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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: ShinAkumaXX on October 09, 2010, 06:20:47 PM

Title: Lords of Shadow Opinions (has Spoilers)
Post by: ShinAkumaXX on October 09, 2010, 06:20:47 PM
I see there are other spoiler topics and such, but what are your thoughts about the game? I bought the Limited Edition for 360. Awesome package, I love how everything came in a book. I must say it's one of the best looking games I've played. So far I like it a lot, I am surprised it got a 7.5 on gamespot and ign. Then again, somehow they gave Halo 3: ODST a 9 and I just beat that game, and I can already tell you this game is fathoms better... Fuck IGN. I think the game is 'Castlevania'ish' enough for me. It looks awesome so far, I just began Chapter 2 basically. Call me bad at games, but this one has some tough bosses I can tell. The first Titan was a bit ridiculous. It shook practically the whole time. My right finger is still sore from holding that trigger down... considering I've beaten Shadow of the Colossus twice, I was surprised that this first Titan was so tough! I like the music, very fitting for the game, I haven't noticed any Castlevania classic themes yet. But the PS2 games had all new music as well. I really think the reviewers on IGN and Gamespot must be douche bags. I think one of them said this was more like Lord of the Rings than Castlevania. I mean you have a chain whip basically, and a long haired bad ass in a medeival/dark ages type setting. And I've been killing mostly wolfs so far. How much more Castlevania do you want it considering they are rebooting it and trying to attract a bigger crowd? Well as someone who bought a turbo duo just so I could also buy and play Dracula X. I like some Castlevania. I can say I think it's an awesome game for the series and a welcome change as far as 3D versions go. I can't wait to beat it.
Title: Re: Lords of Shadow Opinions
Post by: Munchy on October 09, 2010, 06:33:53 PM
I started out hating the game but it grew on me very quickly. The Gamespot review did have some good points; the camera isn't always helpful in pointing where you need to go, which is ironic since that's the reason they made it stationary in the first place. The platforming is pretty brainless and scripted, but thankfully it gets more challenging like a Castlevania should be later on. The music's pretty boring outside of the Waterfall theme, not to mention I feel like I've heard the same five or so songs for the entire game so far.

Kurt/Discoalucard mentioned one of my main problems with the game (and with many games today) - it's trying way too hard to be a movie and not hard enough to be a game. I'm enjoying it a lot so far, but I hope Mercurysteam addresses some of these problems in the sequel (provided there is one).
Title: Re: Lords of Shadow Opinions
Post by: crisis on October 09, 2010, 06:39:05 PM
Quote
How much more Castlevania do you want it considering they are rebooting it and trying to attract a bigger crowd?

Well, for starters, how about the music, the classic enemies, the classic sub-weapons, etc? All of these things that make Castlevania awesome & unique, are missing from LoS. When I'm in chapter X & I'm still hearing tunes from chapter II, there's a BIG problem there.

And where are the medusa heads during platforming segments? The bone pillars that will spit fire whilst scaling a wall? All these cool things that were promised a year ago aren't even in the game. Sure, there's the hope that DLC might include these, but I doubt it. Besides, why should we have to pay for shit that should've been there in the first place? Doesn't make a whole lotta sense to me.


Aside from all that, the game is pretty cool. Love the graphics, boss battles are fun, great artwork, etc.
Title: Re: Lords of Shadow Opinions
Post by: jediblaster on October 09, 2010, 07:19:47 PM
Yeah, at first I hated it, wondering where castlevania was.  Now I have come to accept the game for what it is, and not what it is so apparently not.  It is a good action/adventure game set in a period I am fond with and dealing with circumstances and situations I like.  The music is good, but it does repeat itself so much.  I bought the collector's edition, but by the time I finish this game I won't want to listen to this music for a very long time if ever.  The chapters stages end so abruptly it is like hey that area looks cool and wham, end stage.

Who in their right mind thought of the button layout was either high or did it intentionally.  Now that I got that stupid glove I am constantly going from guard to use my whip only to hit the buttons together by mistake and rather than Gabriel pulling out the whip he does the stupid punch which leaves me defenseless for attack.  I can't tell you how many times I was hit by the Lycan Lord because of that stupid glove.

The environments are so pretty, but what is the point since there is no way to take in the scenery with a free-look camera that would have been so much of a nice addition.  Even LOK:Defiance had a free look mode and while in some areas you could not use it, you could use it for the most part.  Seems like games have advanced way too much these days for us not to have this option.  I don't care if we can't control it while moving, but at least let us look more at that scenery (crow witch tower, I'm looking at you).

I don't know, this game had so much potential and I could go on and on about the negative aspects of this game, but I really don't need to b/c I am hardly the only one to notice them and besides, it won't change anything by dwelling on them.  I'll finish it and have fun doing so, but the exclusion of castlevania staples will stop this game from being a regular holiday playthrough like all the other castlevania games are.  I mean, I like GOW, but I will probably never play through them again.  I can't tell you how many times I have played through countless castlevania titles.

I do want to add one more observation though.  I feel Hideo Kojima was the worst idea for this game yet.  Rather than getting old throwbacks to the series staples, we get a sneaking suit?  the MGS theme music at one point in the game?  What is this, Stan Helsing or a castlevania game?  I can see throwbacks to MGS if this were some sort of street fighter set in the castlevania realm, but to throw this in and then leave out some things they could have included for fans.....I just don't get it.  Burns my grits is what it does.
Title: Re: Lords of Shadow Opinions
Post by: Harrycombs on October 09, 2010, 07:43:22 PM
I started out hating the game but it grew on me very quickly.

Same here. After I got to around Chapter 5 I not only stopped hating it but started to love it.
Title: Re: Lords of Shadow Opinions
Post by: ShinAkumaXX on October 09, 2010, 08:12:43 PM
Shoot, I was hoping there would be some more classic tunes later on in the game. As I said I'm only on Chapter 2. I have not minded the camera so far, but yeah, it would be neat to be able to spin it around to check things out. So far I have been fine though. Well maybe if we are lucky they will make a sequel and put in more Castlevania classic enemies and tunes. After all that is what WE all would like, and really what it should be. I mean it is Castlevania. Even if they are trying to attract a new crowd I think new people would like the old stuff. It is missing that certain Castlevania Vibe I guess. Sorry to sound contradictory of saying I'm okay with it. I am okay with it, but yes of course I would have rather had all the classic ingredients mixed in. This Metal Gear stuff added in sounds VERY STUPID. I've played em and I'm not a Mega Metal Gear fan in the first place, they are cool and all, but come on. I guess I'll cross this path when it comes... Please tell me there are at least some sort of floating ghost, and skeleton enemies later? I mean, at least skeletons, they are THE most common enemy in Castlevania.
Title: Re: Lords of Shadow Opinions
Post by: jediblaster on October 09, 2010, 08:16:19 PM
There are skeletons and the sword masters resemble the floating ghosts in a way.  The gremlins kind of take care of being both something from SOTN and bats put into one package.  The sneaking suit is an un-lockable.  I don't know what it does other than give you a different look.


I just thought of something.  Is this game castlevania enough to even be listed among the other games on this site?  I wonder about that.
Title: Re: Lords of Shadow Opinions
Post by: corneliab on October 09, 2010, 09:00:09 PM
I just thought of something.  Is this game castlevania enough to even be listed among the other games on this site?  I wonder about that.

Um, duh. It's an official Castlevania game. What kind of stupid question is that? If a little japanese kart racing spinoff will make the cut, surely this will.

Anyways, having beaten the game, I really loved it. The plot is engaging, the battle system is really fun and has a lot of weight, the level variety and content is unprecedented, the puzzles actually require some thought (unlike most Zelda games, bar Oracle of Ages), the game is appropriately difficult, the bosses are plentiful and awesome, and there's atmosphere up the wazoo.

The level design is also fantastic, especially in the castle and onwards. The Necromancer's Abyss was a fantastic final stage that pretty much blended every aspect of the game into a single place, while still managing to be totally unique.

I really didn't find myself having much issue with the camera, and the invisible walls became increasingly less of a problem as the game progressed. Some reviews and impressions mentioned how they could only find the way by hugging the walls in some areas, and I can quite honesly say that this complaint only seemed valid in Pan's Temple. Even then, it was only to find a symbol that you could easily just guess.

So overall, this is a fantastic game. Bar-none the best 3D Castlevania to date, and definitely one of my favorite Castlevania titles in general. I really can't wait to see what will come next.
Title: Re: Lords of Shadow Opinions
Post by: jediblaster on October 09, 2010, 09:47:29 PM
^^
Well aren't you just a bundle of enthusiastic positive energy.  With praise like that, all they have to do is remake this game in a few years and just change the skins.   ;D

BTW, I must have missed the puzzles in the game that required more thought than a zelda game,  but hey, that is why it is an opinion. 
Title: Re: Lords of Shadow Opinions
Post by: corneliab on October 09, 2010, 09:53:11 PM
Where do you get off saying such stupid shit?

Everytime you post it's fucking annoying.
Title: Re: Lords of Shadow Opinions
Post by: jediblaster on October 09, 2010, 09:54:44 PM
 ::) ::) ::) ::) ::) ::) ::)

Nah.
Title: Re: Lords of Shadow Opinions
Post by: A-Yty on October 09, 2010, 10:35:52 PM
Sneaking suit? MGS theme?

Damn. I thought MGS4 was the last disappointing thing that man could throw on me :(
Title: Re: Lords of Shadow Opinions
Post by: jediblaster on October 09, 2010, 11:16:43 PM
The fight with Brauner was quite fun indeed.  Very "underworld II" like.
Title: Re: Lords of Shadow Opinions
Post by: DragonsAndCarpetBags on October 09, 2010, 11:41:41 PM
I wonder how the sales are doing. The one and only game designated place in my city didn't bother ordering any LE's. I was quite miffed having arived early for it. Oh well, so far I'm realy enjoying it!
Title: Re: Lords of Shadow Opinions
Post by: ShinAkumaXX on October 10, 2010, 04:43:23 AM
I wish I knew what I was doing wrong here... I find this game to be ridiculously hard. I have it on normal mode (warrior) and I die all time. On my first day I made it to the boss on Chapter 3. Fuck this game is hard. In fact no other XBOX 360 game has given me anywhere near this much trouble. Maybe I'm going about it wrong. I find this to be tougher than any other Castlevania I've played.
Title: Re: Lords of Shadow Opinions
Post by: Ahasverus on October 10, 2010, 04:52:00 AM
I'm loving everything, everyting! I love how the game constantly changes color palette, it's sooo diverse, I can't imagine a new game placed only in a Castle, it will be too boring compared to this. Boss battles are great, the best part of the game IMO, and they are very common, I love them.
Reviewers are stupid, I'm chapter 10 and puzzles are easy,, all of them, no guide, no solution purchase, there are some 1 or 2 (The "pinball" one?  oh my god) but they are not "zOMG obtuse Durrhurr!!".
I love references! Zela, Portal, Stret Fighter, Metal Gear, ClassicVanias...
The game got too good after the first swamp, O think first 3 levels are bad, but since you enter Pan's level there's no turning back, the game becomes a masterpiece, I'm in love, completely in love... 10/10 for me!  ;D
I've played it with my friends 2 days in a row, I think level based progression is great, replayability is lovely, (MULTIPLAYER!) chess mode, oh the chess! Iforgot about it.. GENIUS!  ;D . I'm so so glad about it, perhaps my i¡biggest grip is that annoyingg aliasing, seriously MS WTF? 2X Aliasing is not thaat hard but the game looks like a permanent vector fest. It's even more admirable how it's still one o the best looking games this gen with those sharp edges.

And I'm very happy now, and now that they have, you know, more $$$, experience and recognition, they can make a KICKASS sequel to be game of all time contender IMO!  ;D
Title: Re: Lords of Shadow Opinions
Post by: eternal night on October 10, 2010, 04:55:27 AM
Side roll and Perfect guard are your two best friends. If you can become adept at perfect guarding, especially on some of the bosses, the battles are very easy, despite whatever mode you're playing on. However, perfect guarding is certainly not the easiest thing to do 100% of the time. You gamble on your timing and if you're wrong, you'll take free damage. Best overall advice is this, don't worry about pulling off long ground based combos. The enemies don't really have a "stun", they seem to be able to attack no matter where you are in a combo animation. Aim to get 1 to 3 solid hits off, side roll their attack, 1 to 3 hits, side roll, activate shadow magic, repeat.
Pay close attention to what enemies are weak to and use that to your advantage. It makes a *huge* difference.

Also, use Divine Shield when you can.
Title: Re: Lords of Shadow Opinions
Post by: ShinAkumaXX on October 10, 2010, 05:28:07 AM
Thank you for the advice. I'm taking the rest of the night off from the game. I'll try to implement this next time I play. Sometimes if I'm having a rough going on a game and give it a day off and come back I do a lot better too. I think the fact that the enemies don't stun is what must make it so tough. It sort of makes combos useless. The hard part about doing 2-3 hit attacks then rolling is being so patient!
Title: Re: Lords of Shadow Opinions
Post by: eternal night on October 10, 2010, 05:52:29 AM
Yeah I would of liked to see some kind of enemy stun implemented so that longer ground combos could be pulled off. That 9-hit heavey whip combo is very difficult to pull uninterrupted. Or perhaps have the combat engine allow for combos to be continued where they left off at after a side-roll dodge is executed.


Title: Re: Lords of Shadow Opinions
Post by: eternal night on October 10, 2010, 09:49:01 AM
More whip upgrades ala' LoI. (Elemental upgrades such as fire, wind, ice, lightning being applied to the whip)
Title: Re: Lords of Shadow Opinions
Post by: ShinAkumaXX on October 10, 2010, 04:57:23 PM
Upon more playing, and reflecting on yesterdays playing. I will say this game might be the biggest disappointment for me! It's just too fucking hard. Which for me removes most of the 'FUN' factor. What the hell. I had no problems beating the PS2 3D Castlevanias, but all this game does is makes me angry. It's so unfair and ridiculous, when I got it and started playing I was so excited, and was for a while, but now I look at it as a chore. I hope I can finish it, but the fact that the enemies can't be stunned and they all seem to be able to break your blocks makes this game quite lame. People can stop comparing this to God of War as it's way more frustrating that God of War ever was. I like a little challenge but fuck this.
Title: Re: Lords of Shadow Opinions
Post by: jediblaster on October 10, 2010, 05:56:58 PM
lower the difficulty and if that doesn't do it for you (which I honestly can't see how it couldn't), then yeah, you might want to pick a different game.  Did you ever try Demons souls?  Play that, then come back to this one and you will know the many definitions of the word "hard".

BTW on a different note:


(click to show/hide)




Title: Re: Lords of Shadow Opinions
Post by: ShinAkumaXX on October 10, 2010, 06:20:52 PM
Yeah, I calmed down. LOL. Sorry to get so pissed! But Cornell was repeatedly raping me. I did lower the difficulty and beat him right away. I just think it's a bit absurd that I had to put it on easy. I had also neglected to use my brain... I didn't even try using fairies or a dark crystal. I don't know if those work on him, but I will sure go back in a bit and try it using them. I hear Demon Souls is a whore like that. That's too bad, as that game looks like its' quite beautiful and has a really neat style. I think it's ps3 only though, so I'll prob never play it. I'll try and get better at this game, I've finally started to use my fairies and they have proved quite useful against trolls, so AWESOME. If all goes well this might be my new favorite 360 game, I'm hoping it does. Possibly dethroning Dead Space and Oblivion. The Ogre fight was super neat by the way.
Title: Re: Lords of Shadow Opinions
Post by: corneliab on October 10, 2010, 06:21:07 PM
They're just name drops. That's it.
Title: Re: Lords of Shadow Opinions
Post by: whitedragon_nall on October 10, 2010, 07:59:32 PM
Just beat it. Thought it was a great game, but I feel that only the last half of the game felt like Castlevania. The game seems to be missing something and I can't quite figure out what that is. I'm left with a somewhat underwhelming experience.

The combat was fun and the combos were easy to pull off. Enemies are pretty relentless and won't just stand there while you beat up their friends.

The platforming is great, just too focused on climbing. Whip swinging is fun and probably my favorite part of the platforming. Enviromental hazards and enemy placement would've made it even better.

I found the story to be lame. Never really pulled me in. There weren't any awesome, jaw-dropping moments. I found it very predictable and I wish it would've went with the older games "less is more" approach.

I am in no way a game critic, but I give it an 8/10.
 
Title: Re: Lords of Shadow Opinions
Post by: RegalX7 on October 10, 2010, 10:36:10 PM
I just beat the game, and... It really pains me to say this about a game I was anticipating so bad, but I thought it was... Not very good... Like, much at all. Forget any of that crap about it "not being Castlevania" (I don't care about that, though I never once felt like I was playing Castlevania), it was just bad. Gameplay was boring, controls were awkward, levels were chores, and the story was lame. I would've beaten it days ago, but I kept putting off playing it.
I'm sure I'll get flamed for this, but I think I actually disliked it more than any of the other 3D Castlevanias. Of course, I'm venting right now, but I can't believe this was supposed to be the game that "proves Castlevania can be done in 3D" (though, I personally love Legacy Of Darkness).
Title: Re: Lords of Shadow Opinions
Post by: Grim Fandango on October 10, 2010, 11:15:27 PM
I really dug this game.  The Graphics are fantastic, even if the framerate leaves something to be desired, and the locales are remarkably varied.  controls were pretty good, though not as tight as they could have been. The platforming was okay, a little slow and easy perhaps, but not bad really.  The combat was quite enjoyable, and very challenging on the harder difficulties.  The story was a little weak, though it was better than most of the games in the franchise.  The voice acting was tremendous, and the music was good, if a little generic.  The only song I really thought was great was the one that play during the final boss battle, but the rest was fine, though there should have been more. 

To the game's credit, it's one of the few action games of this type to get better as it went along.  Most tend to front-load themselves and the latter portions suffer for it (God of War 3, I'm looking at you).  Also, I'm glad they didn't hold out on content in favor of dlc.  Yes, I know it's coming, but the game feels "complete" as is, and that too is something becoming rarer these day.

Overall, Lords of Shadow is close to being on the shortlist for my personal game of the year, though with the number of excellent games that have come out, or are coming out, it seems unlikely to earn the (meaningless) prize.
Title: Re: Lords of Shadow Opinions
Post by: jediblaster on October 10, 2010, 11:40:50 PM
I just finished beating Lycan dark lord on Knight mode.  Had to bring it down a notch to beat him before, but tried again and while it did take me a few times, I did it.  For those who already beat the game, what would you say the most difficult boss was for you to take down?

As for those above who say they didn't like it.  I respect your opinion.  I have a love/hate relationship with the game, but today it is definitely love.  I am into ch. 6 and I must say I am really enjoying it.  Makes me want to go back and watch both Underworld II and Van Helsing.
Title: Re: Lords of Shadow Opinions
Post by: Thunderbrand on October 11, 2010, 03:09:01 AM
Again it's a clear-cut case of people bitching about nothing. Seriously, all the complaints are over little shit. RELAX! This is NOT a Metroidvania, was never intended to be and thankfully is NOT. This is the 21st centruy and time to make a real new-gen game. End of story & bottom line.

Title: Re: Lords of Shadow Opinions
Post by: Reinhart77 on October 11, 2010, 03:41:22 AM
well i'm certainly enjoying it.  i'm going at a pretty slow pace, just one level per day, so i figure it'll last me a good couple months.  gives me plenty of time to contemplate what just happened.  if i feel like keep playing, i'll just go to one of the earlier stages and see if there's anything i missed or perform the challenge.  i'm only halfway through chapter 2, and already there's been a wide variety of environments that are recognizable from previous games.  

the platforming is enjoyable, though there's been three spots that frustrated the bejezus out of my trying to figure out where i'm supposed to go next and having no idea if jumping or dropping will plummet me to my death or whisk me away to where i'm supposed to go.  getting the strategy guide has been worth it just to get out of those situations.  

i was very worried about the Titan battles before playing the game.  they're so much different and i was half expecting to get frustrated and annoyed and for them to be a major obstacle to getting too far into the game.  but i found the ice titan battle very enjoyable and fantastic and am now looking real forward to more titan fights.  

they really solved the PS2 game's layout repetitivity problem.  the low variety of enemies, especially compared to the PS2 games, is a little disappointing (at most 3 different kinds of enemies per level so far), but forgivable.  it's not really a hack and slash game like those games were.
Title: Re: Lords of Shadow Opinions
Post by: RegalX7 on October 11, 2010, 06:53:52 AM
Again it's a clear-cut case of people bitching about nothing. Seriously, all the complaints are over little shit. RELAX! This is NOT a Metroidvania, was never intended to be and thankfully is NOT. This is the 21st centruy and time to make a real new-gen game. End of story & bottom line.

I don't think I'm nitpicking... I couldn't care less about it not being like a Metroidvania - in fact, I prefer the Classicvanias, and hearing that LoS was supposed to be more like like them had me hyped. Most of the problems I have with it don't even concern the "Castlevania" in the title.
Title: Re: Lords of Shadow Opinions
Post by: whitedragon_nall on October 11, 2010, 11:59:03 AM
Again it's a clear-cut case of people bitching about nothing. Seriously, all the complaints are over little shit. RELAX! This is NOT a Metroidvania, was never intended to be and thankfully is NOT. This is the 21st centruy and time to make a real new-gen game. End of story & bottom line.



I didn't see anybody even mention the game not being "Metroidvania". You seem to be making an assumption based on absolutely nothing. Not everyone has the same opinion as you in regards to this game.
Title: Re: Lords of Shadow Opinions
Post by: Valtiel on October 11, 2010, 12:49:06 PM
I think Castlevania: Lords of Shadow may in many ways mark the defeat of quality gaming.

The sale numbers for Europe are just in; it would appear that for now LoS managed to sell around 20k units in Europe. It's the first week, there's still the US, and Japan; there's word of mouth and there's bargain bin deals, but still I guess odds of C:LoS of achieving "blockbuster" status are next to none. Something went definitely wrong in the marketing phase, I guess - when I have to explain to a GameStop clerk what game I'm talking about on release day there's something possibly very, very wrong. As of today, there's no Castlevania: LoS exposed on my local GameStop shelves. Either you know the game exist, or you never will apparently.

My first concern is that Konami and Mercury Steam in particular manage to make a profit out of it, because no matter what you may think about the final outcome, this is a game that has heart. At every single step you take in C:LoS' grim, gothic world you can feel the love that went into making every shot, every area something special.
This is a very, very special game; to me, it's definitely a contender for "Game of the Generation" and I said that fully understanding the implications of such judgement. I say that being a multisystem owner that played more or less anything worth playing in the last 25 years. C:LoS is in no way a perfect game; its flaws are both subjective and objective, and I won't waste time digressing on them.

What sets C:LoS apart, and makes it something unique, is how generous it is. This generation of gaming tried to teach us that we can't want too much from HD gaming. That "HD towns" are too long to develop, that reskinning a model should cost 5€ for each customer, that a gorgeous looking adventure game is meant to last 6 hours because games cost millions to make. Then comes this game made by an obscure european developer and you get a 20 hours adventure with graphics that would make God of War stare and an amount of attention to details that puts most current-gen RPGs to shame.

I understand at this point I may sound like payed advertisement for Konami, but I honestly think that despite the enjoyement you can get from it, Castlevania: Lords of Shadow is a very relevant game for this generation. Aside from the quantity of what it offers, the game does much I would want to see expanded on in terms of quality. Many observers commented on the elements C:LoS "borrows" from other games; if I can, I'd point out that while that may be true, when you do God of War better than God of War does, you can pat yourself on the back. But that aside, few people focused on the areas where C:LoS is different from games we're used to and the places where it innovates.

For example, the level structure is absolutely amazing. We live in an age where every developer strives to either create the most seamless gaming experience (aside from being literally drowned in sandbox games, the alternative is absolutely linear - albeit gorgeous - games like Uncharted). C:LoS introduces a system that has its roots deep into the conventions of 16 bit gaming, and that to most "modern" gamers will be an absolute discovery. Breaking up the game into thematically defined Chapters and then splitting Chapters in (often extremely short) levels is brilliant. Not only it helped diversity - I can't know what went on in the design phase of the game, but fracturing the game into so many sub-levels certainly pushes towards differentiating each segment from the others, while "seamless" designs often lead to uniform design. Each level of C:LoS has an identity, and this is one of the reasons the game feels so big. There's an amazing amount of different scenarios and different looking areas, and nothing drags on for too long. In an age where games strive to create massive permanent worlds that tend to flatness, the granularity of C:LoS design allows the developers to focus on a small or big idea, on a concept or a theme, or even just one enemy and build half an hour of fun around that without having to make that part of the game exceedingly consistent with the rest. An example of how bigger isn't always better.
Another consequence of the brilliant game design is that replayability and hunting for collectibles become a rare pleasure. I want to see more games borrowing this kind of design; navigating through C:LoS levels to get that one upgrade or see that one cutscene again or doing trials or simply exploring a level you just rushed through again is incredibly user-friendly. I love how this design completely removes the need for a New Game Plus mode: your entire experience with the game will consist of the same playthrough from beginning to end. Some of the best elements of online gaming applied to a single player experience.

I will spend few words on the art style, because the quality is so obvious that everyone, even the stronger detractors, mention it. Once again, when you have epic set pieces that put multimillion productions to shame you can be proud of yourself. This is an aspect where I honestly felt that it wasn't simply a matter of appreciating a small team putting all their passion in a product that could stand head to head with the competition; Mercury Steam's art department is top notch and I dare say they got no competitors at this point. Just get to the shot where you approach the sewers entrance and you can see the castle on the horizon. This is one incredibly beautiful game, and not because of its sheer graphical prowess.

I could go on to the combat system - once again, you can feel MS trying to make the best game they can in this department too, trying new things and creating something that will legitimately challenge players. I could discuss the approach C:LoS has to boss design and how HD gaming made me desperate for seeing something like this. Once again, I may sound like payed advertisement at this point; I think the reason is that I feel that LoS is a love letter to 16 bit gaming, and I bloody love 16 bit gaming. I'm also a PnP RPG player, and a fantasy fan, and a game with fantasy art and scenarios this good is basically porn for a guy like me. I love this game, and you always sound like a fanboy when you talk about things you love. Last week I picked up Lords of Shadow and suddenly I had a surge of hope for this and the next gen of gaming.

However, this morning I went to read the European sales charts, and I woke up from my dream. Once again, almost 3 million people rushed to buy the umpteen, identical football simulator that still plays exactly like it did 1 or 10 years ago, while a genuine masterpiece like LoS was apparently ignored. I guess that's how things should be; we (the customers) will eventually kill quality gaming. It's apparently very important for us to make sure that our last football game has Cristiano Ronaldo wearing the correct shirt or that we do get the last reskin of the exact same military FPS set in Afghanistan so that we can snipe terrorists for 3 hours or frag other players for 300 this year too; we should not complain if one day all we have is sport games or FPSs. It's a reductive analysis, but sometimes it feels like all gamers want is that.

My plea to David Cox and Mercury Steam is that, if you do get a second go at Castlevania and I really, really hope you do, don't change what you did here. You got it right the first time. There's nothing wrong in C:LoS. You can improve, expecially technically, and you can expand; it can be better (even if at times I wonder how - I mean, it feels like Gabriel has already been everywhere) but it shouldn't be different.

Thanks for the amazing gaming experience. I never wrote something like that before, I'll admit, but you made my inner kid happy.
Title: Re: Lords of Shadow Opinions
Post by: Ahasverus on October 11, 2010, 09:45:52 PM
Your post was the most feeling-silled thing I've ever read in this forums
...
Abd fear not! LoS history It's not over, remember that LoS was released in Europe at Thursday!  ;D it's a very impressive number for 2 day-sales don't you think?
Title: Re: Lords of Shadow Opinions
Post by: Heuss on October 11, 2010, 10:15:03 PM
Latest UK Software Charts

TOP 40 ENTERTAINMENT SOFTWARE - INDIVIDUAL FORMATS (UNITS), WEEK ENDING 9 October 2010

1 1 FIFA 11 XB360
2 2 FIFA 11 PS3
- 3 PRO EVOLUTION SOCCER 2011 PS3
5 4 HALO: REACH XB360
6 5 DEAD RISING 2 XB360
- 6 PRO EVOLUTION SOCCER 2011 XB360
4 7 F1 2010 PS3
3 8 F1 2010 XB360
7 9 DEAD RISING 2 PS3
13 10 JUST DANCE WII
- 11 CASTLEVANIA: LORDS OF SHADOW PS3
- 12 WII PARTY WII
- 13 ENSLAVED: ODYSSEY TO THE WEST XB360
8 14 FIFA 11 WII
- 15 CASTLEVANIA: LORDS OF SHADOW XB360
- 16 ENSLAVED: ODYSSEY TO THE WEST PS3
10 17 FIFA 11 PSP
9 18 SPORTS CHAMPIONS PS3
15 19 WII SPORTS RESORT WII
40 20 DANCE ON BROADWAY WII
18 21 NEW SUPER MARIO BROS. WII WII
19 22 NEW SUPER MARIO BROS. DS
20 23 TIGER WOODS PGA TOUR 11 PS3
16 24 SUPER MARIO GALAXY 2 WII
12 25 FIFA 11 PS2
- 26 FIFA 11 DS
- 27 WRC: FIA WORLD RALLY CHAMPIONSHIP PS3
- 28 CALL OF DUTY: MODERN WARFARE 2 XB360
26 29 FORZA MOTORSPORT 3 XB360
22 30 WII FIT PLUS WII
17 31 ART ACADEMY DS
27 32 TOY STORY 3 DS
11 33 CIVILIZATION V PC
- 34 WRC: FIA WORLD RALLY CHAMPIONSHIP XB360
- 35 CALL OF DUTY: MODERN WARFARE 2 PS3
14 36 GUITAR HERO: WARRIORS OF ROCK XB360
35 37 MARIO KART WII WII
23 38 SNIPER: GHOST WARRIOR XB360
- 39 TIGER WOODS PGA TOUR 11 XB360
29 40 GREASE: THE OFFICIAL VIDEO GAME WII


http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110032 (http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110032)

Only UK

Castlevania (PS3) + Castlevania (X360) = 20.000 in EU?      200.000 only UK
    


Title: Re: Lords of Shadow Opinions
Post by: bobby digital on October 11, 2010, 10:16:46 PM
It doesn't really help that people who wanted the special editions didn't get to purchase them thanks to konami of europe not even releasing it until later.  I'm pretty sure there are people that wanted the game who are waiting for those.

Overall I can't begin to understand why Konami didn't spend more marketing this game.  Did they really think it would sell simply through word of mouth and good reviews?  Chances are they will see the mediocre sales and assume that they didn't do a good job with the game.
Title: Re: Lords of Shadow Opinions
Post by: Ahasverus on October 11, 2010, 10:16:52 PM
I don't think so. Also, keep in mind.

Castlevania LoS Release date EU: October 7.

But yeah, markething sucked. Hard.
Title: Re: Lords of Shadow Opinions
Post by: Heuss on October 11, 2010, 10:31:33 PM
Castlevania overcomes Eslaved in UK. The soccer games and Wii minigames it's much sales in UK. I think he can get 250,000 sales or more in Europe... million seller in the world.

Castlevania: Portrait of Ruin (DS): 259,808
Castlevania: Order of Ecclesia (DS): 209,298
Castlevania Judgment (Wii): 73,384








Title: Re: Lords of Shadow Opinions
Post by: ShinAkumaXX on October 12, 2010, 12:03:00 AM
I just got to Chapter 8. I can say now I love the game! I was a bit frustrated early on... cause I sucked. It however seems to keep getting better and better. Sad to hear that a lot of you aren't really into it, or think it's kind of weak. I agree with Valtiel on a lot of stuff. I'm okay with medusa heads being absent by the way. I think the marketing should of been better as well. I am actually seeing a bit of advertising on gamespot.com or ign. Halo has tons of commercials and everyone seems to buy those games, I was at wal-mart earlier and there was a 20 ft wide Halo Reach banner hanging from the ceiling. But then again that's the 360 flagship series I suppose. And I suppose Konami might not have the cash to advertise like that? Or do they? It is sad, nobody I know has any clue about this game. They are missing out!
Title: Re: Lords of Shadow Opinions
Post by: Heuss on October 12, 2010, 12:57:45 AM
Mmmmmm... A Halloween castlevania poster in Wallmart?  ;)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.vanishedamericana.com%2Fwp-content%2Fuploads%2F2009%2F10%2FHalloween-Reading-Poster.jpg&hash=15f8ee812585fc60821a2870b4030c6bf420ec3c)

Title: Re: Lords of Shadow Opinions
Post by: Death on October 12, 2010, 02:25:59 AM
Valtiel, well said man. I completely agree with you.

I'm absolutely LOVING LoS! I know most die hard Castlevania fans are against a reboot, but I think this is exactly what the series needed. The timeline was getting way too ridiculous and the story was getting repetitive. LoS has BY FAR the most AMAZING art style i've ever seen in any videogame. MercurySteam really put their hearts into this game and it shows. The combat is great and i'm loving the story so far.

The thing that really depresses me and pisses me off though is that this game will have poor sales. I REALLY, REALLY hope this doesn't stop MercurySteam from making more sequels because I love the new direction they have taken the series. Konami should've marketed the hell out of this game damnit, because these days marketing is everything. That new Medal of Honor game is total garbage, but it will sell 5x more copies than LoS just because of marketing. It's a shame because LoS is a real gem and it deserves great sales.
Title: Re: Lords of Shadow Opinions
Post by: crisis on October 12, 2010, 02:32:51 AM
Quote from: Death
The timeline was getting way too ridiculous and the story was getting repetitive.

I'm curious, what was so ridiculous about the timeline?
Title: Re: Lords of Shadow Opinions
Post by: thernz on October 12, 2010, 02:50:50 AM
the story was kinda repetitive from the start. its kinda the point.
los's own story shares a lot of tropes with the other more recent castlevanias too.
Title: Re: Lords of Shadow Opinions
Post by: e105beta on October 12, 2010, 02:56:33 AM
the story was kinda repetitive from the start. its kinda the point.
los's own story shares a lot of tropes with the other more recent castlevanias too.

Particularly the Zobek twist. Graham, Mathias, Barlowe, etc.

Then there was the final boss twist. Just replace Satan with Dracula and you have PoR. We think we're fighting the Lords, but wait! ULTIMATE EVIL! Not that I didn't like it, but it was there.
Title: Re: Lords of Shadow Opinions
Post by: Thomas Belmont on October 12, 2010, 03:02:18 AM
I stayed away from these forums for a while to avoid any spoilers. However, I just beat the game tonight and I'm proud to say that I feel the game is awesome! I can understand some people being upset about it not feeling like a traditional Castlevania but there's no denying that it's a great game. And now reading today that a sequel is in the works has me really excited.
Title: Re: Lords of Shadow Opinions
Post by: Death on October 12, 2010, 03:03:01 AM
I'm curious, what was so ridiculous about the timeline?

IGA himself was getting confused with the timeline, completely removing games from the "official" timeline, that's how ridiculous it was getting. How many times do we have to keep resurrecting Dracula anyway? Seriously. Here soon we're gonna be fighting Dracula for the 27th time in the year 2377 on planet Zasterbus (aka Earth 2).
Title: Re: Lords of Shadow Opinions
Post by: crisis on October 12, 2010, 03:17:09 AM
Dracula is immortal. If he was resurrected 1000 times in the "new" LoS timeline, would you still be complaining about it?

You act like having Dracula being resurrected is a bad thing. That's what's Castlevania's always been about. In the original timeline, there's 300 years between Dracula's "birth" & his death at the hands of Trevor. Plenty of games to flesh out any story you can think of.


So, like I said, what's so ridiculous about the timeline?

Title: Re: Lords of Shadow Opinions
Post by: Death on October 12, 2010, 03:44:23 AM
Well, for one thing the timeline has run out of, well, time. Besides making the 1999 game all the other games would have to take place well into the future. I don't know about you but I prefer my Castlevania's to take place in ancient times rather than way into the future.
Title: Re: Lords of Shadow Opinions
Post by: thernz on October 12, 2010, 03:51:57 AM
Well, if you prefer the games to take place in ancient times, it would have run out of time anyway. Unless, say, you want Roman or Babylonian Dracula or something. I guess the best way would be to have no timeline and have all the games take place in some timeless era, akin to Conan or whatever. I am not sure that would really work with the obvious gothic architecture.
Title: Re: Lords of Shadow Opinions
Post by: Profbeanburrito on October 12, 2010, 10:54:49 AM
I beat LoS yesterday and I'm sort of mixed on the whole experience. The first couple of chapters I didn't really care for. They felt to Tolkien for Castlevania and I really don't care much for that.

The story for the most part was good, I really liked the background of the Lords of Shadow and I like Gabriel as the tragic hero. 

The gameplay was very fun and its nice to see a variety of different elements, such as the combat, puzzles and platforming come together so well.

While it initially did not feel Castlevania to me that quickly changed when I got to Wygol village and the castle itself. The final boss was an interesting pick, and I think I really enjoyed that.

After playing for so long with no feelings of Castlevania I was glad to see that change, however the last part of the ending really kind of killed it for me and it left me dissapointed in the end. So I think I feel a love/hate relationship with this game, though I think the good out weighs the bad.

A few other things I liked were the nod to classic characters and places. My favorite two were the Veros woods and in one of the brotherhood scrolls it mentions the Bernhards used to have the castle and the rumor had it the the castle was a creature itself, and it would change, making it impossible to map out.

Overall the experiance was good, and I'm glad I had lowered expectations because I was pleasently surprised, I just hope on the next game we see classic enemies and hear classic music.
Title: Re: Lords of Shadow Opinions
Post by: Thunderbrand on October 12, 2010, 03:36:33 PM
The timeline of the whole series (both canon and non-canon) has become convuluted to the point where they can literally make up any year and justify it somehow, even if it's ridiculous. LoI was supposed to be an origin story, showing us how it all began. Now we have LoS which is even further in the past than that (and spare me the whole "LoS is not connected to LoI" crap because it obviously is.) They have also used time travel in the series so basically they can make a game take place anytime, anywhere.

I do agree though...I prefer my CV's to take place centuries ago, not in modern times. If the LoS sequel takes place in present day, I'm really not sure if I'm gonna like that. Although it might be fun to go unleash on Drac's army with guns Dante-style  ;D
Title: Re: Lords of Shadow Opinions
Post by: Nagumo on October 12, 2010, 03:42:48 PM
Now we have LoS which is even further in the past than that (and spare me the whole "LoS is not connected to LoI" crap because it obviously is.) They have also used time travel in the series so basically they can make a game take place anytime, anywhere.

Woah, what makes you still think that? Vincent Dorin showing up didn't seem weird to you?  :P         
Title: Re: Lords of Shadow Opinions
Post by: Valtiel on October 12, 2010, 03:49:44 PM
Woah, what makes you still think that? Vincent Dorin showing up didn't seem weird to you?  :P         

I really don't think we can connect the two timelines at all, yes.

It's not just a matter of factual inconsistencies - the style is just too different. You can't really put Leon Belmont and Gabriel Belmont (or Pan and Soma Cruz, or Mathias and Zobek) in the same room and assume they belong to the same world.

It's better if the two timelines are kept separated; the games are radically different in terms of mood and atmosphere.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: OmegaDL50 on October 12, 2010, 03:58:16 PM
Well I really don't think that idea would actually hold up even to games within the same timeline as well.

Putting Soma and Leon in the same room would also be rather strange regardless of the same art style used for both characters.
Title: Re: Lords of Shadow Opinions
Post by: Thunderbrand on October 12, 2010, 04:47:55 PM
I really don't think we can connect the two timelines at all, yes.

It's not just a matter of factual inconsistencies - the style is just too different. You can't really put Leon Belmont and Gabriel Belmont (or Pan and Soma Cruz, or Mathias and Zobek) in the same room and assume they belong to the same world.

It's better if the two timelines are kept separated; the games are radically different in terms of mood and atmosphere.

Yes I understand all that...but I've said since day 1 if you REALLY want to keep the two timelines 100% separate, then don't reuse names and identities. In LoS we have many references to Rinaldo, by name, who makes weapons. You telling me it's not supposed to be the same Rinaldo from LoI? Bull. There's a pretty big connection to LoI right there! Then the rumor of Gabe being part of the Cronqvist family is another tie-in. Then there's Cornell, Carmilla, Laura, Olrox, etc. People just saying that it's pure coincidence they have the same names but aren't really the same characters is a copout. I don't care how different they look/act or the overall atmosphere of the game. It's hard not to draw parallels when you're using the same characterizations.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Nagumo on October 12, 2010, 04:52:33 PM
Coxee said they copy/pasted character names because that would count as fanservice and also condradict the timeline on purpose. So basically they're just being douches.       
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on October 12, 2010, 05:45:11 PM
Coxee said they copy/pasted character names because that would count as fanservice and also condradict the timeline on purpose. So basically they're just being douches.       

You're being incredibly silly here.

It's a reinterpretation; something like Marvel's alternate universe. You get a Wolverine in each universe, but in one he's born in 1765, in the other in 200 B.C., in one is a good guy and in another he's an archvillain. There's a legendary weaponcrafter called Rinaldo Gandolfi in both timelines, but it's not the same character, much in the same way Gabriel isn't the same Dracula that Mathias is.

Cox never wanted to "piss off" the IGA fans; he said he would use the same names exactly to make sure the two timelines couldn't mix. If the LoS timeline has a Rinaldo or a Cornell who fit the character description while being a completely different individual, you have two timelines that are both familiar to fans but have each a strong identity that can't be confused with the other.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on October 12, 2010, 06:00:30 PM
Yeah I wouldn't call 'em douches.  That's kinda farfetched.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Nagumo on October 12, 2010, 06:03:50 PM
Hold your horses, I was just kidding.   
Title: Re: Lords of Shadow Opinions
Post by: DarkPrinceAlucard on October 12, 2010, 06:07:18 PM
Yes I understand all that...but I've said since day 1 if you REALLY want to keep the two timelines 100% separate, then don't reuse names and identities. In LoS we have many references to Rinaldo, by name, who makes weapons. You telling me it's not supposed to be the same Rinaldo from LoI? Bull. There's a pretty big connection to LoI right there! Then the rumor of Gabe being part of the Cronqvist family is another tie-in. Then there's Cornell, Carmilla, Laura, Olrox, etc. People just saying that it's pure coincidence they have the same names but aren't really the same characters is a copout. I don't care how different they look/act or the overall atmosphere of the game. It's hard not to draw parallels when you're using the same characterizations.
wow your trying sssooooooooooo hard to establish this as part of the main canon when Cox HIMSELF said that this takes place in a SEPERATE UNIVERSE.
sure you can "try" to connect it but bottom line its in a seperate universe and thus you really shouldn't read to much into this and call BS on stuff
Title: Re: Lords of Shadow Opinions
Post by: Thunderbrand on October 12, 2010, 06:47:39 PM
wow your trying sssooooooooooo hard to establish this as part of the main canon when Cox HIMSELF said that this takes place in a SEPERATE UNIVERSE.
sure you can "try" to connect it but bottom line its in a seperate universe and thus you really shouldn't read to much into this and call BS on stuff

Yes I know. Again, I'm not ignoring the fact that the official word is that it's a separate universe. I get that. I just don't fully agree with it. I always analyze every aspect of CV, and in this particular case it's hard for me personally not to draw parallels between the two timelines. I think it would've been much easier and no questions asked if they just used all new names/characters instead of reusing several.
Title: Re: Lords of Shadow Opinions
Post by: Vampire Killer on October 12, 2010, 09:14:28 PM
Yes I know. Again, I'm not ignoring the fact that the official word is that it's a separate universe. I get that. I just don't fully agree with it. I always analyze every aspect of CV, and in this particular case it's hard for me personally not to draw parallels between the two timelines. I think it would've been much easier and no questions asked if they just used all new names/characters instead of reusing several.

I know what you're saying. Although I know it's all completely new, the fact that it ended the way it did makes a vania fan automatically piece it into the original cannon.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Thunderbrand on October 12, 2010, 10:15:24 PM
As far as the game itself, I agree with what many others have said, that it definately starts feeling CV-like around chapter 4, and bigtime in chapter 5. Hell, that one shot at the end of 5-1 where you're running toward Wygol and the castle is looming in the distance with the storm above it...that is just...beautiful. I almost didn't want the level to end. I just stood there for the longest time, just staring.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on October 12, 2010, 10:23:22 PM
^
I agree Thunderbird, that part was incredible. I was walking instead of running, tho  :P
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Thunderbrand on October 12, 2010, 10:58:35 PM
^
I agree Thunderbird, that part was incredible. I was walking instead of running, tho  :P

I keep imagining the same exact scene, only with THE castle in the distance. While Carmilla's castle is certainly huge, dark and creepy, it just dosen't have quite the same design/layout/feel that THE castle does. I'd love to see it somehow be in the sequel.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Akira on October 13, 2010, 01:04:07 AM
Yay! I finally had the time to beat the game today. Overall I LOVE this game.
Awesome, AWESOME graphics, smooth gameplay; great artwork, character design and voices; fresh and great story, good music... Yep, I'm in love with the game ;D
I got also a new favourite Belmont in my list other than Simon and Leon, although now I don't know if I still can consider Gabriel as a "Belmont".

Yet the game has some faults and things I didn't like tho, i.e. frustrating QTEs. I'd need to record my gameplay or maybe have someone else to play for me while I watch what is happening sometimes, like against Satan, I was paying more attention to those crazy "click while circles are aligned" buttons instead to the fight :(
Also, music is very good but it was too much "movie-esque", I got nothing memorable for me at least, maybe 2 or 3 songs, like Agartha Waterfalls (that reminded me of The cave/waterfall from CVIV), Belmont's theme and the one in Satan's stage.

Said that... Someone please help me to understand some stuff, because I am still confused about the storyline O_o

Previous timeline (IGA) and Cox timeline are really different? I read some say Cox said his story is not connected to original storyline/timeline, and others say that it is.

(click to show/hide)

Ok, sorry, maybe I rant too much, but that was bugging me since I finished the game today and watched the epic ending.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on October 13, 2010, 01:17:09 AM
Quote from: Akira
(click to show/hide)


It's Rinaldo, it says so in the inventory. I don't think the classic timeline is done, as there's room for both 2D & 3D Castlevania. MercurySteam can handle the 3D games while IgaSteam handles the portable titles. Everyone's happy.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: ShinAkumaXX on October 13, 2010, 02:44:41 AM
AWESOME! Just beat the game tonight! I loved it. Strange the most trouble I had on the game was the fight against Cornell 'The Dark Lord of the Lycans'. But generally I guess I, and probably most people have more trouble early on when figuring out how to master the game play. Super cool ending and can't wait to play a sequel! Hope it's not too long till it's out. Now to collect a few last crystals and try the game on Knight mode.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Akira on October 13, 2010, 03:11:13 AM

It's Rinaldo, it says so in the inventory. I don't think the classic timeline is done, as there's room for both 2D & 3D Castlevania. MercurySteam can handle the 3D games while IgaSteam handles the portable titles. Everyone's happy.

Oh, thanks for the hint. So it was Rinaldo.
I didn't pay too much attention to texts, not that I didn't want to, but it was my TV's fault. The texts look really small and weird on it and I wasn't able to read them complete :'(

So we would have two kind of Castlevanias? Not only 2D and 3D, but regarding to timeline/story? o_o (LOL IgaSteam XD)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on October 13, 2010, 06:56:03 AM


So we would have two kind of Castlevanias? Not only 2D and 3D, but regarding to timeline/story? o_o (LOL IgaSteam XD)

That would be the entire idea I guess.

Of course commercial success will determine which one gets pushed further and gets the biggest budget.

Lords of Shadow isn't getting amazing sales so far (very hard to tell worldwide, due to the recent NPD debacle and the US market becoming basically impossible to assess), but my theory is this:

- Lords of Shadow was planned as a reboot for quality reasons. I don't think Konami was too concerned about commercial success - honestly I think they weren't concerned about it at all. There was zero marketing for this game. Konami did nothing to sell it. It's not pushed in stores, there's no ads anywhere, nothing at all. Now, their caution was probably quality-based. They bombed with 3D Castlevanias before, and while Castlevania isn't a mainstream saga, it's still a font of revenue for them. If MS' game was bad from a quality point of view, they could just dismiss it and keep going with the IGAvanias.

- at this point, they saw that LoS was matching their quality expectations. Metacritic scores were good and all. Once again, sales weren't amazing, but budget for this game is rumored to be extremely low and Konami is used to fairly low sales - most DS installment struggled to reach 300k units worldwide and we're talking of a 100 millions units platform. It's hard to imagine LoS selling less than that worldwide.

- this leads to possibly Konami giving MS a less conditioned access to the saga's assets in the next game. It also will allow MS to possibly cater to the core CV userbase more. Actually getting to put full fledged remixes on the songs in, having a game featuring Simon Belmont and so on. MS was probably being conservative on trying to lure in the IGAvania fanbase into the game because that was Konami's mandate (that of making a different game that could capture a new audience). From a quality perspective the foundations are set - and if they're smart, for the next installment they will applish some Vania polish to the next game to make sure they can win over the most reluctant fans and build from that.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: eternal night on October 13, 2010, 06:56:34 AM
Heck, Cornell posed more of a challenge than the final boss, seeing as how you have a constant replenish of light & dark magic at your disposal and you *should* have both Ultimate Light and Ultimate dark abilities by then, making the fight even easier...

Anyways, I was thinking how nice it would of been to be given a weapon upgrade or new ability purchased with XP points that allowed Gabe to launch/juggle the larger enemies in the game, adding a little bit of depth to the fights.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RegalX7 on October 13, 2010, 07:02:19 AM
That reminds me. I have a question about Rinaldo.
(click to show/hide)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Vampire Killer on October 13, 2010, 09:55:02 AM
That reminds me. I have a question about Rinaldo.
(click to show/hide)

I'm curious about that myself. DLC perhaps.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: OmegaDL50 on October 13, 2010, 11:10:46 AM
I don't know why people are coming to this conclusion that Carmilla's Castle is some entirely different castle that it is entirely impossible to conclude the possibility that Gabriel could decide upon himself to inherit it and claim it as his own.

Even especially with the one of the Brotherhood scrolls that state the Castle constantly changes and is impossible to map a trait not dissimilar to what was established in IGA's Timeline in that the Castle that constantly changes it's shape.

It certainly can happen and why such texts implicated in the game it's certainly not out of the question it could happen for Gabriel to claim ownership of it.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: kinjo on October 13, 2010, 12:39:25 PM
did anyone get stuck in the clockwork tower tryin to use that crappy 1st lever, the camera makes it well difficult to turn it properly, must of spent about 30 mins tryin to turn that thing, gave up in the end...is there a trick to it?
other then that its really tough and enjoyable, apart from the fact that most of the combos are made redundant simply by there being so many and some unworkable in most combat situations as your generally overwraught with enemies...
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on October 13, 2010, 01:07:19 PM
did anyone get stuck in the clockwork tower tryin to use that crappy 1st lever, the camera makes it well difficult to turn it properly, must of spent about 30 mins tryin to turn that thing, gave up in the end...is there a trick to it?
other then that its really tough and enjoyable, apart from the fact that most of the combos are made redundant simply by there being so many and some unworkable in most combat situations as your generally overwraught with enemies...

The problem isn't the camera; in LoS, item interaction isn't done by holding the button down. So if you turn a crank or rappel, you just hit R1/RT once, then hit it again to let go. Just hit the button, turn the crank, and then hit it again to let go, and you'll be fine.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: ShinAkumaXX on October 13, 2010, 02:47:27 PM
Heck, Cornell posed more of a challenge than the final boss, seeing as how you have a constant replenish of light & dark magic at your disposal and you *should* have both Ultimate Light and Ultimate dark abilities by then, making the fight even easier...

Anyways, I was thinking how nice it would of been to be given a weapon upgrade or new ability purchased with XP points that allowed Gabe to launch/juggle the larger enemies in the game, adding a little bit of depth to the fights.

Yeah, I went back and tried Cornell on normal mode again after beating the game. Before I lowered it to easy after a bunch of tries... Well now I had all my life bar filled up and all the crystals and while I beat him on the first try he was still tough! I still almost died. I think in my opinion he is definitely the toughest boss in the game. Maybe I'm just mentally scared from our first encounter and fear him? I heard some web site calling it an 'easy' fight.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crystos on October 13, 2010, 03:21:24 PM
all hail cornell.. to me he is the best character re imagining. I like the design.. i like that he is truly a tough ass. Much better than that other cornell on the n64
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: kinjo on October 13, 2010, 03:32:05 PM
no i wasnt holding it down, thats a rookie mistake lol,its just the game and thumbstick dont seem to be in sync on the same angles which is why he just stops pushing/pulling on the first corner... infuriating! im slaughtering this game on knight, yet to be foibled in this is a serious kick in my gulags >:[
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: bucky on October 14, 2010, 11:06:08 PM
Regarding the music, I think there are some tracks that are beautifully arranged. The core problem is that they lack distinction between levels, as others have pointed out. Castlevania has been about memorable themes that are tied to unique levels or settings. If you're in the clocktower, you need a song that belongs there and only there. Then once you make it to the haunted aqueduct, you need another distinct theme. Not every song has to be as poppy or rocking as possible... in fact I can entirely do without any "rock/metal"-oriented songs in a CV game. But stronger and bolder melodies with more varied instrumentation would've gone a long way to helping bring distinction to the LoS score.

It's not that every traditional CV composition is perfect either. I'd say that for even the good soundtracks you probably have great themes 8/10 times, with the rest being either 'meh', or even annoying. (I'm looking at you circus-y areas in PoR, just to name one...). However, if they're deciding to leave out 'funky, 'rocking', or 'metal' tunes from Castlevania, here's just a couple examples of how "orchestral" or traditional can still be catchy as hell-

wood carving partita (http://www.youtube.com/watch?v=XGHrxdH7ToU#)

name entry, POR (http://www.youtube.com/watch?v=SIl9wbSOaQk#)

ghostly theatre (http://www.youtube.com/watch?v=tEibQCsf998#)
^Please tell me this wouldn't have fit beautifully somewhere in LoS. :P

The LoS composer is very talented. I don't see a reason why he can't do another CV soundtrack, there just needs to be a more conscious examination of what the Castlevania aesthetic demands. :)

Overall, in spite of some flaws, I really enjoyed Lords of Shadow.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 15, 2010, 12:06:39 AM
Remember than Araujo's main objective was to make this score to reflect Gabriel's mood, NOT STAGE MOODS, that's why some music is even Random coded, it doesn't belong any especific stage but a especific situation. Good or bad decision, IDK (I love it personally) but he nailed it I think.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on October 15, 2010, 12:17:11 AM
That honestly doesn't excuse the lack of variety in the music. Just because Gabriel is having the same emotion doesn't mean you have to use the same song. I think the purpose of the music was to be more "incidental", reflecting individual events. But I don't really think incidental music works in the context of a game. There's little way for it to be effective when the player is in complete control of how things will play out. I guess it could've been made more interesting if the music was more procedural so it could be more effective in reflecting what the player was doing.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 15, 2010, 12:22:56 AM
I think MercurySteam must really improve their storytelling abilites. It's kinda comic how Zobek says Gabriel is becoming cold hearted and next xinematic he's crying and telling "I didn't want to do this!" . The same with the music, they have an idea, but the fact that 60% of people feel it's akward makes me doubt of how it was implemented into gameplay sensibilities (I will repeat it until I die, It's my favourite musical score ever but I see most of people doesn't share that opinion so...). They are (thankfully) very minor complaints very improvable for the sequel  :)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on October 15, 2010, 04:45:21 AM
I think MercurySteam must really improve their storytelling abilites. It's kinda comic how Zobek says Gabriel is becoming cold hearted and next xinematic he's crying and telling "I didn't want to do this!" . The same with the music, they have an idea, but the fact that 60% of people feel it's akward makes me doubt of how it was implemented into gameplay sensibilities (I will repeat it until I die, It's my favourite musical score ever but I see most of people doesn't share that opinion so...). They are (thankfully) very minor complaints very improvable for the sequel  :)

I agree on this - I think it's one of the first priorities for the next game. I mean, LoS is still leap and bounds above the series' standard (it's nowhere near as offsensive as the storytelling of Aria or Dawn or worse of all Symphony) but it's somewhat disappointing that they put so much effort in the action scenes and digging the voice talents and then sort of fell on their faces with the writing.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: e105beta on October 15, 2010, 08:53:15 AM
While this doesn't really excuse the storytelling flaws (which are still leaps and bounds ahead of anything CV has done before) I think people need to realize this game didn't have a big budget, nor was it made by a big studio. I know it's tough to believe, looking at the graphics and whatnot, but Lords of Shadow was Konami taking a big risk with a small studio.

It kind of explains the lack of variety of music, probably my only complaint with the music. If you're a small studio with a moderate sized budget, and you're dishing out the bucks for Patrick Stewart, Jason Isaacs, AND trying to get Oscar Araujo to compose with a full blown orchestra, you're going to have to work your money well. I mean, seeing what my band teacher used to charge to compose and perform music, I can only imagine how much an orchestra costs.

Which is why I'm not to worried about the soundtrack of the next game. They'll most likely have a bigger budget looking at the success of the game, which in turn will give Araujo more songs to compose, some feedback from the first game, and probably some more compositional freedom.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Kale on October 15, 2010, 11:32:26 AM
How'd you know they dind't have a big budget? I think they did, or at least a fairly good one. Definitely by far bigger than the recent cvs... or maybe all the other CVs.

Risk or not, they stilll had Kojima to look over it, so I doubt they'd just say here's 5 dollars, go buy yourself a steak.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on October 15, 2010, 12:10:24 PM
How'd you know they dind't have a big budget? I think they did, or at least a fairly good one. Definitely by far bigger than the recent cvs... or maybe all the other CVs.

Risk or not, they stilll had Kojima to look over it, so I doubt they'd just say here's 5 dollars, go buy yourself a steak.

Not really. Surely bigger in absolute terms, but you need to realize developing for the DS/portable consoles probably costs 1/10th of how much a next gen HD game does and they certainly didn't have 10 times the budget.

MS is a VERY small team. To make a comparison, I don't imagine them having more than 1/6th of the budget SSM had for GoWIII.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 15, 2010, 06:03:20 PM
How'd you know they dind't have a big budget? I think they did, or at least a fairly good one. Definitely by far bigger than the recent cvs... or maybe all the other CVs.

Risk or not, they stilll had Kojima to look over it, so I doubt they'd just say here's 5 dollars, go buy yourself a steak.
1st of all, MercurySteam is composed of 50 people. That's nowhere near the 500 GTA team had.
And they had a limited budget, even Cox said it, they did their best with what they were given, and we were VERY lucky we had Kojima's money, Konami's inicial budget was laughable as always, Kojima productions gave the studio more foundings for the project. If this game is succesful, we'll see a "bigger, better and more badass" version of this game.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: whitedragon_nall on October 16, 2010, 03:24:51 PM
I could be completely wrong here, but I really don't believe Cox when he says they had a limited budget. The graphics, music, and VA rival most big budget games. Heck, some big budget games even look and sound worse than this.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Harrycombs on October 16, 2010, 04:28:53 PM
I mean, LoS is still leap and bounds above the series' standard (it's nowhere near as offsensive as the storytelling of Aria or Dawn or worse of all Symphony)

I agree with you on Dawn, but Aria actually successfully pulled off a surprising plot twist, and Symphony told the story in a great way (for instance, using the succubus scene to tell the story about his mother was genius). But the story telling was definitely above PoR, DoS, OoE, and HoD. Still inferior to CV64 though. They really need to look at that game more, story telling, cut scenes, scenery, was all great.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on October 16, 2010, 06:28:09 PM
I've officially joined the club of LoS owners. lol. Playing it on Knight mode and just cleared the Ice Titan. The first three levels, despite their quirks, were in the vein of Castlevania at least in part and I largely enjoyed them (camera complaints aside). The fourth and fifth, though, things started to get a little strange and the definition of Castlevania, even for a reboot, was getting stretched a bit. The hands-off ring puzzle (what is this, Myst?), the random fairy fanservice, goat-man Pan...and then the Ice Titan. Sure the snow setting, the titan's art direction, and some of the swinging was cool...but the whole pacing and design of the battle seems superfluous in the way it borrows from SotC. I think some build-up to the Ice Titan with a related level theme could have helped it some.

The gap-swinging left something to be desired so far. It's largely on-rails. I'm not sure it's even as good as the PS2/Wii 3D Rygar's gap-swinging so far (and definitely not as 3D as the new Bionic Commando was). As for the skill it takes, it doesn't seem as involved as that weird whip-flip mechanic in LoI. The combat in the game is pretty darn good (though probably overkill), but as of Chapter 1's conclusion, there hasn't been a lot of combat and I'm finding empty levels (IE: Level 4) that you just run through (almost like IGA's halls). It reminds me of MGS4, where you're just running from cinema to cinema. I've reset my mind to keep it open, but some of the stuff really does clash with "Castlevania." I hate to say it, but so far IGA's 3D efforts, for the most part, had better atmosphere and art direction. And this is nowhere near the N64 games in its implementation of puzzles and platforming. Liked the CV3 handshake nod, though.  :P I'm interested to see where this goes. The start is more rocky and random than I expected (Ice Titan so soon?). I am surprised by the naming conventions, too. Land of the Lycans? It seems like this is trying to be a more fantasy setting than European (or Transylvanian). Eh, I'm sure it'll get better.

UPDATED:

Spent some more time with it; beat the Enchanted Forest and Spider Cave and am into the Agharta place now... I'm sorry, at this point in Chapter 2, there is only a smidgen of Castlevania "feel." It's actually starting to bug me how bland the vision is. Sure, you've got all these "epic" settings like forests and caves and ruins...but they don't have much personality. It feels like I'm just on an archeological adventure like Indiana Jones or Laura Croft. Riding the boar from Twilight Princess seems out of place to say the least... I did like the spider web bridges somewhat, though. By and large, the enemies aren't particularly exciting, and I'm often just going through empty "halls" or hanging sections. The lack of variety and inspiration in the music is hurting it, too. And the camera is starting to become an serious issue. Some of this, like the hanging and the scrolls is starting to feel like chores more than fun. I've done a few trials just to try to get some more out of the levels, but I'm starting to find those boring. (I think the backtracking will be the same way). So far, I don't really know what the new "vision" is. The game doesn't seem committed to presenting a cohesive world. Actually, the vibe I get most right now is that Gabriel is somewhere in South America...a long way away from Castlevania. I'm not trying to complain, but I'm starting to grapple more with what I'm seeing.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Kale on October 17, 2010, 12:21:14 PM
1st of all, MercurySteam is composed of 50 people. That's nowhere near the 500 GTA team had.
And they had a limited budget, even Cox said it, they did their best with what they were given, and we were VERY lucky we had Kojima's money, Konami's inicial budget was laughable as always, Kojima productions gave the studio more foundings for the project. If this game is succesful, we'll see a "bigger, better and more badass" version of this game.

So, they had Konami's budget with money from Kojima. That can be big or not, kind of hard to tell. Especially if they called it a laughable budget at first but not after Kojima's input. That doesn't mean they have less than the other CV games. Which is what I was saying. It could have more than CoD and LoI put together.

Not really. Surely bigger in absolute terms, but you need to realize developing for the DS/portable consoles probably costs 1/10th of how much a next gen HD game does and they certainly didn't have 10 times the budget.

MS is a VERY small team. To make a comparison, I don't imagine them having more than 1/6th of the budget SSM had for GoWIII.

I don't doubt they lose budget wise compared to GoW3, it's GoW3. The most over hyped overrated game ever now probably. (Not sure what SSM stands for though)

Doesn't mean they had a small budget, just smaller than the big names, which isn't a big surprise.

I don't know why you guys are comparing budget to the big names, as it would be obvious that they wouldn't have as much. Those games had a series they've devlop for a while and continue to do so, but MS is a small outsourced company only starting on an iffy start for CV.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Thunderbrand on October 17, 2010, 02:37:01 PM
UPDATED:

Spent some more time with it; beat the Enchanted Forest and Spider Cave and am into the Agharta place now... I'm sorry, at this point in Chapter 2, there is only a smidgen of Castlevania "feel." It's actually starting to bug me how bland the vision is. Sure, you've got all these "epic" settings like forests and caves and ruins...but they don't have much personality. It feels like I'm just on an archeological adventure like Indiana Jones or Laura Croft.

Don't worry, things start feeling very CV-like in chapter 4 and becomes full blown once you get to Chapter 5. In fact, in the very last scene of Chapter 5, Level 1 (Veros Woods) when the music changes and you see THAT backgound...if that dosen't give you a major CV vibe, then your head just isn't in it.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: e105beta on October 17, 2010, 07:25:03 PM
How'd you know they dind't have a big budget? I think they did, or at least a fairly good one. Definitely by far bigger than the recent cvs... or maybe all the other CVs.

Risk or not, they stilll had Kojima to look over it, so I doubt they'd just say here's 5 dollars, go buy yourself a steak.

Cox said so, lol?

If anybody knows the budget he does.

Sure it's bigger than IGA's, but then again, you probably just need more money to develop for a 360/PS3 over the DS.
But when you compare GoW3 (which this game IS being compared to) to LoS, you can't help but marvel how 50 guys came up with a completely new graphics engine that arguably looks better than an engine being used by 500 guys a 3rd time through.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on October 18, 2010, 01:22:27 AM
I don't think it's technically as proficient they just made artistically better assets. i dont actually like the way the lighting is rendered among other things in the engine but that's nagging.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 18, 2010, 01:24:12 AM
I don't think it's technically as proficient they just made artistically better assets. i dont actually like the way the lighting is rendered among other things in the engine but that's nagging.
WHAT?!
Lighting is one of the best this gen, only behind U2 and GOW3, Clock tower is a prime example, it's just a genious lighting engine. The physics are broken though. (They use Brink so that's understandable, next time use Euphoria... please).

Quote
But when you compare GoW3 (which this game IS being compared to) to LoS, you can't help but marvel how 50 guys came up with a completely new graphics engine that arguably looks better than an engine being used by 500 guys a 3rd time through.
^ THIS ^
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Wallachia on October 18, 2010, 04:45:18 PM
I just got to the sewers after defeating Brauner. Now I see why alot of you say it gets more CVish around there, and you start loving the game more and more.

I really liked the 3 Lycan towers and the waterfalls/sound there. Malphas' tower and staircase were really vibey as well. Sure, there is alot of Lord of the Rings inpspiration in the game, but it is ok with me. Especially when I feel the CV4ish moods come out.

I'm just happy to have a CV that I can't wait to get home and play. It's been years. It also helps that that Halloween feeling is in the air, at least where I live :)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on October 19, 2010, 06:55:48 PM
My LoS journey continues...

I am at the first Lord of Shadow now, second form. The game is getting more and more enjoyable (it really is an extremely impressive effort in of itself), but I think this sums up my feelings: As of Chapter 3, LoS is what would happen if Rygar: The Legendary Adventure/Battle of Argus and Shadow of the Colossus had a kid, and that kid was a fan of Castlevania, The Legend of Zelda, and Lord of the Rings

The Agharta areas' alleged remix of the SCVIV waterfall theme was just not there for me. I listened to the two side by side, and the similarities are slim at best. It doesn't succeed as a symphonic remix, and it only does average as a new song, IMO. Ironically, as an experiment, I put on some tunes like "Portrait of the Ghost Ship" from Dracula X and the Mortiva songs from CoD, and they actually helped somewhat with the Castlevania feel in the water areas...which weren't very watery in the end. The amount of "riding" in this game surprises me. Its cool in one way, but distracting in another. The use of the whip for rappelling and swinging is to the level I always dreamed, but the lack of camera control and the on-rails nature of the swinging (sometimes the computer does it completely, momentum is automatic, and timing hardly comes into play) makes these parts less dynamic and engaging than they could have been. (Bionic Commando 2009 this is not, and it doesn't often feel as rewarding/skillful as in SCVIV). There's been all this talk of Classicvania references (which aren't as big as they were billed thus far in my estimation), but I'm surprised that there has been less notice of the Castleroid nods. The backtracking alongside new magic items like the gauntlet, the fairies, the monster-summoning dark crystal and [foreseeable] boots are all things from IGA's playbook.

Anyway, the second titan was a lot more interesting than the first (though I'm seeing some possible The Big-O anime references), the Black Knight was awesome, and levels like the crystal-hunting one (reminded me slightly of Simon's Quest) and the Dark Dungeon were more toward the right atmosphere (GnG red devils aside). The combat with the Light and Shadow magic has gotten even more fantastic (though again, maybe it is overkill for Castlevania when all is said and done). I was surprised and saddened that the new girl character didn't have more of a part to play, and Pan is just trouble waiting to happen I think. Gabe should stay away from that guy.

All and all, I'm having fun (though when I stop and think of what I'm playing, the hybrid vibe I noted above comes to mind, especially the Rygar feel. Rarely do I feel like I am definitely playing Castlevania). I did find a few glitches, including a Chapter 2 wall I got stuck floating beside and had to restart at a checkpoint. To be continued....
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Wallachia on October 19, 2010, 07:00:08 PM
Richter B, wait until you go through Chapter 4 and 5.. and then proceed into 6..
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: justin312 on October 19, 2010, 11:10:14 PM
I thought it was outstanding.  It did take a little bit to get rolling, but once it did I was hooked.  There are definitely some things to fix in the sequel-- would love to be able to look around, and more time near or in the castle would be great-- but its an amazing start.  Great game. The walk towards Wygol with the castle in the distance was an awesome moment, gave me the chills.

As far as the budget goes, I don't think this game had as big of a budget as some think.  Like some posters have said, MercurySteam is 50 people.  Just compare the end credits to some "AAA" games you've recently beaten, and you'll find the Lords of Shadow credits to be comparatively short.  I recently beat Dragon Age, and it felt like the end credits were 20 minutes long.  My Xbox controller actually turned off twice while the end credits were rolling (with Lords it stayed on through the credits AND epilogue).  The more people involved, the more expensive a game is.  I'm sure they got more than Iga's typical budget, but... an HD console game costs more to make than a DS game, a LOT more.  The credit for this game's excellent quality should go to the studio and their great effort, not to some phantom James Cameron budget.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on October 21, 2010, 05:28:16 AM
Richter B, wait until you go through Chapter 4 and 5.. and then proceed into 6..

All right, I cleared Chapter IV and have arrived at the beginning of the Library in Chapter V. Things are definitely picking up--the visual themes are getting more in the right ballpark--and yet something is most definitely missing. I thought the vista of the castle was good and all, and the graveyard was neat, but I'm not feeling as much emotional investment in the game compared to even LoI, which is strange to me. The "chills" aren't there. Anyway, I can't believe how fast this game is going. 22 levels in already on Knight mode...man, a lot of these are really short.

Regardless, the effort on the whole package as a video game itself is up there with the best, I think. The latest, detailed Rinaldo reference was very odd as it pointed to events in LoI. Given the context, I'm not sure if these Easter eggs serve much purpose. Again, I'm so deep into this game, and yet, despite its quality and pretty high fun-factor, it hasn't really hit me yet.

UPDATE:
Stuck in the sewers at the moment...Anyway, I don't know what it is--the overuse of scripted platforming that relies more on monkey-sidling than jumping, the lack of catchy or memorable music, the more Van Helsing-ish art direction, the lack of rhythm in the level design, or all of the above--but I just can't cheer for this game. It's highly competent, plays well, and has admirable mechanics...but it doesn't make me feel much of anything. It's the strangest experience. A lot of levels feel like they're going through the motions. There have been more nods to "Castlevania" as of late, but they aren't adding up to a strong CV vibe. I'm just stumped in quantifying this experience, and my inability to figure out why is actually frustrating me a bit.

By the way, where's Abnormal Freak? What does he think of the game?

UPDATE 2
Wow, I over-thought that last sewer puzzle big-time. lol. So, just beat the garden maze, which was one of the more enjoyable levels. Seems like this game may yet kick up another level. Oh, and another LoI reference with "Bernhard" departing. That was weird.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Richter on October 23, 2010, 01:40:10 PM
Lords of Shadow is an excellent fantasy action game, it has beatiful music, great design and graphics, and the combat is a good challenge with plenty of variety and skill once you have both magic meters in use. It's also a good length, something most new games don't have is a lot of playtime - there are a lot of different areas to see and plenty of different creatures to battle. It's also got a good atmosphere which I enjoyed. Get past the first "Lord" and things start to get better.

As a Castlevania game ... well the music isn't very memorable. It's nice, it's a good quality composition and fits the game with plenty of rousing orchestral pieces. But if you wanted Bloody Tears and Simon's theme again, you might be dissapointed. An nice version of CV 4 Waterfalls tune is in there though, and Vampire Killer is present (in some respect). In other areas, well there's plenty of good creatures as I said, a library, a castle, a science lab, a clock tower, hell. It's got throwing daggers and holy water. There's also a mention of the name SPOILER Cronquist which links to the plot as expected and Gandolfini still created the whip... but it's not a real link to LOI. Overall I think it's definately more Castlevania 1-4 rather than anything like SOTN etc.

Problems though - Gabriel is a stoic character with little personality. Whatever Hideo Kojima added, I cant see much of it. The voice acting is okay, but the narration gets annoying fast. Why not actually show Gabriel being angry and tired and talking some more instead of just intro text after intro text being read out by Patrick Stewart, who doesnt sound that interested. Also the plot isn't very good - typical chasing your lost love story with a very silly ending. The final parts like the after credits scene are my biggest gripe with the game. Also it is quite derivite - the "Collossus" type bosses were the most irritating, and it does borrow from God Of War with the ranged attacks, and there are lots of QTE being used. It never feels exactly like the games its taking ideas from, but I would have appreciated some other classic components in there.

Overall - I give it a B, recommended  :)

Side note - some people were annoyed about disk swapping for the 360 but I never had to go back and got through all in one play, so in the end its not a real problem.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 23, 2010, 01:53:47 PM
I don't know why castlevania is the only series fans want the music to be EXACTLY THE SAME every game.+
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Richter on October 23, 2010, 01:58:58 PM
They're themes, that's why. People want to hear them, it would be like Zelda of Metal Gear or James Bond. Some of the old school tunes wouldn't fit here certainly, but a few more wouldn't have hurt.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Alutwon on October 23, 2010, 03:43:13 PM
I don't know why castlevania is the only series fans want the music to be EXACTLY THE SAME every game.+

It's tradition and besides some songs are great and should be reused in the right areas. For example LoS would have benefited from an orchestral remix of ghost ship from CV3 in the titan grave yard
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on October 23, 2010, 04:09:42 PM
Quote
I don't know why castlevania is the only series fans want the music to be EXACTLY THE SAME every game.+

I don't think anyone wants it to be exactly the same, but no one wants it to be boring Hollywood-esque, either.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 23, 2010, 04:11:44 PM
I don't think anyone wants it to be exactly the same, but no one wants it to be boring Hollywood-esque, either.
And not everyone wants silly japo rock/electro/pop neither,
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on October 23, 2010, 04:31:52 PM
Atleast the "silly japo rock/electro/pop" tunes are catchy & unique. Can't say the same for LoS' dull soundtrack.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on October 23, 2010, 06:16:57 PM
how did ahasverus like castlevania before los
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on October 23, 2010, 07:11:50 PM
Future installments can at least afford to drop some more clear references of classic tunes. Music is one of the things that the series is known for, after all. Even the Metroid Prime games had a handful of rearrangements.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: e105beta on October 23, 2010, 11:56:20 PM
Future installments can at least afford to drop some more clear references of classic tunes. Music is one of the things that the series is known for, after all. Even the Metroid Prime games had a handful of rearrangements.

Exactly. I don't think the music in LoS was bad by any means, and they had a lot of small musical references to older games, but save for Waterfalls of Agharta, there were no straight up remixes which would have been nice. I like Araujo's style and a straight up Araujo-style Vampire Killer would have been great.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: uzo on October 24, 2010, 02:10:30 AM
how did ahasverus like castlevania before los

He must not have.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 24, 2010, 02:42:07 AM
how did ahasverus like castlevania before los
Don't get me wrong, I love past games, it's just that I'm too ambitious sometimes and I want CV to be the best thing ever ever ever so I tend to be very picky.
Just wait 'til the LOS hype fades and you'll see my picks and stuff again, it's a matter of time I know. I used to say Ecclesia was better than Symphony :P

I always hated the japo silliness though, I always liked the more "classy" Yamane tracks, Lament of Innnocence soundtrak for example didn't have a lot of memorable tunes (like LOS) but it's a beautiful score. Some of Symphony's songs are really moody (tell me that the Yamaoka-composed undergorund theme didn't rise chills at its time) and I'm not talking about only having dark music, Master Librarian's theme still brings a smile on my face, it's a beautiful bright catchy tune but IT ACTUALLY MAKES SENSE.
That's what I don't like about the japo/pop songs. They are too out of context, no Clockwork doesn't resembles a Clock tower, nor tower of dolls, Wicked child is really childish and not "wicked" at all, heart of fire is a kinda rejected 80's metal song, the same with tracks like "Colloseum", God there is A FUCKING SALSA TRACK in Ecclesia. Oh, and it was in a moody fog stage.

LoS score might be "unmemorable" but it fits. That's all I need. Just like LoI, some Symhony parts, even Bloodlines.

Especial mention to Curse of Darkness, even with it being a metal score It actually delivered sense of context. Kudos to Yamane - san.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: DragonSlayr81 on October 24, 2010, 04:07:51 AM
Don't get me wrong, I love past games, it's just that I'm too ambitious sometimes and I want CV to be the best thing ever ever ever so I tend to be very picky.
Just wait 'til the LOS hype fades and you'll see my picks and stuff again, it's a matter of time I know. I used to say Ecclesia was better than Symphony :P

I always hated the japo silliness though, I always liked the more "classy" Yamane tracks, Lament of Innnocence soundtrak for example didn't have a lot of memorable tunes (like LOS) but it's a beautiful score. Some of Symphony's songs are really moody (tell me that the Yamaoka-composed undergorund theme didn't rise chills at its time) and I'm not talking about only having dark music, Master Librarian's theme still brings a smile on my face, it's a beautiful bright catchy tune but IT ACTUALLY MAKES SENSE.
That's what I don't like about the japo/pop songs. They are too out of context, no Clockwork doesn't resembles a Clock tower, nor tower of dolls, Wicked child is really childish and not "wicked" at all, heart of fire is a kinda rejected 80's metal song, the same with tracks like "Colloseum", God there is A FUCKING SALSA TRACK in Ecclesia. Oh, and it was in a moody fog stage.

LoS score might be "unmemorable" but it fits. That's all I need. Just like LoI, some Symhony parts, even Bloodlines.

Especial mention to Curse of Darkness, even with it being a metal score It actually delivered sense of context. Kudos to Yamane - san.
But, all songs don't have to fit in the context of the location themselves, but could be tied to the overall mood of the game, or the sense of quest. I mean, take "Vampire Killer", a song that's more based on the driving sense of adventure than ambent spooky castle hallways. Motifs don't always have to fit the subtext to a tee. Sometimes the look of a locations is one part of the atmosphere, while the music sets up a different, other half of the atmosphere. And sometimes i works like that. I'm not saying to have a location that cmposes of marble fixtures and giant statues, then musically contrast with a My Chemical Romance song(urg). I mean, sometimes it's not a bad thing to spice up the feel by doin something different. The jazzy sound of Crystal Teardrops springs to mind. Variety is the spice of life.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Hanniballistic on October 24, 2010, 04:10:11 AM
After a few days of letting the ending sink in, I must say I liked this game.  I didn't LOVE it.

I don't really know what to think about it.  I was pretty excited for this game and I feel disappointed.  I don't really care that "it's a reboot and it takes the game in new directions!!!".  Most reboots resemble the originals in most ways.  This lacked the music (which, as it was pointed out, the series is known for) and the mood I feel makes Castlevania what it is.  We can all argue all day long about this but as on objective fan that doesn't really defend one group of games over all others... this just doesn't fit for me.

That said, I did enjoy it.  I just wish it wasn't called Castlevania.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 24, 2010, 11:44:33 PM
Quote
But, all songs don't have to fit in the context of the location themselves, but could be tied to the overall mood of the game, or the sense of quest. I mean, take "Vampire Killer", a song that's more based on the driving sense of adventure than ambent spooky castle hallway
Absolutely, note that I didn't mention Vampire Killer, it's still the absolutely my favouriter one of the pre-yamane era. It is really used in context, not lcoation-based context, but mood-based context. I get what you are saying, and i share your opinion, not every song has to be location-based. However, songs like wicked child or the bloody whole of portrait of ruin soundtrack, or Op 13 (don't make me start with Mary Samba) are really, really really not suitable at all, they are catchy playful tunes, now that's bad, they're just japo-pop tracks in the wrong place, they belong, I don't know, Parodius or Tokimeki Memorial, not Castlevania, at all.
That's not a past I would like to return to.

OK returning to Lords of Shadow, I just noticed that the game really his its backstory in the scrolls. Why? most of the Cv references, or even cool backstory is there (I loved the whole Carmilla story, or the rivaly between Malphas and baba yaga). I also love how the whole bestiary is taken into context and all those monsters have a reason to be there, some backstories are just brilliant (scarecrow and the already mentioned baba yaga/malphas thing, the relation between skull knights/carmilla etc).
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: uzo on October 25, 2010, 12:31:52 AM
Idea: Prequel game with 3 character party of Zobek, Carmilla, and Cornell.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on October 25, 2010, 01:01:29 AM
Absolutely, note that I didn't mention Vampire Killer, it's still the absolutely my favouriter one of the pre-yamane era. It is really used in context, not lcoation-based context, but mood-based context. I get what you are saying, and i share your opinion, not every song has to be location-based. However, songs like wicked child or the bloody whole of portrait of ruin soundtrack, or Op 13 (don't make me start with Mary Samba) are really, really really not suitable at all, they are catchy playful tunes, now that's bad, they're just japo-pop tracks in the wrong place, they belong, I don't know, Parodius or Tokimeki Memorial, not Castlevania, at all.
That's not a past I would like to return to.
are you sure that mary samba doesn't fit?
if anything, the song fits this scene perfectly~
Dracula X: Rondo of Blood - Maria's ending (http://www.youtube.com/watch?v=fHL57uLmYi0#)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 25, 2010, 01:02:01 AM
Idea: Prequel game with 3 character party of Zobek, Carmilla, and Cornell.
^This.

They need no enlighten us about the "Necromantic Wars", IDK but I found them to be interesting. And of course, I'd like to see the "real" Zobek :)

@Thernz: No, at all. The scene is silly, but the samba makes it worse.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on October 25, 2010, 01:25:02 AM
you just cant handle the true nature of rondo. blocking all that poppy anime out, knowing it's at the heart of rondo.
rejecting rondo itself.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: LoneChild on October 25, 2010, 07:42:56 AM
Well guys, I'm ready to get out of the closet.

I like Castlevania V far, far better than Rondo of Blood.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Danji on October 25, 2010, 08:28:10 AM
I've been coming here for years but I very rarely post. I didn't like LoS at all. I'm a long-time fan of CV and I've been playing since I was born but that has nothing to do with why I dislike LoS. I just found the game to lose all sense of progression halfway through and the plot flatlined around chapter 3 and didn't budge until the end of the game. I agree with a lot of what people have said about it but I felt the best form to encapsulate my opinion was a video review.

Castlevania: LOS HD Review (GigaBoots.com) (http://www.youtube.com/watch?v=FjOTVt5qFwc#ws)

A lot of people have accused me (after watching this) of giving it a low score for shock effect or just trying to make a video out of the average troll-rant but neither are true. I want to do a very very thorough plot discussion video but I am too busy with 3 other reviews due out in the next week and 10 other videos to worry about in the next 9 days so I won't be able to get around to it until the middle of next month.

In any case, I hope you guys enjoy the video as I tried to be humorous while being critical. Fun-fact: I traded in LoS 1 day after beating it. It's the only game I've traded in in years and the only CV game I've traded in ever. In fact I've bought 2 CV games twice because I lost them.


Oh and Lament of Innocence's soundtrack is amazing! I think Curse of Darkness is better music for a game but LoI is fantastic and has a couple of my fav. Castlevania songs.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Nagumo on October 25, 2010, 11:22:20 AM
I actually thought the platforming was the most fun thing to do in this game, if anything they should have left out the boring puzzles like "Vampire Wargame".         
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Kingshango on October 25, 2010, 11:22:32 AM
Wow, all I can say is to each his own. I can say I enjoyed the game far more than you did and I can't wait to see what they do next.(If Konami let's them.)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on October 25, 2010, 11:39:07 AM
This may be the most divisive Castlevania EVER
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on October 25, 2010, 11:42:35 AM
This may be the most divisive Castlevania EVER

It wouldn't be surprising considering it's a 3D title made by a new studio and the first non japanese Castlevania game, but I think the general fan consensus on LoS is quite good. Portrait or heck even SotN back then saw a LOT more arguing. Just check the storyline poll; I'd say most fans are generally pleased with LoS.


I won't comment on the review, already did on your GameFaqs thread. My perplexities stay the same. It's as good as an opinion as any other, at least.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Danji on October 26, 2010, 03:35:02 AM
I'm used to being in the minority here...I liked PoR.   :(

But yea, as I said over there it's not as good of a review as our Dead Rising 2 one and even uploading it I regretted some choices. Wish I had gotten to cover camera angles, cinemasturbation (the huge camera pans that are distended) and other such things. I'm surprised I'm not getting flamed here yet but...yea.

Early on I really enjoyed the game but after the plot froze in time and space for 9 chapters and the pause screen/bestiary was telling me more about the characters and plot than the rest of the game I became greatly disappointed. I'd like to say I'd enjoy seeing a sequel but I really don't think I'll enjoy where the plot is going. I hope IGA gets a budget again some day...
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on October 26, 2010, 04:30:55 AM
Great, that "boots" shit ends up making its way down here after being basically laughed out of Gamefaqs.

Quit peddling that banal trash and just forget about it. It's practically unwatchable.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on October 26, 2010, 04:41:57 AM

Early on I really enjoyed the game but after the plot froze in time and space for 9 chapters and the pause screen/bestiary was telling me more about the characters and plot than the rest of the game I became greatly disappointed. I'd like to say I'd enjoy seeing a sequel but I really don't think I'll enjoy where the plot is going. I hope IGA gets a budget again some day...

That's at least quite interesting. I can say a few very good things about IGA, but I certainly have next to no hope that he can put together a decent plot after the Sorrow games.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on October 26, 2010, 05:09:44 AM
hay corneliab

i heard phalanx looks like tha dracolich do u agree?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on October 26, 2010, 05:14:03 AM
they both fly so yeah
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Munchy on October 26, 2010, 05:17:52 AM
Well guys, I'm ready to get out of the closet.

I like Castlevania V far, far better than Rondo of Blood.

Y'know, I don't find this opinion too far fetched. Rondo has more bells and whistles, but the SNES one was good for those who like more of a challenge and some different level layouts.

I was confused when it was left out of the Dracula X Chronicles. 3DS port with it included, Konami. Make it happen!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on October 26, 2010, 05:22:52 AM
Yeah, I personally think that 4 TROUNCES Rondo. It has much, much better level design and gameplay mechanics, better atmosphere, more difficulty (an excellent middle ground between the completely unforgiving CV3 and the relatively piss-easy Rondo), moodier music, and a longer quest (though Rondo has quite a few stages, there's no way to play them all in sequence).

Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Munchy on October 26, 2010, 06:05:57 AM
I am still really confused as to why none of the newer 2D games have attempted to emulate or at least tweak the stuff added in CV4 outside of the stupid whip wiggling.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on October 26, 2010, 06:16:03 AM
Harmony of Despair's (yet to be released) Julius DLC basically incorporates the Simon-style whipping mechanics to a tee, complete with the ability to whip in 8 directions as well as being able to grapple onto certain points (those being the Ecclesia magnet nodes) to swing across areas.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: ShinAkumaXX on October 26, 2010, 06:17:12 AM
Well I was glad to see a few guys that are my XBox Live buddies bought this. And I asked them what they thought and they said it was a pretty bad ass game, and they liked it. They are not 'Castlevania Fans' in general. So good to see people do like it that haven't played the others. Makes me sad though when people haven't...
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: booboo on October 26, 2010, 05:10:23 PM
Hellos mengs.

I am new here, and don't want to introduce myself thru topics if you have that kind of thing. What I can do is share with you my personal review of the latest castlevania game:

http://www.playfire.com/Booboo/blog/lords-of-shadow-review (http://www.playfire.com/Booboo/blog/lords-of-shadow-review)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 01, 2010, 05:21:03 AM
Continuing my quest...

Beat the music box. Clever, well-designed level with a nice Vampire Killer reference. The scarecrow stuff before it was neat (though a little more Zelda-ish with the shaking of the perches). I liked the zombies who throw their heads (one of the most Castlevania-esque things yet). I've noticed something...The levels seem to be divided into short, roundabout affairs with arena fights, boss battles, or heavy puzzle-based levels. The whole mix, or rather the balance of it, doesn't exactly scream Castlevania. It's fun more often than not, though. I really do see a more fairy-tale kind of atmosphere, however, when you take into account shrinking characters into music boxes and such. This certainly is a strange mix of a game.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Wallachia on November 01, 2010, 05:35:18 AM
I agree. What a mix in this game. I thought alot of choices were made to try and please and serve a lot of different CV fans, and yet pull in a new audience. Yes, the levels are varied, and unpredicatable once you start most of them. That, I kind of like, except for the really short ones, or the way one chapter might be 8 levels, and another just 2.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: The Silverlord on November 01, 2010, 11:18:36 AM
Now completed, seen the ending, and 110%'d half the chapters.  Solid 8/10.

In some respects I think the game is too long, the story and narrative really drags on, but at the same time it's taken that long to really get into the meat of the combat and the magic system.  The atmosphere is a strange beast.  I’m trying to grasp something tangible from it, but left groping a little at thin air.  The autumnal/wintery feel of the graphics, the solemnity of the story, the brutality and rawness of the enemies, characters that really give nothing away.  The game feels bleak and crude at times.  The framerate and game play almost runs hand in hand with that, at times it was frustrating, a borderline chore, you had to persevere with much: the story, Gabriel, the combat and magic system.

I warmed to it like to a camp fire.  Slowly the heat got into the old bones of this player and it was good, the sense of occasion, to appreciate its shortcomings and simply enjoy it while it lasted.  The one Chapter that sticks with me is XI, and the Necromancer's Abyss, because it combined some excellent platforming with shimmying sections, good puzzles, and excellent enemy design.  If you fell into the abyss you’d be resurrected instantly—you didn’t become frustrated with it.  The final lord was quite special I thought.

Going back through now and looking at how much they’ve managed to pack in . . . it’s just wow.  No wonder they needed 2 discs.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: booboo on November 01, 2010, 01:39:52 PM
Now completed, seen the ending, and 110%'d half the chapters.  Solid 8/10.

In some respects I think the game is too long, the story and narrative really drags on, but at the same time it's taken that long to really get into the meat of the combat and the magic system.  The atmosphere is a strange beast.  I’m trying to grasp something tangible from it, but left groping a little at thin air.  The autumnal/wintery feel of the graphics, the solemnity of the story, the brutality and rawness of the enemies, characters that really give nothing away.  The game feels bleak and crude at times.  The framerate and game play almost runs hand in hand with that, at times it was frustrating, a borderline chore, you had to persevere with much: the story, Gabriel, the combat and magic system.

I warmed to it like to a camp fire.  Slowly the heat got into the old bones of this player and it was good, the sense of occasion, to appreciate its shortcomings and simply enjoy it while it lasted.  The one Chapter that sticks with me is XI, and the Necromancer's Abyss, because it combined some excellent platforming with shimmying sections, good puzzles, and excellent enemy design.  If you fell into the abyss you’d be resurrected instantly—you didn’t become frustrated with it.  The final lord was quite special I thought.

Going back through now and looking at how much they’ve managed to pack in . . . it’s just wow.  No wonder they needed 2 discs.


Yeah, I'm at halfway thru 110%-ing everything myself but still taking it in as I go... sure the game has some flaws but those flaws are more related to Dracolich's design, choppy framerate here and there (not that much of a problem for me tho), strange enemy drops (whenever I needed a fairy they game me holy waters and vice-versa) but these are minor gripes. The game as I said a few posts upstairs, is one of the best action games I've played and can be easily put next to NG or Bayonetta IMO.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 01, 2010, 06:08:18 PM
NEAT QUESTION: Hey, I haven't beaten the whole thing yet, but something hit me: If you take the whip (combat cross) out of this game, replacing it with a sword or staff, would LoS cease to be Castlevania? It almost seems like that whip mechanic is the one unifying (classic/iconic) thing within all the diversity of this game.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 01, 2010, 06:27:30 PM
It would become Curse of Darkness on esteroids.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 01, 2010, 06:30:08 PM
curse of darkness is hardly a vania besides in aesthetics anyway.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Wallachia on November 01, 2010, 06:36:58 PM
NEAT QUESTION: Hey, I haven't beaten the whole thing yet, but something hit me: If you take the whip (combat cross) out of this game, replacing it with a sword or staff, would LoS cease to be Castlevania? It almost seems like that whip mechanic is the one unifying (classic/iconic) thing within all the diversity of this game.

No no... there is so much more than that. Maybe being that I am an older fan, and Simons Quest and CVIV are my faves, I get ALOT out of LoS, not just the whip..
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Nagumo on November 01, 2010, 06:37:50 PM
NEAT QUESTION: Hey, I haven't beaten the whole thing yet, but something hit me: If you take the whip (combat cross) out of this game, replacing it with a sword or staff, would LoS cease to be Castlevania? It almost seems like that whip mechanic is the one unifying (classic/iconic) thing within all the diversity of this game.

Lol, probably.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Alutwon on November 01, 2010, 07:28:46 PM
NEAT QUESTION: Hey, I haven't beaten the whole thing yet, but something hit me: If you take the whip (combat cross) out of this game, replacing it with a sword or staff, would LoS cease to be Castlevania? It almost seems like that whip mechanic is the one unifying (classic/iconic) thing within all the diversity of this game.

lol almost goes for the old games too, take the whip out and we have mario
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 01, 2010, 07:59:21 PM
NEAT QUESTION: Hey, I haven't beaten the whole thing yet, but something hit me: If you take the whip (combat cross) out of this game, replacing it with a sword or staff, would LoS cease to be Castlevania? It almost seems like that whip mechanic is the one unifying (classic/iconic) thing within all the diversity of this game.

You also need to consider the absolute lack of innovation the series saw under IGA's rule. Every IGA game is so much similar to the one before that a single step away from the formula risks by now of making it feel a different game. If you look at series like Resident Evil or Silent Hill or Metal Gear Solid or Grand Theft Auto or Final Fantasy, every single installment brings a lot of new and different things to the table. Some things are missing, some are present, but you can easily identify episodes.

Looking at Castlevania, for the last 10+ years every game had hearts, and candles, and the same mobs, and the same tilesets, and leveling up, and the same subweapons, and the same bosses... We could argue how good or bad this is, but the point remains that the sense of familiarity the CV games evoke is stronger exactly because each installment has been, for the last years, fundamentally the same game.

Personally, I think LoS captures the spirit and themes of Castlevania quite well, even if it tackles them in a perspective that doesn't catch the full breath of what came before (for better or for worse, but SotN did it before and Aria did it again in a much more prominent way). I think the biggest issue is still the 3D. To me it feels remarkably CV despite not being 2D, but it didn't manage to make me feel that 3D is the CV future for sure.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Wallachia on November 01, 2010, 09:48:15 PM
Well put Valtiel..

Random thought - one thing I felt missing in LoS, that I want to see in the sequel.. there wasn't a true Death type character! I mean a truly creepy, skeletal one like in CV1 or CV4 (see my avatar) where you fight him in a high, dark tower.

I thought the Necromancer was cool, and Zobek being Death, the deception and all that. But I guess I prefer Death being the final right hand guard to Dracula, in a dark castle setting. Maybe next game..
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on November 01, 2010, 09:59:08 PM
NEAT QUESTION: Hey, I haven't beaten the whole thing yet, but something hit me: If you take the whip (combat cross) out of this game, replacing it with a sword or staff, would LoS cease to be Castlevania? It almost seems like that whip mechanic is the one unifying (classic/iconic) thing within all the diversity of this game.

So basically, you're saying if you take out the whip, modify almost all the platforming sequences to compensate for its absence, and completely change the moveset and related upgrades it'll feel less like a Castlevania?

DERP
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 01, 2010, 10:37:06 PM
If you remove the whip from LoS, it will be the same because the Combat Cross is not a whip. *rimshot*
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 01, 2010, 11:47:30 PM
No no... there is so much more than that. Maybe being that I am an older fan, and Simons Quest and CVIV are my faves, I get ALOT out of LoS, not just the whip..

I've been around the block for quite some time myself, actually. SCVIV and Simon's Quest are some of the entries I value the most, but I get little more than flashes from LoS in terms of "Castlevania." Personally, presenting Castlevania in 3D, the N64 titles did it better. In LoS, when it comes to the areas most associated with the old lore, I've gotten more flashes of the "Underworld" franchise: http://moviesmedia.ign.com/movies/image/article/682/682520/underworld-evolution-20060120044556558-000.jpg (http://moviesmedia.ign.com/movies/image/article/682/682520/underworld-evolution-20060120044556558-000.jpg)
http://img.wallpaperstock.net:81/underworld-evolution-wallpapers_2103_1600.jpg (http://img.wallpaperstock.net:81/underworld-evolution-wallpapers_2103_1600.jpg)
http://www.billnighy.info/img/films/underworldevolution.jpg (http://www.billnighy.info/img/films/underworldevolution.jpg) (hey, that helmet looks familiar--scroll knights)
http://www.vfxtalk.com/feature/luma_pictures/underworld2/luma_underworld_header.jpg (http://www.vfxtalk.com/feature/luma_pictures/underworld2/luma_underworld_header.jpg)

If you remove the whip from LoS, it will be the same because the Combat Cross is not a whip. *rimshot*

And neither are Kratos' Blades of Chaos...Brum-bum!

Regardless, I'm going to keep playing and finish the game. It's not bad by any means. Very ambitious, but also suffers from modern action-game syndrome, and doesn't capitalize on the Castlevania name, IMO.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Wallachia on November 02, 2010, 01:58:14 AM
Thanks Richter. I TOTALLY see those Underworld parallels, too. To me, it just goes to show of how Mercury Steam pulled of so many tones. And I imagine it was a huge challenge to honor the old franchise and fans, yet do 'trendy' art choices, to gain mass appeal and create a new franchise, ahem. money maker :P

How far are you in the game?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Alutwon on November 02, 2010, 03:32:10 AM
Huh, so LoS is borrowing things from modern horror films you say?
Anyone heard anything new regarding the dlc? last i checked it's getting released with jap collectors edition, which i think comes out on December 16th.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Thunderbrand on November 02, 2010, 03:34:40 AM
Not only are there some Underworld influences, but am I the only one who thinks the castle layout is very similar to Drac's castle from the Van Helsing movie? I know I've said that on here a lot. Having 4 huge buildings all connected with big support chains...exactly how it was in the movie.

Ironically, Frankenstein's castle in the Van Helsing movie was laid out more like THE classic CV castle.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on November 02, 2010, 03:38:33 AM
Huh, so LoS is borrowing things from modern horror films you say?
Anyone heard anything new regarding the dlc? last i checked it's getting released with jap collectors edition, which i think comes out on December 16th.

No date has been announced or hinted at. You're probably misinterpreting one of Cox's tweets (http://twitter.com/CastlevaniaLOS/status/28707301705) that mentioned a couple of exclusive art pieces being included with the Japanese CE.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 02, 2010, 03:45:34 AM
Not only are there some Underworld influences, but am I the only one who thinks the castle layout is very similar to Drac's castle from the Van Helsing movie? I know I've said that on here a lot. Having 4 huge buildings all connected with big support chains...exactly how it was in the movie.

Ironically, Frankenstein's castle in the Van Helsing movie was laid out more like THE classic CV castle.
Van Helsing was a big Castlevania Rip-off (sure, 2nd form drac? family  damned  to hunt drac for all Eternity? Vampie Castle at the top of a cliff? Drac AND Franksenstein toghether? hmmmm) but I really liked the "new" Castle though I see it more like an "expansion" of the Order of Ecclesia and Curse of Darkness "Cathedral type" Castle.
I also don't pay too much attention to the Castle's layout; it's too variable for me to have a "mental picture" of how it should be  :P If it's grey and it's kinda spiked, then it's fine for me (Yes, i really dislike Simon's Quest "castle")
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Thunderbrand on November 02, 2010, 03:53:11 AM
Well to be fair, the castle in Simon's Quest was just the ruins of CV from CV1.

Drac's castle in CoD was just...weird. It looked like a big cathedral when it appeared, and then had that goofy spiral stairwell to the keep. The Abandoned Castle in CoD however, was awesome. My fav level in that game. It was a perfect recreation of the castle from CV1 I thought.

I just hope THE castle appears in the next game. I would love to see what MS could pull off with it's design.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 02, 2010, 04:01:11 AM
I just hope THE castle appears in the next game. I would love to see what MS could pull off with it's design.
This is THE Castle man, this is the Bernhard Castle, and we all know how it will turn out :P . Now, I will say it again, this was the caste at it's primitive stage, without Dracula's power giving demonic attributes to it (even if it already has Chaos inside according to scrolls) so I'm sure we'll see it turning into the demon castle when we see the whole "rise of Dracula" part  :)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 02, 2010, 04:02:48 AM
CoD's Dracula's Castle was the test to see if you were really stupid enough to play through it despite how horrible you knew it was.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on November 02, 2010, 04:04:02 AM
I thought i was near the end at least 10 times
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Thunderbrand on November 02, 2010, 04:08:14 AM
This is THE Castle man, this is the Bernhard Castle, and we all know how it will turn out :P . Now, I will say it again, this was the caste at it's primitive stage, without Dracula's power giving demonic attributes to it (even if it already has Chaos inside according to scrolls) so I'm sure we'll see it turning into the demon castle when we see the whole "rise of Dracula" part  :)

Not saying you're wrong, but I'm not sure Carmilla's castle "becomes" Drac's castle. Carmilla's, Walter's, and Drac's castles are 3 different places. Besides, Drac's castle is almost always on a precipice overlooking a lake. Carmilla's castle is tucked away between mountains and Walter's was in the middle of a forest. I know it's all different timelines but we haven't seen MS do a take on THE castle yet. That's not to say Drac dosen't "take over" Carmilla's castle, it was never destroyed afterall, but it's just not quite the same place.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 02, 2010, 04:14:20 AM
You have a point! Yep, they are very different in "placement" (Though Carmilla's castle and Walter's Castle are the same, except in case that Walter's family had yet another castle with demonic powers). But Castlevania has not been commonly placed CV1 had it in a cliff, but CV2 did not, not Order of Ecclesia, SOTn had it at the coast but LoI did not, SCVIV had it at the top of a lake, COD at the middle of it... you see? it's not constant at all :P However, if you take that the last canon CV was OOE and Drac's Castle was located near Wygol Villlage and this one is too, so we might be into something... It could be said that after Carmilla's Death her spell that turned the surrounding areas into a snowy mountain dissappeared too, letting the forest overtake the surroundings of the Castle. Also, we don't see the bottom of the mountain it is located so it could be well a lake or the sea :P
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 02, 2010, 05:50:07 AM
Thanks Richter. I TOTALLY see those Underworld parallels, too. To me, it just goes to show of how Mercury Steam pulled of so many tones. And I imagine it was a huge challenge to honor the old franchise and fans, yet do 'trendy' art choices, to gain mass appeal and create a new franchise, ahem. money maker :P

How far are you in the game?

I'm in the "Fire Cemetery" working out the chupacabra/dark crystal puzzle. Is is just me, or every time they need to pad a level, they pull out the chupacabra to do his funky little dance? (This area, with the overhead view, brings back memories of the fire stages from Bomberman 64). Anyway, I don't mean to bash the game with the modern movie parallels (I could also bring up Pan's Labyrinth!), I just was expecting a different tone... I liked those legged coffins in the Titan Graveyard, but some of the jumping and camera angles in that stage were atrocious. Ever since DMC1, modern action games stick with these ideas of primarily beat-down arena-type fights spaced out and surrounded by invisible walls that make for token/clunky platforming more often than not.

In the N64 era, whether it was CV64 or Mario 64, or Banjo Kazooie, you at least knew where you could and couldn't jump, and could move the camera to see so. Somehow 3D games became more about the "cinematic experience" and less about the game; designs went from large open worlds sculpted within one giant 3D box to corridors with varying degrees of depth and a greater illusion of open space that is actually less interactive. LoS doesn't go to the extremes of CoD as far as corridors, but it's still far less open than it should be and doesn't hide its invisible walls well. I honestly just think the whole model of modern action games, as fun as they can be at times, is flawed.

Still, if nothing else, I give this LoS game credit for a more than competent combat system (if in indeed CV needs to be modern combo heavy), and for the breadth of its diversity in stage themes. It certainly isn't without fun and artistic beauty. As I said before, though, it feels like they went for more of a high-fantasy/Grimm's fairy-tale vibe and put a Gothic topping on that which was influenced more by modern horror films (Underworld/Van Helsing) than old-school horror films. This fire cemetery is the perfect example. It's basically a typical volcano/mountain--like a Rygar stage--rather than having much anything particularly creepy. The zombies are the only thing holding this stage together in terms of Castlevania.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: DragonsAndCarpetBags on November 02, 2010, 06:34:31 AM
Quote
In the N64 era, whether it was CV64 or Mario 64, or Banjo Kazooie, you at least knew where you could and couldn't jump, and could move the camera to see so. Somehow 3D games became more about the "cinematic experience" and less about the game; designs went from large open worlds sculpted within one giant 3D box to corridors with varying degrees of depth and a greater illusion of open space that is actually less interactive. LoS doesn't go to the extremes of CoD as far as corridors, but it's still far less open than it should be and doesn't hide its invisible walls well. I honestly just think the whole model of modern action games, as fun as they can be at times, is flawed.

 Couldn't agree with you more. It's been a problem I've had since it spawned in the last console generation.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: The Silverlord on November 02, 2010, 07:59:51 AM
Sat last night and went through the artwork section of the game.  I honestly do not think I've played a game with more dark and beautiful concept artwork.  There’s more than a whiff of fantasy, but it’s often bleak and haunting, fantastic, or raw and exposed, cold and vivid.  It truly feels like autumn into winter.  I’d say this is the best artwork ever seen in a Castlevania game.  It may not always seem to be Castlevania in essence, and you could argue the likes of Symphony or Castlevania IV did more with much less to inspire better atmosphere, but you cannot take anything away from the quality.

Mercurysteam need to keep those guys and gals, at all costs.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Kale on November 02, 2010, 02:13:21 PM
CoD's Dracula's Castle was the test to see if you were really stupid enough to play through it despite how horrible you knew it was.

The castle might've sucked but the Dracula fight was good imo.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on November 02, 2010, 05:56:37 PM
The first form was cool, but the second form felt... like a big uninspired copout.

Music also got way worse during that second phase.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Thunderbrand on November 03, 2010, 03:28:58 AM
The castle might've sucked but the Dracula fight was good imo.

The Drac fight was pretty good but the castle itself just didn't seem right to me. From the way it appeared, to the physical structure itself (it was more cathedral than castle-like), to the goofy winding stairs to the keep, etc. It was just "off." The Abandoned Castle level at the beginning of CoD had a better design, layout, and atmosphere IMHO.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Kale on November 03, 2010, 08:19:13 PM
The Drac fight was pretty good but the castle itself just didn't seem right to me. From the way it appeared, to the physical structure itself (it was more cathedral than castle-like), to the goofy winding stairs to the keep, etc. It was just "off." The Abandoned Castle level at the beginning of CoD had a better design, layout, and atmosphere IMHO.

I agree completely. That was the one place I absolutely hated because of it's design.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: PFG9000 on November 04, 2010, 03:20:02 AM
I don't really know where else to post this, so I'm throwing it here.  I finished Lords of Shadow about two weeks ago, but I haven't had much time to digest the experience or post about it here.

Overall, I think it's a really awesome game.  It's one of the best games I've played this console generation, and it's nearly pretty enough to rival Uncharted 2 and God of War 3.  When you consider the budget for each game, that's an impressive feat.  There's a ton of depth to the gameplay.  It's obvious at every point of the game that tons of thought was poured into the tiniest details (except maybe for the repeating, random soundtrack, which was pretty good but could have used about three times as many tracks, and more tracks tailored to fit specific areas).  When you make a 3D fantasy action/adventure these days, it's hard to make it not feel like a God of War clone, and I think Mercury Steam did their own thing quite well.  I like the format, with the quest broken down into chapters and levels, and small hidden areas within each level, and the ability to go back into individual areas from earlier in the game.  There's some real promise shown here.

But it's not a very good Castlevania.  I understand it's a reboot, and I acknowledge the cutscene at the end.  But this game has so little to do with Castlevania, I had that "It has to get more CV pretty soon here" feeling throughout most of the game, and as the end got closer and it still felt like something completely foreign, I just felt more and more disappointed.  I get that Gabriel becomes Dracula, but when you play through the whole game and Dracula has absolutely nothing to do with it until the last seconds of a 20-hr experience, how can you call that Castlevania?  Why were the only musical references a liberally remixed CV4 Waterfall theme and a Vampire Killer remix?  Why were so many of the environments completely un-CVish?  And worst of all, why does a game called CASTLEvania have so little to do with a Castle?  (Yup, CV2 and CoD and others were mostly outside the castle, but they had so many more things to tie them into the series.)

As I was playing through LoS, I kept reminding myself that SotN was a drastic change for the series, but it was still a good change, so I should keep thinking positively.  And while SotN introduced a lot of new things and threw a lot of CV staples out the window, it still existed within the same universe as the previous installments, it featured familiar characters and locations, and it was even a direct sequel to a classic CV!  (Yes, one that was unknown to Western fans at the time of release, but still...)  Lords of Shadow doesn't have any of that.  The only thing it has in common with Castlevania as we knew it is the whip, and it even changed that.  I don't have a problem with rebooting the series, but if you change it so much that it's not the same series anymore, what's the point?

I really hope the next game is more of a typical Castlevania, and if it is, I will probably understand the drastic differences this game has, as they will all have been meant to set up a fresh start for the series.  But this game is so far removed from everything that CV has ever been, that if it isn't meant to set up more games that are classic CV, Belmont-enters-castle-to-take-down-Dracula kind of stuff, then I think it's very likely that I'll lose interest in any new games in the series.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on November 04, 2010, 03:41:44 AM
I agree PFG9000, you make some very logical points. Unfortunately I believe MercurySteam won't do too much to make the next game cater to our tastes & make it "more Castlevania;" they got their formula down & they're gonna stick to it. But alas, there's still the possibility that Konami will continue to make handheld titles, with the 3DS & PSP2 around the corner. With those atleast we can expect a more traditional Castlevania experience.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Wallachia on November 04, 2010, 03:51:17 AM
Haha, awesome, PFG. I was actually thinking about you after I beat it, wondering if you played it, and your thoughts. I liked your feedback. I agree with most of it, except that I got a bit more CV feel out of it, then some of you guys. Not sure why. The great thing you bring up, is how they bring up Dracula out of the blue, at the end of this very long story. Kind of shoed in. BUT, maybe it is to just tease us, and they have a smart, logical story planned out for the next game. But still, yes, strange..

Crisis - I wonder about that, too, how much they will cater on the next game, to CV. I think they might even leverage it MORE. Since they know they will make money on the new franchise, and that David Cox is a passionate fan, he will keep CV prevalent, hopefully more. And we saw Slogra in the preview at the ending of LoS. You know there are tons more CV enemies, characters, bosses left to put in the next game. They better do it. And I want a PROPER Death/Grim Reaper! CV IV style!!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Alutwon on November 04, 2010, 04:00:12 AM
@PFG9000

It has the two most important things it needs imo; dark and beautiful atmosphere and the name lol. It could have been more along the lines of the same stuff we've had for the past 10 years sure, but do we really want another CoD? It is missing however, that certain energy the earlier games had but it works for it I think because the game is so calm and moody. Castlevania's traditions are what I both love and despise about it unfortunately. But yes they could have kept hearts and candles and some music for crying out loud. Biggest unforgivable beef is hearing waterfalls of Agharta in the castle entrance....*grumble *cranks Vampire Killer remix
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 04, 2010, 03:34:00 PM
What traditions do you love and despise specifically?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Alutwon on November 04, 2010, 06:26:29 PM
What traditions do you love and despise specifically?

I think you misunderstood what I meant because I didn't specify I was referring to Iga's games. I love that the series is consistent with the little things such as hearts, sub weapons and the music but other traditions like (referring to Iga's games of course) the attack system (the soul system was great initially but has lost its charm after 4 games) and the emphasis on exploration over difficulty (I love the exploration which is why I love metroid too. CV tho, unlike metroid, needs to be more difficult) are over due for change. The old games never suffered from this because they played like a tightly wound clock relying on the players precision and memory and because of this each one only needed to change levels, bosses and aesthetics, not the attack system or strategy involved to maintain a sense of freshness. Iga's games are easy and all of his protagonists are OP which contributes to the problem. If your going to give us the same easy gameplay with each new release at least have different attack systems to keep it interesting. Basically metroidvanias are in a constant state of "almost there", they are all great and I like them for what they are but there is just that feeling I have that with a little more effort and vision and the next one could be perfect.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 04, 2010, 09:30:48 PM
Don't you dare to call me that say a little bad thing about IGA or you will be flagged as a "Castlevania hater" around here by the "Castlevania Lovers" who really hate how LOS strayed away from Castlevania lol
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 05, 2010, 02:06:09 AM
You are such a Castlevania agnostic. I just thought it was an oddly structured sentence to say he love-hated traditions, so I asked him to clear it up because I misunderstood lol.

I can see why someone would prefer action over exploration in this instance. The IGA games have become increasingly shallow in their exploration elements. I mean with Order of Ecclesia it was better because of the heightened emphasis on action made you know that exploration wasn't a priority. In the other games, it was like, so, what's happening lol
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: darkwzrd4 on November 11, 2010, 04:41:44 PM
I've never played the game, but I did watch a series of youtube videos that was a guy playing through the entire game on warrior mode.  That being said, I loved the environments, the puzzles, and the combat system.  But, I thought that there was way too much platforming.  In my opinion, you spend most of the game hanging from ledges and jumping over gaps that would lead to you instant death if you don't make it.  I say they should have removed the "castlevania" from the title and simply called it Lords of Shadow.  Also, they shouldn't have included so much platforming.

The story was great.  If there wasn't so much platforming (something I've always sucked at) I buy the game and play through it.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 12, 2010, 12:05:46 AM
Quote
But, I thought that there was way too much platforming
lol seriously? LoS is bad because:
- it has no platfforming
- it has too much platfforming
- Too GOWish
- Too SOTCish
- Too old-castlevania-ish
- Great voice acting
- bad voice acting
- No Dracula
- Dracula
- Ending was too good and ecipsed the whole game
- Ending was trash and ruined the whole game
- Necromancer's abyss is awesome
- Necromancer's abyss is bad designed
- Marie is not sexy
- Carmilla is too sexy

,,,
And a long list.
People is weird, it's not taht opinions are weird, but does this game have to be too divisive?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Joachim on November 12, 2010, 01:01:11 AM
Or they should have had interesting, engaging platforming rather than a repetitious assault of rappelling and ledge-climbing.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Oneinchbiceps on November 12, 2010, 01:33:06 AM
I liked some of the boss fights. One with the Ogre was the best. I didn't totally hate the game but I'm certainly not in love with it. Isn't Castlevania to me. could have been improved with more CV music. Doesn't feel like a Castlevania game to me. I wouldn't of finished this game if it wasn't called Castlevania.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 12, 2010, 06:16:41 AM
Or they should have had interesting, engaging platforming rather than a repetitious assault of rappelling and ledge-climbing.

Heh, on their defence... what was the last interesting 3d platformer? Uncharted 2 is often cited as the best of the best, and it's basically one gigantic QTE.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: corneliab on November 12, 2010, 08:36:34 AM
Super Mario Galaxy 2?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 12, 2010, 09:51:58 AM
Super Mario Galaxy 2?

Good pick, but would that work for CV?

I don't know if someone here played Metroid: Other M. That's the closest you get to the oldschool "CV" platforming in a 3d game, and I can't say it was a success.

And honestly... was the platforming in the 2d CV games ever, uhm, good? I mean, it's quite basic stuff for 90% of the game, and then it ramps up to REALLY good stuff in the inevitable mechanical tower level, only to get butchered by medusa heads (CotM sort of got it good, SotN was a complete disaster in both castles).
I mean, there's no real "CV trademark platforming" to translate in 3d. It's nothing as recognizable as whipping or subweapons. In the 2d games the most prominent platforming aspect is "do I have the upgrade needed for this jump?".

Conversely, upgrades make the platforming in areas where you don't actually need it a blast. Double jumping in areas that require single jumps, when the level design is good, is often a lot of fun, as is dashing and sliding etc. It only works if you have a solid amount of backtracking, but that's something I'd gladly see in the next LoS episode. Not only the upgrades allow you to access new areas, but they allow you to play around in the old ones. You don't need to ledge-climb that wall because you can double jump, wall slide, backflip in the other wall and chain-grip the edge to victory.

That's why I really liked the videos of the machine tower speedruns. Upgrades making traversal become more fluid = good.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: SIRHardle on November 12, 2010, 03:32:43 PM
I finished this game on hard and platinum’ed on my second playthrough. And this is probably the most disappointing CV I've ever played. I had mixed feelings about LOS ever since it was first announce as a CV game instead of a new IP or something like that. And in the end I was rather displeased with the final result. LOS should have been a separate entity. =/

Oh well, let's see what the future holds...
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on November 12, 2010, 03:43:36 PM
Quote
LOS should have been a separate entity. =/

It kinda already is, since it's not canon in any shape or form. Although there's still some people that swear otherwise, despite Cox repeatedly saying it's not connected to the real timeline nor will ever be.


Quote
And in the end I was rather displeased with the final result.

Believe me, you're not the only one!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 12, 2010, 04:01:35 PM
Heh, on their defence... what was the last interesting 3d platformer? Uncharted 2 is often cited as the best of the best, and it's basically one gigantic QTE.
well, you know, that's ledge climbing too so~
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 12, 2010, 04:15:03 PM
... despite Cox repeatedly saying it's not connected to the real timeline nor will ever be.


The world "real" is misleading.

It's not like Cox said "LoS is a fanfiction, for the real deal look at IGA!". He said LoS isn't part of that canon. There's a biiiiiiiiiiiiiiiiiiiiiiig difference.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on November 12, 2010, 05:08:08 PM
It's Konami's canon, not IGA's. He just added to the mythos. It's the official canon that's been established since 1986. Perhaps I should've said "original" canon? I'm sorry if it ruffles your feathers so much that Cox doesn't want his ideas to be officially recognized.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 12, 2010, 05:37:42 PM
It's Konami's canon, not IGA's. He just added to the mythos. It's the official canon that's been established since 1986. Perhaps I should've said "original" canon? I'm sorry if it ruffles your feathers so much that Cox doesn't want his ideas to be officially recognized.

Don't worry, you're not ruffling my feathers. I simply think you're looking at things with a fan approach that isn't shared by Konami for sure. They didn't look at rebooting the series for nothing. If there's a saga that received a sensible amount of canon-butchery it's CV. And as IGA could remove non-IGA games from the canon, Cox could in the future remove IGA games from it.

But overall, I don't really see the big issue. It's not like these stories are "real". None of this stuff really happened. It's not like one made up story is more real than the other. They're there for entertainment.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on November 12, 2010, 05:44:37 PM
Quote
And as IGA could remove non-IGA games from the canon, Cox could in the future remove IGA games from it.

Didn't Cox say he doesn't wanna become "Mr. Castlevania?" Once Kojima takes over CV, ring the alarm, lol.


Quote
But overall, I don't really see the big issue. It's not like these stories are "real". None of this stuff really happened.

Whaaaat?!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 12, 2010, 06:39:44 PM
I noticed something amusing. The famous path to Wygol village with the camera pan and snow that shows Carmilla's castle in LoS is EXTREMELY similar to the early part of level 3 in Devil May Cry 4 where Nero comes across the castle in the snow. Uncannily so.

Didn't Cox say he doesn't wanna become "Mr. Castlevania?" Once Kojima takes over CV, ring the alarm, lol.

Actually, Cox said that "Contra" was on his radar. That's the series he wants to touch next.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: X on November 13, 2010, 06:41:27 AM
Almost done...almost done...C**P!!! Stupid Dracolich fight! This is probably one of the most longest games I've ever played through. It's only long cause whenever I get tired of it I go through a rather lengthly hiatus, then come back to it later. It was a terrible grind just getting through the first three chapters and I did not like them at all. They were nowhere near to being anything like castlevania. But once I got to chapter four, then the game started to pick up the pace a bit. Although I'm almost finished, the whole game itself still doesn't feel like castlevania at all (and I expect to CV to have a CV vibe). There's too much 'God of war' and 'Shadow of the Colossus' combat going on here rather then combating bosses like with CV64/LoD, LoI or CoD. The puzzles are way too much at one time and more of an annoyance rather then being benificial (but that chess set was kind of interesting). Fighting a bunch of annoying minor enemies that should just die in several quick hits rather then beating them down for several minutes at a time like GoW is not very castlevania-ish either. In all honesty (and twelve years ago I would not have said this) I think that the best 3D CV formula is only found in CV64/LoD. If we were to receive a new CV game done in that style rather then what we've been getting, then I think it would be much better received and be an overall success.

-X
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 13, 2010, 06:54:32 AM
If we were to receive a new CV game done in that style rather then what we've been getting, then I think it would be much better received and be an overall success.

-X

I'm not entirely sure I can agree (in fact, I doubt it would click with the average tastes of people right now), but I would be also curious about seeing a 3D game with less drawn-out fights.
Mercury Steam could take the cue (if they're setting the next game to star Gabe/Dracula again) and use the excuse "you're a superpowerful vampire now" to try and build 3D gameplay around the notion that most stuff is dead in the span of a short combo.
Basically nobody is trying that right now; it could be because it doesn't work, but it could also be because it's just hard to make it work, and in that case, if they succeeded, they would have a quite unique game in their hands. Fast paced 3D combat? I'm interested.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 13, 2010, 03:48:46 PM
I noticed something amusing. The famous path to Wygol village with the camera pan and snow that shows Carmilla's castle in LoS is EXTREMELY similar to the early part of level 3 in Devil May Cry 4 where Nero comes across the castle in the snow. Uncannily so.
MFG yes it is :o the castle is very similar too. it didn't have the same impact though.

However, we know DMC is just a big Cv rip-off so what's the problem? xD
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 14, 2010, 04:00:50 AM
MFG yes it is :o the castle is very similar too. it didn't have the same impact though.

However, we know DMC is just a big Cv rip-off so what's the problem? xD

lol. Looks like DMC4 had the Assassin's Creed designs with its Order before AC, too.

You know, I've taken a break from LoS at the "meh" volcano cemetery area to really play God of War in earnest (as opposed to a level or two) for the first time, as well as DMC4. I think that LoS' combat is more responsive and balanced, but the lighting/archetectrue usage in DMC4 seems superior and GoW seems to have better level design with better/more natural platforming elements than LoS. Just some notes.

In all honesty (and twelve years ago I would not have said this) I think that the best 3D CV formula is only found in CV64/LoD. If we were to receive a new CV game done in that style rather then what we've been getting, then I think it would be much better received and be an overall success.

Same conclusion I've been thinking (though, again, I'm stuck in the fire cemetary area). I think it's a matter of bucking trends, however, and Konami thinks fitting in with current trends is the best idea for success. Too bad the current "modern action game" genre suffers from a number of issues like combo-obsession beatdowns and mediocre platforming.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 14, 2010, 04:34:55 AM
Devil May cry develpoers and Sony Santa Moniaca are studios belonging to powerfoul companies with a solid gameplay base to work on and years of developing experience.
MercurySteam are none of the above so it's pretty amazing they did something that didn't suck in first place, let alone making a great game as LoS
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 14, 2010, 07:02:17 AM
That's something to consider too.

DMC and GoW are multimillion sellers with incredible budgets and some of the best talent on the market at the helm.

LoS was almost certainly gonna be a trainwreck by the look of things. Small budget, unexperienced studio... we should at the very least be glad we got something of this technical quality.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 15, 2010, 03:53:51 AM
LoS was almost certainly gonna be a trainwreck by the look of things. Small budget, unexperienced studio... we should at the very least be glad we got something of this technical quality.

True. So I went back to LoS, and I had no idea I was SO CLOSE to the END! It just sneaks up on you (rather anti-climatically IMO); the chapters are suddenly micro-sized in length. Necromancer's Void place was a lot like the second to the last level in Rygar (PS2/Wii). Too many spoilers are around this forum, so I kinda knew what was going to happen with Zobek and stuff, but it was pretty freaky and also seemed to move into areas that were way beyond Castlevania (not sure if I like this). I still have the last boss, but I'm saving that fight for another day. The Dracolich fight was actually the easiest titan fight once I realized it was linear. More later once I see the ending that's been semi-spoiled for me, and that seems even weirder.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Zobias on November 15, 2010, 12:46:18 PM
Well considering the fact that Castlevania is not a recognized name brand like God of War, Final Fantasy, or Metal Gear I would say that Mercury Steam did a great job
with rebooting the series as the only people that had to be impressed were "The Core" fans and people who would be interested in the title because of the company's association with KP Productions. I would love to see what the studio can be capable of if they had a bigger staff and more money.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 15, 2010, 05:37:12 PM
Generic soundtrack? My balls :P
http://www.soundtrack.net/albums/database/?id=6300 (http://www.soundtrack.net/albums/database/?id=6300)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Joachim on November 15, 2010, 06:54:02 PM
You must have pretty generic, forgettable balls, then.  :-[
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Nagumo on November 15, 2010, 07:15:35 PM
manfredo~ 
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 15, 2010, 07:44:12 PM
manfredo~ 
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2Flolmanfred.gif&hash=33c5dc04a1de323ea09ef0a86d32abb512184629)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 15, 2010, 07:48:14 PM
BEAT IT! Some 28 hours later and +/- 74% on Knight Mode. I have to say, I liked how the battle with Pan played meaningfully into the final battle. Story-wise, I think this has gone too heavily into biblical territory even for Castlevania, though. By the end, this game had established itself as basically a new franchise. But then...the post-credits ENDING.

It was random, forced, and yet undeniably cool. On the one hand, I see a future spin-off for Castlevania that would be very interesting. Basically, you add a hipster-looking whip-wielder ala Nathan Graves with a modern touch to his garb (think CV64's Reinhardt or DMC's Nero), and you have something like a traditional Castlevania yet in a doomsday world of old and new ala Aria of Sorrow (or Vampire Hunter D/Darksiders/DMC). I'm NOT saying make it like those other franchises, I'm just trying to describe the general direction through something that's familiar. It could be a very fresh take on Castlevania for a one-shot, anyway. Now, the other direction of a sequel based on the ending would be "you play as Dracula!" That, I'm far less fond of. Ideally, I'm still looking for something more in the old-school range of CV64/LoD, but I can see how a future-based Castlevania with more Belmont-ness and style than AoS/DoS might be appealing for a one-off, and might help CV's sales with newcomers, as well. All and all, I'm not sure what the surprise ending was trying to establish. It certainly didn't make Dracula out to be evil or an enemy, that's for sure. He seems more like Soma actually, battling himself.

...LoS itself was a great-looking game with some memorable moments and it covered a lot of ground. It did seem a little all over the place and featured some padding elements, though. Not sure what to make of the whole experience.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 15, 2010, 07:50:36 PM
You must have pretty generic, forgettable balls, then.  :-[
No, you just don't have musical taste that's all. That website is one of the most important worldwide regarding soundtracks, they review only one in a million game soundtracks ad they are very harsh witht them, that rating was, impressive to say the least.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 15, 2010, 08:12:34 PM
opinion fight: but this opinion has more value than yours!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Joachim on November 15, 2010, 08:13:23 PM
Quote
No, you just don't have musical taste that's all.
I do like a total of three songs from the OST, and i may like more in the future; I have it downloaded and on rare occasion I'll listen to it. The issue I have is that the soundtrack seems perfectly content being a repetitious wall of orchestral noise; it tries to define itself by it's sound, but it's sound is uninteresting when left on its own. There are very few moments with any real defined melody (one of which occurs at 0:54 in the song Besieged village, but is only played until just after the first minute, after which point the melody is not revisited).

The comparisons to it being like a film soundtrack are apt, but that isn't necessarily a good thing; film soundtracks are designed a specific way to represent their medium, and simply transplanting that format into another medium is not a very effective way to go about things: particularly one as different as video games, which is based around the concept of interaction. These are songs composed for a movie: they have the sudden shifts in tonality and form that are often justified by the context of the events surrounding them, but in this game that context is variable; I have seen the soundtrack burst into "epic" unfitting pieces of orchestral flair while doing nothing more than running around or rappeling up a cliff. It doesn't work in this context.

Also, the choir. I can't stand it; they have it nearly every song and it is the most obnoxious thing.

Quote
That website is one of the most important worldwide regarding soundtracks, they review only one in a million game soundtracks ad they are very harsh witht them, that rating was, impressive to say the least.
Why should this matter to me?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 15, 2010, 08:31:37 PM
Why should this matter to me?

Not you, but all the haters. They are better qualified that those yamane purists out there, they actually know what music is about, and I'm not talking about catchy tunes.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 15, 2010, 08:39:01 PM
Yamane purists? I thought most of the people here prefer the classic tunes and want a soundtrack of remixes (or at least more).

Also, I think rappelling across huge ravines and gothic castles where Gabriel can plummet a million feet any second is considered epic enough, Joachim~
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on November 15, 2010, 08:50:34 PM
"how did Ahasverus like castlevania before los"
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Munchy on November 15, 2010, 08:52:21 PM
Honestly, coming back to it my main problem with LoS's soundtrack is that there isn't enough music. If there were actually stage specific themes, instead of just a set of three or four songs that cycle per death, it'd be far better. Of course, given the game's large variety of environments this would be pretty tough. But considering the vast amounts of music in other games, it's certainly not impossible.

"opinion fight: but this opinion has more value than yours!"

Yeah pretty much.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 15, 2010, 09:27:03 PM
Not you, but all the haters. They are better qualified that those yamane purists out there, they actually know what music is about, and I'm not talking about catchy tunes.

Ummm...catchy tunes is kind of what Castlevania is about, and it was long before Yamane came about. Vampire Killer, Bloody Tears, Beginning, etc.....they stuck with people for a reason. (and were reused alot as homage) Catchy=memorable. It's been a staple of Castlevania since the beginning. I could name songs from games I hadn't even played before because I stumbled upon them and they stuck. The kicker is that most of the retro soundtracks from the older games had to deal with the limitation of the NES, Gameboy, and so-on's sound processors, and had to make simple catchy tunes to make up for the limits.

Lords of Shadow had a grand orchestra and choir and everything today's tech has to offer, and 90% of the soundtrack is generic and forgettable. This is the composer's folly. There seems to be too much of an emphasis on making things atmospheric and not enough focus on making simple, memorable melody.

This episode of Extra Credits sums it all up perfectly:
http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music (http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on November 15, 2010, 09:33:39 PM
Sindra pretty much hit the nail on the head, the classic music is catchy for a reason. God I hope Cox & co. are still reading these threads
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Richter on November 15, 2010, 09:52:48 PM
I agree, the 2 - 3 main tunes were perfect in LOS, but they were used for the whole game and not 2 - 3 levels. Some good simple themes arranged nicely with piano and a few string instruments, maybe building up to full orchestral would have been perfection.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 15, 2010, 09:59:42 PM
Is it weird that one of my favorite tunes is the Music Box one?  >.>
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 15, 2010, 10:10:44 PM
You are missing the point, that's not what music is about, go and make a proffessional musician say that Bloody Tears is a masterpiece and he will laugh in your face (Then probably punch you) now make a professional musician listen to LoS music and watch their reactions, because that's real music, not the music you hear in radio and stuff, but music as art; I won't discuss this anymore, I think I'm wasting my time if you are not real musicians (not arrangers nor remixers, ACADEMIC musicians) and your mind is completely closed. Melodies are in there, they are hummable as ever, but if you can't listen through more than 3 chords, I'm done.

BTW, I doubt Cox is going to change his mind about music, it was him who posted soundtrack.net review after all...
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 15, 2010, 10:18:31 PM
Uhh...you're not talking to musicians. (most of us, anyway) We don't CARE about what other great composers think. We know what we want. We're the fans, and we know that themes on Bloody Tears, whilst not a great example of musical composure, works for us because of the simplicity and the catchiness. Who cares if some Mr. So-And-So the Great Magical Musician God says is sucks horsey bollocks. It's worked for most of us for two decades.

REAL music? That's totally subjective material. You are totally entitled to your opinion that Los's music is grand. However I'm saying it didn't tickle my fancy, and gave reasons as to why. I'm saying it because it seems to be an argument that alot of other fans are having.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Harrycombs on November 15, 2010, 10:51:57 PM
Generic soundtrack? My balls :P
http://www.soundtrack.net/albums/database/?id=6300 (http://www.soundtrack.net/albums/database/?id=6300)

lol. There opinion is wrong then.

The soundtrack was a bunch of generic hollywood crap with no semblance of originality. Its a disgrace to this series. The only thing I absolute hope is that Arajou never, ever comes back. His music feels so mechanical and methodical and boring..

You are missing the point, that's not what music is about, go and make a proffessional musician say that Bloody Tears is a masterpiece and he will laugh in your face (Then probably punch you) now make a professional musician listen to LoS music and watch their reactions, because that's real music, not the music you hear in radio and stuff, but music as art; I won't discuss this anymore, I think I'm wasting my time if you are not real musicians (not arrangers nor remixers, ACADEMIC musicians) and your mind is completely closed. Melodies are in there, they are hummable as ever, but if you can't listen through more than 3 chords, I'm done.

BTW, I doubt Cox is going to change his mind about music, it was him who posted soundtrack.net review after all...

First off, all music is art. To say otherwise is pure ignorance of the definition of art (something that evokes an emotion). And if you don't think arrangers or remixers are musicians, then you are missing out on a lot of great music.

I've said it before, but go look at Yasunori Mitsuda. He is a classically trained musician like you think is necessary to be good and the guy is incredible. His music can also be incredibly catchy whenever he wants it to be. He has infinitely more talent than someone like Araujo, as well as much greater range, and his Celtic music is incredible.

And musicians who would call Lords of Shadow's soundtrack a masterpiece are terrible musicians. Can it really stand up to anything by John Williams? Be honest. On top of that, the vast majority of western music is absolute crap. They should start looking to great, progressive musicians like Susumu Hirasawa and stop looking to their musical theory textbooks... At Anime Boston recently, Nobuo Uematsu said that the most important part of game music is focusing on individuality and making "something no one has ever heard before." Arajou didn't even attempt to make him music have any individuality. You could literally paste the soundtrack into any game and have it fit.

And finally, no one here thinks Bloody Tears is a masterpiece. But its a part of the series and its soul, and thats why fans want to hear it again.

And by your definition, are YOU a real musician? What gives you the right to judge who is a real musician and who is not? Aren't those people over at OC remix infinitely more qualified than you when it comes to music?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 15, 2010, 11:01:49 PM
Quality is in the eye of the...er....listener? To say one person is more qualified than another leads to a slippery slope, because it makes it sound like "Oh, I have a Masters Degree in Music Theory, therefore I'm 10x more qualified on knowing what's good music than you are!" Gotta be careful.

It's a matter of knowing what we like. I again encourage watching that Extra Credits video I posted the link. It sums up the evolution of video game music perfectly, and how Castlevania music then and now is effected. I don't think Mr. Arajou needs to be taken off a future Castlevania, more so that he should go back and listen to all the past game soundtracks from the first game onwards to get a really good feel of how the game music has stayed to a good portion of its roots from CV1 on.

Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Joachim on November 15, 2010, 11:22:00 PM
Quote
Not you, but all the haters. They are better qualified that those yamane purists out there, they actually know what music is about, and I'm not talking about catchy tunes.
I want to specify that that isn't entirely my point (if you're even asserting that's the case); It isn't' about catchiness, or even how melodic something is; sometimes, it works. I appreciate atmospheric and minimalistic music, I appreciate music that focuses more energy on emotion and feeling rather than just melody. ICO has several minimalistic ambient pieces, all of which I enjoy; much of Battlestar Galactica's music edges closer to minimalism or incredibly rythmic percussion (although the later seasons develop a fuller sound with more in the way of melody-driven music), and those are soundtracks that I adore (mostly).

I'm not really talking about bloody tears or anything; those are cool songs, but "cool" is about as far as that extends. I'm simply saying that it doesn't fit it's context all that well, and its sound (which it attempts to define itself by) is far from interesting. Yes, there are some good songs in here; waterfalls of agharta, swamp troll, besieged village and castle entrance, for example.

Its individual songs are not consistent enough between themselves, and the soundtrack as a whole suffers from the exact opposite: it is too consistent.

I would much rather listen to Mozart, or Beethoven, or Bach, or Debussy or even Koichi Sugiyama than I would Oscar Araujo.

Quote
Also, I think rappelling across huge ravines and gothic castles where Gabriel can plummet a million feet any second is considered epic enough, Joachim~
sorry thernz he was only TEN FEET off the ground.


sidenote: I hate this post, it is horribly constructed and written.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 15, 2010, 11:44:57 PM
I see someone is using Appeal to Authority (http://en.wikipedia.org/wiki/Argument_from_authority).

Sorry, but trying to appeal to authority on a subject as... er... subjective as Music and Art is an exercise in futility.  Also, kudos on belittling anyone who uses music by not calling them a 'real' musician.  Bad form, man.  Bad form.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F_KL0gPoxruBc%2FTEydZF9JJjI%2FAAAAAAAAAKI%2FGLmeY9YrQiM%2Fs1600%2Fbad_form.jpg&hash=6cfe49e2f0123fde549a2834b26db593717fb32e)
By the way, I guess you got 'musician' confused with 'composer'.  For someone who is into this, one would think you would get at least the lingo correctly.  I guess anyone who is in a band isn't a musician.  Or anyone who plays a musical instrument, either...
I advise you to choose your authoritative words wisely, in order to not come off as a pompous asshole.

Listen, Ahasverus...

I know you love the game.  You love it so much you're blinded.  We see this.  We hope you see this as well.  However... You're behaving exactly like how Affinity does when people talk about Harmony of Despair.
I want you to think about that.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 15, 2010, 11:53:16 PM
Hell no! At least I hate the camera and the Chupacabras... that's something on my favor over Affinity :P
Ok I'll shut up then :) . Let's discuss the Simon's Quest remake or something, I mean, there's nothing new in the saga and this forum is getting all "I love IGA" "I hate IGA" "I'm neutral" "LoS is shit" and "LoS is the shit". I think we could do it better then?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: uzo on November 15, 2010, 11:54:00 PM
*waves flags with the names "Jorge" "Sindra" and "Harrycombs"*

Go team!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 16, 2010, 12:11:44 AM
Jorge...I'm totally stealing that image.


Uzo....aww, thank you. =) (Go Team SinJorCombs?)


Ahasverus.... if you like the game, you don't have to justify it to us. You like it because you have your own reasons, and that's fine. No need to try and defend yourself if you feel strongly enough in your convictions. Just be careful about how you come across.

Lords of Shadow has a LOT it needs to build upon. I seriously hope Mr. Cox does continue reading these threads and visiting the various forums for feedback. I'm not trying to bash his work, but I think things need to be approached from an angle that does reflect bits of the past in order to get a good mesh of old-school, middle-school, and new blooded Castlevania feels. There is a happy medium out there...I just know there is.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 16, 2010, 01:19:15 AM
LOL Uzo & Sindra & Harrycombs.

GO TEAM!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.inverteddungeon.com%2Fjorgefuentes%2Fimages3%2FGoTeam.png&hash=d9b9f373aafaded7717b474cf2daf8664fd8fd2b)
Heh heh heh.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 16, 2010, 01:29:21 AM
You have no idea how close that hits to home....I just went through all of seasons 1-3 plus whatever of seasons 4 has come out so far within the past week.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 16, 2010, 01:31:43 AM
Yeah I try not to miss the showings and I'm thinking of Netflixing the crap out of that series if possible.
Henchman #21 FTW! :3
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 16, 2010, 01:48:49 AM
OMG...I LOVE #21. He's gotten the most character development beyond the boys!


But we're totally derailing the topic!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 16, 2010, 06:18:58 AM
Uhh...you're not talking to musicians. (most of us, anyway) We don't CARE about what other great composers think. We know what we want. We're the fans, and we know that themes on Bloody Tears, whilst not a great example of musical composure, works for us because of the simplicity and the catchiness. Who cares if some Mr. So-And-So the Great Magical Musician God says is sucks horsey bollocks. It's worked for most of us for two decades.

REAL music? That's totally subjective material. You are totally entitled to your opinion that Los's music is grand. However I'm saying it didn't tickle my fancy, and gave reasons as to why. I'm saying it because it seems to be an argument that alot of other fans are having.

While I agree with the "team" in spirit (ie, I prefer the old music approach to Aurajo's brilliant but possibly unfit effort), I think you're missing the point.

You can't go praising the old CV music legacy and then dismiss LoS' soundtrack as generic. It's not. In fact, in terms of musical "quality" (the unsubjective part of music, the complexity, structure and such) LoS' soundtrack is probably the "best" CV soundtrack so far.

Does it matter for us? Not really. I think nobody here really cares if Bloody Tears started over as an extremely simplicistic and repetitive tune, and if Yamane's work wouldn't probably be recognized as anything special by more famous, more talented musicians. Appreciation of art is subjective, and catchy tunes worked for CV for 20 years for a damn good reason. I hope Cox is still reading too because while I think some of LoS' soundtrack was absolutely worthy of entering the hall of great CV tunes (Hunting Path, the Stone Titan, Gabriel Theme, Final Confrontation) it's clear that some of the best pieces were those who picked on the old stuff. Courtyard, the Music Box.. they felt a lot more special. Now we can't ask a talented composer like Aurajo to spend his time remixing old tunes, but I think it's legitimate to expect him to try and shape his music in a way that feels in continuity with the series.

But I agree with Ash on the fact that the tone of the criticism is absolutely misplaced. It's like saying that Lady Gaga is better than Beethoven because she's catchy and he's boring. LoS' soundtrack is awesome and it destroys most of his competition, from God of War to Dragon Age to (dare I say) Morrowind and Oblivion. It just doesn't work that well in continuity with the CV legacy.

But don't think adapting the old CV music style to 3d adventuring is easy.
Consider one aspect for a second: suspension of disbelief.

2D Castlevania games have very little of that. I dare say Ecclesia does to a greater point, but in general, it's not like you're playing SotN and not feeling you're in a game. 3D games have much stronger suspension of disbelief, and music can disrupt it. If the music isn't narrating what is happening on screen, it risks breaking the suspension.
In 2D games, you can have vampire killer on loop because unless you're stumbling on a boss your traversal of a particular level isn't particularly tied to a narrative. You're constantly jumping and fighting and you don't mind the repetition of monsters and tiles because that's how the game works. You're playing and humming to great music while you do.
In a 3D game you can't have the same music going while you traverse an empty, gloomy hallway and then while you rappel down a wall and then while you fight small trolls and then while you fight a 3 stories tall ogre. Take chapter 4. You couldn't have something like Vampire Killer on loop - it would feel disconnected at some point. The mood of the covered bridge with the lightbeams would be broken, telling the rappeling from the fighting would feel weird and so on. As you can notice in LoS, in 3D games the music is "triggered" by the onscreen events; it's woven in the narrative part of the gameplay.
Sure you can play loops in 3d games - look at LoI. A game that is remembered for great music and... awful level design. Don't think the two things aren't tied. That kind of music approach wouldn't work in coherent, unrepetitive level design. If you think about it, catchy loops work really well when the content is repetitive. They sort of become a redeeming quality, but I think the game part is more important, and shouldn't be sacrificed to the music.

Then again, there's places where a catchy loop can completely fit a 3D game too. The mechanical tower would have worked wonders like that. Boss battles work fine with loops. The castle hallway too, and when you got such a great music tradition as CV does, you actually can make the effort of designing some levels ON the music. The village siege for example could have been easily adapted to a "Bloody Tears" version by having a longer amount of waves of vampires before Brauner showed up.



(And as a side note, I understand the frustration that comes from seeing a generation of games apparently bent on stripping videogames from all the things we loved as kids. Too many FPSs, too many games that feel the same, way too many orchestrated soundtracks that have little to no soul and almost no iconic track to remember... it's all true. I just think in this specific case a certain amount of critical thinking is needed. MS could have done better - or rather more - in terms of musical continuity, but this kind of criticism is unwarranted).
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 16, 2010, 12:17:23 PM
Contextual music is fine, but reusing the same tracks isn't. If anything, it's a detriment to the feeling of progression because you anticipate a new song, but end up with Waterfalls of Agartha for some reason, knowing you're in a new area. Like using a looped melody in one whole stage that has distinct segments, that too can disrupt suspension of belief. It works better in, say, a non-linear game like Morrowind but in such a linear game like Lords of Shadow, it's always depending on new content as the player pushes through. And with how visually different the areas, the music belies its own ability to build the mood. It may be building on the action, but it isn't augmenting on the environment itself. It doesn't help that the structure of the music itself doesn't really lend well to usage as contextual music either.

Also I think your point about 2D and 3D games is far too generalizing. They're both wholly different beasts when dealing with mechanics. If anything, the way you're describing the 2D games suggests a far more harmonic pace in level design since they are able to combine elements and you are describing 3D games like they are action movies that move scene to scene, but each one has a wildly different pace because it cannot successfully merge its distinct elements. Of course, the way LoS and other games are built, that seems intentional. But I kinda find that to be an odd game design decision, stratifying the elements and building bulk rather than creating a lean set of abilities that can be used in many contexts, harmonic with each other. I'm not really arguing that the use of a single song is better than contextual music, I'm just sayin'.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 16, 2010, 12:34:02 PM
I happen to like a lot of the music from LoS.  It's the reason I crank out my 10-speaker Home Theatre system when I play.  But while it is quite great, it is not memorable.

If you want a more apples to apples comparison, I can easily hum the Star Wars theme that John Williams composed.  There isn't a single tune from LoS that is memorable enough to 'stick'.  One can argue that it is an irrelevance to the soundtrack, but I think it's relevant for a Castlevania soundtrack.  To ignore this is to forget a key aspect of the franchise, in my opinion.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 16, 2010, 12:43:49 PM

Also I think your point about 2D and 3D games is far too generalizing. They're both wholly different beasts when dealing with mechanics. If anything, the way you're describing the 2D games suggests a far more harmonic pace in level design since they are able to combine elements and you are describing 3D games like they are action movies that move scene to scene, but each one has a wildly different pace because it cannot successfully merge its distinct elements. Of course, the way LoS and other games are built, that seems intentional. But I kinda find that to be an odd game design decision, stratifying the elements and building bulk rather than creating a lean set of abilities that can be used in many contexts, harmonic with each other. I'm not really arguing that the use of a single song is better than contextual music, I'm just sayin'.

I think in this case "harmonic" is a very generous way to say "flat". Besides, it's not like in most 2D games the music always fits what's happening on screen - it basically never does. It doesn't even try.

That's why the 2D era gave us some of the best music the videogame industry ever offered. Yuzo Koshiro didn't have to care about what was happening on screen when writing Streets of Rage's music. It fitted the action as well as it fitted the pause menu.

This has nothing to do with the actual quality of the music - in fact, things went downhill from there - but those music tracks had the benefit of being completely removed from the onscreen action. And thus they had to work on their own; that's why the work so well even when you're not playing the game. They're their own thing.

But if you think at SotN, when you're in a level, that one tune is looping - it loops while you run and it loops while you jump, it loops while you fight and while there's no enemy on screen, it loops while you explore and while you dropped the controller to frenchkiss your girlfriend.
In a game like LoS, if there's epic booming music on and you're standing still, you're gonna die, because epic booming fight music = monsters onscreen. No monster onscreen? Relaxed/ominous/suspenseful music cue.

It's a completely different way to write music. In your standard CV game, each area has a tune, each tune is a loop. In LoS, you enter Malphas' tower and you get an ominous tune, and when you start climbing you get another variation at higher pace, and when you trigger the ghosts a combat tune starts, and so on. It's clear that the music here is enslaved to the game, and it has to be judged while keeping that in mind. Ironically, CV was one of the first sagas that actually introduced music shifts as mood markers (like of the first 80 seconds of SCIV) even if still in a stage > music form.

And on the topic of how a loop can fit a more harmonic game design, the only case we have in CV's history is the LoI/CoD games, and we know how disasterous the level design does. Once again, you need to put either the music at the service of the game, or the game at the service of the music.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 16, 2010, 12:54:42 PM
I happen to like a lot of the music from LoS.  It's the reason I crank out my 10-speaker Home Theatre system when I play.  But while it is quite great, it is not memorable.

If you want a more apples to apples comparison, I can easily hum the Star Wars theme that John Williams composed.  There isn't a single tune from LoS that is memorable enough to 'stick'.  One can argue that it is an irrelevance to the soundtrack, but I think it's relevant for a Castlevania soundtrack.  To ignore this is to forget a key aspect of the franchise, in my opinion.

That's a very good point.

To me, some tracks are just good and "hummable". Gabriel's theme above all - I really love it and it's quite ironic that it's a "quiet" theme. Hunting Path is really good and memorable to me, and while I won't often hum Courtyard, for very obvious reasons it's burnt in my mind.

But yes, I definitely agree with you there. I just think it's more a limit of game design more than the music itself.
LoS is an extremely narrative-oriented game. That's one thing I really appreciate as a fan of videogame narrative, but that strikes me as odd as a CV fan. CV is, since forever, a very game-ish saga. Not much about storytelling, almost completely about gameplay. If you play LoS and, say, God of War or Ninja Gaiden back to back, you can see that in structure old CV games are possibly closer to GoW than LoS. In GoW, you could have looped tunes fairly easily. It's basically a glorified side-scrolling beat'em up. The pacing is essentially flat, with fighting taking the vast majority of the game.
LoS doesn't have many cutscenes, but there's some pretty heavy handed narration woven in the gameplay. You're never stuck fighting too long - think of the infiltration of the abbey. First you fight the vampires then it's portcullis time, then zobek is locked then it's trap time then it's puzzle time then it's fighting then it's puzzle - at very short intervals. Casual dialogue often popping in and all. Chapter IV? How do you loop when it's ominous exploration then rappelling then mobs then a boss in the span of what, 6 minutes?
LoS plays out a LOT like a movie which, in many ways, it's a bigger element of discontinuity with the saga than the 2D > 3D jump. If Cox and co want to strike closer to home next time, they need to "slow down" the game's internal narrative and have more drawn out and "game-ish" sections, letting combat go on for 10 minutes and giving up on having a realistically sized tower because it's not a long enough climb to build a trationally-paced section on.

LoS feels absolutely like CV to me, but I appreciate it better when I take it as a completely new formula than when I try to find continuity with past games. It's just built differently.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Joachim on November 16, 2010, 01:18:16 PM
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In a game like LoS, if there's epic booming music on and you're standing still, you're gonna die, because epic booming fight music = monsters onscreen. No monster onscreen? Relaxed/ominous/suspenseful music cue.
Not quite, I've seen several meaningless shifts in tonality while simply wandering around or exploring or "platforming" in the game.
context is all it has, and contextually speaking, it is poorly handled.

and to call it "removed" from the game is a bit much; it simply serves its purpose differently. the music as a whole is more cohesively defined to represent the atmosphere and feeling of an entire area rather than just a single haphazard moment.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 16, 2010, 01:30:19 PM
I'm not sure what to say, because in a game like Ocarina of Time, you have variations on a theme when you're standing still.  You have a 'battle theme' that interjects when you're ambushed by an enemy or group of enemies (in fact, you have varying battle themes).  This started back then (even the N64 Castlevanias did this).  It was even further polished in Wind Waker with the Ocean music.  Serene music, Battle music, Big Battle music, etc. all seamlessly interweaving into the themes the games have.

Thus, it is not an excuse not to have great memorable music that cannot have its big moments.  A beautiful tune like "Waterfalls" (which is one of the few I can remember from the LoS soundtrack) plays, then enemies show up and interrupt it with a battle theme, then it plays again.  This worked!

Why not do that only with more tunes, or with tunes that, while they may not be 'epic' (I hate using this word 'cuz it's just stupid these days in its overuse, like saying "Raw" or "Brutal", as someone else pointed out in another thread),  they are beautiful, [underline]memorable,[/underline] and defining of an area.  It would have been nice if I heard a tune appropriate for a clock tower, and a tune appropriate for the necromancer's abyss, and a tune for Wygol village.  Whether they are subtle, have big crescendos, the ability to be interrupted, or fast-paced versions when the action comes in or not, I know it could have been done, because I saw it happen 10+ years ago with N64 games, and later on with some Gamecube games.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 16, 2010, 01:37:01 PM
Not quite, I've seen several meaningless shifts in tonality while simply wandering around or exploring or "platforming" in the game.
context is all it has, and contextually speaking, it is poorly handled.

Respectable opinion; I can't say I agree. In fact I think one of the reason people say the OST is "monotonous" is because while the track number is huge (over 100) they're often very similar to each other probably to avoid feeling disconnected.

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and to call it "removed" from the game is a bit much; it simply serves its purpose differently. the music as a whole is more cohesively defined to represent the atmosphere and feeling of an entire area rather than just a single haphazard moment.

I would have a terrible time thinking of any of my favourite CV tunes as "cohesively representing the atmosphere and feeling of an entire area". What does Vampire Killer or Bloody Tears represent? The Land of Exciting Combat™  ;D ?

I'd say LoI is the closest to be a fair representation of that mentality - some of the tunes do a great job of describing the mood of an area. But they do nothing to represent the onscreen events or action, and thus are removed and disconnected. There's little to do about it.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 16, 2010, 01:38:35 PM
I'm not sure what to say, because in a game like Ocarina of Time, you have variations on a theme when you're standing still.  You have a 'battle theme' that interjects when you're ambushed by an enemy or group of enemies (in fact, you have varying battle themes).  This started back then (even the N64 Castlevanias did this).  It was even further polished in Wind Waker with the Ocean music.  Serene music, Battle music, Big Battle music, etc. all seamlessly interweaving into the themes the games have.

Thus, it is not an excuse not to have great memorable music that cannot have its big moments.  A beautiful tune like "Waterfalls" (which is one of the few I can remember from the LoS soundtrack) plays, then enemies show up and interrupt it with a battle theme, then it plays again.  This worked!

Why not do that only with more tunes, or with tunes that, while they may not be 'epic' (I hate using this word 'cuz it's just stupid these days in its overuse, like saying "Raw" or "Brutal", as someone else pointed out in another thread),  they are beautiful, [underline]memorable,[/underline] and defining of an area.  It would have been nice if I heard a tune appropriate for a clock tower, and a tune appropriate for the necromancer's abyss, and a tune for Wygol village.  Whether they are subtle, have big crescendos, the ability to be interrupted, or fast-paced versions when the action comes in or not, I know it could have been done, because I saw it happen 10+ years ago with N64 games, and later on with some Gamecube games.

I probably expressed myself poorly because in LoS' case that's my perspective too.

It worked in places, but they needed more unique, identifiable tunes. Ch IV was almost perfect, a lot of the later chapters were... forgettable. The music quality is high, but it definitely could have used more "life".
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Joachim on November 16, 2010, 02:17:45 PM
not so much castlevania I or II, but instances like Super Castlevania IV with The Trick Manor, and the waterfall/cave/city sections of level 3; even more so with Symphony of the Night, and songs like finale toccata, crystal tear drops, and heavenly doorway; they were atmospherically defined because the game was atmospherically defined. combat was a matter of environmental hazard rather than 'epic struggle', as is the case in lords.

similarly, super metroid has fantastic use of music. fusion takes a slightly more contextual/cinematic approach, but it does so with style, carving itself a unique identity while not eschewing melodically driven music.

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But they do nothing to represent the onscreen events or action, and thus are removed and disconnected.
yes, they do nothing to consciously represent it (as in, changing contextually), but that does not mean it is disconnected or that somehow it doesn't 'fit' with the action; the songs are intentionally designed to fit a myriad of differing contexts. heavenly doorway in symphony of the night has the feeling of both a dreadful atmosphere and pulsating action/exploration, and many songs follow in this vein.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 16, 2010, 02:34:17 PM
heavenly doorway in symphony of the night has the feeling of both a dreadful atmosphere and pulsating action/exploration, and many songs follow in this vein.

The problem is having them work on a 3D game. Suspension of disbelief again is the problem. It's most a subconscious process, but the visual approach of a game can seriously alter your perception of the represented action.

When playing SotN, you're constantly aware that you're playing a game, and that what you're seeing doesn't (wouldn't?) actually look like that "for real". Your imagination transforms the world in 3D, Alucard in a flesh and blood being, the hallways in stone and mortar and so on. The audiovisuals stimulate your imagination that translates (actively or in your subconscious, or if you chose so, not at all) what you experience in something you "believe" in.

In a 3D game of this generation, with this kind of visual style, the game tasks itself of not requiring you to use your imagination. These games strive to look like the thing would look like if it existed. Don't focus on how far they get - point being, you get characters with digital stubs and wrinkles. Heck, Gabe has some chest hair popping out of his shirt. The music goes in the backseat. It doesn't "need" to describe the mood because you're expected to feel there, to see things as close as they are as possible, and to notice things on your own. It becomes texture - while in the classic 2D games, music was often in the forefront of the narrative impact.

When everything is painted in bright colours and your palette is fundamentally limited to saturated, pastel tones, how do you tell the player that hallway is ominous and scary? Sure, some visual aids help but it's the music that brings it home. You can easily notice that in the BGM audio balance and how it changed over time. In the 2D era of games, the music was the loudest part of the audio; in the 3D era, it feels disruptive if it goes over the clashing and grunting and the sound effects.

I feel that's a very important thing to be aware of: music is one of the most artistic aspects of a videogame. It doesn't scale with technology as much as everything else does - a tune is good in midi form too, if it's good. As such, its importance changed over time. On weaker hardware, music takes easily the front seat because it's the most expressive tool the game designer has.
With top end hardware that strives for photorealism, more and more you get moments of absolute silence because the game is trying to make you feel there, and you may end up wondering where that music is coming from. It's about suspension of disbelief - and before you ask, I'm not entirely sure it's a desireable evolution of the medium. I don't see a photorealistic 3D game working with an OST approach similar to that of older CV games, but I definitely do not want to think the future has no more room for more traditionally designed games.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Joachim on November 16, 2010, 02:51:25 PM
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When everything is painted in bright colours and your palette is fundamentally limited to saturated, pastel tones, how do you tell the player that hallway is ominous and scary?
fundamentally limited to bright colors and saturated pastel tones? that was an artistic decision on the behalf of the pixel artists, not something that was ultimately required (exception: the NES titles). nosferatu for the snes, for example, uses a very muted and dark color scheme:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv493%2FGizmonicgamer%2FRoBSCIV%2Fnosferatu_screenshota.png&hash=2adcb16d764d195b37be585d1e3bc8278df9c8a4)
and even so, there were still quite a few grays and a wide spectrum of colors similar to this; it was more than possible to create something using dull and muted colors, even on the super nintendo.

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On weaker hardware, music takes easily the front seat because it's the most expressive tool the game designer has.
that's... purely your own opinion, your own perspective; objectively speaking that isn't really substantiated. you're approaching the matter from a musical bias; you can easily approach those games from a visual standpoint and find much to delight over: you say that the weaker hardware "doesn't matter" in regards to music, but the exact same argument could be made for pixel art.

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It's about suspension of disbelief - and before you ask, I'm not entirely sure it's a desireable evolution of the medium. I don't see a photorealistic 3D game working with an OST approach similar to that of older CV games, but I definitely do not want to think the future has no more room for more traditionally designed games.
it doesn't have to be similar to the "older" CV titles, or at least most of them; legacy of darkness had a much more ambient and subdued tone and yet it worked well. Similarly, there are games like Demon's Souls which use a more 'modern' approach to music (there is a lot of silence, with most of the music centering around boss themes), but unlike Lords, it works fantastically in all circumstances and the songs themselves are well-composed, fitting, expressive and memorable.

arguably, shadow of the colossus could also fit here; it has environmental themes, but they are appear rarely and more as an interesting introduction; its music is driven by context, but this has no qualitative effect on the music itself.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 16, 2010, 03:23:19 PM

and even so, there were still quite a few grays and a wide spectrum of colors similar to this; it was more than possible to create something using dull and muted colors, even on the super nintendo.

I wouldn't rank the SNES as the kind of hardware I'm pointing at, tho. It was basically the pinnacle of 2D art in many ways (once put into context); most hardware past it was built with 3D in mind and wasn't tapped much into as far as 2D art goes... in CV's case.

Here I'm making an argument about 2D art AND Castlevania: if you look at games like Legend of Mana on the PS1 you'll find muted colors and incredible pixel art (and a soundtrack much closer to LoS than SCIV, incidentally). But for CV, muted tones never came to be: mostly because the golden age of the saga is set before the last days of the SNES and then moved to handhelds. Handhelds are one of the problems: the screen is tiny, and as such objects need to be bright to be identifiable and contrast is necessarily stark. There's no pixel-space to draw shades in.

As far as the screenshot you posted goes, I'll point out it's still incredibly bright by today's standards. The gremlin-creature is light blue, for god's sake. The main character sticks out like a lollipop too. On that kind of hardware, 2D pixel art just doesn't have the flexibility to deliver the kind of image I speak of.

Even taking stuff like this:


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgames.softpedia.com%2Fscreenshots%2FBroken-Sword-2-The-Smoking-Mirror_1.jpg&hash=ec423c968500ddf7f2cc170f586732a5d114ce82)

into account, you see that it's very hard to make a "dark" 2D image because being a piece of flat pixel art... it's flat. It risks ending up being just a black screen, or hard to tell apart. Keep in mind, hard doesn't mean impossible, but there's a reason if SotN (a remarkably dark CV title) was so bright coloured.

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that's... purely your own opinion, your own perspective; objectively speaking that isn't really substantiated. you're approaching the matter from a musical bias; you can easily approach those games from a visual standpoint and find much to delight over: you say that the weaker hardware "doesn't matter" in regards to music, but the exact same argument could be made for pixel art.

No, it's not subjective. Music is always at its full breath of expression; quality of delivery is the only aspect affected by hardware.
Visuals are absolutely limited by hardware; the inability to use, say, camera pans or zooming or dynamic lighting directly affect the way you can interwine the narrative in your visuals. Besides, few tools are as flexible as music as far as mood-expression goes: taking your screen again, music could make that environment feel scary or simply unsettling or weave in desperation instead of panic.

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it doesn't have to be similar to the "older" CV titles, or at least most of them; legacy of darkness had a much more ambient and subdued tone and yet it worked well. Similarly, there are games like Demon's Souls which use a more 'modern' approach to music (there is a lot of silence, with most of the music centering around boss themes), but unlike Lords, it works fantastically in all circumstances and the songs themselves are well-composed, fitting, expressive and memorable.

arguably, shadow of the colossus could also fit here; it has environmental themes, but they are appear rarely and more as an interesting introduction; its music is driven by context, but this has no qualitative effect on the music itself.


I agree on SotC, but not on Demon's Souls. Demon's Souls share the LoS musical approach but I honestly find most of the soundtrack to be sensibly worse than LoS - as in, miles behind. It's borderline shovelware. The game is amazing, tho.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 16, 2010, 03:45:02 PM
I would have a terrible time thinking of any of my favourite CV tunes as "cohesively representing the atmosphere and feeling of an entire area". What does Vampire Killer or Bloody Tears represent? The Land of Exciting Combat™  ;D ?

Yes! Duh!  :D

In my case, a soundtrack like SCVIV took admittedly a lot long to grow on me because it didn't have the strong upbeat catchy tunes and relied more on atmosphere. I feel like this is something that is probably more easy for the composer to modify future soundtrack towards, because he's got the atmosphere, but still lacks more of the melody in my opinion.

One thing that irked me outright about the music in-game, though.
- During the Stone Idol Titan fight, you can hear one of the more famous riffs from God of War in there. I thought I was hearing things at first because it was only a uber-short  instance, but then it kept popping up and I was like "Really, guys?".
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 16, 2010, 05:41:29 PM
I think in this case "harmonic" is a very generous way to say "flat". Besides, it's not like in most 2D games the music always fits what's happening on screen - it basically never does. It doesn't even try.
bro, I wasn't saying that harmonic game elements required the use of a single tune across a level. SoTC handles its different elements very cohesively and uses contextual music still. I was just saying that your division between 2D and 3D games was generalized. The whole trend between segregating platforming and action only happened recently in 3D action games. Back on the PS1, there were games like Blasto that were better at merging its elements of platforming and shooting into cohesive level design. Besides, LoI and CoD aren't really harmonic in their game elements either. The slow exploration in LoI completely clashes with the fast paced combat.  I wasn't really talking about the music in that second paragraph heh.

Though in the case of the older Vanias like the first, the music was mostly related to the rhythm of the player's own movement, whipping candles and enemies. You could say it tied more with the environment because the candles and enemies were far more a part of the level design than any instance of enemy in LoS. Well, besides Titans.

also i dont really get the whole point on the suspension of belief thing because i dont think los or any of the castlevanias should really care to strive for DARK REALISM, because you know, they're about whipping goblins apparently. I mean, immersion totally matters but immersion isn't just directed by REALISM otherwise the best immersive games would be gritty shooters with physics. The whole thing about 2D games not having more muted palettes and being unable to have them is also just silly. LoS itself doesn't even sport that muted of a palette. It's a very vibrant game color wise. It really sports of a lot of saturated teals and oranges in the lighting too. It's less darker than that Nosferatu screenshot. It also makes sense that the gremlin is blue because you know in real life, gray and black tend to actually be more shades of purple and blue than actually completely desaturated. If anything even the darker shades of blue in LoS's screenshot are just lightly muted.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F785954%2Fwellthen.png&hash=e241ca19fac8bb0f9bb94e674ef7c07bace59e2d)
They also share pretty similar palettes in this shot! I tried to find the darkest, then the middle brown value, then the lightest, then i took the medium values of blue and red from both shots. I could've better chose the last two colors but it's pretty evident from Gabriel's garb that the reds are fairly in the same range and the blue of the player and the distant fog in LoS are around the same values as well.
Notice how also you can call Nosferatu much darker because it uses the darkest color much more often, it contrasts greatly with the bold red of Gabriel. I mean, it's to make the player stand out in both cases. The architecture in Nosferatu is much more quaint and slim rather than grand and intricate, which I would consider darker as well! The value range in LoS is greater too, incorporating that little bit of sunbathed steps and even the ambient lighting in the distance is a pretty light and not muted shade of blue. Overall, LoS's palette here is really just a little step duller than Nosferatu's!
Well in any case, it isn't the individual colors used that matter, but how they relate to each other. The simple fact that the Nosferatu shot utilizes its duller colors more often and throughout its composition just makes it "darker" than LoS.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Harrycombs on November 16, 2010, 06:51:17 PM
Valtiel, the music doesn't need to choose between being atmospheric and still be strong, classic like songs. Look at the game Nier (a 3D game by the way), they used great, melodic music that is constantly playing, but they also add and remove tracks in order to make it fit the scene. For instance, in the shrine near the beginning of the game, there is a constant, memorable choir. When enemies approach the percussion fades in, and when you finished killing them, they fade out. The simple use of adding or subtracting the percussion did wonders for the games atmosphere, and they still kept a strong, defining melody for every area. The game also used a unique, memorable track for every area, that still fit perfectly in every environment and situation, and used similar tricks to make sure the songs always projected the correct atmosphere. Melody driven music absolutely can work in 3D.

Lords of Shadow doesn't have anything memorable about it. There really is nothing good I can say about it, it was generic orchestral music that, admittedly, fit its generic fantasy environments. But there was never any track that I identified with an area. In fact, I cannot remember a single track from the game. The game had no strong melodies what so ever, and the music was not well composed in general. On top of that, SCV4 was able to have a soundtrack that changed tracks frequently in order to fit their environments. Just look at the level where you are approaching the castle, then the change in music once you enter it, and then the change again when you get to the chandeliers. Each of those tracks were highly memorable and defining of their location, and were great songs that are actually worth listening to on their own.

Also, CV64 had the same atmospheric soundtrack style, but was still able to perfectly blend in the classic tunes. It struck a perfect balance between ambiance and the series classic melody driven style.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 16, 2010, 07:12:11 PM
Indeed.  In the N64 games there was even different versions of the same tune to 'blend' with the cutscene that might be happening right around the corner.  They also had tunes that would match an event happening.

For example:
-When the heroes first enter the Castle Wall, "Bloody Tears" plays, then degrades are the Portcullis locks you in the place.
-When Reinhardt/Carrie enters the Castle Annex past the wall, the stages goes dark and a battle tune happens as you fight the Cerberus Hounds, then the stage gets darker still and you get an even more eerie tune playing as you fight the firebreathing Cerberus.  Then, silence.
-In the Villa, there's "Silent Madness" playing as you go around the dwelling, but there's a different tune that place at the cutscene with the mirror.  There's also another slight variation on a tune when you meet Vincent.
-The Maze garden itself has no music, just sfx.  However, upon meeting Malus you get a tune, when running from Chainsaw Frankie you get another, and you get yet another in Henry's mission, all different, all decisive 'mission' tunes that are both memorable and relevant.
-Upon meeting the Vampire, there's sfx built into the tune playing while he's munching on his 'meal'.  There's a separate tune for when that 'meal' attacks you.
...and many, many, many more instances (I'm only on stage 3).

Again, these are standards set a decade to fifteen years ago.  Of course, the IGA games don't really do this (the 3D ones or the 2D ones), but it doesn't mean it hasn't been done successfully before.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: The Silverlord on November 16, 2010, 08:54:45 PM
Probably also worth remarking that where Lords' is concerned, the at-times torturous narrative and length of game did the score few favours.  Oscar's work was under heavy duress, all the more easily pooh-poohed for the fact that you're suddenly concentrating on it a bit more when the storyline gets a tad bland and tedious.  What do I hear . . . it's that track again!  It's Patrick Stewart saying the same thing over and over again . . .

In the end, you don't really suspend much of anything . . . the music ends up compounding the monotony of the story, rather than helping to alleviate and unburden it . . . there's the dread that it's never . . . going . . . to . . . move . . . on!

Hence, I do think the score could have contributed more to proceedings had it stood up and made itself magnificent.  It didn't.  Perhaps it couldn't.  But it was a disappointment overall, maybe not in entirety the fault, in-and-of-itself, the score.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 16, 2010, 11:26:24 PM
That's a good point that totally has merit. I love me some Patrick Stewart, but damn did they make the narrative daunting.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: SIRHardle on November 17, 2010, 01:27:31 AM
The music in LOS was definitely the weakest point in my whole experience with it. For the first time in my life I was playing a CV with no love for its soundtrack and that hurt. ='(

And it's not only because it's orchestral, atmospheric-centric or anything like that. Other games did the same style with much more success and critical success. Since I can't find a better word for it, like its main character, LOS' OST lacks life. And to do it further harm throughout the extend of a long game it spreads out thin and it repeats the same selection of songs. The waterfall remix plays on Agharta, the tower level, the titan level just to name a few, that's one of the best scores of the game and even so it lacks appeal.

Clever arrangements of any song on SOTN or LOI would have much more power, personality and atmospheric feeling than any song I found in LOS. There's a proper place for detached music more fit for the background and music to enhance the experience of the player as a player.

All I know is that by the time I reached chapter 5 I decided to mount my own OST to listen while playing LOS. It made places like the Chromatic Laboratory and boss battles much more enjoyable, to wander and square, square, roll on it. o_O   
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Joachim on November 17, 2010, 03:15:02 AM
Quote
Music is always at its full breath of expression; quality of delivery is the only aspect affected by hardware.
Limited color palettes and sizes are the same as limited sound channels and limited available instruments. They are no different: just as 'a tune' is good in midi form, an image, a reaction, is good in sprite or pixel form as well. You're tricking yourself if you're thinking that somehow it isn't. *

Quote
Visuals are absolutely limited by hardware; the inability to use, say, camera pans or zooming or dynamic lighting directly affect the way you can interwine the narrative in your visuals.
inability? you keep speaking of all these things as if they are absolutes, impossible: i don't think you understand what is and what is not possible in regards pixel art. You're acting as if the fact that things were done a specific way means it was not possible to do it any other way; this is a fallacy. It is possible to create relatively dynamic lighting in pixel art or 2D games - the issue being that it would be incredibly monotonous and time-consuming to do so, and there may be issues with memory depending on the console and the intended scope of the system. Camera pans are a matter of cinematography, not necessarily the same thing as the visuals themselves but rather a matter of the way these visuals progress.

Castlevania could have been "darker" (literally being darker is not the only, or even most important, element in whether or not something is "spooky" or "ominous") if it wanted to be, but it never chose to be: even on the NES.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv493%2FGizmonicgamer%2FRoBSCIV%2FCastlevaniaIII-DraculasCurseU_001.png&hash=77ab327956f5338fca3f269b9287c95508df2918)
the opening hall of Castlevania in Dracula's Curse. It's colors are bright and almost gaudy; but, I've replaced the colors with other colors from the NES palette. (nes palette: http://doomlaser.com/images/nes-spec.gif (http://doomlaser.com/images/nes-spec.gif) )

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv493%2FGizmonicgamer%2FCastlevaniaIII-DraculasCurseU_001darkx.png&hash=57d5179b6f1873292a6312169f6f9ef94b1fd4f6)

It was technically possible, even on the NES; the more advanced the consoles became, the more capable they were of utilizing darker or more muted colors and yet Castlevania intentionally abstained from taking such a route: because it was not the point.

I feel I should revisit a point I made in passing: "literally being darker is not the only, or even most important, element in whether or not something is "spooky" or "ominous". I should explain this - dark colors do not make something spooky or ominous, it is the way these colors are combined and the subject matter of the image in question.

http://www.pixeljoint.com/files/icons/full/metroid64.png (http://www.pixeljoint.com/files/icons/full/metroid64.png)
http://www.pixeljoint.com/files/icons/full/gbmock__r1177205021.png (http://www.pixeljoint.com/files/icons/full/gbmock__r1177205021.png)

the first image uses the C64 palette (c64 palette: http://www.wayofthepixel.net/pixelation/upload/features/05_arne/c64pal.png (http://www.wayofthepixel.net/pixelation/upload/features/05_arne/c64pal.png) ), which has approximately 16 colors to choose from. Despite being slightly more muted than most palettes at the time, its colors are still fairly bright. But the image created above (created entirely within c64 specifications) still manages to create an uneasy, "spooky" and vaguely ominous atmosphere.



Quote
into account, you see that it's very hard to make a "dark" 2D image because being a piece of flat pixel art... it's flat.
...everything displayed on a monitor is innately flat; it doesn't matter if it's "rendered" in 3D, it's still nothing more than an illusion; an illusion which is perfectly capable of being copied with traditional art.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.mobygames.com%2Fimages%2Fshots%2Fl%2F390928-nosferatu-snes-screenshot-the-stage-1-boss-is-a-werewolf.png&hash=8b78a783dea79bd26eab0d2706a68065562c9490)
Here's another screenshot of Nosferatu for you to ponder over.


Quote
I honestly find most of the soundtrack to be sensibly worse than LoS - as in, miles behind.
Demon's Souls OST 06 - Phalanx (http://www.youtube.com/watch?v=wNV9UXu6PFM#) If you say so~


*
http://www.pixeljoint.com/files/icons/full/dev0id_final.png (http://www.pixeljoint.com/files/icons/full/dev0id_final.png)
http://www.pixeljoint.com/files/icons/full/tyrion.gif (http://www.pixeljoint.com/files/icons/full/tyrion.gif)
http://www.pixeljoint.com/files/icons/full/wip42.png (http://www.pixeljoint.com/files/icons/full/wip42.png)
the first piece is c64 style, the second uses only 16 colors and the third uses 21 colors.

Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: RichterB on November 17, 2010, 04:14:55 AM
Wow, we are getting uber-technical about music and color palette here. Interesting in a way...but I think that LoS' problems were bigger than these points. I beat the game the other day for the first time; I guess I'm going to have to join in on that poll about the status of "Coxlevania." To sum up my thoughts briefly at the moment, I think in trying to "relaunch" Castlevania, even in making a competent game with a notable amount of quality and fun, they kind of missed the point, and accidentally made a new franchise ala Dante's Inferno or what have you. It's to the point where, by the end, more than ever, I basically had no idea what game it was I was playing.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Vrakanox on November 17, 2010, 04:34:05 AM
Valtiel, the music doesn't need to choose between being atmospheric and still be strong, classic like songs. Look at the game Nier (a 3D game by the way), they used great, melodic music that is constantly playing, but they also add and remove tracks in order to make it fit the scene. For instance, in the shrine near the beginning of the game, there is a constant, memorable choir. When enemies approach the percussion fades in, and when you finished killing them, they fade out. The simple use of adding or subtracting the percussion did wonders for the games atmosphere, and they still kept a strong, defining melody for every area. The game also used a unique, memorable track for every area, that still fit perfectly in every environment and situation, and used similar tricks to make sure the songs always projected the correct atmosphere. Melody driven music absolutely can work in 3D.

Man I loved Nier so much and I think one of the best things about it was the music. Yeah it definately was. This post made me nostalgia and the game isn't even old.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 17, 2010, 05:40:58 AM
Good god, 3000 things to answer to and an extremely busy workday. But I'll get to it!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 17, 2010, 10:47:26 AM
@Joachim: Gabriel's theme.
Nuff said.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 17, 2010, 11:56:14 AM
I like Belmont's Theme too but it's just on a completely different direction from the rest of the soundtrack. Nice gradual build-up of layers and theme. But those two elements are almost absent from the rest of the tracks. It really isn't indicative of the rest of the soundtrack at all. Of course, in LoS's case, that's actually a plus for it. Would've been more interesting to see more tracks in its style, maybe even if it was used as a motif!

Also, Demon's Souls and LoS are wholly different beasts. Demon's Souls employs a lot more minimalism. It has lesser instruments, it actually incorporates the use of silence, etc. It also has fun and even evokes the feeling of old movies from the 70's while still retaining that deep desolate earthy tone with its use of brass and percussion. That familiarity with 70's soundtracks almost gives it a campy tone while Lords strives all out to be epic. Lords tries to pack in everything, tons of little orchestration techniques and all, and the tracks themselves are on this feverish pace of progression, constantly changing. The way that brass alone is handled between the two sets them completely apart. They're really opposites~
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Kingshango on November 17, 2010, 12:34:36 PM
I know there is a heated dissussion going on now but I will like to throw in my 2 cents on the music of LOS.

I liked the music for the most part but I will agree that it's too movie like and not much Castlevania like.

Ane the best tracks in the game(imo of course) are The Courtyard, Final Confrontation and Belmonts Theme.

Also, I cannot believe that the courtyard song wasn't on the OST!

Courtyard: Castlevania Lords of Shadow (http://www.youtube.com/watch?v=ACPhBIgaKEs#)

Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 17, 2010, 01:05:45 PM
It's probably not in the OST because:

The Waterfall: Super Castlevania 4 Music (http://www.youtube.com/watch?v=Kgit8zlIupo#)


I don't know if the Music Box track is in the OST, but "remake" tracks could be a problem to include in commercialized products whose royalties may go to Aurajo instead of Konami.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 17, 2010, 01:09:58 PM
Nah I don't know about that.
Remake tracks have been changed enough where they warrant their own entry, in my opinion.  Plus it's been done before in pretty much every other Castlevania OST.  Why omit "Vampire Killer" just because it's another version?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 17, 2010, 01:25:47 PM
Weren't basically all those CV games in-house tho?

I'm not too fresh on spanish copyright law, but I got a law degree and it's not unfathomable to assume that if they stroke a deal with Aurajo that allows him to eventually commercialize his music without the Konami label or just let him or MS get some revenues from eventual OST sales, they would by consequence lose their rights to the use of the music itself.

A "you can sell all your music but not the remixes" deal would make a ton of sense legally. Not for the fans (it sucks ass, to be honest), but hey, when was the last time the fans came first :P?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 17, 2010, 01:35:02 PM
To be honest, I don't know about that.
That'd be an interesting reason why there weren't many memorable tracks though... but something tells me this is not the case.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 17, 2010, 01:44:23 PM
To be honest, I don't know about that.
That'd be an interesting reason why there weren't many memorable tracks though... but something tells me this is not the case.

Coxee is online.

He's gonna tell us that AND give us details on the LoS DLC.





Believe.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 17, 2010, 02:14:48 PM
Michiru Yamane was freelance during the time of OoE and OoE also had an in-house composer as well as that Riddle remix.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 17, 2010, 02:18:45 PM
Wasn't Yuzo Koshiro doing freelance work for Portrait of Ruin, too?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 17, 2010, 03:03:54 PM
That hardly matters; those games were in-house, with Konami being the contractors who hired the freelance musicians. They 99% own the rights for those tunes.

LoS is outsourced to another company, and Aurajo isn't a MS employee; this complicates things further. Who owns the rights to LoS' music? Konami or MS? If it's the latter, Konami certainly made deals to protect their copyrighted tunes that were covered by Aurajo.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 17, 2010, 03:05:59 PM
Wow, I never even thought of that possibility that they *couldn't* put those themes in.

Interesting concept.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: CristopherLee on November 17, 2010, 03:07:02 PM
I am surprise how many people dislike Araujo's tunes.

I am a fan of "Vampire Killer" and "Bloody Tears" too, but LOS soundtrack is simply marvelous...
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 17, 2010, 03:09:55 PM
I don't dislike them.  I don't feel in any particular way towards them.  I think that's more of the problem.
I am... indifferent.  Not to say they're not good (they're pretty great), but they don't seem to fit, except in some key instances.  For the most part the music is on the far back of this ride.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 17, 2010, 03:18:06 PM
I don't dislike them.  I don't feel in any particular way towards them.  I think that's more of the problem.
I am... indifferent.  Not to say they're not good (they're pretty great), but they don't seem to fit, except in some key instances.  For the most part the music is on the far back of this ride.

We also have to admit that it's quite challenging to find a series where it would be more difficult to make an impression music-wise. The CV standard is through the roof, and it's been consistently high for decades now. The competition with past OSTs is daunting to say the least.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 17, 2010, 03:21:00 PM
This is very true.
We've been spoiled by awesome music.  It's one of the aspects the franchise is known for.

But I suppose this means the bar is high and needs to stay as such.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 17, 2010, 06:09:13 PM
I'm pretty much the same as Jorge. It's not that I hate the music, but it's not the right fit for Castlevania in my opinion. Just because I think its generic doesn't mean I think its awful.

Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Ahasverus on November 18, 2010, 12:46:41 AM
The best CV music IMO is Belmont's revenge soundtrack; no other game will ever have the gothic-yet-not-cheesy-but-classy tone of that whole game, every track is not just good VG music, just change the 6bit chiptone for a piano and you have some masterful solo pieces. That's the unbeateable soundtrack for me and second place is LoS' (Third is Curse of Darkness, great stuff there too)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on November 18, 2010, 12:50:06 AM
I agree with Ahasverus(!), Belmont's Revenge has a great soundtrack.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Kingshango on November 18, 2010, 12:52:51 AM
Word, now let's all have a toast while we listen to New Messiah!

Castlevania 2 Belmont's Revenge - Crystal Castle (http://www.youtube.com/watch?v=8GeL_EjdkYg#)
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 18, 2010, 03:00:04 AM
**does the Belmont Walk** :D
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 18, 2010, 03:01:31 AM
I disagree. The soundtrack was unfitting because Christopher Belmont was too slow for the music.
Just kidding.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 18, 2010, 03:08:51 AM
He was just right for Battle of the Holy though! >_>
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 18, 2010, 05:25:58 AM
I have a soft spot for Simon's Quest.

Of the newest outings, I *really* like LoI's soundtrack. In many ways as "different" as LoS', but still incredibly awesome.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Alutwon on November 18, 2010, 01:01:23 PM
Now that I have fully digested the game I can give my proper opinion the music. The battle themes are phenomenal and I listen to them quite often. The others, other than waterfalls and Belmont's theme, are only good while I'm playing the game.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Vrakanox on November 18, 2010, 01:34:36 PM
I have a soft spot for Simon's Quest.

Of the newest outings, I *really* like LoI's soundtrack. In many ways as "different" as LoS', but still incredibly awesome.

Those are two of my favorites. I also liked SotN and Dracula X a lot. Even Judgement for them re doing all the old music.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Jorge D. Fuentes on November 18, 2010, 03:05:25 PM
I groove to CVJudgment's music on a daily basis. :D
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Valtiel on November 18, 2010, 03:07:54 PM
I groove to CVJudgment's music on a daily basis. :D

I don't know, I'm not too hot for Judgement. It's... too much. Too angry, to dirty. It may be because I play guitar and almost all those remixes are guitar driven and I wouldn't play the old tunes that way. It's definitely too fast, for my tastes. CV music is upbeat, not trash metal.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: CristopherLee on November 18, 2010, 03:22:20 PM
Quote
I don't know, I'm not too hot for Judgement. It's... too much. Too angry, to dirty. It may be because I play guitar and almost all those remixes are guitar driven and I wouldn't play the old tunes that way. It's definitely too fast, for my tastes. CV music is upbeat, not trash metal.
I'm not agree at all. The music for Castlevania Judgament is almost perfect. The game is a horrible amount of garbage, from the designs to the gameplay, but I can't stop hearing that awesome tunes  ;).
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: CristopherLee on November 18, 2010, 03:22:45 PM
Actually, "Dracula battle perfect selection" and "Castlevania Judgament" is my everyday soundtrack!!
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: thernz on November 18, 2010, 06:11:03 PM
I really can't enjoy the Judgment soundtrack. I do however like the Dracula Battle albums.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Harrycombs on November 18, 2010, 06:54:31 PM
I really can't enjoy the Judgment soundtrack. I do however like the Dracula Battle albums.

Those Dracula Battle albums are fantastic. I haven't actually listened to Judgements soundtrack yet.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: uzo on November 18, 2010, 08:00:40 PM
Dracula Battle albums are quite possibly the most awesome arrangement CD's in gaming history. It was basically what everyone wished for.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: crisis on November 18, 2010, 08:14:24 PM
I have those albums, they're pretty cool.


Also, Miley Cyrus turned 18 today.
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Kingshango on November 18, 2010, 09:03:56 PM
I need to get those albums.

.


Also, Miley Cyrus turned 18 today.


Pfff she's old new, Victoria Justice is the new hotness now.



..............Wait, what were we talking about now?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Munchy on November 18, 2010, 11:04:33 PM
The best CV music IMO is Belmont's revenge soundtrack; no other game will ever have the gothic-yet-not-cheesy-but-classy tone of that whole game, every track is not just good VG music, just change the 6bit chiptone for a piano and you have some masterful solo pieces. That's the unbeateable soundtrack for me and second place is LoS' (Third is Curse of Darkness, great stuff there too)

I loved that the game used some Bach tunes (namely, the last stage before Dracula and the fight with Soleil). Seriously, why have no other Castlevanias done that?
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: X on November 19, 2010, 02:13:38 AM
Dracula Battle albums are quite possibly the most awesome arrangement CD's in gaming history. It was basically what everyone wished for.

I think that the reason why these battle selections were so good was that they were made way back in the day and the composers weren't under the gun to get these out for the next CV game.

-X
Title: Re: Lords of Shadow Opinions (has Spoilers)
Post by: Sindra on November 19, 2010, 02:41:02 AM
The best CV music IMO is Belmont's revenge soundtrack; no other game will ever have the gothic-yet-not-cheesy-but-classy tone of that whole game, every track is not just good VG music, just change the 6bit chiptone for a piano and you have some masterful solo pieces. That's the unbeateable soundtrack for me and second place is LoS' (Third is Curse of Darkness, great stuff there too)

On this, I will agree with you. Not that it's, in my opinion, "the best" (because there's just too many in the series to judge)....but damn if it's not a wholly awesome soundtrack that pushed the limits of what the Gameboy's 4-bit sound wave could do. I will forever nominate it as the most underrated Castlevania soundtracks. I played the shit out of that game simply to hear the music while battling. ^.^


Dracula Battle albums...jeeze...don't get me started on how great they are. Somehow, they managed to take "Castlevania" and "Rock" and seamlessly mesh the two with 90% of the album (there were a few I didn't care for). It has remained the best album other than a game OST to date.