Climbing so slowly with shimmying was done in Uncharted just so you can look at the vistas and have higher interactivity with them, but uh, that isn't Castlevania (the I am being slow so I can appreciate the environment). ; - ;
I hope they have more traditional skill-based platforming too. Plus, it would mesh better with the combat and the game won't feel like two games. I mean, I don't mind the gorgeous environments, but it's a bit odd how outside of the platforming, they're really just "paintings."