If I'm honest at this stage, I'd say things are looking braw. Much of the art style appears brown and earthly, it has a gritty medieval feel, and I think that's going to complement the atmosphere no end. Perhaps the reason for the colourings is the night and day aspect: if the palette is changing, the colours may be more closely linked/intertwined.
I’m glad we’re moving away from the Victorian-esque art and elegance of the IGA era, the pale-faced, flawless complexion of those characters whom possess little seeming backbone, the castle with few traps and dialogue niceties. I’ve been talking about maturity and realism in Castlevania for a long time, or the lack of it, and it’s coming this time. We’ve got adult themes, characters capable of shedding a tear or gritting their teeth in anger, emotions at play, feral demons, quality voice actors: I reckon this’ll all lend to some immersion.
I’d like to escape in there. I haven’t escaped into a Castlevania game for many years. Some might say that’s not the point, it’s just a game, it’s action-orientated, etc. But, why not? Also: let’s grow out of Alucard, the cartoonish qualities of the games in the series, and let’s step up. Things don’t have to be the same, developers don't have to be beholden, and things can be better.
I’ve got my fingers crossed for success in the mainstream with this title. That'll mean good things for the future of Castlevania, direction and budget-wise. If it plays well and garners some attention at E3, all things are possible.