Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Lords of Shadow sequel is coming out this year, hinted by David Cox over twitter  (Read 286465 times)

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Offline JR

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I'm more worried everyday about Castlevania being a Konami franchise, hey konami, could you not handle it to Square Enix? please?
http://www.destructoid.com/blades-of-time-s-producer-can-t-find-his-own-game-223465.phtml#comment

I just read a quote from the comments which sums up my feelings perfectly:
Quote
Damn, I feel I should get this, if only to give more a shit than Konami's marketing team.

But then again, this is the company that officially announced the release of one of its games a full week after it actually hit the market. So I can't say I'm too surprised.
It's like Who Wants to Be a Millionaire, but instead it's Who Wants Fried Chicken? I do.

Offline soma555

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From Dave Cox Twitter

Guess what we are doing today :)


Offline beingthehero

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That's going to make for one awesome push-up QTE.

Offline Sumac

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What with the poster on the background?
It reminds me about that adverisement in magazine, that was recently posted here.

Offline soma555

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From Dave Cox Twitter

We are in deepest, darkest Oxfordshire with Audiomotion :)


Offline Nagumo

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Ah, the infamous plank walking. 

Offline shelverton.

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So we're walking planks once more. Is this even for Castlevania? I wonder why he's doing push-ups. I also wonder why they wanna start from scratch and not reuse animations from LoS? Everyone looks the same when they walk a plank.

Offline crisis

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Am I the only one that feels all this super high-tech motion-capture work is unnecessary? Why does every single thing have to be 100% realistic nowadays? All that equipment looks too cumbersome, and it seems it's more work than fun. Next we'll be reading how the game will be running at 100 frames per second, with the employees constantly working tirelessly just to animate Gabriel's hair properly. Don't get me wrong, I realize a lot of this stuff is required to live up to industry "standards," but I think they're going a tad bit overboard with the game making process in general. Videogames shouldn't have the budget of James Cameron Hollywood movies; it's all about the fun factor, not how "visually impressive stereoscopic 3D" it aspires to be.

Anyway, still waiting for a teaser trailer, or something that shows us "this is Castlevania." Don't care about all these behind-the-scenes pics that don't show anything.

Offline Chernabogue

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Looks nice. Looking forward a real trailer or even a little teaser!

Offline Kingshango

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So we're walking planks once more. Is this even for Castlevania? I wonder why he's doing push-ups. I also wonder why they wanna start from scratch and not reuse animations from LoS? Everyone looks the same when they walk a plank.

I guess they want to refine the animation rather than just reuse the old animation.

Anyway, this at least kinda implies that platforming will more or less be the same, so I wont be surprised if the shimmying will return. (Sorry Munchy)

This could also mean that the protagonist will be human cause Dracula could just teleport  across a pit.
« Last Edit: March 14, 2012, 03:58:14 PM by Kingshango »

Offline Chernabogue

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Dave Cox said they would use a new technology for the new game IIRC.

Offline uzo

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That's going to make for one awesome push-up QTE.

XD Nice one.

I also wonder why they wanna start from scratch and not reuse animations from LoS?

New playable character I'd imagine. Even if the general animation is the same, each gesture and quirk helps make the character that much more unique.
« Last Edit: March 14, 2012, 04:31:50 PM by uzo »

Offline Nagumo

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New playable character

Altair Belmont!

Offline uzo

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BELMONT'S
     C R E E D

Offline beingthehero

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D-don't

Also, using mo-cap isn't anything new, since it's been around since Mortal Kombat in some form or another.

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