Or Dracula's fate?
Dracula's Fate - Castlevania: Aria of SorrowI mean, if hearing Dracula's fate during the AoS bad ending didnt stir up emotions, then theres something wrong.
Music talk
Keep in mind the majority of the people who will be playing these games are people without any musical training and who might not know the first thing about music. They just want it to sound appealing. Not how many beats there are or how many different notes they can pick out. This isnt a musical exercise, its the music for a videogame. And you simply cannot deny with any sane logic, that Lords of Shadow, the game itself, is presented in a very cinematic manner reminiscent of big budget Hollywood Fantasy movies.
I hate the Lord of the Rings comparison, but thats what it calls to mind. THAT kind of big budget Hollywood fantasy. With epic orchestral tracks and dramatic camera angles and carefully planned and executed mise-en-scene; from the shaky camera, to the low, far away camera angle while Gabriel eclipses the sun while on some majestic ruins in Agharta. In fact, its one of the things I like about LoS. They way it's presented like a big budget high fantasy movie. It looks real cool, and the camera angles are dramatic and really immerse me into the world...
As does the music... There are only a few scant tracks in LoS, nowhere near as many as any other Castlevania game, probably including the classics. Theres:
Epic LoS theme, use for Titan battles and epic scenery traversing, a calm, melancholic track for isolation and platforming, and a few other tracks that all serve their own purpose. Tracks in LoS do not follow a "set the mood for per level" basis. They follow a "set the mood per moment" the games music plays in certain areas to invoke feelings in that particular moment. Which is why many of the tracks are reused throughout the stages in the appropriate areas. (LoS epic theme is used in Titan battles and in expansive "scenery" areas, and Waterfalls of Agharta is used in well, the waterfall, the Clockwork Tower, and the Titan Graveyard, or at least the beginning of it. Dont remember now... In essence, areas where you are alone with little to no enemies, and just platforming. (in both cases vertical) theres the one track that plays during the hedge maze and later in Frankenstein's lab i think; which invokes feelings of "spooky"ness.
That type of strategy is something used in movies. The classic games wre inspired by B grade monster movies, but while they often had film sockets on the title screen, to imply that they game was like a monster movie, it wasnt actually presented cinematically, mainly because it couldnt. And it slowly lost that little quirk to it, since it never really emphasized it anyway. It was more a mod towards its inspiration.
Compare LoS to other 3Dvania games like LoI, CoD, or even CV64/LoD. Those games are structured more like traditional videogames. Levels with sometimes little meaning to them, such as, why there are so many chapels in Walter's House of Sacred Remains, and yet we see very few actual tombs, why he has a teleporter hub, or why levels are structured the way they are even in 2D vanias. Its something we take for granted, but which is simply the way of platforming. LoS tries to make sense of EVERYTHING. You wont find a platform that ISN'T part of some structure or something. Its supposed to look more realistic, and so are it's monsters. (Those fucking giant spiders... *shudder* ) As well as it's level placement and layout/pacing.
I may not be a music major, or know much about it, but I DO have a pretty good ear for it, and I HAVE studied Cinema, and the way things are arranged, including the mise-en-scene in conjunction with the music, to create moods in the viewer or just create general atmospheres to a particular area or scene. The Clockwork Tower would be nowhere as interesting to me as it is, without the empty isolationist feeling provided by the mist at the bottom of the tower, with the only real sounds being the turning of the cogs and the occasional spark of electricity between them, with Waterfalls of Agharta playing in the background,providing a melancholy, almost sad, feeling for the experience. In fact without those elements, I would probably consider it pretty damn bland.
But I assume you're one of them kids who sits in front of fruity loops and allows a program to do the work for you instead of picking up a book and an actual instrument and observing what a computer cannot do. Any one can write music, but it takes an actual composer, with emotion to right a piece that will shake the foundation of generations to come.
This is the single most pompous conceited thing I have EVER heard. Not everybody has the talent to be a composer, or even the privilege to have instruments, or the various instruments plus people required to make music. Musical programs on the computer offer a lot of freedom to people who otherwise would not be able to express themselves musically. programs such as Fruity Loops, FL Studios, or even Vocaloid. You shouldnt be so quick to judge people who use them. They are an advancement in music that should be appreciated for what it is and what it allows, rather than decried because someone who uses it "is not a real composer".
By that logic, people who do their art on the computer are not real artists because they use programs like photoshop, or even flash.