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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Belmont legacy on July 06, 2013, 05:44:33 AM

Title: Save your criticism
Post by: Belmont legacy on July 06, 2013, 05:44:33 AM
Well it's been a looong while since I was last here as well as play some good ol' castlevania. Seeing the amazing and beautifully animated lords of shadow, I knew I just had to get my hands on it. Whilst browsing my used video store I came across a copy and immediately slammed my 15 bucks on the counter a long with the copy that I had been searching for, for a good while. (no one else had this game for some reason? >.<) After beating the third chapter today, I must say that this game is pretty bad-ass. The visuals are some of the best if not the best I have seen on Xbox 360. The music is a real treat for the ears. The symphonic melodies and battle born harmonies are just pure and simple what you would expect from Castlevania. The gameplay is pretty great, but I have noticed it's pretty difficult. Now I am not the best gamer in the world. I do get my butt handed to me on a daily basis whilst playing certain games (Castlevania 3, Sonic 2, and Megaman. As for newer games, FF13) But this game isn't so difficult that it makes you want to just give up and quit. It's more like putting you into the shoes of a man who is going up against the horrors of hell. Of course it won't be easy. And that's what I really like. It actually makes you feel like Gabrielle. You can feel his heart ache for the death of his love, and question your own sanity and morals as you delve deeper into your quest for revenge and purification. The story line (Thus far) is also a HUGE highlight of the game. I was very suprised to hear just how the lords of shadow were brought about. Simply original and genius. Now, I know that critics have given this game a "decent" score if you will and others have even went so far as bombing it, but come on guys. Yes, it might have some similar traits during game play such as God of war and shadow of the colossus but this game is ANYTHING but a copy cat of those 2 games with a few pallet swaps. This game is a quest and quite simply a masterpiece.  ;D
Title: Re: Save your criticism
Post by: Flame on July 06, 2013, 05:56:16 AM
Whoa whoa whoa, hold the phone- Where did you go that you can get a used 360 game for 15 bucks? Have I been out of the game store loop that long? are used 360 prices that low these days?

Quote
I must say that this game is pretty bad-ass. The visuals are some of the best if not the best I have seen on Xbox 360. The music is a real treat for the ears. The symphonic melodies and battle born harmonies are just pure and simple what you would expect from Castlevania.
i'd just like to point out that this is a prime example of Castlevania being different things to different people. Many people blasted the music as too orchestral, and whatnot. To this guy, it's great music, and moreso, it's "castlevania music" to him.

Just wanted to throw that out there, considering the "IT'S NOT CASTLEVANIA TO ME" discussions that always pop up around Lords of Shadow discussions. Particularly around new releases
Title: Re: Save your criticism
Post by: Belmont legacy on July 06, 2013, 06:31:43 AM
Yes I do see why some would be upset but this game is just way to great. I mean it might just be some people (like you pointed out) but I really couldn't get over how great the music was. This is all up in the air, though too. lol!  :P
Title: Re: Save your criticism
Post by: Gecko on July 06, 2013, 03:01:14 PM
Whoa whoa whoa, hold the phone- Where did you go that you can get a used 360 game for 15 bucks? Have I been out of the game store loop that long? are used 360 prices that low these days?

Actually, yes. I know that's about how much it goes for used in my area. It's not uncommon.
Title: Re: Save your criticism
Post by: Belmontoya on July 06, 2013, 03:50:39 PM
I thought the OST for LOS was great too. I listen to it while I work all of the time. Waterfalls of Agharta is a beautiful piece. I think it's some of the best music in the series.
Title: Re: Save your criticism
Post by: Flame on July 06, 2013, 04:32:43 PM
I liked LoS' Music, and I agree with you guys, but I have to play Devil's Advocate here-

The most memorable tunes aside from the main theme, were the orchestrated classic themes. Waterfalls of Agharta, The Courtyard, Vampire Killer, That orchestrated version of Dracula's CV1 theme...
Title: Re: Save your criticism
Post by: Nagumo on July 06, 2013, 04:53:22 PM
Everyone is entitled to their own opinion. To me this music of Lords is a perfect example of the developers pushing something that appeals to them -bombastic epic fantasy music- in their own game without actually asking themselves whether it's actually appropriate for the franchise they're developing a game for.

I can understand that very much. I think a lot of people have a tendency to do this when given the chance to make a Castlevania game. IGA did it too more or less when he pushed Kojima's gothic and elegant artstyle. However, I think the difference here is that what IGA brought to the series was in line with the world of the games, while with Lords it sounds like the soundtrack would feel more appropriate in a fantasy game most of the time rather than a gothic horror game.

I think that's why the former is loved by a lot of people while the latter received lots of criticism or at least heavily conflicting opinions.             
Title: Re: Save your criticism
Post by: Flame on July 06, 2013, 06:02:01 PM
I dunno. Kojima's bishounen art was pretty different compared to what came before it. Belmonts for the most part were never really feminine until Kojima became artist. people are ok with that though. (well, I couldnt speak for CV fans at the time of SoTN's release, perhaps the same kinds of discussions were being had)
Title: Re: Save your criticism
Post by: Pfil on July 07, 2013, 01:11:50 AM
The bigger problem regarding LoS discussions in that it's the music what's being discussed.
I personally believe that (despite having my personal preference of what is a perfect Castlevania for my tastes) I can do OK with many changes in Castlevania, pretty much everything (within some limits) but not without the music.
To me, it just can't be CV without the music (be it the old Game Boy and NES tunes, the PS2 games or whatever in between).
To add another problem to that, I found many things about LoS not being what I consider CV, but what I want to say is that my biggest problem was not having another soundtrack. I guess that's why, in the end, I've forgiven Judgment for not being the game I wanted, and I ended up liking it.
But let's not argue again about this, please. It's been talked a million times.
Title: Re: Save your criticism
Post by: crisis on July 07, 2013, 03:58:55 AM
The thing about LoS' soundtrack is, it matches the mood of the game. Try and play through the game with the volume off and turn up a Yamane soundtrack instead; it doesn't match at all (except for a few tracks.) SotN's OST is perfect for the game. Belmont's Revenge OST is perfect. It's all about different styles.

My fav LoS tune is Belmont's Theme, I listen to it every other day. Mirror of Fate, "The Den," is also a good track, albeit way too short. I can only hope LoS2 has a lot more memorable catchy tunes!
Title: Re: Save your criticism
Post by: king metroid on July 07, 2013, 01:57:00 PM
The gameplay is pretty great, but I have noticed it's pretty difficult.

Hm, I thought the game was actually pretty easy. Aside from Dodging and the QTEs, the whole game consisted of me pressing the attack button again and again without really thinking. I've heard lots of people saying LoS was hard, but in truth any semblance of difficulty is due to enemies being able to tank hit after hit. They don't require skill to defeat, they just require time. The same is true of the bosses.

I wouldn't call the gameplay great, either. It was passable at first, then eventually became monotonous.
Title: Re: Save your criticism
Post by: Flame on July 07, 2013, 03:41:26 PM
The thing about LoS' soundtrack is, it matches the mood of the game. Try and play through the game with the volume off and turn up a Yamane soundtrack instead; it doesn't match at all (except for a few tracks.) SotN's OST is perfect for the game. Belmont's Revenge OST is perfect. It's all about different styles.

My fav LoS tune is Belmont's Theme, I listen to it every other day. Mirror of Fate, "The Den," is also a good track, albeit way too short. I can only hope LoS2 has a lot more memorable catchy tunes!
I'm fond of Unholy Church myself, which WAS in the original LoS, but I prefer it in MoF.
Title: Re: Save your criticism
Post by: Mystic Myotis on July 07, 2013, 08:04:03 PM
Whoa whoa whoa, hold the phone- Where did you go that you can get a used 360 game for 15 bucks? Have I been out of the game store loop that long? are used 360 prices that low these days?

I can get PS3/360 games for eight bucks at my local pawn shop.  And if I buy a bunch of them at once, they'll give me some of them for free.  :)
Title: Re: Save your criticism
Post by: Ahasverus on July 08, 2013, 12:15:21 AM
I think that's why the former is loved by a lot of people while the latter received lots of criticism or at least heavily conflicting opinions.             
Ten hairy guys arguing the same things on a messageboard for 5(!) years versus 2Million+ Sales is not what i'd call lots of criticism.

Glad you enjoyed the game OP, it's not perfect nor it is a masterpiece, but it laid good foundations and made a neccessary shake on the series. Even if future developers actively /avoid/ repating the LoS formula that would only cement it as the most improtant game of the series since SOTN.
Title: Re: Save your criticism
Post by: DoctaMario on July 08, 2013, 03:46:17 AM
RE: LoS' soundtrack

    Too many people in this thread apparently haven't played the 64 games and listened to the music therein. I like the OST to LoS. It's not obtrusive and it helps draw you in without being in your face, much like the music in the 64 games. 3D=!2D and as such, the soundtracks perform different functions. I don't know why that's such a difficult thing to understand.  :P

AS for the difficulty, it's difficult the first time you play through it, but once you know where to go, which attacks work best, etc, it's a relatively simple game, but a great one at that.
Title: Re: Save your criticism
Post by: Gunlord on July 08, 2013, 04:10:17 AM
Ahasverus, how did you know I was hairy? :(

That said, a game can sell like hotcakes and still receive a lot of criticism...I haven't played it through yet myself, though. Perhaps I should one of these days...
Title: Re: Save your criticism
Post by: uzo on July 08, 2013, 06:08:14 AM
3D and 2D gameplay definitely need differences in their OST (generalizing in the case where a series goes from 2D to 3D). It's not always an intense or an obvious transformation, but it holds true.

Most of it has to do with the gameplay focus and pacing rather than the graphical style. As such, 3D games tend to be a little slower to their 2D counterparts. They also tend to have a different focus, since the third dimension adds a whole new view to things. As a result OST's tend to be more atmospheric, slower paced, and spacial. The amount of this varies on how much slower the gameplay feels than it's 2D counterpart.

Take the Megaman X series for example. I'll be using two sets of exmaples from music in Megaman X4 & X5, as 2D titles, and Megaman X7, a 3D title.

Megaman X5's Intro Stage with the character Zero
Megaman X5 - Intro Stage (Zero) (http://www.youtube.com/watch?v=3YtsB8DoyJE#)

Megaman X7's Intro Stage with the character Zero
Megaman X7 - Central Highway (Zero's Opening Stage) (http://www.youtube.com/watch?v=1JKh_dV49gE#)

Notice how the X5 theme is faster paced, to match the faster gameplay. X7's on the other hand feels 'wider' more spacious and slower paced. This is to accompany the additional dimension, and slower gameplay speed.

Here is another example for the two airplane themed levels.

Megaman X4's airplane themed level
Let's Listen: Mega Man X4 - Storm Owl Stage (Extended) (http://www.youtube.com/watch?v=kgHySggqItE#ws)

Megaman X7's airplane themed level
Mega Man X7: Wind Crowrang's Stage (http://www.youtube.com/watch?v=rz4TYggtbgE#)

You can see the same disparity in the speed and feeling of the songs. This is all intentional to fit the changed gameplay. However the spirit of Megaman X's music is not lost in the transition. It feels a little different, but the soul and style remains remarkably intact. Now to apply this to Castlevania...

I don't think Castlevania Lords of Shadow made the transition properly. In fact, Lords of Shadow's music, even if you remove the Castlevania connection, still does not fit the game well. There are MANY instances where the music pacing and feel are at odds with the action pace.

This dissonance is due to two factors. Gameplay pacing is not consistent, and music, within single tracks, does not have a consistent pacing or feel. This can lead to many instances where im running and jumping on platforms with very soft and slow music, and I'm slowly ledge climbing to music that sounds like the gates of mordor have opened.

It is very important to note that the music of Lords of Shadow is not fit for a video game, much less a Castlevania video game. It was made with a movie experience in mind. It does not fit the medium of video game. It fits the medium of movie. They are NOT interchangeable at all.

The best thing they could have done was to make tracks that found an acceptable middle ground between the ledge climbing pace, and the running around jumping pace. Given that this is a Castlevania game, the margin of error is VERY wide. We've been able to enjoy a nice range of paced pieces, while still fitting the atmosphere mainly due to the gothic nature of the series.

There is no excuse for the lackluster and misplaced music in Lords of Shadow. A good composer writes music for the medium of application. Oscar Araujo simply did not want to compose game music choosing instead to force a movie score into the game, or is completely incapable of identifying and delivering what kind of music was required for this medium.
Title: Re: Save your criticism
Post by: Nagumo on July 08, 2013, 06:24:10 AM
Ten hairy guys arguing the same things on a messageboard for 5(!) years versus 2Million+ Sales is not what i'd call lots of criticism.

You're forgetting tons of reviews, the offical Facebook page, and other forums like Neogaf. Despite the sales, LoS has been on of the most controversial reboots I've ever seen.     
Title: Re: Save your criticism
Post by: Belmontoya on July 08, 2013, 08:10:29 AM
Doctomario is right.
Title: Re: Save your criticism
Post by: crisis on July 08, 2013, 10:56:08 AM
Technically there is no "right" or "wrong" answer, it's all everybody's individual opinion. "I agree with DoctaMario" would be a more accurate statement  ;)

That said, I agree with uzo. The OST of Lords seemed very disjointed at times, and just wasn't very exciting in areas where it should have been. There are a few good tracks, but at the same time, there are also tracks that are out of place & alien for the Castlevania series known for it's catchy tunes & quirky tracks.

But like I said, Belmont's Theme is still an awesome piece  :)
Title: Re: Save your criticism
Post by: Kingshango on July 08, 2013, 11:37:56 AM
Anything I have to say about the game has already been said since 2009 (that's a long ass time people), so I have nothing else to say other than im glad you enjoyed the game OP.

Speaking on music, I REALLY want that piano piece from the E3 trailer, I sounded hauntingly good and it sounded like something I'd here in an old Castlevania game.

Title: Re: Save your criticism
Post by: Inccubus on July 08, 2013, 11:56:39 AM
OK. I'm one of those that doesn't much like the LoS OST... at all. Belmont's Theme and the Waterfall are the only passable songs because they are the least Hollywood-ized. And that is my problem with the soundtrack. They hired a Movie composer to make a movie score for a video game and it glaringly sounds like it.

The N64 game? They sound nothing like a Hollywood score. The music is much more atmospheric than the rest of the series, but that only bothered me a bit at first. At least it all still had a Gothic/Baroque feel for the most part. The reason I don't feel that LoS's music "isn't Castlevania" is because it sounds like a fantasy movie score. And that does not match with the Castlevania series as I have experienced it over the years.

This is my problem with the whole reboot. Intentions aside, what they did was reboot Dracula's story and sorta worked some of Castlevania into it. This is what makes the whole LoS sub-series feel more like Legacy of Kain to me. Castlevania was a series that borrowed horror movie monsters and made that into a series of games working Dracula's story into it. I don't know about the rest of you but that seems like a fundamental difference right there.

So, using those Megaman examples you'll notice that the overall style of the songs is consistent in all the tracks presented, so the individual pacing of any particular song especially if taken into consideration with the game play that goes with them isn't a problem. They are all techie/rock sounding tracks which is what that sub-series has always had. In comparison the score in LoS is fundamentally different from the rest of the series and I personally don't like it.

The amount of criticism for this sub-series compared to the number units sold is pretty much a pointless comparison. The gaming industry has many examples of games that were a commercial success but have bellow average review scores or are even openly disliked by fans. So a bunch of dudebros shelled out money for LoS over the span of two console releases. Yay. That's exactly the demographic this game was made for. It wasn't made for the fans of the series despite whatever spin the producer and director might want to offhandedly put on it.

Those are my two cents.
Title: Re: Save your criticism
Post by: DragonSlayr81 on July 08, 2013, 02:57:47 PM
I don't think one should save their criticism. Just because a title does well doesn't mean they are automatically immune to it. Not everybody is going to like EVERYTHING and that's something one should understand. Of course, not all criticism is bad. There's constructive critcism and just plain ranting. Nothing is flawless, and constructive critcism SHOULD be taken into account.

That being said, I'm surprised this hasn't turned into a flame war by now. The title first post is what I'd normally brand as "flamebait". Nice to see so many cool headed people here!
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 08, 2013, 03:17:22 PM
I still hum my CV64/LoD memorable tunes, like the Castle Center, Silent Madness (Villa), and Conversation (Renon) music.
I cannot for the life of me recall any catchy hummable tunes from LoS.

I think the music just isn't memorable enough, which has become a staple of the series, as every game has had their share of catchy tunes, so by now it's something that goes hand-in-hand with the title:

Castlevania 1: Castle Intro, Vampire Killer
Castlevania 2: Bloody Tears, Dwelling of Doom
Haunted Castle: Cross Your Heart, Don't Wait Until Night
Castlevania 3: Beginning, Aquarius
Castlevania 4: Theme of Simon, Chandeliers
Bloodlines: Reincarnated Soul, Iron Blue Intention
Rondo/DraculaXX: Opposing Bloodlines, Dance of Illusions
Symphony of the Night: Dracula's Castle, Lost Painting
Adventure: Battle of the Holy, Darkness
Belmont's Revenge: New Messiah, Praying Hands
Legends: Banquet of Spirits, Endless Motion
Adventure Rebirth: n/a (uses tunes from older games)
Chronicles: Moon Fight, Tower of Dolls
64/LoD: Castle Center, Silent Madness
CotM: Awake, Fate to Despair
OoS: Daring Assault, Resting Again
PoR: Invitation of a Crazed Moon, The Gears Go Awry
OoE: An Empty Tome, Rhapsody of the Forsaken
AoS: Ruined Castle Corridor, Top Floor
HoD: Successor of Fate, Chapel of Dissonance
LoI: Theme of Leon Belmont, Anti-Soul Mysteries Lab
CoD: Abandoned Castle, Legendary Belmont
Resurrection: Snake Food, Torture (though the cartoon tracks are more memorable, funny enough)
Judgment: Darkness of Fear, Decisive Battle (both related to Aeon's Theme)

And with LoS we have... I guess... Waterfalls of Agharta and... Belmont theme?  Neither of which is particularly hummable/catchy (and one is arguably a remaster/remake of a CV4 tune).  MoF has... I can't think of any in particular, either (and I own both of these games).

Even the more mediocre games prior to LoS have had great soundtracks.  LoS's soundtrack feels shoehorned.  It's a good soundtrack on its own, but doesn't fit quite so well with established music tradition.
Title: Re: Save your criticism
Post by: crisis on July 08, 2013, 03:32:19 PM
Quote
And with LoS we have... I guess... Waterfalls of Agharta and... Belmont theme?  Neither of which is particularly hummable/catchy (and one is arguably a remaster/remake of a CV4 tune).  MoF has... I can't think of any in particular, either (and I own both of these games).

Well at least they gave us this (which was more of a "coxtease," get it?)

Vampire Killer (Music Box) - Castlevania Lords of Shadow BEST QUALITY + MP3 (http://www.youtube.com/watch?v=KsqPtD048to#ws)


Belmont's Theme is great, although it sounds like it would've been better used in The Dark Knight Trilogy due to it's epicness

Castlevania Lords of Shadow Music - Belmont's Theme (http://www.youtube.com/watch?v=Y8Uqy9L_xtk#)


Then there's The Den from Mirror of Fate, which starts off good, but it's just too short & Araujo does nothing with it

Castlevania Lords of Shadow ~ Mirror of Fate (Soundtrack): The Den (http://www.youtube.com/watch?v=WbmRDJGRIt4#ws)


We need more tracks like this (the 8-bit versions sound better imo)

Bloodrayne: Betrayal OST - Poisoned Halls (http://www.youtube.com/watch?v=RvgZue4XHzE#ws)
Bloodrayne: Betrayal OST - Peaceful Moon (http://www.youtube.com/watch?v=AK_qNF7CUnY#ws)
Title: Re: Save your criticism
Post by: Pfil on July 08, 2013, 05:43:49 PM
Yes, totally! All the time while playing Bloodrayne: Deliverance I was thinking "this should be a Castlevania soundtrack!".
If CV doesn't return to Konami I wish Jake Kaufman is involved with the next soundtrack. He is a confessed CV fan and a great composer who understands what CV music is about.

Some people seems to forget that there are also many girls who enjoy CV, and who do not enjoy LoS.
I gave a chance to both games, I really wanted to like them, and they gave me almost nothing back in return. Pretty much everything that I hoped to find wasn't there. And music is to blame mainly (but not only), because with good CV music I can almost forget about everything else (that's one of the main reasons I can play Judgment and Harmony of Despair and really enjoy them, and that's one of the main reasons I don't see the Pachislots as complete wastes of resources, because if nothing else, at least they give me new CV music to listen to).
Also, IIRC it was stated that they were 1 million copies sent from Konami, not 1 million really sold, not counting the returned copies which are now everywhere as used games. And the reviews from everywhere were good for LoS (but not better than previous games) and terrible for MoF (the worst Meta-score on the series except for Judgment and HD, and the worst individual review; also the worst score for a portable CV), and many of the gamers who love LoS are people who never played CV before in their lives and who (of course) are not in this forum.
If anything, the opinions of the Dungeon should serve as a sample of the opinions of the all-time life-long CV fans.
Not that Konami would care about it, but shouldn't be dismissed as a bunch of guys in a forum vs. 1 million legitimate opinions.
I'm pretty sure most of the people on the Dungeon would rather play The Lecarde Chronicles everyday instead of Lords of Shadow.

Also, I completely agree with Inccubus.
And Jorge adds his word to the same point of view.

Castlevania 64 was atmospheric, but it felt like Castlevania music, because it is composed on baroque and gothic foundations. Chord progressions are similar to many other CV games, and that's what should never be changed. That is what gives Megaman different soundtracks that unique feel. If you change chord progressions, arrangements, instrumentations and take out all melody, how can any number of new tunes resemble its previous forms of composition?
I said this before. Araujo's compositions, whether for LoS or for any other game/movie he composed, is boring, completely generic fantasy movie soundtrack, not related to Castlevania at all except for a few notes he took from old games and used for a while, like Agharta Waterfalls or the Vampire Killer remix, which are exactly what's already been said here.

And LoS music isn't all the time non-intrusive. I wish it was.
Every time an enemy appears the music hits my ears with a drill with nonsensical battle music that sounds like modern action movies scores like Transformers 3 or Battleship, and in Mirror of Fate this was more exaggerated even, because the ambience was more ambience-like and the battle noise was super noisy.
Title: Re: Save your criticism
Post by: X on July 08, 2013, 11:06:46 PM
I won't sugar-coat this cause I can't. What disappointed me about the soundtrack was the lack there-of. The OST CD had a lot of music yet throughout the game I was only hearing maybe a fraction of the total songs featured in the OST. Was the rest of the OST only available after I beat the game the first time? And the worst part was during the confrontational segments. The battle music would start up, play through and then end abruptly and start over again, without any smooth transition like in prior games. It came off as mediocre, rushed, and I thought it was very unprofessional for someone who's supposed to be a professional.
Title: Re: Save your criticism
Post by: DoctaMario on July 10, 2013, 11:33:19 PM
A lot of what I'm hearing here is "Well, this is how they did it in the past games so that's how they should do it now."

The whole point of LoS' soundtrack was to give the game more of a cinematic feel. 90% of games now are basically trying to be movies for better or worse, and as such, they emulate the vibe of how a movie would tell the story they're trying to tell. I think a lot of you guys are really missing the point. I actually found LoS' soundtrack to be very beautiful and melodic.

If I'm being honest, the Sorrow games had pretty forgettable soundtracks, as did OoE. None of those games really felt terribly Castlevania in terms of soundtrack where I'm concerned.
Title: Re: Save your criticism
Post by: crisis on July 11, 2013, 12:24:41 AM
i love this track, very creepy & pretty much embodies the essence of the terrors within Dracula's Castle

Castlevania: Order of Ecclesia OST - Stones Hold a Grudge (http://www.youtube.com/watch?v=QdzknVyt4W4#)


this one is a great "must trek forward, leave my fears behind" theme

Castlevania: Order of Ecclesia OST - Emerald Mist (http://www.youtube.com/watch?v=cW1hDK09JLI#)


i also love this track (the piano arrangement is excellent as well)

Castlevania: Order of Ecclesia OST - Wandering the Crystal Blue (http://www.youtube.com/watch?v=LZTCtcixBzQ#)


this one gives the feeling of being lost in the labyrinth of Akumajo Dracula, not knowing what's coming next

Castlevania Order of Ecclesia OST - 206 - Malak's Labyrinth (http://www.youtube.com/watch?v=9n8MSWKjlME#)
Title: Re: Save your criticism
Post by: Ahasverus on July 11, 2013, 02:17:59 AM
^ Wandering the crystal blue is, I think, the best piece of Music that has ever come from Castlevania, ever.

Edit: Arranged, that is.
Castevania: Order of Ecclesia ost 51- Wandering the Crystal Blue (Arranged version) (http://www.youtube.com/watch?v=j5zYp4hph_Q#)

That being said, it seems that some people here just like "minor chords" because I don't find most of the late Yamane soundtracks (with exceptions of course) more hummable than LoS at all, e.g. that lastsong crisis posted, she became pretty atmospheric, and that's totally fine.

I hope Oscar goes a little more barroque though, those fifth and third in-measure changes are missed!
Title: Re: Save your criticism
Post by: Flame on July 11, 2013, 02:30:43 AM
A lot of what I'm hearing here is "Well, this is how they did it in the past games so that's how they should do it now."

The whole point of LoS' soundtrack was to give the game more of a cinematic feel. 90% of games now are basically trying to be movies for better or worse, and as such, they emulate the vibe of how a movie would tell the story they're trying to tell. I think a lot of you guys are really missing the point. I actually found LoS' soundtrack to be very beautiful and melodic.

If I'm being honest, the Sorrow games had pretty forgettable soundtracks, as did OoE. None of those games really felt terribly Castlevania in terms of soundtrack where I'm concerned.
Aria's Soundtrack I thought was alright. but then again, it's GBA quality. (still better than most of HoD) but what truly makes Aria shine isn't really the music, but the plot, the novelty of the tweest, the setting, (again plot) and the gameplay, all of which wrapped together more or less gave us a SoTN 2. Now, DoS on the other hand... Is forgettable in every respect. Even the music. I really didn't like DoS soundtrack. Mainly, i disliked the way it sounded. i SHOULD like Vampire killer and all those other tunes. But i don't like how they sound on the DS.
Title: Re: Save your criticism
Post by: DoctaMario on July 11, 2013, 03:55:42 AM
Aria's Soundtrack I thought was alright. but then again, it's GBA quality. (still better than most of HoD) but what truly makes Aria shine isn't really the music, but the plot, the novelty of the tweest, the setting, (again plot) and the gameplay, all of which wrapped together more or less gave us a SoTN 2. Now, DoS on the other hand... Is forgettable in every respect. Even the music. I really didn't like DoS soundtrack. Mainly, i disliked the way it sounded. i SHOULD like Vampire killer and all those other tunes. But i don't like how they sound on the DS.

I think part of what we're talking about has to do with hardware limitations. If they could have done full orchestra tracks in the NES days, I'll bet dollars to donuts that they would have. This is the first generation (okay MAYBE second) generation that they've been able to do full-on orchestral soundtracks and they're finally taking advantage of that. I almost wonder if they composed a lot of the songs for the earlier games the way they did because that's all they could do with what they had to work with.

I'm listening to the soundtrack right now and it's like some of the classical music I listen to. I think the choirs are a bit over the top, but it's melodic as any other Castlevania soundtrack is. I think people are just missing the melody (sometimes on purpose) but I can't deny that it's meant to be an accompaniment. And it's definitely supposed to be "fantastic."

NOT-SO-NINJA-EDIT: I feel like the soundtrack really picks up around 'Waterfalls Of Agharta.' I always kind of thought that the first 3 chapters of the game were made with a different game in mind, but once chapter IV rolled around, they straightened up and flew right and I feel the same about the OST even though it picks up earlier imo. 
Title: Re: Save your criticism
Post by: Pfil on July 11, 2013, 04:22:37 AM
With all respect, every Castlevania soundtrack until Lords of Shadow was, in its own terms, from brilliant to very good. Even the Pachislot had good soundtracks.
Order of Ecclesia is one of the best soundtracks of the franchise, in terms of chord progressions, arrangements and melodies. Also in feeling.
And that are especifically the things missing from LoS.
First of all, Castlevania needs to sound like Castlevania, not like a movie. Let God of War, Soul Calibur, Gears of War, Call of Duty, and everything sound like a movie because that's how they always have been. It just doesn't fit in CV, as well as a fantasy setting doesn't fit.
And second, and even more important, and I've said this in more than one occasion, the biggest problem is that it isn't even good as a movie soundtrack.
Believe me, I don't want to sound big headed, but I've studied music for a lot of years, and LoS is nothing like classical music, and with classical I mean classical, romantic, baroque and every iteration that is commonly referred to as classical music. Chord progressions, arrangements, melodies and overall structure is very different.
And it isn't even good as a movie soundtrack. It lacks in melody and in every aspect that, not only excelled in Castlevania so far, but in every good soundtrack in general. Take for example something very different as Gladiator, OldBoy, Star Wars, Atonement, Once Upon a Time in America... everything has some things in common.
With LoS all I hear is what Araujo always does, whether it's another game or a movie. It is predictable, it lacks emotional impact and it never closes its ideas; it's always messing around with the same chord progressions and arrangements and it resets in the middle or near the end to start again with the same we've been hearing.
Mirror of Fate tried for a while to correct some of these issues, but in the end it ended up falling in the same traps and repeating the same mistakes.
I could explain it in more technical terms but there's no point on that. I'm sure there's a lot of people that agrees with this point of view.
You can sound like a movie and still be a hell of a soundtrack. Just listen to what Hans Zimmer did for the Metal Gear franchise, or some of Steve Jablonsky's works in the VG industry.
It could sound like the cutscenes from Lament of Innocence when it tries to be emotional for a critical moment of the plot, it could sound like CV64 when it's trying to set a mood, and it could be like many Soul Calibur themes if it wants to sound like a battle theme and still be excellent music.
But it's none of that.
It's just... Araujo.
Title: Re: Save your criticism
Post by: Dark Nemesis on July 11, 2013, 05:44:18 AM
Quote
Aria's Soundtrack I thought was alright. but then again, it's GBA quality.

While i agree with that, having listening to the 4 arrangements from LoI OST bonus, i wish that they would release the rest arranged tracks from AoS, if they exist.
Title: Re: Save your criticism
Post by: Pfil on July 11, 2013, 05:58:46 AM
Aria of Sorrow features some of the best tracks in the history of Castlevania.
Title: Re: Save your criticism
Post by: Super Waffle on July 11, 2013, 06:38:40 AM
Why didn't SotN Maria ever find her calling and take over as the main character of the entire Castlevania franchise?

That always bugged me.
Title: Re: Save your criticism
Post by: Inccubus on July 11, 2013, 07:34:19 AM
A lot of what I'm hearing here is "Well, this is how they did it in the past games so that's how they should do it now."

The whole point of LoS' soundtrack was to give the game more of a cinematic feel. 90% of games now are basically trying to be movies for better or worse, and as such, they emulate the vibe of how a movie would tell the story they're trying to tell. I think a lot of you guys are really missing the point. I actually found LoS' soundtrack to be very beautiful and melodic.

If I'm being honest, the Sorrow games had pretty forgettable soundtracks, as did OoE. None of those games really felt terribly Castlevania in terms of soundtrack where I'm concerned.

Respectfully, no. You're the one missing the point. We understand perfectly well the reasoning behind the music. We just don't agree with it and for me personally that has nothing to do with my opinion that emulating Hollywood is bad.
This push for cinematic music does nothing to improve my enjoyment of the game or it's story. I can understand and sympathize with the narrative and the characters there in just fine without an aural queue.

And more so, just because other games are doing it doesn't justify changing the fundamental character of a series. I'm playing a game, not watching a movie. And for me at least the old catchy tunes from the old canon is far more enjoyable.

And to be honest I mostly agree that the latter metroidvanias had largely forgettable tunes, but they did each have a handful of really good tracks AND good remixes of earlier tracks. But more importantly they all maintained the style that has defined the series for decades. And no matter how anyone wants to spin it LoS does not preserve that style at all because a movie score is not and can never be a video game soundtrack because they are fundamentally different.


I think part of what we're talking about has to do with hardware limitations. If they could have done full orchestra tracks in the NES days, I'll bet dollars to donuts that they would have. This is the first generation (okay MAYBE second) generation that they've been able to do full-on orchestral soundtracks and they're finally taking advantage of that. I almost wonder if they composed a lot of the songs for the earlier games the way they did because that's all they could do with what they had to work with.

Of course they would have, but that doesn't mean they would have made them sound like a movie from the get go.

They've been able to do fully orchestrated soundtracks since the first CD based games.

The entire soundtrack for the first Xenosaga was done by the London Philharmonic Orchestra, and that is a damn fine soundtrack that doesn't sound anything at all like Hollywood tripe.
Orchestration != Cinematic/Hollywood.

In the beginning vg music was simpler because they were restricted in how much they could do, yes. But that grew into it's own style of sorts. The amount of space a song took up on a cart was a very big deal back in the day. But even after that stopped being an issue vg music was still vg music.

Interestingly enough, an issue has popped up with the retranslation of CV2 that is relevant here. The new intro that was added in that tells the story from the original Japanese manual needs a tune to go with it. Someone volunteered and there have been some problems with it's execution. Pretty much the issue is that they're trying to make the song too complex and have it match each scene in a Hollywood-esque manner. This is the mentality that bastardizing game soundtracks has brought about.
So I stepped in an offered the opinion that things would go a lot more smoothly if the composition were made simpler. Less is often more. That is the essence of vg composition, I think. Hollywood doesn't get this, and a movie composer wouldn't get it either. And I don't really blame Arujuo for it either. After all Los has been from day 1 a dudebro-forget-everything-you-know-oh-and-btw-castlevania production.
Title: Re: Save your criticism
Post by: Flame on July 11, 2013, 03:55:54 PM
Quote
I almost wonder if they composed a lot of the songs for the earlier games the way they did because that's all they could do with what they had to work with.
Well, yes.

with the limitations of chiptune music, it meant that what they made HAD to stand out. It's actually the problem with lots of modern games today. Chiptune composers had to make every note count, so that the end result could be melodious and catchy. As the audio in games evolved, the soundtracks got more complex until they could just have CD quality audio, with actual music. As a result though, lots of newer composers didn't have the same mindframe of making every note count. they can fill the soundtrack with a movie like score, and it will sound fine, but won't be catchy or melodic.

it's probably why chipune music has become an artform itself. What started out as just a hardware limitation, has become it's own form of music, and for good reason.

I recall hearing someone say once: All VG music composers should learn to compose chiptunes before working on real music for games. that way they learn to make melodic music under limitations.

Quote
I feel like the soundtrack really picks up around 'Waterfalls Of Agharta.'
well that's not too surprising, given Waterfalls of Agharta is an orchestral remix of The Waterfall from SCIV
The Waterfall: Super Castlevania 4 Music (http://www.youtube.com/watch?v=Kgit8zlIupo#)

Ironically, the best parts of the soundtrack, Belmont's theme aside, ARE the orchestral remixes of classic tunes.
Title: Re: Save your criticism
Post by: DoctaMario on July 12, 2013, 12:34:26 AM

Believe me, I don't want to sound big headed, but I've studied music for a lot of years, and LoS is nothing like classical music, and with classical I mean classical, romantic, baroque and every iteration that is commonly referred to as classical music. Chord progressions, arrangements, melodies and overall structure is very different.

It's just... Araujo.

It sounds more like the early 20th century classical music that a lot of soundtrack composers try to emulate like Morton Gould or Gustav Holst. Listen to Holst's incredible suite "The Planets" and you'll hear a bit of the inspiration for some modern movie scores.

If Araujo was commissioned to compose the score, why would he compose it in anything other than his own style? You may not like his style, but why would he try to emulate someone else if he was hired based on what he's done before?

Respectfully, no. You're the one missing the point. We understand perfectly well the reasoning behind the music. We just don't agree with it and for me personally that has nothing to do with my opinion that emulating Hollywood is bad.
This push for cinematic music does nothing to improve my enjoyment of the game or it's story. I can understand and sympathize with the narrative and the characters there in just fine without an aural queue.

I don't think you do get the reasoning behind it. Is it the best soundtrack in any game ever? No. But it accomplishes what it set out to do and that is, accentuate the different moods and scenes of the game. It's not meant to be a centerpiece in and of itself. The sum of the parts is greater than the parts themselves. This is what I think people fail to understand. You say you get it, but I really don't think you do. You're too busy going, "ITZ NOT CASSLEVANYUUUHHHHH!" that you're missing the fact that this game was supposed to be a departure, and as such, it was going to give the team the freedom to reinterpret the vibe of it without being constrained by past games.

Quote
Orchestration != Cinematic/Hollywood.

In the beginning vg music was simpler because they were restricted in how much they could do, yes. But that grew into it's own style of sorts. The amount of space a song took up on a cart was a very big deal back in the day. But even after that stopped being an issue vg music was still vg music.



Your statement about orchestration=! Hollywood goes without saying, but in this case, that's what they were going for. That's why they got well known actors to read the parts, that's why they added a bit of the fantasy vibe to the game. They had to come out swinging and going for Hollywood style production values, for better or worse, gave them something to shoot for.

Sometimes limitations define genres. That's how a lot of major innovations start, people trying to do as much as they can with the little they have to work with. VG music was still VG music because the games weren't created with the pretense of immersing you in their environment and providing you with a big sweeping cinema-quality story like they are now.

Quote
After all Los has been from day 1 a dudebro-forget-everything-you-know-oh-and-btw-castlevania production.

I don't know if you mean it that way, but you make it sound like anyone who enjoys the game is a dudebro. Just sayin', it's kind of insulting.  :-X
Title: Re: Save your criticism
Post by: Inccubus on July 12, 2013, 01:13:39 PM
I don't think you do get the reasoning behind it. Is it the best soundtrack in any game ever? No. But it accomplishes what it set out to do and that is, accentuate the different moods and scenes of the game. It's not meant to be a centerpiece in and of itself. The sum of the parts is greater than the parts themselves. This is what I think people fail to understand. You say you get it, but I really don't think you do. You're too busy going, "ITZ NOT CASSLEVANYUUUHHHHH!" that you're missing the fact that this game was supposed to be a departure, and as such, it was going to give the team the freedom to reinterpret the vibe of it without being constrained by past games.

I understand all of that just fine, I just don't agree with nor like the degree to which they took it. It is possible to depart so far from the things that characterize a series of works to the point that it might as well have not been included in that series at all. The score of LoS is far away from even being similar to any soundtrack that came before it in the CV franchise.
As far as my point of view it doesn't matter that it's "CASSLEVANYUUUHHHHH". If they had done this sort of score for a reboot of Megaman, Super Mario, Sonic, or Contra I wouldn't like it either because it wouldn't fit the character of those series any more than it did here.
What you seem to be missing is that, reboot or not, they presented LoS as a part of the Castlevania series which inextricably connects it to the character of that series and all those things that it has been known for since 1986. Just because they were intentionally departing from the old canon doesn't make the score fit the game as part of the Castlevania series any better. If they had dropped the Castlevania connection completely I'd have nothing to say about it at all.
 

I don't know if you mean it that way, but you make it sound like anyone who enjoys the game is a dudebro. Just sayin', it's kind of insulting.  :-X

I was referring to the demographic that Konami was most concerned with. I never said anything about who actually likes it.
Title: Re: Save your criticism
Post by: chainsawmidget on July 12, 2013, 02:05:56 PM
Quote
90% of games now are basically trying to be movies for better or worse,
This is not something that should be encouraged.

... Unless you're one of those types that likes their 30 minute cutscenes occasionally interrupted so you can play for 10 minutes. 
Title: Re: Save your criticism
Post by: Pfil on July 12, 2013, 04:28:05 PM
Games can be cinematic and perfect. Look at Bioshock Infinite.
But that's not for every franchise.

I understand that when they hire a composer they most likely would do it in their style. The problem here is the composer, or the people who thought his works are fine for a game.

And if LoS wouldn't have had the Castlevania name on it, I would have liked it more, and I wouldn't be complaining about what it doesn't have. But the music would still be largely forgettable and uninspired.
Title: Re: Save your criticism
Post by: Flame on July 12, 2013, 05:41:14 PM
Quote
I was referring to the demographic that Konami was most concerned with. I never said anything about who actually likes it.
Eeeeh it kind of came off that way a bit.

I dont see Konami as trying top appeal specifically to "dudebros"... Just generally trying to expand the audience by making the game a Cinematic "AAA blockbuster" type, which is the current trend for "big budget" games. Being a reboot was more in line with the expanding of the audience than the cinematicness
Title: Re: Save your criticism
Post by: crisis on July 12, 2013, 05:53:35 PM
When I think of the term "dudebro," I think of Gears of War fans, games like that. I don't consider God of War fans dudebros.. but perhaps others do. I guess Contra fans can be considered dudebros, especially if the rumors of MercurySteam developing the next Contra game is true, then fuggettaboutit  8)
Title: Re: Save your criticism
Post by: Pfil on July 12, 2013, 06:52:49 PM
Sadly, whether we like it or not, most of the audience in any area are people like that, and that translates in the bad quality of so many things coming out, trying to appeal to those audiences. If not because of that, how is it possible that 6 movies of Fast & Furious exist?
They make certain things because the people who buy them exist (in millions).
And I'm not saying that anyone that enjoys F&F would fit that category, but you can make sure that most fans would (I know a few).
I guess the same applies to what Inccubus was trying to say.
Title: Re: Save your criticism
Post by: beingthehero on July 12, 2013, 08:09:55 PM
Quote
I recall hearing someone say once: All VG music composers should learn to compose chiptunes before working on real music for games. that way they learn to make melodic music under limitations.

I dunno, Yuzo Koshiro of all people said that there is no difference in limitations between composing using chiptunes or with live-action instruments. It's all about imagination and what you're willing to do. There have been bland chiptune music before as well as melodic 'real' music. If Araujo did the soundtrack using a chiptune it still would've been bland.

I don't know if you mean it that way, but you make it sound like anyone who enjoys the game is a dudebro. Just sayin', it's kind of insulting.  :-X

Embrace your inner dudebro, you know it to be true!
Title: Re: Save your criticism
Post by: Pfil on July 12, 2013, 08:34:52 PM
The problem does not reside on the instruments used. It's just Araujo's ways which did it all.
Simplistic chord progressions, lack of closure to ideas, lack of melody, repetitive arrangements and total absence of emotion.
Give Araujo a chiptune and he will make exactly the same with chiptunes.
On the other hand, give someone else from the film industry, like Paul Cantelon or Alexandre Desplat, the same orchestra Araujo used, and perhaps they'll come out with a superb soundtrack (like they did on several occasions).
Title: Re: Save your criticism
Post by: Munchy on July 12, 2013, 09:44:11 PM
The problem does not reside on the instruments used. It's just Araujo's ways which did it all.
Simplistic chord progressions, lack of closure to ideas, lack of melody, repetitive arrangements and total absence of emotion

Hm... I wouldn't say there was no emotion. It's just that what was played during certain times would rarely fit the situation.

When the music and the situation do match, like with certain battle situations, it can work really well. (Although hearing that damn theme used in the trailer for just about every major boss was kind of grating after a while.)

I'd say the main thing missing that was present in some of the better games was music evoking a sense of mystery.

well that's not too surprising, given Waterfalls of Agharta is an orchestral remix of The Waterfall from SCIV
The Waterfall: Super Castlevania 4 Music (http://www.youtube.com/watch?v=Kgit8zlIupo#)

Ironically, the best parts of the soundtrack, Belmont's theme aside, ARE the orchestral remixes of classic tunes.

See, to me this song wasn't really a remix. It contained a few musical motifs (the harp notes) from The Waterfall but the rest did its own thing.

I think of it the same way I think of comparing Leon's Theme to Calling From Heaven. Or the Library theme in MoF, which had a motif from Heart of Fire but wasn't really a remix. (We should make a thread about not-quite-remixes and musical tributes in the series.)
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 14, 2013, 12:55:51 PM
When I heard LoS was going to be using more high-quality samples, I thought the music would sound like this:


http://youtu.be/N8hE0c62kSw?t=32s (http://youtu.be/N8hE0c62kSw?t=32s)
(for a cave)

or this

http://youtu.be/YOayoH9YRWk?t=13s (http://youtu.be/YOayoH9YRWk?t=13s)

or this

Handel - Passacaglia in G-Minor for Orchestra (http://www.youtube.com/watch?v=BQkxsBdUa1s#ws)

and definitely this (it grows, give it 2 minutes)

http://youtu.be/1q0t683xaWI?t=1s (http://youtu.be/1q0t683xaWI?t=1s)

Title: Re: Save your criticism
Post by: Belmontoya on July 14, 2013, 02:42:58 PM
When I think of music for a gothic game that's trying to appeal to "dudebros" I think of upbeat music with thumping electric guitar and solos. We heard a lot of this in the IGA games and even some in Rondo of Blood.

LOS has an orchestral and sometimes very delicate score. Tell me how filling a game with classical style music fits with trying to make a game appeal to a dudebro audience? They did a great job with the score of this game, and they did it without cheep hooks and cheesy guitar rock genre crossovers. They did what was right for the game.

What I think is the only valid complaint I've read about the score was by Uzo. He said that because they arranged the music in a cinematic way sometimes you wind up with moments where the music is sounding really climactic or scary in a mundane moment, like walking by a cliff. But I still think that is a worthwhile trade off to have such a rich score. The thing is that Castlevania games before LOS did not have as wide of a variety of moments like this for the music not to line up. It's just the nature of the games.

Anyways, this "dudebro" label that some are trying to stamp on LOS does not fit at all. Especially not in the music department.
Title: Re: Save your criticism
Post by: Inccubus on July 14, 2013, 06:51:00 PM
Dudebro gamers to me are more like those that just play whatever is popular rather than being actual fans rather than being specific to a particular game or genre.

I still maintain that they could have done a reboot that was more true to the spirit of Castlevania without having to completely rewrite everything and without the Hollywood hard-on or the whole "forget everything you know about Castlevania" schtick since the new people they were trying to attract likely don't know a damn thing about the old canon anyway. It would have done just as well and pissed of less of the dedicated fan base because honestly I think the reason the game did well had more to do with exposure in the gaming press and social media driven hype.
Title: Re: Save your criticism
Post by: Dracula9 on July 14, 2013, 07:33:53 PM
I don't entirely think the cinematic approach to the soundtrack was a bad thing, though. I just think that the execution wasn't done as well as it could/should have been; because Lords really is a cinematic game, with an equally cinematic soundtrack. It just didn't have as much effort put into timing and placement as it did, say, graphics (not that I'm complaining on that note).

And the cinematic formula can work when juxtaposed correctly. Like the God of War series, for instance. Particularly the most recent two games of the series are amazingly cinematic both in musical score and visual composition; but it was done right. There's never a driving melody when there's no enemy hordes or hazardous platforming, and the cutoffs from action to exploration are clean and flowing. It's just the proof for how wonderful the cinematic approach is, when done correctly. That's why it typically annoys me when someone gives Lords' soundtrack shit for being cinematic (this isn't directed at uzo or anyone here in particular, but more at the bandwagoners who say it and can't back it up, and there's a ton of LoS-hate bandwagoners).
Title: Re: Save your criticism
Post by: Flame on July 14, 2013, 08:32:33 PM
Quote
Dudebro gamers to me are more like those that just play whatever is popular
So... SoTN is a dudebro game..? it DID after all, copy Super Metroid, which was incredibly popular and still relatively new at the time.

Quote
When I think of music for a gothic game that's trying to appeal to "dudebros" I think of upbeat music with thumping electric guitar and solos. We heard a lot of this in the IGA games and even some in Rondo of Blood.

...and they did it without cheep hooks and cheesy guitar rock
This is my biggest problem with CV HD. It's ALL rock and it all starts sounding incredibly generic after a while.
Title: Re: Save your criticism
Post by: Dracula9 on July 14, 2013, 08:37:14 PM
I think he was referring more to the modern era of popular games rather than generalizing all of gaming history. Games like CoD (yeah, I know, using CoD is overdone but it's the best example of this) that have a ton of popularity but generally have a douchebag fanbase and/or little uniqueness or merit to them. SotN and Super Metroid were phenomenal, but you have to consider (and I hate that I'm about to sound like a total hipster) that those were during probably the best period in gaming.
Title: Re: Save your criticism
Post by: DoctaMario on July 14, 2013, 08:47:25 PM
I understand all of that just fine, I just don't agree with nor like the degree to which they took it. It is possible to depart so far from the things that characterize a series of works to the point that it might as well have not been included in that series at all. The score of LoS is far away from even being similar to any soundtrack that came before it in the CV franchise.
As far as my point of view it doesn't matter that it's "CASSLEVANYUUUHHHHH". If they had done this sort of score for a reboot of Megaman, Super Mario, Sonic, or Contra I wouldn't like it either because it wouldn't fit the character of those series any more than it did here.
What you seem to be missing is that, reboot or not, they presented LoS as a part of the Castlevania series which inextricably connects it to the character of that series and all those things that it has been known for since 1986. Just because they were intentionally departing from the old canon doesn't make the score fit the game as part of the Castlevania series any better. If they had dropped the Castlevania connection completely I'd have nothing to say about it at all.
 

I was referring to the demographic that Konami was most concerned with. I never said anything about who actually likes it.

I think the LoS score fits well, and that's why they put it in. That type or score WOULDN'T fit with the series you mentioned unless they received a drastic overhaul, which LoS did not. Folks like to make it seem like LoS is a completely alien game to the rest of the series in terms of, well, just about anything, but with a few exceptions, if you mentioned a particular thing, I could pinpoint a previous entry of the series where that element was used, including pseudo cinematic music (hint: the 64 games) Some elements (including the score) have seen new elements grafted to old ones with varying degrees of success, but if you can't see the connections, it's because you (general "you" that is) either haven't played the other games enough to recognize them, or you just have no sense of history. But there is little about LoS that is new to the series. Either way, it's your opinion that the music doesn't fit and I think your opinion is wrong. So we digress...


So... SoTN is a dudebro game..? it DID after all, copy Super Metroid, which was incredibly popular and still relatively new at the time.
This is my biggest problem with CV HD. It's ALL rock and it all starts sounding incredibly generic after a while.

I was going to reference this in my post but you beat me to it. And I agree. SoTN borrowed HEAVILY from other games, and it's considered a masterpiece (it's an above average game to be sure, but masterpiece? HArdly.) So why does LoS get shit for doing the same thing SoTN did to great effect?
Title: Re: Save your criticism
Post by: crisis on July 14, 2013, 09:59:31 PM
Quote from: DoctaMario
So why does LoS get shit for doing the same thing SoTN did to great effect?
I think it's because Symphony borrowed Metroid's style but at the same time made it all it's own (the term "metroidvania" doesn't even belong to Metroid anymore. There hasn't been a sprite-based 2D Metroid in ages, the style now belongs to Castlevania since Nintendo refuses to make anymore 2D Metroids. It's almost like calling every 2D platformer that came after Mario Bros. a "Marioformer."); the gothic aesthetic was in tune with Castlevania's general premise & the time period the plot takes place in, so it's commonly seen as the ideal Castlevania. Lords, on the other hand, borrowed other games styles but did a poor attempt to mold it into it's own aesthetic; It seemed more like a hodge-podge of Prince of Persia meets Shadow of the Colossus meets God of War, with the gothic atmosphere present only for a couple of chapters within the 20 chapter game. I believe had they flat-out removed the Agharta levels, or made the "Land of the Lycans" less generic-looking, then people particularly the general CV fanbase that are against LoS would've had a much better time accepting the game.

Quote from: Inccubus
I still maintain that they could have done a reboot that was more true to the spirit of Castlevania without having to completely rewrite everything and without the Hollywood hard-on since the whole "forget everything you know about Castlevania" schtick since the new people they were trying to attract likely don't know a damn thing about the old canon anyway.
What some people tend to forget is, that MercurySteam's original pitch indeed WAS in tune with the spirit of Castlevania, or so it seemed. Their original intent was to reboot the franchise by remaking CV1, albeit with several changes & modifications of course. That's what Cox/MS wanted to do, until Konami/Kojima stepped in & told them to "change it up."

Castlevania Lords of Shadow Simon Belmont Beta Footage (http://www.youtube.com/watch?v=SR2bb2OfdbY#ws)
Title: Re: Save your criticism
Post by: Kingshango on July 14, 2013, 10:02:53 PM

I was going to reference this in my post but you beat me to it. And I agree. SoTN borrowed HEAVILY from other games, and it's considered a masterpiece (it's an above average game to be sure, but masterpiece? HArdly.) So why does LoS get shit for doing the same thing SoTN did to great effect?

I'll fill this in as best I can:

When SOTN came out, the whole Metroidvania was a rare genre at the time, only dominated by...well Metroid. SOTN was taking the Metroid format and sprinkling it with the Castlevania flavor mixed with some RPG elements. It's one of the only game that can challenge Super Metroid and both games became to of a kind. Plus it made such a radical change without losing that Castlevania feeling.

Lords of Shadow is a different story. Prior to Lords of Shadow's rebranding as a Castlevania game, there were a number of hack n slash "God of War clones" out on the market, including God of War itself. God of War became to ideal action game for western developers to base their action games on since it became so popular and each game in the series sold well for it's accessibility compared to say DMC3 or Ninja Gaiden Black. However most of those games couldn't quite catch what made God of War so special so those games ended up being pale imitations. God of War became the pedestal for action games, much like how Super Metroid became the pedestal in the past for the 2D adventure game. When Lords got re-revealed as a Castlevania there was both joy and discomfort. One one hand it looked pretty, one the otherhand it looked like God of War gameplay wise. Plus, when those arc words stated by Dave Cox "Forget everything you know about Castlevania." Some felt even more discomfort that the series has suddenly been rebooted entirely and just dropped it's 20 plus year legacy in favor of a generic AAA blockbuster hack n slash to cash in on God of War developed by a western developer who's last game was objectively shit (even I hated it).

Then you got the flat out lies from Cox, Araujo's comment's on the music style of the past games and the game overall being very polarizing and you get why some fans hate the Lords of Shadow games. Then add in that the game may or may not be the most successful Casltevania game in the series history, which might be the thing some of the haters want to hear.
Title: Re: Save your criticism
Post by: Ahasverus on July 15, 2013, 12:43:58 AM
The comment taht "the music was effeminate" came from KONAMI itself, Araujo said he wanted to do it old school but Konami said they felt it was effeminate. Mercury takes a lot of bashing, and if anything the guilty is Dave Cox (the voice of konami), Mercury is kinda like Ninja Theory, that absorbed all the backslash of the "emo Dante" after they pitched a traditional Dante to Capcom and they told them to keep him as far from that as possible.
Title: Re: Save your criticism
Post by: Inccubus on July 15, 2013, 01:11:51 AM
I don't entirely think the cinematic approach to the soundtrack was a bad thing, though. I just think that the execution wasn't done as well as it could/should have been; because Lords really is a cinematic game, with an equally cinematic soundtrack. It just didn't have as much effort put into timing and placement as it did, say, graphics (not that I'm complaining on that note).

And the cinematic formula can work when juxtaposed correctly. Like the God of War series, for instance. Particularly the most recent two games of the series are amazingly cinematic both in musical score and visual composition; but it was done right. There's never a driving melody when there's no enemy hordes or hazardous platforming, and the cutoffs from action to exploration are clean and flowing. It's just the proof for how wonderful the cinematic approach is, when done correctly. That's why it typically annoys me when someone gives Lords' soundtrack shit for being cinematic (this isn't directed at uzo or anyone here in particular, but more at the bandwagoners who say it and can't back it up, and there's a ton of LoS-hate bandwagoners).

While it's true that a well done cinematic score can work well in a game that is set up for it, we are specifically talking about LoS. The lackluster execution aside, there are certain expectations that people had about what a game with the Castlevania brand slapped on it should sound like. And what was done for LoS is far away from that.
That said, I totally agree about bandwagoners, whether it be a hate wagon or fap wagon.


So... SoTN is a dudebro game..? it DID after all, copy Super Metroid, which was incredibly popular and still relatively new at the time.

I never said anything about using the same format as another game. Incidentally, Metroid is one the series where a cinematic score would fit well with the spirit of the series. Super Metroid itself was already trying to do some of this. So did Star Fox. Although you'll notice they kept it confined to the intro and ending music for the most part.


What some people tend to forget is, that MercurySteam's original pitch indeed WAS in tune with the spirit of Castlevania, or so it seemed. Their original intent was to reboot the franchise by remaking CV1, albeit with several changes & modifications of course. That's what Cox/MS wanted to do, until Konami/Kojima stepped in & told them to "change it up."

Castlevania Lords of Shadow Simon Belmont Beta Footage (http://www.youtube.com/watch?v=SR2bb2OfdbY#ws)

And that's why I don't entirely blame MS... Cox is still a bit of an ass though.


The comment taht "the music was effeminate" came from KONAMI itself, Araujo said he wanted to do it old school but Konami said they felt it was effeminate. Mercury takes a lot of bashing, and if anything the guilty is Dave Cox (the voice of konami), Mercury is kinda like Ninja Theory, that absorbed all the backslash of the "emo Dante" after they pitched a traditional Dante to Capcom and they told them to keep him as far from that as possible.

+1 for clarification.
Title: Re: Save your criticism
Post by: X on July 15, 2013, 01:39:43 AM
Quote
Castlevania Lords of Shadow Simon Belmont Beta Footage

I'm glad this Simon never made it. All I'm seeing in this beta footage is a copy & past of Assassin's Creed.
Title: Re: Save your criticism
Post by: Kingshango on July 15, 2013, 02:55:04 AM
The comment taht "the music was effeminate" came from KONAMI itself, Araujo said he wanted to do it old school but Konami said they felt it was effeminate. Mercury takes a lot of bashing, and if anything the guilty is Dave Cox (the voice of konami), Mercury is kinda like Ninja Theory, that absorbed all the backslash of the "emo Dante" after they pitched a traditional Dante to Capcom and they told them to keep him as far from that as possible.

There was probably alot of executive meddling during development of the first Lords of Shadow game, probably one of the reasons why the final product felt so unfocused. The second game seems to have a focus now with it being their last Castlevania and all, well so far at least.
Title: Re: Save your criticism
Post by: Flame on July 15, 2013, 03:51:49 AM
I'm glad this Simon never made it. All I'm seeing in this beta footage is a copy & past of Assassin's Creed.

3/10

Try harder next time.
Title: Re: Save your criticism
Post by: X on July 15, 2013, 03:11:15 PM
Quote
3/10

Try harder next time.

Don't be condescending Flame. Sumac was let go because of that little problem.
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 15, 2013, 03:24:13 PM
Yeah, please refer to the "Don't feed the Trolls" thread.
That type of response adds nothing and makes you look bad.
Title: Re: Save your criticism
Post by: Dracula9 on July 15, 2013, 04:10:02 PM
That's pretty fair, Kingshango. I'll agree with you on that. Although,

Quote
Some felt even more discomfort that the series has suddenly been rebooted entirely and just dropped it's 20 plus year legacy in favor of a generic AAA blockbuster hack n slash to cash in on God of War developed by a western developer who's last game was objectively shit (even I hated it).

I'm confused here. What are you referring to, Ascension?
Title: Re: Save your criticism
Post by: Pfil on July 15, 2013, 04:24:49 PM
Tell me how filling a game with classical style music fits with trying to make a game appeal to a dudebro audience?
Well, that's the core of the problem. I never used the dudebro label, but if the intention of Konami was that, that's the problem, nothing good was going to come out about the soundtrack.
And you can make anything with neoclassical base, it doesn't need to have classical instrumentation. What we have here is exactly the opposite. The orchestra have the instruments needed for classical music, but composition doesn't fit.

Here, this is epic (especially from 0:42 to 0:58). That's the kind of orchestral music I'd like to see in CV.

Soul Calibur 3 - 020 - No Regrets (http://www.youtube.com/watch?v=IAQgzUP2KnQ#)

Everything is about the composition. You can use any instruments but still be neoclassical.
The problem is Araujo, not if they use orchestra or rock instruments.

And what makes an opinion "valid" or not is just a matter of perspective. I've read a lot of valid complaints about the soundtrack on this thread.

The comment taht "the music was effeminate" came from KONAMI itself, Araujo said he wanted to do it old school but Konami said they felt it was effeminate. Mercury takes a lot of bashing, and if anything the guilty is Dave Cox (the voice of konami), Mercury is kinda like Ninja Theory, that absorbed all the backslash of the "emo Dante" after they pitched a traditional Dante to Capcom and they told them to keep him as far from that as possible.
I've always known that not only MS was to blame. The main guilty is Konami because they gave away the franchise in the first place. MS, if anything, did what they wanted to do, like any fan who makes a fangame and give the game its unique vision.

So... SoTN is a dudebro game..? it DID after all, copy Super Metroid, which was incredibly popular and still relatively new at the time.
This is my biggest problem with CV HD. It's ALL rock and it all starts sounding incredibly generic after a while.
The difference is that Super Metroid was a hell of an excellent game, and it copied the system but retained the look and music of Castlevania, things that here are completely absent, ESPECIALLY THE MUSIC.

And about CV HD, just try to listen to the chord progressions of the new tracks, and you will see that behind that rock mask (which is pretty nice, by the way) there's the same structure and essence of every CV soundtrack.
Title: Re: Save your criticism
Post by: DoctaMario on July 15, 2013, 06:18:28 PM


Everything is about the composition. You can use any instruments but still be neoclassical.
The problem is Araujo, not if they use orchestra or rock instruments.

And what makes an opinion "valid" or not is just a matter of perspective. I've read a lot of valid complaints about the soundtrack on this thread.

Really, what this all comes down to is the, "What is Castlevania to you?" philosophical crap that was going on on a daily basis here once the CV label on LoS was revealed. Personally, I don't see drastic differences between LoS (music or gameplay) and earlier titles in the series. You and other folks on here do. It's all opinion. It's one thing if you don't like it, but to claim that the OST "factually" doesn't fit is a logical fallacy.

Konami was trying to breathe new life into a series that had been flagging for years, and while you may not like the outcome of that, it gave CV a higher profile as a current game than people paying lip service to how much they loved SoTN or CV1 in the press. Which means that we're likely going to see more CV games once MS is done. So LoS might be the gateway to you actually getting CV games you like now that it's been shown that CV can actually make money.

Quote
The difference is that Super Metroid was a hell of an excellent game, and it copied the system but retained the look and music of Castlevania, things that here are completely absent, ESPECIALLY THE MUSIC.

The emphasis on exploration over action and platforming was definitely NOT what the series was about. Plus we were playing a non-Belmont character that had ridiculous powers as opposed to a Belmont with many limitations. In a lot of ways, SoTN was an even greater departure than you claim LoS is. I remember when it came out, and I was a CV fan for many years before it did and I remember playing it for the first time and scratching my head as to why they called it Castlevania.

Quote
there's the same structure and essence of every CV soundtrack.

Is it really necessary to have EVERY game be EXACTLY the same? As much as i love many of these games, if they were all the same, I'd have stopped playing them a long time ago. LoS was a breath of fresh air just like SoTN was. And they all brought different elements to the table that wound up staying.
Title: Re: Save your criticism
Post by: DoctaMario on July 15, 2013, 06:31:31 PM
I dunno, Yuzo Koshiro of all people said that there is no difference in limitations between composing using chiptunes or with live-action instruments. It's all about imagination and what you're willing to do. There have been bland chiptune music before as well as melodic 'real' music. If Araujo did the soundtrack using a chiptune it still would've been bland.

Embrace your inner dudebro, you know it to be true!


I'd love to see Yuzo do an entire CV ost himself. His contributions to the PoR OST were the highlights of it imo. I agree that melody isn't necessarily Araujo's strongest suit (I think his arrangements and orchestrations are fantastic though!) but the OST has a lot of really beautiful music on it.

And I might be part dudebro. I HAVE been wearing a backwards ball cap a bit lately.  :o
Title: Re: Save your criticism
Post by: The Silverlord on July 15, 2013, 08:11:11 PM
When I think of music for a gothic game that's trying to appeal to "dudebros" I think of upbeat music with thumping electric guitar and solos. We heard a lot of this in the IGA games and even some in Rondo of Blood.

LOS has an orchestral and sometimes very delicate score. Tell me how filling a game with classical style music fits with trying to make a game appeal to a dudebro audience? They did a great job with the score of this game, and they did it without cheep hooks and cheesy guitar rock genre crossovers. They did what was right for the game.

Can you even imagine a Curse of Darkness score in the place of Lords'?

Chilling.
Title: Re: Save your criticism
Post by: The Silverlord on July 15, 2013, 08:17:33 PM
I'd love to see Yuzo do an entire CV ost himself. His contributions to the PoR OST were the highlights of it imo. I agree that melody isn't necessarily Araujo's strongest suit (I think his arrangements and orchestrations are fantastic though!) but the OST has a lot of really beautiful music on it.

Here here. Koshiro's Actraiser stuff in particular I find awe-inspiring, and it wouldn't be out of place in CV.  He could do it, and there'd be melody and hooks.
Title: Re: Save your criticism
Post by: Belmontoya on July 15, 2013, 08:48:11 PM
Curse of Darkness was one of the least Castlevania like games I've ever played and in my opinion it is one of the worst 3d Vanias out there. I thought the music in COD was also mediocre, like the rest of the game.

It's also another example of IGA ripping off ideas from other games. But apparently when IGA does it, it's ok.

@DoctaMArio. Once again you say what's exactly on my mind. Well put. All of your comments.

Title: Re: Save your criticism
Post by: Belmontoya on July 15, 2013, 09:11:25 PM
Oops sorry maedrhos. I forgot I'm not supposed to say anything remotely critical about Igarashi or you'll vote my respect points down.
Title: Re: Save your criticism
Post by: crisis on July 15, 2013, 10:09:48 PM
Quote
Curse of Darkness was one of the least Castlevania like games I've ever played
I agree, but it did have it's redeeming qualities here & there (Dracula battle, Dracula's voice actor, Trevor Belmont, the cutscenes were generally better than Lament's, St. Germain's unique personality, weapon forging, etc.)

Quote
and in my opinion it is one of the worst 3d Vanias out there.
Yeah, many feel it was actually a step backwards from Lament. Stages were way too long, Hector runs way too slow, however I feel had they included A LOT more [well-placed] platforming with hazards, especially in Dracula's Castle, then the game wouldn't be hated on as much as it is. Even some easter eggs would've helped everyone's outlook on the game (a scene depicting Alucard's tomb, a cameo by Grant, etc.)

Quote
I thought the music in COD was also mediocre, like the rest of the game.
Now this I respectfully & strongly disagree with. I thought the soundtrack was excellent, here are a few of my favorites:

Castlevania: Curse of Darkness OST: Abandoned Castle (http://www.youtube.com/watch?v=ffPnifaj-lA#)

Castlevania: Curse of Darkness - The Forest of Jigramunt (EXTENDED) (http://www.youtube.com/watch?v=qZ2D5JcU4Yk#)

Castlevania: Curse of Darkness - Followers of Darkness ~ The First (EXTENDED) (http://www.youtube.com/watch?v=9eFx9GdPO8k#)

Castlevania Curse of Darkness - A Toccata into Blood Soaked Darkness ~ Dracula First Form (EXTENDED) (http://www.youtube.com/watch?v=syOKgdCTwcs#ws)

Quote
It's also another example of IGA ripping off ideas from other games. But apparently when IGA does it, it's ok.
I don't really understand this statement. What exactly did he rip off, and who here gives him the OK? He's been hated on ever since Harmony of Dissonance, continues to be hated on even to this day, and he's ALWAYS had more haters than supporters. The only game I can see he "ripped off" from was Nanobreaker (an equally shitty game), since him & his team basically admitted to using that game's code & resources and remade it into CoD. I've seen some people say "Devil Forging is a ripoff of Pokemon!!" but that's just a downright silly argument to make, and makes the debater sound childish.


I'm not here trying to convince you or anyone that Curse of Darkness is a good game (hell i feel it's only halfway decent, only because I've played A LOT more worse games that CoD, that are in the same hack n slash genre). It's definately imo the worst 3D Castlevania and arguably one of the worst games in the series. But I'm just offering my viewpoint on it; even your most hated CV game still has it's loyal fans (some of whom were even introduced to the series via CoD), and I can understand why.
Title: Re: Save your criticism
Post by: Kingshango on July 15, 2013, 11:50:26 PM
That's pretty fair, Kingshango. I'll agree with you on that. Although,

I'm confused here. What are you referring to, Ascension?

I was talking about Jericho.
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 16, 2013, 12:13:28 AM
It's also another example of IGA ripping off ideas from other games. But apparently when IGA does it, it's ok.

I don't know where that's coming from, and I'm not sure I dig the tone of it, as it's implying that there's a huge IGA fanboyism here.  Had you been here at any point after Harmony of Dissonance and before Judgment, you'd know that this is not really the case.

I am not a fan of Curse of Darkness (or Lament of Innocence, really), but one thing I love from those games is the music.

Every game has its share of fans and its share of dislikers.  That's what makes this community great; that there's essentially an unspoken system of checks and balances.  For every "that game is great because of this" you'll get a "yeah but it failed in this one aspect because of this other thing".  As long as people can be civil about their differences, things are OK.

So I would appreciate it if accusations aren't thrown so carelessly around.

By now, there have been enough games developed, that any one idea is usually derived from, inspired by, or outright taken from, another idea.  By this logic everything is related or, in a worst outlook, 'ripped off' of something else.  It is true no matter what genre of gaming you look to.  The truly 'new' ideas are brought up by new ways of play (Wii Controls, Kinect, touch screen, tablet gaming, dance pads), creating new sparks of ideas.
Title: Re: Save your criticism
Post by: Flame on July 16, 2013, 12:27:33 AM
Quote
By now, there have been enough games developed, that any one idea is usually derived from, inspired by, or outright taken from, another idea.  By this logic everything is related or, in a worst outlook, 'ripped off' of something else.  It is true no matter what genre of gaming you look to.  The truly 'new' ideas are brought up by new ways of play (Wii Controls, Kinect, touch screen, tablet gaming, dance pads), creating new sparks of ideas.
I think his criticism comes more from the fact that it seems like anything pre-LoS taking inspiration or copying ideas tends to be given a pass, while LoS gets the "GoW clone" slander thrown around all the time.
Title: Re: Save your criticism
Post by: Belmontoya on July 16, 2013, 01:18:40 AM
Thank you Flame. That is exactly where my criticism is coming from.


Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 16, 2013, 01:35:27 AM
To you guys thinking IGA got a pass in the past when ripoffs would happen, I invite you to seek wisdom in the Castlevania Dungeon archives...

...because (http://castlevaniadungeon.net/forums/index.php/topic,946.0.html) I disagree (http://castlevaniadungeon.net/forums/index.php/topic,694.0.html) with that (http://castlevaniadungeon.net/forums/index.php/topic,216.0.html) sentiment (http://castlevaniadungeon.net/forums/index.php/topic,802.msg13488.html#msg13488)

And this is before the Forum SMF shift.  Back in Forumplanet days, there would be an IGA hate thread every three days.
Title: Re: Save your criticism
Post by: crisis on July 16, 2013, 01:38:16 AM
Quote
I think his criticism comes more from the fact that it seems like anything pre-LoS taking inspiration or copying ideas tends to be given a pass, while LoS gets the "GoW clone" slander thrown around all the time.

But Castlevania has unofficially been labelled as "just another metroidvania" by the fans for years, and LoS fans get defensive when some people call it "God of Vania" or whatever? None of the metroidvanias (or how some people like to call them, "igavanias") have been immune to criticism, they've been picked apart from every detail not on just this forum but across the internet. Lords of Shadow is no different, and neither will LoS2 once it's released. Sure, Cox gets a lot of shit from the fans, but it's still a drop in the bucket compared to the amount of hatred people had & STILL have for IGA, just for better or worse keeping Castlevania afloat for the past decade, otherwise it might've sank into obscurity long ago with other Konami franchises like Goemon & Suikoden.
Title: Re: Save your criticism
Post by: Belmontoya on July 16, 2013, 01:46:45 AM
So basically what you guys are telling me is that this forum turns into a roast of whoever the current developer of the series happens to be every time the ball gets passed on?

That is depressing.
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 16, 2013, 01:49:34 AM
Not really.  That's the Internet for you.
At least it's not GameFAQs.

Can someone please run a search for the Forumplanet IGA-Hate threads from the Wayback Machine or the Web Archive or something?  We're talking 50-page threads describing the failure of CV Developers, ESPECIALLY IGA!

Crisis said it rather well.
Title: Re: Save your criticism
Post by: crisis on July 16, 2013, 01:54:37 AM
Sometimes, but it's not as bad as it used to be years ago. most of the time it stems from the fact of how the final product was produced, and how it could've been done better, which led to the producer (in those days, IGA) being constantly flamed. I distinctly remember when PoR was announced; some people were excited, a lot weren't, and one condescending quote that sticks out in my head is "Well, here we go again." It's no different than people hating on movie directors for creating lame movies (Michael Bay gets a lot of shit for his Transformers movies all the time). It's only recently that after a 5 year hiatus people are willing to accept another "metroidvania," mainly due to the dissatisfaction Mirror of Fate brought most of us (and the fact that many believe OoE was a step in the right direction where the metroidvania formula was concerned. I agree with that statement, but of course it's debatable).

We've all been guilty of that sort of thing, and I'm sure you've done it yourself Montoya, since it's obvious you're not the biggest fan of IGA and what he's done with the series, thus you're going to be and have been vocal about it, as has many other members here. It's natural, and this is what fan forums are for, to express your feelings on the current situation on your favorite series. It's not just on this forum, or gaming forums, but every type of forum of entertainment.

It's not depressing, it's the internet.

edit: and Jorge beats me to the punch yet again
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 16, 2013, 02:00:17 AM
Although you cannot click on the thread, scroll down on this page  (http://web.archive.org/web/20070523075451/http://www.forumplanet.com/classicgaming/castlevania/forum.asp?fid=3691&p=2).  There's a "IGA Over-rated?  It cannot be!?" from 2005.

This thread has "Disappointing moments in Castlevania (http://web.archive.org/web/20080102082113/http://castlevania.classicgaming.gamespy.com/forums/index.php?topic=279.0).  Check out how on Pg1, someone responds "Curse of Darkness" as an entire disappointment.
Title: Re: Save your criticism
Post by: Belmontoya on July 16, 2013, 02:32:08 AM
Just for the record I want to say, as I already have said many times, I am a fan of IGA.

I've said that many times on here now. SOTN, LOI and DOS, or all in my top favorite CV games. I think all of these games were masterpieces. I've been saying this for a while. However, there were a lot of things he did that were not my cup of tea.

I've also said many times that LOS is not a perfect game. I did not care for MOF at all, and I've said that too. But LOS is also in my top favorites.

So I just want to clear the air here and let people know that I am a fan of both developers and I actually like their good games equally. The only reason things may seem weighted in my comments is because IGA has produced 10 times the amount of work MS has. And while IGA produced many games that I cherish, he also happened to release a lot of other CV games that I didn't care for.

I just want to say that to explain myself.
Title: Re: Save your criticism
Post by: Ahasverus on July 16, 2013, 02:32:38 AM
Rep rant:
(click to show/hide)

I apologize. Jorge.

Yeah, IGA has had it's high and lows, like everything, but now he's used as a weapon against LoS. That's not cool, especially when, well, pretty much everyone agreed at that point that he was getting stagnate.
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 16, 2013, 02:36:20 AM
Seriously dude?  Making posts about how people are downvoting you?
C'mon, man.

Let's get back to contributing to the thread at hand, or move on to another thread. :D
Title: Re: Save your criticism
Post by: Belmontoya on July 16, 2013, 03:02:55 AM
I would think that someone who maliciously singled out a user and went through backlogged posts from years ago in order to down vote them would get some sort of warning from the administrator.

That's seems like a pretty uncool, unnecessary and aggressive thing for someone to do, but that's just my opinion. 
Title: Re: Save your criticism
Post by: Kingshango on July 16, 2013, 03:04:22 AM
It wasn't just here, but the IGA hate was (and still is in most parts) apparent on nearly every forum. I remember when every Castlevania game after DoS was announced there were alot of replies like:

"Ugh another Metroidvania?"
"God IGA still riding the coat tails of SOTN?, the guys a hack."
"Yay more uninspired and repetitive level designs, level grinding, reused sprites from 1993 and a filler storyline that has nothing to do with Belmonts, Where's our Julius Belmont game Konami?"

And one of my favorite replies I remember reading for irony sake:

"Konami should take Castlevania away from IGA and give it to the God of War team. Enough of this Metroidvania bullshit."

Title: Re: Save your criticism
Post by: Ahasverus on July 16, 2013, 03:18:46 AM
And one of my favorite replies I remember reading for irony sake:

"Konami should take Castlevania away from IGA and give it to the God of War team. Enough of this Metroidvania bullshit."
Oh god.
I'm having a blast from the past reading old topics, and the Lords of Shadow (announcement) topic, is golden

Quote
Could this be the next new Castlevania or just a new project that is probably going to be very much like a GOW clone?
Quote
This has ALL SORTS of CV feel to it, though it's a unique title. It's like Namco releasing a game about a yellow rotund character who is chased by ghosts and eats pellets, but saying it has nothing to do with the Pac series. It's very conflicting, especially cause we see the character kneeling before the cross, and his blazing whip is SOOOO Belmont-ish. The giant could be just yet another Ogre type(didn't care for them making ogres like one-eyed). Or, yeah, it could be like Balore. But yeah, strong CV feel from a Konami game that's NOT CV! Strange. The dude even LOOKED like he could've fit in as a Belmont just with his facial features!! :o
Quote
Also it's too manly and FUCK YEAH looking to be a modern CV.
Quote
I don't know why it's not called Castlevania: Lords of Shadow, but it's got to be a CV game. The imagery has Iga written all over it and why would Konami make a whip-weilding, cross-bearing, monster-slaying game that is not a CV game???
Quote
this is a test game to prepare for the next 3-D Castlevania.

either that or the title is a placeholder for an actual CV game.
Quote
Like I said it's possibly an experiment at bringing Castlevania onto the new systems.

Maybe IGA's not heading this, but Konami could have outsourced to a different team to see what happens with their idea for such a project.

(I doubt Konami is happy with IGA's repertoire with 3D)
Quote
God, now a CANDLE on the main page with some BAT silouhettes?

This is starting to reek of CV reference.

But I must not get ahead of myself...

Oh Antraxxx, if only you were here to see yout prophecies being fullfilled.

Take a laugh or two! http://castlevaniadungeon.net/forums/index.php/topic,1448.0.html (http://castlevaniadungeon.net/forums/index.php/topic,1448.0.html)







Aaaaand Reinhardt has the honor of being the first person to guess the twist

why do i get the feeling that this is yet another alternate origins game and that Gabriel becomes Dracula?  (gosh i hope not)

You get a cookie!
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 16, 2013, 03:23:35 AM
I am so happy that my opinion has pretty much remained the same.

I may not enjoy the music from LoS (and am rather bored with MoF), but I actually played them more than LoI and CoD, which I still don't like (even if their music is better IMO).

I wonder if I can summon A N T R A X X back.
Title: Re: Save your criticism
Post by: Kingshango on July 16, 2013, 03:43:31 AM
Man that LOS announcement topic is full of hindsight.
Title: Re: Save your criticism
Post by: Ahasverus on July 16, 2013, 03:47:34 AM
I miss those real HYPE days, you could feel it in the air; we are excited for LoS2 but it's not the same, it doesn't have that "mysterious/foregin/exciting" factor that LoS had in its time.
Funny, because all signs point to LoS2 being the most radical update in the formula and well, the better game.
Title: Re: Save your criticism
Post by: Pfil on July 16, 2013, 03:52:14 AM
Really, what this all comes down to is the, "What is Castlevania to you?" philosophical crap that was going on on a daily basis here once the CV label on LoS was revealed. Personally, I don't see drastic differences between LoS (music or gameplay) and earlier titles in the series. You and other folks on here do. It's all opinion. It's one thing if you don't like it, but to claim that the OST "factually" doesn't fit is a logical fallacy.
No it is not about what is Castlevania to me. It is a fact.
I don't to sound big-headed, but if you understand musical theory you can check any soundtracks from 1986 to 2008 and see the similarities in chord progressions, melodies, cadenzas, arrangements...
And you will see that LoS is nothing like that, but for example the theme from Soul Calibur that I posted yesterday did have lots of things in common with CV traditional music.
The debates about the gameplay and look can be more subjective, but musical theory is like maths. 1+1 is always 2.

Konami was trying to breathe new life into a series that had been flagging for years, and while you may not like the outcome of that, it gave CV a higher profile as a current game than people paying lip service to how much they loved SoTN or CV1 in the press. Which means that we're likely going to see more CV games once MS is done. So LoS might be the gateway to you actually getting CV games you like now that it's been shown that CV can actually make money.
Perhaps, but if the games I will see will have this kind of music, to me it is the same as if CV would have suffered the fate of Megaman. Or even worse.

The emphasis on exploration over action and platforming was definitely NOT what the series was about. Plus we were playing a non-Belmont character that had ridiculous powers as opposed to a Belmont with many limitations. In a lot of ways, SoTN was an even greater departure than you claim LoS is. I remember when it came out, and I was a CV fan for many years before it did and I remember playing it for the first time and scratching my head as to why they called it Castlevania.
The look and music is what the series was about, and that didn't change with SotN.
If Konami decides to make another fighter but includes Castlevania stages and a new soundtrack with all new tracks, I'll be happy. As long as the music and look resembles anything from 1986-2008.

Is it really necessary to have EVERY game be EXACTLY the same? As much as i love many of these games, if they were all the same, I'd have stopped playing them a long time ago. LoS was a breath of fresh air just like SoTN was. And they all brought different elements to the table that wound up staying.
Yes it is, at least for me.
Give me a MetroidVania in an anual basis and I'm the happiest person in the world.
I would keep playing them forever (as well as the ClassicVanias, but I'm more of the MetroidVanias).

I think his criticism comes more from the fact that it seems like anything pre-LoS taking inspiration or copying ideas tends to be given a pass, while LoS gets the "GoW clone" slander thrown around all the time.
I don't have so much problem with the GoW thing if the music sounded like any other CV soundtrack or at least would have retained the identity.

Just for the record I want to say, as I already have said many times, I am a fan of IGA.

I've said that many times on here now. SOTN, LOI and DOS, or all in my top favorite CV games. I think all of these games were masterpieces. I've been saying this for a while. However, there were a lot of things he did that were not my cup of tea.

I've also said many times that LOS is not a perfect game. I did not care for MOF at all, and I've said that too. But LOS is also in my top favorites.

So I just want to clear the air here and let people know that I am a fan of both developers and I actually like their good games equally. The only reason things may seem weighted in my comments is because IGA has produced 10 times the amount of work MS has. And while IGA produced many games that I cherish, he also happened to release a lot of other CV games that I didn't care for.

I just want to say that to explain myself.

I am too a fan of Iga, since MetroidVania is my favourite thing in the world, but I don't say everything Iga did was perfect. I didn't like DoS very much, and I find Judgment and CV HD like mediocre products saved by the music and look. But I have PoR, CoD, AoS, OoE and SotN among my all-time favourites, together with Rondo of Blood, Legacy of Darkness and Simon's Quest.

And I don't hate everything MS did. The story of Gabriel in LoS/MoF was great, the tragic fate between him and Trevor was awesome, the art created for some main characters is great, and I really liked the library, the castle environment and the clock tower from LoS, and some backgrounds and stages from MoF.

I can't help it that when I play a MS game I can't feel it is a Castlevania, and if I could forgive so many mistakes from past games, I have to come to the conclusion that it is the music (and to a lesser extent the look) that keeps taking me out of place.
Had LoS been another game, without the CV label on it, I would have probably played it anyway, even liked it, but I would still have hated the music, because, as I said, I find it to be boring, repetitive, predictable and uninspired.
So I can't come to any other conclusion that the biggest problem, by far, is the music, and theoretical analysis proves my point when I pay attention to every detail about the soundtrack.
I just can't find a single redeeming quality about it.

Don't take it personal. I like you and I agree with a lot of things you say.
I just have to respectfully disagree about this particular subject.
Title: Re: Save your criticism
Post by: Bloodreign on July 16, 2013, 05:32:38 AM
I am so happy that my opinion has pretty much remained the same.

I may not enjoy the music from LoS (and am rather bored with MoF), but I actually played them more than LoI and CoD, which I still don't like (even if their music is better IMO).

I wonder if I can summon A N T R A X X back.

Not even the mightiest powers could bring Antraxx back, he works for some game company now.
Title: Re: Save your criticism
Post by: Nagumo on July 16, 2013, 06:32:14 AM
Just for the record, I personally never disliked LoS because it took elements from other series, and a lot of other people don't either. "All haters dislike LoS only because it rips off GoW" is greatly oversimplifying the issue. Any supposed double standard upheld by people on this forum or the fanbase in general is just an exaggeration. Making accusations like that is very offensive.
Title: Re: Save your criticism
Post by: Belmontoya on July 16, 2013, 08:01:59 AM
Pfil. Don't try to bend musical theory to support your opinion. You're not the only one here who has taken music theory classes.
Title: Re: Save your criticism
Post by: crisis on July 16, 2013, 10:22:28 AM
Quote
Just for the record, I personally never disliked LoS because it took elements from other series, and a lot of other people don't either. "All haters dislike LoS only because it rips off GoW" is greatly oversimplifying the issue. Any supposed double standard upheld by people on this forum or the fanbase in general is just an exaggeration. Making accusations like that is very offensive.

Especially those generalizations that claim most fans here give IGA & his games a pass but crucify Cox & LoS for what it is.



I miss Antraxx. And TheAshenian. And a lot of other members that have moved into the Lifestream :/
Title: Re: Save your criticism
Post by: Inccubus on July 16, 2013, 12:26:54 PM
I don't really understand this statement. What exactly did he rip off, and who here gives him the OK? He's been hated on ever since Harmony of Dissonance, continues to be hated on even to this day, and he's ALWAYS had more haters than supporters. The only game I can see he "ripped off" from was Nanobreaker (an equally shitty game), since him & his team basically admitted to using that game's code & resources and remade it into CoD. I've seen some people say "Devil Forging is a ripoff of Pokemon!!" but that's just a downright silly argument to make, and makes the debater sound childish.

I'm pretty sure the only thing that was ever "ripped off" was the Metroid format and that's a silly argument, too. I can't see anyone legitimately saying anything was "ripped off" from NanoBreaker on account of IGA produced NanoBreaker and more importantly it was made using the LoI engine. Also, I'm pretty sure that what IGA and his team said was something along the lines that the reason they even made NanoBreaker was to practice 3D action game development before working on CoD.


Recently having played through CoD again, it's my opinion that as far as game play CoD is really not all that different from LoS. My issues are with the presentation, focus being taken away from traditional platforming, and the combat being even more overblown than the 3Dvanias that came before. Now don't think I don't have issues with LoI and CoD, but it's not with the presentation. My problems with those games is with game play and level design. The level design being especially atrocious in both cases.

Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 16, 2013, 02:57:17 PM
Obligatory and Appropriate:

Extra Credits: Video Game Music (http://www.youtube.com/watch?v=CKgHrz_Wv6o#ws)
Title: Re: Save your criticism
Post by: Pfil on July 16, 2013, 04:10:39 PM
Pfil. Don't try to bend musical theory to support your opinion. You're not the only one here who has taken music theory classes.
Then you must understand. I'm not supporting my opinion, I am stating facts. Chords is where almost all the base for emotion resides. Without the right chord progressions, everything else is pretty much useless.
Take the chord progressions from top CV tracks, for example, Prayer for a Tragic Queen or Calling From Heaven from Bloodlines, or Wood Carving Partita from SotN, or Gaze Up At The Darkness from PoR, or the town theme from Simon's Quest, the boss theme from the Albus battle in OoE, the intro theme in Judgment, Study from AoS, Cursed Clock Tower from DoS, Proof of Blood from CotM, Forest of Jigramunt from CoD, the theme from SCIV stage with chandeliers (I don't recall the name), or Beginning and Clockwork from CV3, etc. etc. etc. etc., it's a neverending list, I just tried to pick some from each game...
All those tracks are very different from one another, but they retain the CV identity because the chord progressions are based in classical music, especially in baroque cadenzas, and the melodies have a strong baroque feeling, as well as the very classical arrangements, no matter which instruments play them, if they are chiptunes or real orchestras, it is the same, because the structure on which the theme is composed doesn't change the CV 25 years long musical trademark.
And now try to find something similar in LoS and MoF.
And that's just the beggining. You can't find similarities in arrangements and melodies either. I don't remember to hear a single dominant's dominant, neapolitan or suspended major dominant in anything from Araujo.
There's not a single time when we hear the 4th grade followed by a dominant's dominant and a suspended major dominant.
There's not one time we can hear a major tonic in a minor key theme followed by a 4th grade, or the common progression tonic / 4th / 7th / 3rd / 6th / 4th / D'sD / MD susp.
And that's just one of many, many progressions defining CV's musical identity.
Add to that the fact that it is repetitive (because it is; you can hear the same chords and arrangements throughout the entire game).
Add to that the lack of closure to ideas (themes beginning to construct something and never finishing it, it's like they reset half-way through, or near the end, to begin again... that's something very common in movies, and very annoying, because it hurts the trained ear to hear an incomplete idea). Or that thing Araujo seems to like so much, that instead of using the major dominant in a minor key theme, he uses the minor dominant and uses it to recycle the same idea with a tonality shift, only to re-use it a minute later and go back to the original tonality).
Add now the repetition of arrangements throughout the complete length of the game, and if all that wasn't enough I had to endure the annoying battle music, which sounds more like something out of Transformers 3 or Battleship than from a Castlevania game. There were so many (so many!) brilliant battle themes from CV! He could have taken any structure and use it to compose his new ideas, like it's been done for almost a quarter century in Castlevania, but no, he had to go with his usual mannerisms, and so now we have a CV game with an Araujo typical soundtrack.
Title: Re: Save your criticism
Post by: Pfil on July 16, 2013, 05:54:11 PM
This is a good example of music for a tragic scene that would have served LoS so well...

SANGUEPAZZO - TRAILER (http://www.youtube.com/watch?v=RHFUNBvy7Rg#ws)

And a good movie track perfectly in touch with Castlevania roots...

House By The Cemetery 1981 theme (http://www.youtube.com/watch?v=-dWRq1v-x7c#)

Now for a good track for the snow levels and haunted villages (the first minute of the theme)...

Call Of Duty MW3 OST- Russian Deliberations (http://www.youtube.com/watch?v=dFbcY_RTF3s#ws)

Already posted, but this an epic battle theme...

Soul Calibur 3 - 020 - No Regrets (http://www.youtube.com/watch?v=IAQgzUP2KnQ#)

And this is epicness...

Hans Zimmer - The Rock - Hummel Gets The Rockets (http://www.youtube.com/watch?v=6Vo9pPP8-Fc#)

Now for good ambience...

Secret Garden moongate (http://www.youtube.com/watch?v=KJYXsGeA6mw#)

Another example of brilliant movie composition...

BSO Gladiator: 07 Patricide (http://www.youtube.com/watch?v=YOimIeQaf5s#)

Or this one...

The Man in the Iron Mask Soundtrack 13 - All For One (http://www.youtube.com/watch?v=ZopXW-ty2aA#ws)

All of that, music that would suit the LoS game perfectly, and would have been in touch with Castlevania's essence.
I can name hundreds of examples that would fit.
And why is it that they fit?
Because they are built on classical bases, in terms of arrangement, melody, and especially chord progressions.
Title: Re: Save your criticism
Post by: Belmontoya on July 16, 2013, 08:24:28 PM
You should know that music theory is not an absolute law on the relationship between the music and listener. It is a collection of proven concepts that work to achieve certain musical goals. It does not disprove the effectiveness of music that does not follow it's guidelines and mechanics. This is one of the first things my professor told me about it. I took one class in college.

You have made very detailed observations about what you don't like abou the score. I'm not sure how much training you have had but I have met people before who took way too much theory and could no longer listen to music without over anylizing it and in the process, missing the meaning and intent of the artist. Music is an art after all, and there are no facts in art, there are opinions and that is all there ever can be.

I would love to dive further into this with you because I actually enjoy debating music theory, but I can't continue if you're going in to this with the idea that your opinions are facts about artistic aesthetics. You must consider that if this were really true, I couldn't be here telling you that i enjoyed the score of LOS. no one could, because it would be impossible to enjoy. There was a user here named The Great Reviewer who felt that way, and he was impossible to reason with.

Just to clarify, I'm only referring to the LOS soundtrack. Mirror of Fate disappointed me in nearly every department.
Title: Re: Save your criticism
Post by: Ahasverus on July 16, 2013, 08:34:59 PM
I for one think the LoS score is not supposed to reflect the /game/ but Gabriel's feelings, and it's in my opinion very melancholic. I feel it.
Title: Re: Save your criticism
Post by: Pfil on July 16, 2013, 09:11:27 PM
You should know that music theory is not an absolute law on the relationship between the music and listner. It is a collection of proven concepts that work to achieve certain musical goals. It does not disprove the effectiveness of music that does not follow it's guidelines and mechanics. This is one of the first things my professor told me about it. I took one class in college.

You have made very detailed observations about what you don't like abou the score. I'm not sure how much training you have had but I have met people before who took way too much theory and could no longer listen to music without over anylizing it and in the process, missing the meaning and intent of the artist. Music is an art after all, and there are no facts in art, there are opinions and that is all there ever can be.

I would love to dive further into this with you because I actually enjoy debating music theory, but I can't continue if you're going in to this with the idea that your opinions are facts about artistic aesthetics. You must consider that if this were really true, I couldn't be here telling you that i enjoyed the score of LOS. no one could, because it would be impossible to enjoy. There was a user here named The Great Reviewer who felt that way, and he was impossible to reason with.

Just to clarify, I'm only referring to the LOS soundtrack. Mirror of Fate disappointed me in nearly every department.
I'd like to continue this, believe me, I'm trying to express myself without coming out as a pedantic person, because I don't like that kind of people, I like to keep myself humble.
When I said it wasn't my opinion, but facts, it was to remark some facts about the Castlevania musical legacy, some things in common between every Castlevania score, identity marks that Araujo chose not to follow.
I can't help but to over analyze music because that's the way I learned it, and when I hear a Castlevania score that doesn't follow what I've perceived all my life as established rules, I can't feel nothing.
And since some people maybe agree with me on personal perception, I didn't want what I was saying to be taken as just a personal perception, so I decided to explain it in music theory basis, something I didn't want to make because, I know, many people can take it as a pedantic attitude, which is exactly what I don't want to be.
But I don't see another way.
Believe me, I never put my opinion as facts. It's just that, in this case, my opinion is the same as some established facts. Many things, musically speaking, that were always present in CV soundtracks and that they are not in LoS.
And forgive me if the musical theory becomes lost in translation, because I learned everything about it in spanish and I don't know if some translations I've been giving are correct (such as the grades, for example). For example, here we name the notes do-re-mi-fa-sol-la-si, while in the rest of the world it is C-D-E-F-G-A-B. I don't know if suspended is the correct term, for example. Or dominant's dominant, for instance.
I believe my english is good, but this a very technical aspect of the language I'm not very familiar with.
So, to separate my opinion from the facts, my opinion is that I don't like Araujo, his music doesn't make me feel anything, doesn't say anything at all to me, and everything in LoS and MoF bored me to death (ambience) or killed my ears like with a drill (battle music).
But the facts are that Araujo didn't follow any of Castlevania established rules for soundtracks, something that never happened in the previous 25 years.
Some people may like it, that's OK, but it's not Castlevania music.
It's like if in a future Castlevania they decide to include a genre of music that I personally like but doesn't follow Castlevania rules. I may like it, because I like the genre, but it will also be true that the score is not in the vein of the Castlevania sound.

I also want to clarify, so that because you asked, that I studied piano and musical theory for 11 years, but that doesn't prevent me from enjoying music.
I know exactly where my emotion chords reside, and while my knowledge makes me analyze everything I hear, what matters to me in the end is just the emotion (which is to me, of course, the basis of Castlevania music, being CV music from 1986 to 2008 my all-time favourite music).
That's why you can find similarities in everything I like, be it VG music, movie soundtracks, rock, metal, pop, K-pop, romantic single singers or anything. I pretty much like music from every genre, but always within some technical aspects that are where I can find emotional impact.

I for one think the LoS score is not supposed to reflect the /game/ but Gabriel's feelings, and it's in my opinion very melancholic. I feel it.
Apart from not being Castlevania, I personally didn't feel nothing from it.
This is an example of what I perceive as a melancholic, but not necessarily Castlevania sound.

Gods and Generals- Gods and Generals (http://www.youtube.com/watch?v=FaMD0wHZHfI#)

Leaving aside eveything I said technically about Araujo, one thing that bores me about his subtle and soft sound is the lack of melodramatic moments.
Listen from 1:47 to 2:18 in the track I linked. The peak of emotion comes at 2:13.
Title: Re: Save your criticism
Post by: Pfil on July 16, 2013, 09:18:54 PM
Just to clarify, I'm only referring to the LOS soundtrack. Mirror of Fate disappointed me in nearly every department.
I found it to be a step in the right direction from MS when comparing to LoS, with the exception of gameplay, but the music remained the same to me.
Title: Re: Save your criticism
Post by: Ahasverus on July 16, 2013, 09:20:16 PM
Dear Pfil:

This argument will lead us until the end of time, sadly. Feels come differently for different people, and hey, the score won the only VG music award that is worth a damn that ir's given by, not only musicians, but important composers (http://en.wikipedia.org/wiki/International_Film_Music_Critics_Association (http://en.wikipedia.org/wiki/International_Film_Music_Critics_Association)) demeriting the score because chord progressions or whatever, is a little tiring and futile, it's damn recognized great music (not even good, great).
I know you held the series very dear and you have some personal notions of what it is and should be (In my opinion very IGA centered and not really castlevania centered, which is sad) and then, well, nothing to do, if it doesn't do anything to you, that's sad, and if it's not Castlevania for you (and other people of course) ok that's sad, but hey, many other people are just fine with it, and enjoy it for what it is. No need to demerit and piss over other people party.
Title: Re: Save your criticism
Post by: Dracula9 on July 16, 2013, 10:22:37 PM
I for one think the LoS score is not supposed to reflect the /game/ but Gabriel's feelings, and it's in my opinion very melancholic. I feel it.

I just want to poke my head in the door for a moment to second this, because I totally agree with it. There isn't much I can add that hasn't already been said, so I don't really know if this qualifies as a spampost (since all I did was quote to agree).

*withdraws head and closes door*
Title: Re: Save your criticism
Post by: Belmontoya on July 16, 2013, 11:50:30 PM
Ok Pfil. I think I see what you meant now. It must have been an English thing. All I can say is hopefully LOS2 will be more appealing to you.

I'm so sick right now I can barely think. Have a nice night everyone!
Title: Re: Save your criticism
Post by: Pfil on July 17, 2013, 04:04:07 PM
Dear Pfil:

This argument will lead us until the end of time, sadly. Feels come differently for different people, and hey, the score won the only VG music award that is worth a damn that ir's given by, not only musicians, but important composers (http://en.wikipedia.org/wiki/International_Film_Music_Critics_Association (http://en.wikipedia.org/wiki/International_Film_Music_Critics_Association)) demeriting the score because chord progressions or whatever, is a little tiring and futile, it's damn recognized great music (not even good, great).
I know you held the series very dear and you have some personal notions of what it is and should be (In my opinion very IGA centered and not really castlevania centered, which is sad) and then, well, nothing to do, if it doesn't do anything to you, that's sad, and if it's not Castlevania for you (and other people of course) ok that's sad, but hey, many other people are just fine with it, and enjoy it for what it is. No need to demerit and piss over other people party.
It's OK. I don't think one of the film music critics would know what Castlevania music has been like for 25 years, they just like film music, which is what LoS's score is.
Yes, my preference of Castlevania is more RPG-centered, but I don't care if it's Iga who does it. He just happens to be the men behind those games, but if in the future anyone else does it, I'm happy with it.
I can accept as subjective any notions that I (and other fans) feel strongly about other subjects of the game, but with music there's not much subjective viewings, anyone can like it or not, but the truth is that the music didn't follow any of the Castlevania established lines on musical theory and composition. That's not my opinion, I just stated it, but anyone can analyze it and come to the same conclusion.
It's OK if you or if anyone likes it, I'm not against it and I'm OK with it. If you perceive it as melancholic, that's OK, I'm not going to argue about that, because that's a personal perception.
I don't like it, I find it to be boring and everything I already said. That's also a personal perception.
Many people find the LotR soundtracks to be excellent, but they bore me to death. On the other hand, I find some of Hans Zimmer's early works or typical Ennio Morricone music to fill that place. While other people don't agree with me.
But the facts about musical theory are not my opinion.
I just wanted to clarify that.

Ok Pfil. I think I see what you meant now. It must have been an English thing. All I can say is hopefully LOS2 will be more appealing to you.

I'm so sick right now I can barely think. Have a nice night everyone!
Thanks. I don't think so, but my hopes are on 2014, these eternal years with only a handful of Pachislot and CV HD tracks as new CV music to listen to are coming to en end finally.
Nice night to you too!
Title: Re: Save your criticism
Post by: Inccubus on July 17, 2013, 06:09:19 PM
Dear Pfil:

This argument will lead us until the end of time, sadly. Feels come differently for different people, and hey, the score won the only VG music award that is worth a damn that ir's given by, not only musicians, but important composers (http://en.wikipedia.org/wiki/International_Film_Music_Critics_Association (http://en.wikipedia.org/wiki/International_Film_Music_Critics_Association)) demeriting the score because chord progressions or whatever, is a little tiring and futile, it's damn recognized great music (not even good, great).
I know you held the series very dear and you have some personal notions of what it is and should be (In my opinion very IGA centered and not really castlevania centered, which is sad) and then, well, nothing to do, if it doesn't do anything to you, that's sad, and if it's not Castlevania for you (and other people of course) ok that's sad, but hey, many other people are just fine with it, and enjoy it for what it is. No need to demerit and piss over other people party.

Awards meaningless in this conversation. They are nothing but sensationalized opinions anyway.
Also, there's nothing sad about some of us not liking the LoS score. It's no more sad than you and others liking it despite the obvious departure from the spirit of the series. And honestly it sounds a bit condescending when put in that way.
Title: Re: Save your criticism
Post by: Belmontoya on July 17, 2013, 06:23:52 PM
It is sad that there are fans that don't like anything about the current game. It would be happy if everyone liked it. He is not being condescending.

And awards are not the most important thing, but they count for something.

No need to defuse everything the guy said.

And are you really that easily offended? It was a harmless comment. Really.
Title: Re: Save your criticism
Post by: Pfil on July 17, 2013, 06:37:03 PM
Everyone has their sensibilities on different places. Mine is exactly where Castlevania's sensibility was.
To put it better: Castlevania sensibility has resided for 25 years in a baroque and classic sensibility. That is art, those are feelings, but because it is music, it can be explained with an exact science.
In music, feelings can be explained with theory, whether the listener is aware of that or not.
LoS score resides in a sensibility more identified perhaps with the 20th century classical music, something someone stated some replies ago. And that's a style that has been used in fantasy films like Lord of the Rings, hence, I linked to it in my previous reply. That's clearly not a style identified with the Castlevania feel.
Why I refered to all that theory? To justify my point of view with facts so what I'm saying don't come across as just a rant because I don't like the score... because that is totally not the case. The fact that I completely dislike what Araujo does has nothing to do with the proven fact that he stepped away from everything Castlevania music has always been.

About what is and what isn't sad...
The way I see it, it is sad to see what Castlevania has become, and the fear of never having again a ClassicVania, MetroidVania or even a 3D game like LoD or a 2.5D game like DXC.
Sad is that I had to endure these long and neverending years since 2008, because my passion for CV won't fade away but I have nothing new to feed it with, so I had to play Judgment and CV HD, and replay several games (all of them, I believe) from the 1986-2008 period.
Sad is that I'm happy every time a new Pachislot theme comes out, when in another time I was receiving a complete Michiru Yamane soundtrack on a one per year basis.

And about the awards... the people behind them is the same people that lets masterpieces like "The Other Boleyn Girl" and "The Man In The Iron Mask" soundtracks fade into obscurity and oblivion, while giving awards to The Lord of the Rings soundtrack just because it is The Lord of the Rings, or crap like The Dark Knight soundtrack, and the Joker theme receiving praise all over the globe when it's just... noise; the same concept applied when awarding motion pictures.
Not to mention the fact that film music critics know anything about VG industry in general, and even less about Castlevania.

I totally agree with Inccubus, awards are just glorified opinions.

But to be clear, no I'm not offended.
And I respect Ahasverus opinion. As well as yours.

About the current game, I guess no one liked Mirror of Fate.
Title: Re: Save your criticism
Post by: Belmontoya on July 17, 2013, 08:00:08 PM
I actually thought the Dark Knight soundtrack was great. As well as Batman Begins. I realize they are way more popular films than The Man in the Iron Mask and The Other Boleyn Girl. Those movies had great soundtracks too. But I see no reason why TDK was unworthy of an award.

Awards are glorified opinions, but they still count as positive praise, they shouldn't be ignored just because you don't agree with them. If the awards were given to the soundtracks you love, you may be citing them in your posts as well.

However, I can relate to your frustration and sadness, because I went through the same thing during the last half of IGA's games. I became so bored with his formulas that I was buying his games only because I collect Castlevanias. I would play through a quarter or a half of them and get incredibly bored and put it away. There were exceptions like DOS, but there were at least 3 or 4 games that I felt were a waste of money. I consider Mirror of Fate a waste of money too. But I am life fan, and avid collector of CV, so I buy, buy, buy.

When I first played SOTN it felt as foreign to me as LOS did. Classic CV's were never like that. Simon's Quest or Vampire Killer were the closest things. But they were about as similar to SOTN as the 64 titles are to LOS. Perhaps these differences were amplified with LOS because it was a 3DVania on top of all it's new changes. But I came to love SOTN, just like I came to love LOS. Both games made perplexing first impressions on me.

If Mercury Steam took over CV for the next decade, you would feel as I did about the IGA games. But I don't think you will have to endure that, so rest easy.

That being said, there is still A LOT I would do differently with LOS. As I said, I prefer the classicvania formula. I didn't like a lot of the story and character changes they made. It drifted the storyline more into the realm of fantasy, where I would sail it more to the gritty land of reality. That is why I am working on a fan reboot of the entire series with Mig. It will be a classicvania with many new twists, and it will base everything off of the real Vlad Tepes. Of course it will dive into mythology and the supernatural, but it will come from the same place that Dracula the character actually came from. Many more small details are based off of actual events, as well as the origin of the protagonist.

I found solace mostly in fan games throughout the last half of IGA's reign. Perhaps you could do the same?

I would suggest checking out Mig's game, Castlevania: The Lecarde Chronicles. In  my opinion, it is a masterpiece.



Title: Re: Save your criticism
Post by: DoctaMario on July 17, 2013, 08:08:52 PM
Whaaaaattt???  :P

Pfil it sounds to me like you just typed that unless a piece of music has a certain chord progression, then you don't like it and it's not "appropriate." I just want to clarify this.

I have a music degree, have studied many kinds of music (including classical extensively) and I can tell you that it's about how the melodies are harmonized and arranged. You're not wrong when you talk about chord progressions, but the progressions are dictated by the melodies above them. I could write a piece with that chord progression you mentioned (which, as far as I can tell has only been used, or something close to it, in a couple CV pieces that I can think of) and it could be completely out of character.

If you dislike the LoS OST as much as you say, I'd doubt you've gone through it with a fine tooth comb to make sure there aren't any "major tonics in a minor key theme followed by a 4th grade" (a major tonic in a minor key is just a III chord.) If anything, a lot of it is hard to hear in-game, and it was only when I listened to the OST by itself that I really discovered how beautiful it was. Some of Araujo's pieces DO follow classical form and progressions, but they owe more to modern classical music. If you don't like Araujo's style that's one thing, but to use theory to prove that the music is "factually wrong" is BS. Stop.

It sounds to me like you want everything in a minor key (boring and loses effectiveness if EVERY piece is minor) and centered around a i-V-i type of vibe. But what about a piece like the Library theme in Castlevania 4 that doesn't use those progressions, is in major key? It's the character of the piece that makes it work. It's a great piece, but it's nothing like what you're talking about. Or how about 'Rainbow Cave' from SoTN that uses more of a club music feel that really wasn't a part of Castlevania until then. One could say that was out of character, but now it's the norm. And I don't think you could argue that there's anything "classical" or "baroque" about any of the soundtracks in the first several CV games, at least not until CV4. I think your definitions of what's "appropriate" or not are pretty narrow.

I'm going to guess that you haven't been a fan of the series for terribly long. I have, since Simon's Quest actually. And I'm thankful that they didn't decide to make every game the same thing. Because as much as I love, especially the classic games, I don't want every game to be the exact same thing. That's how MegaMan ended up where it is today. You can play the Castleroid games as much as you want to. They'll exist forever if you want to play them. The new things, the different things, are what make the series interesting. If you don't like them, you can always play the games you DO like.
Title: Re: Save your criticism
Post by: crisis on July 17, 2013, 08:31:26 PM
Quote
When I first played SOTN it felt as foreign to me as LOS did

I've heard this statement from several different fans before over the years, but the difference from what they said & what you've said, is that those people claim Symphony was more of a departure from Castlevania than LoS is. What I don't understand is, how exactly did Symphony feel alien to the series as much if not more than LoS? When playing Symphony for the first time, it's literally impossible for veterans of the series to not recognize the first stage "Bloodlines" by saying, "hey, this is from CV1!" Many more aspects from the classics were present, from the castle entrance, hearts/candles, etc. Even Trevor's 8-bit sprite makes a cameo. The only thing that was really "foreign" was the map progression & RPG elements, and even that arguably had it's roots from Simon's Quest.

I guess I can kinda understand how one might say only at first SotN seemed foreign to him/her, until playing the game more thoroughly & realizing it's very much in tune with the "spirit" of Castlevania. I suppose that's how some gradually came to accept LoS, since it still retains at least some "Castlevanian" elements (highly debatable on how much, I know), whilst at the same time [admittingly] leaving out a lot of "Castlevanian" elements.
Title: Re: Save your criticism
Post by: DoctaMario on July 17, 2013, 08:39:05 PM
I've heard this statement from several different fans before over the years, but the difference from what they said & what you've said, is that those people claim Symphony was more of a departure from Castlevania than LoS is. What I don't understand is, how exactly did Symphony feel alien to the series as much if not more than LoS? When playing Symphony for the first time, it's literally impossible for veterans of the series to not recognize the first stage "Bloodlines" by saying, "hey, this is from CV1!" Many more aspects from the classics were present, from the castle entrance, hearts/candles, etc. Even Trevor's 8-bit sprite makes a cameo. The only thing that was really "foreign" was the map progression & RPG elements, and even that arguably had it's roots from Simon's Quest.

I guess I can kinda understand how one might say only at first SotN seemed foreign to him/her, until playing the game more thoroughly & realizing it's very much in tune with the "spirit" of Castlevania. I suppose that's how some gradually came to accept LoS, since it still retains at least some "Castlevanian" elements (highly debatable on how much, I know), whilst at the same time [admittingly] leaving out a lot of "Castlevanian" elements.

-Emphasis on exploration over action and platforming
-Main character using a sword rather than a whip and being a non-Belmont
-RPG elements

Those were the big ones for me. The last CV game I'd played before SoTN was Bloodlines, and there's a world of difference between those two games. Even with the spirit and such, it's still a very different game from what came before.
Title: Re: Save your criticism
Post by: Belmontoya on July 17, 2013, 09:06:45 PM
I loved how gory and raw Bloodlines was. It almost reminded me of Splatterhouse.

What was really different for me was my state of mind while playing a game like Bloodlines Vs SOTN.

When I play a game like Bloodlines I am playing a game of mostly instinct and memory. This, to me is what Castlevania was about.

When I played SOTN and the Metriodvanias, I had so many more things to think about other than the action. I had to think "do I have the right item equipped"?,  "How do I get past this door?", and thoughts like "I think I need to be a higher level to survive this". And not to be forgotten, the oh so present "Am I going the right direction".

I didn't like having to think about all of that extra stuff. It took the animalistic feeling of playing Castlevania away from me. This was the BIG difference. It made me use my brain in a whole different way. And it took that away from me in the one place I went to escape that kind of thinking, my favorite video game.

There were other games that already filled this void to me, like Zelda and Metriod. This is what bothered me, because Castlevania was the only game that gave me that other sort of experience, and it was no longer doing that. There are plenty of ways to achieve that kind of gameplay, but when too many RPG elements are implemented, the experience 180's into something completely different.

I got used to it and learned to enjoy the game. But from that point on, new Castlevanias were rarely the game that I fell in love with when I was 6 years old.

LOS felt a little more action based to me, but not as much as I would have hoped.
Title: Re: Save your criticism
Post by: crisis on July 17, 2013, 09:09:20 PM
Quote
-Emphasis on exploration over action and platforming
Yes, but many would argue that it's just continuing what CVII started

Quote
Main character using a sword rather than a whip and being a non-Belmont
Ya, but it wasn't like it was out of left field or anything. Your first time playing Symphony you automatically know you're playing as Belmont, albeit shortly after explaining why you must switch to Dracula's own son, etc.

As you progress, a lot more things became familiar & evident, from classic enemies (Medusa Heads, Bone Pillars, etc.), story elements (literally seeing Alucard envision Trevor yells out to the player "THIS IS A CVIII REFERENCE!"), classic subweapons, classic boss fights, even mundane things such as spiked traps/hazards (as easy as they were to overcome, with the exception being the blacked-out cave where you need to use Bat Sonar), wall-meat, doorways (elegantly updated to accomodate the transitioning from 1 area to the next). I agree, it did a lot of things different (overall difficulty probably being the most obvious from the start), but at the same time kept a lot of things from the classics, so it retained Castlevania's identity. It may not seem like much, but sometimes the little details amount to a lot, and can make or break a player's experience. I wish LoS had more of these "short but sweet" details (they were present, don't get me wrong, but few & far between. I realize Gabriel's armor is essentially an updated/modernized version of Simon's CVII armor), and more throwbacks. Instead they gave us, umm.. a Solid Snake eyepatch, which was more or less an homage to Kojima, not the fans. And a MGS jingle when you're sneaking through the walls prior to fighting the Butcher.


I just don't see how anyone can debate Symphony was a HUGE departure from the series considering some of the examples I listed, when LoS initially told us to "forget everything we know." Yeah it's a reboot, so we're expected to "forget" everything, but there have been reboots for other series that didn't drastically change everything up like LoS did. Sometimes I wonder, had LoS been pitched as a 2D or 2.5D game instead, how much of it would have changed/stayed the same?
Title: Re: Save your criticism
Post by: Belmontoya on July 17, 2013, 09:13:47 PM
I would debate that with what I just said above.
Title: Re: Save your criticism
Post by: crisis on July 17, 2013, 09:24:56 PM
So you're basically saying Symphony was a huge departure for you because you had to think more? Or think a different way?

If that's true for you, then that's totally fine, to each their own. I just don't see how "using your brain a whole different way" can be a negative thing, but alas, everybody's different. MegaMan Legends is vastly different from all the others, I had to use my brain a different way there, too. But it didn't bother me since I like using my brain in different ways, video games or otherwise.
Title: Re: Save your criticism
Post by: beingthehero on July 17, 2013, 09:29:02 PM
I wouldn't call Bloodlines 'raw' by any measure. The gore was intentionally comical and comic-book-like. It was the CV version of of the Doom comic.
Title: Re: Save your criticism
Post by: crisis on July 17, 2013, 09:39:15 PM
Symphony had it's fair share of gore & 'raw' as well; the entire Beezlebub battle, the way Alucard disintegrates into a pile of blood after being killed, various enemies' deaths are VERY graphic.
Title: Re: Save your criticism
Post by: Belmontoya on July 17, 2013, 09:43:20 PM
Yes. It makes you use your brain in a different way. I know that's setting me up for people to make comments saying that I'm stupid because I don't like to use my brain. But I am saying that I liked the simplicity of the goal, there are few moments in real life when you get to feel that way. That's what I loved about it. It's also why I love playing paintball. :) And also like I said, I already had many games that filled the RPG void. I didn't want another one.

And I wasn't saying that SOTN didn't have gore. That was kind of a side note, not having anything to do with what I was talking about in the rest of the comment, my bad.

Bloodlines was gory and raw for the times. When I was a kid many parents would object just to the title screen dripping in blood. I had a friend who had his parents take away his copy of the game.

Of course it looks comical now, and in a way all of the games from that era looked comical because that's all that the graphics could pull off. Mortal Kombat was the first game to make it look a little more real, and that's why it was one of the most conversational games of it's time.

When Bloodlines came out, it was the goriest Castlevania of all time.
Title: Re: Save your criticism
Post by: Pfil on July 17, 2013, 09:51:05 PM
Pfil it sounds to me like you just typed that unless a piece of music has a certain chord progression, then you don't like it and it's not "appropriate." I just want to clarify this.
I like certain chord progressions, but that's not what I said.
I said that the chord progressions LoS uses are not what CV always used.
Appropriate for Castlevania just happens to be the same I like, but one thing has nothing to do with the other.
Chord progressions are the base for everything, and that's why I remarked them so much, but everything in LoS is distant from everything CV has always been. Melodies, arrangements, instrumentation, cadenzas... everything.

I have a music degree, have studied many kinds of music (including classical extensively) and I can tell you that it's about how the melodies are harmonized and arranged. You're not wrong when you talk about chord progressions, but the progressions are dictated by the melodies above them. I could write a piece with that chord progression you mentioned (which, as far as I can tell has only been used, or something close to it, in a couple CV pieces that I can think of) and it could be completely out of character.
I too have a music degree and have studied many kinds of music including classical (in fact, the whole career was based mainly on classical), and I also understand about harmony and arranging, and the melodies, the harmonies and the arrangements in LoS are also miles away from every melody, harmony and arrangement I've heard in Castlevania.

If you dislike the LoS OST as much as you say, I'd doubt you've gone through it with a fine tooth comb to make sure there aren't any "major tonics in a minor key theme followed by a 4th grade" (a major tonic in a minor key is just a III chord.) If anything, a lot of it is hard to hear in-game, and it was only when I listened to the OST by itself that I really discovered how beautiful it was. Some of Araujo's pieces DO follow classical form and progressions, but they owe more to modern classical music. If you don't like Araujo's style that's one thing, but to use theory to prove that the music is "factually wrong" is BS. Stop.
No, major tonic in a minor key is not a 3rd grade, though I'm not sure we are talking about the same thing because in spanish names could be different for the same thing.
In C minor, the chord I'm talking about is C major, followed by F minor, which in a Castlevania context should be followed by a dominant's dominant (D major) and a major dominant.

It sounds to me like you want everything in a minor key (boring and loses effectiveness if EVERY piece is minor) and centered around a i-V-i type of vibe. But what about a piece like the Library theme in Castlevania 4 that doesn't use those progressions, is in major key? It's the character of the piece that makes it work. It's a great piece, but it's nothing like what you're talking about. Or how about 'Rainbow Cave' from SoTN that uses more of a club music feel that really wasn't a part of Castlevania until then. One could say that was out of character, but now it's the norm. And I don't think you could argue that there's anything "classical" or "baroque" about any of the soundtracks in the first several CV games, at least not until CV4. I think your definitions of what's "appropriate" or not are pretty narrow.
Yeah, those are "the other" tracks from CV, also very different from LoS. If with I-V-I you are referring to the grades, then yes, CV needs to have that Beethoven and Bach vibe, and yes, it needs to be mostly in minor key, but that doesn't mean every chord should be minor, something Araujo fails to understand because he is always using the minor dominant instead of the major dominant, never giving full closure to the ideas previously displayed. While in other occasions he directly "resets" the progression and starts over. And no melody can resist that. Not to mention that the "subtle" melodies from LoS are so subtle that they are almost non existant.
I'm very aware of the jazz influences about many Michiru Yamane compositions for the CV franchise, but that never prevented her from following certain lines, especially chord progressions.
And while some tracks could have been defined as a little different, there was always some variety amongst the lines, as well as very baroque and neoclassical tracks for every new game. Something that Araujo also failed to understand, because every ambience track sounds similar to the other ones, and every battle music is just little more than symphonic noise.
He just did exactly what he has made for another games and movies, without caring what CV was about.
There were even some stages with gothic and baroque designs, like the castle front, the library or the clock tower. He could just have composed something based on Wood Carving Partita with a more symphonic sound, but no, we hear exactly the same thing we hear in the rest of the game.
I've also listened the complete version of the album, and my opinion is the same, though of course it would have served wel the game the fact that letting the tracks finish instead of roughly cutting them every time an enemy appeared.
Also, classical music from the early 20th century is not what CV sound has always been about.
With that criteria, some day a new composer will arrive that uses Eberhard Schoener as an inspiration, as any defender of the soundtrack could claim that he is considered classical, no matter how different it is to Castlevania.
I can do with a few different tracks, as long as the essence is there. But in LoS there was nothing remotely Castlevania about the sound (or in the game, to be honest, though the game had some redeeming facts, though not enough to prevent me from enjoying it).
If someone wants to compose on a major key he could very likely use Chopin as an inspiration if he tries to fot the atmosphere. Alone in the Dark worked perfectly with Chopin themes, as well as Bioshock Infinite, which also freatured compositions from Chopin, not to mention Eternal Sonata, when apart from Chopin tracks, the rest of the soundtrack used him as an inspiration for the JRPG kind of soundtrack for the rest of the game. That was a brilliant work.
And I've mentioned some tracks with classical and baroque foundations from early CV games on one of my previous posts.

I'm going to guess that you haven't been a fan of the series for terribly long. I have, since Simon's Quest actually. And I'm thankful that they didn't decide to make every game the same thing. Because as much as I love, especially the classic games, I don't want every game to be the exact same thing. That's how MegaMan ended up where it is today. You can play the Castleroid games as much as you want to. They'll exist forever if you want to play them. The new things, the different things, are what make the series interesting. If you don't like them, you can always play the games you DO like.
No, you guess wrong. I couldn't have been a fan since Simon's Quest because I wasn't even born when that game came out, but I wasn't even a teenager when SotN caught me, and since that moment, CV has been the most important thing amongst all my hobbies, and one of the most important things in my life. It defined my tastes in pretty much everything. Now, 16 years have passed, and I have played several times every Castlevania game available, listened hundreds (if not thousands) of times to every soundtrack, and it's not to presume myself of being the big thing, but I doubt there are a lot of CV fans which breathe and live CV every day like I do.
After having new games almost every year for all my life, now I have to be happy just replaying the old games?
Yes, I will always love them, but these years since 2008 have been the longest years in my life as a fan, and it seems to never end, so no, with all respect, I'm not happy about that, I just want this to be over and finally have a new game to enjoy, to play dozens of times, a new soundtrack to listen to, new artworks and wallpapers to use, new posters for my bedroom, everything. All those things I miss since 2008 (or 2009, if you count Rebirth).
Some people is happy when games change, it's OK, I won't argue with that. Order of Eclessia was a step in the right direction for change, and with games like that everyone would have been happy, but no, Konami had to change everything and erase a quarter century legacy.
I just want the new game to be announced in 2014, 2015, whenever it is, so I will finally know if my hopes were in vain or not, and decide what will it be from that day onwards.
If the new game (and especially soundtrack) follow the line of MercurySteam, I might as well just stop caring, and quit, for my beloved franchise would have suffered the same sad fate as Final Fantasy.
Title: Re: Save your criticism
Post by: Belmontoya on July 17, 2013, 10:05:30 PM
No, you guess wrong. I couldn't have been a fan since Simon's Quest because I wasn't even born when that game came out, but I wasn't even a teenager when SotN caught me, and since that moment, CV has been the most important thing amongst all my hobbies, and one of the most important things in my life.

I know exactly how you feel. I feel the same way about Castlevania 1 on the NES.
Title: Re: Save your criticism
Post by: Pfil on July 17, 2013, 10:18:22 PM
To me, the implementation of RPG elements and the emphasis on exploration were just adding more great stuff to something which was already great.
The only thing "missing" from the ClassicVania (for my taste) is exactly that, because I don't like to never be able to return to a stage or not having different paths, secrets and hidden areas.
And it's not about the difficulty, it's about the complete feeling of having a huge map and progressing by percentage. Circle of the Moon and Order of Ecclesia are proofs that MetroidVania and difficulty can co-exist.
Even Rondo of Blood is proof that there's some middle ground between both CV sub-genres.
But, anyway, all of that is secondary. I love both MetroidVanias and ClassicVanias, and that's what I want to have back. They can make a Castlevania FPS, third person shooter, full-RPG, button mashing, another fighter or multiplayer if they want to, whatever they want to make, what I need is just the look and, above all, the music.

And about what if LoS had been conceived as a 2.5D game?
I guess that's what Mirror of Fate is, so the result isn't very satisfying either.
Title: Re: Save your criticism
Post by: Belmontoya on July 17, 2013, 10:43:01 PM
And it's not about the difficulty, it's about the complete feeling of having a huge map and progressing by percentage. Circle of the Moon and Order of Ecclesia are proofs that MetroidVania and difficulty can co-exist.
Even Rondo of Blood is proof that there's some middle ground between both CV sub-genres.

I wasn't talking about the difficulty, I was talking about the state of mind of the player. SOTN requires you to manage many items even down to what hand is holding what. There are 100's of things to think about that the player never had to up until that point. It changed the entire genre of the series. Rondo of Blood is merely a Classicvania with a stage select option. Alternate routes and multiple characters debuted in 3. And the map stage select system debuted in Belmont's Revenge. In fact you almost had less to worry about in Rondo of Blood because there was no whip upgrading. In that way it was even further in the action genre. I consider it to be nothing close to what SOTN is as far as what type of game it is. The only thing it really has in common is some of the artwork.

To me, the implementation of RPG elements and the emphasis on exploration were just adding more great stuff to something which was already great.

If SOTN was your first CV experience, how could it have felt that way to you? You would of had to play the other games first in order to feel something was being added.

To me, and some other people who loved the original formula, these implementations took the focus away from what we loved about the game.
Title: Re: Save your criticism
Post by: Pfil on July 18, 2013, 03:11:39 AM
I wasn't talking about the difficulty, I was talking about the state of mind of the player. SOTN requires you to manage many items even down to what hand is holding what. There are 100's of things to think about that the player never had to up until that point. It changed the entire genre of the series. Rondo of Blood is merely a Classicvania with a stage select option. Alternate routes and multiple characters debuted in 3. And the map stage select system debuted in Belmont's Revenge. In fact you almost had less to worry about in Rondo of Blood because there was no whip upgrading. In that way it was even further in the action genre. I consider it to be nothing close to what SOTN is as far as what type of game it is. The only thing it really has in common is some of the artwork.

If SOTN was your first CV experience, how could it have felt that way to you? You would of had to play the other games first in order to feel something was being added.

To me, and some other people who loved the original formula, these implementations took the focus away from what we loved about the game.
Indeed, it was my first experience, but it catched me completely because it contained everything I loved: vampires, anime look, gothic and ancient environments, aristocratic old costumes, music based on classicism and baroque periods with a touch of modern music.
It was from that very day that Castlevania got me forever, and not many years passed since I had already played all the games in the franchise.
Now that so many years have passed since those days, and that I have replayed over and over every game in the franchise, including SotN, allowing me to appreciate everything all over as an adult person, I can have a general overview of the entire catalogue, and my perception is that those implementations present in SotN were for the better.
The funniest and most addictive part of a MetroidVania is completing everything and becoming ever powerful. When a games doesn't have those elements I feel something's missing.
Not to mention you do that while listening to the best soundtracks in the world and looking at the best stages ever, dressed with the best costumes conceived by an artist (and this notion applies equally to every CV game for me, no matter how distant in time).
I wouldn't object, however, a game like Order of Eclessia including death pits, where you can select each stage and have a percentage completion but at the same time high difficulty. OoE was close to regaining the famous death pits for Castlevania, and that's why I said it was a step in the right direction of making every kind of fan happy, and that's also why I believe it is sad that, be it Iga or anyone else, the canon timeline and its games weren't given another chance, because the path that had been chosen in 2008 was right.
But, if it is so difficult nevertheless, why can't they just alternate ClassicVania, MetroidVania and 3D games?
I lived that, with the GBA and DS trilogies, DXC and Rebirth, LoI and CoD, and it was perfect.
I want THAT back. Nothing more, nothing less.
Title: Re: Save your criticism
Post by: Ahasverus on July 18, 2013, 05:07:01 AM
Montoya felt with SOTN the same you feel with LoS, it happens all the time. He wants classicvania back too. That's just the way it is, things go, things come, and the same way there was an Adventure Rebirth, who says there won't be a metroidvania in the future? We just have to wait  :)
Title: Re: Save your criticism
Post by: Flame on July 18, 2013, 05:57:28 AM
My first Castlevania was Aria. Obviously the story and art design drew me in, as well as the thick baroque gothic atmosphere. That said, there is a certain nostalgia and fondness for Classicvanias. I love em to death. particularly Bloodlines. It's so damn vibrant and colorful. (and some of the effects are real damn good, like the reflection on the water)
Title: Re: Save your criticism
Post by: Pfil on July 18, 2013, 03:54:19 PM
Montoya felt with SOTN the same you feel with LoS, it happens all the time. He wants classicvania back too. That's just the way it is, things go, things come, and the same way there was an Adventure Rebirth, who says there won't be a metroidvania in the future? We just have to wait  :)
I also want ClassicVanias back. But back for good. As well as MetroidVanias. I want Konami to alternate CV, MV and 3DV. It is very sad to think that maybe we will see 1 or 2 games in the distant future like MegaMan 9 and 10, and nothing more, an apart from that, just emptiness and despair.
I don't want my Castlevania as an oasis in the desert, I want it to be the norm, be it ClassicVania or MetroidVania, but I want every year or year and a half a new game, with new characters, new stages and new soundtrack. The way it used to be.
I am, indeed, waiting. But it's been hard to endure.
There's already so many things in life I miss, I don't want to lose CV too.

My first Castlevania was Aria. Obviously the story and art design drew me in, as well as the thick baroque gothic atmosphere. That said, there is a certain nostalgia and fondness for Classicvanias. I love em to death. particularly Bloodlines. It's so damn vibrant and colorful. (and some of the effects are real damn good, like the reflection on the water)
Yes, I don't care if the Genesis is the least technically powerful home console a Castlevania was made for. Bloodlines is one all-time favourite for me. The atmosphere, the general look of ancient european landscapes, the soundtrack... I love Bloodlines as a ClassicVania the same way I love Portrait of Ruin as a MetroidVania, and that shouldn't be surprising since PoR is a sequel to Bloodlines.
Title: Re: Save your criticism
Post by: Flame on July 18, 2013, 05:58:11 PM
Ehhh, as far as PoR goes, I think it failed completely as a sequel, and doesn't live up to Bloodlines.

But that's just me.
Title: Re: Save your criticism
Post by: Pfil on July 18, 2013, 06:22:03 PM
The way I see it, it's the MetroidVania counterpart to its ClassicVania prequel.
If you try to see the story, backgrounds and the atmosphere surrounding everything, all of that beyond the anime look, you may see it the way I see it.
One game is comic book style, the other one is anime style, but they both capture the same feeling (at least to me).
Title: Re: Save your criticism
Post by: Inccubus on July 18, 2013, 06:26:16 PM
I've heard this statement from several different fans before over the years, but the difference from what they said & what you've said, is that those people claim Symphony was more of a departure from Castlevania than LoS is. What I don't understand is, how exactly did Symphony feel alien to the series as much if not more than LoS? When playing Symphony for the first time, it's literally impossible for veterans of the series to not recognize the first stage "Bloodlines" by saying, "hey, this is from CV1!" Many more aspects from the classics were present, from the castle entrance, hearts/candles, etc. Even Trevor's 8-bit sprite makes a cameo. The only thing that was really "foreign" was the map progression & RPG elements, and even that arguably had it's roots from Simon's Quest.

I guess I can kinda understand how one might say only at first SotN seemed foreign to him/her, until playing the game more thoroughly & realizing it's very much in tune with the "spirit" of Castlevania. I suppose that's how some gradually came to accept LoS, since it still retains at least some "Castlevanian" elements (highly debatable on how much, I know), whilst at the same time [admittingly] leaving out a lot of "Castlevanian" elements.

I can also see the SotN music feeling wierd to some people compared to the rest of the series especially if they hadn't ever played RoB. However all the non-classical/baroque music in SotN has basis in similar tracks from RoB. And I never hear anyone saying that RoB "feels more foreign than LoS".



-Emphasis on exploration over action and platforming
-Main character using a sword rather than a whip and being a non-Belmont
-RPG elements

Those were the big ones for me. The last CV game I'd played before SoTN was Bloodlines, and there's a world of difference between those two games. Even with the spirit and such, it's still a very different game from what came before.

Vampire Killer would like a word with you. It did exploration and multiple kinds of weapons from year one of the series. Even before CV2.

I don't entirely agree about emphasizing exploration OVER action and platforming. SotN had plenty of both. The only thing they did to nerf platforming was getting rid of death pits. I would have preferred if they had kept them, but I can also imagine people bitching about having them, too. And if anything, the action is more intense than any of the previous titles up until you level up. And THAT is where they fucked up the Metroid formula and the action.

Simon in 2 versions of CV1 uses main weapons other than the Vampire Killer. The Vampire Killer wasn't even part of the story until CV3. And speaking of CV3, let's not forget that as early as stage 3 you don't even have to play the rest of the game as Trevor. The difference in SotN is that you aren't given the option to switch back after you start playing as Alucard.

I did find the RPG elements a little odd at first, but even that does have roots in CV2 as Crisis mentioned.



I loved how gory and raw Bloodlines was. It almost reminded me of Splatterhouse.

What was really different for me was my state of mind while playing a game like Bloodlines Vs SOTN.

When I play a game like Bloodlines I am playing a game of mostly instinct and memory. This, to me is what Castlevania was about.

When I played SOTN and the Metriodvanias, I had so many more things to think about other than the action. I had to think "do I have the right item equipped"?,  "How do I get past this door?", and thoughts like "I think I need to be a higher level to survive this". And not to be forgotten, the oh so present "Am I going the right direction".

I didn't like having to think about all of that extra stuff. It took the animalistic feeling of playing Castlevania away from me. This was the BIG difference. It made me use my brain in a whole different way. And it took that away from me in the one place I went to escape that kind of thinking, my favorite video game.

There were other games that already filled this void to me, like Zelda and Metriod. This is what bothered me, because Castlevania was the only game that gave me that other sort of experience, and it was no longer doing that. There are plenty of ways to achieve that kind of gameplay, but when too many RPG elements are implemented, the experience 180's into something completely different.

I got used to it and learned to enjoy the game. But from that point on, new Castlevanias were rarely the game that I fell in love with when I was 6 years old.

LOS felt a little more action based to me, but not as much as I would have hoped.

The presence of similar features in earlier games that I had played before SotN made it less of an issue as I got into it more. For me they did preserve the spirit of the presentation and the core action/platforming game play albeit with plenty of flaws.

LoS on the other hand, screwed up the spirit of the music totally, completely fucked up the platforming like LoI/CoD while replacing it with PoP/GoW shimmying crap, and expanded on the LoI/CoD/GoW combat system which is not what I would consider as being in line with the spirit of the series. (fuck QTEs!) The only thing that is even still Castlevania-ish in the combat system is the sub-weapons and they feel horribly diminished. A flaw shared by SCV4 I might add. On the other hand they did bring back the whip swinging and added some cool other actions you could do, but the way it was executed was stiff and less fun.

Also, Bloodline is pretty damn awesome. I would have liked PoR better if they had tried to match the Bloodlines art style instead of SotN's. Not to mention they missed an opportunity to drop some of the problems caused by the whole leveling system.
Title: Re: Save your criticism
Post by: The Silverlord on July 18, 2013, 09:31:38 PM
When playing Symphony for the first time, it's literally impossible for veterans of the series to not recognize the first stage "Bloodlines" by saying, "hey, this is from CV1!" Many more aspects from the classics were present, from the castle entrance, hearts/candles, etc.

I remember the game experience as one which was jaw-droppingly brilliant, too.  Even if you do take the more 'unfamiliar' CV elements, it's hard not to guage them as anything but positive on the whole; what were some very memorable moments indeed.  Character voiceovers; Alucard's super fluid animation; enriching in-game storyline and character dialogue; CD quality music, guitars kicking in!; levelling-up; item collection; inventory management; castle room interconnectivity and boss rooms (no stages/levels); secret areas; hidden special moves...

Vampire Killer, Simon's Quest and Rondo set some groundwork, no doubt, but they were nothing like the scale and majesty of Symphony.

I think what tended to stick out was the lack of the whip, and what seemed more Victorian/Renaissance themes with sweeping classical motifs and refined sprite animation. Beautiful, but different--not your original CV movie horror-spoof here--this is a piece of art, and it played spectacularly well.
Title: Re: Save your criticism
Post by: Ahasverus on July 18, 2013, 09:40:50 PM
I'd argue Rondo was at the same scale that SOTN, but still both are what I consider the greatest achievements of the series (thank you Toru Hagihara, you magnificent bastard). You could feel bth of those were designed not thrown together. That makes them especial.
Title: Re: Save your criticism
Post by: Pfil on July 18, 2013, 09:54:30 PM
Indeed, there's something unique about both of them, and it's impossible to argue about both of them being artistic masterpieces.
Title: Re: Save your criticism
Post by: X on July 19, 2013, 02:11:41 AM
Quote
When playing Symphony for the first time, it's literally impossible for veterans of the series to not recognize the first stage "Bloodlines" by saying, "hey, this is from CV1!" Many more aspects from the classics were present, from the castle entrance, hearts/candles, etc.

I never did play Rondo nor did I hear about it till much later on, but I had played CV: Dracula X for the SNES prior to SotN. And when I saw the prologue stage with the familiar blue-suited sprite of Richter I was quite ecstatic. My mind was like "Dude! That's Richter f**king Belmont!". And the familiarities kept on rolling in from there. I had no problems with SotN and thought it was brilliant.
Title: Re: Save your criticism
Post by: Pfil on July 19, 2013, 02:44:34 AM
It is indeed brilliant.
Title: Re: Save your criticism
Post by: DoctaMario on July 19, 2013, 08:40:55 PM
Vampire Killer would like a word with you. It did exploration and multiple kinds of weapons from year one of the series. Even before CV2.

I don't entirely agree about emphasizing exploration OVER action and platforming. SotN had plenty of both. The only thing they did to nerf platforming was getting rid of death pits. I would have preferred if they had kept them, but I can also imagine people bitching about having them, too. And if anything, the action is more intense than any of the previous titles up until you level up. And THAT is where they fucked up the Metroid formula and the action.

Simon in 2 versions of CV1 uses main weapons other than the Vampire Killer. The Vampire Killer wasn't even part of the story until CV3. And speaking of CV3, let's not forget that as early as stage 3 you don't even have to play the rest of the game as Trevor. The difference in SotN is that you aren't given the option to switch back after you start playing as Alucard.

I did find the RPG elements a little odd at first, but even that does have roots in CV2 as Crisis mentioned.

I honestly didn't even think about Vampire Killer. I've never even made it thru that one, so I can't really say for sure. But the exploration/platforming/action was a lot more balanced out in Simon's Quest. In SoTN it really WAS more about exploring and find the items you need to get to the next section.

The RPG elements were heavy in Symphony compared to Simon's Quest. You leveled up in SQ twice at the most and the experience system barely plays a role. In SoTN, having to equip items and having to worry about leveling up to increase your HP and stats so you can beat bosses/enemies is a big part of the game. If you don't pay attention to those RPG elements, you won't get thru the game. And once you get to the right level and get the right weapons, the enemies are little more than road blocks. The RPG elements are pretty dictatorial in Symphony whereas they were all but nonexistent in the classic games even when they were there. 

The platforming is pretty nerfed in Symphony. Taking out death pits removes most of the risk, and most of the time, it's merely an obstacle. The enemy placement doesn't make it any more difficult really, because Alucard has so many abilities he can use to overcome it. Platforming in Symphony is, in a lot of cases, kind of like those crank wheels in LoS, just an obstacle that's there to make for some busywork. There's really little challenge to it and as such it defeats the purpose of having it in a way. In the classic games, the platforming was tightly designed. Enemies were placed to make it even more challenging, but that doesn't really occur in SoTN. 

As far as the "helper spirits" in CV3 are concerned, they're not as good overall as Trevor is. Sure, you don't HAVE to play as Trevor, but he's the best overall character, so why WOULDN'T you use him? That's kind of a weak argument to make, especially as Trevor is the focus of the game in the first place.

I'm not really shitting on Symphony, but there are things about it that weren't really terribly "castlevania-like" at the time.
Title: Re: Save your criticism
Post by: X on July 19, 2013, 10:35:37 PM
Quote
The RPG elements were heavy in Symphony compared to Simon's Quest. You leveled up in SQ twice at the most and the experience system barely plays a role.

you go higher then that. I leveled up Simon a total of six times (and I'm sure you can get even more), however I had sacrificed a lot of time just to do that and didn't get the best ending.
Title: Re: Save your criticism
Post by: DoctaMario on July 20, 2013, 05:40:00 AM
you go higher then that. I leveled up Simon a total of six times (and I'm sure you can get even more), however I had sacrificed a lot of time just to do that and didn't get the best ending.

I think I basically leveled up until you don't get any experience anymore, and I thought it was only twice, but you may be right on this one, cuz I can't for the life of me remember.
Title: Re: Save your criticism
Post by: Shiroi Koumori on July 20, 2013, 06:08:33 AM
I'm not really shitting on Symphony, but there are things about it that weren't really terribly "castlevania-like" at the time.

Well that was the goal of the CV team to make Castlevania more accessible to the public who viewed the series as so hard core. And besides it was just a side story (hence the X).
Title: Re: Save your criticism
Post by: X on July 20, 2013, 03:49:52 PM
Quote
I think I basically leveled up until you don't get any experience anymore, and I thought it was only twice, but you may be right on this one, cuz I can't for the life of me remember.

This is how it's done essentially: In different areas of the game you can level up. The easiest way to tell that you are in a new area is by looking at the different colored skeletons. Level up in the first area (the one with the light blue skeletons), then once you've succeeded, move onto the next area (with the grey skeletons), so-on and so-fourth. You can only level up once per area so this is about the only way you can do this. Unless you go to a different area first (say  with the grey skeletons) then you can earn two level ups. I could be mistaken on this as I can't remember if I did it once just to see what the result would be.
Title: Re: Save your criticism
Post by: DoctaMario on July 20, 2013, 05:17:18 PM
This is how it's done essentially: In different areas of the game you can level up. The easiest way to tell that you are in a new area is by looking at the different colored skeletons. Level up in the first area (the one with the light blue skeletons), then once you've succeeded, move onto the next area (with the grey skeletons), so-on and so-fourth. You can only level up once per area so this is about the only way you can do this. Unless you go to a different area first (say  with the grey skeletons) then you can earn two level ups. I could be mistaken on this as I can't remember if I did it once just to see what the result would be.

Oh wow, I had no idea it was area-based!
Title: Re: Save your criticism
Post by: Inccubus on July 21, 2013, 03:15:46 AM
I honestly didn't even think about Vampire Killer. I've never even made it thru that one, so I can't really say for sure. But the exploration/platforming/action was a lot more balanced out in Simon's Quest. In SoTN it really WAS more about exploring and find the items you need to get to the next section.

IMO the exploration/action balance in VK is far better than either SQ or SotN. The only real difference I see between SQ & SotN is the inclusion of death pits and assload of reading. All you're really doing in SQ is exploring to get the items you need to get to the next section.



The RPG elements were heavy in Symphony compared to Simon's Quest. You leveled up in SQ twice at the most and the experience system barely plays a role. In SoTN, having to equip items and having to worry about leveling up to increase your HP and stats so you can beat bosses/enemies is a big part of the game. If you don't pay attention to those RPG elements, you won't get thru the game. And once you get to the right level and get the right weapons, the enemies are little more than road blocks. The RPG elements are pretty dictatorial in Symphony whereas they were all but nonexistent in the classic games even when they were there.

Leveling affects both your HP and the amount of damage you take from enemies.
It actually does play a very big role in SQ too. You just don't usually notice it. Play the latest SQ retranslation patch. Get to the end of the game and switch back to the leather whip. The Skeletons near the ruins of Castlevania take like 8 or more hits to kill even at level 6.
The problem with SotN is that the RPG elements weren't handled well, not the elements themselves.


The platforming is pretty nerfed in Symphony. Taking out death pits removes most of the risk, and most of the time, it's merely an obstacle. The enemy placement doesn't make it any more difficult really, because Alucard has so many abilities he can use to overcome it. Platforming in Symphony is, in a lot of cases, kind of like those crank wheels in LoS, just an obstacle that's there to make for some busywork. There's really little challenge to it and as such it defeats the purpose of having it in a way. In the classic games, the platforming was tightly designed. Enemies were placed to make it even more challenging, but that doesn't really occur in SoTN. 

I agree about the way the platforming was nerfed, but I totally disagree about the enemy placement. Enemy placement is the only element that gives you any challenge at all before you level up or find abilities. Before that their placement is actually pretty well thought out for the most part. Before you level up or get way better equipment the enemies are anything but busy work. Certainly they are far more interesting than a crank wheel at least for a time. In the classic games (except SQ) the platforming and the enemy placement are parts of a whole. Take away either one and you have a problem. It's the opposite in SQ. The enemy placement is atrocious and only the platforming is a challenge and not in a good way because the level design is pretty bad too. The problem with SotN isn't enemy placement, it's the fact that the player is free to level grind to the point that they become moot.



As far as the "helper spirits" in CV3 are concerned, they're not as good overall as Trevor is. Sure, you don't HAVE to play as Trevor, but he's the best overall character, so why WOULDN'T you use him? That's kind of a weak argument to make, especially as Trevor is the focus of the game in the first place.

That wasn't my main point anyway. And, by your own logic, you've nullified your problem with SotN not having a Belmont as the main character because a Belmont wasn't the focus of the game. Hell, SotN is practically a gaiden. And when I say practically I mean that for all intents and purposes it is a side story to RoB. When I started considering it as such I accepted it a lot more easily. Believe me when I first read that you weren't playing as a Belmont my gut reaction was WTF!?



I'm not really shitting on Symphony, but there are things about it that weren't really terribly "castlevania-like" at the time.

Agreed.
Title: Re: Save your criticism
Post by: DoctaMario on July 25, 2013, 01:48:18 AM
IMO the exploration/action balance in VK is far better than either SQ or SotN. The only real difference I see between SQ & SotN is the inclusion of death pits and assload of reading. All you're really doing in SQ is exploring to get the items you need to get to the next section.

I'll have to check it out. It and Haunted Castle are the only CV games available to us that I haven't beaten. SQ plays a lot more like CV1 than SoTN does like any of its predecessors though.



Quote
Leveling affects both your HP and the amount of damage you take from enemies.
It actually does play a very big role in SQ too. You just don't usually notice it. Play the latest SQ retranslation patch. Get to the end of the game and switch back to the leather whip. The Skeletons near the ruins of Castlevania take like 8 or more hits to kill even at level 6.
The problem with SotN is that the RPG elements weren't handled well, not the elements themselves.

The amount of hits an enemy takes with the Leather Whip is because the Leather Whip is the weakest whip in the game. It has nothing to do with your level as far as I know (enemies get stronger the closer to Dracula's Castle they appear, which as far as I know, has nothing to do with what level you're at.) Leveling up only gives you a longer energy bar, it doesn't affect anything other than that afaik. 

Quote
I agree about the way the platforming was nerfed, but I totally disagree about the enemy placement. Enemy placement is the only element that gives you any challenge at all before you level up or find abilities. Before that their placement is actually pretty well thought out for the most part. Before you level up or get way better equipment the enemies are anything but busy work. Certainly they are far more interesting than a crank wheel at least for a time. In the classic games (except SQ) the platforming and the enemy placement are parts of a whole. Take away either one and you have a problem. It's the opposite in SQ. The enemy placement is atrocious and only the platforming is a challenge and not in a good way because the level design is pretty bad too. The problem with SotN isn't enemy placement, it's the fact that the player is free to level grind to the point that they become moot.

In SoTN, regardless of what level you're at, there are only a couple spots (mainly the Clock Tower) where enemy placement makes platforming more difficult. You're never in danger of being knocked into a pit and there really aren't many situations where you're put in a bad situation because of platforming and enemy placement as a combination. Even Simon's Quest has parts where enemy placement makes platforming difficult (granted not many, but more than SoTN) and even with all the weapons, Simon isn't nearly as overpowered as Alucard is, especially compared to the enemies.

I really think SoTN is the most fun when played in Luck Mode. The last several times I've played it, I've done that, and purposely gone for lower stats when fighting the first battle. It makes the game challenging for a longer stretch and a lot more fun and interesting imo. 



Quote
That wasn't my main point anyway. And, by your own logic, you've nullified your problem with SotN not having a Belmont as the main character because a Belmont wasn't the focus of the game. Hell, SotN is practically a gaiden. And when I say practically I mean that for all intents and purposes it is a side story to RoB. When I started considering it as such I accepted it a lot more easily. Believe me when I first read that you weren't playing as a Belmont my gut reaction was WTF!?

I guess. My point was that up until then, EVERY main character (even if there were side characters) WAS a Belmont. SoTN was quite a departure in that sense. You can't really argue that. But it was a cool departure. It's things like that that make the series more interesting. As much as I prefer playing as Belmonts, Alucard was a lot of fun, as were Johnathan and Charlotte, and even Soma had his moments. I think trying to pin down one specific thing as "Castlevania" in a series that has been so varied over the years is an exercise in futility. People may not like what LoS brings to the table, but it's adding a few more arrows to CV's quiver. 
Title: Re: Save your criticism
Post by: Lelygax on July 25, 2013, 02:25:10 AM
The amount of hits an enemy takes with the Leather Whip is because the Leather Whip is the weakest whip in the game. It has nothing to do with your level as far as I know (enemies get stronger the closer to Dracula's Castle they appear, which as far as I know, has nothing to do with what level you're at.) Leveling up only gives you a longer energy bar, it doesn't affect anything other than that afaik.

He said that because you mentioned equips in SOTN, he gave a totally valid example that SOTN equips system isn't broken, its only done wrong. (we have broken items, but its another story)

In SoTN, regardless of what level you're at, there are only a couple spots (mainly the Clock Tower) where enemy placement makes platforming more difficult. You're never in danger of being knocked into a pit and there really aren't many situations where you're put in a bad situation because of platforming and enemy placement as a combination. Even Simon's Quest has parts where enemy placement makes platforming difficult (granted not many, but more than SoTN) and even with all the weapons, Simon isn't nearly as overpowered as Alucard is, especially compared to the enemies.

I really think SoTN is the most fun when played in Luck Mode. The last several times I've played it, I've done that, and purposely gone for lower stats when fighting the first battle. It makes the game challenging for a longer stretch and a lot more fun and interesting imo.

I think thats why he said that enemy placement isnt the problem, almost inexistent platforming was. If platforming is inexistent, enemy placement wont make it more difficult since it doesnt exist. The only place that is near from that and IS challenging for a begginer is the falling bridge without Bat Form. But talking about enemy placement as a stand-alone thing, yes, it was challenging for me at the beggining, I died a lot of times when I was younger.

I guess. My point was that up until then, EVERY main character (even if there were side characters) WAS a Belmont. SoTN was quite a departure in that sense. You can't really argue that.

OBJECTION!

"AkumajĹŤ Special: Boku Dracula-kun" is a gaiden Castlevania game, even if they didnt localized it to US as one, the original sources doesnt lie, look at the title :P

(https://lh3.googleusercontent.com/EL3RQdqgXRksjwubHt9zHQFgfH2qjOPrhvZVf7LKlWvgtVpKI9v86i44i1zh0rlXcQQjaNv6iACuEhUWZBwntGeU1ACZNWU41_5EDai7VTY9vMOUhA)


P.S.: Doesnt take it personally, when I see a interesting debate I instantly jump on it, so take it easy :)
Title: Re: Save your criticism
Post by: Inccubus on July 25, 2013, 02:29:12 AM
Bloodlines came out before SotN and doesn't have any Belmonts, just sayin'.
Title: Re: Save your criticism
Post by: DoctaMario on July 25, 2013, 12:40:23 PM
He said that because you mentioned equips in SOTN, he gave a totally valid example that SOTN equips system isn't broken, its only done wrong. (we have broken items, but its another story)

I think thats why he said that enemy placement isnt the problem, almost inexistent platforming was. If platforming is inexistent, enemy placement wont make it more difficult since it doesnt exist. The only place that is near from that and IS challenging for a begginer is the falling bridge without Bat Form. But talking about enemy placement as a stand-alone thing, yes, it was challenging for me at the beggining, I died a lot of times when I was younger.

OBJECTION!

"AkumajĹŤ Special: Boku Dracula-kun" is a gaiden Castlevania game, even if they didnt localized it to US as one, the original sources doesnt lie, look at the title :P


P.S.: Doesnt take it personally, when I see a interesting debate I instantly jump on it, so take it easy :)

I never said the equip system in SoTN was broken. Just that it played a BIG part in the game, something which, outside of Simon's Quest (and it really wasn't the same as it was in SQ) the series hadn't seen before.

Also, the enemy placement and platforming rarely work in tandem in SoTN. There are dangerous enemies, there really aren't any difficult platforming sections (again, except the Clock Tower), and except for the CLock Tower, there aren't any spots where the enemies make it harder to progress with said platforming.

Honestly, I didn't even know Kid Dracula was supposedly a Castlevania game until like, two years ago.  ;D

Bloodlines came out before SotN and doesn't have any Belmonts, just sayin'.

Oy. Whip wielder. Let's just say whip wielder.  :P
Title: Re: Save your criticism
Post by: X on July 25, 2013, 02:50:45 PM
Quote
Bloodlines came out before SotN and doesn't have any Belmonts, just sayin'.

Technically it does. They aren't Belmont in name, but they are in blood relations though not the main family line.
Title: Re: Save your criticism
Post by: Inccubus on July 26, 2013, 12:51:43 AM
Maybe it just comes down to semantics, but technically it doesn't have a Belmont, just Belmont descendents. If you generalize and include descendents that wield the Vampire Killer, then it sorta does have a Belmont, but not really since simply holding the whip is slowly killing John like it would anyone else not of the clan.
Title: Re: Save your criticism
Post by: Lelygax on July 26, 2013, 01:14:53 AM
Yes, if we follow that line of reasoning them everyone in the game is from the same family because of the evolutionary tree thing. j/k

Seriously now, both of you have good points, but Morris doesnt count as Belmonts if we follow in-game logic because of the whip thing. We dont have enough explanations of all this mess with game material though, maybe they are very distant Belmonts descendants and thats why this happens?
Title: Re: Save your criticism
Post by: DoctaMario on July 26, 2013, 03:24:57 AM
Maybe it just comes down to semantics, but technically it doesn't have a Belmont, just Belmont descendents. If you generalize and include descendents that wield the Vampire Killer, then it sorta does have a Belmont, but not really since simply holding the whip is slowly killing John like it would anyone else not of the clan.

Are you deliberately trying to be thick? Pretend that the storyline and all that junk doesn't exist for a second. I'm talking about a whip wielding character that plays similar to Simon, regardless of what his name is. I think this is the point where I bow out. :P
Title: Re: Save your criticism
Post by: Lelygax on July 26, 2013, 12:05:03 PM
Yes, Nathan for example, right?
Title: Re: Save your criticism
Post by: X on July 26, 2013, 02:47:39 PM
I think Reinhardt Schneider is a better example as he too is a Belmont by blood. Nathan Graves from what I understand is neither. The director didn't put a Belmont in CotM from what I've heard discussed in the forums.
Title: Re: Save your criticism
Post by: Lelygax on July 26, 2013, 03:02:22 PM
Thats why Nathan is the perfect example for DoctaMario explanation, he doesnt need it to be a Belmont, only someone that uses a whip if I understood it right, Reinhardt Schneider is a good example too. Indiana Jones is another good example...  :rollseyes:
Title: Re: Save your criticism
Post by: crisis on July 26, 2013, 03:13:16 PM
I always wonder how a prequel to CotM would've been like. It seemed like they wanted to make 1 according to the plot details. Also, Hugh believes it's the "Hunter's Whip" that gives Nathan his power. One of you guys should make a fangame that explains this, and has young Morris Baldwin alongside Mr. & Mrs. Graves and I'll pay you in gum o.o;
Title: Re: Save your criticism
Post by: Lelygax on July 26, 2013, 03:31:27 PM
That idea seems interesting, even more because I've never heard about anyone wanting to do a CotM prequel, only remakes and even so its very few people.
Title: Re: Save your criticism
Post by: Pfil on July 26, 2013, 05:23:31 PM
A new game in the vein of Circle of the Moon would be one of the things that would make happy most of the fans.
Title: Re: Save your criticism
Post by: Belmontoya on July 27, 2013, 08:15:58 AM
Not this fan.
Title: Re: Save your criticism
Post by: Lelygax on July 27, 2013, 07:14:07 PM
 Why? We're not talking about recycled things if thats what you thought, since you dont have a shop you will backtrack even less, you use a whip, its difficult, have good music and the EXP thing is almost not there, I dont even remember grinding at this game (maybe 1 or 2 times, but only because I wanted).
Title: Re: Save your criticism
Post by: Belmontoya on July 27, 2013, 07:38:46 PM
Because I don't think the series needs another Metriodvania right now. And have doubts about that being what the majority of the fans really want.

I want a 2 or 2.5D action oriented Castlevania with as many or more abilities as Simon has in CV4. I want this with a new style if graphics and I want it on a home console.

Castlevania adventure rebirth missed the mark for me. I didn't like the level designs or the bosses. Something about it was just off big time.
Title: Re: Save your criticism
Post by: Dark Nemesis on July 27, 2013, 07:46:56 PM
Because I don't think the series needs another Metriodvania right now. And have doubts about that being what the majority of the fans really want.

I want a 2 or 2.5D action oriented Castlevania with as many or more abilities as Simon has in CV4. I want this with a new style if graphics and I want it on a home console.

Castlevania adventure rebirth missed the mark for me. I didn't like the level designs or the bosses. Something about it was just off big time.


There are other ways to improve game play and strengthen your character, except from xp and the use of equipment, as for a new 2D Castlevania on a home console, sadly, i can't see it happening in the near future if not at all.
Title: Re: Save your criticism
Post by: Belmontoya on July 28, 2013, 01:07:53 AM
Hey man, it happened for Contra. Hardcore Uprising, and that wasn't that long ago. Don't kill my dreams.
Title: Re: Save your criticism
Post by: Lelygax on July 28, 2013, 01:30:25 AM
Hey man, it happened for Contra. Hardcore Uprising, and that wasn't that long ago. Don't kill my dreams.

Thats for which system?
Title: Re: Save your criticism
Post by: uzo on July 28, 2013, 06:11:56 AM
I'll go on record saying that I really REALLY enjoyed Hardcorps Uprising. Having the powerup aquisition like that made the game really fun, still challenging for those who want it to be (upgrades are optional), and more accessible for those who need a little boost.

I'm not a fan of one HP per life, so being able to add to your HP bar was a big plus for me.
Title: Re: Save your criticism
Post by: Dark Nemesis on July 28, 2013, 06:58:51 AM
Hey man, it happened for Contra. Hardcore Uprising, and that wasn't that long ago. Don't kill my dreams.

We haven't seen a new 2D Castlevania game for a home console, since SoTN and if again the rumors about a new Castlevania on the makings it's true, the same rumor states that it will be for a handheld console. So it's Konami and not me that's killing your dreams and my dreams.
Title: Re: Save your criticism
Post by: Inccubus on July 28, 2013, 09:35:18 AM
Are you deliberately trying to be thick? Pretend that the storyline and all that junk doesn't exist for a second. I'm talking about a whip wielding character that plays similar to Simon, regardless of what his name is. I think this is the point where I bow out. :P

I was responding to X since he did mentioned names and bloodlines which are part of the story. I understand perfectly well what YOU meant.
Title: Re: Save your criticism
Post by: Belmontoya on July 28, 2013, 01:14:08 PM
Right on Uzo. Harmony of Despair should have been what Hardcore Uprising was. I would love to see CV with graphics as detailed as Uprising as well. And you're right, the optional leveling up system was perfect too.

I would actually love to play that game again. I have it on PS3 if anyone wants to play some co-op. I still haven't been able to beat it without power ups.
Title: Re: Save your criticism
Post by: Gecko on July 28, 2013, 06:09:05 PM
We haven't seen a new 2D Castlevania game for a home console, since SoTN and if again the rumors about a new Castlevania on the makings it's true, the same rumor states that it will be for a handheld console. So it's Konami and not me that's killing your dreams and my dreams.

Castlevania: The Adventure Rebirth came out in 2009 I believe. Wii is a console.
Title: Re: Save your criticism
Post by: Dark Nemesis on July 28, 2013, 09:43:59 PM
Castlevania: The Adventure Rebirth came out in 2009 I believe. Wii is a console.


Yeah, but it was a digital title, something like the psn titles. What i'm talking about is a physical copy for home consoles and not cheap digital titles.
Title: Re: Save your criticism
Post by: beingthehero on July 28, 2013, 09:59:30 PM
I think the issue with that is that too many developers today fear the majority of the gaming audience simply won't play a 2D game on a console that isn't Super Mario Bros. Other than that series, the only recent 2D game for a console that I know of (and I admittedly have a very limited knowledge of such things, or anything in general) is Contra: Shattered Soldier, and that was released over a decade ago. So, all things two dimensional are pretty much stuck in the realms of handhelds and digital downloads...
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 28, 2013, 10:39:58 PM
Thread pruned.

Note: you can 'call out' people about the negative votes... over PM.
Don't pollute/derail the thread because you cannot handle a few -1's, guyz.

We now return you to your regularly scheduled thread.
Title: Re: Save your criticism
Post by: C Belmont on July 29, 2013, 12:24:02 AM
You certainly do have a limited knowledge of such things I hope you won't take offense if I bring you up to speed a little
since Contra shattered soldier (2002) we've had:

Odin Sphere - PS2 - 2007
Warioland shake it! - Wii 2009
A boy and his blob - Wii 2009
Muramasa: the demon blade - Wii 2009
Batman the Brave and the bold - Wii 2010
Kirby's return to Dreamland - Wii 2011
Donkey Kong Country Returns - Wii 2010
Rayman origins - Wii/Xbox 360/PS3 2011
& I'm sure I've probably missed a few more

If you count fighting games you've also got games like Street Fighter 4, Persona 4 arena, Blazblue & KOFXII.
Sure 2D console games certainly aren't very abundant but they haven't gone the way of the dinosaur just yet.
Title: Re: Save your criticism
Post by: beingthehero on July 29, 2013, 12:38:15 AM
Now I feel both very behind and exceedingly curious to try those games out.
Title: Re: Save your criticism
Post by: Belmontoya on July 29, 2013, 12:53:40 AM
Don't forget the game we just mentioned. Hardcore Uprising. Also a 2d game for consoles.
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on July 29, 2013, 02:20:21 AM
You certainly do have a limited knowledge of such things I hope you won't take offense if I bring you up to speed a little
since Contra shattered soldier (2002) we've had:

Odin Sphere - PS2 - 2007
Warioland shake it! - Wii 2009
A boy and his blob - Wii 2009
Muramasa: the demon blade - Wii 2009
Batman the Brave and the bold - Wii 2010
Kirby's return to Dreamland - Wii 2011
Donkey Kong Country Returns - Wii 2010
Rayman origins - Wii/Xbox 360/PS3 2011
& I'm sure I've probably missed a few more

I LOVE all of those!  I happen to own the following:
-Muramasa: The Demon Blade -- WONDERFUL use of sprite rotations and the artwork and stages is beautiful (even if a lot of stages only use very basic platforming elements)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgamerdork.net%2Fwp-content%2Fuploads%2F2009%2F09%2FMuramasa-The-Demon-Blade-3-2.jpg&hash=e8f9dbf5cf254b481c07821ac0626d3c9cb06914)
-WarioLand: Shake It! -- This is a console game with 2D spritework, and the multiple layers of artwork, combined with the big framerate (and SLAM THE CONTROLLER TO GET MORE COINS controls) make it very fun to play.  It's like the Gameboy WarioLand games, only a helluvalot prettier.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwiimedia.ign.com%2Fwii%2Fimage%2Farticle%2F893%2F893936%2Fwario-land-shake-it-20080725013425783.jpg&hash=9d6ee8c42d826e8fa943830bae99a65666f8f60f)
-A Boy & His Blob -- I finished the whole game.  It was oodles of fun to get the right combination to finish the stage.  Plus just watching the boy hug his blob friend is beautiful.  The music is awesome as well.'
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F4playernetwork.com%2Fstatic%2Fmedia%2Fuploads%2FGames%2FA%2520Boy%2520and%2520His%2520Blob%2FBHBW.jpg&hash=0fe56e04464929db2e6c3b796ece95bdfbbb8b24)
-Rayman Origins -- Though I don't have the full game, the demo is available on the Wii-U Store, and the artwork for it is beauuuuutiful.  Plus the gameplay is quite smooth.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.rayman-fanpage.de%2Frayman_origins%2Fgrafik_screens%2FRaymanOrigins_010.jpg&hash=814e96c2d426d299d1217b94cb579f32a63eb24a)
(this doesn't look like a game, but rather an animated movie. :D )
-Batman - The Brave & the Bold -- I didn't buy the game but I play the ISO off of my Wii HDD and I gotta say, I love the bantering the heroes and villains do as you progress throughout the stage.  The artwork is a tad retro, but the gameplay is solid (good platforming, even with grapplehook usage goodness).  It's awesome that the backgrounds and foregrounds really give the game a 'cartoony comicbook' look.  The solid black outlines make everything look like a cohesive TV episode.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvideogamecritic.com%2Fimages%2Fwii%2Fbatman__the_brave_and_the_bold.jpg&hash=db421e1fdb6019e1d75252fdb1b0acd69658cf76)
-Kirby's Return to Dreamland -- Ok this game is essentially Kirby's Adventure... only now there's depth and whatnot!  I have stopped just to stare at the pretty PopStar backgrounds. :D
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstorage.siliconera.com%2Fwordpress%2Fwp-content%2Fuploads%2F2011%2F10%2Fi_30436_thumb.jpg&hash=1bc0ca41234ae2e70b76dd8b0ff8e33dc38fb1a3)
-Donkey Kong Country Returns -- I raved about this game when it first came out, and I'm still raving about it!  I can't wait for the sequel on Wii-U.  The Wii version was quite beautiful in terms of the usage of background elements as part of the gameplay.  It often destroyed parts of the background as you raced through in order to access the secrets.  It was rather refreshing in comparison to other sidescrollers that essentially have beautiful but static backgrounds.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fgamrfeed.vgchartz.com%2Fgalleries%2F2010-11-04%2Fdonkey-kong-country-returns-1104%2Fdonkey-kong-country-returns-1104_1288892330.jpg&hash=9f408f3b9b2d137b7c1c0524509084ee50d2a63c)

Addition:  I also own the excellent "Lost in Shadow", which is something with slower gameplay and the mechanics of manipulating a shadow and object perspectives makes the game quite unique.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.gamexplain.com%2Fstoryimages%2F1294919637screenshot_040.jpg&hash=3148c6c372fb2b7d6c7e617befab3d37051deaaa)
Title: Re: Save your criticism
Post by: Maedhros on July 29, 2013, 02:21:42 AM
Dust, an Elysian Tale.
Title: Re: Save your criticism
Post by: Inccubus on July 29, 2013, 06:50:21 AM
I think the only fear Konami has about releasing a hardcopy 2D Castlevania is a fear that no one will be willing to shell out $60+ for it.
Title: Re: Save your criticism
Post by: Pfil on July 30, 2013, 04:20:46 AM
I would. How many users are there on this forum? I would take my chances betting that every one on this forum would spent 60 dollars if they have them to get a new retail 2D Castlevania game.
And I know we are only the minority of Castlevania fans out there in the world.
I bet like 90% of CV fans in the world would buy it. It would just take a little research from Konami to know that.
Title: Re: Save your criticism
Post by: Inccubus on July 30, 2013, 05:40:50 AM
Well, it wouldn't be an issue if Konami (and other game corporations) would understand that you don't need a huge budget to make a good game that will be moderately successful.
Title: Re: Save your criticism
Post by: Shiroi Koumori on July 30, 2013, 06:48:14 AM
I bet like 90% of CV fans in the world would buy it. It would just take a little research from Konami to know that.

Most likely 50%. Some fans might have been converted into 3D lovers. Others might have given up gaming. Oh and we have to consider some fans in the developing countries that do not have the money nor the console to pay for the game.
Research needs money to be shelled out too.
Title: Re: Save your criticism
Post by: Lelygax on July 30, 2013, 05:24:34 PM
Most likely 50%. Some fans might have been converted into 3D lovers. Others might have given up gaming. Oh and we have to consider some fans in the developing countries that do not have the money nor the console to pay for the game.
Research needs money to be shelled out too.

Or brains.
Title: Re: Save your criticism
Post by: Shiroi Koumori on July 31, 2013, 03:11:47 AM
Or brains.

The brains would come given the amount of money to be shelled out.
Title: Re: Save your criticism
Post by: DoctaMario on July 31, 2013, 03:47:03 AM
I think 2D tends to be a tough sell in an era of big expansive 3D games. It's one thing to have 2D fighting games, but that community is a niche in and of itself. Still, if a 2D Castlevania had 3D production values, I imagine it could sell okay, but these days it seems like everything's either a blockbuster or a it's a failure in the eyes of the bean counters/suits at the companies.
Title: Re: Save your criticism
Post by: Trevorcard on July 31, 2013, 04:08:20 AM
I think a smart idea and would benefit us fans would be for a proper remake of one of the nes games such as Dracula Curse or Simon Quest in 2D similar to how Wayfoward and other companies are remaking old 2D games Ala Duck Tales. I could totally see that selling like hot cakes based on Nostalgia value and wouldn't need such a high budget.
Title: Re: Save your criticism
Post by: Dark Nemesis on July 31, 2013, 07:10:51 AM
I think 2D tends to be a tough sell in an era of big expansive 3D games. It's one thing to have 2D fighting games, but that community is a niche in and of itself. Still, if a 2D Castlevania had 3D production values, I imagine it could sell okay, but these days it seems like everything's either a blockbuster or a it's a failure in the eyes of the bean counters/suits at the companies.

Two days ago, i've started playing Mystic Chronicles for the psp and while the game play might seem to simple, scenario and graphics are very impressive. Towns and maps are simple designs, reminding of the snes, but battle graphics are very impressive, enemies are so detailed and very well animated. I haven't enjoyed an rpg game for so long, so looking on this one, i feel like Konami doesn't have any excuse for not making a good 2D game for home consoles or if not and it is for a handheld, at least to have the animated quality of this game.

Gameplay: Mystic Chronicles (PSP/PSVita) - E3 2013 (http://www.youtube.com/watch?v=Oqmv5wBGfaU#ws)
Title: Re: Save your criticism
Post by: beingthehero on July 31, 2013, 09:56:03 AM
I imagine it could sell okay, but these days it seems like everything's either a blockbuster or a it's a failure in the eyes of the bean counters/suits at the companies.
Man I hate that. It seems since 2008 a game needs to sell 1 million copies or else it's an utter failure. The same desire to have constant blockbusters is why we have so many bland sequels and brown military shooters. Same thing is happening to the film industry.

 THANKS A LOT OBAMA
Title: Re: Save your criticism
Post by: Shiroi Koumori on July 31, 2013, 10:50:07 AM
The film industry suffers from the piracy that is rampant in China. A lot of pirated films end up in torrent sites. This makes hollywood lose money, so they would rather make sequels since these do not need any new creation and they would just use the existing assets to make a film.
Aside from that, it also seems that movie goers nowadays have lost their appetite for original works.
Thus from all sides, it is cheaper to make sequels.


As for the gamingindustry, well  it more or less works the same.
Title: Re: Save your criticism
Post by: DoctaMario on July 31, 2013, 02:05:03 PM
Man I hate that. It seems since 2008 a game needs to sell 1 million copies or else it's an utter failure. The same desire to have constant blockbusters is why we have so many bland sequels and brown military shooters. Same thing is happening to the film industry.

 THANKS A LOT OBAMA

The production costs are such that unless they sell in the millions, they lose money on them I think. I've been saying this for years though, that the game industry is where the music industry was 10 years ago. We're gonna see a crash eventually and I think it'll actually be a good thing.

BTW that gif in your sig weirds me out. Is that Successor? xD

The film industry suffers from the piracy that is rampant in China. A lot of pirated films end up in torrent sites. This makes hollywood lose money, so they would rather make sequels since these do not need any new creation and they would just use the existing assets to make a film.
Aside from that, it also seems that movie goers nowadays have lost their appetite for original works.
Thus from all sides, it is cheaper to make sequels.


As for the gamingindustry, well  it more or less works the same.

I don't buy the piracy argument. Games sell more copies now than they EVER have, and even if piracy is rampant on PC, most game sales are on consoles and it's more difficult to pirate current gen console games.
Title: Re: Save your criticism
Post by: X on July 31, 2013, 03:40:21 PM
Quote
Don't forget the game we just mentioned. Hardcore Uprising. Also a 2d game for consoles.

I think they were referring to physical copy modern 2D games for consoles as Hardcore Uprising is a digital release only. Still it's a really good game. But my only beef with it is the clashing/contradiction of the story with regards to the other Contra titles. Other then that is was fun to play.
Title: Re: Save your criticism
Post by: Pfil on July 31, 2013, 06:18:37 PM
The film industry suffers from the piracy that is rampant in China. A lot of pirated films end up in torrent sites. This makes hollywood lose money, so they would rather make sequels since these do not need any new creation and they would just use the existing assets to make a film.
Aside from that, it also seems that movie goers nowadays have lost their appetite for original works.
Thus from all sides, it is cheaper to make sequels.
What really annoys me is the fact that films don't have music anymore.
Everyone have seen me complaining here about LoS' soundtracks, but that is mostly because I consider it generic and boring for being a Castlevania, because I consider CV 1986-2008 the best music ever done. Better than any band, any composer, anything, EVER.

But... and this may come as a surprise for many... Araujo's compositions are in fact better than today's move standards (and with today I mean the last couple years).
Sure, from time to time we have soundtracks like Solomon Kane out (I believe it's from 2010), but almost all films have completely boring "soundtracks". WAY MORE BORING than LoS.
I watched The Wolverine on last weekend. And while the movie was very good, it didn't have music. Really, just pay attention and try to follow or understand what's going on. It's just random chords with no form whatsoever, no melody, nothing. We've always had parts that follow a certain scene that, as music, didn't make much sense. But every soundtrack used to have the main theme from the movie, character themes, and a lot of identifiable melodies.

Remember Pirates of the Caribbean saga? It's not been SO MANY years since that. But movies have completely lost their soundtracks.
What's the theme for The Wolverine movie? It doesn't have a main theme. It doesn't have a proper theme. AT ALL. In all the movie.
And that applies to almost every movie that comes out from Hollywood today (this still doesn't apply to european or korean movies, luckily, I don't know about the rest of the world).

I had to say it, I was very annoyed about the soundtrack and I want to know if anyone feels the same.
Title: Re: Save your criticism
Post by: crisis on July 31, 2013, 08:11:26 PM
Quote
BTW that gif in your sig weirds me out. Is that Successor? xD

LOL
Title: Re: Save your criticism
Post by: Flame on July 31, 2013, 08:40:50 PM
Man I hate that. It seems since 2008 a game needs to sell 1 million copies or else it's an utter failure. The same desire to have constant blockbusters is why we have so many bland sequels and brown military shooters. Same thing is happening to the film industry.

 THANKS A LOT OBAMA

Code: [Select]
http://www.youtube.com/watch?v=X4tI_n9ftn4&t=2m42s
Title: Re: Save your criticism
Post by: Rugal on July 31, 2013, 11:41:31 PM
What really annoys me is the fact that films don't have music anymore.
Everyone have seen me complaining here about LoS' soundtracks, but that is mostly because I consider it generic and boring for being a Castlevania, because I consider CV 1986-2008 the best music ever done. Better than any band, any composer, anything, EVER.

But... and this may come as a surprise for many... Araujo's compositions are in fact better than today's move standards (and with today I mean the last couple years).
Sure, from time to time we have soundtracks like Solomon Kane out (I believe it's from 2010), but almost all films have completely boring "soundtracks". WAY MORE BORING than LoS.
I watched The Wolverine on last weekend. And while the movie was very good, it didn't have music. Really, just pay attention and try to follow or understand what's going on. It's just random chords with no form whatsoever, no melody, nothing. We've always had parts that follow a certain scene that, as music, didn't make much sense. But every soundtrack used to have the main theme from the movie, character themes, and a lot of identifiable melodies.

Remember Pirates of the Caribbean saga? It's not been SO MANY years since that. But movies have completely lost their soundtracks.
What's the theme for The Wolverine movie? It doesn't have a main theme. It doesn't have a proper theme. AT ALL. In all the movie.
And that applies to almost every movie that comes out from Hollywood today (this still doesn't apply to european or korean movies, luckily, I don't know about the rest of the world).

I had to say it, I was very annoyed about the soundtrack and I want to know if anyone feels the same.

You know what? I was arguing with my gf a few days ago about movies having shitty "soundtracks".

She wanted me to watch the Hunger Games 2 trailer, so I did. Trailer was cool and all, but the music? lol It was just all rampant generic Hollywood trash banter that ANYONE could come up with. They'll never change it, though. The general populace has been fed that shit music so long that people are used to it and okay with it. Anyway, I still think Star Wars has the best movie soundtrack. It was so good, they reuse it for a majority of their games and it all fits perfectly.

Another thing I should mention.. The Metal Gear Solid series. It has awesome music, but every game post MGS4 has been given that Hollywood bullshit generic music. Why? What was wrong with the music in the first four games? Peacewalker's soundtrack is awful when compared to the rest of the series. Why is Kojima trying to go Hollywood with his games now? Especially with that Keifer Sutherland douche voicing snake after David Hayter did it for 15 fucking years.. Anyway I'm going off topic.

Enjoy yourselves.
Title: Re: Save your criticism
Post by: Pfil on August 01, 2013, 01:05:33 AM
Don't forget that Kojima was involved in the first LoS, so maybe he had the idea of going Hollywood for the soundtrack.

I personally find the trailers music so, so irritating.
I don't want to sound arrogant, but for any person with trained ears, that kind of music is nonsense pseudo-symphonic noise.
Title: Re: Save your criticism
Post by: VladCT on August 01, 2013, 01:50:56 AM
...but every game post MGS4 has been given that Hollywood bullshit generic music.
Metal Gear Rising: Revengeance Vocal Tracks - Rules of Nature (Platinum Mix) (http://www.youtube.com/watch?v=YJXmMyAuSgs#ws)
Title: Re: Save your criticism
Post by: Rugal on August 01, 2013, 07:58:32 PM
I'm sorry.

You're absolutely right. I forgot MGR.

MGR's Soundtrack is awesome. So, let me rephrase in saying Peacewalker's soundtrack wasn't good compared to the rest of the series.
Title: Re: Save your criticism
Post by: beingthehero on August 01, 2013, 11:04:39 PM
I like Peace Walker, but yeah, the first time i played it i was pretty surprised at how forgettable the music was. Portable Ops had the same problem (along with a zillion other issues).

Funnily enough the last Metal Gear game that I thought had a great soundtrack was Metal Gear Ac!d 2...
Title: Re: Save your criticism
Post by: DoctaMario on August 03, 2013, 05:16:52 AM
I'm sorry.

You're absolutely right. I forgot MGR.

MGR's Soundtrack is awesome. So, let me rephrase in saying Peacewalker's soundtrack wasn't good compared to the rest of the series.

C'mon, really?? Rugal's Respect rating is in the positive?? We're slipping here at the Dungeon! WTF guys!? xD


Don't forget that Kojima was involved in the first LoS, so maybe he had the idea of going Hollywood for the soundtrack.

I personally find the trailers music so, so irritating.
I don't want to sound arrogant, but for any person with trained ears, that kind of music is nonsense pseudo-symphonic noise.

I don't think that having trained ears is a good reason to say that a piece is good or bad, but that's just my opinion. If anything, it makes people distrustful of other folks with trained ears.

One could say that Schoenberg is nonsense noise too, and he's considered the father of a major movement in music. Just sayin'.
Title: Re: Save your criticism
Post by: Pfil on August 03, 2013, 07:11:02 AM
I'm not very fond of his music, but I doubt he could be compared to the nonsense to we are subjected with almost every super production coming out from Hollywood.
And I doubt anyone with training based on the classical and baroque periods would like his music in a movie or game.
Just like Schoenberg started a movement, so did Edward Schoener. Listen to his works and tell me if you like it.
Anyway, I wouldn't dare to compare Schoenberg either to, say, Beethoven, Mozart, Bach or Chopin.
Just like I wouldn't compare pop art to, say, a painting from Michael Angelo or Da Vinci.
And pop art is a major art movement too.
Just saying.

About Rugal's respect, he's been saying some cool things, and I have the right to give him my respects, if anyone's wondering. I feel he's had some unfair negative votes and I felt like doing it. Please note that every post I up-voted is saying something I already stated elsewhere, or kind of. Mostly about LoS, and mostly about its music, so...
I don't think 15 positive votes is a big deal, to be honest.
Title: Re: Save your criticism
Post by: Belmontoya on August 03, 2013, 12:49:55 PM
I have music training and have been composing and playing for over 10 years. I think the LOS soundtrack was done very well. It's not there to give you catchy hooks that get stuck in your head. It's music is meant to supplement the game. This type of composing takes a great amount of restraint and I have a lot of respect for it. I don't understand why people keep calling it "Hollywood". It's a soundtrack.

Yes it's different, and it's meant to be.
Title: Re: Save your criticism
Post by: Lelygax on August 03, 2013, 06:22:27 PM
About Rugal's respect, he's been saying some cool things, and I have the right to give him my respects, if anyone's wondering. I feel he's had some unfair negative votes and I felt like doing it. Please note that every post I up-voted is saying something I already stated elsewhere, or kind of. Mostly about LoS, and mostly about its music, so...
I don't think 15 positive votes is a big deal, to be honest.

So you have been upvoting him too? I've upvoted some earlier posts that I found to be fair and polite.
Title: Re: Save your criticism
Post by: The Silverlord on August 03, 2013, 07:01:16 PM
I don't think that having trained ears is a good reason to say that a piece is good or bad, but that's just my opinion. If anything, it makes people distrustful of other folks with trained ears.

All this talk of needing a 'trained ear' or a degree and years of experience to offer an authoritative or more knowledgeable opinion on music being good or bad kind of saddens me.

Kinuyo Yamashita (Yamako) by her own admission didn't have much experience when she started out:

"Before I worked at Konami, I had very little experience with music. I mean, my parents made me take piano lessons at age 4, but that’s all. I studied electronic engineering in college. So I didn’t really know I could compose music until I started working at Konami."

But her work was inspired and her tunes are timeless within our series.  Perhaps there's a case here that, someone with less credentials and experience, is less constrained by convention and accepted parameters of musical theory and technique.  Or maybe not.  I've been playing and composing guitar for twenty years, but sometimes I do wish I could unlearn some things and get back to an open book.  There is always complaceny.

But meantime try picking out a structure in a piece like Vampire Killer . . .

I think we need to adopt a little more respect and modesty.  And also accept that we have been terribly spoilt with good tunes and composers for over 25 years.
Title: Re: Save your criticism
Post by: Inccubus on August 03, 2013, 09:03:04 PM
I don't understand why people keep calling it "Hollywood". It's a soundtrack.

Yes it's different, and it's meant to be.

Like I mentioned about my recent play through of the PC demo, there's a problem when I'm humming the Star Trek main theme instead of getting any enjoyment out of the music that actually is playing. And that's the problem here. Because to many of us it sounds like a multitude of equally forgettable movie scores that leave no lasting impact.
The music may have been meant to be different, but that doesn't make it good. This soundtrack does nothing to make the gaming experience any more enjoyable than if there were no music at all and just ambient noise instead. Hell, they could have just used nothing but Bach and Beethoven and it would have made for an infinitely better score.
Title: Re: Save your criticism
Post by: Ahasverus on August 03, 2013, 09:08:16 PM
I hum the LoS soundtrack all time
Title: Re: Save your criticism
Post by: Neobelmont on August 03, 2013, 09:25:41 PM
I hum the LoS soundtrack all time


I hum Belmont's theme 
Title: Re: Save your criticism
Post by: Flame on August 03, 2013, 10:16:39 PM
I ALWAYS find myself humming Waterfalls of Agharta. I'd make the case that "well it IS a Classicvania Orchestration" but I tend to specifically hum the LoS version. There's something just so soothing about the way it was done. I'd even call it superior to the original. (Plz don't shoot)
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on August 03, 2013, 10:23:06 PM
I don't think those tunes are hummable.
It wouldn't sound, to someone hearing you hum, like anything.

However, I think what changed, was us... not really the medium.

I'm gonna put this here again, because apparently people didn't notice it the first time I posted it:
Extra Credits: Video Game Music (http://www.youtube.com/watch?v=CKgHrz_Wv6o#ws)
Title: Re: Save your criticism
Post by: crisis on August 04, 2013, 01:10:05 AM
Quote
It's not there to give you catchy hooks that get stuck in your head.

and I think that's why it receives as much criticism from fans as much as it does. I don't mean to speak for anyone else, but from what I've observed over the years, at least from this forum, is that the majority of us wished the LoS soundtrack was more in tune with all the others; after all, Cox & co. did say that LoS was intended to be a "love letter" to Castlevania, so why not honor the fantastic music? I'm not asking for a replica of SotN's OST, but I'm not fond of the emotional "Gabriel's struggle" pieces either (with the exception of a few). SotN's OST sounds totally different from PoR's OST, but they're still in tune with CV's spirit, in my opinion. as pointed in other threads, the full soundtrack isn't even featured on the game! What kinda nonsense is that? But it is what it is, I don't wanna sound like a broken record..
Title: Re: Save your criticism
Post by: Pfil on August 04, 2013, 09:33:14 AM
I have music training and have been composing and playing for over 10 years. I think the LOS soundtrack was done very well. It's not there to give you catchy hooks that get stuck in your head. It's music is meant to supplement the game. This type of composing takes a great amount of restraint and I have a lot of respect for it. I don't understand why people keep calling it "Hollywood". It's a soundtrack.

Yes it's different, and it's meant to be.
And I've listened to some of your works and liked them.
This discussion, however, started regarding The Wolverine's soundtrack, not LoS' soundtrack.
I also stated that LoS music was far superior to what we get from Hollywood super productions nowadays (that noisy, orchestral music with random chords and no form whatsoever). At least LoS was in large part calm and setting an ambience (not the case for battle themes, but you get the point).

So you have been upvoting him too? I've upvoted some earlier posts that I found to be fair and polite.
Yup  :)
I like to up-vote people I like when I like their comments  ;)

All this talk of needing a 'trained ear' or a degree and years of experience to offer an authoritative or more knowledgeable opinion on music being good or bad kind of saddens me.

Kinuyo Yamashita (Yamako) by her own admission didn't have much experience when she started out:

"Before I worked at Konami, I had very little experience with music. I mean, my parents made me take piano lessons at age 4, but that’s all. I studied electronic engineering in college. So I didn’t really know I could compose music until I started working at Konami."

But her work was inspired and her tunes are timeless within our series.  Perhaps there's a case here that, someone with less credentials and experience, is less constrained by convention and accepted parameters of musical theory and technique.  Or maybe not.  I've been playing and composing guitar for twenty years, but sometimes I do wish I could unlearn some things and get back to an open book.  There is always complaceny.

But meantime try picking out a structure in a piece like Vampire Killer . . .

I think we need to adopt a little more respect and modesty. And also accept that we have been terribly spoilt with good tunes and composers for over 25 years.
I'm sorry, but I don't have any other way to express it.
If you are referring to the fanbase, we don't need to do anything, the developers must adapt to us, and not the other way around. People have come and go from a quarter century from CV, but the fanbase always stay, like the supporters of a sports team and the players, kind of...
On the other hand, if you were talking about me, I guess you misunderstood it completely. Ask anyone here, and they will tell you that, although I'm really passionate and vocal about my opinions, I am all about respect and humility.
And about Yamako, sometimes people can use good taste to overcome lack of musical training, as is the case with many good bands out there.
But current Hollywood productions composers are all musicians with degrees making garbage because they tell them to do so, so it's the complete opposite.
Movies music has been downgraded to its lowest form on recent years.
Of course we have some exceptions, but the general rule is to make rubbish.
This discussion wasn't about LoS, by the way. Not this time. I mentioned The Wolverine as an example, and later added trailers' music as an extension of the same concept.
I hope you understand and don't feel offended by my comments, because that is never my intentions with fellow dungeonites. If anything, any offense is intended to external people (such as composers).

As an additional note, I must state that Marco Beltrami have some masterpieces of his own, so the lack of music from The Wolverine is another example of how Hollywood instruct brilliant musicians to dumb down everything they do for new movies.
So this isn't even about a composer, or any composer, for that matter. It is against Hollywood, and modern day trend of filling everything with noise and nonsense instead of music.
Title: Re: Save your criticism
Post by: The Silverlord on August 04, 2013, 11:50:29 AM
But current Hollywood productions composers are all musicians with degrees making garbage because they tell them to do so, so it's the complete opposite.
Movies music has been downgraded to its lowest form on recent years.

Well, I am ignorant of the planning, work, and execution that goes into composing for an orchestra.  I cannot imagine it is easy.  The guitarist Steve Vai who has done some work with a symphony, has stated:

"Composing a symphony of 40 minutes or more can take 8 months of 12 hour undisturbed days. This project took a whole year to compose, orchestrate, create the parts and score, rehearse the orchestra and do the performances."

If I said I prefer Yamako's material to Oscar's because of the musical hooks and 'hummability', it would be a disparaging slight in light of the sheer time and work Oscar will have put in.  Hence I may myself be 'untrained' in making my comment, and ignorant of his work, but it's still my opinion.  I do still think however they are two different beasts and I can appreciate Lords' soundtrack.  Belmont's Theme I think is bloody brilliant, and right up there with the best in the series.

And apologies, I'm not picking on you.  You're very passionate with this subject, and you're much more knowledgeable on it than I. :)
Title: Re: Save your criticism
Post by: Maedhros on August 04, 2013, 12:49:21 PM
The video Jorge posted is perfect. LoS music can be hummed, but only you will understand what the fuck you're humming, the songs have 0 melody there, unless they are songs from the old games.

LoS soundtrack is there to enhance the game, not to be memorable. And that's where lies the problem, for some people. I consistently loved CV tunes all these 25 years, when they come with this type of soundtrack on a CASTLEVANIA game, you can be sure as fuck that I'll complain.
Title: Re: Save your criticism
Post by: DarkPrinceAlucard on August 04, 2013, 12:55:27 PM
I don't think those tunes are hummable.
It wouldn't sound, to someone hearing you hum, like anything.



Thats what I'm thinking as well!

I just don't see how someone would want to hum that kind of tune to themselves since to me it does not seem all that catchy.

but hey, maybe you guys do actually do this, but I can't see how such tunes could possible be hummable in comparison to catchy tracks from old like Bloody tears and Vampire Killer for example.
Title: Re: Save your criticism
Post by: Inccubus on August 04, 2013, 01:08:21 PM

I hum Belmont's theme

I would pay money to hear a recording of that. The only thing I hear when I listen to Belmont's Theme is several layers of strings that are basically doing nothing with no melody to speak of.



I ALWAYS find myself humming Waterfalls of Agharta. I'd make the case that "well it IS a Classicvania Orchestration" but I tend to specifically hum the LoS version. There's something just so soothing about the way it was done. I'd even call it superior to the original. (Plz don't shoot)

The Waterfall is barely humable to begin with and this "remix" stripped out all of The Waterfall's melody. Honestly the only thing the two songs share is that piano  bit.



I don't think those tunes are hummable.
It wouldn't sound, to someone hearing you hum, like anything.

However, I think what changed, was us... not really the medium.

I'm gonna put this here again, because apparently people didn't notice it the first time I posted it:
Extra Credits: Video Game Music (http://www.youtube.com/watch?v=CKgHrz_Wv6o#ws)

I concur for the most part.
Don't agree with the bit about being able to dynamically change the music constantly. That does not help matters any and I usually find it annoying when I'm hearing the beginning of several songs constantly as I go in and out of combat.

In the case of LoS I'd take this...

Theme of Simon Belmont - Special String Concerto Arrangement - Super Castlevania IV (http://www.youtube.com/watch?v=PIb6xk5oLE0#)

this...

Van Helsing Soundtrack Transylvania 1887 (http://www.youtube.com/watch?v=Ub-B9cwtYl4#)

or this...

Bram Stoker's Dracula- Vampire Hunters (http://www.youtube.com/watch?v=AfF2iqLmC4g#)

over this...

Castlevania Lords of Shadow Music - Belmont's Theme (http://www.youtube.com/watch?v=Y8Uqy9L_xtk#)

every time.

Title: Re: Save your criticism
Post by: Maedhros on August 04, 2013, 01:50:17 PM
The Van Helsing one is just like the songs in LoS soundtracks... I think that's bias.

Bram Stolker has a melody, even though I don't think it fits in Castlevania.
Title: Re: Save your criticism
Post by: Inccubus on August 04, 2013, 01:55:46 PM
Except the Van Helsing OST actually has a lot of strong melody.
Title: Re: Save your criticism
Post by: Maedhros on August 04, 2013, 02:19:48 PM
Except the Van Helsing OST actually has a lot of strong melody.
Well, post one music with melody then. I think it would be a better example than one that sounds like almost anything in LoS soundtrack.
Title: Re: Save your criticism
Post by: Pfil on August 04, 2013, 02:50:38 PM
Well, I am ignorant of the planning, work, and execution that goes into composing for an orchestra.  I cannot imagine it is easy.  The guitarist Steve Vai who has done some work with a symphony, has stated:

"Composing a symphony of 40 minutes or more can take 8 months of 12 hour undisturbed days. This project took a whole year to compose, orchestrate, create the parts and score, rehearse the orchestra and do the performances."

If I said I prefer Yamako's material to Oscar's because of the musical hooks and 'hummability', it would be a disparaging slight in light of the sheer time and work Oscar will have put in.  Hence I may myself be 'untrained' in making my comment, and ignorant of his work, but it's still my opinion.  I do still think however they are two different beasts and I can appreciate Lords' soundtrack.  Belmont's Theme I think is bloody brilliant, and right up there with the best in the series.

And apologies, I'm not picking on you.  You're very passionate with this subject, and you're much more knowledgeable on it than I. :)
It's fine!  :)
I can't help it sometimes, but I never want to be arrogant.

The thing is that a few years ago they did good soundtracks in Hollywood. And the same composers are making rubbish today. That's why I blame Hollywood, and not even the composers.
For example, Hans Zimmer. I was a super passionate fans and I used to listen to his new works every time. But he started to compose things without melodies, with a few chords and lacking inspiration, lacking form, and the worst thing is that every composer working under him or who learned with him (and they are A LOT) imitated that. He imposed a fashion with that, and so, following the trend and going the easy way, now everyone does that.
So, in a way, Hans Zimmer is to blame for all this nonsensical soundtracks in Hollywood these days.
And that is sad, because he used to be one of the best and he has in his discography some real masterpieces.
Title: Re: Save your criticism
Post by: X on August 04, 2013, 03:04:41 PM
Incubus, how could you forget about one of the most important songs in Bram Stoker's Dracula;

Bram Stoker's Dracula movie soundtrack "The Storm" (http://www.youtube.com/watch?v=4PTpIH4VODs#)

I think this tune would go well with Castlevania.
Title: Re: Save your criticism
Post by: Flame on August 04, 2013, 09:44:07 PM
Quote
developers must adapt to us, and not the other way around.
Developers have visions too. It's not JUST about what the audience wants, sometimes the developer wants to make their own vision on something. And despite LoS being divisive, it WAS successful, meaning that there WAS an audience for that vision.
Title: Re: Save your criticism
Post by: Lelygax on August 04, 2013, 10:25:22 PM
Im not she, but I think that she meant that we are not obligated to accept everything that they send at us with a smile. They need to hear our feedbacks more often and adapt if necessary or otherwise people will stop being blind fans (not everyone, Im talking about these really fanatic that buy even the worst and plan to continue buying until they bankrupt, even if these games are bad) and boycott their games until they get better.
Title: Re: Save your criticism
Post by: Shiroi Koumori on August 05, 2013, 03:21:26 AM
I hope that the developers that lurk here see all our opinions.  :)

You are right Lely, as consumers, we vote with our money.
Title: Re: Save your criticism
Post by: Inccubus on August 05, 2013, 09:04:39 AM
Well, post one music with melody then. I think it would be a better example than one that sounds like almost anything in LoS soundtrack.

Van Helsing soundtrack track four Journey to Transylvania (http://www.youtube.com/watch?v=VuEPvTaUoMM#)

Van Helsing soundtrack elleven Final battle (http://www.youtube.com/watch?v=UShV4TURFgk#)

There are lots of strong melodies throughout the soundtrack. They are short but they are at least recognizable and some repeat in various places. This is still a movie soundtrack after all.



Incubus, how could you forget about one of the most important songs in Bram Stoker's Dracula;

Bram Stoker's Dracula movie soundtrack "The Storm" (http://www.youtube.com/watch?v=4PTpIH4VODs#)

I think this tune would go well with Castlevania.

And there are more! :3
Title: Re: Save your criticism
Post by: Pfil on August 05, 2013, 07:22:59 PM
Developers have visions too. It's not JUST about what the audience wants, sometimes the developer wants to make their own vision on something. And despite LoS being divisive, it WAS successful, meaning that there WAS an audience for that vision.
My opinion is that a franchise shouldn't change a lot. If they want to make games with their visions, let them do a new IP or alternative games, not their games be the only games for 6 agonizing never ending years.
This was about movies' soundtracks in recent years, though.
But if when a new studio takes Castlevania the games have the same approach, and especially the same music, I guess I will stop buying, stop playing and stop caring, and like me, there are a lot of life long fans that have been alienated.
For example, I'm not buying LoS 2. I will download it from Piratebay when it comes out for PC and give it a chance, though I already know the music will be the same as in LoS 1 and MoF.
And if nothing change in the next game, I won't even download it illegally. I will just watch a few videos on YouTube and check the look and music, and that's it.
Eventually, newer fans will replace almost all CV fans, and the franchise will be a completely different thing, all for the sake of being profitable and saving the name, which, without its soul, it's just a name, just letters, nothing else.
At least Konami should have the decent of making a low budget, downloadable game of a new IP about vampires, with the spirit of Castlevania (like, music, for example), so older fans don't feel betrayed, cheated and abandoned.

I hope that the developers that lurk here see all our opinions.  :)

You are right Lely, as consumers, we vote with our money.
I always hope that Araujo would read everything I post.
On the other hand, I'd like the artist who designed Trevor to read how I like him, too.

Im not she, but I think that she meant that we are not obligated to accept everything that they send at us with a smile. They need to hear our feedbacks more often and adapt if necessary or otherwise people will stop being blind fans (not everyone, Im talking about these really fanatic that buy even the worst and plan to continue buying until they bankrupt, even if these games are bad) and boycott their games until they get better.
Yes, I meant that. Of course I won't be accepting anything with a smile. When the Castlevania name is there, I will be accepting just 2 things with a smile: a ClassicVania with traditional CV music or a MetroidVania with traditional CV music. Everything else is just that: something else.
Title: Re: Save your criticism
Post by: Flame on August 05, 2013, 11:03:26 PM
Quote
My opinion is that a franchise shouldn't change a lot.
Sometimes evolution is necessary to realize full potential...


































(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fpost%2520stuff%2FUntitled-4_zps9061e874.png%7Eoriginal&hash=0a19db38cab4411fa7945e7de716043c9a92aeb2)
Title: Re: Save your criticism
Post by: Lelygax on August 05, 2013, 11:48:10 PM
Hahaha thats a good joke, good one.
Title: Re: Save your criticism
Post by: Flame on August 06, 2013, 12:27:23 AM
Because all my talk about how franchises should grow and evolve over time made me realize, all this talk about change and evolution... 

SOUNDS LIKE MAVERICK TALK TO ME.
Title: Re: Save your criticism
Post by: Lelygax on August 06, 2013, 12:34:10 AM
So we need to destroy anyone that doesnt think like us!

WARNING! WARNING! WARNING!

j/k
Title: Re: Save your criticism
Post by: Pfil on August 06, 2013, 03:41:55 AM
Sometimes I'd like to have Dr. Manhattan powers.
Title: Re: Save your criticism
Post by: uzo on August 06, 2013, 08:58:34 AM
Being 100ft, glowing blue, and naked?
Title: Re: Save your criticism
Post by: Dark Nemesis on August 06, 2013, 12:06:11 PM
Being 100ft, glowing blue, and naked?

Behold the power of my huge
(click to show/hide)
Title: Re: Save your criticism
Post by: DoctaMario on August 06, 2013, 12:42:51 PM
I'm not very fond of his music, but I doubt he could be compared to the nonsense to we are subjected with almost every super production coming out from Hollywood.
And I doubt anyone with training based on the classical and baroque periods would like his music in a movie or game.
Just like Schoenberg started a movement, so did Edward Schoener. Listen to his works and tell me if you like it.
Anyway, I wouldn't dare to compare Schoenberg either to, say, Beethoven, Mozart, Bach or Chopin.
Just like I wouldn't compare pop art to, say, a painting from Michael Angelo or Da Vinci.
And pop art is a major art movement too.
Just saying.

About Rugal's respect, he's been saying some cool things, and I have the right to give him my respects, if anyone's wondering. I feel he's had some unfair negative votes and I felt like doing it. Please note that every post I up-voted is saying something I already stated elsewhere, or kind of. Mostly about LoS, and mostly about its music, so...
I don't think 15 positive votes is a big deal, to be honest.

If Schoenberg's music fit in a particular game, I'd like it to be there. Maybe a whole OST of it would be too much (not gonna lie, a little serialism goes a long way imo) but if it fits it fits. But Beethoven, Mozart, Chopin, and Bach were the pop music of their day, so the only reason I'd say it's not right to compare them is because they serve different forms and functions. And I honestly find most of Mozart's stuff too fluffy for my tastes....but if it fit in a particular game/movie, then that's where it should be.

BTW I was kidding about Rugal's respect meter.  :P  Rugal and I are actually friendly on other forums as well as than this one.

All this talk of needing a 'trained ear' or a degree and years of experience to offer an authoritative or more knowledgeable opinion on music being good or bad kind of saddens me.

I agree.
Title: Re: Save your criticism
Post by: Pfil on August 06, 2013, 06:27:16 PM
I'm not very fond of Mozart, personally either. He is too major mode for my tastes. But there's no denying his talent as a writer of masterpieces. There's plenty of examples, but the Requiem alone is enough.
I'd be overwhelmed by a complete game featuring Schoenberg's compositions, but I loved, for example, Eternal Sonata featuring many Chopin themes as part of the soundtrack (I wished it used more, by the way).

I don't understand why objective talk about music theory would sadden anyone. How would anyone learn about something if not by studying it? Study is what divides the line between amateurs and the rest, with all respect.
And I don't even consider myself an expert in the matter, but I don't know a way of talking about music that don't includes theory and analysis.

That said, however, all someone needs to know if this or that music is right for Castlevania, is just to know about Castlevania music and understand the essence.

And I'm glad to hear that about Rugal, I like his posts, and I don't have nothing against you, either, I hope this little exchange of opinions isn't interpreted as hostility  :)
Title: Re: Save your criticism
Post by: Maedhros on August 06, 2013, 09:01:54 PM
Bach is all that matters for me.
Title: Re: Save your criticism
Post by: Rugal on August 06, 2013, 09:27:23 PM
While I appreciate the thought of giving me "respect", I really don't care about that system on this forum at all. I've been posting here way too long to care about something so miniscule. It's nice to see that some people agree with some of what I say, though.

As for Lords of Shadow music.. I really can't say anything else, so I'll just leave this here:

Castlevania II: Belmont's Revenge Music (Game Boy) - Soleiyu's Room (http://www.youtube.com/watch?v=3LnuuJjl71M#)

and this:

Castlevania II: Belmont's Revenge Music (Game Boy) - Chromatische Phantasie (Soleiyu Battle) (http://www.youtube.com/watch?v=hsYcI1ikUi4#)

I don't want to hear how Lords of Shadow's music is anything spectacular anymore, because these two tracks alone far surpass anything that game (or Mirror of Fate) has to offer.

End of story. And yes, I know it's Bach piece.



Title: Re: Save your criticism
Post by: DragonSlayr81 on August 06, 2013, 09:40:55 PM
Sometimes evolution is necessary to realize full potential...
I'd love to quote Noah Antwiler regarding innovation:

"There's a difference between innovation and putting bacon in a milkshake."

That being said, I'm sure some people would actually LIKE the taste of bacon milkshakes. That's the strange thing with taste. I can bet that every single style and taste, there is at least ONE person out there that finds it appealing and amazing.

I do agree with Pfil on one thing, if ideas are so drastic(if we are talking about ideas that ARE indeed drastic), more companies should have the balls to take a chance on an new IP. That's how it was in the old days and I actually think that's the best. You get a lot of new experiemental IPs that sink or float depending on whether or not the ideas ARE actually good. Now, well, companies are too chicken shit to take the chance. We live in a dire era where everybody's afraid of everything, ESPECIALLY failure. So, if you have a new idea, just incorporate it into an existing IP, because even if the idea's shit, the fact that it's attached to a popular and well-known franchise will mean it will at least sell SOME(unlike a new IP).

Yeah, I understand all that, but I still think it's a fuckin pussy ass way of doing things. It's the equivalent of producing bubble children, protecting them from the world outside because they are surrounded in a giant bubble. Sometimes, in life, you just have to fuckin TAKE A CHANCE. Sink or swim, y'know? You can only sway in the wading pool so long!
Title: Re: Save your criticism
Post by: DoctaMario on August 06, 2013, 09:43:16 PM
I'm not very fond of Mozart, personally either. He is too major mode for my tastes. But there's no denying his talent as a writer of masterpieces. There's plenty of examples, but the Requiem alone is enough.
I'd be overwhelmed by a complete game featuring Schoenberg's compositions, but I loved, for example, Eternal Sonata featuring many Chopin themes as part of the soundtrack (I wished it used more, by the way).

I don't understand why objective talk about music theory would sadden anyone. How would anyone learn about something if not by studying it? Study is what divides the line between amateurs and the rest, with all respect.
And I don't even consider myself an expert in the matter, but I don't know a way of talking about music that don't includes theory and analysis.

That said, however, all someone needs to know if this or that music is right for Castlevania, is just to know about Castlevania music and understand the essence.

And I'm glad to hear that about Rugal, I like his posts, and I don't have nothing against you, either, I hope this little exchange of opinions isn't interpreted as hostility  :)

I think Mozart was a victim of his own popularity. He eventually got stuck writing for a lot of nobles with limited tastes BECAUSE he was so popular and as a result, had to write a lot of things that I'm sure he wouldn't have if he were like, say, Bach, who wasn't particularly well regarded until after his death.

The theory thing I guess comes from the fact that we're talking about something that's extremely subjective (LoS' OST being fitting or not) that can't really be quantified through theory. You can say you like it or don't like it because it contains certain elements, but those elements are just really form and function. The feelings those pieces give us are what make them fitting or not fitting to us, not necessarily the pieces used to build them.

And no, I don't take this as hostility. You and I are both passionate about music and have different opinions.  :)

I'd love to quote Noah Antwiler regarding innovation:

"There's a difference between innovation and putting bacon in a milkshake."

That being said, I'm sure some people would actually LIKE the taste of bacon milkshakes. That's the strange thing with taste. I can bet that every single style and taste, there is at least ONE person out there that finds it appealing and amazing.

Actually the Ben & Jerry's here has ice cream with bacon in it.  :P
Title: Re: Save your criticism
Post by: Pfil on August 06, 2013, 10:25:11 PM
@DoctaMario: I'm glad to know  :)
I like to discuss politely and I don't mind about different opinions if we talk with respect.
It's clear our views on LoS' soundtrack are very different, but there must be plenty of other Castlevania pieces we both like, though.

It's true, "free" composers used to have much more variety in ancient times.
That's one of the reasons why composers such as Beethoven used to dismiss some of his own works, usually study pieces, as "bagatellas" (I don't know the word in english, but it means something with little to no value; in musical terms "bagatella" means a short piece for piano, but it was also used as a despective term in ancient times, and according to the Royal Spanish Academy it means "something that's worth little or nothing").
And that's one of the reasons I like Bach more than many others contemporary artists, though there's some generally under appreciated baroque pieces in my opinion, like some of Corelli, Scarlatti or Telemann works.

@Rugal: That game' soundtrack is memorable, thanks for sharing.
Title: Re: Save your criticism
Post by: Lelygax on August 06, 2013, 11:17:42 PM
I know what bagatela means, we use this word here in my country.
Title: Re: Save your criticism
Post by: Pfil on August 07, 2013, 03:22:01 AM
I know what bagatela means, we use this word here in my country.
Not so much in mine, but I'm aware of it existence. It's just I didn't know how to express it in english.
Title: Re: Save your criticism
Post by: Lelygax on August 07, 2013, 10:57:18 AM
you expressed it correctly, its something cheap, cheap as in price, monetary value. Like in the phrase "I've paid a bagatela for it".
Title: Re: Save your criticism
Post by: Dark Nemesis on August 07, 2013, 12:45:21 PM
Well, here in my country it's a common word, meaning junk.... :P
Title: Re: Save your criticism
Post by: Lelygax on August 07, 2013, 08:32:19 PM
What is a bagatela?! A miserable pile of junk!
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on August 07, 2013, 08:49:22 PM
A pittance.
Title: Re: Save your criticism
Post by: The Silverlord on August 07, 2013, 09:29:05 PM
I don't understand why objective talk about music theory would sadden anyone. How would anyone learn about something if not by studying it? Study is what divides the line between amateurs and the rest, with all respect.

You could study all the music theory in the world, and still compose something that someone with a 'trained ear' didn't like and hence would be labelled an 'amateur' by someone on the internet.  Your man's amateur is another man's, er, David Bowie . . . or something. ;)

Also, let's forget timing, tonality, practice, hard work and effort.  Forget soul and feeling,  intuition, eccentricity, personality.

I bet there are musicians out there who would give their left ear to have some soul and feeling in their music when they've become too confined or ingrained within theory and technique.

Caveat: but, yes, of course knowledge and study are still important, you're right.
Title: Re: Save your criticism
Post by: Ahasverus on August 07, 2013, 09:44:33 PM
If going by "objective talk" hate for the LoS soundtrack will be MORE unjustifable as in a pure musical sense is a GREAT soundtrack, essays could be writen on why, but the fact it won an international award in which the judges are composers talk by itself. Some of those "nobodies" include Michael Giacchino  and James Newton Howard, and those people picked the LoS soundtrack over every OST in the videogame world in 2010 which had the likes of Hanz Zimmer composing Modern Warfare and Crysis 2 competing against it.
Title: Re: Save your criticism
Post by: Neobelmont on August 07, 2013, 10:20:36 PM
what in the world have I missed?

We are talking about LoS soundtract right? If so it's leagues better than say Dante's inferno and bayonetta and a bunch of others in my opinion At least I can remember a song or two from the soundtrack  :P

As for music theory and all that jazz I say screw it(when one gets down to it not awhole lot of people are going to study  music like that )  try to be fancy all you want bottom lines is if you like it or don't and if you don't well next time. I'm going into music II in a couple weeks and if a song sound good I'll like it if not bleh   :P
Title: Re: Save your criticism
Post by: Belmontoya on August 07, 2013, 10:23:44 PM
Robert Plant didn't study music theory or have any undertanding of it until he was well into his 50's. Real musical talent is innate. It cannot be taught. Anyone can be taught theory, or to play an instrument. But you cannot teach someone how to write beautiful music. You can only strengthen a talent that was already there with it. And with some artists, too much theory training has the opposite effect and puts them in a state of writers block. Innate ability is the only real thing separates the amateurs from the experts.

All theory does is provide a language, guidlines, and concepts that may or may not be useful for those who wish to follow them.

Furthermore, musical theory most certainly does not provide you with a tool for judging what good or bad music is. And if you think that's what it does, you are misunderstanding the point of it.
Title: Re: Save your criticism
Post by: beingthehero on August 07, 2013, 10:39:21 PM
I'd much rather have Michael Giacchino than Aruajo do the music. Michael Giacchino definitely pulled off the "epic orchestral music that sticks in your head for days" with the soundtracks for the original Medal of Honor games.

Medal of Honor Soundtrack 8. Rjuken Sabotage - Michael Giacchino (http://www.youtube.com/watch?v=Ws5NZJ12aU8#)


Good lord i miss those games ;____;
Title: Re: Save your criticism
Post by: Lelygax on August 08, 2013, 02:24:58 AM
If going by "objective talk" hate for the LoS soundtrack will be MORE unjustifable as in a pure musical sense is a GREAT soundtrack, essays could be writen on why, but the fact it won an international award in which the judges are composers talk by itself. Some of those "nobodies" include Michael Giacchino  and James Newton Howard, and those people picked the LoS soundtrack over every OST in the videogame world in 2010 which had the likes of Hanz Zimmer composing Modern Warfare and Crysis 2 competing against it.

 Its useless... Its all useless.

Sengoku Basara 3 OST: Disc 2 - 33. The Sixth Devil King Revives HQ (http://www.youtube.com/watch?v=KZV1yRDt5xE#)

Sengoku Basara 3 OST: Disc 2 - 34. The Abyss (Nobunaga Oda's Theme) HQ (http://www.youtube.com/watch?v=H_yphFhOjHo#)

This is from 2010 and is much more fun to hear, it seems that they seem to omit eastern titles then. Also these are only examples, feel free to hear the entire OST.

inb4 this game have been released in US too. I doesnt know what videogame world means to them, but it seem that world means America and Europe, and videogame means games that everyone is talking about, instead of doing a real research. Since its the best in the world for 2010, I expected some less known titles.

I dont know who these guys are, for real, so some enlightment could be good for me. But if I understood everything right, these so called critics (not only them, in general) should be more impartial. Also, Goldeneye Wii is from 2010? Because if so, there is another good one.
Title: Re: Save your criticism
Post by: Ahasverus on August 08, 2013, 04:04:44 AM
Well, James Newton Howard composed Batman Negins and King Kong, for example, Giachinno composed and won an oscar for UP.
And no, those songs that you posted are not more musically rich than the los soundtrack, they might be "cool" or "badass" but not musically rich.
That year other nominees were

Dark Void, music by Bear McCreary
James Bond 007: Blood Stone, music by Richard Jacques
Legend of the Guardians: The Owls of Ga’hoole, music by Winifred Phillips
Lego Universe, music by Brian Tyler

They definetly not looked at "mainstream only" games. I certainly can argue with you guys, but I can't argue with James fucking newton howard and michael the boss giachimo. I really can't.
Title: Re: Save your criticism
Post by: DragonSlayr81 on August 08, 2013, 04:16:47 AM
The saying, "I might not know art, but I know what I like." springs to mind. ;)
Title: Re: Save your criticism
Post by: Ahasverus on August 08, 2013, 05:39:03 AM
The saying, "I might not know art, but I know what I like." springs to mind. ;)
And that's completely fair
Title: Re: Save your criticism
Post by: X on August 08, 2013, 06:24:24 AM
Quote
Lego Universe, music by Brian Tyler

Brian Tyler... Didn't he do the music for the fourth Rambo movie?
Title: Re: Save your criticism
Post by: Inccubus on August 08, 2013, 05:00:33 PM
And now for something completely different...

Megaman X6 - Sigma 2nd (http://www.youtube.com/watch?v=p5OaERXNowY#)

Best song in the entire series as far as I'm concerned and all they did was cross two old song and rip it out in gritty bit of metal goodness.
Title: Re: Save your criticism
Post by: Pfil on August 08, 2013, 06:13:51 PM
I'll try to make it short.

Though music theory is important, the feeling is the most important thing for me. But few musicians can achieve feelings without theory, because they simply don't know the chords and they always end up using the same chords as the basis for their compositions. Plant is a good example, but he learned by ear (by natural talent) hearing classical music, and he used that knowledge in his own works later, so he didn't study, but he learned anyway. That's the way. You can't skip classical music (or learning from other musicians with classical base). Learning by yourself just hearing and trying to copy or learning in an academy doesn't have that much difference in the end.
But the most important thing lacking is the feeling. For LoS, the Castlevania feeling. And for The Wolverine soundtrack, which was what started all this talk, any kind of feeling.
Believe me, if there's a point I don't miss, is the one about feeling. All that matters to me in the end in music is what I personally feel. But there's always a common theory pattern for that, and it's a neoclassical/baroque foundation in the chord progressions. In other words, you can't make something with feeling if the base are 3 chords repeating over and over, just as you can't make something with feeling using all major chords or all minor chords, because it would lack the dynamism and richness required to reach the soul, the heart. Plant understood that.

We've already talked in another occasion about LoS soundtracks winning an award. That means nothing. The Oscars give away awards to mediocre soundtracks every year, they try to make everyone happy and give awards to different composers and different kind of music every time. It's been many, many years since not even one good original song won the Best Original Song Award, and masterpieces like The Other Boleyn Girl (Paul Cantelon) or The Man in the Iron Mask (Nick Glennie Smith) were completely forgotten in their respective years, while other mediocre soundtracks stole the undeserved Best Original Soundtrack Award.
Oh, and Up soundtrack was silly and stupid, despite all the unjustified praise it received. It was completely out of place in a movie that needed to be nostalgic, and sounded happy and childish. He should have learned something from old children movies' soundtracks like The Prince of Egypt or The Lion King, in how to manage drama music in a childrens' score. I didn't listen to everything he did, but so far I've heard nothing from Giacchino that I liked.
And Hans Zimmer, though he used to be one of the best composers and did some of the best soundtracks ever (many years ago), he's been making rubbish for several years right now (with a few exceptions).
James Newton Howard yes, I love I Am Legend, Batman Begins and a few more soundtracks by him. I respect him a lot, but let's not mix things, he's a movie composer. Later I'll dig more into that.

To name a few videogames from LoS' year that were completely forgotten by those awards, there's:

* Megaman 10
* Prinny 2
* Super Mario Galaxy 2
* Bioshock 2
* Nier Gestalt
* Okamiden
* Fire Emblem
* Xenoblade Chronicles
* Metroid: Other M
* Sonic 4: Episode I
* Hyperdimension Neptunia
* Bayonetta
* Valkyria Chronicles II

...and... how ironic...
* Castlevania: Harmony of Despair.

Yes, a CV game forgotten. A true CV soundtrack, better soundtrack, and infinitely more CV music, and it was COMPLETELY forgotten.

That's A LOT of games with excellent soundtracks. Some of them are masterpieces.
I don't recall reading about any of them winning a best soundtrack award.
And I'm sure anyone can come up with many more names for this list, I just named the ones I played myself.

So no, awards doesn't mean anything to me. It's not like Beethoven or Bach are choosing the winners from beneath their graves.
It's just movie composers. They can't choose their own industry awards right, why would they know what to choose about videogames music? Yuzo Koshiro, Michiru Yamane, Koji Kondo, Nobuo Uematsu, Manami Matsumae... musicians like them should be choosing the best VG soundtracks.
They know what VG music is about, and to be honest, they all have better taste than 95% of movie composers.

And finally, forgive me my arrogance, it's not against anyone from this forum but against the industry: I'd argue any day with James Newton Howard and Michael Giacchino about videogames music, since I doubt they've been playing games for almost 20 years and I doubt they know what VG music is about.
And, more than that, I'd argue about what is Castlevania music with JNH, MG or any other modern movie composer.

People who choose the awards should learn from actual VG composers and maybe they'll know how to choose right, but first they should learn to choose movies' soundtracks awards right, and, given the current state of Hollywood movies' soundtracks, they should begin by learning from past masters like Ennio Morricone and John Williams about how to make music for a movie.

Edit: I'm sorry I couldn't make it shorter.
Title: Re: Save your criticism
Post by: Maedhros on August 08, 2013, 09:59:44 PM
If going by "objective talk" hate for the LoS soundtrack will be MORE unjustifable as in a pure musical sense is a GREAT soundtrack, essays could be writen on why, but the fact it won an international award in which the judges are composers talk by itself. Some of those "nobodies" include Michael Giacchino  and James Newton Howard, and those people picked the LoS soundtrack over every OST in the videogame world in 2010 which had the likes of Hanz Zimmer composing Modern Warfare and Crysis 2 competing against it.
Who are these guys?

Don't answer, I don't care. Bach, Mozart and God could say that it's the best soundtrack they ever heard and my oppinion wouldn't change. Because that's what matters for me. It all boils down to the personal appreciation of the music, if the music sounds good to the person on certain context.


EDIT: Fuck, I'm hours later. I'll keep this here anyway.
Title: Re: Save your criticism
Post by: DoctaMario on August 08, 2013, 10:13:30 PM
I'll try to make it short.

Though music theory is important, the feeling is the most important thing for me. But few musicians can achieve feelings without theory, because they simply don't know the chords and they always end up using the same chords as the basis for their compositions. Plant is a good example, but he learned by ear (by natural talent) hearing classical music, and he used that knowledge in his own works later, so he didn't study, but he learned anyway. That's the way. You can't skip classical music (or learning from other musicians with classical base). Learning by yourself just hearing and trying to copy or learning in an academy doesn't have that much difference in the end.
But the most important thing lacking is the feeling. For LoS, the Castlevania feeling. And for The Wolverine soundtrack, which was what started all this talk, any kind of feeling.
Believe me, if there's a point I don't miss, is the one about feeling. All that matters to me in the end in music is what I personally feel. But there's always a common theory pattern for that, and it's a neoclassical/baroque foundation in the chord progressions. In other words, you can't make something with feeling if the base are 3 chords repeating over and over, just as you can't make something with feeling using all major chords or all minor chords, because it would lack the dynamism and richness required to reach the soul, the heart. Plant understood that.

 There are plenty of soulful and very feeling musicians who have no training in classical music. It may have been during Bach's era that a lot of theory "rules" were put into place that we still use today, but it goes even as far back as Pythagoras. Music is a tower with floors being built on top of each other year after year.  Maybe I misunderstood you but I think it would be hard to say that various songs by the likes of Bob Marley, Hank Williams, Bob Dylan, The Beatles, etc. don't have feeling because they're simple and may only have 3 chords. Flamenco music is an excellent case in point. Some very very emotional music yet also very simple in a lot of cases, sometimes only consisting of two chords (and in many cases your beloved i-V-i progression haha!) There's theory involved with any music, but that doesn't mean the people making the music are actually thinking about it. I don't think about theory when I write or play (not very often anyway.)

 There's no telling what will reach someone's soul emotionally. The same song can affect one person deeply yet affect another not at all. It's all very personal.

And likewise with LoS, I feel the score DOES have that Castlevania feeling. It doesn't always give me the same feeling as older soundtracks, but it still makes me think Castlevania. I can't really quantify what gives me the Castlevania feeling in a piece of music, but I know that I could hear it in something either incredibly simple or complex. It just matters what the composer does with the piece. You don't like Araujo's music, and it's possible that Araujo hasn't ever heard a CV soundtrack before he composed the LoS OST, but in many ways, he captured what *I* personally hear in a CV soundtrack. Is it the best OST in the series? No. But it belongs there in my personal CV world.

I'll try to make it short.
Edit: I'm sorry I couldn't make it shorter.

I lol'ed.  ;D
Title: Re: Save your criticism
Post by: Ahasverus on August 08, 2013, 10:44:41 PM
LoS soundtrack makes me think of LoS, that's enough, it fits the game. Period.
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on August 08, 2013, 10:54:39 PM
I respectfully disagree.
I think it's 'ok' in the game....
...but if I could swap it out with some stuff, say, from LoI/CoD/DXC/Pachislot, I would.

But it's not bad music (can't stress that enough).
Title: Re: Save your criticism
Post by: Pfil on August 08, 2013, 10:55:46 PM
Who are these guys?

Don't answer, I don't care. Bach, Mozart and God could say that it's the best soundtrack they ever heard and my oppinion wouldn't change. Because that's what matters for me. It all boils down to the personal appreciation of the music, if the music sounds good to the person on certain context.


EDIT: Fuck, I'm hours later. I'll keep this here anyway.
Who? James Newton Howard and Michael Giacchino? They are two people who very likely never played a videogame in their lives and who know nothing about what videogames music is about, and who also happen to be movies music composers, one of them being great (James) and the other (Michael) one being boring, from what I've known so far.
I agree, in the end personal opinion is the only thing that matters, and awards are just, as someone said some time ago, glorified opinions.
The opinion of people who give awards isn't better than mine or yours, and in this case, you, me and anyone from this forum could have a better opinion on what is good videogames music and what is not.
Movie composers choosing the best videogame soundtrack award? Pst!  :rollseyes:
Next time we can go ourselves to choose the Nobel Prize nominees...

There are plenty of soulful and very feeling musicians who have no training in classical music. It may have been during Bach's era that a lot of theory "rules" were put into place that we still use today, but it goes even as far back as Pythagoras. Music is a tower with floors being built on top of each other year after year.  Maybe I misunderstood you but I think it would be hard to say that various songs by the likes of Bob Marley, Hank Williams, Bob Dylan, The Beatles, etc. don't have feeling because they're simple and may only have 3 chords. Flamenco music is an excellent case in point. Some very very emotional music yet also very simple in a lot of cases, sometimes only consisting of two chords (and in many cases your beloved i-V-i progression haha!) There's theory involved with any music, but that doesn't mean the people making the music are actually thinking about it. I don't think about theory when I write or play (not very often anyway.)
Yes and no, you misunderstood me just a little  :)
Those musicians you mentioned, with The Beatles on top, are masters of their own art.
I was referring, in general terms, to musicians who don't know all possibilities available, so they always end up making the same chords over and over, and if they don't have a classical base, chances are those chords will be boring... I don't know the word, in my country we use the word "square music", but I don't know if in english it's the same.
On top of that, many artists don't have classical training, but it's very likely they've grown up and formed themselves as musicians listening to Queen, Deep Purple, Led Zeppelin... bands that had classical basis on their compositions, so the base is there.
It's not the same case with other kind of musicians, but I've forgotten a very important part in my argument, and that's something I always talk about: you can insert jazz instead of classical music. Jazz is one of the greatest and richest music genres in the world, and it's part of why I love SO MUCH Michiru Yamane.
Django Reinhardt is a godd way to start listening if anyone's interested and wants to know what I'm talking about (though I have many jazz favourites, also).
On an additional note, The Beatles studied Tellemann (a baroque composer) a lot in order to enrich their compositions, and that shows in compositions like Girl or Michelle.
But anyway, one way or the other, there's no denying The Beatles condition of geniuses, just like Queen and many other bands that changed and improved music forever, almost as much as those classical and baroque composers I always mention.

About the progression, I-V-I is too simple. One of my favourites that I always mention is I-IV-VII-III-VI-IV-II-V (in minor mode, I and IV are minors and the rest are majors, I don't know if I wrote it right because in english the nomenclature is very different than in my language).

There's no telling what will reach someone's soul emotionally. The same song can affect one person deeply yet affect another not at all. It's all very personal.
I agree with that. It's a very personal thing.
Yet, I don't have any respect for the majority of modern movie soundtracks. I think they are cookie-cutter products, not music. It's sad, because so far, the only recent movie I've seen featuring good music is "A Royal Affair", and that's a danish movie, and that alone makes a full statement about current poor condition of Hollywood productions in terms of music.

And likewise with LoS, I feel the score DOES have that Castlevania feeling. It doesn't always give me the same feeling as older soundtracks, but it still makes me think Castlevania. I can't really quantify what gives me the Castlevania feeling in a piece of music, but I know that I could hear it in something either incredibly simple or complex. It just matters what the composer does with the piece. You don't like Araujo's music, and it's possible that Araujo hasn't ever heard a CV soundtrack before he composed the LoS OST, but in many ways, he captured what *I* personally hear in a CV soundtrack. Is it the best OST in the series? No. But it belongs there in my personal CV world.
That would be more personal and I can't argue with that. For me, it does nothing. But don't misunderstand me, what I really don't like is the battles music; the ambience tracks, as I said previously some pages ago, are way better than the vast majority of Hollywood soundtracks today.
I can't find the exact quote now, but I remember to read that Araujo said (in spanish, a little time after LoS release) something like "I've heard some works from previous games, and it didn't fit with the vision we wanted to imprint the game with, so we chose to make a couple nods and let the rest to be a completely new vision about this universe".

I lol'ed.  ;D
Haha! That was the intention of that edit  :P
Title: Re: Save your criticism
Post by: Pfil on August 08, 2013, 10:58:31 PM
LoS soundtrack makes me think of LoS, that's enough, it fits the game. Period.
Perhaps the same could be said of all games  :P

I respectfully disagree.
I think it's 'ok' in the game....
...but if I could swap it out with some stuff, say, from LoI/CoD/DXC/Pachislot, I would.

But it's not bad music (can't stress that enough).
Yes, to be honest, it's not like the battle themes from the Devil May Cry franchise. Let's be fair. It could have been worse, if Capcom was the one making the reboot.
But I would swap it, too.

Maybe the problem with the soundtrack fitting the game but not sounding Castlevania to most fans is that the very game doesn't look Castlevania to most fans.
Title: Re: Save your criticism
Post by: X on August 08, 2013, 11:02:01 PM
Quote
Bob Dylan

Wasn't the majority Bob Dylan's music stolen from other artists in order to make his career? At least that's what I remember hearing about him last year or so.
Title: Re: Save your criticism
Post by: Lelygax on August 09, 2013, 12:51:20 AM
Perhaps the same could be said of all games  :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20110512225205%2Fcastlevania%2Fimages%2F4%2F4b%2FDracula_dialog.jpg&hash=4f0e555e8bec32e80bbd2cbc27ce9421967872b9)

The coolest part is that this time it doesnt seemed to be intentional xD
Title: Re: Save your criticism
Post by: Ahasverus on August 09, 2013, 12:56:33 AM
Perhaps the same could be said of all games  :P
Your words are as empty as..... eeh forget it  :P hahaha

And I disagree, if you play Silent Hill homecoming and Shattered memories for example, Yamaoka's compositions sound out of place as the spirit of those games were really different and not "bizarre" enough for it to fit in. A good Castlevania example is Portrait of Ruin, no matter how people twist it, I'll never accept latin bongoes and jazz in my castlevania haha.
Title: Re: Save your criticism
Post by: beingthehero on August 09, 2013, 01:07:46 AM


Who? James Newton Howard and Michael Giacchino? They are two people who very likely never played a videogame in their lives and who know nothing about what videogames music is about, and who also happen to be movies music composers, one of them being great (James) and the other (Michael) one being boring

I've no idea about James Howard but Michael Giacchino got his start in video games, actually. He did the soundtrack to the Lion King on the Genesis/SNES, Jurassic Park: The Lost World for the PS1, Medal of Honor/Underground/Allied Assault/Frontline, and the first two PC Call of Duty titles. His music, especially for MoH and Call of Duty (and I mean the first games from the late 90's/early 2000's, not latter day modern warfare stuff), were absolutely beautiful. I have no opinion on his film work, but I'd say he certainly knows something about video game music.
Title: Re: Save your criticism
Post by: Neobelmont on August 09, 2013, 05:52:46 AM


So no, awards doesn't mean anything to me. It's not like Beethoven or Bach are choosing the winners from beneath their graves.
It's just movie composers. They can't choose their own industry awards right, why would they know what to choose about videogames music? Yuzo Koshiro, Michiru Yamane, Koji Kondo, Nobuo Uematsu, Manami Matsumae... musicians like them should be choosing the best VG soundtracks.
They know what VG music is about, and to be honest, they all have better taste than 95% of movie composers.



The fact that you left out Motoi Sakuraba makes me a sad panda  :'(

In other news about music I want some dang castlevania country hell even some bluegrass (I don't listen much to bluegrass but I do every now and then and current country just does not intrest me now aday as it did back when I was a kid). YES it would be awesome dracula playing the fiddle and everything all up in georgia or transylvania in this case also I remember making a thread about how I was looking up some transylvanian and romanian music iirc I think someone said one of the songs could past as a town theme.

Dang I got to get back my music mojo gotta get back into reading the music sheets as well my casio is catching some dust  :P
Title: Re: Save your criticism
Post by: Shiroi Koumori on August 09, 2013, 06:56:04 AM
Most people in here are really good at music and such... while pitiful I, barely passed music class....
So in short, I don't understand a lot of things mentioned here, but, Castlevania Jazz... hehehehe, I like it.
Michiru Yamane: Tachismystic Construction ~ Beginning - 2010 (http://www.youtube.com/watch?v=l-O8PdKc7f8#)

In other news about music I want some dang castlevania country

I'm interested in this.  ;)
Title: Re: Save your criticism
Post by: The Silverlord on August 09, 2013, 07:26:34 AM
Though music theory is important, the feeling is the most important thing for me.
...
Those musicians you mentioned, with The Beatles on top, are masters of their own art.
I was referring, in general terms, to musicians who don't know all possibilities available, so they always end up making the same chords over and over, and if they don't have a classical base, chances are those chords will be boring...

If your soul resonates with the music, why pooh-pooh 'simplistic' chords, and/or their repetitive use?  Would bands get a free pass if they used major thirteenths or dominant 7th suspended 4ths?   Do you think less of a musician, of these bands, because they use two or three chords, but may have a fantastic melody line over the top?  They are reaching out to the hearts of millions of people.

Also, pray tell, which musician knows all possibilities available?  When do you or I cross that line you've drawn in the sand?  Can you play every instrument in the world, can you play different styles, different beat and timings, could you compose a rap song, or a genre unknown to you; could you pen lyrics and create melody lines?  What if you change tuning and play three notes together which sound dissonant?  Is that amateurish because you don't 'get it'?

It's art.

Even a virtuoso of an instrument will tell you they're still learning new things.

Go and listen to Joe Satriani's magnificent 'Clouds Race Across the Sky': this is based around two chords with a solo line or two on top.  It's beautiful and will take you to another place.

Good shout out on jazz! :)
Title: Re: Save your criticism
Post by: DragonSlayr81 on August 09, 2013, 01:04:59 PM
I doesn't matter if the same chord progression is repetetive or goes off into the wilds, as long as it strikes the most IMPORTANT chord, the resonation with people, it's done it's job. I still believe, with all my heart, regarding music, the appealing aspect is greater than that of the technical aspect. It's about what you like, what sounds good, what makes you feel good(be it technically complex or simplistic). That, I believe, is the most inportant aspect to all forms of artistic expression.
Title: Re: Save your criticism
Post by: Jorge D. Fuentes on August 09, 2013, 01:11:24 PM
Go and listen to Joe Satriani's magnificent 'Clouds Race Across the Sky': this is based around two chords with a solo line or two on top.  It's beautiful and will take you to another place.

HUGE props for mentioning Joe Satriani.  A good friend of mine turned me to his work.  His melodies remind me of the Bloodlines music arrangements from "Dracula Battle Perfect Selection".  It's that kind of sound... that's really good and jives well with me.
Title: Re: Save your criticism
Post by: Ahasverus on August 09, 2013, 02:33:59 PM
Most people in here are really good at music and such... while pitiful I, barely passed music class....
So in short, I don't understand a lot of things mentioned here, but, Castlevania Jazz... hehehehe, I like it.
Michiru Yamane: Tachismystic Construction ~ Beginning - 2010 (http://www.youtube.com/watch?v=l-O8PdKc7f8#)

I'm interested in this.  ;)
Heheh yess I LOVE that track, it's one of my favorites :P However I'd be pissed off to hell if that was the theme of some level, however as backgroundmusic in a "jazz club" location would be extra nice.
Title: Re: Save your criticism
Post by: The Silverlord on August 09, 2013, 02:47:50 PM
HUGE props for mentioning Joe Satriani.  A good friend of mine turned me to his work.  His melodies remind me of the Bloodlines music arrangements from "Dracula Battle Perfect Selection".  It's that kind of sound... that's really good and jives well with me.

Aye, he's brilliant!

If you look at him purely as musician, as seems to be the way in this thread, he has brilliant tone, incredible technique, and the likes of his pitch axis theory (method of chord progression using modes and scales and a root note/tonic) is mind boggling. Yet, despite all his knowledge, he keeps it simple.  Every song he has written and played is very muchly melodic and 'hummable'.  Somebody else in this thread I think mentioned simplicity, and their right IMO: that's so important.

Satch is great and he doesn't half keep those albums coming!
Title: Re: Save your criticism
Post by: Ahasverus on August 09, 2013, 04:37:44 PM
Hey Pfil, this one is for you :P

Castlevania: Lords of Shadow - Super Castlevania IV Soundset (SNESology) (http://www.youtube.com/watch?v=gwtb_Qz5D78#)
Title: Re: Save your criticism
Post by: Flame on August 09, 2013, 05:53:56 PM
I love that de-mix.
Title: Re: Save your criticism
Post by: DragonSlayr81 on August 09, 2013, 07:05:33 PM
Meh, even SNES-erized, the melody does nothing for me. I guess I just don't find the song(melody and entire composition, remixed, arranged or original alike) appealing.
Title: Re: Save your criticism
Post by: Lelygax on August 09, 2013, 07:43:03 PM
It sounds more like a title screen music than something that would play when playing the game. Now please, tell me that its really from the title screen.
Title: Re: Save your criticism
Post by: Pfil on August 09, 2013, 08:31:50 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20110512225205%2Fcastlevania%2Fimages%2F4%2F4b%2FDracula_dialog.jpg&hash=4f0e555e8bec32e80bbd2cbc27ce9421967872b9)

The coolest part is that this time it doesnt seemed to be intentional xD
Haha! It was intentional  :P

Your words are as empty as..... eeh forget it  :P hahaha
Mankind ill would need a composer such as...
I was just joking  :P

I've no idea about James Howard but Michael Giacchino got his start in video games, actually. He did the soundtrack to the Lion King on the Genesis/SNES, Jurassic Park: The Lost World for the PS1, Medal of Honor/Underground/Allied Assault/Frontline, and the first two PC Call of Duty titles. His music, especially for MoH and Call of Duty (and I mean the first games from the late 90's/early 2000's, not latter day modern warfare stuff), were absolutely beautiful. I have no opinion on his film work, but I'd say he certainly knows something about video game music.
I had no idea about that. I know some of his film works, and I find them personally light and silly in some cases and boring in others. If he did Lion King for the Genesis, that's a good one, but merit goes to Hans Zimmer, since the themes chiptuned for that game were in fact themes from the movie, that Hans Zimmer composed when he was a high art top composer. Lion King was one his first masterpieces. It's too sad what he's become now. I was one of his biggest fans some years ago. But after Pirates 3 he totally lost it for me.

The fact that you left out Motoi Sakuraba makes me a sad panda  :'(

Dang I got to get back my music mojo gotta get back into reading the music sheets as well my casio is catching some dust  :P
I just mentioned some masters, I consider Motoi Sakuraba at the same level of those I mentioned, and I am still forgetting about other ones, I'm sure.
Just Eternal Sonata, Star Ocean 4, Valkyrie Profile 2, and many others... he's a top VG composer.
He's also composed many baroque pieces.

And yes, play again your keyboard! I was in a phase some years ago when I didn't play for some months, and then I returned and I knew I've won back a part of myself that was missing.

If your soul resonates with the music, why pooh-pooh 'simplistic' chords, and/or their repetitive use?  Would bands get a free pass if they used major thirteenths or dominant 7th suspended 4ths?   Do you think less of a musician, of these bands, because they use two or three chords, but may have a fantastic melody line over the top?  They are reaching out to the hearts of millions of people.

Also, pray tell, which musician knows all possibilities available?  When do you or I cross that line you've drawn in the sand?  Can you play every instrument in the world, can you play different styles, different beat and timings, could you compose a rap song, or a genre unknown to you; could you pen lyrics and create melody lines?  What if you change tuning and play three notes together which sound dissonant?  Is that amateurish because you don't 'get it'?

It's art.

Even a virtuoso of an instrument will tell you they're still learning new things.

Go and listen to Joe Satriani's magnificent 'Clouds Race Across the Sky': this is based around two chords with a solo line or two on top.  It's beautiful and will take you to another place.

Good shout out on jazz! :)
No, as I said, those bands and artists mentioned here are masters of their art.

What I consider amateurish is some new composer with little to no study making simple compositions with simple melodies, simple arrangements, that scream boring and repetition all the time. I can't explain it with words without using theory, and I'm boring many ones with theory words.
I usually "get" what I listen. Actually, I enjoy those "rare" things (like in Harmony of Dissonance, though thanks to that game I had to study progressive composition in order to understand and appreciate what the composer tried to do when he made that soundtrack; thanks to Hramony of Dissonance, I ended up liking Dream Theatre, though I must be the only one weird enough to make such a connection  :P).
Just think of some recent indie games that don't feature actual composers but amateur people just making something to put in the background of the game.
There is plenty of examples. From what I've heard on this forum so far, there are better composers here (like Montoya) than in many actual games that people is playing right now.
About movies, Hollywood is to blame. All composers have proven they can do excellent works (Zimmer, Beltrami, Howard), but today they are instructed to follow the trend of making nonsense for every big budget movie.

It's all art, yes.
But as I said some pages ago, I wouldn't compare a Da Vinci or Michael Angelo painting to pop art works, like the Campbell soup.

I'm aware of Satriani's works, and I respect it, though it isn't a usual listen in my computer, I've listened to him from time to time.
But I'm pretty open minded when it comes to listening. I have something from pretty much every genre in my computer folder (which I listen to in random mode while working, usually). Over 700.000 themes in one HDD (VGM and classical are the ones with more amount of themes, though, every Castlevania soundtrack included, of course).

As I previously said to DoctaMario, I hope you don't misunderstand my constant answers like hostility, I'm actaully enjoying this talk and I take it as friendly.

And yes, I had forgotten about jazz, but I consider it as important as classical in any musician education (or listener education, for that matter).  :)

I doesn't matter if the same chord progression is repetetive or goes off into the wilds, as long as it strikes the most IMPORTANT chord, the resonation with people, it's done it's job. I still believe, with all my heart, regarding music, the appealing aspect is greater than that of the technical aspect. It's about what you like, what sounds good, what makes you feel good(be it technically complex or simplistic). That, I believe, is the most inportant aspect to all forms of artistic expression.
It's very subjective when it comes to personal tastes, yes.

Most people in here are really good at music and such... while pitiful I, barely passed music class....
So in short, I don't understand a lot of things mentioned here, but, Castlevania Jazz... hehehehe, I like it.
I'm interested in this.  ;)
Michiru Yamane is very influenced by jazz. Symphony of the Night featured many jazz-based themes.

Hey Pfil, this one is for you :P
Thanks for sharing  :)
Nice sound, but still it doesn't have my CV sound, only the instruments that remind me of SNES sound.
But thanks anyway.

This makes me think, though... is there a way of making it the other way around... I mean, like taking Iron Blue Intention and making it sound with LoS instruments? Any of the remixers here could do that perhaps with some specific soundfonts?
Title: Re: Save your criticism
Post by: Neobelmont on August 09, 2013, 08:51:29 PM
Most people in here are really good at music and such... while pitiful I, barely passed music class....
So in short, I don't understand a lot of things mentioned here, but, Castlevania Jazz... hehehehe, I like it.
Michiru Yamane: Tachismystic Construction ~ Beginning - 2010 (http://www.youtube.com/watch?v=l-O8PdKc7f8#)

I'm interested in this.  ;)

I've been interested in country cv  for awhile also so what if you barely passed, the fact is you passed.  I think I passed piano 1 with flying colors one of the reasons is because I sometimes get very angry instead of  being nervous  when I have to play in front of other people. I put hours into learning this song so I should have no fear I also remember how many times I have been told to slow down I remember when I though I had Largo (by Antonin Dvorak so what I got a little teary sue me :-[ )


Antonin Dvorak - New World Symphony ~Largo~ (http://www.youtube.com/watch?v=uCydQm83cJQ#)


under my belt... oh no(the music sheet was covering 0:00-2:30 iirc my fingers started to move when I heard it)..... Slow means slow and I don't think you can go much more slow than largo (iirc largo means slow :P ) . But yes I do want to master piano one reason is because I want to play VG music sheets I'm was starting to get the metroid theme down the main theme title one on the nes and piano is productive for me as well so why not  ;D And hey playing to bring joy to some people makes the thought happy to me also if I get really good in some years maybe I will pay a very special song to a very special someone someday something that only they would hear no one else. Yeah I would like to romance a girl with piano one day  :-[ and anything can be done if I work toward it   :)

Also I will say this playing on a grand piano is very different from say a yamaha or casio the weight of the keys was staggering to me at first I really needed to press down on em.