From what I've heard about the game from different people (reviewers, general gamers) its quality was always praised, even by people who doesn't think its Castlevania enough.
Yes i agree with that, but it sacrificed the rest of the elements, that they have define the series for!!!
What kind of ancestors we talking about here? The classic ones or IGA-bred ones? Because LOS certainly doesn't have much in common with the latter (fortunately), but tends to resemble the former at times.
Even if LoS it is resemble the former at times, the Castlevania series from the beginning, they have made a thing clear. The Belmont's family against the powers of darkness. In LoS, we see that the family who's supposed to destroy evil, that it turned to be the one who has brought it, by turning the first Belmon't into Dracula.......
SOTN says HI.
SOTN was the continuation of RoB and while it changed the game play style, still it was having its unique style from other games of that time, most of the classic enemies redone with new sprites, new and old music from who the series where known for and Richter with Maria, they were also there. It would have been silly having Alucard using a whip, so they gave him an arsenal of weaponry and its unique game play style, but still it was having the classic hero, Richter Belmont to play with a whip. Final conclusion? It only changed the game play for Alucard. It didn't change anything else from the series!!!
On the other hand, LoS did the opposite........
And by the way, improving the game only on surface will lead to the cloning and withering of the series. Sometimes it is neccesary to make drastic steps to revitalize the series and after mulitiple SOTN-clones, I believe it was just the appropriate time to do that with Castrlevania.
I agree that most of the rest games, that they came after SOTN, they where not the best, but like i said on my previous post, by changing the whole game and keeping only the name or names, it doesn't make it what its name says.....sorry, but i can only see LoS, like Alundra 2, with the difference, that they have kept most of the classic names and 1 or 2? Classic music themes. They could have really went with the idea of remaking the first Castlevania, using the same graphics engine, ending making a awesome 3D Castlevania game, but instead of that, they chose to scrap it and create something from scratch, that it wasn't bad as an idea, but the excecution of that idea, it turn to be a game, without personality. It's borrowing game play styles from every other action game, instead of defining its own game play style, generic opera music, enemies and stages designs, that no matter how much you look at them, they don't get stucked with what the series where known for and finaly a general scenario that you meet in almost every action drama movies!!!
I'll just drop that here!!!
