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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #120 on: June 07, 2011, 09:47:13 AM »
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Alright, screw this.
You guys can just try this out. :P

http://www.mediafire.com/?91uzpcyabpfcauh

A is attack. Z is jump. Space changes your sub-weapon.
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Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #121 on: June 07, 2011, 10:41:02 AM »
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Alright, screw this.
You guys can just try this out. :P

http://www.mediafire.com/?91uzpcyabpfcauh

A is attack. Z is jump. Space changes your sub-weapon.

That was actually pretty cool. I tried it out. The music blends in well with the stage. TheouAegis's engine plays extremely well.

Is it possible to switch the attack button to "X"? Or.. rather if more people want it or something. I was about to complain about the control placing, but A and Z are actually fine.

And I jumped off the edge where the bridge should be. XD Nothing happened.
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Offline X

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #122 on: June 07, 2011, 11:00:01 AM »
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I'll hold off till there's a button config. Crossing my arms just to play games with the proper hands really hurts T_T;

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Offline Jorge D. Fuentes

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #123 on: June 07, 2011, 11:13:18 AM »
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This is a good start!  I don't have much else other than to say, the graphics look like a NES/GameGear Castlevania now, and the 'feel' is totally classic.
Fell off the Bridge, wheeeee! xD

The music starts off a split-second too late, so it 'cuts' the beginning of Vampire Killer, at least on my version.
Do you need the tunes to have some silence prior?  And, again, I can provide you with loop points for your MP3 handler to seamlessly loop, when you get far enough for that stuff.
« Last Edit: June 07, 2011, 11:15:37 AM by Jorge D. Fuentes »
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #124 on: June 07, 2011, 11:44:32 AM »
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@X: Do you have a game pad? Just use joytokey to map the controller.
If not then I could always just have A = 0(numpad) and Z = .(numpad)
Would that work for you?

@Jorge: I thought I fixed that music thing. Yeah, please do add some silence to the beginning. And if you could let me know the loop points I'd appreciate it.
"Stuff and things."

Offline capkcan

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #125 on: June 07, 2011, 03:13:32 PM »
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OMFG YOU TOTALLY STOLE THIS CONCEPT FROM ME!!!  >:( this just a copy paste from a tread I posted afew months ago on CVC! I've been working on this for almost a year know and was planning to post the final copy by the end of the month til Inccubus stole a copy of the game I stored on a flash drive he hack into and left this message on a MSWP file
Quote
lol guess who got pwd? you gay
It's original title was the demon sonata WAY COVER YOUR FUCKING TRAIL!!!

do your self a favor and don't believe a word this guy says

Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #126 on: June 07, 2011, 03:49:07 PM »
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Who the FUCK are you?
« Last Edit: June 07, 2011, 03:52:54 PM by Inccubus »
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Offline Jorge D. Fuentes

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #127 on: June 07, 2011, 04:50:17 PM »
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This guy has been making trouble for the longest.
Just... never mind the warning, you're gone, capkcan.  ffsfds
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #128 on: June 07, 2011, 05:03:23 PM »
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Yeah, plus little does this boy know I first conceived of this project back in '92.
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Offline X

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #129 on: June 07, 2011, 06:37:42 PM »
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Do you have a game pad? Just use joytokey to map the controller.
If not then I could always just have A = 0(numpad) and Z = .(numpad)
Would that work for you?


Aww for Christ sake, I forgot about that! Thanks for the reminder. I'll give this a shot then  :)

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Offline uzo

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #130 on: June 07, 2011, 07:20:44 PM »
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So, let me get this straight.

capkcan claims you stole his game, so, that means, TheouAegis really hacked into his computer, stole the source code and current demo build, while giving you the graphics and layout to post here, and then you state you 'barrowed' the engine off of TheouAegis to build this supposedly already completed stolen demo... But really he had to continually steal the demo source code to post those updates, and build the demo that already was built and stolen, but had yet to be made cause it wasn't stolen yet, to be built from the-

Wow. If you're going to lie about how someone stole your stuff, make sure your story at least doesn't end in a time travel paradox. That kind of, you know, kills all the credibility.

Offline Jorge D. Fuentes

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #131 on: June 07, 2011, 07:30:53 PM »
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He's a troll, plain and simple.

He may (if I were to give him the benefit of the doubt, which I'm not, because he's been a troublemaker for pretty much every post he's made this year) have had some kind of an idea that was similar (who hasn't?), which is why he says that thing about Inccubus taking his concept... but the reply was totally troll-ish.  And we know he's not stealing anything because he just borrowed my sprites and is using TheouAegis's engine, which he said he would do.  He's even helping other people with GameMaker tutorials.  Seriously, now....

Plus he's gone anyway.
« Last Edit: June 07, 2011, 07:33:36 PM by Jorge D. Fuentes »
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Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #132 on: June 07, 2011, 07:59:07 PM »
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*sigh* Hacking into a flash drive? At least make it sound reasonable. People these days... Similar project doesn't mean stolen ideas.

On another note, I still can't wait to see the complete stage. :D
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Offline TheouAegis

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #133 on: June 07, 2011, 08:03:16 PM »
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If you don't want to be assed to include a key config (not too hard, though), set attack to Z and jump to C. There are two reasons for this. First off, most of the time emulators assign Z to B and X to A, or Ctrl to B and Alt (or Space) to A, since B was to the left of A on the NES gamepad. However, Z and X pressed at the same time causes an I/O error, but Z and C doesn't. It doesn't feel too unnatural either. People can play with their ring finger and index finger or middle finger and index finger, whichever is more comfortable, whereas with Z and X they're forced to play with fingers close together which, I feel, causes additional strain.
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Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #134 on: June 07, 2011, 08:06:19 PM »
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If you don't want to be assed to include a key config (not too hard, though), set attack to Z and jump to C. There are two reasons for this. First off, most of the time emulators assign Z to B and X to A, or Ctrl to B and Alt (or Space) to A, since B was to the left of A on the NES gamepad. However, Z and X pressed at the same time causes an I/O error, but Z and C doesn't. It doesn't feel too unnatural either. People can play with their ring finger and index finger or middle finger and index finger, whichever is more comfortable, whereas with Z and X they're forced to play with fingers close together which, I feel, causes additional strain.

The Z and A config he has now is quite comfortable. But as long as the controls are reasonable (unlike a homebrew I played before. He literally set attack to A and jump to B keys), I'm cool either way.

It might just be a few people, but it's not really that hard to switch hands to playing on a keyboard. If anything, though, the movement can be changed to W, A, S, and D like most MMORPGs on PC, and have the attacks and stuff on the other side.
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