Yes i agree with that, but it sacrificed the rest of the elements, that they have define the series for!!!
Ans still "stylistic choices" of LOS has nothing with the quality of the game itself.
The Belmont's family against the powers of darkness. In LoS, we see that the family who's supposed to destroy evil, that it turned to be the one who has brought it, by turning the first Belmon't into Dracula.......
Fuck it. Plain and simple.
In the old canon we have muc more outstanding bullshit like Dracula being reincornated as some japanese guy, Belmonts couldn't use their weapon for two hundred years for no clear reason whatsoever, some monster from the future wanted to wipe out reality and there is mistery oragnisation of time travelers.
Besdes, LOS set in its own universe. Stop reacting as if it changed stuff in your precious old Castlevania. LOS has nothing to do with the old series, and by the way, it haven't deleted old games from existence. It seems it boil down to simple inability to handle changes of something that was clearly intended to be different from the begining. Or just to put it simply: childish whining that you couldn't have game like in 1997.
SOTN was the continuation of RoB and while it changed the game play style, still it was having its unique style from other games of that time, most of the classic enemies redone with new sprites, new and old music from who the series where known for and Richter with Maria, they were also there.
1. While being continuation of ROB, SOTN had little to do with the style of that game. It expanded on it and turn into something new. It goes for the style of the game itself and for the artwork. It's a significant difference between SOTN, ROB and everything that was done before.
2. Gameplay was heavily changed. No whip, RPG elements, magic subsystem, transformations. Nothing of it was present in the past games of the series, save for CV2 and even then the way how some of those elements were realized in that particular game was very different form SOTN execution.
3. There were barely any of the old tracks in the SOTN (actually like in other BIG CV projects like CV64, LOI and LOS for that matter). Most of the remixes were added only in the Saturn version of the game.
4. I don't see how peresence of the certain characters connected with stylistic choices of the game. And I remind you that LOS set in the new universe - and if anything, presence of the old characters wasn't mandatory for that game.
It would have been silly having Alucard using a whip, so they gave him an arsenal of weaponry and its unique game play style, but still it was having the classic hero, Richter Belmont to play with a whip. Final conclusion? It only changed the game play for Alucard. It didn't change anything else from the series!!!
Richter was an optional character. LOS has whip-wielder from the begining.
And going with your arguments it looks like all games before SOTN had leveling, inventory, tonnes of weapons and equipment, magical subsystems, transformations, special abilites for the characters...
After all that I have only one single question: have you ever played in anything that was released before SOTN?
by changing the whole game and keeping only the name or names, it doesn't make it what its name says.....
CV64, LOI says HI.
They maybe wasn't deliberately deattached from previous CV styles, but on their own they both were major changes to the series. And if you look at those two games, and don't take into account anything in between, aside from having whip-wielding characters, CV64 and LOI has practically nothing in common. The same goes for LOS.
They could have really went with the idea of remaking the first Castlevania, using the same graphics engine, ending making a awesome 3D Castlevania game, but instead of that, they chose to scrap it and create something from scratch,
They stiil used old CV games as inspiration. And its shows. Not always, but sometimes.
enemies and stages designs, that no matter how much you look at them, they don't get stucked with what the series
I'd took generic trolls and goblins every day over flying bulldogs and crazy coloured griffons or whatever they were called.
a general scenario that you meet in almost every action drama movies!!!
And CV plots were really unique before...?
Once again I have a strong suspicion that you have a strong nostalgia goggles. Because, practically all CV games had a very generic story. Even SOTN.
No, is not childish. You can't take a general title, put some names on it and call it the next step to the series, when it doesn't have more than 5%? to do with what Castlevania series were known for.
'Tis like your opinion.
I must add that, I like many of the previous Castlevania games. I even like Haunted Castle and consider it to be a very beatiful game in its own right (and on the lower difficulty). My absolute favorites in the series are CV1, CV2, SCV4, COTM, CV64, LOI and OOE. The only game in the series that I vehemently dislike os HOD for being just bad in many regards. I treat LOS as its own unique approach to the Castlevania and I don't see any neccesary to hate it for being deattached form CV previous entries. The same goes for practically all games in the series, as I am mostly try to see them on its own without ties to the previous projects. It is actually really helps to open mind and stop wining, when some of the games go into different direction stylistic-wise and don't conform to the prevous set of rules.