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Offline Pfil

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Konami: "Taking risks with Castlevania prevented it from becoming another Megaman"

For the producer of Castlevania: Lords of Shadow 2, Dave Cox, the new path this veteran franchise has gone through, allowed it to survive the pass of the years.

"We needed to make a change, and we did it", assured the producer during an interview with EDGE. "Castlevania wasn't going anywhere, the sales were decaying and it only interested to a small group of fans. And that's how sagas die", remarks Dave Cox.

"However", continues, "the success of Lords of Shadow proved that there's still life in the franchise, and that people can accept it going on another direction; and we will do it again if it's needed. We have to take risks if we want Castlevania to survive, otherwise it will be like Megaman", concludes, not without remembering before that his intention is still to leave untouched certain identity marks of the series, as their characters or their back stories.

Original article (in spanish): http://www.3djuegos.com/noticia/133609/0/castlevania-lords-of-shadow-2/konami/mercury-steam/
« Last Edit: May 14, 2013, 08:48:23 PM by Pfil »
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Offline Pfil

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On a personal note, I'd like to add that if he thinks he didn't touch certain identity marks of Castlevania he is crazy.
He literally changed EVERY SINGLE Castlevania identity mark.
If what it takes to Castlevania to survive is to become something completely different, well... for me it's the same as if it dies.
This was talked several times, but it scares me to think that perhaps Konami will never want to return to the old canon/music/look.
But hey, it's Cox. We can't take him seriously. Now, can we?
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Offline Mystic Myotis

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But hey, it's Cox.

Alas, this sums it up quite nicely.

Offline Phoenix7786

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I love how this guy keeps acting like he's the sole savior of Castlevania and the sole reason it exists.
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Offline Kingshango

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But hey, it's Cox. We can't take him seriously. Now, can we?

All that needs to be said honestly. Is not up to Cox whether or not Castlevania lives, it ultimately up to Konami HQ in Japan, who has not made the best decisions in the world for the past several years.

Offline GuyStarwind

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Is this recent?

Offline Flame

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I love how this guy keeps acting like he's the sole savior of Castlevania and the sole reason it exists.
As much as I hate to say it, if IGA was still making CV games, the CV franchise might be in the same boat as Mega Man now or eventually.

Cox took the game, and MS made it relevant to mainstream audiences again. It opened it up to fresh blood. Saying it like that sure sounds all pretentious, but there's truth to it.
Quote
On a personal note, I'd like to add that if he thinks he didn't touch certain identity marks of Castlevania he is crazy.
He literally changed EVERY SINGLE Castlevania identity mark.
That is ENTIRELY subjective, and I disagree with it. I think it kept enough of what I knew, that I can still see the classics in there. "what defines Castlevania" is different for every fan.

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Offline crisis

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Offline Charlotte-nyo:3

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Does it really matter if the name, a few thematic features and rough sketches of characters live on if the game at its core is no longer the same? I suppose you might say it could still give one hope for Konami to throw out a bone many years down the line in the form of a new Classicvania or Metroidvania, but that seems rather unlikely at this point.

Offline Flame

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Well again, that's subjective. I feel, that at it's core, LoS is a Classicvania with a modern gameplay touch. It's definitely more combat oriented than platforming, but I don't mind it. I personally, still see the classic soul within.
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Offline Kingshango

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So by the looks of things, it's very likely that the Castlevania series from here on out will get the Silent (Hill) treatment?

Well this is gonna a very very nasty ride.

Edit:Silver lining, at least Wayforward got to do a Silent Hill game, maybe they'll do a portable Castlevania game.
« Last Edit: May 15, 2013, 02:03:20 AM by Kingshango »

Offline DragonSlayr81

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So by the looks of things, it's very likely that the Castlevania series from here on out will get the Silent (Hill) treatment?

Well this is gonna a very very nasty ride.

Edit:Silver lining, at least Wayforward got to do a Silent Hill game, maybe they'll do a portable Castlevania game.
See, it's really the bits about LoS and MoF I dislike that keep me from rallying in Cox's favor. I don't like tank battling where things take forever forever to kill, boxes included. I don't like QTE, shimmying/plank walking and SotC-styled battles. If battle difficulty was something you'd ease into throughout the game(early, enemies are easy, later on, tank enemies become more frequent/ early on, you don't need much strategy in battle, later on, you need to think more quickly), in general, I would love these games a lot. It's just, I don't think that sort of playstyle is, IMO, beneficial for a CV game. That being said, I still stand on my word that if they pussy Dracula to the point of him being anything less of the BEAST he's supposed to be, I'll loose any or all respect for Cox and MS. This IS the perfect time to fix what I, personally, feel has been a flaw witht he LoS games. The perfect chance to play as a powerful hero.

That and, I do believe there's a way to make a 3D CV game RIGHT in the spirit of the classic games, and that it actually has YET to be accomplished. Given trend in gaming, IGA's failure to tap into it and Cox/MS's obliviousness to it, I doubt it will EVER be realized.

It does make me think, though, what in fact made LoS the defining example? What aspect? If it didn't have Titan battles, would the game suffer because of it? If the battles were less tanky, would that have hurt it's sales? When someone usually comes out and say, "ALL of this is why the game succeeded", I usually have to wonder, by picking it apart, if things were slightly different, would it have mattered? And this isn't story-wise, it's gameplay-wise. If there WAS more focus on platforming, would that have HURT LoS?

Offline X

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Quote
Konami: "Taking risks with Castlevania prevented it from becoming another Megaman"

For the producer of Castlevania: Lords of Shadow 2, Dave Cox, the new path this veteran franchise has gone through, allowed it to survive the pass of the years.

"We needed to make a change, and we did it", assured the producer during an interview with EDGE. "Castlevania wasn't going anywhere, the sales were decaying and it only interested to a small group of fans. And that's how sagas die", remarks Dave Cox.

"However", continues, "the success of Lords of Shadow proved that there's still life in the franchise, and that people can accept it going on another direction; and we will do it again if it's needed. We have to take risks if we want Castlevania to survive, otherwise it will be like Megaman", concludes, not without remembering before that his intention is still to leave untouched certain identity marks of the series, as their characters or their back stories.

Uuuuugh...
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Offline Shiroi Koumori

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So here comes Cox once more heaping praises on himself...

We'll see soon enough the route that the franchise would take after LoS2.
Shocking or not.... I hope a majority of fans would accept it, or else it will alienate the old fans and there would be a new set of fans.

Offline Dark Nemesis

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Cox is Galamoth from the future, he came to the past to dominate Castlevania and become the ultimate being.  Araujo is his right hand Aeon and Alvarez is his left hand Grim Reaper.

Also, Cox: what is Castlevania? A miserable little pile of secrets, but enough talk, hand the franchise over me and prepare to join me in remaking it in the next God of The Colossus........(goes to the studios that they have made GoW and Shadow of The Colossus) game steal(same effect as soul steal):P Now is the time to destroy those weak old Castlevania fans.....demonic megiddo-------->Alvarez voice: Game Over, muahahahahahahah......death comes after all........continuous at 2014, PS4, Mercury Steam.
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