Wow, that retrospective on the N64 era was surprisingly and enjoyably fair. They did a good job highlighting those titles in video form. I hope a lot of people see this and realize these titles weren't so out there/bad as they've been labeled. Their graphics are what they are, and there can be some control/camera issues at times, but I still think they're rather impressive. My opinion of them when they came out was solid, but with time, I've seen how far ahead of the curve they were. I've only played through LoD as Cornell (and bit of Henry) due to renting the game and owning the first 64 title. That will likely change.
Anyway, the video reminded me that LoI had more to it than I remembered. It actually had some platforming and interactive environments--though they were spread out more than this video suggests. I think that CoD's expansion of the hallway mentality numbed me to some of LoI's strengths. I used to be really high on LoI, but I've sort of been more "meh" about it in recent years. I still like its story, characters, atmosphere, music, and bosses, and the combat is solid, but some of its repetitive level design prevents me from playing through it again (a 3rd time; I did do the vampire's mode when it came out). CoD is really a mixed bag. I liked the 3D camera and the ambitious way the world was connected, but the whole package suffered even more from level design and the sort of oddball ID game mechanic. Still, it had some interesting atmosphere and level themes. All and all, I do think GT were a little generous with the 3D IGA titles in not calling out their padded designs, but they did a good job in pointing out why they had some redeemable value, I suppose. I mean, when watching this, I found myself saying, 'I didn't enjoy CoD very much, but it looks cool here.'