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Offline TheTextGuy

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Re: Unlicensed Genesis/Mega Drive games
« Reply #15 on: March 15, 2016, 04:45:59 AM »
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I miss Sega days.  :-\

I didn't even get to experience it until the tail end, and even so, I didn't know what a Dreamcast was until I was 6 or 7 (I was 3 in 1998), and by that time it was practically dead.  Ah, what would've happened if SEGA was still in the console market.  A shame that a concatenation of infighting and stubborn out-of-touch CEOs lead to their demise.

Offline Lumi Kløvstad

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Re: Unlicensed Genesis/Mega Drive games
« Reply #16 on: March 15, 2016, 05:54:38 AM »
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I always kind of wanted Sega to get back in the console business, but after seeing the faults of this gen (which will likely carry into the next, even stronger), I don't think I really want that anymore.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

Offline KaZudra

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Re: Unlicensed Genesis/Mega Drive games
« Reply #17 on: March 15, 2016, 12:35:39 PM »
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Capcom really knew how to use Sega's Hardware, Megaman 8 for the saturn had a better chiptune soundtrack with a much better Tenguman theme, on to of that there were slightly more Bolts to collect Cutman and Woodman were great additions to be a more definitive 10th anniversary title. All the fighters on the Saturn outleagues the PSX, MvC didn't load between fights, usually they all had smoother animations and SFA3 was a perfect port from the arcade, not to mention the Saturn Controller was ideal for fighters.
It really parallels to Konami since SotN could have been amazing on the saturn, but I think it's the lack of understanding the hardware is what really held it back

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Offline zangetsu468

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Re: Unlicensed Genesis/Mega Drive games
« Reply #18 on: March 15, 2016, 09:02:30 PM »
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Capcom really knew how to use Sega's Hardware, Megaman 8 for the saturn had a better chiptune soundtrack with a much better Tenguman theme, on to of that there were slightly more Bolts to collect Cutman and Woodman were great additions to be a more definitive 10th anniversary title. All the fighters on the Saturn outleagues the PSX, MvC didn't load between fights, usually they all had smoother animations and SFA3 was a perfect port from the arcade, not to mention the Saturn Controller was ideal for fighters.
It really parallels to Konami since SotN could have been amazing on the saturn, but I think it's the lack of understanding the hardware is what really held it back

I agree with most of this but SF Alpha 1 is only arguably better on the Saturn. If memory serves, there were animation issues when they were doing shadow moves/ supers. The SS version's shadows ended up being the same colour as the characters but slightly more transparent rather than the traditional dark blue colour of the shadows that SFA shared with SSFIIT. For the rest of the fighters I've only seen videos of the SS versions and played the PSX versions (as well as the ps2 version of Alpha 3 on anthology) and SS>PSX seems to be the  common consensus.

Also SOTN was initially released on PSX, so even though it was a 2d game it was built using a 3d engine. The game being ported to SS rather than built for it added to the fact that the SS wasn't as strong as a 3D console was the issue. If SOTN was built from the ground up for the SS I don't think people would dislike it as much as they seem to now.
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RE=Richter Ending

Offline KaZudra

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Re: Unlicensed Genesis/Mega Drive games
« Reply #19 on: March 16, 2016, 06:18:58 PM »
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I agree with most of this but SF Alpha 1 is only arguably better on the Saturn. If memory serves, there were animation issues when they were doing shadow moves/ supers. The SS version's shadows ended up being the same colour as the characters but slightly more transparent rather than the traditional dark blue colour of the shadows that SFA shared with SSFIIT. For the rest of the fighters I've only seen videos of the SS versions and played the PSX versions (as well as the ps2 version of Alpha 3 on anthology) and SS>PSX seems to be the  common consensus.

Also SOTN was initially released on PSX, so even though it was a 2d game it was built using a 3d engine. The game being ported to SS rather than built for it added to the fact that the SS wasn't as strong as a 3D console was the issue. If SOTN was built from the ground up for the SS I don't think people would dislike it as much as they seem to now.
Completely agree, funny how a 32x game gets reworked for the PSX just to fall short on the Saturn.
If SSoTN were built on a 2D engine with some Arcade pseudo-3D, SSoTN would have been outright superior, but this was a day when Consoles were Apples to Oranges and developing for each console was rather different, also surprised that SoTN didn't see a dreamcast version either, that would have been amazing

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Re: Unlicensed Genesis/Mega Drive games
« Reply #20 on: March 16, 2016, 06:44:24 PM »
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also surprised that SoTN didn't see a dreamcast version either, that would have been amazing

Makes sense, since a lot of PSX games were coming to Dreamcast. Maybe because it has already been released for Saturn? I don't recall any game that was ported from PSX to Saturn and then to Dreamcast too.

Someone here have played Soul Reaver on Dreamcast? I'm thinking here now if it is superior in some way...
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Offline Bloodreign

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Re: Unlicensed Genesis/Mega Drive games
« Reply #21 on: March 16, 2016, 10:48:56 PM »
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All the fighters on the Saturn outleagues the PSX, MvC didn't load between fights, usually they all had smoother animations and SFA3 was a perfect port from the arcade, not to mention the Saturn Controller was ideal for fighters.


MvC was never on the Saturn, it was on the Dreamcast. You may be thinking Marvel Super Heroes Vs Street Fighter and X-Men Vs Street Fighter (that one I have, it's still affordable), neither game has load time after the initial loading at the start. SF Zero 3 was nice on Saturn, but the voices were compressed and didn't sound as nice. The PS2 version is the affordable way to afford the game these days (Alpha Anthology), you don't get Reverse Dramatic Mode (a nice mode) or World Tour (I don't care for that part) on the PS2 version, but it has the mode I do love, Survival Mode (a mod in KoF games I love too, easiest way to unlock hidden characters). The Saturn Zero 3 goes for insane amounts of money these days, yet stuff like Vampire Savior, which also has no loading, goes for next to nothing (thankfully, I got it dirt cheap, and also have the PS2 Darkstalkers Collection as well).

Vampire Hunter (Darkstalkers Revenge) is also good, but it has load times.
« Last Edit: March 16, 2016, 10:56:13 PM by Bloodreign »

Offline zangetsu468

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Re: Unlicensed Genesis/Mega Drive games
« Reply #22 on: March 16, 2016, 11:55:48 PM »
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Makes sense, since a lot of PSX games were coming to Dreamcast. Maybe because it has already been released for Saturn? I don't recall any game that was ported from PSX to Saturn and then to Dreamcast too.

Someone here have played Soul Reaver on Dreamcast? I'm thinking here now if it is superior in some way...

I played Soul Reaver as I used to borrow a mate's Dream Cast now and again.

I don't really recall the PSX or SS (if there was one) version, but I did believe at the time the DC was superior.

I also initially thought that SFIII 3rd Strike was awesome on the DC, but apparently there's significant frame drops that don't allow certain combos to chain (especially with Yun). They call it the bastardised version.

Mvc2 was the best on DC though, like peanut butter smooth, zero slow down which you get on the ps2 version.
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Offline Bloodreign

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Re: Unlicensed Genesis/Mega Drive games
« Reply #23 on: March 17, 2016, 12:12:14 PM »
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The only time I've ever run into slowdown on MvC 2 PS2 is when I've finished off 2 characters at the same time with one super move to end a fight. Other than that, have never run into it.

Offline zangetsu468

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Re: Unlicensed Genesis/Mega Drive games
« Reply #24 on: March 17, 2016, 08:11:19 PM »
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The only time I've ever run into slowdown on MvC 2 PS2 is when I've finished off 2 characters at the same time with one super move to end a fight. Other than that, have never run into it.

In the ps2/xbox version after a fight is over and you press the 1p button to bash the opponent's lifeless ko'd body while hitting them enough times the game slows down. I recall specifically doing Wolverines super during this time and the game does suffer some slowdown. DC's version was flawless in that regard.
Not sure how the psn/360 version compares because it's been so long, but it seems better than ps2/xbox but I assume it's better as it's been used in tournaments probably due to the scarcity of DC's.

It's also common knowledge among fighting enthusiasts and competitors that for example magneto's triangle jumps are the same as arcade on DC, among other reasons the DC remains the arcade perfect port of mvc2.
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Offline zangetsu468

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Re: Unlicensed Genesis/Mega Drive games
« Reply #25 on: March 17, 2016, 08:11:54 PM »
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The only time I've ever run into slowdown on MvC 2 PS2 is when I've finished off 2 characters at the same time with one super move to end a fight. Other than that, have never run into it.

In the ps2/xbox version after a fight is over and you press the 1p button to bash the opponent's lifeless ko'd body while hitting them enough times the game slows down. I recall specifically doing Wolverines super during this time and the game does suffer some slowdown. DC's version was flawless in that regard.
Not sure how the psn/360 version compares because it's been so long, but it seems better than ps2/xbox but I assume it's better as it's been used in tournaments probably due to the scarcity of DC's.

It's also common knowledge among fighting enthusiasts and competitors that for example magneto's triangle jumps are the same as arcade on DC, among other reasons the DC remains the arcade perfect port of mvc2.
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            v                           l     BE>> * <<<BE    RE
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LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
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Offline Bloodreign

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Re: Unlicensed Genesis/Mega Drive games
« Reply #26 on: March 18, 2016, 12:36:38 AM »
0
In the ps2/xbox version after a fight is over and you press the 1p button to bash the opponent's lifeless ko'd body while hitting them enough times the game slows down. I recall specifically doing Wolverines super during this time and the game does suffer some slowdown. DC's version was flawless in that regard.
Not sure how the psn/360 version compares because it's been so long, but it seems better than ps2/xbox but I assume it's better as it's been used in tournaments probably due to the scarcity of DC's.

It's also common knowledge among fighting enthusiasts and competitors that for example magneto's triangle jumps are the same as arcade on DC, among other reasons the DC remains the arcade perfect port of mvc2.

So good, that it posted twice eh, haha.

Personally as I've said, it hasn't happened to me as I don't tend to use Wolvy, may have to give it a go and do his super after, I tend to love rubbing salt in the wound of friends in this game, and the other Marvel titles that allow this.

Offline KaZudra

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Re: Unlicensed Genesis/Mega Drive games
« Reply #27 on: March 18, 2016, 01:05:21 AM »
0
In the ps2/xbox version after a fight is over and you press the 1p button to bash the opponent's lifeless ko'd body while hitting them enough times the game slows down. I recall specifically doing Wolverines super during this time and the game does suffer some slowdown. DC's version was flawless in that regard.
Not sure how the psn/360 version compares because it's been so long, but it seems better than ps2/xbox but I assume it's better as it's been used in tournaments probably due to the scarcity of DC's.

It's also common knowledge among fighting enthusiasts and competitors that for example magneto's triangle jumps are the same as arcade on DC, among other reasons the DC remains the arcade perfect port of mvc2.
MvC2 would have been perfect on PC, but now all my MvC dreams are in a trash can. THANKS DISNEY.

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Offline zangetsu468

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Re: Unlicensed Genesis/Mega Drive games
« Reply #28 on: March 18, 2016, 02:29:12 AM »
0
So good, that it posted twice eh, haha.

Personally as I've said, it hasn't happened to me as I don't tend to use Wolvy, may have to give it a go and do his super after, I tend to love rubbing salt in the wound of friends in this game, and the other Marvel titles that allow this.

Mobile posting does that sometimes, don't know why.

Do you use xbox or ps2?

Something about the graphics as well, DC's were different. The PS2 had more vibrant colours but the graphics didn't seem as clean to me. Although I was jumping with joy when the PS2 version was released because I didn't need a DC to play it.

MvC2 would have been perfect on PC, but now all my MvC dreams are in a trash can. THANKS DISNEY.

Can't you download a rom?
Yes agreed and there's many more effed up things that Disney does.
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Offline Bloodreign

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Re: Unlicensed Genesis/Mega Drive games
« Reply #29 on: March 18, 2016, 06:52:56 AM »
0
Mobile posting does that sometimes, don't know why.

Do you use xbox or ps2?

Something about the graphics as well, DC's were different. The PS2 had more vibrant colours but the graphics didn't seem as clean to me. Although I was jumping with joy when the PS2 version was released because I didn't need a DC to play it.

PS2, don't want an X-Box, and once had a DC that would overheat, and would one day like to pursue another to have all the US released Sega consoles.

MvC 2 on the PS2 was one I watched for years, it was always way too expensive, then the digital release came out, the value on the PS2 version dropped considerably (from around $80 at that time, to around $30 briefly). Hurried up and picked it up on the PS2, then it got delisted on PSN/XBLA, and that cheapness window closed up, and the game value went right back up for the PS2 version. I thank Capcom for releasing it digitally, as the value on the PS2 version had bottomed out, and I was able to finally get it for a fair price.
« Last Edit: March 18, 2016, 06:54:42 AM by Bloodreign »

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