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Offline Algernon

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1830 on: September 16, 2008, 07:13:28 AM »
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Of a possible %800.00 completion, right?

Offline Long John Silver

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1831 on: September 16, 2008, 08:00:51 AM »
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we already had 200, 430+ and 1000. now it's time for 2500 or 5000. :o

Offline Saner

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1832 on: September 16, 2008, 08:39:48 AM »
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wow Shanoa is the best swimmer in the series.
others like Alucard just sink.    ;D

THOSE BEAMY LASER GLYPHS ARE SOOOO KEWL!!!! XD

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Offline Algernon

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1833 on: September 16, 2008, 10:50:17 AM »
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News from IGA: if you beat the game on hard with every possible room explored and items obtained, you unlock a secret "bikini glyph". He didn't reveal the function of this glyph.

Offline Dark Nemesis

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1834 on: September 16, 2008, 12:00:31 PM »
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In Reply To #1834

Bzzzzzz zong!! You are wrong!!
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Offline Abster

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1835 on: September 16, 2008, 02:20:17 PM »
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In Reply To #1833

A purple/pink colored Nova Skeleton beam that is.  And she's a good infinite water jumper :p.

While I think there could be some additional animation in the sealife, I am loving the look of the water area.  The music however I only think fits the surface area.  There needs to be a more calm tune when you're deep beneath.  Regardless this may be one of my all time favorite CV areas.


I support the better animation required cause.

Offline erimocard

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1836 on: September 16, 2008, 02:27:20 PM »
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I first thought the mountain area had a remix of AoS' waterway music. But it hasn't. Not that it would have made any sense, but you never know. Also I like that... bass... sound... thingy in the underwater music.
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Offline shelverton.

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1837 on: September 16, 2008, 03:02:51 PM »
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In Reply To #1837

However, there are traces of the AoS "Top Floor" tune in the Mountain song. I kinda like it!

I have a feeling this soundtrack is one that will grow on me. The tracks aren't as immediate as they usually are when Yamane is composing. But they're interesting and kinda... uhm.. sombre.

Btw, In the IGN article it said that OoE is 1,5 times the size of PoR (number of rooms, that is). Could be good news. Unless they're gonna copy/paste most of it again. That would be unbearable.  :(

Offline Abster

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1838 on: September 16, 2008, 03:18:37 PM »
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http://www.gamespot.com/ds/action/castlevaniaorderofecclesia/images.html

Some new screenshots today showing a little bit of Laura the Jeweler and a few new weapon glyphs.


I support the better animation required cause.

Offline erimocard

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1839 on: September 16, 2008, 03:27:15 PM »
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Seems like she's into drugs and stuff. :o
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Offline semianonymous

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1840 on: September 16, 2008, 03:35:25 PM »
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In Reply To #1829

Also, guis, did you see the last video, number 4? Take a look at Shanoa's status screen...apparently, the player got a 96.40% completion rate within 5 hours, 23 minutes, and 28 seconds.

p_p
This is IGA we're talking about, he most likely either just rocks that much at this game, or its still not a finished build.
Also, anyone notice that its very late in the game, but she never double jumps?

Offline shelverton.

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1841 on: September 16, 2008, 03:36:41 PM »
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OMG teh cleavage

Also, the artwork is really good.

Offline Kamirine

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1842 on: September 16, 2008, 05:16:33 PM »
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In Reply To #1830

Then maybe you can get 200% instead of just 100%? Because unless the stage is closer to the end...IGN did say that this game was 1.5 times bigger than PoR...

All admit, all this news just made my day. I can't wait to get my hands on this game permanently.

Offline Rodriguezjr

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1843 on: September 16, 2008, 05:43:11 PM »
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I'd say, I really do enjoy the mountain music and the game is looking great so far.

Offline semianonymous

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Re: Castlevania: Order of Ecclesia (Official Thread)
« Reply #1844 on: September 16, 2008, 05:55:13 PM »
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One thing it could very well be, however, is the percentage of the stage, that could be how it works

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