You find a way to make it fit and they know they have the right minds to do it, so why not do this? It baffles me and why not use more classic music that you were "inspired" from there is nothing wrong with it. This is irritating me more than it should.
It's the arrogant upstart mentality you see a lot nowadays. People who are "To HELL with everything before, we are claiming THIS for ourselves, changing it according to OUR views, and if you don't like it, SCREW YOU! You're age is DEAD, FORGET everything you knew about it, it's OUR time now!!".
I do agree, though, you can have the best of both worlds. From what I've seen a LOT with the industry, the practicing of stark contrasts seems to be the norm. It's probably more easiler and less risky. But yeah, wasn't SCV4 a PERFECT example of both ambient, mood-filling songs as well as ultra catchy melody drivin' songs? It CAN work. I just think people are so filled with BS, it comes shooting out of their mouth every time they open it.
It's pathetic when someone gets criticism and goes "lalala I can't hear you" and accuses it for missing the point instead of properly responding to its points.
Another facet to the "arrogant upstart mentality".
Statement like these always make me think MS have little to no interest at all in the Castlevania series, but just want to mold it into something of their own liking.
I was thinking about it the other day, and how the Lords of Shadow series came about is similar to when you play a game from a franchise that you like, and you create your own idea for a new entry in that series. When you're thinking of what elements to put in the game I noticed from my own experience that you tend to put things in that appeal to you without considering if those elements would actually be appropriate for that specific series.
So, the Lords of Shadow games are like a fan idea run out of control. No wonder the developers get so upset when you criticize their game since you're basically telling them they have bad taste.
That's sadly a lot of what you see with many reboots in general. The bit about the dude not liking the music reminds me of Sam Bayer knocking the original Nightmare on Elm Street series, praising that his more realistic reboot was going to be a definitive part of the franchise, and actually aim for stuff like a serious mood and character development.
Haha, ouch. I wonder if they've started regretting changing Dante into some sloppy dope, and insulting the fans (including the GDC brokeback mountain image).
Didnt' Capcom recently announce that they are pulling back and are stopping the whole "outsourcingi to other stuios" thing(and some projects that were being worked on by other studios were being canceled)? LOL! Guess we won't be seeing a nother NT+Capcom DMC...
Great, it seems that no matter what, MS wont get the point of the fans.
This is blasphemy. I am not against music changes, but only when they are fit for the game and not out of place. Many games have their music change from when the have started, but the new music, is always fitting with the game that comes out, good examples are Mario, Sonic and Metroid.
Sonic I'm torn over. Though, that's more because I always seen the series evolving more towards an electronic/synth/house-fusion with jazz(thought with overall general diversity seen in the original games, banking on multi-cultural and multi-genre styles) than I did, well, rock. IMO, it's not even good rock. Though I did like, overall, the melodies of the songs in both Sonic 4 games, even though the synthing was terribad.