Primary Weapons

Primary Weapons Page 1 - Primary Weapons Page 2

The Whip

The Vampire Killer whip is the conventional weapon for all Belmonts. It starts off as a rather wimpy leather whip, with little range or strength. However, if our hero has four hearts and he hits a power-up candle, it will grant a power up to upgrade it to a short chain whip, which is twice as powerful. When you have eight hearts, the next power-up will lengthen your whip to its most powerful form. In the original Castlevania Gameboy games, this will shoot out weak little fireballs. In the Dracula X titles, the whip is always fully powered up.

There are several types of whips to collect in Castlevania 2: you start with the initial Leather Whip, then to the Thorn Whip, which is a little more powerful, then the Chain Whip, the next step up. After that is the Morning Star, which increases the length, and finally the Flame Whip (pictured).

In Super Castlevania 4, you can hold down the button and twirl the whip around, which is really only useful for blocking projectiles. This is also possible in Symphony of the Night and Harmony of Dissonance. Additionally, you can use the whip to swing on certain hooks in Super Castlevania 4 (pictured) or on any ceiling as John Morris in Bloodlines.

In Bloodlines, you can power it up to an electric holy whip.

In the Dracula X games, if you have no weapon and try to do an item crash, you'll have the Flame Whip attack. In the SNES and PC Engine versions, this is simply a one time whip strike. However, in Symphony of the Night, it powers up Richter's whip for several seconds with increased strength. Once you get a weapon, you lose this power forever.



This is a weird, rare weapon found only in Symphony of the Night. A tiny crystal, you throw it straight forward. If it hits an enemy, hold down the button and lightening will strike it. This looks cool, but drains hearts like nothing else.

As an item crash, Richter sends lightening all around the screen in a quick flash.



The regular axe is thrown at an arc. It's hard to use, but very valuable for many bosses.

It hasn't changed much throughout the games.

The item crash tosses axes in a circles.

In Bloodlines, three axes hover in midair for a second, then fly forward.



The original Bible weapon appeared in Dracula X, and circles around Richter, going farther and farther away until it reaches the extremities of screen.

In Symphony of the Night, the bible simply stays close to your character, acting as a rather pathetic shield.

The bible returns again in Harmony of Dissonance, and it works the same way as in Dracula X.

The item crash in Dracula X tosses all of these pages on the screen to circle.

In Symphony of the Night, it's pretty similar to Dracula X, except those pages cause a gigantic energy ray which looks awesome.



Another rare weapon in Symphony, these are holy ashes from India, also known as Fibuti. Similar to the Holy Water, they are tossed in front of you and stay spread on the ground for a few seconds, damaging anything that walks into it.

As an item crash, it creates a cloud of holy smoke to attack anything directly above Richter.



Known as the "Boomerang" in early versions to avoid religious connotations, the "boomerang" is slow and travels about three-fourths across the screen before returning. Still, by the far, the most powerful weapon in practically all Castlevania games.

By the time we reach the Dracula X series, the range is slightly decreased, but it's extremely powerful.

The Dracula X PC Engine crash calls a crucifix to fly all over the screen.

The same attack is back in Symphony of the Night, but looks much cooler, and only attacks in a straight vertical column. Oddly enough, Alucard cannot use the cross as a boomerang, only as this attack.

Apparently the SNES couldn't handle these attacks, so this item crash just throws all of these boomerangs over the screen.

In Bloodlines, the boomerang is actually shaped like a boomerang. This fires three circling boomerangs forward.



The dagger is usually lamest subweapon in most Castlevania games - it's mostly a punishment to get one. While they travel fast, they're very weak, and you can't throw them very quickly, even with double and triple power-ups.

The developers tried to make them useful by having Richter toss out three at the same time, widening it range. It definitely helped make it suck less.

The item crash is cool - Richter tosses a whole slew of them straight forward for a few seconds.

The item crash is the same as in Symphony, but it lasts for a good ten seconds. You can't move, but you can get a lot of damage done.


Holy Fist

You'll only find the fist in Harmony of Dissonance - Juste will punch rapidly for a few seconds in an attack that spawns halfway across the screen. Unfortunately, it's a bit slow and leaves Juste very vulnerable.


Holy Water

The Holy Water, when used properly, can decimate the bosses in any Castlevania game. Your character will toss a small vial forward, which will cause a burning on the floor for a few seconds. Any enemy that enters this burning will suffer massive damage.

In the Dracula X games, the flames now move instead of staying stationary. Unfortunately, it's also not nearly as powerful.

It's the same in Symphony, but the transparent blue flames look sweet.

In the Dracula X games, the item crash causes holy rain to blast everything on the screen.

In Bloodlines, the crash causes a holy flame to...sorta...move forward in a circular motion


Rebound Crystal

The crystal was first found in Castlevania 2. Toss first at a downward angle, it will ricochet off floors and walls, doing quite a bit damage.

The crystal returns in Symphony of the Night, through it's quite a bit smaller and less powerful - it's only visible by the light it creates.

When Richter uses it as an item crash, he throws one to the top of the screen, where it explodes. All enemies on the screen are damaged, although the enemies near the explosion are hurt much more than others.


Stop Watch

The stopwatch has been around since the first game, which will cause all enemies to pause (except most boss) for five seconds. In Dracula X, it merely slows down most enemies instead of completely freezing them. As an item crash, the pentagrams that appear to countdown will attack all enemies as long as it's active.

In the later games, a little stopwatch will countdown the remaining seconds.

The Chronomage soul in Aria of Sorrow causes a negative color effect on the screen, which is kinda groovy.

The item crash will cause these cool ripples, and four watches will follow you. When time runs out, they discharge lightening before they disappear.

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The Arsenal - Primary Weapons