If you like those "What's your Favorite Castlevania" topics, there is a whole new SubForum just for those threads. Check out Classic Castlevania Threads.Newcomer topics welcome in this subforum.
0 Members and 3 Guests are viewing this topic.
I'm glad the combat isn't enough to carry the game, honestly. If it was, it means they would have put far too much focus into combat for a Castlevania game, and all the other features would have suffered.I mean, think about it, if Castlevania IV was all whipping monsters with no other features, it would have been boring as heck.
So, you think making one part better than the rest is worst than making it all mediocre?
I personally don't want more than one person handling CV, because when you have many people generating lore, there are chances that the lore will just get messed over by people wanting to change things. Maybe teams to make the actually game, but I'd like the story to stay consistent.
I'll take varied developers over some contrived lore any day.There's value in shared plot points and a some what stable time line, but I play a game to have fun, not to read plot summaries in instruction manuals.Take the Legend of Zelda for example. The lore in those games are as screwy as all hell, and yet there's enough to tie the series together. Heck, Final Fantasy doesn't even have lore. It's a new world almost every game and yet we still see every one as a Final Fantasy. I would have no problem if Castlevania went the Legend of Zelda route.