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Offline Johnny Alucard

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Re: Facepalm video game logic
« Reply #15 on: February 28, 2013, 10:35:40 AM »
0
Gentlemen, let's not forget that all Alucard needed to solve his water dilemma was a snorkel... :rollseyes:

Sure doesn't look like a "Holy Symbol" to me.

I think it's a gag on how something that would help vampires survive in water would be considered "holy" to them.

Offline Lashen

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Re: Facepalm video game logic
« Reply #16 on: February 28, 2013, 10:40:05 AM »
+1
Still, all Kain needed was a snorkel. ;)
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Offline son_the_vampire

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Re: Facepalm video game logic
« Reply #17 on: February 28, 2013, 01:02:58 PM »
+1
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Offline Laina

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Re: Facepalm video game logic
« Reply #18 on: March 02, 2013, 09:24:28 AM »
+1
Where do they keep all their items in survival horror games, particularly Travis Grady in Silent Hill:Origins? You could find portable t.v.'s (1970's portable, so think like a blacksmith's anvil in density), mini filing cabinets, large 1940's era alcohol bottles in the hospitals-and there was no limit to how many weapons you could carry. At one point in my most recent run through, I had well over 40 melee items, most of them larger, such as the metal i.v. drip stand. Eh, it worked in my favor, so I can't complain too bad.
« Last Edit: March 02, 2013, 09:48:25 AM by Laina »
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Offline Lashen

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Re: Facepalm video game logic
« Reply #19 on: March 02, 2013, 09:33:17 AM »
+1
Why'd Jill have two extra items slots in comparison to Chris during Resident Evil? She wasn't wearing any more than he was.
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Offline Laina

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Re: Facepalm video game logic
« Reply #20 on: March 02, 2013, 09:47:51 AM »
+3
Why'd Jill have two extra items slots in comparison to Chris during Resident Evil? She wasn't wearing any more than he was.

Bras hold more than you'd think. That's just how I explained it away anyways.
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Offline Mooning Freddy

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Re: Facepalm video game logic
« Reply #21 on: March 02, 2013, 10:43:56 AM »
+1
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Offline Lelygax

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Re: Facepalm video game logic
« Reply #22 on: March 02, 2013, 05:20:50 PM »
0
Sure, a Shotgun in a bra... lol
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Offline Laina

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Re: Facepalm video game logic
« Reply #23 on: March 02, 2013, 06:25:56 PM »
+1
Sure, a Shotgun in a bra... lol

No, but keys, smushed up herbs on what looks to be a piece of parchment paper, a lock pick- all easily concealed in there.
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Offline Lelygax

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Re: Facepalm video game logic
« Reply #24 on: March 02, 2013, 06:34:58 PM »
0
Or some Jill sandwiches.

Resident Evil Original - "Jill Sandwich" Scene

I never understood why or what Jill says at 0:20, it sounds like a very bad edit, she says "cuiya!" or what?
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Offline Laina

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Re: Facepalm video game logic
« Reply #25 on: March 03, 2013, 11:20:10 AM »
+1
I'm fairly certain she says "Quick!", just all quivery on account'a da fear & stuff I reckon.
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Offline Lelygax

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Re: Facepalm video game logic
« Reply #26 on: March 03, 2013, 11:24:00 AM »
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Thanks, since her voice suddenly and randomly changes to the tone of a "strangled chicken" I cant understando anything. xD
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Offline TheouAegis

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Re: Facepalm video game logic
« Reply #27 on: March 03, 2013, 02:28:26 PM »
+2
Samus' wave beam can pass through all material, such as impenetrable doors and solid rock...
but it takes a missile to even hurt a boss.
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Offline Shiroi Koumori

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Re: Facepalm video game logic
« Reply #28 on: March 04, 2013, 01:56:11 AM »
+1
3DS XL = bigger device, smaller box than the 3ds.

Offline Laina

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Re: Facepalm video game logic
« Reply #29 on: March 05, 2013, 05:15:54 PM »
+3
Lisa Trevor in REmake was supposed to be this untouchable, super strong, immortal mutant ugo, right? Yet her hands were bound by what looked to be nothing more than a wooden board with a little bit of iron...couldn't she have just tore that shit like rice paper? Also, she seemed to be allowed to wander the grounds pretty freely...was she docile to the researchers, or were they playing some sort of sick, elaborate game of hide-seek-when they'd hear her coming? Like, "Oh shit! Gary, she's coming-quick, duck in a closet! She'll just sniff the air a little, piss herself, sob inconsolably, then leave. It's hilarious!". If that's the case, then maybe the wooden board & chains were more like one of those bell collars people get their cats or those squeaky shoes for toddlers they make in Japan-you can hear them whenever they're near & therefore have a general bearing on their location.
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