reply #237 on: December 24, 2011, 12:44:09 AM »
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The Wily thing isnt even what bothers me. (though it IS stupid, and slightly messes up the whole vibe of the intro)

Just the usage of Mega Man 7 sprites. The worst of any Mega Man sprites.
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Offline X

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Re: General Mega Man Discussion Thread
« Reply #238 on: December 24, 2011, 04:34:59 PM »
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It would've been better-off using the Mega Man sprite from the Genesis collection Mega Man: The Wily Wars. The Mega Man 7 sprite as far as I know was also used in two Arcade Mega Man titles.
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Re: General Mega Man Discussion Thread
« Reply #239 on: December 25, 2011, 01:07:45 AM »
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I'm surprised no one mentioned Megman's helmet animation being backwards. Starts with it on and then it teleports away.
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