Yeah, and I would also guess that Castlevania doesn’t mean a whole lot to the mainstream gamer of today.
There’s a 14 year old in our house (2 years old when Symphony released) but he only appears to associate with modern brands like Call of Duty, GTA, Need for Speed, first-person shooters, or generally what his friends are playing or he hears most about in the media. They may even mostly be crap games, but that doesn’t seem to matter to the kids now...they get money and just go and buy what seems to be flavour of the month. (You honestly can’t tell them otherwise though.)
...But I guess what I’m trying to say is that even turning something "Castlevania" into one of those killer brands today is going to take nothing more than a minor miracle: I feel only by making it a very, very good game at the end of the day. I honestly do not think it will appeal to the masses of young adults of today, so Konami would indeed do well to try and rub the game up against similar fanbases like Shadow of the Collosus to try and cover their bases; they simply must make it appeal to fans of games like Prince of Persia, God of War, and Shadow of the Collosus fans.
That begs the question, though: If Lords of Shadow doesn't fully grab the mainstream action/adventure market and, in the effort to have done so, quashes the feeling/spirit of Castlevania fans have been wanting, it's a lose-lose situation. I'm nervous they're betting too much on matching the success of those EA, Ubisoft, etc "popular" titles, rather than popping the eyeballs out of fans' sockets. In the end, they may come up lukewarm on both bases ala the recent Bionic Commando restart.
Now, I know fans alone aren't going to give them the sales they want, but Castlevania, when it began, was an fairly essential video game title/franchise. Therefore, in my opinion, if you can push the right buttons at the heart of CV for a new 3D game, it's possible it could catch the mainstream again, rather than gambling it all by trying to reverse engineer Castlevania from other franchises. It might turn out fine anyway, but the fact that the trailers, while high-quality, have failed to move me is disconcerting.
Philosophically, I think they were right to move CV away from the convoluted, niche nature of SotN and push it back toward the older titles, but I'm not sure the execution matches the thought. (IE: Cox seemed to downplay platforming while boosting up action in the basic design, the visuals have a more Celtic/fantasy look rather than a Transylvanian/Greco-Roman feel, and the design may borrow from too many other modern games in its "a-ha!" moments). Regardless, Silverlord, that was a very revealing, interesting, and well-written post.