I'm an old-school Castlevania fan, and I thoroughly enjoyed the game despite how vastly different it was from the previous games. However, I have noticed that most of the crowd that hate the game grew up with IGAvanias, and this is their first time experiencing a series that they were familiar with change its direction, much like in 1997 when some Classicvania fans were angry with SoTN. Just my two cents.
while that may have something to it, just FYI, My first vania was Aria. im an IGA kid, and I loved LoS. Granted, I do see the issues with it, and I can see what others might not like.
my main gripe is the music- Its nice, but they reuse all the tracks so many times as atmospheric music, when it probably should have just plain had more tracks.
Bestiary i see no issue with, since almost every monster named in it has been in castlevania before. (except for surprisingy, the giant spiders. i dont think CV has had those before, strangely) including the "LoTR" ones. (Wargs were introduced in SoTN)
QTE's do bother me a bit, but they didnt interrupt my experience too much. The Titan fights were cool and epic feeling, but it IS a bit odd that they tried almost NOTHING to hide the fact that it was inspired by SoTC. Then again, not much you can do to hide that... maybe just make them giant boss fights with only occasional grappling weak spots?
regular combat I see nothing wrong with. Combos and special moves were fun to use. It actually, bothers me when people compare it to GoW. All because GoW is a hack n slash doesnt mean it introduced that concept.
I found the combos and such much more usable than in LoI. And much more effective.
As for the plot? Eh. I dont mind. It was interesting. It was something new. Gabriel becoming Dracula could have been better done if they put more time into his fall. The Forgotten One plot device was just too cheap. "Oh you need to become a vampire to fight this guy." "Ok im a vampire now imma kill this guy and become evil now."
His faith was already shaken throughout his adventure because his wife was dead, and he was being fed the idea that he revels in death like the bad guys. He barely slept at all anymore, and eventually found out he killed his own wife, and did all that nice shit like killing satan, and STILL could not get his wife back. where Reverie starts is fine. Hes standing there, questioning his faith and such. But The Forgotten one was terribly forced. They should have left his fall for the sequel, much like we got the flash forward epilogue.
I dunno. But his fall do darkness was done way too quickly and forced.
other than that, I dont mind the setting either. it was really beautiful. Too much Agharta maybe, but it more than makes up for the fantasy realm with the Land of the Vampires and the Necromancer's abyss.
To all the ones that were "indifferent" to LOS1, would you check out the sequel if Mercurysteam adressed the problems it had and made an effort to make it look like Castlevania? I know the only info we have on the game is that it's using a new engine with better framerate and will be bigger in scale than LOS1(so large it's gonna be on two disk's again on 360) but with all that tech stuff aside, if LOS2 was shown a whip weilding hero going up against Dracula(he's gonna be in LOS2 without a doubt) with a kick ass gothic orchestral rendition of Bloody Tears in the background with skeletons, armored knights, medusa heads, bone pillers and various other Castlevania monsters all over the place inside of a gothic castle, would you still check it out?
Just the indifferent people? That's kind of what the people who DISLIKE LoS want. They want what they know, and dont like when it's different.