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Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #120 on: July 13, 2011, 07:47:31 PM »
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Yeah. You never know till you try, also what do you think of my signature?
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Offline ScionOfBalance

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Re: CV fangame that needs just one thing to get off the ground
« Reply #121 on: July 13, 2011, 07:52:08 PM »
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Look's awesome! ;D
Where are those zombies from?CV4?
« Last Edit: July 13, 2011, 07:55:24 PM by ScionOfBalance »

Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #122 on: July 13, 2011, 07:58:30 PM »
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Yeah they are, but they're posed like the zombies from 2 and 1.
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Offline darkmanx_429

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Re: CV fangame that needs just one thing to get off the ground
« Reply #123 on: July 13, 2011, 11:20:51 PM »
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That tutorial talks about making sprites bigger, but shouldn't it be true to work it in reverse? Also Mega Man T 101, if you have or know someone who has a corel photopaint version 8 or lower then you can re-size your sprites without the blurriness. I used it quite frequently when doing my sprites a few years ago and it was very helpful.
Thank you, exactly. Maybe I should of elabroated more in my post....lol

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Offline Corpsecrank

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Re: CV fangame that needs just one thing to get off the ground
« Reply #124 on: July 14, 2011, 12:18:08 AM »
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You guys know that colors don't matter at all right? I mean that rondo may be super colorful but it takes like 2 seconds to swap the colors on the rondo graphics to make them match the palette from IV.

The easiest way to fix the problem of mixed game graphics is to simply adjust all the colors to match one set. So if your wanting a darker game with rondo graphics I would match the colors against the palette from IV or sotn or something. But all of the stuff being added that is not from IV and that strays from the palette would need adjusted. Not hard to do at all though.

What I would like to do from my end is work on the stage layouts. Not design so much but the look and feel of them. I would like a deeper set of background images than what rondo or IV had. If you look at those games they only had however many layers the console would support. If game maker can have many layers I can take advantage of that and create some fog layers and some cloud layers that float around between other layers of the background and it would add a lot more depth to the scenery. And that is just one example of what can be done.

Have any of you played this vampire hunter fan game that never actually got finished:

http://youtu.be/jFWDqBn_UwU

http://youtu.be/H7q7sJxHdbc

The first video is just stage 1 the second one which I like a lot is the unreleased lost ship stage. I know I can do even better than what you see here just by better matching color palettes and putting more effort into the detail. This guy lost ambition or something and never finished but he was also coding from scratch. Game Factory would allow us to focus more on the visual end of things and with more of us working this becomes that much easier to do.

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Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #125 on: July 14, 2011, 12:54:27 AM »
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That's a pretty valid point corpsecrank. But any progress on the sprites on your end? Just wondering.
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Offline Claimh Solais

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Re: CV fangame that needs just one thing to get off the ground
« Reply #126 on: July 14, 2011, 12:57:33 AM »
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Also,noob question,how do i put images in my signature?I'm really sorry if this has been already asked and answered,but if you guys could direct me to the answer,it would be really nice.Again,sorry if this has been asked and answered before and i didn't see it.

Totally could have been asked in Off-topic, but oh well.

You go to the "Modify Profile" option on your... profile.
And from there, find the signature spot, and it's just like placing an image into a post.
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Offline Corpsecrank

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Re: CV fangame that needs just one thing to get off the ground
« Reply #127 on: July 14, 2011, 01:21:09 AM »
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That's a pretty valid point corpsecrank. But any progress on the sprites on your end? Just wondering.

No but then again I haven't quite gotten fully up to speed with what we have and what we need yet either.

Speaking of that. We should find a way to organize this project so that we all know right where things are at. I still don't know what all material we have and what the levels are even going to be like if that has been decided. If we can get this organized neatly it makes it much easier to get things hammered out.

Who all exactly is contributing to that character sprite? I need to get with you guys on that so we can finish it out and move on.
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Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #128 on: July 14, 2011, 01:36:38 AM »
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Right now just you and Claimh Solais. Who is working on the walking animation at the moment if I recall correctly. Right now I think I should do a SuperCVIV style of gameplay. It might not have the swinging, but it'll have that style of whipping and item control. Being able to use an item while crouching.

I know of a few guys on youtube who are making a Super Castlevania 3, and I provided a vid for that here for a music remix example. If I ask them nicely enough they might share their engine with me, it's pretty solid. They fully recreated the gollom(I know it's spelled wrong. But I don't remember.) boss from Castlevania Bloodlines. That's some pretty hard work.

Most notable stage I've thought up is the stage where Sophia actually arrives in Transylvania. That also means the stage before it is her getting onto a boat and then sails out. The once arriving stage starts out with her in a cave similar to the start of the third stage in Super IV, pretty much taking the most secret of entrances possible.
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Offline Corpsecrank

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Re: CV fangame that needs just one thing to get off the ground
« Reply #129 on: July 14, 2011, 02:55:47 AM »
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IV was probably one of my favorites actually. Rondo was pretty rough. It looks good and has a great story etc but the controls were horrid. I actually tried playing a copy of it on my pc a few months back and it made me want to cry lol.

Above all else the best thing you could do is make the control smooth. I mean I am thinking sotn style smooth because even though the game is 13 or so years old it still has nice control and is fun to play over and over even now. I make regular speed runs through that game every couple months.

Your going to need more modern controls than what a legacy console could offer or people will shy away from this. The snes had some pretty sluggish response times and the control suffered. Going back and playing older games they feel to stiff and clunky. Just something to keep in mind when deciding how to make this function.

I got a copy of multimedia fusion 2 developer. I think I might play around with it a bit once we get this one wrapped up.

@Claimh Solais Let me know once you have walking the way you want it. I want to get a good idea what things are supposed to look like and then I will get one of the other animations for it done up. I just don't want my sprites to stray to far from what your doing or it might start looking weird lol. I think if your going to do walking you should handle running stairs and basic movement so they all stay looking the same. I can probably do attacking jumping etc.

I know 101 mentioned making the animation sets from that richter page. Some of those are from sotn I think. For now lets get the basic necessities hammered out so the character can function in game and then add support for more.
« Last Edit: July 14, 2011, 03:01:25 AM by Corpsecrank »
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Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #130 on: July 14, 2011, 03:02:04 AM »
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That really just depends on the players. To be honest, I haven't lost my knack for any of the old titles, and if anything, they've improved greatly over the years. And I'm actually one of the masters of Rondo of Blood. And I've played both on PSP and PC. So that's sayin something.

Still, I will try and make the controls as smooth as possible for players. And I look forward to the sprites you and CS will produce. So pretty please get crackin? ;D
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Offline Corpsecrank

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Re: CV fangame that needs just one thing to get off the ground
« Reply #131 on: July 14, 2011, 03:10:00 AM »
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I am also a huge fan of those older games but I can't get anyone i know to play them anymore because the controls are to clunky feeling for them and some are to much even for me now.

IV had much better control then rondo in my opinion just because of the small additions like moonwalking stairs and whipping multiple directions etc. If you want to support swinging from stuff I can actually handle that part. I made sprites for the sotn richter to swing from stuff so I already know pretty much how that should work.
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Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #132 on: July 14, 2011, 03:15:45 AM »
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Alright, then work on all the animations you know you can do for Sophia and that'll be a pretty big help, and I can see what I can use for the game pretty much. It won't hurt to compare walking animations I think. The stance is pretty much perfect in my opinion, so no need to worry about that, just sort of base the animations around that.
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Offline Donoffrio

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Re: CV fangame that needs just one thing to get off the ground
« Reply #133 on: September 06, 2011, 10:47:07 AM »
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Wow!you even made a thread for your fan-project! Just came by to bring some news and ask a few questions regarding sophia,but couldnt post the sprites,cuz rite now i literally typed this on my mobile phone and cant seem to have access to my computer,sorry! :'(
On with it,do you want me to make sophia have all the modern metroidvania moves(i.e. Run,doublejump,jumpkick Etc)?or simply retro..oh,rite nw im workin on her ducking animation,her whippin' anim realy went well!
« Last Edit: September 06, 2011, 10:51:25 AM by Donoffrio »

Offline Mega Man Model T 101

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Re: CV fangame that needs just one thing to get off the ground
« Reply #134 on: September 06, 2011, 04:10:16 PM »
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Yep, I made this awhile ago, worked out the plot and everything for the game.

And any particular reason you can't seem to access your computer? Just wondering, cause that's a shame.

Well, I was thinking on her being retro, but just to be safe, you probably should add the Metroidvania moves. You never know. It might be nice to do a sequel with her depending on how things go.
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