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Offline Ahasverus

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #45 on: October 18, 2013, 05:48:27 PM »
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So the release has been pushed foward. nice!

Everything comes full circle

Offline Neobelmont

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #46 on: October 18, 2013, 08:41:07 PM »
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This really disappoints me. Why could  ms not do a 2d cv with these sketchs  ???

Castlevania Lords of Shadow - Abilities Sketch

To me, this is the next step in 2d cv.
(click to show/hide)
Come on now this was going to happen eventually  :P

Offline Shiroi Koumori

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #47 on: October 19, 2013, 07:07:06 AM »
+1
I would have to agree. Those sketches would really look great in 2D.  :'(
I am already imagining how that would look like in game....

Offline uzo

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #48 on: October 21, 2013, 11:54:41 AM »
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I believe what they were most likely doing was developing the Mercury Engine for the 3DS. In essence this means they were making a version of the engine that runs Lords of Shadow, on the 3DS.

This would explain why they started work on the PC, since they already had it there. Protip: most Xbox360 games are typically developed and tested primarily on PC since the Xbox360 uses DirectX9. Its faster and easier to do so, with testing the changes less frequently on the console itself. If you have a good understanding of your target platform, this method of development goes well. I do this myself as we, the staff of Skylance Studio, develop for iOS, Android, and Windows 8. We have a 'master' PC version that is what I test with the most. I do not however have any fancy name for our engine. :P

In these cases often times the PC 'test' version is never released. It's merely a convenience for the developer, provided they understand how to do it right and can work that way.

Offline Kingshango

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #49 on: October 25, 2013, 12:31:19 PM »
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The game is out on XBLA, downloading it now.

Offline Ahasverus

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #50 on: October 25, 2013, 03:32:40 PM »
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GOOD NEWS EVERYONE

Barrels now only take 2 hit to break

Everything comes full circle

Offline VladCT

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #51 on: October 25, 2013, 03:36:48 PM »
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Barrels now only take 2 hit to break
...Not much of an improvement if you ask me. :P
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline Kingshango

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #52 on: October 25, 2013, 04:17:54 PM »
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Tried the demo (MoFHD of course), couple things:

1. The game looks great in HD, run smoother (did notice a few frame drops in the beginning but nothing major) and the comic book style cutscenes look better than it did on the 3DS version. Also helps that they added lip syncing too which helps the scenes not look so awkward.

2. Controls takes a awhile to get use too and could get finicky at first but once I got the hang of it eventually. I notice that jumping feels a little floaty especially when running but I guess that's what air dashing is for.

3. As Ahasverus says it now takes two hits to break a barrel :)

I kinda like it, but I can see where the initial complaints from the 3DS version comes from. I still wanna play it but not at the moment.


As for those who plan on buying the game, please download the LOS2 demo and upload it onto Youtube so that we can all see please?

Offline Asgardwolf

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #53 on: October 25, 2013, 05:36:19 PM »
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No PSN?  :'(

Offline Kingshango

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #54 on: October 25, 2013, 05:45:49 PM »
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Offline beingthehero

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #55 on: October 25, 2013, 09:33:01 PM »
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I'll have to wait until the 15th to  get it. At least they made good on their promise to make improvements, but barrels really should only  take just one hit. : /

Offline Super Waffle

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #56 on: October 25, 2013, 09:44:55 PM »
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So why does this get a port but there's still no Console Dracula X Chronicles?

Offline Ahasverus

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #57 on: October 25, 2013, 11:15:32 PM »
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So why does this get a port but there's still no Console Dracula X Chronicles?
Different times, and probably DXC wasn't built on HD assets

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Offline e105beta

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #58 on: October 26, 2013, 02:34:14 AM »
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I'm amazed at how such a small difference like the lip-synced cutscenes can make such a huge difference.

No frame rate drop is definitely nice too.

Offline Asgardwolf

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Re: Castlevania Lords of Shadow Mirror Of Fate HD
« Reply #59 on: October 26, 2013, 12:59:57 PM »
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Can`t wait for this game to come out on PSN...  :'( This is going to be a long weekend...

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