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Offline X

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I think that version of Richter is a bit too Girly-ish. Better off with the DXC Rondo Richter art as he bared more resemblance to his SotN look, just with shorter hair. But definitely go with the HoD Young Maria look. That's if her portrait is going to be used in the prologue though.
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Offline Inccubus

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She doesn't have any printed dialogue in the intro, just a sound bite.
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Offline Claimh Solais

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I say just keep the SotN portrait there. Ayami has improved over the years since the game was released, and it's very obvious in both DXC and HD's arts. They'd feel out of place in this game.
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Offline Inccubus

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Besides, upgrading artwork and what not is beyond the scope of the project as I understand it.
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Offline Esco

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Updates posted on the blog..... and this one has several screenshots on it. Here is just one:

- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Pemburu Vampir

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That sliding down a slope sprite looks awkward.

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Being able to slide down hill is nice regardless. Besides that, I'm sure one of the many talented spriters here will be more than happy to make a new graphic for it.

Anyway, the game is looking great! Can't wait to try it out for myself. ^____^
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Offline Esco

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That sliding down a slope sprite looks awkward.

I agree.... if you want to redo it go right ahead.  8)
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Pemburu Vampir

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I agree.... if you want to redo it go right ahead.  8)

ahh... If only I got the skill and strength.

Offline Claimh Solais

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If someone just simply pulled Richter's leg to the left of the screen inward, and placed it on the slope rather than inside of it, it'd be pretty much fixed.

EDIT: I'm gonna suggest this, since it popped into my head. May as well do it now, since I'll forget later, and if you do decide to implement it, it won't be til MUCH later...

Remember in the Castle Keep, the stairs are destroyed when playing as Alucard? I was thinking, to make the area more interesting, what if after walking up a set distance on the stairs, they collapse? Similar to the bridge in the Clock Tower.
« Last Edit: July 29, 2011, 01:58:56 PM by Claimh Solais »
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Offline Inccubus

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I have a suggestion also. It's a little bit of an issue I had with SotN from when I first played. This is totally up to you, Esco, but I was thinking that since stage 0 is supposed to be a flashback to the last battle of RoB it doesn't make much sense that the graphics look like what the castle will become years later when it reappears and Maria says that the place looks completely different. So how about revamping the RoB tiles to match up with the quality of the SotN tiles in order to make stage 0 look like it's actually happening when it is supposed to be? I'd even be willing to do the artwork myself in between working on the enemy sprites.
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Offline Claimh Solais

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I have a suggestion also. It's a little bit of an issue I had with SotN from when I first played. This is totally up to you, Esco, but I was thinking that since stage 0 is supposed to be a flashback to the last battle of RoB it doesn't make much sense that the graphics look like what the castle will become years later when it reappears and Maria says that the place looks completely different. So how about revamping the RoB tiles to match up with the quality of the SotN tiles in order to make stage 0 look like it's actually happening when it is supposed to be? I'd even be willing to do the artwork myself in between working on the enemy sprites.

As far as I know, he already implemented the SotN tiles though. And it looks slightly different. For example, the hidden area's first room actually looks different. And the second room has slopes in Alucard's part of the game, which Richter's does not. He could place a wall in front of the room that takes you to the Inverted Castle, for Richter's part, though.
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The SotN tiles get used in Alucard's part regardless. I mean they should be redone for the prologue stage only. Stage 0 is supposed to happen years earlier in a different incarnation of the castle from the one that appears in Alucard's scenario. It wouldn't be very hard to implement a second set of tiles, hell, since that area of the castle has basically the same structure in both games it could simply be skinned if done right.
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Offline Claimh Solais

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I guess you got a point. All up to Esco, though. :P

Actually, I wouldn't mind seeing RoB's castle keep remodeled. I loved the way it looked. ^.^
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Offline Esco

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The intro stage will not be changed; I love it as is. Sorry peoples.

On that note: I am not a gfx artist. If anyone wants some gfx redone, they will need to redo them.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

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