1:13-1:15
Notice the blood splatter. It's actually red this time, not orange like in Dawn and Portrait.
1:16-1:18
The foreground in this room is treadful. There's no detail of any kind, and the platforms are just reedy little rectangles.
1:19-1:22
As everyone knows, this area has pretty good detail to it. Hopefully there's more like this.
1:23-1:25
The background in this area is repetitive as hell (and Christ is that enemy ugly), but look at the foreground. It looks like someone finally remembered how to make caverns that are actually structured like the real thing, rather than having perfectly flat floors.
1:33-1:35
More non-organic platforms. Nothing screams "HEY THIS IS A VIDEO GAME" like rectangles jutting out from walls.
1:45-1:47
Chanoix turns a river into a bed of ice, just like Sypha in CVIII. Nice!
2:00-2:01
Frankenstein's sprite is new and uglier than ever. Also, notice that the doorways in this room are open, so he's not a boss, as you might assume.
2:02-2:06
Some interesting uses of Magnes here. It's good that they're thinking beyond "double-jump, super-jump, bat form" in terms of abilities that augment mobility.
2:07-2:08
I'm not sure what those spotlight things are supposed to be, but animation of the Giant Skeleton boss makes for a really cool shadow effect.
2:29-2:32
Aside from RECTANGLES, these vertically-oriented areas look all right.
2:42-2:45
Hahahaha
2:57-2:59
What.