Reasons why all these new cv games are failing:
1. The enemies. How is it every hero now has a gazillion attacks, yet the enemies are still the same old crap? OMG a skeleton throwing bones, oooooooooooooooh! DOS and POR were the worst offenders, where you'd come across badass looking enemies whose sole purpose is to die in a few hits. Andras and the Death masks are great examples. Awesome looking enemies, and they don't do jack. For god sakes, Andras is a freaking new sprite pasted onto the sotn wargs, and he doesn't even move, he just sits there and occasionally tries to hit you. WOW. Hey Iga, here's an idea, how about updating all the enemies so they actually do stuff? You know, like have the bats and skeletons and such actually TRY to dodge my attacks? Maybe you know, give enemies more attacks and better ai? It gets rather old seeing enemies do the old march/hop back and forth while I beat the hell out of them(by beat the hell out of I usually mean hit two times and watch them die). How about giving them more hp and defense too while you're at it, so that way I'll actually feel like these creatures are powerful demonic beings from hell, and not weakass failed lab experiments created in Jimmy Neutron's funtime lab? There's something seriously wrong when I see crap 5 times the size of a normal human getting one and two shotted.
Oh can you also fix the enemy placement? You know, so it actually makes sense? I mean, I'm not a demon expert or anything, but the enemy placement in some of these games is getting outright stupid. Why the hell am I in a sewer looking area in POR and seeing a goddamned golem cut and pasted from rondo? Are you kidding me here? This giant thing with bright reddish brown colors is waiting inside some cramped room? The poor thing looked so out of place it made no sense. Could it have killed you to at least put it in a bigger copy pasted sewer room and recolored it so it didn't look so out of place? Oh and yeah zombie dragons in sewers, wtf? I know castlevania is some crazy magic demon castle from hell, but come on man. What next, we'll fight karasuman underwater? And I wanna know wtf you were smoking to have friggin jellyfish floating in midair at the town area. It prolly wouldn't have seemed as dumb if not for the description claiming the damn thing was a demonic sea creature that lives in oceans. Good god... hey maybe in this new game you can place Drac at the castle entrance, so we can skip the rest of the stupid crap.
2. The Sprites/BGs. Stop adding outlines to everything. For god sakes. It's not cute, and it doesn't enhance the games. It looks stupid. It's actually MORE work to add these stupid outlines to every damn thing. Also if you're going to make areas large, how about making the diff rooms and such interesting, not square boxes with no enemies and the same bgs copy pasted over and over. Seriously, you have gotta be real stupid to think people want to run thru the exact same rooms over and over. I actually got lost in these games, and not for a good reason.
Also, how about adding more interesting levels? I want to go to HELL dammit. Like some scary demonic world with all sorts of freaky stuff. I want that reflected in the castle. WTF was that bs garden in DOS? The only "scary" thing in that place was omg, one of the plants in the bg has an eye! How about a whole room of plants with eyes that move and watch you? How about real freaky looking enemies, not harpies with a bird body renamed "Rycuda" floating around the garden like a turd in a toilet? I want SCARY areas to travel through, not this crap. The nice polished clean look is fine in some parts of the castle, but damn near most of the castle feels way too nice and clean. I want to see pools of blood, and dead bodies, and demons eating bodies in the bgs, and enemies doing stuff. Like demons torturing people as you enter the room and walk up on them. WTF kind of demon soldier is gonna be hopping around like a goofball in a perfectly clean room waiting for someone to kill them?
3. Get rid of the leveling. Or at least change it. Instead of your base stats rising and such, how about you simply get new abilities as you level instead, with a set level cap that isn't 99? How about making the gear and such balanced? Not crap like "lol there's a sword that does absurd damage to all enemies and bosses and makes every other weapon useless!" Having powerful characters is cool, but not when you can kill everything in a few hits. That's stupid and lame.
4. Make the game more interesting. If there's gonna be items like fire swords and crap just laying out in the open for you to grab, how about traps and monster guarding them fiercely, so you have to think and work to get that item? Makes a lot more sense than Dracula hiding uber weapons on little stone pedestals in unguarded rooms hoping some hero will grab it and kill him later.
5. Stop with these kiddie characters. No I don't want to be a generic anime girl that's a ripoff of hermione from harry Potter and magically knows everything about the castle. No I don't want to be an annoying emo whose approach to dealing with stuff is "OMG it must be a monster let me kill it waaaaaaaaaaaaah don't talk about my daaaaaaaaaaaaaaad!!!" here's an idea, how about a character that isn't entirely good? And by that I don't mean some copout character like Soma. "OMG I am Dracula and have dark powers, I don't want them though despite the fact they save my ass all the time, oh god Alucard I don't wanna be baaaaaaaaaaaaaaaad!" How about a main character that is somewhat bad, or even "evil"? In fact here's one now, the main character of the game can be a demon that wants to claim Dracula's powers for himself or get revenge on some hero or something. There's a lot that can be done with that, and would be far more interesting than yet another bad anime cliche hero who has awesome powers but hates having powers and cries about how horrible it is to have such powers.
tl;dr Thanks Iga for being too stupid to figure out how to make cv a good, challenging, and interesting action game. Here's hoping you get fired after this next copy paste fest we know you're gonna churn out. OMG, maybe Death can be a normal enemy, and you fight them in a sewer!