It's funny though, because most of the time I can at least understand what other people like about games that I didn't enjoy, or why something I like may not appeal to them. I was really struggling though to see why anyone would enjoy SotN's gameplay, or even go as far as to put it on "Greatest Games of All Time" lists.
I find exploration just for the sake of filling in a map incredibly dull and tedious.
Absolutely agree.
I have the same feelings about SOTN.
The first time when I played it, I even couldn't finish it, so boring it became to me.
Only on the second attempt I managed to comlete this game, but once again I need to force myself to play throught the second castle.
The problem with SOTN is its balance and lack of any difficulty. Usually games that have leveling system try to stay attuned to the player's level. But SOTN is like "OK, player is super strong now, but I don't give a fuck". It's real strength in its visual and audio appeal and sense of novelty after previous games in the series. However, it quickly wears off, once you are get to second castle - probably one of the most lazy locations I ever encountered in video games. I mean, if it would be the same castle, but different backgrounds and enemies it would be bad, but having castle upsidedown? That's just WTF.
The worst part of it, that it seems developers stopped think about any balance at this point. You can quickly gain several levels RIGHT IN THE START OF THE 2nd Castle and practically nothing that you're about to encounter will be a serious threat to you. Bosses in the SOTN is another major failure. They look beautiful in the graphical terms, but tottaly fails as any serious obstacle. Magical subsystem is just another falw. Considering that the game is already disbalanced, thanks who whoever forgot that enemies should be leveled up or replaced for more powerful ones to accomodate to players experience, magical system just throws another thorn into already shhaky balance of the game.
Myriad of weapons and equipment does nothing. Why do you need all this different equipment, why do you need all this different weapons, if the game could be easily completed with simple "Alucard..." equipment and different enemy stats is just a "stats" in their entries, that realy doesn't affect anything that much? I know some people will say "but you can use different weapons to kill different enemies more easily". Maybe in actually balanced game, that could have been the case. But in SOTN it loses any meaning as soon as you gained sufficient level up - there is no actual need to change equipment / weapons if you could easily kill enemies with what you already have. Besides given akward menu design it easier not to change anything at all.
My design phylosophy is like this - if you put something in the game - it should be used. If you put two weapons in the game, than at some point player must use both of them. If you put dozen weapons in the game and there is no neccestity to use eleven, than, sorry, but your design sucks.
Exploration in this game...is flawed in a sense that exploration should be interesting, rewarding, give player new stuff to do, new objectives. But in SOTN as you get to the second castle...well...no objectives, since story doesn't reappear until the end, no reward - since you already powerful and have practically everything that you need to "progress" forward, no new stuff - since second castle is just upsidedown copy of the first one and since you already have everything by that point, there is simply nothing new to do. Just keep going forward because of...well story doesn't tell why you should be going forward. It also somehow forget to tell you where the castle came form and what the hell your objective is.
I think, it's quite too much flaws for supposedly one of "the greatest games of all times".
If anything other "metroidvanias" - particularly COTM, OOE and AOS improved on many flwas of the orginal, but sadly all of them were limited by the handheld hardware and "glorious" shadow of their source.
guh-hyuck
I assure you that they do not understand you either. Your neural pathways are just wired differently than theirs in obscure ways and there is nothing that can be done.
LOL. And they call LOS fans overly zealous.
Because it is one of the greatest games of all time, over 10 years later & it is still the best "metroidvania." Shame that you're in the minority that thinks otherwise
You should ashamed for telling someone, that he should be ashamed for having different opinion (from yours).

SOTN is the greatest only because of its scope, being on the "big" console and being first "metroidvania" that set the pattern. I bet, if AOS was realised on the PS1 or PS2 with the same gameplay, but improved graphics and music, than it would overshadow SOTN on every account.