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Offline Neobelmont

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #135 on: March 09, 2013, 03:22:45 AM »
0
I all looks great, but I do have one problem with the LoS universe: the enemies take too long to kill. In the old cannon, enemies would die after 4 hits at most. Especially the skeletons. Of course, with the exception of bosses and mini-bosses.
In this universe, it takes what seems like 10 hits to kill even the weakest enemies.

On another note, MoF fails when it comes to sub-weapons (at least as far as I've seen). Simons axe is slow and doesn't do anything. In the old cannon, the axe was relatively quick and powerful making it one of the most useful sub-weapons second only to the cross/boomerang. Even LoS one had better sub-weapons. Though I admit the holy water seemed a bit overpowered.

The sound the axe makes is.... yeah I like the old school axe better.
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Come on now this was going to happen eventually  :P

Offline GigaDan

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #136 on: March 09, 2013, 04:30:41 AM »
+2
Thought I'd post a rip I just made of the 100% ending. As was said before, better watch before MS/Konami pulls it.

Castlevania: LoS MoF 100% Completion

As for my thoughts on the game: A pile of QTEs and nonsensical cutscenes a game does not make. I'm going back to making CV Month stuff.

Offline Black Cat

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #137 on: March 09, 2013, 04:56:02 AM »
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Hmm, seeing this in better quality it seems my concern about continuity (in this instance) was unfounded. It's actually not as bright outside as I originally thought. Lesson learned.
« Last Edit: March 09, 2013, 04:58:07 AM by Black Cat »

Offline e105beta

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #138 on: March 09, 2013, 05:11:19 AM »
-1
Thought I'd post a rip I just made of the 100% ending. As was said before, better watch before MS/Konami pulls it.

Castlevania: LoS MoF 100% Completion

As for my thoughts on the game: A pile of QTEs and nonsensical cutscenes a game does not make. I'm going back to making CV Month stuff.

I think of the ten hours I spent playing the game, maybe 5-10 minutes total was spent QTEing

Offline GigaDan

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #139 on: March 09, 2013, 05:33:24 AM »
+2
I consider button mashing to open doors and chests QTEs in a sense. Really, they're button mashing sequences and we have yet to come up with a catchy concise term to describe those. It's a QTE sans cinematic flair though so I called it that. My opinion of the game is that it's remarkably shallow and has a slew of problems but I'm writing a video review ATM so I'd rather spend time working on that than a forum post.

I rather hate both LoS games, and it has nothing to do with the universe or visual stylings. This game will be traded in asap. Now if you'll excuse me, i have to go murder my son, turn him into a zombie and start calling him a completely different name because, well, f*** him basically.

Offline Shiroi Koumori

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #140 on: March 09, 2013, 07:29:22 AM »
0
Now if you'll excuse me, i have to go murder my son, turn him into a zombie and start calling him a completely different name because, well, f*** him basically.

Bad story writing.
The story concept was good though (tragedy on tragedy).

Offline Little Dracula

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #141 on: March 09, 2013, 08:21:07 AM »
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Finished the game some moments ago and I love it, at first I didn't liked the fact that Trevor was Alucard, but it makes so much sense, the main problem it's that you see it coming from miles away. All the battles against Gabriel are awesome.

I don't have any concern for Simon to be honest, this game was about Trevor, I'm pretty sure that LOS2 will have more focus on Simon and of course Gabriel.

Offline Ahasverus

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #142 on: March 09, 2013, 11:03:18 PM »
+1
Bad story writing.
The story concept was good
Castlevania in a nutshell. Both timelines.

What does the mirror of fate do?
« Last Edit: March 09, 2013, 11:05:35 PM by Ahasverus »

Everything comes full circle

Offline Kingshango

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #143 on: March 09, 2013, 11:08:41 PM »
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What does the mirror of fate do?

It's a mirror that see's into an individual's future.

Offline Darkson

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #144 on: March 10, 2013, 12:52:55 AM »
-1
I consider button mashing to open doors and chests QTEs in a sense. Really, they're button mashing sequences and we have yet to come up with a catchy concise term to describe those. It's a QTE sans cinematic flair though so I called it that. My opinion of the game is that it's remarkably shallow and has a slew of problems but I'm writing a video review ATM so I'd rather spend time working on that than a forum post.

I rather hate both LoS games, and it has nothing to do with the universe or visual stylings. This game will be traded in asap. Now if you'll excuse me, i have to go murder my son, turn him into a zombie and start calling him a completely different name because, well, f*** him basically.

Love how you don't mention three crucial facts
1. Gabriel was betrayed by Marie and did not know he had a son, so, Trevor was, initially, just another pawn of the brotherhood to him
2. Once he found out Trevor was his son, he desperately tried to save him. This isn't the old Dracula, Gabriel actually still has his heart, its just under a crap ton of trauma. As shown by, after giving his blood to Trevor he says "live...my son...my son..." His face held down and those words spoken as if he was about to cry.
3. It's obvious by the time Gabriel became infamous, people reffered to him as Dracula, so, not knowing Trevor's name and only that he was his son, he names him alucard, which is Dracula backwards.

I mean seriously. Say what you will about the music or the somewhat floaty controls (I, personally, had no trouble with either since I both love orchestra and easily adapted to the nuances of the gameplay.), but the story, narration, and atmosphere is clearly superior in the lords of shadow series compared to the other games.

Gabriel is the perfect example of a Byronic/tragic hero, expertly executed and crafted. Not to mention, alucard/Trevor and Simon aren't the shallow characters they were in the original timeline. Really, my issue with mirror of fate was with how the acts seem misarranged. Should've went: Gabriel, Trevor, Simon, and alucard, with the hidden scene being a part of the ending and being replaced with a scene concerning zobek. Otherwise than that, I love the game, another fine installment into the series. 

Offline darkwzrd4

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #145 on: March 10, 2013, 01:16:46 AM »
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Anyone notice that you had the SHADOW CLAWS in act 3 even though Trevor/Alucard gets them in act 2 (which takes place after act 3)? Can anyone say plot-hole?
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Offline Little Dracula

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #146 on: March 10, 2013, 02:35:50 AM »
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Did you guys notice this in the room where the combat cross is stored?.


Offline Kingshango

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #147 on: March 10, 2013, 03:01:04 AM »
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Anyone notice that you had the SHADOW CLAWS in act 3 even though Trevor/Alucard gets them in act 2 (which takes place after act 3)? Can anyone say plot-hole?

His equipment and powers were removed after his death.

Offline Shiroi Koumori

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #148 on: March 10, 2013, 06:00:59 AM »
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Did you guys notice this in the room where the combat cross is stored?.



A nice little shrine to Trevor care of daddy Gabe. Aww....

Oh i found a bug in the game.
During the last phase of the succubus fight, i have no idea how this happened but Simon can't attack her and she doesn't attack him. I can move Simon around the stage but nothing's happening, thus, much to my dismay, i had to restart the fight.

Offline Neobelmont

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Re: Castlevania: LoS - Mirror of Fate (SPOILER DISCUSSION)
« Reply #149 on: March 10, 2013, 06:01:50 AM »
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Did you guys notice this in the room where the combat cross is stored?.



nice...  :)
(click to show/hide)
Come on now this was going to happen eventually  :P

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