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Offline The Last Belmont

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #270 on: May 21, 2008, 01:42:18 AM »
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 I prefer CoD to DoS personally.

Oh god yes, DoS was a mega dissapointment, way to easy, way too short and the character animation sucked compared to AoS which is sad because the DS is way more powerful than the GBA SP.
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Offline A n t r a x x

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #271 on: May 21, 2008, 01:52:50 AM »
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I enjoyed DOS more than either COD or AOS.

- Finally your leftover weapons could be used towards something and the equipment-set switch button was an epiphany for the series.

- Soundtrack was moody and full of Yamane's signature sound.

- Many interesting level ideas, culminating with the Condemned Tower that you fall back down after climbing.

- Some of the human bosses were lame (barf on their sprites), but there was lotsa good creature ones.

- Beautiful 3D effects and fun little easter eggs like the physics on the snow-covered van. The generic anime here was somehow not as bad as POR's. Soma still looked and acted like Soma.

- The castle design overall was far better than COD and more believable than AOS'... 'Cept maybe those huge chandeliers in the guest house. Though I guess they have a somewhat CV4 feel.

- Finally, the extra tri-character mode you get afterwards is just so freakin fun. Best second-character quest in the series, still, IMHO.
« Last Edit: May 21, 2008, 01:57:10 AM by A N T R A X X »

"Observe their fates and learn well."

Offline The Last Belmont

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #272 on: May 21, 2008, 02:10:18 AM »
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Isn't it obvious? They were made by people other than him after he came to power, and that's a similarity with all four of the games he retconned.

I don't think he really cares if he was involved or not when it comes to the timeline. Seems like he's trying to get rid of the crap for the most part and only include the good games/classic games, it wouldn't surprise me since it seems he hates the 3d titles so much if he redid or retconned those too and started over.

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I'm surprised he didn't just destroy all the games he didn't make. That being said, I'm still not against they guy, but he really had no reason to just trash those four games.

He could trash those games because they weren't that well liked in the fan base and made by konami branches which didn't produce the same level of quality for those games. Well exept for Cotm, but then again it really is a stand alone game in itself I mean the backstory of the game sort of retconns Rondo and Sotn with the old man claiming he had faced dracula before and had been training his son and buddy's friend who seem to be mid to late 20's. If the game took place say in like 1870 I don't think Iga would have done anything, I think it just came down to being too hard to justify dracula coming back like 5 years after Alucard kills him. Richter wasn't mentioned at all in the backstory and he certainly would have had a hand in putting drac down if he came back shortly after SoTN. I mean CoTm is a really great game and one of my favs, but it really does come off as a stand alone story like in an alternate timeline or reality or something. Iga loves the old games as he's said time and time again, in any case I think he was just trying to take away the ones minus Cotm that the fans didn't like and it ended up backfiring with mixed reactions. And he can't just do whatever he wants the customers come first if he loses the customers by putting out some weirdass retarded timeline and just putting out garbage his job is at stake, especially in Japan, that part of the world doesn't look very kindly on failure and doesn't normally give second chances.
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- Finally your leftover weapons could be used towards something and the equipment-set switch button was an epiphany for the series.


you can use your left over weapons in Cod too to make new ones.

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- Soundtrack was moody and full of Yamane's signature sound.

The sound just wasn't my bag this time around nothing really caught my attention.

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- Many interesting level ideas, culminating with the Condemned Tower that you fall back down after climbing.

the levels just didn't do much for me except the last one that one was cool.

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- Some of the human bosses were lame (barf on their sprites), but there was lotsa good creature ones.

yeah some of the creatures looked cool but they were all too easy though. The game only took me like 5 hours to beat on the first run through.

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- Beautiful 3D effects and fun little easter eggs like the physics on the snow-covered van. The generic anime here was somehow not as bad as POR's. Soma still looked and acted like Soma.


I actually liked PoR's anime better, it fit the nonchaulant carefree mood of the game. I'm not saying it was good at all but it fit really well. After coming off of AoS Cod's anime was just a gigantic letdown, we got all these cool character drawings in AoS and those are all done away with for Saturday morning cartoon graphics. Most of the characters looked drastically different and the game didn't feel as dark and hopeless as the first one.

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- The castle design overall was far better than COD and more believable than AOS'... 'Cept maybe those huge chandeliers in the guest house. Though I guess they have a somewhat CV4 feel.


now this I agree with, DoS had probably the most believable castle since the old school 8-bit, 16-bit games. Maybe I'm just too spoiled with the big flambouyant castles like Sotn and the first game but I just found the castle way too short.

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- Finally, the extra tri-character mode you get afterwards is just so freakin fun. Best second-character quest in the series, still, IMHO.

That was alright but there was no real incentive to go back through the game it was just the same thing over again with different characters further lowering the easy difficulty.
« Last Edit: May 21, 2008, 02:26:33 AM by The Last Belmont »
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Offline A n t r a x x

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #273 on: May 21, 2008, 02:43:41 AM »
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...it wouldn't surprise me since it seems he hates the 3d titles so much if he redid or retconned those too and started over.

I wouldn't put it past him. And I actually wouldn't mind in this case. LOI's story, in particular, really needed to do more than it did.

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you can use your left over weapons in Cod too to make new ones.

Yeah I know, but DOS came out a year prior, and so was officially the first Castletroid to feature that.


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I actually liked PoR's anime better, it fit the nonchaulant carefree mood of the game. I'm not saying it was good at all but it fit really well... Most of the characters looked drastically different and the game didn't feel as dark and hopeless as the first one.

Yoko looked much more alive in DOS. Her AOS picture was too static and boring. Didn't fit her personality at all. Soma looks right in both games, if you ask me. Also, the second one wasn't supposed to be as dark and hopeless. Soma already accepted his fate.

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That was alright but there was no real incentive to go back through the game it was just the same thing over again with different characters further lowering the easy difficulty.

Try using just one of them the whole game; don't bring the other two out. The difficulty is quite diffferent that way.
« Last Edit: May 21, 2008, 02:46:04 AM by A N T R A X X »

"Observe their fates and learn well."

Offline crisis

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #274 on: May 21, 2008, 02:46:47 AM »
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I actually liked PoR's anime better, it fit the nonchaulant carefree mood of the game.
The thing about that is, there was the so-called nonchalant carefree mood yet the game takes place during WWII. It was just completely out of place.

Offline Munchy

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #275 on: May 21, 2008, 07:20:19 PM »
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Dammit, I thought Magic Box had a trailer for OoE, but it's just a damned interview. Jerks.

Offline Azmodan

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #276 on: May 21, 2008, 07:47:41 PM »
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Is it a new interview?
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Offline A n t r a x x

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #277 on: May 22, 2008, 01:44:10 AM »
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Is it a new interview?

No, it's just a damn link to the Gametrailers.com one.

Why the hell do they put the fasle title of "Trailer" above it then?

Retarded.

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Offline Gunlord

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #278 on: May 22, 2008, 01:52:11 AM »
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I haven't heard many good things about magicbox :-/

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Offline Dark Nemesis

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #279 on: May 22, 2008, 05:44:59 AM »
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New preview here, stating a japanese release for August of the game! Link here:http://www.gamepro.com/nintendo/ds/games/previews/186668.shtml
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Offline A n t r a x x

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #280 on: May 22, 2008, 06:12:36 AM »
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In Reply To #280

Thanks. Not much new info, but I still don't take this as confirmation that Ayami Kojima is in fact the character designer. It doesn't quite look like her style.

But yeah, it's slated for Japan in August.

"Observe their fates and learn well."

Offline Dark Nemesis

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #281 on: May 22, 2008, 06:19:30 AM »
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In Reply To #280

Thanks. Not much new info, but I still don't take this as confirmation that Ayami Kojima is in fact the character designer. It doesn't quite look like her style.

But yeah, it's slated for Japan in August.

So do i!! (slated)?
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Offline Xain

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #282 on: May 22, 2008, 10:41:06 AM »
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You know what...I'm surprised that no one has mentioned that there might be a doppleganger soul type system for the glyphs. Under the HP/MP bar in the screen shots there is a letter with a color backing just like DoS. It seems to me at least 3 configuration options. I don't think this has been discussed on the forum or in any of the interviews. (i don't know about that gamespot video interview....god i wanted to shoot that guy.)



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Offline Kamirine

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #283 on: May 22, 2008, 10:44:20 AM »
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If it actually comes out in August = import.

Offline A n t r a x x

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Re: NEW Castlevania for DS (And probably Wii)!!
« Reply #284 on: May 22, 2008, 02:44:38 PM »
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You know what...I'm surprised that no one has mentioned that there might be a doppleganger soul type system for the glyphs. Under the HP/MP bar in the screen shots there is a letter with a color backing just like DoS.

Not talked about here, I guess, but Abster and I discussed it in the IRC CV channel. Yes it seems to be an equipment set switchout feature; this time you have 3 different ones! :)

I've always loved this idea since DOS introduced it, but having 3 as opposed to 2 is just that much sweeter.

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It seems to me at least 3 configuration options. I don't think this has been discussed on the forum or in any of the interviews. (i don't know about that gamespot video interview....god i wanted to shoot that guy.)

Yeah that guy was pissing me off. Crappy interview all around pretty much.

"Observe their fates and learn well."

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