Gabe trashed his cross in a moment of pretty good foresight- I mean, it's a super powerful Holy weapon- augmented by a ton of enhancements, and has the ability to kill vampires. Better to leave it where it cannot be found than to possibly have it used against him. He mentions that himself.
Of course- his foresight forgot to remember he left the actual "Vampire Killer" stake back in Carmilla's Castle. And in the 26 years between LoS and Trevor's story, he never once remembered that bit that was RIGHT in the room Trevor fights him in.
Oops.
I saw the playthrough of the game. My thoughts:
Story was not underwhelming, it was alright. My gripe is the "told backwards" gimmick. It's painful because It's not hard to see what happens. It's all painfully obvious. They should have just told it in order. It's not like Trevor's ending reveals anything particularly Earth shattering. You already know he becomes Alucard through Alucard's story- The fact is not that well hidden. I suppose that is supposed to be the big reveal, but by the end of Alucard's Story it becomes obvious. They should have just told it in order- Trevor -> Simon-> Alucard
i dunno. I feel the story could have been much more enjoyable had it had a better more cohesive structure. And it did feel like somewhat of a cop-out to give Trevor the same moveset as Alucard. I would have expected Trevor and Alucard to have a few different abilities. I get that he lost all his shit upon death, (somehow he already knew how to jump in mid air when he was human, and forgot how to as an undead) but that could have been handled better.
The Trevor/Alucard thing was actually handled pretty well storywise. Im surprised I have no real beef with it. It just works, somehow. He killed Trevor without knowing he was his son, tries to revive him with his blood and fails, and entombs him. Having not known his son's name, he just gives his tomb the alias "Alucard", since His son was the antithesis to himself. A brotherhood knight who tried to defy his fate whereas Gabe accepted it, and whom fought against his Father instead of embracing him. Stuff like that. It actually makes sense, and again, I have somehow, no real beef with the fact that Alucard is the same entity as Trevor. Kudos, they really made it work somehow.
I love the details though, that show just how much Gabe really does still have a heart. He makes a shrine to Trevor, with his outfit and Combat Cross within it, with a nice stained glass window for the light to shine in, And when it comes to Trevor's body, he has ornate funeral garments made for him, and entombs him within the old Castle keep, rather than shoving him into the catacombs.
The Grant Scroll... I was under the impression that the body was not Grant himself, but just a brotherhood knight and Grant took the scroll and wrote his own shit on it, due to the way it words "if anyone should find this fallen Brotherhood scroll" and then says that Dracula will come to loath the name Danasty. *shrug*
Also, the elevators.

HAH! They are right from SoTN.
On the game itself: it feels like they really limited themselves by going 2D. It feels like a game that would have been better as a 3D game, or a console game. maybe it's just me, I haven't played it, perhaps the experience is better with the 3D.
EDIT: The necromancer trying to get Trevor's cross for Zobek feels rather shoehorned in... It comes up once, then is never referred to again in any way. I suppose it's a plot thing for LoS2, but it just felt weird.
Anyone else feel like the Death figures in the Toymaker's clock were a shoutout to the traditional Death in the Clocktower scenario?