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Offline Esco

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Well, I can scout YouTube and attempt to find some high enough quality videos of the PSP SotN, and rip 'em from there, and run 'em by you to see if they're good enough. Course, YouTube (or almost any video streaming site) is known for lowering quality...

If you can't use those voices in the game, though, I'd be fine with it, even though I do prefer the PSP version voices. Oh yeah, the Dungeon main website has all the cutscene audio with their Japanese versions. All you'd need to do then is rip the Japanese grunts and such to put in-game, and then you can have two language options. I think. I dunno what more would need to be done.

Thanks for volunteering, that is very generous of you. :D But luckily Serio actually just solved the problem for me. The issue was the audio was encoded in at3 PLUS and in mono not stereo. This is why it had so many issues, all the programs that deal with at3+ only deal with STEREO. This includes sonic source (apparently the developers can encode in mono, but not play it back; this is a known bug, but still unfixed).

Luckily for me he found a way to convert them, and provided me ALL of the japanese and english voices. Here is a clip from the relevant part of the FAQ on the blog (which I just updated):

Quote from: my blog
Will there be Japanese voice overs in the game in addition to English ones, or will you use the voices from the PSP game?
ANSWER: As of right now, YES! Thanks to Serio, maker of the amazing Castlevania fighting game (http://serio.piiym-net.com/CVBla/). After spending 10 hours trying to figure out and how to play the at3 files from the PSP game, I spoke with him and he generously provided me ALL OF THE ENGLISH AND JAPANESE DIALOGUE!

I now just need someone to listen to the japanese sounds, and tell me what they are translated, and where they go in the game. For anyone who is familiar with the japanese version (the original PSX and PSP japanese voices are the same) this should only take about an hour. Note that although I will use the sounds, I will NEVER actually do Japanese text in game.

Those of you who are fans of the PSP and JAPANESE voices should stop by Serio's forums and thank him. He did what I couldn't figure out in 10 hours, in about 10 minutes, and made this all possible.  8)

I now just need a volunteer to sift thru the Japanese dialogue clips and tell me where each one goes in the american dialogue. Since I do not speak Japanese at all. Any volunteers here?
« Last Edit: July 16, 2011, 06:53:00 AM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Claimh Solais

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If it's just placement, I'll do it. If it's translation you want, you'll need to find someone else. :P
I do, however, know the Japanese translation to the "Die monster!" cutscene.

Send me the Japanese voice clips, I'll listen, and rename the files or make a text document showcasing where they go. Shouldn't take too long, considering I play the Japanese version a lot. I've actually come to recognize how each one sounds.

And I am totally thanking Serio for this. :D

EDIT: Oh yeah, I forgot to ask, since this wasn't included in your FAQ. Do you know how to get rid of the annoying fade-out between screens that GM has? Hopefully you've found a workaround so it flawlessly changes rooms like SotN.

EDIT AGAIN: Wait, actually yeah, I can do it if it's translation. I'll find the placements, and someone I know can translate them to English. Then in turn I can include a text document showing what goes where as well as what they're actually saying.

Also, I made a few tweaks to the "Destruction Ray"/"Fatal Rain" Dracula snap. Your edit of my edit was actually pretty good. I took it here, added the star effect, and edited a few pixels on the last hand.

[pic removed]

If it still doesn't look ready yet, lemme know and I'll try to edit it more.

THIRD TIME'S CHARM: Okay, I noticed some stray pixels and the cape looked awkward. So I tweaked it again. The stray pixels were probably from a resizing process that you or I did. And awkward cape was... I dunno, awkward.



Here's the re-tweaked version.

Also, if you include the PSP voices, you can include the Japanese voice where Maria challenges Alucard to battle. But how's it gonna work if you also include the original voices, since there's no line recorded for that?
« Last Edit: July 16, 2011, 07:56:10 AM by Claimh Solais »
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Offline Esco

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If it's just placement, I'll do it. If it's translation you want, you'll need to find someone else. :P
I do, however, know the Japanese translation to the "Die monster!" cutscene.

Send me the Japanese voice clips, I'll listen, and rename the files or make a text document showcasing where they go. Shouldn't take too long, considering I play the Japanese version a lot. I've actually come to recognize how each one sounds.

That will work outstandingly for me! Please note that you should also figure out where all of the clips for the familiars go as well. Send me a U2U with your email address and I will try to send it tonight. I only need to know what the corresponding clip is in English; the text will be the same for both languages so just letting me know where to put each clip will work perfectly and save you a lot of time too.  8)

Quote
EDIT: Oh yeah, I forgot to ask, since this wasn't included in your FAQ. Do you know how to get rid of the annoying fade-out between screens that GM has? Hopefully you've found a workaround so it flawlessly changes rooms like SotN.

Yes I do, and I did because I couldn't stand it either..... just change the transition or make my own. In this case I faded it out really fast (In sotn it does actually fade out but in 2 steps), and then when starting the next room it starts with a black screen, then the room is immediately in view fully.

Quote
Also, I made a few tweaks to the "Destruction Ray"/"Fatal Rain" Dracula snap. Your edit of my edit was actually pretty good. I took it here, added the star effect, and edited a few pixels on the last hand.

If it still doesn't look ready yet, lemme know and I'll try to edit it more.

THIRD TIME'S CHARM: Okay, I noticed some stray pixels and the cape looked awkward. So I tweaked it again. The stray pixels were probably from a resizing process that you or I did. And awkward cape was... I dunno, awkward.

That is very good. The only thing that needs work is the hand in the last 2 frames; but I can do this on my own. Thanks a lot, you did some great work.

Quote
Also, if you include the PSP voices, you can include the Japanese voice where Maria challenges Alucard to battle. But how's it gonna work if you also include the original voices, since there's no line recorded for that?

That's funny that you mention that because I was thinking the same thing yesterday (although there is a line for that in saturn version I believe). But at this time I am still not sure how it would be done. But rest assured that the voices will be put to good use.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Claimh Solais

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That will work outstandingly for me! Please note that you should also figure out where all of the clips for the familiars go as well. Send me a U2U with your email address and I will try to send it tonight. I only need to know what the corresponding clip is in English; the text will be the same for both languages so just letting me know where to put each clip will work perfectly and save you a lot of time too.  8)
Alright, then. Sent you the PM with my email.

Quote
Yes I do, and I did because I couldn't stand it either..... just change the transition or make my own. In this case I faded it out really fast (In sotn it does actually fade out but in 2 steps), and then when starting the next room it starts with a black screen, then the room is immediately in view fully.
Nice! That fadeout plagues almost every CV fan-game, and it's pretty annoying. ^.^

Quote
That is very good. The only thing that needs work is the hand in the last 2 frames; but I can do this on my own. Thanks a lot, you did some great work.
No problem. ^.^


EDIT: The email you sent me had no links or files attached. Thought I should let you know. :P
« Last Edit: July 17, 2011, 06:53:51 AM by Claimh Solais »
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Offline Esco

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EDIT: The email you sent me had no links or files attached. Thought I should let you know. :P

Check your u2u's.  8)
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Inccubus

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I have a request! Please, for the love of all that is holy, fix the names for Cthulhu & Malachi! Thanks. ^___^
"Stuff and things."

Offline Claimh Solais

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I also would like Crissaegrim renamed to its actual name of Valmanway, if possible.
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Offline Inccubus

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You know that does bring up a question. Are you gonna use the NA item names, retranslate the JP ones,or possibly make them selectable?
"Stuff and things."

Offline Gemini

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I also would like Crissaegrim renamed to its actual name of Valmanway, if possible.
The actual name is Val Manwë, meaning Power of Manwë in elfish language. Valmanway is a mistranslation.

Offline Mikepjr

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I gotta be honest, i loved the cheesy voice work of the PS1 SOTN, it was way more cooler to me.. the PSP voices were.. very.. meh lol. the dialog was what i hated.... a cesspool of hatred and lies? really? WTF lol
I prefer, a miserable little pile of secrets lol
« Last Edit: July 18, 2011, 12:48:47 PM by Mikepjr »

Offline Claimh Solais

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The actual name is Val Manwë, meaning Power of Manwë in elfish language. Valmanway is a mistranslation.

Are you sure it's a mistranslation or the English Familiar of Val Manwe? Besides, are you sure about that? "Valmanway" sounds more reasonable, because it means "Blessed Wind".

I gotta be honest, i loved the cheesy voice work of the PS1 SOTN, it was way more cooler to me.. the PSP voices were.. very.. meh lol. the dialog was what i hated.... a cesspool of hatred and lies? really? WTF lol
I prefer, a miserable little pile of secrets lol
Correct me if I'm wrong, but didn't Esco say he's including both English audio tracks?
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Offline thernz

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The name Manwë Súlimo can somewhat be translated into blessed wind. "Manwë means Blessed One. Súlimo means Lord of the Winds." The fact that the name Valmanway only occurs in the Castlevania titles probably lends to some credence that it might be mistranslated.
The translators probably just didn't get the reference. That type of stuff happens a lot in Castlevania's translations anyway!

Actually, in addition, Crissaegrim was the mountain peak where Thorondor, the lord of the eagles, lived with his pals, so it's pretty much just as appropriate since the eagles are associated with Manwë.

it's like blaustein saw the references and was all like HEH I CAN OUT-NERD THIS

Offline Claimh Solais

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So I guess it's good either way, then, since both make sense. But the use of "Val Manwe" might throw off other players. Then again, "Valmanway" might throw off the people who memorized SotN inside and out. Overall though, I prefer the spelling of "Valmanway".
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Offline Kale

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I like Crissaegram.

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a cesspool of hatred and lies?

I thought it was "a cesspit of hatred and lies" yeah I'm nitpicking.

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I have a request! Please, for the love of all that is holy, fix the names for Cthulhu & Malachi! Thanks. ^___^

This, this and this for a third time. Those names are waaaay overdue for a switch-a-round. Cause everyone who knows H.P. Lovecraft or read his work will know that Cthulhu does NOT look like a pathetic satan spawn  :P
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