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Offline Rugal

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1650 on: September 02, 2008, 04:15:42 PM »
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Are you people seriously arguing about a window?

Castlevania: Lords of Shadow sucks
DmC: Devil may Cry is the equivalent of trailer trash
"badly designed fat left on Lords of Shadow 2's bones."

Offline Long John Silver

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1651 on: September 02, 2008, 05:24:08 PM »
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In Reply To #1650

just ignore him. he tends to enter conversations he has nothing to do with just to flame people for no reason whatsoever.

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1652 on: September 02, 2008, 05:31:25 PM »
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Enough about the window, have at thee!

Some screen grabs from the link that Dark Nemesis posted. Have not seen these ones yet. Really liking the environment variations!




Looks like Shanoa is in Feline/morph form here.




Arachnoa?






Lots of outdoor areas!






Le Swamp Thing!

From: http://www.dsfanboy.com/photos/castlevania-order-of-ecclesia/

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Offline UnManuel

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1653 on: September 02, 2008, 05:51:30 PM »
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Hi! Now THAT's an interesting game. The morph thing seems to be interactive at last, not like the usual morph-and-tackle ones from the latest games.

Offline Saner

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1654 on: September 03, 2008, 01:18:38 PM »
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There should be a Loli transformation glyph.   


"Loli Shanoa and adult Albus. Sittin' in the tree. 
F-O-N-D-L-I-N-G."  =^.~=


kyaaaa~   XD     

Offline erimocard

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1655 on: September 03, 2008, 02:31:05 PM »
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In Reply To #1655

And a glyph with that you can kill people irl who annoy you on internet forums. That'd be awesome.
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Offline thernz

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1656 on: September 03, 2008, 02:40:36 PM »
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"Loli Shanoa and adult Erimocard. Sittin' in the tree.

Offline erimocard

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1657 on: September 03, 2008, 03:27:38 PM »
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In Reply To #1657

Awww. Some love would be great. Thanks. And watch out when leaving the house. Somebody could get killed. O_O
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Offline Gunlord

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1658 on: September 03, 2008, 07:02:33 PM »
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In Reply To #1658

I love you, Erimocard. :D

Platonically, that is.

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Offline Omegasigma

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1659 on: September 03, 2008, 09:53:24 PM »
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after reading alot of this, has anoyone else noticed the glyph system is more like the soul system in the sorrow games?
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Offline impulse

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1660 on: September 04, 2008, 12:01:19 AM »
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In Reply To #1660

It's actually a little more interesting than that considering the glyphs also constitute the games "standard" weaponry. More like Soul System meets CotM's cards perhaps.

Offline darkwzrd4

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1661 on: September 04, 2008, 05:57:26 AM »
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In Reply To #1660

It's actually a little more interesting than that considering the glyphs also constitute the games "standard" weaponry. More like Soul System meets CotM's cards perhaps.

Yeah and aren't the glyphs suppose to have special attacks too?
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Offline erimocard

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1662 on: September 04, 2008, 07:02:32 AM »
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In Reply To #1662

There are two types of glyphs. The first is equipped to either x or y, the latter to R. The x or y type glyphs are swords or fireballs or whatsoever, the r glyphs are techniques you need to proceed like the hookshot thing we saw or familiars. If you press up and x or y you will unleash a combination attack, that will consume hearts and is made of both glyphs, that are equipped to x and y. So if you have two sword glyphs (don't remember the real name) equipped, you will slash at enemies with a giant sword, like seen on one of the first screenshots. Also, having the same glyph equipped to x and y allows you to use it pretty fast by pressing x and y in turn.

I wonder if they really do make a combination-attacks for each combination. That would be an awesome lot of different techniques. But I guess they won't. Some combinations will likely result in the same attack.
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Offline darkwzrd4

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1663 on: September 04, 2008, 02:27:05 PM »
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And some combination might be like the crush attacks of previous games, I would think.
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Offline semianonymous

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1664 on: September 04, 2008, 05:21:08 PM »
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In Reply To #1663

theres also the Enviromental Glyphs, of course, which seem to modify the environment around Shanoa, but only where they appear, like the one that shatters the frozen water so she stops sliding around.
Of course, you can't seem to equip these glyphs, or anything like that. It'd be cool to have glyphs that would alter the temperature, to cause ice to melt and such, although it'd be a bit like Lunar knights weather control system.

so, no fall down+die death after all.

it looks like the pork one where the character just flew up without even leaning back. :(
Watch the IGN video where she fights the first boss, she pretty clearly falls when she dies. Maybe she has a different animation if she's killed in the air, that'd be kinda cool.

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