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Offline Jorge D. Fuentes

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #30 on: September 02, 2013, 03:49:32 PM »
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Goddamn it why is a Wii-U version not in that kickstarter.  Only PS3/360... again Nintendo gets snuffed. WTF is wrong with Inafune?
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Offline beingthehero

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #31 on: September 02, 2013, 03:59:41 PM »
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Offline Kingshango

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #32 on: September 02, 2013, 04:06:24 PM »
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Goddamn it why is a Wii-U version not in that kickstarter.  Only PS3/360... again Nintendo gets snuffed. WTF is wrong with Inafune?

Wii U is in the stretch goal along with PS3 and 360.

Offline Jorge D. Fuentes

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #33 on: September 02, 2013, 04:23:57 PM »
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Oh ok, I stand corrected, then.
'cuz people kept on going on about 'console versions' but everywhere I read, it never said specifically 'Wii-U', but kept on talking about 360/ps3 versions.
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Offline Lelygax

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #34 on: September 02, 2013, 04:42:54 PM »
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You should've have checked straight from the mains source then, its ever good to have a excuse to visit this kickstarter page again :p

Personally I want it in a 3DS and a Wii U. So I could buy then in the future.


edit: Wow, talking about that...

http://mynintendonews.com/2013/09/02/renegade-kid-would-like-to-help-develop-a-3ds-version-of-mighty-no-09/

---------------------------------------------------------------------------
Jools Watsham, Co-founder & Director at Renegade Kid, has said on Twitter that he would personally like to help create a Nintendo 3DS version of Mighty No. 09. Watsham reached out to the official Mighty No.9 Twitter account to say that he would like to lend a hand. The Kickstarter based game is a classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, and an all-star team of veteran Mega Man developers.

“We’ll be happy to work with you to create a 3DS version of Mighty No. 9.”
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More material:
http://www.joystiq.com/2013/09/02/mighty-no-9-stretch-goals-ignoring-xbox-one-ps4-due-to-tech-un/

Also PAX stream, so we can discover how they reacted when Inafune announced it
http://pt-br.twitch.tv/pax2


Capcom reaction (lol)
And Then Capcom was like "FUCK."


If anyone is wondering how these T-shirts are, here is a example:
(click to show/hide)

edit2:
Mighty No. 9 ‏@MightyNo9 21 min
A rare double-Beck-salute to @steam_games, & @chetfaliszek in particular, for believing in Mighty No. 9, even before our debut! (`_´)ゞ(`_´)ゞ


It seems that they've thought about everything beforehand.
« Last Edit: September 02, 2013, 09:50:20 PM by Lelygax »
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Hau auu~     

Offline beingthehero

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #35 on: September 02, 2013, 09:57:06 PM »
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About $1,100,000.00 at the time of writing this with 29 days left to go. At this rate they might as well include a Mighty sequel as a stretch goal. I don't think I've seen anything get funded so quickly, and then some.

Offline Kale

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #36 on: September 03, 2013, 03:07:44 AM »
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I already pledged when it was at like 700k or somethign, but man... after listening to that main theme...... I sort of want to up it up to 40.

Offline Abnormal Freak

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #37 on: September 03, 2013, 03:36:10 AM »
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I'm in at $40 right now, thinking I may jump it to $60 toward the end if it hasn't reached the $2.5 mil stretch yet. I really want to be able to play this on the Wii U. Mega Man and his spirit brother belong on Nintendo.
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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #38 on: September 03, 2013, 03:37:27 AM »
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... after listening to that main theme...... I sort of want to up it up to 40.
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Offline Shiroi Koumori

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #39 on: September 03, 2013, 03:42:23 AM »
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I'll be waiting for the 3DS release.  :D

Offline Flame

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #40 on: September 03, 2013, 03:50:42 AM »
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I went for 60 at first, but I had to up it to 99 for that shirt, man.
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Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #41 on: September 03, 2013, 04:37:09 AM »
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How does one contribute without a credit card?
I don't want to ask my mom, but this project deserves my support.
Now I'm tired, eternally walking... forever dying, and never stopping. I feel in sorrow, all I see is white. I’m following a blind way beneath a sad sky.


Offline Shiroi Koumori

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #42 on: September 03, 2013, 04:40:22 AM »
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How does one contribute without a credit card?
I don't want to ask my mom, but this project deserves my support.

I dunno...
Maybe they should also opt for paypal payment as what Project Phoenix does.
http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent

----
Anyway, $1.2M in such a short time. Wow!

Offline Pfil

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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #43 on: September 03, 2013, 04:49:54 AM »
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Yeah! I never saw a Kickstarter project grow so quickly!

I am so, so glad that Capcom is so stupid, because they let people down cancelling Megaman Legends 3 and Megaman Universe and were so neglectful that his grand master, Inafune, had to leave.

All of that led to this project and their embarrasment, because I am glad they bite the dust now.
They deserve it for forgetting about their main creation.

I hope CV doesn't go the same route, but if it does (and my faith in Konami is decreasing more each day), we can be sure a project like this will arise.
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Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
« Reply #44 on: September 03, 2013, 07:22:28 AM »
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I hope CV doesn't go the same route, but if it does (and my faith in Konami is decreasing more each day), we can be sure a project like this will arise.

I'm not sure I see it happening myself. Inafune has great business sense, knows how to promote, can produce a game efficiently and with great skill, and has a huge passion for a series he worked so hard on for so many years. Who does Konami have like that? Closest there is would be IGA (is he still at Konami?), and he's never struck me as a has-it-all-together producer. Maybe he's a lot more skilled and organized than I'm giving him credit for, but I doubt he's anywhere near as good in those regards as Inafune.
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