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Offline Archangel

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Re: Castlevania - The Plot Hole Thread
« Reply #120 on: January 31, 2010, 03:37:20 PM »
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But what´s the other Castle supposed to be? The one which Hector refers to as Draculas Castle? It´s just doesn´t make sense.

Oh yeah, I remember the guy who turned me into a CV Fan saying that Dracula had more than one Castle....
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Offline Reinhart77

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Re: Castlevania - The Plot Hole Thread
« Reply #121 on: January 31, 2010, 06:10:03 PM »
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It does seem like there's two Castles in the original Castle, but the "Abandoned Castle" in CoD seems to have elements from both original Castles, so it still doesn't make sense.

http://www.vgmuseum.com/mrp/entrance.htm

Don't have any "good" theories, but considering that the "Abandoned Castle" is still standing before "Dracula's Castle" is risen, maybe it's a Castle that's been there for centuries that originally has nothing to do with the "Demon Castle".  When Dracula's Castle is created or regenerated, it is used as a template, since it's the nearest Castle to Dracula's Castle.  When the Demon Castle crumbles, this "real" one remains and can be used by Dracula's forces until the Demon Castle returns.  Maybe it's Dracula's original castle that he created and lived in for a while, but he later tapped into demonic energy that allowed him to "summon" the "Demon Castle" nearby, so he "abandoned" this one and started using the new demonic one?  

Games featuring the Abandoned Castle? (was standing at the beginning of the game and didn't dissolve at the end):
- Curse of Darkness (Isaac and monsters hung out here)
- Order of Shadows (called the "mansion", Dracula's Castle didn't materialize until Dracula was revived)
- Simon's Quest (it's "abandoned", but not pulverized)
- Bloodlines (it's run down, but not completely destroyed and has the same mechanical boss)

Games featuring Dracula's Castle (patterned after the Abandoned Castle, often "raised" at the beginning or middle of the game, crumbles at the end):
- Legends
- Dracula's Curse
- Curse of Darkness (revived near the end)
- The Adventure and Belmont's Revenge
- Order of Shadows (raised when Dracula is raised, but mysteriously doesn't crumble at the end)
- Castlevania (looks "exactly" like the Abandoned Castle, but destroyed when Dracula is killed)
- Harmony of Dissonance (came into being when Maxim "second" soul was created)
- Rondo of Blood etc
- Symphony of the Night (castle "appeared" because of Richter and showed Maria the way)
- Order of Ecclesia (castle "appears" when Dracula resurrected and then dissolves)
- Legacy of Darkness and Castlevania 64 (crumbles at end of C64)
- Aria of Sorrow (sealed in an Eclipse)
« Last Edit: January 31, 2010, 06:20:54 PM by Reinhart77 »

Offline Jorge D. Fuentes

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Re: Castlevania - The Plot Hole Thread
« Reply #122 on: January 31, 2010, 07:19:35 PM »
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I have noticed that the castle's location sometimes engulfs already existing architecture within.  This is not limited to the caverns inside and nearby, but also any nearby.

Case in point: The Villa.  The Villa is its own dwelling that happened to be up in that hill.  However, when the castle manifests itself around it, it becomes "annexed" to the castle (Castle Annex: The Villa), and its entire grounds become haunted.  Sometimes areas nearby are unaffected but it's usually because of some holy force nearby, such as Rinado's place near the Castle of Eternal Night (different situation).
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Offline Danial

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Re: Castlevania - The Plot Hole Thread
« Reply #123 on: January 31, 2010, 08:25:26 PM »
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I think Jorge is right.  When Castlevania rises, it engulfs whatever is around it, changing it to what it needs to be.  I think every time Dracula is defeated, the "creature of chaos" that is the castle, essentially dies.  The ruins that are left are it's lifeless body.

I think the castle in the beginning of CoD was one of these husks that the Castle leaves behind.  I think when they raise Castlevania later in the game, they are just raising the creature again, so it spawns a new body, like it always does.

Offline DragonSlayr81

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Re: Castlevania - The Plot Hole Thread
« Reply #124 on: January 31, 2010, 09:12:19 PM »
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Also, Dracula's Castle has the habit of popping up in different locations. Sometimes it's perched atop a large hill/cliff and it overlooks the lake(SotN). Other times it's within the countryside, away from a large body of water(OoE). CoD had it appear ON the lake itself.

The funny thing about the Abandoned Castle and Dracula's Castle in CoD was that the Abandoned Castle LOOKED more like Dracula's Castle(in comparison to past CV games) than the final Dracula's Castle ever did. I mean interior and exterior. The final Dracula's Castle almost had the appearance of a cathedral in the exterior, and the interior felt very un-Castlevania-ish. One example would be the Keep staircase, which twisted and turned like a snake. Another would be the way to the front, which was a large stone bridge with no courtyard or wooden draw bridge. Interestly enough, the Abandoned Castle had both, as well as areas that replicated most of CV1's stages, and the classic staircase to Dracula's lair.

Also, something that I found strange about CoD when Dracula's Castle materialized was how all the water in every area vanished. What was the point of that? The lake was bare, the aquaduct and rivers were dry. Where did all the water go? Did it become Dracula's Castle(like it was some strange alchemy that transmutes water into a castle)? Why water?

Offline Archangel

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Re: Castlevania - The Plot Hole Thread
« Reply #125 on: February 01, 2010, 04:52:05 AM »
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Also, something that I found strange about CoD when Dracula's Castle materialized was how all the water in every area vanished. What was the point of that? The lake was bare, the aquaduct and rivers were dry. Where did all the water go? Did it become Dracula's Castle(like it was some strange alchemy that transmutes water into a castle)? Why water?

Didn´t Castlevania rob the life essence of it´s surroundings? Water = Life. You know what I mean?

I can´t recall CV3 right know, but didn´t the Castle dissappear like always? I thought it did.


Oh yeah, I don´t know if this is the right place to discuss but: you remember the place where you fought Isaac and Death? That crazy purple room? I have no idea what it´s purpose was (Maybe Devil Forging? Since there was an Orb with something that looked like a monster inside it). Sooo... about that room. Purple? The room before Dracula? You know what all this reminds me of?
http://images2.wikia.nocookie.net/castlevania/images/0/04/CV3_Doppelgangar.JPG

Let´s assume the room was to be used to perform Devil Forging.... since there was no Hector or Isaac present at the time Trevor invaded the Castle, nobody would shape a creature out of the mass. Know, imagine some kind of accident happenend... (which would explain the btoken orb with the monster inside)... the gooey mass would come to life... but has no real form of it´s own. But when it sensed the arrival of Trevor and co. it would just mimicry their form to attack them.
(I´m kinda proud of this idea)
« Last Edit: February 01, 2010, 10:54:07 AM by Archangel »
But people can’t be ruled by power alone! The sacred, the honorable, the loved…those things can rule humanity. Something evil will eventually FALL TO RUIN!!

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Offline Archangel

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Re: Castlevania - The Plot Hole Thread
« Reply #126 on: February 01, 2010, 11:23:39 AM »
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Very interesting! Just saw the Ending of Legends and Draculas Curse. While Legends Castle goes right into the water, CV3´s crumbles to ruins.

So the Castle which rises at the end of CoD could be the one from Legends... while the abondoned one could really be Castlevania from Draculas Curse, just like X said.
But people can’t be ruled by power alone! The sacred, the honorable, the loved…those things can rule humanity. Something evil will eventually FALL TO RUIN!!

- Richter Belmont

Offline Fahrenheit

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Re: Castlevania - The Plot Hole Thread
« Reply #127 on: February 06, 2010, 08:51:57 PM »
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What I always wondered was this:

So, apparently, Simon Belmont gets cursed in Castlevania 2, and it says he became that way after getting injured by Dracula in the final battle from the first game. But what if when you beat the first game, you didn't get hit once by Dracula? I know it may be being picky, but it is possible.

http://www.youtube.com/watch?v=WAybiJ6Qf1M
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Offline Reinhart77

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Re: Castlevania - The Plot Hole Thread
« Reply #128 on: February 06, 2010, 10:06:11 PM »
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yeah, they should totally release Castlevania and Simon's Quest as back-to-back games.  If you beat Castlevania without being hit, you don't have to play Simon's Quest.

Offline MeSako

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Re: Castlevania - The Plot Hole Thread
« Reply #129 on: February 07, 2010, 01:11:20 AM »
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yeah, they should totally release Castlevania and Simon's Quest as back-to-back games.  If you beat Castlevania without being hit, you don't have to play Simon's Quest.

Why would anyone wanna be rewarded with NOT having to keep playing??
And does it really say that the curse is laid upon Simon when he is being hurt?

Offline Nagumo

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Re: Castlevania - The Plot Hole Thread
« Reply #130 on: February 07, 2010, 02:41:56 AM »
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I'm pretty sure that CVIV was never supposed to be a sequel:

http://www.vgmuseum.com/mrp/cv4/documents/CV4J.txt

Or am I missing something here?

Offline Inccubus

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Re: Castlevania - The Plot Hole Thread
« Reply #131 on: February 07, 2010, 06:34:55 AM »
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Just from the original Japanese title you can tell it wasn't intended as a sequel.
"Akuma-jou Dracula"
Why is that even in question?
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Offline Jorge D. Fuentes

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Re: Castlevania - The Plot Hole Thread
« Reply #132 on: February 07, 2010, 06:41:14 AM »
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I'm copy/pasting this from another thread.
Again, this is why I used to think CV4 was a sequel to CV2 (the key words here being 'used to').

QUOTE (from other thread):
I can chime in on how CV4 'could've' been seen as a sequel to Simon's quest:

WARNING (Incoming Spoilers from a ridiculously long time ago!)
------------------------------------------------------------
1. if you finish Simon's quest with the best ending, Dracula rises from his grave after the text is gone.

(zOMG Spoiler)


2. Dracula's grave in Simon's Quest, and his grave in Super Castlevania IV (more so in the JPN version with the cross) is designed exactly the same way:

END QUOTE
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Offline Nagumo

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Re: Castlevania - The Plot Hole Thread
« Reply #133 on: February 07, 2010, 06:51:32 AM »
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I noticed the grave stones too, but the intro of the game stated that it had been hundred years since the last battle between Dracula and the Belmonts. How does that work?  :-\   

Offline Inccubus

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Re: Castlevania - The Plot Hole Thread
« Reply #134 on: February 07, 2010, 06:55:17 AM »
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When I first got the game (I must have been like 12 yo) I thought it was a sequel because of the IV on  the box & title screen.
Then when the intro started up and I read that part I was confused as to how Simon managed to show up 100 years later without aging.
"Stuff and things."

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