Me too. How can they consider the N64 era as CVs darkest era... That was only a 2 year period and both games were pretty good and were well received upon their original release. The DS era was by far worse.
They really spent to much time on Symphony. Its good, yes, but its not significantly better than its predecessors (although it is better than all of its hand held successors), especially in the face of SCV4 and Rondo before it. They make it sound as if its leagues ahead of the other games but its not really.
Yeah, about N64 games,
LOOK AT WHAT THEY DID: *Multiple characters with alternate levels/bosses
*Full 3D gameplay
*Level Design features spatial depth (vertical and horizontal)
*day-and-night cycles
*Weather effects
*Dynamic, real-time lighting (next to candles, for instance)
*spot-on atmosphere
*death-defying platforming
*innovative survival-horror elements
*manageable questing with inventory items
*interesting plot (characters like Rosa, Vincent, Renon, Malice, Henry, etc)
*3D in-game cinemas
*Some voicing
....Can you imagine LoS' graphics and budget on these games?!

Now, yes, the graphics were somewhat flawed, and yes the camera and lock-on function had some issues, and sure a few puzzles could be annoying (Castle Center), but darn if CV64 and LoD weren't just as ambitious and daring as SotN--maybe even more so since SotN was based on the successful Super Metroid. They were trying stuff that the N64 really wasn't capable of and risked doing it anyway. Way ahead of their time. Even LoI and CoD didn't have a comparable level of 3D design despite having better hardware.