Not happy with the generic hollywood style crappy music. Had to listen to some classic songs after watching that gameplay to erase the lingering foul stench of that music I had to hear.
I have to agree. The music we've heard so far is pretty blah. Really symphonic equivalent of elevator music. But, who knows, maybe some of the tracks will pick up the pace. I'd love to hear some toccatas and fugues in there.
Besides that, I actually like what little platforming they have there. It's SIDE SCROLLING. Interesting to see the camera turn to a 2.5D perspective for the traditional platforming parts, then revert back to a more 3D fixed position once you're finished. The use of both 3D and 2D gameplay reminds me of the new Splatterhouse game.
My only real gripe is that, in the final portion, with the troll(or whatever the hell tha thing was), the camera started to suffer from horrid angles, and there seemed to be a stuttering in the framerate. They'll probably fix it in the final version, though. Everything else looks nice. It actually doesn't look that different from LoI. The combat looks like a general evolution from IGA's 3D games, like they took LoI and CoD, then said, "We are going to do the fixed cameras of LoI, the free roaming countryside exploration of CoD, but let's add the variety in location design that was seen in the older CV games up to SotN(which had pretty good variety for a castletroid) and actual 3D vertical maneuverable space, like the N64 CV games.". Though, like I said, I'd love to hear some Yamane-styled music, progressive rock, toccatas and electric guitars. I'd even love to see this type of exploration applied to an IGA produced game(with Ayami Kojima characters and a more Victorian setting). Hell, now I'm wanting an IGA + Cox collaboration(do an ULTIMATE 1999 game)!! It probably will never happen, but this game, as it is, isn't looking so bad after all.