Thanks for the comments guys! I have some more updates on the game:
*Custom Controls are now completely implemented into the engine. The controls you bind are saved on your system so you only have to customize them initially and they will work for all future Windows versions of Dominus Engine.
*Screen resolution / game scale is saved after it's initially configured.
*A lot of the Shanoa rips online aren't quite animated correctly. For this reason, I've decided to rip them myself and replace / rework numerous animations currently in the game. So far I've redone the walking, running, turning, and some attacking animations and fixed issues with the sprite's center of gravity as well. Ultimately, this should mean animations look a bit more smooth.
*Tweaked direction code for the attack system. If you're facing one direction and attacking while holding the opposite direction, Shanoa will instantly turn around the moment she is next able to throw another attack. This should help with situations where you're surrounded by enemies on both sides and need to constantly switch your angle of attack.
For those of you interested in beta testing, please send me a PM with the best way to contact you (whether that be email, Skype, etc.) and I'll send you the current prototype engine.