The map thing in LoS bothers me. It just adds to my feeling that the game areas aren't connected together. Also, if it's so focused on exploration, I don't see why they're cutting out the going to and fro. I guess that's similar to Super CVIV or something, but this is 2010, heh. And since they're flaunting all those landscapes, you'd expect them to flesh that out with a fully explorable world.
Can you name the parts in OoE that has different styles? I don't remember anything that seems too different from each other.
Well, look at the Village. The buildings are mostly non-pixel art in aesthetic, but go inside and look, it's the DoS village tiles which are obviously pixel art! Misty Forest Path has blending and non-pixeled backgrounds, but look at the swamp and it uses ground tiles from PoR and stylistically different trees. Considering enemies, there's a really embarrassing difference between
http://www.spriters-resource.com/ds/castlevaniaorderofecclesia/madbutcher_icon.pnghttp://www.spriters-resource.com/ds/castlevaniaorderofecclesia/sheet/19229The color tones, the shading, it's completely different between those two. Hell, look at how much more colors the Butcher uses along with the contrast between colors. There's even a shift in hues as the colors get darker. Actually the hue shift is big enough that it's a stylistic difference from the SoTN sprites. The Formor is flat in comparison and it has an outline. You don't put outlines on some sprites but not on others. The most hilarious thing is that they originated from the same game. Oh and there's the fact that the Formor is just horribly sprited anyway. At least it wasn't a eyesore like Goliath. There was no sense of lighting on that thing, just mostly all gradients. And the fact that it rotated revealed how horribly colored it was even more.
Also, Gabriel would never try to escape by jumping over a log, so any player who tries to do that will only sorta get the message "You're not doing this the way Gabriel would've. Go back and kill those monsters, you know you want to!" lol.
In a game, it shouldn't be about what the character would do, it's about what you as the player WANT to do.
Though I guess it's hard to not have them if you want stylish combat, dunno...
Haha, I don't really want a 3D Castlevania to have stylish combat. Those HOT ENERGY SWIPES coming from Gabriel's cross just put me off. I personally want something more visceral than magic swoops and swings, especially when the game is purporting a grim atmosphere.
It's like...
I'm in a dark forest.
Suddenly, shiny and flashy lights!
Personally ruined the mood for me in that rainy tutorial stage. I would actually prefer it if it was portrayed as dully as the standard whip in LoI, besides the whole "I can stand in the air" combos. The hell was with that.