And if I wanted to watch a B grade monster movie Id go to netflix, not play an NES game. Your point is invalid since the classicvanias do the movie thing too, just differently. They might do in a way the movie thing too, but they are still creatures that they are connected with the legend of Dracula and mythological and not fantasy.
No, it isnt. Its just an unlockable character with no story. The fact that he doesn't have dialogues, doesn't mean he has no story. Then most of the classic castlevanias, they are not main games, since they don't have dialogues, only start from point A and finish to point B. He plays like the old games, where they didn't have dialogues. Castlevania, Castlevania Adventure, Castlevania Belmont's Revenge, Super Castlevania IV. You play with Richter, before Alucard or Maria arrived at the castle.
They had very slight variations on the same gameplay style, which is, grind levels and find different weapons to use. (Except CotM that is, which uses a whip) they are all metroidvanias, and the ameplay differences are aside from the main way of fighting. So, the DSS system, the magic/whip system on HoD, soul system and glyph system, qualify as the same with SOTN?
The original castlevania wasnt 3D with odd whipping controls and skeleton motorcycles Of course it wasn't 3D, but Castlevania 64, might have the motorcycle skeletons, that they are incorect for the time period the game takes place, but while the whipping controls are odd, it still uses clasic whipping and subweapons style, like all previous games and not a rip-off from some other game.
"rearanged tunes" a castlevania game does not make. SC4, SoTN and AoS, as well as a few others, used very few rearanged tunes, I dont see you complaining about them. I don't complain about them, because their music style is still faithful to the vibe that the series are known for and not some generic opera music.
Bats, gremlins, Wargs, trolls, skeletons, ghouls, mandrakes along with many others are classic enemies, but re-invisioned. Not to mention the Lords of Shadow themselves are re-invisioned classic characters, which stay true to their original counterparts. (well, Zobek in name doesnt resemble anyone, but clearly he is supposed to be Death) And LoS finally brought us in stage vampires, the first game to do so since CV64 gremlins and trolls, aren't classic enemies, i don't recall them in any previous game. There are many enemies that they were missing and the total was, many generic enemies and few classic. As for Lords of Shadows, some they have nice redesign, while other, are horribly, just to watch.
so I asume you dont like SotN, AoS, LoI, OoE, or most of the metroidvanias do you? they have far from simple stories Does anyone read what i'm writing? Stories come second or third for me. What i'm looking is game play and music first and then the rest.
Maybe, but they shouldnt complain about it "ripping off" this or that game, and then saying it should be more like another game. That's just double standard I believe, they are talking about aesthetics and not game play.