Harrycombs, I agree with you on your feelings. I don't hate the game, but man do I feel let down.
David Cox was quoted as saying something along these lines. "if castlevania fans do not get goosebumps when playing this, then we have failed".
Well David, if that is the case, then you have failed in my book.
Not at making a great game, but at delivering to a long time castlevania fan, that old nostalgia feeling. When I am reminded more of LOTRs in the 1st chapter and the first half of the 2nd,(currently on 2-2) then a castlevania game, then I feel you have failed. Also, what was with the Deku tree in 2-1? Zelda anyone. I don't care how similar it feels to GOW or other games, I just wanted that Castlevania feel to it. Also, some say it borrows from CV2 and IV. Which parts?
So far all I notice are the whip-swinging, but a good Tomb raider game or an Indiana game can deliver that as well.
I like the music, so it isn't the music that is throwing that CV feeling aside, it is simply the environments. Well, here is to hoping my opinion changes as I progress through the game, b/c frankly I share the sentiments of comb on the thought of sticking with this for another 20 hours.
Another thing. I was never too good at knowing which moves to upgrade to, and games like GOW kind of give you all the experience you need to upgrade all your weapons by game's end. For those who may have finished this game already, can there be a game-breaking character build? (I know that is rpg talk and this isn't an rpg, just using that to refer to the weapons upgrade and moves upgrades.)
What could have been changed to make it feel more like a Castlevania game? I am not talking about SOTN games and those type of metroidvania games, but what element(s) is missing which makes this game differ so much in spirit from the old CV games which inspired David Cox?