| 
 
 
 
			 CotM Dual Setup System List 
			  
			CotM DSS List Page 1 - CotM DSS List Page 2 
			Apollo 
			  
			
			
				  | 
				Salamander 
				MP: 20/use 
				You can throw bombs. Hooray.  | 
			 
			
				  | 
				Serpent 
				MP: 20/use 
				Slightly more useful, these snowballs will shatter on impact and damage whatever the shards hit.  | 
			 
			
				  | 
				Mandragora 
				MP: 40/use 
				You'd think that Nathan would be quite the ladies' man, given his ability to conjure up roses at will, but no, he throws them at enemies. What a dorkwad.  | 
			 
			
				  | 
				Golem 
				MP: 30/use 
				All of these attacks suck, and all of a sudden you can summon spears to strike from the bottom of the screen? AWESOME.  | 
			 
			
				  | 
				Cockatrice 
				MP: 60/use 
				Calls a meteor shower to rain (slowly) upon baddies.  | 
			 
			
				  | 
				Manticore 
				MP: 10/use 
				Creates a bit of wafting poison dusts that floats through the air.  | 
			 
			
				  | 
				Griffon 
				MP: 60/use 
				Sends out a small tornado that will shoots wind bullets left and right until it disappears.  | 
			 
			
				  | 
				Thunderbird 
				MP: 80/use 
				A lightning ball that will hunt down enemies and inflict damage on it repeatedly.  | 
			 
			
				  | 
				Unicorn 
				MP: 80/use 
				Not quite as cool as the spears, but this'll cause arrows to rain from the heavens.  | 
			 
			
				  | 
				Black Dog 
				MP: 120/use 
				Creates a dark vortex that will float around the screen. You can even create more than one, if you want.  | 
			 
			 
			Neptune 
			  
			
			
				  | 
				Salamander 
				MP: 3/time 
				Immunity/healing from fire  | 
			 
			
				  | 
				Serpent 
				MP: 3/time 
				Immunity/healing from ice. Really useful in the waterway.  | 
			 
			
				  | 
				Mandragora 
				MP: 3/time 
				Immunity/healing from plants.  | 
			 
			
				  | 
				Golem 
				MP: 3/time 
				Immunity/healing from earth.  | 
			 
			
				  | 
				Cockatrice 
				MP: 3/time 
				Immunity/healing from stone.  | 
			 
			
				  | 
				Manticore 
				MP: 3/time 
				Immunity/healing from poison.  | 
			 
			
				  | 
				Griffon 
				MP: 3/time 
				Immunity/healing from wind.  | 
			 
			
				  | 
				Thunderbird 
				MP: 3/time 
				Immunity/healing from lightning.  | 
			 
			
				  | 
				Unicorn 
				MP: 3/time 
				Immunity/healing from holy attacks.  | 
			 
			
				  | 
				Black Dog 
				MP: 3/time 
				Immunity/healing from dark attacks.  | 
			 
			 
			Uranus 
			  
			
			
				  | 
				Salamander 
				MP: 160/use 
				Summons a Salamander (you know, fire lizard dragon thing) to rain fire.  | 
			 
			
				  | 
				Serpent 
				MP: 120/use 
				Summons a Serpent to do ice damage to everything on the screen.  | 
			 
			
				  | 
				Mandragora 
				MP: 100/use 
				Calls a mandragora root to shriek and cause plant-element damage to everything.  | 
			 
			
				  | 
				Golem 
				MP: 100/use 
				Summons a golem to shower rocks on the screen.  | 
			 
			
				  | 
				Cockatrice 
				MP: 200/use 
				Apparently some cultures thought a monster comprised primarily of a chicken was a fearful being. They were so wrong. This'll also turn enemies to stone.  | 
			 
			
				  | 
				Manticore 
				MP: 80/use 
				Causes poisonous rains. Remember kids, CFCs are bad  | 
			 
			
				  | 
				Griffon 
				MP: 100/use 
				Summons a griffon to attack with blades.  | 
			 
			
				  | 
				Thunderbird 
				MP: 200/use 
				The strongest summon in the game that will cause a massive thunderstorm.  | 
			 
			
				  | 
				Unicorn 
				MP: 100/use 
				Mr. Friendly Unicorn will heal you. A lot.  | 
			 
			
				  | 
				Black Dog 
				MP: 100/use 
				For something so ferocious, the Black Dog that is summon is pretty dorky. It simply moves from one side of the screen to the other drain enemies' HP to give to Nathan.  | 
			 
			 
			Saturn 
			  
			
			
				  | 
				Salamander 
				MP: 4/shot 
				The bat familiar will shoot fireballs.  | 
			 
			
				  | 
				Serpent 
				MP: 4/shot 
				The ice ghost will float around the screen until it finds an enemy, then freezes it.  | 
			 
			
				  | 
				Mandragora 
				MP: 4/shot 
				This falcon shoots little pellets whenever you attack.  | 
			 
			
				  | 
				Golem 
				MP: 4/shot 
				The hawk is much cooler - it'll dash around the screen and smash into baddies.  | 
			 
			
				  | 
				Cockatrice 
				MP: 6/shot 
				The medusa head will shoot out stones when you whip, that will, yes, turn bad guys to stone.  | 
			 
			
				  | 
				Manticore 
				MP: 8/shot 
				More poison mist to float around and attack enemies.  | 
			 
			
				  | 
				Griffon 
				MP: 8/shot 
				This little fairy will also attack whenever you attack.  | 
			 
			
				  | 
				Thunderbird 
				MP: 16/shot 
				The thunderbird will fly around the screen and emits a massive zap when it comes across an enemy.  | 
			 
			
				  | 
				Unicorn 
				MP: 32/shot 
				A little angel will shoot arrows when you attack.  | 
			 
			
				  | 
				Black Dog 
				MP: 4/shot 
				One of the only really cool familiars, the devil will charge up his shot when you hold the attack button. When you let go, it will unleash a very powerful beam based on long you charged.  | 
			 
			 
			Pluto 
			  
			
			
				  | 
				Salamander 
				MP: 4/use 
				You can now use Dracula X-style item crashes. Pictured is the cross attack.  | 
			 
			
				  | 
				Serpent 
				MP: 4/use 
				Throws two subweapons at once. Will use up the same number of hearts, except for the cross and stopwatch.  | 
			 
			
				  | 
				Mandragora 
				MP: 4/time 
				Gives you 20% more experience for every enemy killed.  | 
			 
			
				  | 
				Golem 
				MP: 8/time 
				If you haven't played Ninja Gaiden 2 - well, get out of here, you nerd! Otherwise, these shadows will seem very familiar to you.  | 
			 
			
				  | 
				Cockatrice 
				MP: 6/time 
				Increases your defense based on total clock time.  | 
			 
			
				  | 
				Manticore 
				MP: 5/use 
				Subweapons will use MP instead of hearts.  | 
			 
			
				  | 
				Griffon 
				MP: 4/time 
				Run REALLY fast. Especially useful for exploring the castle in the later stages.  | 
			 
			
				  | 
				Thunderbird 
				MP: 4/time 
				Increases your strength based on total clock time.  | 
			 
			
				  | 
				Unicorn 
				MP: 20/time 
				You are totally invincible, though you cannot attack.  | 
			 
			
				  | 
				Black Dog 
				MP: 5/time 
				Turns Nathan into a skeleton that can throw bones. His Big Bone attack is one of the most powerful in the game, but one hit from anything will kill you. If you wear the Bear Ring and use this, you'll turn into a hidden bear character from the Konami N64 games Rakuga Kids.  | 
			 
			 
			CotM DSS List Page 1 - CotM DSS List Page 2
			Back to Top 
			The Arsenal - CotM DSS List 
		 |