Am I the only one that feels all this super high-tech motion-capture work is unnecessary? Why does every single thing have to be 100% realistic nowadays? All that equipment looks too cumbersome, and it seems it's more work than fun. Next we'll be reading how the game will be running at 100 frames per second, with the employees constantly working tirelessly just to animate Gabriel's hair properly. Don't get me wrong, I realize a lot of this stuff is required to live up to industry "standards," but I think they're going a tad bit overboard with the game making process in general. Videogames shouldn't have the budget of James Cameron Hollywood movies; it's all about the fun factor, not how "visually impressive stereoscopic 3D" it aspires to be.
Anyway, still waiting for a teaser trailer, or something that shows us "this is Castlevania." Don't care about all these behind-the-scenes pics that don't show anything.