bring things back to what fans want to see, which is, ya' know, Castlevania.
yeah you are totally right. IGA had totally lost his touch, and Mercurysteam did a pretty decent job at going back to a more classicvania style not seen since SoTN came along and ripped off Super Metroid, starting a series of soulless SoTN clones. (see I can be all edgy too)
For Konami to realize that what fans want to see does not necessarily make for games with minute sales.
The later IGA games say differently. It got stale, and yet, that is "what the fans wanted" (sans the artstyles of DoS and PoR which everyone hated).
Castlevania will sell and be competitive in its natural form
depends on what you consider "natural form".
so long as the games are great, inspired, and fresh.
like the MS games. You can't get any "fresher" than a reboot.
Bullshit gimmicks like LotR reboots
I dunno what game YOU were playing. I saw an epic Classicvania game like we have never seen.
or the most cliche anime tropes aren't necessary.
Ill assume that is referring to the anime cliche's IGA likes to throw in most of his metroidvanias.
Please don't insult people's intelligence, or your series like that, Konami.
yeah, Harmony of Despair really hurts my brain. It's insulting as a Castlevania game.
People aren't turned off to elegant artwork or pretty vampires.
no, but they are not for everyone. Ayami Kojima's work, while great, is still anime based, and that is something not everyone likes. And to be honest, she started to get a bad case of sameface with her character designs. And sometimes, her faces or proportions just looked plain weird. (She has gotten much better by Harmony of Despair thiugh)
The Artwork featured in LoS, while too scarcely used for my tastes, was still incredibly elegant and creative. it's just a shame that it is used so little in the game aside from monster bios and shit.
Also, Twilight kind of killed the "pretty vampire" thing. I think it's best to return to the good old fashioned Vampires are bloodthirsty monsters, not prom dates.
What people are turned off to are uninspired, stale games that cut corners due to production values and development periods that are way too low.
I don't think all of it should be attributed to that honestly. IGA was definitely nerfed by that, but some if it was himself. he has the ass backwards way of developing games that involves creating a gimmick first, and then writing the story around it, and that is terrible because it leads to overly gimmick driven stories and gameplay. He got Lucky with AoS, but further games declined in that respect. He also is not the best storyteller. His original stories can be potentially fun, but his sequels tend to be horrible. (Case in point PoR, CoD and DoS) Again probably due to his gimmick driven development practice which enphasizes the gimmick rather than the story, in a series that ever since SoTN, has been story intensive.
As for my hopes for 2013? More Castlevania, duh. i agree with most when i say that I would like someone interesting to take up the reigns of the next Castlevania once MS finishes up with LoS2. Wayforward being the preferred candidate. (or just in house like it used to be)