Judgment. I watched my brother play it on his Wii before I had my own, and I believe I even played a few rounds. But now I have a Wii and I have Judgment in my collection, but I just can't bring myself to play it. I'm really not interested.
Curse of Darkness is very boring. I fell asleep while gripping the controller.
Judgment and Lords of Shadow, I have not played these.
Lament was very boring too, but at least it wasn't quite as ugly to look at.
Curse of Darkness is very boring. I fell asleep while gripping the controller.
Judgment and Lords of Shadow, I have not played these.
Curse of Darkness.
Those HUGE areas and that slow as hector really killed me lol.
I just hated that about the game.
Also the complete lack of platforming did not help either.
El Shaddai is what a 3d castlevania should be like... too bad they never did it like that...El Shaddai has gotten mediocre reviews, that's NOT how a 3D Castlevania should be like. I'm pretty pleased with LoS 85 at Metacritic.
It's understood that most of the CV fanbase is unhappy about something or the other, but it should be realized that this franchise has never been huge and to think that Konami is still managing to spit out new CV games is pretty crazy. At this point you might as well take what you can get 3D or 2D and just make the best of it. Enjoy it for what it was things are never going to go back to "CV3 Dracula's Curse" or anything classic of that nature.I am agree that "eternal ranting" is bad, however if you look at the other longtime fandoms it's all the same. Seems some of the long time fans already have they own ideas how the games should and don't accept anything that goes against they vision. Bad for them.
Apparently, Lords of Shadow failed to top CV64/LoD and LoI.(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_lprsigJfWE1qbsda0.jpg&hash=a5608a2b57ffdf4e2d388cd5df97bff60a3a5839)
El Shaddai has gotten mediocre reviews, that's NOT how a 3D Castlevania should be like. I'm pretty pleased with LoS 85 at Metacritic.
El Shaddai has gotten mediocre reviews, that's NOT how a 3D Castlevania should be like. I'm pretty pleased with LoS 85 at Metacritic.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_lprsigJfWE1qbsda0.jpg&hash=a5608a2b57ffdf4e2d388cd5df97bff60a3a5839)
Seriously.. what?
Lords of Shadow. I admit that several of the other 3D Castlevania games suck (most of them, really), but Lords of Shadow, Castlevania or not, is just something I don't and can't support at all. Kinda' like how I can't support drunk driving. Lords just crosses a line that none of the others do. Lords of Shadow is the only one on the list I'd call a complete travesty and an embarrassment not worthy of its title, and an offense to the series and its fans (though, I recognize not all fans view it as such).
(guy with whip, anachronistic jumble of environments, creatures from random mythologies)What on this list wasn't in the previous games in the series?
was way too bright to be called Lords of SHADOWIf we go in that territory than some of the previous CV games didn't matched they title. Like Dawn of Sorrow for example. It wasn't that "sorrowful". But I personally don't consider this game as "Castlevania", along with AOS.
What on this list wasn't in the previous games in the series?
I think Crisis put it best when he said the best way to approach LoS is as if it were Castlevania: The Game of the Movie. It helps me appreciate it much more as a retelling that has only the very base elements of Castlevania (guy with whip, anachronistic jumble of environments, creatures from random mythologies). Which isn't to say that it's completely flawless (QTEs, wall-shimmying, and Titans suck, not to mention the game was way too bright to be called Lords of SHADOW), but I don't think it was a train wreck or anything. I hope the sequel emphasizes the horror aspect of it much more.
If LoS were the game of the movie I'd organize a lynching for the bastard that wrote that script.
[BEST]
-
- Lords of Shadow - May not be what you perfectly want in Castlevania but it's the best 3d game of them all, hands down.
-
- LoI - Kinda flat and repetitive level design, but has solid core gameplay
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- CoD - Flat/boring level design, but still responsive controls and a variety of combat features
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- 64/LoD - It's level design is good, but cannot save it from the huge glaring issues of; terrible camera, sluggish unresponsive controls, and it's shallow ill-designed for 3D combat
-
[WORST]
Where is Judgment?
I haven't played Curse of Darkness or Lament of Innocence, but I was pretty displeased with Legacy of Darkness. It was way too much like Castlevania 64 to for me to really enjoy it :SUmm...You DO realize that Legacy of Darkness was meant to be CV64 Special Edition....right???
Judgement...hands down. You all can lynch mob LoS for not being a "real" Castlevania all you want, but Judgement...even when set to decent CV music...still fails to feel anything remotely like part of the franchise. And it's a horrible excuse for a fighting game ON TOP of that. A fail in the truest sense of the word. At least CoD had recognizable CV creatures and characters and some amusing gameplay elements.Not to mention the sloppy as hell characterization, the worst offender was Stereotypical Pettanko Maria.
What on this list wasn't in the previous games in the series?
*Those N64 games had a lot of positive/innovative features that served up CV in 3D:
*Multiple unique characters (up to four in LoD, two in CV64) with alternate levels/bosses
*Full 3D gameplay (ala Mario 64, so it's not "on-rails")
*Multiple endings based on performance
*Level Design features spatial depth (vertical and horizontal--not flat hallways)
*day-and-night cycles with time-sensitive events (like Simon's Quest)
*Weather effects (rain, lightning, moving clouds, and "fog"--the last one likely being a graphical shortcoming that actually helped)
*Dynamic, real-time lighting (next to candles, for instance)
*spot-on atmosphere
*death-defying platforming of all sorts (including ledge grabbing).
*environmental/enemy hazards (medusa heads, spikes, guillotines, buzz-saws, cannons).
*innovative survival-horror/suspense elements
*Vampires that pretend to be human and vampires as regular enemies besides bosses
*status changes, including poison and vampirism
*manageable questing with inventory items (meat, keys, cards, cure ampules, etc)
*interesting, involving plot (characters like Rosa, Vincent, Renon, Malice, Henry, etc)
*3D in-game cinemas
*Some voicing
*Unlockable alternate costumes
*Long and short-ranged attacks (IE: whip + sword)
*upgradable sub-weapons (in LoD)
*There is a useful slide and duck/crawl play mechanic
*Diverse mix of old and new enemies in 3D
(As an aside, it's worth noting that certain Beta video elements didn't get into either game like swinging over gaps with the whip; but it shows that minds were in the right place)
CV 64/LoD was THE 3D CV that sadly could have been but was not in the end Konami just fell over and over again but it feels like LoS is going somewhat in a right direction(even if some people do not like it).
Apparently, Lords of Shadow failed to top CV64/LoD and LoI.
Maybe it was so bad that it didn't make uzo's list. It could be just below the [WORST] section I wager.
Los2 should have the puzzle and platforming of Cv64 and Keep Everything else, it would be perfect then!
Music as well and I really like the music, but it is that they teased just us a bit at points just hear this it should have been in LoSthat is AMAZING! that's what LoS should have done, have the epic yet familiar sound
Deforestation - Super Castlevania IV 'Forest of Monsters' cover by Thunder Thouin (http://www.youtube.com/watch?v=hVoBQn0oYYo#) Freaking incredible. If all of this is met I have a bit of faith that THE CV could be made it is just taking small steps.
Music as well and I really like the music, but it is that they teased just us a bit at points just hear this it should have been in LoSSo.. perfect? :o
Deforestation - Super Castlevania IV 'Forest of Monsters' cover by Thunder Thouin (http://www.youtube.com/watch?v=hVoBQn0oYYo#) Freaking incredible. If all of this is met I have a bit of faith that THE CV could be made it is just taking small steps.
It's kind of stunning how awful that Forest of Monsters remix is, all wrapped in delusions of self-importance and empty notions of 'epic' by means of tepid orchestra. Truly a perfect match for Lords.
Thanks!
Note I called the orchestra here tepid, the implication being that I have nothing against such an approach when it's done well. Here it's just like Lords, overbearing and loud, trying to generate a feeling of progression by a continuous string and violin movement. I find it cliché and lacking, devoid of atmosphere unlike the source material, which offered room to breathe and was more subtle in its manipulations.
It's possibly a cut above most of the things in Lords, but as admitted, definitely carved from the same tree, and thus very distasteful to my shitty music tastes.
Lords. Every 3D installment in this series has its share of mechanical problems, so it comes down to the aesthetic and the like. Lords' is one of the least engaging art directions I've ever seen in a video game. It's so joyless in its tiresome exposition, too, like the developers really believed they'd crafted something of worth and didn't want humour to distract from it. Except when it invokes mindbogglingly asinine Internet meme references for comic relief, I suppose. The tone of the game is all fucked, is what I'm saying. It does practically nothing well, aside from pumping out some high-poly vistas often enough.
I'm a bit surprised at the Curse of Darkness hate, but whatever. I enjoyed it despite its flaws.
Castlevania: Judgment is the clear winner for me. I haven't played the 64 games so I can't comment on them.
Am i the only one here who is starting to wonder if Puwexil is just a troll? Dude seems to simply hate on everything. Seriously Puwexil, go take some prozac or get a blowjob or something.
@Vampire Killer: Please do not ask for people to get sexual favors as a way of attacking them. Have some respect for your own post and for the posts of others, even if I generally agree with your sentiment regarding Puwexil.
The only one who is being a dick is Vampire Killer.
I have neither belittled nor insulted absolutely nobody. What I've done in this topic is talk about the worst aspects of a game I find to be the lowest example of its ilk, which is the point of this thread. Then I talked about a piece of music in relation to said game, and oops, here come the personal attacks. Not that I care about the crass remarks of others, at least until it's somehow turned against me, like here.
Also thank you kindly, but I'm not going to stamp a big fat IMO in front of everything I write when it's dead-obvious my opinions are my opinions.
The first version of the 64 game (Castlevania) was an incomplete mess, but the improved re-release (Legacy of Darkness) was pretty good.
oh don't even
Seriously, though. You can't handle that some fans don't think the same way about Lords as you do.
While I admit that I'm the type that doesn't think that all opinions are equally valid (that's just my opinion), I ultimately don't care if someone doesn't care for LoS. What I do find a tad annoying is what I like to call EPIC-HATE.
Seems to me you're just blowing
just blowing
blowing
While I admit that I'm the type that doesn't think that all opinions are equally valid (that's just my opinion), I ultimately don't care if someone doesn't care for LoS. What I do find a tad annoying is what I like to call EPIC-HATE.Agree with you.
And it seems after Chapel's demise some people from there decided to go here. I hope this place will not turn into Chapel 2.0.
If people misbehave, I will have them Spanked, simple as that.
Then with combos, its style of combat encourages flat arenas and with combos, come more health in enemies, so the player stays in the same general area. I think that dampens the flow aspect of Castlevania as you move your Belmont, leaping and whipping shit while still going forward. Even in an exploration title like SoTN, most of the time you were moving and grooving.but combos are more fun. compare LoS whipping with CV64's. LoS is far more satisfying. LoI had combos too, but they were minimal. nothing as dynamic as LoS. Though they were still somewhat satisfying.
but combos are more fun. compare LoS whipping with CV64's. LoS is far more satisfying. LoI had combos too, but they were minimal. nothing as dynamic as LoS. Though they were still somewhat satisfying.
Castlevania Lords of Shadow Combo Video "Workshed" (http://www.youtube.com/watch?v=VLU7OLrWZEY#ws)
but combos are more fun. compare LoS whipping with CV64's. LoS is far more satisfying. LoI had combos too, but they were minimal. nothing as dynamic as LoS. Though they were still somewhat satisfying.
Well I learned something new,but I like combos that you can play around with and come up with a style also I do not understand how the flatness of an area affects a combo system.
But by the sound of it seems like something along the lines of onimusha(no jumping) or maximo where yeah the attacks are not as combo crazy but you will be able to multitask which makes sense see as how castlevania had you doing both.
Yes LoS combo system is great but yes in the sense of action-platforming that you were explaining it gets a C+ it is not that it is bad but more of not being fluid it just seems to me that Maximo would be like what your describing.
Kind of like this right?
Let's Play Maximo: Ghosts To Glory Part 13-Platforming Extravaganza! (http://www.youtube.com/watch?v=rN-geRT-4Fw#ws)