Other than the grab button, the combat is straight out of LoI. Gabriel and Leon have a lot of the same moves too.
I'm not saying the game should be immune from critics, I'm saying that you should expect anything classified as a reboot to be a good deal of a departure from what came before. That's why it's a reboot and not a sequel. RE: "shitty modern gameplay" Are you typing this on a typewriter? I don't think there's anything wrong with LoS' take on modern gameplay. It's well paced, challenging, and fun imo.
*I* loved the old games, and LoS is the best Castlevania imo since Dracula X Chronicles. Honestly, I've always felt like a some of the older games got a bad rap by people who came on with SoTN or the Castleroids, and didn't give the games i loved the most a chance. So I guess it depends on your perspective.
Sure, but when what you want isn't being made anymore, you still have the older games to go back to. It's why people still listen to old music. I get it, and I understand (it's partially why DXC is my favorite CV game) but you either stick with the old or get with the new.
That's silly though. What kind of claim IS that? How would they do that, and why would anyone believe that it was going to be like that? One thing i've learned is that when they liken any new game to an old game, it's usually bullshit and they're just using it to suck people in.
If you don't like it, you don't like it. That's one thing. But people act like MS/Konami have offended them personally by releasing something that isn't exactly like what's come before. I'm not shocked or surprised, it's the internet, land of hyperbole.
I thought there was a good amount of shimmying/grappling. It was nice to have some actual platforming, and the scale on which it occurred was interesting and gave the environments a good sense of size. You can experience how huge the castle is by grappling and moving around it rather than that info coming only in the form of a shot of the outside. They show you rather than tell you. Same with the 64 games.
As far as the combat goes, like I said above, it's totally reminiscent of LoI other than the grab button and the magic meters. Gabe and Leon have some of the same moves, and the layout is the same. The camera angle is different too in LoS, it's more like CoD's, which may account for any other differences you notice. I'm not saying it's NOTHING like GoW, but again, it's plenty influenced by LoI.
Except it's not, FOR ME. Like I've said, it's totally feels like I'm playing God of War. It doesn't really matters if it it haves some different moves, that's LoS trying to bring something to add it's own flavor, the characters still feels and plays like Kratos for me. Leon on the other hand was almost like a dancer, it reminds me a lot of DmC.
The second point is a bit stupid. It's impossible to completely separate your previous game experience from the new one. It HAS the name Castlevania attached to it, so it's a given that people will compare it to their previous experiences, at some point of the game. Like Crisis said, it relied on nostalgia on the PR, they said it would be like SCIV. It feels like NOTHING I've played in any Castlevania before, period (the only elements I can somewhat see from SCIV are the stages and whip swinging, even though it's automatic like in God of War).
Even when I approached the game from a perspective of an action game, it didn't do nothing for me. The name Castlevania, for me, is attached to exploration and action platforming. LoS is a pure ACTION game. The elements of "platforming" that are on the game are fucking terrible, I didn't liked that in GoW or Uncharted or other moderns games who uses it, why would I be liking them here? I also don't like the stylish combat approach.
I'm not saying that the game should be like the older entries, AT ALL. I simply didn't like what it did, just like I didn't like LoI, CoD, CV64 and other entries of the series.
@MontoyaGraphics
I never said I represent shit. BTW, I'm not a fan of IGA, I like both older and IGA Castlevanias.
I also never said that people should agree with me, at all. But I know that many, many people agree, look at discussions on other forums like NeoGAF, on the IGN, Gamespot, Kotaku, etc comentaries session, on the Castlevania Facebook. There's always people saying that they dislike LoS. Of course, many of these just want IGAvanias to be made forever. While I don't agree with that (since I want innovation brought to the series just as much as any sane fan would want), it doesn't mean that their comments are invalid.
BTW, aren't you the guy who only likes the classicvanias? Must be sad for you, as I enjoyed pretty much every Castlevania out there (except the 3D entries).
Hmmm, I've hold off from saying this but is anyone else also bothered by the rather... lustful depiction of women in the LoSverse? You know, aside from Marie and Claudia, you have the Dark Crystal Demon, Carmilla, Spirit of Belnades, the Witches, about 90% of all woman characters in the games, who are either nude or have super revealing outfits.
Now don't get me wrong, this is not necessarily a bad thing, if it's done tastefully, and if it's not exclusively directed at one gender.
With the previous games it was balanced out a bit more because of Kojima and her artwork, and usually most of the fanservice was provided by the Succubus, which is the entire point of that character. However, it seems they have no self control at MS, and absolutely have to slip in nudity somewhere when designing a female character. It just comes off as a bit silly and childish.
Am I the only one with that sentiment?
Probably.