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Offline X

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Re: [Feedback] Castlevania: The Demon Castle fangame
« Reply #105 on: June 06, 2011, 04:58:43 AM »
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Another Suggestion: You should actually add surprise attacks throughout the game. Like enemies jumping through windows or from above and stuff. Or enemies that look like part of the backdrop attack, like the crow.

They had some of those surprise attacks in Rondo's village stage. I think I'd work well inside of Castlevania  :)

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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame
« Reply #106 on: June 06, 2011, 05:02:19 AM »
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Definitely. I want the game play to be a bit more exciting than the original. Plus having all the moves my version of Simon has will require some stronger, smarter enemies.
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame
« Reply #107 on: June 06, 2011, 05:42:37 AM »
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Added the far trees and the drawbridge tiles.
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Offline Claimh Solais

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Re: [Feedback] Castlevania: The Demon Castle fangame
« Reply #108 on: June 06, 2011, 06:22:02 AM »
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Another Suggestion: You should actually add surprise attacks throughout the game. Like enemies jumping through windows or from above and stuff. Or enemies that look like part of the backdrop attack, like the crow.

They had some of those surprise attacks in Rondo's village stage. I think I'd work well inside of Castlevania  :)

-X

Yeah, that was cool, though not exciting enough. Plus, it'd be cool if it was a (not overly-used) recurring factor throughout the game. It's way more exciting that way instead of automatically knowing where all the enemies are at on screen.

@Inccubus
You should do that thing like in CV4 where the draw bridge goes up slowly once you step on it. Anything to make the stages as interesting as can be, right? ^.^
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame
« Reply #109 on: June 06, 2011, 07:04:39 AM »
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I was considering something like that as well, but I'm wondering if that would be beyond the capabilities of my hypothetical NE/SX hardware? The thing is that it would be at an angled view. I think that would be a lot of sprites, but perhaps if I were to make it  more of a BG animation I could get away with it. I'd rather it was the drawbridge opening rather than closing.
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Offline Inccubus

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Re: [Feedback] Castlevania: The Demon Castle fangame
« Reply #110 on: June 06, 2011, 07:48:01 AM »
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Had to redo the tree arrangement because my computer decided to crash right as I was about to save my work.
Here's the new one. Also redid the 'moat' since I'm going to do an animated drawbridge instead. It'll be interesting to animate, but I think I'll simplify it by using round logs instead of what I had before.






Edit:
OMMFG!!! I just tried out the WIP of the first stage with the rendition of Vampire Killer that Jorge made set as the BGM and was just fan-frickin'-tastic!
« Last Edit: June 06, 2011, 09:42:57 AM by Inccubus »
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Offline Claimh Solais

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Re: [Feedback] Castlevania: The Demon Castle fangame
« Reply #111 on: June 06, 2011, 11:54:23 AM »
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I was considering something like that as well, but I'm wondering if that would be beyond the capabilities of my hypothetical NE/SX hardware? The thing is that it would be at an angled view. I think that would be a lot of sprites, but perhaps if I were to make it  more of a BG animation I could get away with it. I'd rather it was the drawbridge opening rather than closing.

Well, considering the NE/SX hardware...

SotN's door animation had like, 20 frames, whereas CV1 had 3 frames. You could do something similar with the bridge.

Or as an easier solution, considering the wood is very old, it starts to fall apart as you cross it.
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #112 on: June 06, 2011, 12:20:51 PM »
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Here we go! I'll redraw the bridge with logs to make the animation make more sense. Then I'll have it slam down as you approach. When you finally get to walk on it the logs start to crumble under foot. ^___^
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Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #113 on: June 06, 2011, 12:26:09 PM »
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Here we go! I'll redraw the bridge with logs to make the animation make more sense. Then I'll have it slam down as you approach. When you finally get to walk on it the logs start to crumble under foot. ^___^

That's a nice idea. :o
Although, the logs made more sense anyway. Most bridges I've seen in NES or MSX games had their bridges as multiple pieces using the same tile.
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #114 on: June 06, 2011, 12:30:20 PM »
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This'll be more interesting though since it'll be at an angles view before it falls.
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Offline Claimh Solais

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #115 on: June 06, 2011, 01:07:20 PM »
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Alright, I think you got enough there to make the entry into the castle rather interesting. ^.^

Problem is, can you make the rest of the castle just as (or more) interesting? o.o
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Offline Inccubus

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #116 on: June 06, 2011, 02:53:10 PM »
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That's the challenge! ^___^
It shouldn't be too difficult what with retooling of existing elements and suggestions from you guys.
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Re: [Fangame] Castlevania: The Demon Castle
« Reply #117 on: June 06, 2011, 02:54:35 PM »
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Well, hopefully you can make the castle at least as interesting as SotN's, since any game after that just felt empty in comparison.

If you need anymore suggestions, I'm all up for helping you out with certain little things that could make it that much more interesting. ^.^
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Offline Jorge D. Fuentes

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Re: [Fangame] Castlevania: The Demon Castle
« Reply #118 on: June 06, 2011, 03:33:47 PM »
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Had to redo the tree arrangement because my computer decided to crash right as I was about to save my work.
Here's the new one. Also redid the 'moat' since I'm going to do an animated drawbridge instead. It'll be interesting to animate, but I think I'll simplify it by using round logs instead of what I had before.






Edit:
OMMFG!!! I just tried out the WIP of the first stage with the rendition of Vampire Killer that Jorge made set as the BGM and was just fan-frickin'-tastic!

Youtube Video plz! :P :P :P
Glad you're using those retro-ish tunes well.  Let me know if you need to know the loop points & such.  I believe I can provide that info.
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Re: [Fangame] Castlevania: The Demon Castle
« Reply #119 on: June 07, 2011, 08:25:23 AM »
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I'll tell you what, Jorge. I'll throw in some sound effects and add in a few objects so the video has a bit more substance and then I'll post it.
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