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Offline KaZudra

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Oh shut up. We've already been over this.

I'm just Saying... Why would Something made like the MGS games with the obvious Kojima logo on it is supposed to NOT be any way attached to Kojima?
With a High budget... Who else is Konami gonna put in charge other than thier golden boy, really?

"I ain't gonna let it get to me I'm just gonna let it get to me" -Knuckles

Offline Chernabogue

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Re: Coxlevania
« Reply #8341 on: October 04, 2011, 07:00:07 PM »
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Dave Cox has been with the franchise since SotN (his name is in the credits). He's not new to the franchise at all, contrary to popular belief
Didn't know this. Thanks for telling it.

Offline whitedragon_nall

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I'm just Saying... Why would Something made like the MGS games with the obvious Kojima logo on it is supposed to NOT be any way attached to Kojima?
With a High budget... Who else is Konami gonna put in charge other than thier golden boy, really?

We all know KojiPro was involved in the game, otherwise they wouldn't be in the credits. It's just that we've seen Cox state before that their involvement was minimal.  It seems to me that you are just assuming Kojima had full control over it just because the game had a big budget...which Cox also stated that it did not.

Here is the interview where he talk about Kojima's involvement as well as the game's budget.
http://www.eurogamer.net/articles/2010-10-27-how-castlevania-nearly-didnt-happen-interview

Offline Dominus

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I'm just Saying... Why would Something made like the MGS games with the obvious Kojima logo on it is supposed to NOT be any way attached to Kojima?
With a High budget... Who else is Konami gonna put in charge other than thier golden boy, really?

For publicity and to atract people. For example a Resident Evil Afterlife trailer did this

James Cameron
3D camera system

Offline A-Yty

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Dave Cox has been with the franchise since SotN (his name is in the credits). He's not new to the franchise at all, contrary to popular belief

IGA has been with it since RoB :)


Offline KaZudra

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For publicity and to atract people. For example a Resident Evil Afterlife trailer did this

James Cameron
3D camera system


James Cameron Sucks, his biggest hits Titanic and Avatar were blatant rip-offs.
that piece of shit Paul W.S. Anderson needs to be tortured into not making movies.

I get the point... but Cox Shouldn't go in the direction Kojima does...
Metal Gear Exists entirely on the relience of movies...
Castlevania does not even though it is greatly inspired by movies.

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Offline Phil Belmont

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Someone ever noticed this ?!?
(click to show/hide)

Offline Jorge D. Fuentes

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Who is that supposed to be?
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Offline Flame

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Im pretty sure it's just supposed to be a random old lady who happens to look like Baba Yaga.
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Offline Sumac

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James Cameron Sucks, his biggest hits Titanic and Avatar were blatant rip-offs.
Director of Terminator 1, 2 and the Aliens don't sucks.

Offline A-Yty

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I'm wondering if this suggests that MS' take on Castlevania is the only one left now. It almost sounds like an unofficial ushering out of the old. Could be why the anniversary wasn't celebrated?? Maybe after HD dies down, Konami wants the old games to be a distant memory...



Fine for me

Cutting corners by trying to replace an established, relatively old series with almost everything changed and thus ignoring what fans of the old style want? I bet that will work in the long run.  Surely not a decision that will end up morphing this series' history and eventually turn into something that reboots itself constantly until there is nothing left of what originally made it a classic. [/sarcasm]

My point is, pissing on fans always turns sour eventually, especially for a series that has/had a relatively small, but tight fan community. Underestimating the motive for consumer loyalty and aiming to please an instantly more lucrative target group not based on a "love" for the original product is a recipe for destroying a franchise.
« Last Edit: November 07, 2011, 03:58:18 PM by A-Yty »


Offline darkwzrd4

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Cutting corners by trying to replace an established, relatively old series with almost everything changed and thus ignoring what fans of the old style want? I bet that will work in the long run.  Surely not a decision that will end up morphing this series' history and eventually turn into something that reboots itself constantly until there is nothing left of what originally made it a classic. [/sarcasm]

My point is, pissing on fans always turns sour eventually, especially for a series that has/had a relatively small, but tight fan community. Underestimating the motive for consumer loyalty and aiming to please an instantly more lucrative target group not based on a "love" for the original product is a recipe for destroying a franchise.
Which is why before you redefine something you finish off what already existed.  In CV's case, it could have been finished in possibly 3 games if executed correctly.  However, companies tend to ignore reason in favor of a new direction if they feel that the current direction isn't profitable enough regardless of what their "loyal" customers think.  In other words, they don't care what existing customers think so long as they're making more money.

Plus, they may be trying to create a new larger fan base by changing things.  I don't mind if they do that, but they should have finished off the existing timeline first.
« Last Edit: November 07, 2011, 04:04:50 PM by darkwzrd4 »
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Offline A-Yty

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Not caring about customers is not completely accurate. Not caring about fans rings more true. Up until now, Konami has been on the right track. But all of a sudden they changed their priorities radically. And you're right, they are trying to create a new fanbase. But it's a fanbase built on gaming appetites that will not result in something that will keep its soul for 25 years.

If they finish the classic timeline properly, the LoS route might create a new, stern direction with the approval of some old fans too. But the way things are now, I know they won't. After they figure they can win some "old fans" over by throwing a bone every now and then in the style of Harmony of Despair, they'll suck that stunt dry until ClassicTimelineVania has served its purpose and RebootVania will go on, walking on sticks. It's a decision that might go as far as damaging Konami's overall reputation.
« Last Edit: November 07, 2011, 04:22:06 PM by A-Yty »


Offline darkwzrd4

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Not caring about customers is not completely accurate. Not caring about fans rings more true. Up until now, Konami has been on the right track. But all of a sudden they changed their priorities radically. And you're right, they are trying to create a new fanbase. But it's a fanbase built on gaming appetites that will not result in something that will keep its soul for 25 years.

If they finish the classic timeline properly, the LoS route might create a new, stern direction with the approval of some old fans too. But the way things are now, I know they won't. After they figure they can win some "old fans" over by throwing a bone every now and then in the style of Harmony of Despair, they'll suck that stunt dry until ClassicTimelineVania has served its purpose and RebootVania will go on, walking on sticks. It's a decision that might go as far as damaging Konami's overall reputation.
You're right.  I should have said fans.  And everything you said is true.
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Offline Sumac

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Not caring about customers is not completely accurate. Not caring about fans rings more true. Up until now, Konami has been on the right track. But all of a sudden they changed their priorities radically. And you're right, they are trying to create a new fanbase. But it's a fanbase built on gaming appetites that will not result in something that will keep its soul for 25 years.
Creating clones of the one succesfull game for more then ten years and two medocre (gameplai-wise) entries in the series is a "right track"?

Cloning is much more damaging tactic for a franchise in the long run than any of the reboots and changes in general that could be. It alienates some fans and makes franchise stagnate. Some fans eventualy evolve into close minded pond that think that "cloning and self-repeating" is the only way for the franchise to exist. And any changes and additions generally meet with heavy criticism and discourage developers to add new things to the formula and eventually leads to further cloning and stagnation of the series.

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If they finish the classic timeline properly, the LoS route might create a new, stern direction with the approval of some old fans too. But the way things are now, I know they won't. After they figure they can win some "old fans" over by throwing a bone every now and then in the style of Harmony of Despair, they'll suck that stunt dry until ClassicTimelineVania has served its purpose and RebootVania will go on, walking on sticks. It's a decision that might go as far as damaging Konami's overall reputation.
With IGA-style story telling it was pretty impossible to give any reasonable conclusion to the old series.
And Konami doesn't care about reputation in the eyes of the relatively small group of fans. They care about money.

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Cutting corners by trying to replace an established, relatively old series with almost everything changed and thus ignoring what fans of the old style want?
What is an old style of Castlevania you're speaking of?
Claasic'Vania? Metroidvania? 2D? 3D? What?
The series had changed and evolved throughout the years. It didn't had one single style that defined it. And I'm not talking about fan's preferences...

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My point is, pissing on fans always turns sour eventually, especially for a series that has/had a relatively small, but tight fan community. Underestimating the motive for consumer loyalty and aiming to please an instantly more lucrative target group not based on a "love" for the original product is a recipe for destroying a franchise.
As much as cloning it from one game indefintely.
And what so horrible to Konami in pissing of small number of fans that doesn't ultimately decide number of sold copies? Castlevania fandom is not that vocal or influental to decide Konami politics. And Konami is not small scale developer that depends on small communities and underground titles popularity in order to survive.

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