Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Soma Cruz on May 14, 2008, 08:46:24 AM

Title: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Soma Cruz on May 14, 2008, 08:46:24 AM
Castlevania: Order of Ecclesia HAS BEEN CONFIRMED! All those leaked screens were TRUE!

(http://gonintendo.com/wp-content/photos/61107_viploader642325_122_469lo.jpg)
(http://gonintendo.com/wp-content/photos/61110_viploader642326_122_658lo.jpg)

To me, these screens look noticeably more detailed and darker than both previous DS CV's.

Also, through process of elimination, this strongly suggests that a new CV for Wii is also in the works because of the "connect to Wii" option that was in the title screen of one of those early leaked screens.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kale on May 14, 2008, 08:48:21 AM
Some reason, after seeing those scans beofre....... I always thought "Maybe Konami should give up while they're ahead... sorta"
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 08:54:33 AM
dude, read the other topics.

http://castlevania.classicgaming.gamespy.com/forums/index.php?topic=790.15

already reported by koutei. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Soma Cruz on May 14, 2008, 09:14:59 AM
In Reply To #3

Yes, I know! I gave credit, and explained my reasoning for making another topic. There is prob going to be lots of discussion about theses games, and should prob have their own topic with the first post updated with info.

To give credit where it is due, KOUTEI over on the "new castlevania on the ds or a fake?" thread first posted these scans. Thanks a lot for posting those. I just thought this topic deserved a more noticeable new topic.
Also, thanks to gonintendo for hosting the scans.


Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 09:54:02 AM
Btw. the screens look darker most likely due to bad scan quality.

I remember when someone posted scans for a sotn beta (one with some different enemy placement and outside of the chapel stuff), and it was also much darker than the real game is.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ralph on May 14, 2008, 10:11:43 AM
The room with the worm boss looks absolutely horrifying, the overall graphics and graphic stealing from previous games is putrid... and I got my money on more flat envoirments.

Figures they weren't going to change after Portrait of Shit. I wonder if the Wii Castlevania's gonna be another CoD as well. :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 10:18:15 AM
(http://serio.piiym-net.com/image/sotnlol.jpg)
well at least they're stealing some backgrounds from sotn now, so the quality might go up in those areas.

or well would were it not for the weird mud for the floor.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ralph on May 14, 2008, 10:20:07 AM
That room with the big green worm is just... I can't begin to describe how stupid it looks. Do these guys even pay attention to detail, or try to make rooms look good? I know a lot of amateur homebrew artists who can do better crap than that room -- and they don't even get paid!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 14, 2008, 11:00:09 AM
In Reply To #8

That's not a green worm. It's a giant crab claw.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 14, 2008, 11:26:58 AM
Aahh.. so the bash-fest begins!

I would like to see a video so we can, y'know, get a more accurate depiction of gameplay. That monster with the red shell & facemask looks alright, but it will probably go down in a couple of strikes unfortunately. Shanoa(?) still has a big ass head.. but who cares. The art looks like it'll be better than PoR's anyway.

It's still too early to tell what time period this game takes place in.. but the architexture makes it seem like a more modern period (meaning, nowhere near the 1100's-1300's, although I could be wrong). So, who's translating the text in the article?

For those that are already hating on screenshots, I wonder why you still like cv at all.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Profbeanburrito on May 14, 2008, 11:56:00 AM
Don't know if anybody else noticed this but it looks to be multiplayer. At the top of the page under where it says Konami there is a black box that says "1-2" and then something in Japanese. I assume it's talking about players.

I have no problem with the way it looks. Regardless, It's gonna be fun as hell.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 12:18:06 PM
big deal. dos and pork were 2 players too.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 14, 2008, 01:41:53 PM
How can we be sure that the actual game will look like this? Aren't screenshots pre-realease usually not as good, or at least different than, the actual game?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 14, 2008, 01:59:07 PM
The final product will look slightly more polished, but it's still gonna look like what we're looking at.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 14, 2008, 02:11:57 PM
In Reply To #14

Well, thats Ok, because it kinda reminds me of DoS, only much better.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 02:13:32 PM
How can we be sure that the actual game will look like this? Aren't screenshots pre-realease usually not as good, or at least different than, the actual game?
the beta shots for sotn looked identical to the final release, except the lifebar had small differences (like, 4 digits on life counter even when your life was below that etc), and monsters were placed differently.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on May 14, 2008, 02:28:45 PM
Anyone notice that the water in that one screenshot isn't just a flat line anymore? And the 3D background/platforms? This looks like it might have some more variety than PoR.

I hope.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 14, 2008, 03:01:33 PM
Wtf?! Why is every games' protagonist a woman now a days?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rodriguezjr on May 14, 2008, 03:02:44 PM
Cool, can't wait for this one. This will probably mean that this game could connect to a Wii Castlevania game judging from the past screen shots a few months ago.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: impulse on May 14, 2008, 03:17:30 PM
Looks alot like the other two DS games IMO. Anyways, perhaps we'l spend some more time outside the castle this time. There's that forest, and in the water-pic there's a big ship (kinda reminds me of RoB) in the background.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 14, 2008, 03:26:03 PM
From gamespot forums...

"according to TC's scans, the protagonist (Shanoa? no idea how to romanize it) belongs to the Order of Ecclesia, which is dedicated to fighting Dracula. The Order raised her as a weapon against Dracula. She can use holy sword, holy whip and some technique called Grief (again, this might not be the proper romanization)."
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 03:28:27 PM
Wtf?! Why is every games' protagonist a woman now a days?
fanservice

cv is overdue with that, so far having only one crappy cash-in title

though we don't know how will this one be yet, so i'll wait with describing her better than sonia until i download the game :o >_> <_<
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: RichterX on May 14, 2008, 03:29:24 PM
All I say is show me the belmont.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 03:33:22 PM
well since it says she will be a whip user, maybe there won't be a belmont this time. there were no real belmonts around during the early 1800 - late 1900s until j was born entered the scene, so maybe since she's supposed to be some sort of secret anti dracula weapon they'll use her as the "belmont wannabe of the game"

still better than another morris failure if that's the case
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: RichterX on May 14, 2008, 03:34:58 PM
Well if its early 1800s then Richter is still a very good possiblity. Seeing how old Julius was in AoS and DoS, Richter could do the same thing.

And the Morris's didn't fail IMO. They did exactly what they had to do. Hold on to till another Belmont appeared. John(the father) was pretty beastly.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 03:38:27 PM
yeah. then early 1900s are taken by the bloodlines guys,  middle by the whiny emo bitch morris kid, then late 1900s by J which leaves mid-late 1800s or something.

or it could be a total side story like cotm. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 14, 2008, 03:39:31 PM
In Reply To #24
The Morris family plot line was an awesome idea.  Whether you liked Jonathen or not doesn't change that.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 03:45:44 PM
poorly executed good idea

they should've been made more unique rather than just renamed belmonts, especially since they abandoned their family duty hundreds of years before bloodlines and escaped their fate

also this should've been a side story material too, the main story being the struggle between the belmonts and dracula started by leon in the middle ages, ended by julius 1000 years later.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: RichterX on May 14, 2008, 03:46:17 PM
A side story wouldn't be bad because I thought CotM was a great side plot. But a side story makes me think of the Bartley story they were developing.

I think is pretty much is side story since all they are doing is fighing him while he gets Ressurected before his 100 years. So you could say they just delayed it some more for Julius.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 14, 2008, 03:49:44 PM
In Reply To #28
I wouldn't say abandoned at all.  They obviously still fight monsters.  Just not usually with the Vampire Killer.  And it was used in a rather lackluster manner.  But it is still a very good idea.  They could still do some very cool things with the idea.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 03:54:40 PM
dunno, the fact that sara's spirit (or what's left of it after she fused herself with the whip to create vampire killer) refused to let them access the whip's power until they went through that silly battle spell thing could mean they dodged their duty as belmonts, which is why they can't return to it so easily

you're not going to let a traitor back into your group without making him prove himself first, will you?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 14, 2008, 03:57:21 PM
Your right, it could.  But we don't know enough about how the whip works.  Maybe it's something that has to go father to son.  We know because they have the name Belmont that Julius is a direct descendant to Leon, going from father to son for almost 1000 years.  Maybe it works differently with a daughters family offshoot?  We know at least 3 generations of them fought monsters.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: outofthegamer on May 14, 2008, 03:58:56 PM
To all the people who thought it was fake (you know who you are), I just gotta say: HAHA! EAT IT!!!!!!

I was right and you were WRONGO!
That will teach you not to doubt my wisdom.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 04:07:15 PM
The room with the worm boss looks absolutely horrifying...

Man I hope you're joking. If it's any indication from the boss's size, you are going to be climbing up that tunnel shaft at high speed trying to avoid his claws. Why waste time detailing a room when you're just going to whiz past it anyway. Probably supposed be like a pit where the monster's been imprisoned. So prolly an old tower.

Just speculation though.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 04:11:09 PM
it's a metrovania you know. you'll be passing through it sooner or later after beating the enemy, which btw. is a crab not a worm. the other, red thing looks more like a worm or an insect of some kind.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 04:17:21 PM
Wtf?! Why is every games' protagonist a woman now a days?

Maybe people are getting tired of hearing the male side of the experience, but... it could well be fanservice. Then again could just be a move to get more girls to play Castlevania. There's various possibilities.

I wouldn't mind having a female Belmont, but it looks like, again, that's not going to happen. And don't give me shit about that the whip has to be passed from father to son. That just means the Belmonts are sexist -- and really that just doesn't make any sense. It's the bloodline that matters afterall.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 04:25:11 PM
and yet the morrises were rejected and had to use their own life force to power the whip up and be able to use it

maybe it's something on a spiritual level rather than genetics :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 14, 2008, 04:27:48 PM
Wtf?! Why is every games' protagonist a woman now a days?

Yeah, especially in the Castlevania series! I'm so tired of every damn CV having a female main character!
..oh wait...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 04:32:23 PM
and yet the morrises were rejected and had to use their own life force to power the whip up and be able to use it

maybe it's something on a spiritual level rather than genetics :o

Yeah but still doesn't have to do with gender.

It can go the other way, too. The Belades don't all have to be female.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Profbeanburrito on May 14, 2008, 04:40:26 PM
Wtf?! Why is every games' protagonist a woman now a days?

Really?? Are there that many female protagonists!?

Samus Aran, Lara Croft....the chick from Heavenly Sword....

What, are all you guys sexist?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 14, 2008, 04:42:05 PM
That one girl from Contra...other than that, I'm drawing a blank.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kale on May 14, 2008, 04:44:19 PM
Theres nothing wrong with Women protagonists. I only don't want them, if its just a woman to draw attention or something. Which ..... lara croft does.... ALOT.... >.>
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 04:45:05 PM
Oh! Don't forget the girl from Havest Moon Cute!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 04:46:53 PM
Theres nothing wrong with Women protagonists. I only don't want them, if its just a woman to draw attention or something. Which ..... lara croft does.... ALOT.... >.>

Yeah, but she makes up for it by kicking ass. She's not just for the eyes, she has a great skill set and impressive acrobatics. And she's smart, too.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 14, 2008, 04:50:27 PM
Theres nothing wrong with Women protagonists. I only don't want them, if its just a woman to draw attention or something. Which ..... lara croft does.... ALOT.... >.>

Yeah, but this new character seems to kind of be modest. She doesn't seem to be 'super-model warrior' nor the generic anime tween, either. So far.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 14, 2008, 04:54:52 PM
Saying that it is a fact that men are naturally much better fighters than women is not sexist.  It's just nature.  With some species the female is better for fighting, but with humans, it's males.  I know there are exceptions, but I am saying that overall men are VASTly better suited for this kind of thing.  Maybe that has a hand in the Belmont's father to son approach.  I mean we KNOW that is how it is passed down.  that was established within the first 5 or 6 games.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Soma Cruz on May 14, 2008, 04:55:09 PM
What I am really most hopeful for is for IGA to abandon that whole "Castlevania is for kids too!" BS that we saw in DoS and PoR. The art style, and overall game difficulty severely suffered because of that choice. This new art seems to be much more serious, which I hope is reflected in the game play as well.

Soma
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 14, 2008, 04:57:32 PM
I do love the idea though for this character.  Being raised to be the orders primary weapon.  When magic is involved it can be male or female.  That's why the Belnades can be either gender, even though they are always female.  The Belmont's tend to use natural strength and weapons over magical abillites.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 14, 2008, 05:00:38 PM
You know, this character could be a Belnades. Yoko and Sypha were both servants of the Church, so OoE could shed some light on their history if Shanoa is one of them.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: SonOfBelmont on May 14, 2008, 06:00:35 PM
I hope that is just the beta but for some reason it doesnt seem appelling to me...go that hunch you know?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 06:58:20 PM
Yeah Sypah's setup story is similar.

Shanoa Belnades... has a nice ring to it anyways.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ReyVGM on May 14, 2008, 06:59:15 PM
When it comes to 2D games, the end product usually ends up looking better than the pre-release screenshots.
In 3D games is the other way around, the companies show you these gorgeous screenshots and the final game looks nothing like it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 14, 2008, 07:42:48 PM
I'm curious how this story is going to play out.  I'm pleasantly surprised to see that the main lead is in fact, going to be a female.

As for how the picture looks, I remember most of the DS Castlevania games looking like 'crap' in pics but ended up looking quite nice on the DS.

I'm honestly interested to see what this title is about. Hopefully we'll have the KGD tomorrow. (Thursday)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A vicar in a tutu on May 14, 2008, 08:27:25 PM
Wow. Finally I can be sorta excited that a new DS Castlevania is on the way!

AND THANK GOD THEY DUMPED THE STUPID ANIME LOOK!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 08:34:49 PM
No KGD today?

 :-[

THE LIES!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Sonic_Reaper on May 14, 2008, 08:59:11 PM
Okay seriously the recycled sprites are getting old.  It's not even funny anymore.  That merman is over a decade, A DECADE, old.  And let's not even get into the realm of recycled sprites that are actually edits of OTHER sprites that are MORE THAN A DECADE OLD (RoB, what, 15 year old sprites?!??).  Graphically, the Castlevania series has been SUCH a huge let-down.  Honestly, to whoever said, "Why do you guys complain so much?  Do you even like this seris anymore?", I'm seriously starting to consider it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 09:14:57 PM
In Reply To #56

I would say the constantly reused sprites are testament to the talent, or lack thereof, of the current sprite artists.

We've seen their new enemy designs, and they just kinda suck. Except for bomber armor (POR) :D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 14, 2008, 09:16:25 PM
Maybe they should move to the PSP. The enemies in DXC looked pretty good, and the enhanced version of Rondo was excellent.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 09:18:04 PM
Maybe they should move to the PSP. The enemies in DXC looked pretty good, and the enhanced version of Rondo was excellent.

DXC was the enhanced version, what r u talking about.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 14, 2008, 09:20:47 PM
Well, I meant the enemies were great, and the game was great. Of course, they only just had to build off Rondo.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: cecil-kain on May 14, 2008, 09:40:41 PM
Okay seriously the recycled sprites are getting old.  It's not even funny anymore.  That merman is over a decade, A DECADE, old.  And let's not even get into the realm of recycled sprites that are actually edits of OTHER sprites that are MORE THAN A DECADE OLD (RoB, what, 15 year old sprites?!??).  Graphically, the Castlevania series has been SUCH a huge let-down.  Honestly, to whoever said, "Why do you guys complain so much?  Do you even like this seris anymore?", I'm seriously starting to consider it.

I really don't mind the recycled sprites if they fit the game's overall presentation --It's not a big leap to take sprites from Rondo and slip them in the DS games because there's no major leap in the 2-D graphics of these games.

I actually enjoy graphic consistencies throughout the series' monsters --a merman always looks like a merman.  There should always be an effort to break new ground by introducing new monsters to mix it up, but there's no need to constantly reinvent the meat and potatoes unless major leaps in the graphics/presentation actually calls for it.

Now the recycled "copy and paste" redundant backgrounds are another matter entirely...  It's not as bad as say NES Zelda or Metroid, but there is a problem...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 14, 2008, 09:41:33 PM
In Reply To #55

I was wondering about that too. Maybe tomorrorw or something. I mean, to think we actually got an official SCAN of Order of Ecclesia today, and the KGD suposed to happen this week, it cannot be a coincidence. That's would be too bizarro! The thing is, you'd think all the web sites would be all over this. IGN, Gamespot, 1up, they haven't reported anything.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 09:42:38 PM
The art's just been downspiraling in general. We need a good solid 3D Cv to kick it in the teeth.

Or even better a good solid 2D CONSOLE Castelvania.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 14, 2008, 11:33:32 PM
I hate the name shanoa. it just sounds soo weeaboo. Chanoix dammit, that's the proper romanization of that name. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 14, 2008, 11:38:36 PM
In Reply To #64

You never know, it could be changed to that when brought over.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 15, 2008, 12:11:57 AM
Wtf?! Why is every games' protagonist a woman now a days?

what are you talking about? , almost every games protagonist ever created has been male, a chick is a nice change and a breath of fresh air.

The game looks like a lot more fun than DoS and PoR. I like how it's darker and they reused some sprites from SoTN. Granted I'm not expecting Rondo or SoTN quality from the DS cuz nintendo is an ass about making the games E or close to it but the game looks like it'll be fun and it should easily trump DoS and PoR from  what I've seen. One thing that bothers me is the girls hair color. Is the sprite the same one in the pic cuz the one in the pick has black hair and the sprite's is brown? That would look really bad if that's the same girl and her hair color is off in the finish product.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 12:18:30 AM
In Reply To #66

Shanoa's sprite doesn't look all that great. Granted I haven't seen it in motion yet, but the hair flailing about like thick tentacles doesn't look right.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 15, 2008, 12:40:34 AM
What are you all people talking about? For me having a female protagonist is a really big change for the series and it also shows that IGA isn't a sexist.

 Also the stages outside the castle, are more better than the ones from PoR and specialy the one with the water.

 What is wrong with all of you people? Yeah, they have recycle sprites from previous games and enmies, but there also new sprites and enemies. You just talking about how bad is the games graphics and scenario, without knowing anything about the scenario or seen the game in motion.

 I have found from these scans some elements, that i was really like to see on a castlevania game and i'm happy. To conclude, i find it very nice and better that DoS and Pork!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ReyVGM on May 15, 2008, 01:40:38 AM
Thursday afternoon should bring the Castlevania explosion report on every major site.
No site can report it yet because they are under embargo.
CV:OoE should bring a nice surprise to everyone that's tired of the same old same old.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: bobby digital on May 15, 2008, 05:26:33 AM
Isn't there a ship in the background of the pic wit the water?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xain on May 15, 2008, 05:38:57 AM
Isn't there a ship in the background of the pic wit the water?

Yes...yes there is. I have good feeling that section is going to be great.

My thoughts: The worm boss with the mask is pretty cool looking, hopefully the battle is not lame. (and yes i agree that the background in that room is very blah) The main characters slashing animation looks a tad odd...hopfully when we see it in motion it will all make sense.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 15, 2008, 06:44:25 AM
It begins.

http://www.neogaf.com/forum/showpost.php?p=11183490&postcount=168
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 06:56:40 AM
It begins.

http://www.neogaf.com/forum/showpost.php?p=11183490&postcount=168

ummm... nothing?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ralph on May 15, 2008, 06:59:27 AM
The guy posted more DS screenshots then immediately took them down.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: angevil on May 15, 2008, 07:38:49 AM
I put them on my blog:
http://amanezco.blogspot.com/2008/05/castlevania-order-of-ecclesia.html
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 07:49:50 AM
In Reply To #75

(http://bp3.blogger.com/_hmPsrW7WDFs/SCxBxhkX9oI/AAAAAAAAAn4/RGfyk-VwqPI/s400/CastlevaniaOoE_09_01_bmp_jpgcopy.jpg)

Wow. That's a badass sword.

(http://bp3.blogger.com/_hmPsrW7WDFs/SCxBxhkX9pI/AAAAAAAAAoA/asz_wWQZCjo/s400/CastlevaniaOoE_26_02_bmp_jpgcopy.jpg)

I dunno... save room? Or maybe item room? I have to admit, the detail here isn't bad at all. All those stacked stools and chairs and the statues at the back.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 07:52:54 AM
Shanoa? oh come on, what is this anime name? it sounds way too japanese now. Chanoix dammit. she'll join the list of wrong name romanizations for sure with that name.

sword looks neat, the ship stage is decently dark. the rest looks to artificial and dos/pork like bright and barren. also lol, they reused the worse type of merman again. why not the rondo/sotn one? it's far better designed.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: cecil-kain on May 15, 2008, 08:02:31 AM
Check out that guy behind the text box --looks alot like Jonathan...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 08:04:39 AM
Check out that guy behind the text box --looks alot like Jonathan...

(http://bp1.blogger.com/_hmPsrW7WDFs/SCxBxBkX9nI/AAAAAAAAAnw/DIEd6PacHbs/s400/CastlevaniaOoE_5_bmp_jpgcopy.jpg)
(http://i84.photobucket.com/albums/k39/Antraxx777/CVOOEChurchguy.png)
Actually, I believe it is a church official, and he's holding a bible.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: cecil-kain on May 15, 2008, 08:14:20 AM
In Reply To #79

The text implies she's taking direction from him, so that may be...  Perhaps he's a Vincent sort of character...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 08:38:02 AM
Here's her sprite up close

(http://i84.photobucket.com/albums/k39/Antraxx777/CVOOEShanoastandspriteclose-1.png)

So kinda has a leather cuirass under a stylistic holy mantle/robe. Kinda cool. Certainly better than Charlotte's costume.

Kinda Sonia-ish
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: cecil-kain on May 15, 2008, 08:45:34 AM
In Reply To #81

Castlevania costumes are always so flamboyant --cool but usually out of step with historical fashions.  BTW Do we really know anything about the time period for this new game?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rugal on May 15, 2008, 08:48:52 AM
dis gaem gon suk.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Grim Reaper on May 15, 2008, 09:15:47 AM
   
I believe the church should Ecclesia.
And this woman is from the church.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 15, 2008, 09:36:20 AM
You know what? Iga fucking sucks. The Castlevania story line is so fucked up now because of him. Now anybody can kill Dracula, using any type of weapon they want. I wouldn't be surprised if the next game's main protagonist is a black guy, who acts exactly like Samuel L. Jackson, and kills Dracula with a fucking butter knife. Or worse yet, Iga will have him have to fight and defeat Richter in order to be able to use the Vampire Killer.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Grim Reaper on May 15, 2008, 09:51:15 AM
Castlevania is not Hellsing. ;)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 15, 2008, 09:58:55 AM
Castlevania is not Hellsing. ;)


What? Is there a black guy who acts like Samuel L. Jackson inHellsing?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Grim Reaper on May 15, 2008, 10:05:59 AM
No, but you could Alucard from Hellsing compare with Samuel L. Jackson.(http://www.xpbulletin.de/gfx/smilies/shinner.gif)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Soma Cruz on May 15, 2008, 10:25:38 AM
(http://bp2.blogger.com/_hmPsrW7WDFs/SCxBwRkX9lI/AAAAAAAAAng/kUsSUdxxE5k/s400/CastlevaniaOoE_1_bmp_jpgcopy.jpg)
This boss is actually pretty original looking. Although we have only seen 2 of the bosses, there seems to be some kind of crustacean/crab vibe going on.

(http://bp3.blogger.com/_hmPsrW7WDFs/SCxBwhkX9mI/AAAAAAAAAno/kyX71aJCQyw/s400/CastlevaniaOoE_2_bmp_jpgcopy.jpg)
Glad to see more 3D backgrounds.  A pirate ship is a pretty good idea.

Soma
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 15, 2008, 10:32:05 AM
overall, it looks promising. I wonder what the story is, and what castle it is, time-frame, etc. Yes, looks a little darker. And that blood in that screens looks nice and deep red ;)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 15, 2008, 10:40:33 AM
PS. In about 2 hours, the Konami Gamers Day embargo will lift, and they will release more official info on this game, and other games :)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Grim Reaper on May 15, 2008, 11:03:33 AM
I can not wait!
My Castlevania  heart is beating again very strong!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 15, 2008, 11:22:45 AM
Nice to hear.

That human-faced lobster looks like something out of the Contra series.

I actually like the look of this game. It looks more dark. Don't like the cheap details on the gothic arches in the church screens. Those look as lackluster as DoS and PoR. Everything else looks nice. There's something about the water area that looks cool. Maybe the screen showing OBVIOUS platforming potential(between each crate are urchins).

Wonder WHEREE this game takes place? Seeing that the majority of the screens take place in a church-like environment, I might guess the Church of Ecclesia, though there ARE outdoor shots. It would be major awesome if it's CV2-esque, an outdoor castletroid, so to speak.

Also, yeah, I'm not feeling the name Shanoa. Hope it changes(just like Charlotte Orlean changed to Charlotte Aulin). Shanoa reminds me of the FF names like Rinoa and Shimoa(which was romanized as the awesome Seymour....*sarcasm*). Actually, not fond of Chanoix, either.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 11:29:56 AM
to me Shanoa sounds almost like a ripoff of some anime character called Shana. just one letter less.

also btw. aulin is most likely another case of bad romanization. orlean makes more sense to me really. it doesn't sound as engrishy/bad/japanese as aulin, belnades, lecarde or the recent shanoa. :P

we might as well start calling Dracula dorakyura and alucard arukaado.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: TRON on May 15, 2008, 11:30:36 AM
(http://bp2.blogger.com/_hmPsrW7WDFs/SCxBwRkX9lI/AAAAAAAAAng/kUsSUdxxE5k/s400/CastlevaniaOoE_1_bmp_jpgcopy.jpg)
This boss is actually pretty original looking.

And yet, this somehow reminds me of Super C/Contra III: The Alien Wars.
(http://www.freewebs.com/ironcommando/rfalcon.JPG)
Final boss of Super C.

(http://wiimedia.ign.com/wii/image/article/793/793952/virtual-console-centennial-celebration-20070604032401799.jpg)
Trip down memory lane in Contra III: The Alien Wars, that thing shows up again.


Having said that, I eagerly await for new info.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 15, 2008, 11:40:10 AM
yeah, uncanny! hey TRON, where is your avatar art from? Sick!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on May 15, 2008, 11:45:59 AM
In Reply To #76

Wow... that's some precarious furniture stacking in that save room.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 15, 2008, 11:59:35 AM
In Reply To #97

I thought that might even be a BOSS? Like a giant Oujia table thing..
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MidnightSun on May 15, 2008, 12:03:01 PM
In Reply To #95

Maybe it's a tribute?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 15, 2008, 12:12:07 PM
You know what? Iga fucking sucks. The Castlevania story line is so fucked up now because of him. Now anybody can kill Dracula, using any type of weapon they want. I wouldn't be surprised if the next game's main protagonist is a black guy, who acts exactly like Samuel L. Jackson, and kills Dracula with a fucking butter knife. Or worse yet, Iga will have him have to fight and defeat Richter in order to be able to use the Vampire Killer.


BAAAAWWWW IT'S NO LONGER CONAN CLONES REPEATING THE SAME STORY BAAAAAAAWWWW

The story got fucked up the moment CVII went back on the 'Dracula revives every 100 years' to 'oh, uh...just rape his corpse at the bottom of the castle ruins.' And Bloodlines deciding that Bram Stoker's Dracula would make a great, convulted addition to mess everything up.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 15, 2008, 12:21:59 PM
http://ds.ign.com/articles/874/874263p1.html

NO WAY. IGN Dares to say " The game has a Simon's Quest feel to it"

and:
Gamers looking for a more serious trek down memory lane with Castlevania are in for a treat as well, as the anime style from the first two games is nowhere to be seen, with Order of Ecclesia instead embracing a beautiful line art, almost tapestry-looking design. We still got a brief look at an intro video, showing our femme fatal harnessing glyphs and ripping through endless hoards of monsters, but this time it felt more like a game geared towards the older crowd, with beautiful brush strokes and strong lines making up an impressive graphical showcase. Normally a drastic change in visuals is enough to set fans spiraling in different directions all at once, but everyone in our general vicinity had great things to say about it once the video was finished. It's clearly a step in the right direction, and the fact that this art is also used in-game for character portraits gives us a great feeling. A few other supporting characters such as the old, book-toting man Barlowe, and a younger, pistol-wielding hero were seen in-game and during the animated sequence, so while Iga himself confirmed that players would only be trekking through the adventure with Shanoa this time around with no character swapping (too much of anything can get dry, apparently), there's certainly a supporting cast to keep you company as you explore the lay and land around the legendary Castlevania.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ralph on May 15, 2008, 12:29:08 PM
Interesting, it's level based.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 15, 2008, 12:33:18 PM
IGA.... interviewed.
http://ds.ign.com/articles/874/874323p1.html


Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on May 15, 2008, 12:34:11 PM
From the preview, it sounds like the exploration is sort of akin to that in the Megaman ZX games. Sounds nifty.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Flyguy82 on May 15, 2008, 01:00:34 PM
The article on IGN said over 20 areas? Jeez, that's SOTN territory if you include both castles

Granted, I don't expect them to be huge, but if a lot of playable area is outside with the Ecclesia fort serving as the 'hub', well... it's something to look forward to. :)

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ralph on May 15, 2008, 01:01:53 PM
The article on IGN said over 20 areas? Jeez, that's SOTN territory if you include both castles

Remember how Portrait pitched "many areas" but half of them ended up being shoddy mirror areas?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Grim Reaper on May 15, 2008, 01:03:05 PM
Interesting story!
I want more!
I want to see death. ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 15, 2008, 01:03:54 PM
All of this sounds like extremely good news to me.. yet there's still complaining?? Some of yous will never be satisfyed, sheesh.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Soma Cruz on May 15, 2008, 01:13:41 PM
In the interview, they keep talking about the trailer that was shown at the event.  How long do you guys think it will take before we see that? Man I can't wait!

Soma
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 01:27:31 PM
and so the hype starts. i can see some people in this thread are already overhyped and see this game as the second coming of jesus. ::)

to the point of bashing other people's views on it because they're not mindlessly praising it. iga did a lot of promises in his pre pork interviews too, and the game was not what he promised, with many of the things he promised being poorly implemented, or one hit wonders.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DoctaMario on May 15, 2008, 01:29:13 PM
In Reply To #110

Everyone's excited. I don't think we have enough info to be overhyped yet.  :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 01:30:18 PM
i'm not. i'll remain cynic this time until the game is released. the hype was what made me hate portrait because it didn't live up to it at all.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DoctaMario on May 15, 2008, 01:31:40 PM
In Reply To #112

Hype from Konami or hype from the fans themselves? Konami's got to sell the game some way or another.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 15, 2008, 01:43:56 PM
Sound interesting. So, this game takes place between SotN and the events of Bram Stoker's Dracula!!

And it's funny that I predicted a sorta Simon's Quest thing regarding this game. Looks like you CAN trek around the countryside!! I wonder how the map will look like?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Silverlord on May 15, 2008, 01:46:17 PM
I think, realistically, it's hard to get excited by this news.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 15, 2008, 02:01:11 PM
I was stoked when I learned the first information about this game, but when I learned that EVERYTHING is based on MP this time with the glyph system my heart sank.  I want to be able to use blades and shields at will, but with this system, there might only be one glyph for any of the game's conventional weapons, and then the rest being all magic.  I'm a bit concerned that the game will go overboard with magic and not have any physical attack options.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 15, 2008, 02:06:03 PM
http://multiplayerblog.mtv.com/2008/05/15/castlevanias-koji-igarashi-excited-for-indiana-jones-movie-poses-for-multiplayer/

The poster next to IGA looks nice!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 15, 2008, 02:14:31 PM
In Reply To #110
Well, I can see where you're coming from.. but cv fans are gonna praise this new cv game, because, they love cv, y'know? This isn't really surprising. Just like how others try to find everything wrong with the game's screenshots. Everybody on this forum already knew this game will reuse some enemy sprites & tiles even before DXC came out, so I don't see how all this is so shocking now.

I try not to get so mad at the 2D games anymore. It's the upcoming 3D title(s) that we should be worried about, but that's a whole other topic!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 15, 2008, 02:17:24 PM
http://www.gamespot.com/video/945837/6190984/castlevania-order-of-ecclesia-interview-1

Shanoa's not her REAL name, it's her codename. Wonder who she really is??
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Soma Cruz on May 15, 2008, 02:25:39 PM
In Reply To #119

From the question the interviewer asked concerning the game's length, IGA's response made is sound like it was of "normal castlevania length.

I really wish the CV games could become longer while still maintaining quality throughout.

Soma
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rodriguezjr on May 15, 2008, 02:29:55 PM
In the interview, they keep talking about the trailer that was shown at the event.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 03:42:28 PM
With all this focus on magic and holy orders, she's very likely tied to the Belnades somehow.

Might be speculation, but there's a very good chance. Especially since IGA said "Shanoa" is just a code name, so undoubtedly gonna be some super twist as to who she really is and how she ties into the CV story. That she primarily, and almost exclusively, attacks via magic puts the other clue in place. Third clue is that she works for a holy order out to get Drac, and that fits the Belnades M.O. to a tee.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 15, 2008, 03:46:08 PM
This pisses me off though. Instead of introducing new characters all of the time, why doesn't he flesh out the already existing characters? And if the Morris family inherits the Vampire Killer from the Belmonts, why do we need a game with somebody other than a Belmont or a Morris. It's just redundancy.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 03:52:08 PM
In Reply To #123

That's a good point. It's cuz he isn't a good writer  :-\

Or maybe he just gets ahead of himself.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 03:57:15 PM
(http://multiplayerblog.mtv.com/wp-content/uploads/2008/05/img_0164.JPG)

like i thought. see lower right corner of the poster.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 15, 2008, 04:04:15 PM
It's Dracula. Yeah. IGA said Akumajo Dracula would be strane without Dracula, hence he'll always find a way to appear in the CV series(urgh). And IGA mentioned that he regreted ever limiting the series by saying Dracula can only resurrect every 100 years and such.

Though, for some strange reason, that Dracula reminds me of Juste.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 04:11:43 PM
IGA on the glyph system:

"Uh, well, basically, the "glyph system" is an attack system or magical powers that involves symbols, and basically, uh, well we thought the time it takes to absorb symbols and things like that makes it more of an exciting game... and uh... using that as a magical... kinda attack system."

LOL WHUT!

Oh, IGA, you've done it again. You've summed up the game in one sitting!

To his credit, it's probably just poor translation, on behalf of Gamespot.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 04:15:54 PM
yeah. my prediction that he'll be the final boss yet again was probably real. :o

thank god they returned to the old regal design. portrait's was awful and stupid.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 04:20:01 PM
thank god they returned to the old regal design. portrait's was awful and stupid.

They returned to it likely due to the time period it takes place in; to tie it back to Drac's look in Symphony.

Nothing beat's Jeebus version from COD XD
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 04:22:35 PM
dunno. dxc's was all young, and while he seemed to look similar (black hair but still had some facial hair and it seems long hair too) he differed too much from sotn's prologue.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 15, 2008, 04:32:59 PM
Calm down Thomas.  I LOVE the Belmonts, but it's ok to step away from them sometimes, it adds a lot more depth to the series.

And antrax, though Iga is no shakespeare he is not terrible.  And this non-Belmont move in no way negates his credit as a writer.  Now, the cheesy dialogue in dos and por... that is another story entirely.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 05:02:41 PM
In Reply To #131

It really is sloppy to not even try to tie this character to the Morrises somehow. He has to explain how they came into the mix. Taking a Belmont-connection outta the picture when so close to the Morris era is really just silly.

Granted he could still do something with a side character in OoE, and even a side Belmont, but it's just more sloppiness if he does.

He's probably gonna use Richter towards that goal :( Getting old.

I do hope this game helps explain the Belnades bloodline more, if Shanoa is indeed one.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 15, 2008, 05:09:20 PM
In Reply To #131

Sometimes? SotN, AoS, DoS, CoD, PoR, Order of Ecclesia. The Belmonts were special because they were supposed to be the only people who could wield the Vampire Killer and destroy Dracula. Unfortunately, because of Iga, now anybody can destroy Dracula, using any type of weapon, from a snow ball to a wiffle ball bat, each and every 5 years that Dracula seems to be resurrected.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 05:17:01 PM
Not to mention all the other overpowered side families, like the one Maxim came from (guy is way overpowered for just some friend of a Belmont), or the LeCardes.

Yeah, just how many people have this power to kill Dracula, and if so, why does he keep managing to come back so often, so soon.

Especially when you can kill him with 2 hits.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 15, 2008, 05:30:36 PM
Hmmm. I'm guardedly optimistic; but the fact that IGN says it isn't a graphical leap over the previous DS games (which the screenshots also prove) means I'm going to be setting the bar pretty low for this one. Even though I knew the leaked screenshots were likely real, I reserved some futile hope they would actually invest some serious time and effort into making the graphics something more impressive, like DXC achieved.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 05:41:26 PM
I like the addition of a female character, as long as she isn't as useless as Charlotte.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 05:59:07 PM
Quote
Sometimes? SotN, AoS, DoS, CoD, PoR, Order of Ecclesia.
and those plus Hod and Bloodlines would've fit fine as side stories. not cotm/64 type "side stories", they'd be still canon, but a side thing that would focus on smaller things, outside of the main plotline.

example, sotn. it strays from the 1000 years old battle of belmonts vs dracula which was castlevania's main motif until bloodlines to show another, much smaller and more personal side of the conflict, where his own son goes to kill him.

another example, hod. it only focuses on juste's friends getting in trouble.

etc.

so yeah, side story material. :o
Title: Re: Hmmm....
Post by: Mobius on May 15, 2008, 06:04:49 PM
What if this game drops the bomb that it never had anything to do with humankind's souls or even the thirst for blood? What if the key to Drac's power is revealed to have always been in- -..... the CHOCOLATE? Would it be a side story then to discover the shocking truth, and have to face the full-on power of- -. . . . . wait for it... -THE ECCLAIRES!![/i]

Sorry. Couldn't help myself.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 06:07:51 PM
In Reply To #138

yep.

in my mind, anything that doesn't focus on the series's main plotline of the main branch of the belmont family's struggle against drac and his lackeys with a true belmont as the central protagonist is a side story.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Mobius on May 15, 2008, 06:12:32 PM
You gotta admit though, some of those side quests have been mighty entertaining. Even the ones Igarashi-sama is in denial about.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 15, 2008, 06:22:38 PM
As much as I find her annoying, I didn't find Charlotte useless. She was great for giving the team stat boosts and her magic was necessary to reach later areas. Well, we'll just say she's no more useless that Jonathan was.

Don't get me wrong, I liked her magic attacks, I just hated how weak they made her. I want to see a female protagonist who can take more than five hits without having to run for the nearest save room.
Agreed about the blushing of Jonathan and Charlotte. Though for some reason, it annoyed me slightly less than Yoko and Hammer flirting like Middle Schoolers in Dawn of Sorrow through Soma; they might as well of had them passing notes. Of course, the lameness of the modern 'Vanias writing has had me spamming the 'A' button like mad in every dialogue scene since CoTM.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 06:52:33 PM
Agreed about the blushing of Jonathan and Charlotte. Though for some reason, it annoyed me slightly less than Yoko and Hammer flirting like Middle Schoolers in Dawn of Sorrow through Soma; they might as well of had them passing notes. .

I didn't have a prob with that at all. It showed a neat side to Hammer you wouldn't expect. It was kinda cute and didn't manage to distract from the story. But Charlotte and Jonathan, and both being main protagonists ... just too obvious for me.

Plus both Hammer and Yoko way cooler than the wonder twins.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 15, 2008, 06:53:05 PM
In Reply To #138

yep.

in my mind, anything that doesn't focus on the series's main plotline of the main branch of the belmont family's struggle against drac and his lackeys with a true belmont as the central protagonist is a side story.

Main series: LoI, Legends(non IGA), CV3, Adventure, Belmont's Revenge, CV1, CV2, HoD, RoB, 1999(whenever it happens).

Side Stories: CoD, SotN, OoE, Stoker's Dracula event, Bloodlines, PoR, AoS, DoS.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 15, 2008, 07:10:40 PM
Quote
Main series: LoI, CV3, Adventure, Belmont's Revenge, CV1, CV2, HoD, RoB, 1999(whenever it happens).

Side Stories: CoD, SotN, OoE, Stoker's Dracula event, Bloodlines, PoR, AoS, DoS.
fixed. if you're gonna remove cv64/lod and cotm, remove the remaining turd too. :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 15, 2008, 07:11:51 PM
So, nothing about Judgment yet?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 15, 2008, 08:25:51 PM
IGA hints at Judgment's existence in the interview, but he says to wait a couple weeks/months for it's official announcement.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 15, 2008, 08:41:53 PM
In Reply To #146

Sounds like we may have to wait for E3 in July for Judgment news then. Hopefully they'll drop some video footage from Ecclesia soon. I want to see if they've improved the character animations, though from the pics it looks like Shanoa has pretty close to Jonathan's basic whip and Soma's basic sword wielding animations. I'd be happy if they just got the running animation right--to my mind they really haven't done a good one since Alucard. 
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 15, 2008, 08:45:29 PM
In Reply To #144
Agreed.

As for the news of this game, I'm personally 50/50.  I haven't seen a thing that makes me think the game is "OMFG gonna sux! lolz!" or that it's going to be greatest either.  I'm interested in the title and it seems to have a lot of things going for it, if done right.

And meh, don't care about the reused sprites or if the main character isn't a Belmont.  I understand the disagreement about one, too many people/families being able to defeat Dracula though I'll admit, it doesn't really bother me, as long as it's explained properly and done right.  And for this game, the reason behind sounds like it might be interesting.  Apparently Ritcher is gone and the Belmonts are no where to be fond.  I hope this game explains what exactly has happened to them.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 15, 2008, 08:46:13 PM
fixed. if you're gonna remove cv64/lod and cotm, remove the remaining turd too. :P
oh crap, I actually forgot to put the other three games. They were suposed to be in the Side Story line. Whoops!! ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 15, 2008, 09:20:12 PM
In Reply To #119

From the question the interviewer asked concerning the game's length, IGA's response made is sound like it was of "normal castlevania length.

I really wish the CV games could become longer while still maintaining quality throughout.

Soma


normal length would be really long and I'm thinking Iga was referring to Sotn or his other games when he said that, especially if they go really oldschool this time around and make it tough as nails.

Calm down Thomas.  I LOVE the Belmonts, but it's ok to step away from them sometimes, it adds a lot more depth to the series.

And antrax, though Iga is no shakespeare he is not terrible.  And this non-Belmont move in no way negates his credit as a writer.  Now, the cheesy dialogue in dos and por... that is another story entirely.

She might be a Belmont, nobody's had a chance to play the game yet, who knows I think it would be awesome if she was like a hybrid of a belmont and a fernandez or  something.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 10:29:49 PM
The glyph system actually sounds pretty interesting. And the new MP-exclusive requirements could make for a nice added difficulty, since you can't just wail away constantly.

Also it sounds like you find them in unique ways other than as the obvious item drop. So it means you will feel more rewarded since it sounds harder to find new weapons this time.

I still say the magnetic power is a gimmicky super jump. Doesn't mean it can't be a fun one though.

But we shall see...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 15, 2008, 11:09:43 PM
There's just way too many different CV blades and weapons to use to toss them all out in favor of some gimmick.  I'm fine with MP being needed for magic or skills since that's pretty much a given, but I can't swing with the idea of having a common handheld weapon also deplete MP.  It breaks the flow of the game, completely.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Inccubus on May 15, 2008, 11:22:38 PM
I agree. That cell phone CV had some sub-weapons that were just some of the swords from SotN and having to use hearts to power them was just lame.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 15, 2008, 11:30:16 PM
In Reply To #153

Interesting input about Cellphonvania because I know nothing of that release. Thanks for that.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: bobby digital on May 15, 2008, 11:39:25 PM
There's just way too many different CV blades and weapons to use to toss them all out in favor of some gimmick.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 15, 2008, 11:47:17 PM
It breaks the flow of the game? Because you know exactly how the system works, i'm sure.

Stop jumping to conclusions. 

Well, the old saying goes if it ain't broke don't fix it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 16, 2008, 01:20:12 AM
I don't have my computer and i can only come to the forums from the computer on my work! :'(

 So many news for the new castlevania and i think that the new battle system is going to be awesome, since it will add more difficulty to the game. I want to believe that this game will make a big surprise (at least on me) like aria of sorrow did! Can't wait for a trailer of the game to see it on motion and listen to at least one track of hi's music!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 16, 2008, 02:43:17 AM
(http://img160.imageshack.us/img160/8365/castleooelogo1tl8.jpg)


If there's one thing that you need to give Konami credit for, it's using portable systems to help keep 2D gaming alive.

Some of the finer examples of this are the company's recent Castlevania titles for the DS. This fall, the series continues with the third DS entry, Order of Ecclesia. We got our first look at the game during Konami's recent Gamer's Night event. It was unfortunately unplayable, but producer Koji Igarashi walked us through a demo.

This time around, you control a female protagonist, which is fairly rare in the Castlevania series. Her name is Shinoa, and she is a member of the Order of Ecclesia, one of many organizations that were formed to fight Dracula after the vampire-hunting Belmont family went missing.

The game is laid out very much like its two predecessors, with a large map that must be thoroughly explored and items that must be collected in order to proceed to new areas. In an effort to expand the environment, you can also travel around to new places in larger world maps. Once you select a location to explore, the more familiar map pops onto the screen.

There are, of course, hordes of nasty monsters to fight, and Konami is very excited about the new combat system, which has been dubbed the Glyph System. As you explore the world, you'll come across glowing shapes (the glyphs) that Shinoa can absorb to gain new attacks and abilities. Just like standard weapons, the glyphs must be equipped to your left or right hand before you can use them. Just remember that any weapon that is the result of a glyph is magical, so attacking with it will drain your magic meter. The meter quickly recharges, but getting a little overexcited with your glyph attack can leave you defenseless when you're in a tight spot.

If you need a little extra boost, you can equip the glyphs to both hands. This speeds up your attack and allows you to pull off an extra-powerful move. Occasionally, you'll find that enemies will create glyphs within their bodies as they attack. When you see a creature begin to glow, that's your cue to absorb their glyph power right out of their body.

Glyph Notes The first couple of glyphs that we saw in action were relatively bland. One resulted in a rapier weapon, and the other formed a sword. The third one was much more interesting. A circular magnetic field appeared around Shinoa, and when it came into contact with a metallic sphere on the wall, she immediately became tethered to it by a magnetic band.

From there, you could freely move her around the sphere or slingshot her off of it to reach a higher ledge. You could also chain the move to continue grabbing onto new points to fling yourself higher. Although this feature wasn't on display in the demo that we saw, Konami tells us that the
game will allow you to compete against a friend over Wi-Fi. You'll also be able to use Wi-Fi to buy and sell items and equipment that you collect. The setup will presumably be something similar to what we saw in Portrait of Ruin.

One thing that some Castlevania fans have complained about with the two previous DS titles was that the artwork was redesigned to give the characters more of an anime look.

Konami apparently took these criticisms to heart as the art has a very different look this time around. The character designs still have a very Japanese feel, but they look like more mature illustrations as opposed to the shonen cartoons that we've gotten in the other games.

Even if the past few "Metroidvania" titles have all felt somewhat similar, it's hard not to get excited about this new one. The games are always filled with interesting level
designs, great power-ups, and some horrifying enemies (this one includes a giant crab boss with an oddly human-sounding roar). We like what we've seen so far; now we just need
a chance to play it for ourselves.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Darth Cariss on May 16, 2008, 04:14:22 AM
I've got my $30 ready. Just tell me when to spend it, Komani.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rictrunks on May 16, 2008, 05:34:00 AM
(http://static.pici.se/pictures/zwwhGELRE.jpg)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 16, 2008, 05:56:13 AM
In Reply To #160

i suggest you check few pages back, it was already posted. :P

edit+bump:
(http://serio.piiym-net.com/image/chanoix1.jpg)
http://www.konami.jp/gs/game/dracula_ds3/

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 16, 2008, 05:58:31 AM
In Reply To #161

That's awesome!!!! :o

Where do you find all that cool stuff Serio?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xain on May 16, 2008, 06:30:36 AM
Serio's pic: That better be the cover....awesome art.

Also after reading what Dark Nemesis said i can see why iga mentioned simon's quest.

The glyph system sounds interesting and so does that magnetic "jump" ability.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Grim Reaper on May 16, 2008, 06:43:04 AM
I love this woman!
She looks good. ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 16, 2008, 07:03:23 AM
Sadly, that's probably not the cover we'll get. :(

Thanks for putting that up though, Serio.

BTW, that looks nothing like 19th century attire LOL. Or even attire you'd expect a holy order's high priestess to wear.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: angevil on May 16, 2008, 07:11:55 AM
In Reply To #165

sadly? I think this artwork is just OK, nothing special..I am disappointed that it is not Kojima`s. This will probably be the box art, and it is better than the ones for previous DS games. DOS box art just sucks too much, and POR had those two idiotic characters in anime art, but the moon, castle and sky colors were fine.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 16, 2008, 07:17:34 AM
In Reply To #166

I dunno, I still say U.S. could get a different one.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 16, 2008, 07:50:08 AM

That is MUCH better than the PoR artwork, but it's a bit too Aeon Flux-ish for my tastes.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Slayer on May 16, 2008, 07:57:13 AM
Glyph system sounds awesome.
Angle sounds awesome (never played as a member of a Church fighting Dracula before)
Art Style is not 100% generic-animu bullcrap.
Graphics look tight.
Shinoa doesn't look like a re-edit of Charlotte anymore.
I'll buy this game at a heartbeat.  Give me a release date, and I'm sold.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 16, 2008, 08:50:33 AM
Quote
BTW, that looks nothing like 19th century attire LOL. Or even attire you'd expect a holy order's high priestess to wear.
i don't think she's a priestess of any kind though. in the interviews they described her as a weapon created to battle against dracula, with just a codename, not a real name.

she might be a homunculus or something then lol
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Danial on May 16, 2008, 09:34:56 AM
Iga usually has at least one good idea plot wise, so if she is some sort of artificial human then I guess that's it.

This game looks pretty interesting so far.  It kind of feels like a "different" direction.  Similar to how AoS felt to me.  Hopefully it will pan out.

Anybody else remember an older interview, sometime around PoR's release maybe, where Iga said that Kojima was working on artwork for the next console game?  This isn't Kojima's art style, and there's been some major hinting at there being a Wii game connection.  Makes me wonder...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 16, 2008, 10:00:25 AM
Glyph system sounds awesome.
Angle sounds awesome (never played as a member of a Church fighting Dracula before)
Art Style is not 100% generic-animu bullcrap.
Graphics look tight.
Shinoa doesn't look like a re-edit of Charlotte anymore.
I'll buy this game at a heartbeat.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 16, 2008, 10:15:44 AM
yeah. leon, sypha and yoko were from the church.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Steve on May 16, 2008, 11:05:47 AM
Leon had turned his back on the church to rescue Sara by the time Lament actually takes place, though.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Stalker on May 16, 2008, 11:09:46 AM
I'm drooling like never before... The only thin I don like is the mugshot... were is Kojima?

And btw... I got this.
(http://i68.photobucket.com/albums/i39/stalk-chan/newcvonmyds.jpg)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 16, 2008, 11:18:28 AM
BTW, that looks nothing like 19th century attire LOL. Or even attire you'd expect a holy order's high priestess to wear.

Well, what they actually where is boring and not sexy in any way.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 16, 2008, 11:27:56 AM
Ugggghhh! Why must the artwork always have an anime look?! And I already don't like this character. She's too "Hollywood."
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 16, 2008, 11:30:05 AM
In Reply To #177

Wait, why does everyone hate tyhe anime look? If its because you think it just doesn't belong in Castlevania, I agree with you. If it's because you just hate anime in general, then I despise you all.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 16, 2008, 11:43:35 AM
>>  If its because you think it just doesn't belong in Castlevania, I agree with you.

this

anime is fine as anime, but cv wasn't anime except those few titles like rondo or bloodlines.

i liked cv because of its grim, serious settings, and anime just cheapens it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 16, 2008, 11:56:33 AM
In Reply To #175
What the hell is that
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 16, 2008, 12:19:16 PM
edit+bump:
(http://serio.piiym-net.com/image/chanoix1.jpg)
http://www.konami.jp/gs/game/dracula_ds3/


I told you all, she looks straignt out of some Korean MMORPG. I could tell that by the original screen bust from the leaked pictures. But, she doesn't look anime. If anything, she looks more comic-book inspired.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 16, 2008, 01:10:48 PM
I'm drooling like never before... The only thin I don like is the mugshot... were is Kojima?

And btw... I got this.
(http://i68.photobucket.com/albums/i39/stalk-chan/newcvonmyds.jpg)

How'd you do that?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Stalker on May 16, 2008, 02:15:37 PM
How'd you do that?
I got the game from Playasia :)
No.. I used PhotoShop. ;)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 16, 2008, 04:02:51 PM
Aha!

This new glyph system is a big gamble imo, namely because it puts a limit to using common physical attacks, and I'm concerned that there might be only one type of glyph for a sword, for a shield, for whatnot, and leaving it to combining with the second glyph to come up with a different sword to use.  In other words, having a sword without being able to use any subweapon as backup.  In even more words, being way too dependent on magic through the whole game.  Hearts are separate from magic again, but I'm concerned that skills/magic will consume from both gauges this time, which is a pretty hefty requirement.  As long as I can attack the way I'd like to and be able to find a huge collection of weapons to wield like CVs of the past I'll find reason to like this.  Everything else looks great.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 16, 2008, 05:21:25 PM
In Reply To #184

The heart meter is seperate from your MP bar. This means sub-weapons use does not affect your MP. So you can have whichever two glyphs you choose on top of a sub weapon.

I really like the idea that doubling up the same glyph makes for a faster or stronger weapon. Symphony's dual-wield never made sense because there was no such benefit from doing it (other than having two different types ready). Finally we have proper dual-wielding. I'm really excited for this aspect actually.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 16, 2008, 05:25:49 PM
Well, what they actually where is boring and not sexy in any way.

That's not necessarily true: right around this period was where women started wearing low necklines and bustiers, but I'm still irked by the fact she's supposed to be part of a holy order and wears THAT. And furthermore while ROB's and SOTN's costmes might not have been century specific either, they found a better middle ground than this. This supposed cover box art screams too much of the future era Castlevania designs. Probably cuz same artist/artists.

It looks nice, but doesn't feel right. Thankfully, her sprite tones the style down some.

That picture almost feels like Trigun character design.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 16, 2008, 06:53:50 PM
In Reply To #186

Yeah, but the real clothes of the time are boring, probably hard to fight in, and would have all of our characters looking like stuck-up, ol British snobs(not to insult all British people of course, just the ancient ones, like King George III).

And yes, it doesn't feel right, but I still like it. For some reason that "box art" is reminding me of the Disney movie "Mulan". Can't imagine why though...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 16, 2008, 06:55:05 PM
but I'm still irked by the fact she's supposed to be part of a holy order and wears THAT.
which part of the storyline that was recently revealed say it's holy?

Quote
Dracula and his armies still thrive, so it's up to mere mortals to face off against the legendary vampire on their own. Thus, the Order of Ecclesia was born.

Made up of the most proficient magic users in the world, the Order of Ecclesia harnesses magical elements in the world known as "glyphs."

http://castlevania.classicgaming.gamespy.com/forums/index.php?topic=933.from1210968784#new

it's just all powerful magic. and the church usually detests magic.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 16, 2008, 08:32:13 PM
In Reply To #188

Coulda sworn I saw 'holy' mentioned somewhere. But maybe I'm wrong.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 16, 2008, 11:34:25 PM

...Hello new sig and/or avatar.   ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on May 16, 2008, 11:53:31 PM
I leave for a while and I miss everything. ::)

From what I've seen, I'm definitely interested in the game.

I'm very curious to find out what happened to the Belmonts and this story as a whole.  As always, I can't wait to hear the soundtrack.  Great artwork direction this time around (DS game wise), and the overall new system called "Glyphs" sounds pretty interesting.  I'm kinda seeing 'replay value' when I hear about it.  Then the mention of 20 stages, mostly (or so far) being outside the actual castle and the fact that it has a very Simon's Quest feel makes me want the title more.

I refuse to bitch about the reused sprites and such cause honestly, it's 'beating the dead horse' issue.

Kinda off topic: Want me to make your sig and such MaddiChan?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 17, 2008, 12:13:11 AM
Kinda off topic: Want me to make your sig and such MaddiChan?

Hell yeah!  ::Kinda already maybe sent a PM to you about that...maybe...::  Thanks!

On Topic:
I'll admit, when I first heard about the outside areas, I immediately thought of PoR and how the last for portraits were pretty much rearranged rehashes of the first four.  This game sounds far more promising, so heres hoping all 20 new areas are erm...different.  :D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 17, 2008, 12:19:11 AM
I'm tired to hearing the same bitching over and over again about how the character looks or why a female character, about the game play and the recycled sprites and blablabla................ :P

 This new castlevania is looking far more better than the two previous ones like it or not!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 17, 2008, 12:45:42 AM
. . .Someone actually bitched about this game having a female lead?  LMFAO.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 17, 2008, 02:51:25 AM
In Reply To #194

i'm sure there are some little prepubescent boys who can't handle that idea. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Stalker on May 17, 2008, 03:56:04 AM
Why does she have black hair on the art but brown on the sprite?

Any one that knows her name btw?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 17, 2008, 05:31:12 AM
In Reply To #196

- Brown is easier to see when the outline is black or near black.

- Miscommunication between the staff?

- She's magical, leave her alone.

- Limit on sprite colors?

- Black left when Richter did. Drac's cape is now pink.

- They're saving the black haired one for Dark Shanoa, who shall appear at random times from portals to move the story along, and maybe you fight her sometime. Maybe.

- She dyed it?

- It became bleached from all that modeling she did in front of the moon.

The point is: who cares.

Her name is Skittles.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 17, 2008, 07:34:49 AM
probably for the same reason richter's hair is blue on his sprites, but dark brown on artwork.

spriters suck at color managing. it's not like the hair makes 95% of her body, she's not a wookie.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 17, 2008, 07:56:20 AM
Why does she have black hair on the art but brown on the sprite?

Any one that knows her name btw?


What Serio said and her name is Shanoa I believe.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rugal on May 17, 2008, 07:58:09 AM
People bitching over little things is nothing new here. I do find it remarkable how people are pretty much giving their final judgments over a few screenshots. Also, lol @ the people who complain about a female protaganist. How many Castlevanias have female leads? Let's see..

Legends. (Doesn't really count since it's been cut)
Rondo of Blood. (If you can even call Maria a real protaganist)
Portrait of Ruin. (More of a side-kick character)

Long story short, don't feed the little insects that bitch and moan about every single little detail. "ZOMFG DIS MAZAGINE SCN IS DARK. DA WHOEL GAME SUX NOW LOL!"

Pathetic.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 17, 2008, 08:28:32 AM
her name is Shanoa I believe.
codename. her real name wasn't revealed yet and probably won't be until the game's released, just like for example they kept wind's real name a secret until you played the game.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 17, 2008, 09:19:48 AM
In Reply To #194

i'm sure there are some little prepubescent boys who can't handle that idea. :o
Reminds me of when Final Fantasy XIII was first announced and it was revealed that Lightning was also a female heroine(and like Shanoa, her name is a code name and her REAL name has yet to be revealed). You had kids saying, "Ah man, a GIRL?! Why couldn't we have another guy, like CLOUD or SQUALL?!!!!". Children, they never cease to amaze me.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on May 17, 2008, 09:53:54 AM
There was a poster in this thread I believe that brought up it  but I figured they were just trying to get a rise out of people. That's the only reason I could honestly see such stupidity being brought up.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 17, 2008, 10:14:23 AM
In Reply To #201

Should have been more specific, my bad.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 17, 2008, 11:39:05 AM
We no way think that a whip slinging hero will make playable in real time ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 17, 2008, 12:56:04 PM
From IGA interview on IGN:

Quote
The main thing I really focused on in regards to how I wanted this version to play, was the feeling of it taking time and causing tension to grab these new skills away from enemies, sometimes in the heat of battle. Instead of just killing enemies, grabbing their weapons, and using the items right away, I wanted that feeling you get when you're actively pulling away the magic and taking time to absorb the new powers. So that certainly ties into the whole design on my end.

It almost sounds as if IGA's reviving Curse of Darkness' "wait-for-purple-then-pull" rare item drop mechanic. And this emphasis he's making about "pulling" the power away and the feel of tension "in the heat of battle". Then again, maybe it's more like Odin Spehere, and you just have to hold a button down to absorb the glyph that floats out.

The fact that he keeps talking about tension tells me it's not going to be as simple as holding up, but that you have to do it at the right time, (like COD).

Interesting anyway. He keeps talking about this in various interviews.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 17, 2008, 01:01:09 PM
which part of the storyline that was recently revealed say it's holy?

it's just all powerful magic. and the church usually detests magic.

I just remembered where I made that connection, and it could still be true.

Ecclesia means a congregation or gathering, and a common use for it is to describe a church.

http://dictionary.reference.com/browse/ecclesia

That doesn't mean it has to mean a church, but it could still be true. Also, you have a point about magic kinda being against the church, and visa versa, but it would seem to me that a church would be the strongest gathered force against dark powers, and it could be that this magic that Shanoa possesses is actually holy.

Afterall IGA's used something similar before with Ms. Fortiner's cause in DOS. Although she was really just a misguided poser.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 17, 2008, 01:16:13 PM
In Reply To #194

i'm sure there are some little prepubescent boys who can't handle that idea. :o



Well, you know what? I'm 28 and I don't want to play as a girl. Guess I'm old fashion. Besides, why make this girl the main protagonist if the Vampire Killer was passed on from the Belmonts to the Morris'? This game better reveal what happened to the Belmonts and why and how the Morris' received the Vampire Killer.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 17, 2008, 02:54:00 PM


Well, you know what? I'm 28 and I don't want to play as a girl. Guess I'm old fashion.

Lol. Whut does that even mean?

Quote
This game better reveal what happened to the Belmonts and why and how the Morris' received the Vampire Killer.

It has to; otherwise there's a huge gaping hole in the plotline... if you can call it a plotline.  :-\
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: le052383 on May 17, 2008, 04:55:57 PM
Reminds me of when Final Fantasy XIII was first announced and it was revealed that Lightning was also a female heroine(and like Shanoa, her name is a code name and her REAL name has yet to be revealed). You had kids saying, "Ah man, a GIRL?! Why couldn't we have another guy, like CLOUD or SQUALL?!!!!". Children, they never cease to amaze me.

So true especially how FF 13 isn't the first FF to have a female lead despite some FF "experts" claims and cries about.  One of the better FF games, Final Fantasy 6 had a female lead and I see no complaints from fans about her bein the main focus.  Either these whiners got into FF when 7 was out or have short term memories.

Besides, after FF6, all the lead male characters are similar in personality; I prefer having a different unique character like a female strong character for change rather than having every sequel and square related game with an antisocial whinny emo male lead with a bizarre haircut (points to FF7-10 and the world ends with you; haven't really gotten into 12)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 17, 2008, 05:45:33 PM
Heh, if FFVI's lead WASN'T Terra, Square sure convinced me otherwise. Especially with all the Amano promo art. Out of all the character art Square commissioned, Terra's solo pieces outnumber every other character in FFVI. I don't think that was ooincidence.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 17, 2008, 07:24:24 PM
In Reply To #208

Well, thats just immature and maybe even a little sexist. I'm a guy and I'm actually looking forward to having a female protagonist. Many of the playable females in the past have been the most fun to play as(Sypha, Maria, Sisters even). Not to say that the fact that shes a girl will insatantly make her fun to play as, but its something different than always playing as a guy. I mean seriously, men/boys/guys on this forum, would you rather be staring at some other guy for an entire game or a hot girl?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: sonicabid on May 17, 2008, 09:52:52 PM
In Reply To #212

I honestly don't care. It's all about the gameplay and fun factor for me.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 18, 2008, 12:18:20 AM
i find it very nice and better that DoS and Pork!

Hey now nothings better than a good piece of pork!  ;)

Shanoa? oh come on, what is this anime name? it sounds way too japanese now.

The games made in japan, and we don't know anything about her, she might be japanese.

I mean seriously, men/boys/guys on this forum, would you rather be staring at some other guy for an entire game or a hot girl?

Yeah that's one of the reasons I'm looking forward to having a female lead for this one.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Steve on May 18, 2008, 01:41:40 AM
Er, Shanoa doesn't sound Japanese at all.  It sounds...Hebrew or something.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 18, 2008, 01:54:33 AM
Think of the song "My Sharona"  Close enough.  :p
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 18, 2008, 02:46:06 AM
to me it sounds really similar to Shana, from some boring animu shakugan no shana or something.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 18, 2008, 02:46:57 AM
In Reply To #212

Don't care what my fictional character is in this game, as long as I can kick someone's ass.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on May 18, 2008, 04:24:26 AM
In Reply To #212

Don't care what my fictional character is in this game, as long as I can kick someone's ass.
Same here. And btw; who says women are always bad as a main character? METROID ANYONE!?

Wasn't it that her name was translated from french? Chanoix --> Shanoa to make it more easy to pronounce for englishmen? At least there's a slight possibility.

I like the Idea of equipping glyphs to both arms and back. Three techniques to be used and even to be combined to special attacks. That's like the AoS/DoS soul-system, only better.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 18, 2008, 07:12:32 AM
Yeah that's one of the reasons I'm looking forward to having a female lead for this one.

Yeah, I know! It made pork at least a little more fun, to play as Charlotte.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Nagumo on May 18, 2008, 12:05:08 PM
So true especially how FF 13 isn't the first FF to have a female lead despite some FF "experts" claims and cries about.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 18, 2008, 12:07:23 PM
In Reply To #221

LOLZ.

Anyone gots new news on Ecclesia?

No?

;_;
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Saner on May 18, 2008, 12:29:56 PM
the-magicbox.com says her name is spelled "Shinoa" 

hmmm
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 18, 2008, 02:18:51 PM
Ignore that.  The official screenshot calls her Shanoa, so just stick to that for now.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 18, 2008, 03:40:57 PM
Anyone think Alucard will make an appearance? Maybe working.. with or against the Order?

He says he'll disappear at the end of sotn, but being that the Belmont clan is MIA.. can he trust the Order to take care of business?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 18, 2008, 04:24:39 PM
In Reply To #225

As discussed, an off balance of evil this big should definitely wake him. If it doesn't it's just stupid.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 18, 2008, 05:28:05 PM


I've got some bad news for you. I've read on wikipedia that Tetsuya Nomura (the character designer)was asked to create a female version of Cloud and he described her as "not verey femine". I'm afraid we've got another whiney protagonist. I think that is awesome though
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 18, 2008, 06:03:56 PM
Most of the people on GameFAQs talk nonsense  :D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 18, 2008, 06:58:10 PM
Of course they do. Gamefaqs is the IMDb of game forums.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 19, 2008, 04:50:10 AM
Where's this damn supposed video already?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 19, 2008, 07:15:55 AM
Gotta say, I'm really excited about OoE. I loved DoS and PoR, and although complaints made about them are (usually) legit, I still found them to be very entertaining games. It looks like there'll be nothing but improvement in OoE, although I'm not quite sold on the Glyph system, but maybe that's because I don't quite get how it's used... I should read that IGN article again.

I like the art style a lot, but I hope some of these stolen background sprites are changed...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: olroxshade on May 19, 2008, 07:31:11 AM
In Reply To #230

Not yet, wondering how much time will pass until the site got an update...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 19, 2008, 07:47:37 AM
I like the art style a lot, but I hope some of these stolen background sprites are changed...

Yeah not only does it reuse POR's chapel and city arches, it reuses them in a different pic of OoE, just in a
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 19, 2008, 09:16:16 AM
They did say that the team is working extra hours to get all of that stuff in, so it's possible the levels won't be so bad...

But I get your point. Quality > quantity.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Nagumo on May 19, 2008, 10:40:59 AM
So IGA is completely ignoring the Baldwins/Schneiders?   
Why couldn
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on May 19, 2008, 11:02:16 AM
So IGA is completely ignoring the Baldwins/Schneiders? 
Which makes sense, since they aren't in the actual timeline.

Why couldn
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Nagumo on May 19, 2008, 11:17:46 AM
Which makes sense, since they aren't in the actual timeline.
 Why?


I think it doesn't because he (IGA) can easily put them in the story. If he could connect Bloodlines with the other games why couldn't he also do that with CotM? Nothing in that game conflicts with IGA's canon.       
 
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: VampireHunterM on May 19, 2008, 11:35:33 AM
Once again I must say let's wait and see. Iga knows what he's doing.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 19, 2008, 12:17:39 PM
The games involving Baldwin/Schneiders are STAND-ALONE stories, meaning they don't contribute to the main story arc. This isn't the first time this has happened, there are a few Metal Gear Solid games that are considered stand-alone as well. And there are a lot of other game series that have used this idea.

So it's okay for other companies to do that, but for cv it's automatically OMG IGA SUXX HE RUINED CV. Get over yourself.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Nagumo on May 19, 2008, 12:35:45 PM
In Reply To #239

I never said IGA ruined the timeline. I actually think he's doing a pretty good job at tying up the loose ends. I only think that removing games from the timeline is stupid. Your right that CotM is a stand-alone title but the 64 games are not. Because if they where non-canon you could also consider Bloodlines and PoR as non-canon because the Belmonts make no appearance.(not counting the Richter cameo as the whip's memory)If these games don't conflict with canon (like Legends)just leave them alone. You could also say it's a game so who cares? But I'm just obsessed with castlevania so don't mind me.  :P                     
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 19, 2008, 12:42:16 PM
The developers made it official that the N64 games are non-canon, and Bloodlines & everything else is. Why is this still being debated?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 19, 2008, 03:23:03 PM
In Reply To #234

On a side note, the painting stages were fucking awesome. Can't think of one I didn't enjoy (discluding the lame rehashes at the end of the game)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 19, 2008, 05:46:49 PM
In Reply To #234

On a side note, the painting stages were fucking awesome. Can't think of one I didn't enjoy (discluding the lame rehashes at the end of the game)

The only painting stage theme I really liked was the cityscapes. Beautiful art themes and setting, and the second one featured a fantastic remix of one of my favorite Bloodlines tunes. The pyramid levels had underwhelming music and the enemy placement was predicatable. The Forest of Doom and the Academy had nice moody effects but it had too many flat rooms.

The war/circus themed levels were very interesting and kept my attention, but the music gets repetitive by second loop. The design also repeats itself in a mirrored way. But the crazy up and down and all around platforming is something I'd like to see more of...

...kinda crazy in an inverted castle kind of way.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 19, 2008, 07:13:41 PM
In Reply To #239

I never said IGA ruined the timeline. I actually think he's doing a pretty good job at tying up the loose ends. I only think that removing games from the timeline is stupid. Your right that CotM is a stand-alone title but the 64 games are not. Because if they where non-canon you could also consider Bloodlines and PoR as non-canon because the Belmonts make no appearance.(not counting the Richter cameo as the whip's memory)If these games don't conflict with canon (like Legends)just leave them alone. You could also say it's a game so who cares? But I'm just obsessed with castlevania so don't mind me.  :P                     

As far as Bloodlines and PoR goes, both games state that the Morris family are related to the Belmonts. The Belmonts don't *have* to make an appearance because their bloodline already technically is. It may be the weaker portion, but the Morris family is still related to them.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on May 19, 2008, 09:39:53 PM
In Reply To #243

I liked the Circus themed stage but the second time around, I was just kinda...annoyed. XD  Though I did like the Medusa fight. Otherwise, while the stages repeated the second time and I was disappointed, it wasn't all that bad.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 19, 2008, 10:37:19 PM
http://www.gametrailers.com/player/34254.html

New IGA interview.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 19, 2008, 10:43:35 PM
In Reply To #246

Thankyou.

More of an interview of IGA and the series than the game.

But it's fucking funny he says he's pissed off at himself about the 3D games. Lol. At least he understands that much. That said I'd rather he just give up trying and hand the job over to someone else for the 3D game.

The strange thing is, this heavily denies the possibility that the Wii-connectivity in OoE is for an actual new Wii title. That idea is looking pretty hopeless now. IGA never liked the Wii anyway.

(YeahX is going to be disappointed)

So some new info on IGA though.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on May 19, 2008, 11:29:51 PM
I think iga-sama should just ask the guys from DMC in Capcom's department for help. x_x;;;
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 19, 2008, 11:35:54 PM
I kinda forseen that the Wii connectivity thing wouldn't be a whole other game anyway.

Where the hell is a video for the game in motion  >:(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 20, 2008, 12:19:55 AM
Not any new info for the new games, from this interview, but at least IGA has accepted he's failure over the 3D castlevania games.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Steve on May 20, 2008, 04:26:05 AM
Pretty much every interview he's done since Curse came out in 2005 has contained an admission of how lame the 3D games have been.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: bobby digital on May 20, 2008, 06:37:32 AM
Thank god that wii rumor didn't end up being an actual game.  $250 saved.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on May 20, 2008, 06:39:54 AM
Thank god that wii rumor didn't end up being an actual game.  $250 saved.
I lulzd.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Nagumo on May 20, 2008, 08:06:04 AM
As far as Bloodlines and PoR goes, both games state that the Morris family are related to the Belmonts. The Belmonts don't *have* to make an appearance because their bloodline already technically is. It may be the weaker portion, but the Morris family is still related to them.
If I remember correctly they mentioned in the opening of castlevania 64 that Reinhart also was a Belmont descendant.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: cecil-kain on May 20, 2008, 08:26:33 AM
IGA is pissed off --at himself!

hahahahahaahaa!

priceless.

Notice however that he doesn't make a commitment to any console at this point...  Strange.  Either he's hiding something or --Castlevania Judgement is truly in its infancy.  He's clearly not excited about the Wii, but I wouldn't be surprised if his bosses are pressuring him to develop for the system anyway.  It almost fits his response --well the interpreter's response anyway...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 20, 2008, 11:47:25 AM
I think it doesn't because he (IGA) can easily put them in the story. If he could connect Bloodlines with the other games why couldn't he also do that with CotM? Nothing in that game conflicts with IGA's canon.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Steve on May 20, 2008, 12:16:34 PM
The other similarity between all four games it that they, you know, irreconcilably contradicted the established continuity.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 20, 2008, 01:16:07 PM
They even contradicted each other. Legacy of Darkness even retconned CV64.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: TRON on May 20, 2008, 01:24:18 PM
Maybe I am the only one who noticed, but I never heard IGA (or more precisely the translator) say that he hated the Wii. He just said that swinging the Wiimote as a whip would get tiresome after a while (coming to think about it, Twilight Princess did something like this, and it wasn't tiresome, it was really fun, but whatever). Brawl has three different controller modes. What I believe IGA said was: "If I'm going to make Castlevania on the Wii, I won't be using motion based controls, or if I do, I'll give another gameplay option."
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 20, 2008, 02:53:46 PM
They even contradicted each other. Legacy of Darkness even retconned CV64.

Well Legacy of Darkness was meant to be the final product; whereas Castlevania 64 they were never happy with. That's why they released LOD in the same freakin year.

Still hard to believe that.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 20, 2008, 04:48:23 PM
Not any new info for the new games, from this interview, but at least IGA has accepted he's failure over the 3D castlevania games.

what!! failure!!, I love both 3d castlevania games the gameplay kicks ass and I love Cod's rpg elements. They are both great games, the only thing I don't like is in LoI the plot could have been better but both games were awesome.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 20, 2008, 04:51:20 PM
In Reply To #261

The level design in those games do not kick ass.

This is what he is admitting to.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 20, 2008, 04:55:50 PM
In Reply To #261

The level design in those games do not kick ass.

This is what he is admitting to.

hunh? Maybe I misheard that part. I thought he said he was pissed off at himself because of the 3d games in general, because he thinks they could have been better and he could have done more. I don't remember hearing about level design, though I have selective hearing and I may have just missed that part.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 20, 2008, 05:43:30 PM
In Reply To #263

No he didn't state it exactly like that, but that is the overwhelming flaw the fans are screaming about.

I doubt he consideres the good controls and the decent action systems a failure -- I know I don't.

If he can just make the castle feel like a Castlevania castle should...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 20, 2008, 06:11:35 PM
but at least IGA has accepted he's a failure
i knew it. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 20, 2008, 06:19:14 PM
I dunno Serio, the only game you really like is SotN, and that's the only one IGA personally worked on.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 20, 2008, 06:30:10 PM
i just quoted what he posted before. he forgot an a, but his post implied the same.

should've used a justasplanned.jpg
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rugal on May 20, 2008, 06:42:38 PM
Oh good god. I read through this thread, and the only thought that crosses my mind is: What the hell is wrong with you people?

LEARN HOW TO ACCEPT OTHER PEOPLE'S OPINIONS. IF YOU CANNOT DEAL WITH THAT, THEN LEAVE.

If someone's opinion differs from yours, don't try to fucking force YOUR opinion on someone else. Get it through your thick skulls already. If I like Spaghetti, and you think it sucks, that's it. No questions. I go my way, you go yours.

Long story short, pull your heads out of your assholes.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 20, 2008, 06:48:20 PM
Oh good god. I read through this thread, and the only thought that crosses my mind is: What the hell is wrong with you people?

LEARN HOW TO ACCEPT OTHER PEOPLE'S OPINIONS. IF YOU CANNOT DEAL WITH THAT, THEN LEAVE.

If someone's opinion differs from yours, don't try to fucking force YOUR opinion on someone else. Get it through your thick skulls already. If I like Spaghetti, and you think it sucks, that's it. No questions. I go my way, you go yours.

Long story short, pull your heads out of your assholes.

I hate spaghetti and I hate you. >:|

CoD and LoI had an excellent gothic atmosphere. I like their overall moods; I prefer CoD to DoS personally. You can't beat Walter's charisma or Issac's insane glee.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 20, 2008, 08:34:12 PM
Well ID/Weapon raising and Trevor were cool. Garibaldi Temple was pretty, Baljhet KINDA felt like a mountain... Wyvern was easy but he sure looked nice.

Soundtrack is only 2nd to Symphony's.

Otherwise not much else to say.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 20, 2008, 08:42:18 PM

 I prefer CoD to DoS personally.

Oh god yes, DoS was a mega dissapointment, way to easy, way too short and the character animation sucked compared to AoS which is sad because the DS is way more powerful than the GBA SP.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 20, 2008, 08:52:50 PM
I enjoyed DOS more than either COD or AOS.

- Finally your leftover weapons could be used towards something and the equipment-set switch button was an epiphany for the series.

- Soundtrack was moody and full of Yamane's signature sound.

- Many interesting level ideas, culminating with the Condemned Tower that you fall back down after climbing.

- Some of the human bosses were lame (barf on their sprites), but there was lotsa good creature ones.

- Beautiful 3D effects and fun little easter eggs like the physics on the snow-covered van. The generic anime here was somehow not as bad as POR's. Soma still looked and acted like Soma.

- The castle design overall was far better than COD and more believable than AOS'... 'Cept maybe those huge chandeliers in the guest house. Though I guess they have a somewhat CV4 feel.

- Finally, the extra tri-character mode you get afterwards is just so freakin fun. Best second-character quest in the series, still, IMHO.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 20, 2008, 09:10:18 PM
Isn't it obvious? They were made by people other than him after he came to power, and that's a similarity with all four of the games he retconned.

I don't think he really cares if he was involved or not when it comes to the timeline. Seems like he's trying to get rid of the crap for the most part and only include the good games/classic games, it wouldn't surprise me since it seems he hates the 3d titles so much if he redid or retconned those too and started over.

Quote
I'm surprised he didn't just destroy all the games he didn't make. That being said, I'm still not against they guy, but he really had no reason to just trash those four games.

He could trash those games because they weren't that well liked in the fan base and made by konami branches which didn't produce the same level of quality for those games. Well exept for Cotm, but then again it really is a stand alone game in itself I mean the backstory of the game sort of retconns Rondo and Sotn with the old man claiming he had faced dracula before and had been training his son and buddy's friend who seem to be mid to late 20's. If the game took place say in like 1870 I don't think Iga would have done anything, I think it just came down to being too hard to justify dracula coming back like 5 years after Alucard kills him. Richter wasn't mentioned at all in the backstory and he certainly would have had a hand in putting drac down if he came back shortly after SoTN. I mean CoTm is a really great game and one of my favs, but it really does come off as a stand alone story like in an alternate timeline or reality or something. Iga loves the old games as he's said time and time again, in any case I think he was just trying to take away the ones minus Cotm that the fans didn't like and it ended up backfiring with mixed reactions. And he can't just do whatever he wants the customers come first if he loses the customers by putting out some weirdass retarded timeline and just putting out garbage his job is at stake, especially in Japan, that part of the world doesn't look very kindly on failure and doesn't normally give second chances.
Quote


- Finally your leftover weapons could be used towards something and the equipment-set switch button was an epiphany for the series.


you can use your left over weapons in Cod too to make new ones.

Quote
- Soundtrack was moody and full of Yamane's signature sound.

The sound just wasn't my bag this time around nothing really caught my attention.

Quote

- Many interesting level ideas, culminating with the Condemned Tower that you fall back down after climbing.

the levels just didn't do much for me except the last one that one was cool.

Quote

- Some of the human bosses were lame (barf on their sprites), but there was lotsa good creature ones.

yeah some of the creatures looked cool but they were all too easy though. The game only took me like 5 hours to beat on the first run through.

Quote

- Beautiful 3D effects and fun little easter eggs like the physics on the snow-covered van. The generic anime here was somehow not as bad as POR's. Soma still looked and acted like Soma.


I actually liked PoR's anime better, it fit the nonchaulant carefree mood of the game. I'm not saying it was good at all but it fit really well. After coming off of AoS Cod's anime was just a gigantic letdown, we got all these cool character drawings in AoS and those are all done away with for Saturday morning cartoon graphics. Most of the characters looked drastically different and the game didn't feel as dark and hopeless as the first one.

Quote
- The castle design overall was far better than COD and more believable than AOS'... 'Cept maybe those huge chandeliers in the guest house. Though I guess they have a somewhat CV4 feel.


now this I agree with, DoS had probably the most believable castle since the old school 8-bit, 16-bit games. Maybe I'm just too spoiled with the big flambouyant castles like Sotn and the first game but I just found the castle way too short.

Quote

- Finally, the extra tri-character mode you get afterwards is just so freakin fun. Best second-character quest in the series, still, IMHO.

That was alright but there was no real incentive to go back through the game it was just the same thing over again with different characters further lowering the easy difficulty.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 20, 2008, 09:43:41 PM
...it wouldn't surprise me since it seems he hates the 3d titles so much if he redid or retconned those too and started over.

I wouldn't put it past him. And I actually wouldn't mind in this case. LOI's story, in particular, really needed to do more than it did.

Quote
you can use your left over weapons in Cod too to make new ones.

Yeah I know, but DOS came out a year prior, and so was officially the first Castletroid to feature that.


Quote
I actually liked PoR's anime better, it fit the nonchaulant carefree mood of the game. I'm not saying it was good at all but it fit really well... Most of the characters looked drastically different and the game didn't feel as dark and hopeless as the first one.

Yoko looked much more alive in DOS. Her AOS picture was too static and boring. Didn't fit her personality at all. Soma looks right in both games, if you ask me. Also, the second one wasn't supposed to be as dark and hopeless. Soma already accepted his fate.

Quote
That was alright but there was no real incentive to go back through the game it was just the same thing over again with different characters further lowering the easy difficulty.

Try using just one of them the whole game; don't bring the other two out. The difficulty is quite diffferent that way.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 20, 2008, 09:46:47 PM
Quote
I actually liked PoR's anime better, it fit the nonchaulant carefree mood of the game.
The thing about that is, there was the so-called nonchalant carefree mood yet the game takes place during WWII. It was just completely out of place.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on May 21, 2008, 02:20:19 PM
Dammit, I thought Magic Box had a trailer for OoE, but it's just a damned interview. Jerks.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 21, 2008, 02:47:41 PM
Is it a new interview?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 21, 2008, 08:44:10 PM
Is it a new interview?

No, it's just a damn link to the Gametrailers.com one.

Why the hell do they put the fasle title of "Trailer" above it then?

Retarded.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on May 21, 2008, 08:52:11 PM
I haven't heard many good things about magicbox :-/
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 22, 2008, 12:44:59 AM
New preview here, stating a japanese release for August of the game! Link here:http://www.gamepro.com/nintendo/ds/games/previews/186668.shtml
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 22, 2008, 01:12:36 AM
In Reply To #280

Thanks. Not much new info, but I still don't take this as confirmation that Ayami Kojima is in fact the character designer. It doesn't quite look like her style.

But yeah, it's slated for Japan in August.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 22, 2008, 01:19:30 AM
In Reply To #280

Thanks. Not much new info, but I still don't take this as confirmation that Ayami Kojima is in fact the character designer. It doesn't quite look like her style.

But yeah, it's slated for Japan in August.

So do i!! (slated)?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xain on May 22, 2008, 05:41:06 AM
You know what...I'm surprised that no one has mentioned that there might be a doppleganger soul type system for the glyphs. Under the HP/MP bar in the screen shots there is a letter with a color backing just like DoS. It seems to me at least 3 configuration options. I don't think this has been discussed on the forum or in any of the interviews. (i don't know about that gamespot video interview....god i wanted to shoot that guy.)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on May 22, 2008, 05:44:20 AM
If it actually comes out in August = import.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 22, 2008, 09:44:38 AM
You know what...I'm surprised that no one has mentioned that there might be a doppleganger soul type system for the glyphs. Under the HP/MP bar in the screen shots there is a letter with a color backing just like DoS.

Not talked about here, I guess, but Abster and I discussed it in the IRC CV channel. Yes it seems to be an equipment set switchout feature; this time you have 3 different ones! :)

I've always loved this idea since DOS introduced it, but having 3 as opposed to 2 is just that much sweeter.

Quote
It seems to me at least 3 configuration options. I don't think this has been discussed on the forum or in any of the interviews. (i don't know about that gamespot video interview....god i wanted to shoot that guy.)

Yeah that guy was pissing me off. Crappy interview all around pretty much.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 22, 2008, 07:03:41 PM
I heard you can switch between A and C underneath the life gauge by holding down L and pressing left or right.  I'm not quite sure what it's use is, but my guess is that it is for doppleganger type equipment switching.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on May 25, 2008, 10:35:05 AM
Anybody know if Castlevania was the game they were talking about with Nintendo Power yet?  (I mean if you were a subscriber and got your issue already.)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Killerwhip on May 25, 2008, 10:51:25 AM
In Reply To #287

"Look for a hint in the moon..."  Or something like that on the back page.
I was thinking the same thing.  I don't know what else it would be, especially with the recent news of OoE.
The new issue will be in in about a week, so we'll see.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 25, 2008, 11:30:51 AM
I heard someone mention it might be a new "Kingdom Hearts".

Oh well... Nintendo Power's a stupid magazine anyways.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 25, 2008, 03:04:11 PM
I heard someone mention it might be a new "Kingdom Hearts".

Oh well... Nintendo Power's a stupid magazine anyways.

...Not that I would complain because I like that game series too, but how did that conclusion come to pass I wonder.  Other than it being a moon, I don't see what it would have to do with KH. (Since that moon is the shape of a heart and usually normal color.) I figured the hint is either for Castelvania or that game called Moon, since the red tint would work for both games and we still don't know much about either.

Though I'm not big on Nintendo Power either, if they have info on this game, I'll bite.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 25, 2008, 03:17:06 PM
If you're talking about the supposed third KH games (Sacred Moon), that was a hoax using someone's Deviantart stuff.

http://kingdomhearts.deviantart.com/art/Shattered-Mirror-60753954

http://img152.imageshack.us/img152/9804/nintendopowerwebsitetj4.jpg
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 25, 2008, 07:19:59 PM
I dunno anything. Just heard about it. Could very well be a hoax.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 25, 2008, 09:30:34 PM
In Reply To #291
Besides that, I don't think Nomura would allow an AMERICAN magazine to announce a new KH title. That's something reserved for CLOSED THEATER at events like the Tokyo Game Show or Jump Festa.

AND, seeing that Nomura's been complaining alot how he's got no time for a FFVII remake BECAUSE he's working on Final Fantasy Versus XIII, 3 new KH games(DS, PSP and Mobile) and Dissidia, I doubt he'd work on another NEW KH game(that we have YET to even hear about) until he frees up his plate. I mean, at the least, until after he finishes the 3 KH games they already announced(last year).
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 01:55:18 AM
Oh man......when are we going to get that trailer for OoE? I'm checking the official site every one hour to see for updates, but nothing at all! :(

 Damn you Konami, we need a trailer, just one tiny trailer. Why is taking you so long to make one?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 27, 2008, 02:04:24 AM
In Reply To #294

It's unlikely we'll see much more until E3.

And E3 2008 is not until July 15-17 :(

Damn. Why is E3 so late in the year now?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 02:21:15 AM
In Reply To #295

Noooooo........i can't wait that long! It will be too late for me to kill the Dracula if i can't see how am i supposed to use my new abilities!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 27, 2008, 03:57:43 AM
In Reply To #296

Well, not to worry. Dracula perished 9 years ago in the MOON, and he won't be back from the SUN until 2035; in the form of Gackt.

...ZOMG! Continuity -- RETCON RETCON RETCON

Yeah... that's kinda a long wait. E3 was much more suited to its prior May schedule. But then again, E3 just isn't what it one was anyway  :'(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 27, 2008, 10:24:56 AM

Sooo.. nothing new, huh? That sucks.
A trailer with some gameplay footage and a little music sample, is that too much to ask for? E3 is too close to the release of this game, they need to give us something much sooner than that IMO.

We all might get hit by a truck tomorrow, so they should get their acts together already.
 >:(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 10:36:17 AM
Sooo.. nothing new, huh? That sucks.
A trailer with some gameplay footage and a little music sample, is that too much to ask for? E3 is too close to the release of this game, they need to give us something much sooner than that IMO.

We all might get hit by a truck tomorrow, so they should get their acts together already.
 >:(

I was almost hit by a pigeon! What a nightmare it was! ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Donvermicelli on May 27, 2008, 11:38:49 AM
I just want info  :P Don't care if they take another year or so to finish it but I just want info, and lot's of it >:(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 12:16:11 PM
So i was right about the moon:


(http://img2.freeimagehosting.net/uploads/2705c08d7e.jpg)


Does anyone have the magazine? If yes, then post scans from the article!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 27, 2008, 12:28:17 PM
Interesting artwork. It looks like Kojima's..

Could one of those characters be Quincy?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 12:33:49 PM
So, we have three characters and Dracula. The man on the right might be the leader of order of ecclesia, but the question is, who is the other guy on the right with the gun?

 Also at the background is the castle of Dracula or the monastery of order of ecclesia? And like Crisis said, the artwork is awesome! More dark and gothic!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 27, 2008, 12:38:29 PM
It's the Castle...  It's the same one from SoTN.  The art is AWESOME.  IMO it's even better than Kojima's.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 27, 2008, 12:48:49 PM
It looks like Kojima may be doing some of the artwork, a la DoS's soundtrack.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 12:50:17 PM
The art is AWESOME.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 27, 2008, 12:55:51 PM
In Reply To #306
The man on the left and Dracula are definitely not Kojima...  Shanoa doesn't seem like it either.  The guy with the gun looks similar, but no...  He is far to detailed, Kojima has great style but the quality is just far beyond anything she can do... especially his chest piece.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 01:02:43 PM
In Reply To #307

The man on the right is looking like Balthier from FFXII!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 27, 2008, 01:28:33 PM
my guess is, the guy on the right is Albus or whatever his name was, the guy from one of the leaked shots. the old guy is most likely whatshisname, the guy who controls the whole order. the rest obvious since they're chanoix and dracula. :o

edit: seeing some new info that surfaced i'm pretty sure it's him.

Quote
- Game takes place in mid 1800s when Belmont went missing
- All people unsuccessful at combating Dracula until Ecclesia formed
- Shanoa is the main character - first time a female stars
- Shanoa can use Glyphs (have many abilities) - source of Shanoa’s power
- “No real weapons in this game” - Glyphs used for every attack with MP
- Glyphs can change form: Ex - turn into a sword
- Glyphs located in environments, found when enemies dropped them, and other ways
- New layer of strategy due to glyph MP consumption with glyphs
- MP refills quickly when not attacking
- Can create combos
- Glyph Union special attack: Huge sword travels across the screen, constant barrage of knife hits -requires hearts
- Glyphs can be used in other ways: Ex - Produce magnetic field and cling to metal rods
- Barlowe part of Order of Ecclesia - gives tips and teaches you about your abilities at the beginning
- Albus also part of the Ecclesia group - Takes Dominus at the start of the game(the best Glyph weapon against the Dracula)
- Shanoa (loses her memory + power)

- World map utilized
- More than 20 locales in the game, Shanoa travels to find Dominus
- Save statues, teleport rooms return
- Side quests given by rescued villagers - villager data available in menui
- Game looks more mature, somber, painted than other games on the DS
- Michiru Yamane handling sound again
- No returning characters except for Dracula
- Returning from previous versions: Leveling-up, dodging (L/R buttons), select button to switch between map and stats, hard difficulty setting, multiple endings, Wi-Fi support
- Wi-Fi: New item interface: you can have your own shop, vs. competition considers items used and damaged received to determine winner
- Other features NP can’t talk about

also
(http://www.nintendoeverything.com/wp-content/uploads/2008/05/ooc.JPG)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on May 27, 2008, 01:36:54 PM
http://www.nintendoeverything.com/ has that info along with an awesome looking screenshot. Amazing detail in the bricks, leaves, etc.

This game sounds like the love child of the Megaman ZX games and a recent Castlevania. Can't wait to tear into it!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 01:39:18 PM
In Reply To #309

Where did you found all that info? Is from the NP article? Do you have the magazine or scans from it?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on May 27, 2008, 01:40:39 PM
In Reply To #311

It's info from people who have read that issue of Nintendo Power. No scans yet.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 27, 2008, 01:47:04 PM
Holy crap... that screen shot is beautiful.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 01:50:54 PM
In Reply To #312

That picture with Shanoa at a village even if it is blurred, is looking awesome!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 27, 2008, 01:53:14 PM
amazing vibe and detail from that shot, even blurry!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 01:56:32 PM
Now that i'm think of it, it reminds me vagrand story at 2D.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 27, 2008, 02:02:01 PM

That screenshots looks pretty sweet.
Somehow you can already tell they've put a little more effort into this than PoR... or actually, you can't really tell that yet, but one can hope!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on May 27, 2008, 02:10:17 PM
In Reply To #316

That's actually what it reminded me of, too. Vagrant Story had an awesome atmosphere. Now let's hope that this level of detail is everywhere in the game, and not just in the first few areas *coughDawnofSorrowahem*.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 27, 2008, 02:16:58 PM
So, has anyone found scans from the article? I really want to see more from this game! :(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 27, 2008, 02:29:54 PM
Don;t forget... this game has gotten a lot more time than most of the others.  They were well into developement before DXC was released.  Remember DXC was almost all outsourcing, not the actual Cv team.  So it does seem from this screen, and what we've heard that this might be what we've been waiting for, if only because they've had more time.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rodriguezjr on May 27, 2008, 03:39:28 PM
Can't wait to get this issue soon in the mail. The artwork looks amazing.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 27, 2008, 05:00:17 PM
The details in the cascading leaves is just gorgeous. What a sense of mood and place! I can make out every fucking leaf! That's impressive.

I can only hope the rest of these ambitous 20 areas receive the same amount of love. That's gonna be difficult.

Hopefully that isn't just some really cool splash screen at the start of the game or something. Even then, every little bit of outstanding artistry outshining the crap that mostly filled POR, helps.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 27, 2008, 07:33:08 PM
The snow area in DoS was impressive as well, but my interest doesn't lie within the backgrounds of these games; it's the enemies & difficulty/strategy I'm looking forward to.

Here's hoping that this game goes out with a bang. Third time's a charm..
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: bobby digital on May 27, 2008, 07:44:44 PM
http://i72.photobucket.com/albums/i179/Orangeumbreonmaster/5-27-200891742PM.jpg
http://i72.photobucket.com/albums/i179/Orangeumbreonmaster/5-27-200891801PM.jpg
http://i72.photobucket.com/albums/i179/Orangeumbreonmaster/5-27-200892051PM.jpg
http://i72.photobucket.com/albums/i179/Orangeumbreonmaster/5-27-200892111PM.jpg
http://i72.photobucket.com/albums/i179/Orangeumbreonmaster/5-27-200892157PM.jpg

Thanks to orangeumbreon at gamefaqs for scanning these! If you post here, hello  :)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 27, 2008, 07:57:55 PM
In Reply To #32

Wow. Some of those shots (the leafy town arch, the hill with the boulder, the character portrait of the old man) look really good. I'm starting to think this game might just have the upgrade in design and graphical quality I've been waiting for on the DS.
Now if we can just get a glimpse of that video.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 27, 2008, 08:32:56 PM
Whoever the artist is... I LOVE it.  It's like Kojima's but better quality, and more realism.  I would be happy if this person became the series artist.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 27, 2008, 08:40:35 PM
In Reply To #326

I love the art, too. I wouldn't say it's better than Kojima-san's, but it's just about as good.

Shanoa looks great in that splash page. Beautiful and mysterious, with a hint of anger in her eyes.

The weird thing is, the spacing of the eyes is very similar to Ayami's style.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 27, 2008, 08:59:33 PM
Like I said, I wouldn't be surprised if A.K's doing promotional art again.

Shanoa's looking almost Simon-badass.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Larzuk on May 27, 2008, 09:03:18 PM
In Reply To #324

So much detail put on such a small screen. This game is looking better with every screenshot I see. Can't wait for a video!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Steve on May 27, 2008, 10:41:13 PM
Like I said, I wouldn't be surprised if A.K's doing promotional art again.

Shanoa's looking almost Simon-badass.

The artist is supposedly someone named Masaki; Igarashi has said Kojima's style isn't right for the DS audience.  (Which is weird, since the new artist's style is so similar to hers.)  This comes from someone who has the issue.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 27, 2008, 10:52:11 PM
Ah, I see. Yeah, that is strange.

Also, could you try to get a larger scan of the content itself? I'm interested in reading some of it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 27, 2008, 11:23:53 PM
Has Masaki-san worked with KCET on Castlevania before?

Anyone?

Yes I would also like some higher-res scans if it's possible.

:D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 27, 2008, 11:29:31 PM
my guess is, the guy on the right is Albus or whatever his name was, the guy from one of the leaked shots. the old guy is most likely whatshisname, the guy who controls the whole order. the rest obvious since they're chanoix and dracula. :o

edit: seeing some new info that surfaced i'm pretty sure it's him.

also
(http://www.nintendoeverything.com/wp-content/uploads/2008/05/ooc.JPG)

damn and I was hoping they were getting away from the whole leveling up thing and werer going for an oldschool feel again. Everything leaked so far looks awesome though, I just wish we could get something different than action RPG's, I'm really starting to get my fill with all the previous titles.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on May 27, 2008, 11:49:50 PM
::dances:: Now all I need to do is find the magazine myself.  Awesome, thanks for the info.  Holy crap, the artwork for the game looks amazing!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on May 27, 2008, 11:59:19 PM
Can anyone get a better picture of the cover?  I want to make sigs and avatars from it.  ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ralph on May 28, 2008, 12:58:47 AM
The new art is fantastic, but what bothers me is the conflicting qualities in those screenshots... some areas look FANTASTIC but others look drab. I hope more of the game bears the look of the former.

Yamane returning is a plus, I cannot wait to hear the music.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on May 28, 2008, 01:05:30 AM
The new art is fantastic, but what bothers me is the conflicting qualities in those screenshots... some areas look FANTASTIC but others look drab. I hope more of the game bears the look of the former.

Yamane returning is a plus, I cannot wait to hear the music.

I agree...most of the screenshots look pretty amazing, but the clocktower for example just looks like something out of SNES Dracula X..
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 28, 2008, 01:32:11 AM
In Reply To #337

I totally agree. The clocktower looks a bit underwhelming at this point. Even the gears...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 02:23:59 AM
Come on guys what are you talking about? All the screens are looking great to me. Also the map is looking cool, something like from bloodlines. Any chance for better scans?

  Come on where is that f.....* video already?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: superDioplus on May 28, 2008, 02:41:23 AM
Wow that transylvania map is awesome, I'd like a simon's quest style return for a long time and its finally arrived.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 02:44:12 AM
In Reply To #340

That's exactly what i thought. That map and the side quests with the villagers rescuing is similar to Simons Quest!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 28, 2008, 04:41:01 AM
The rescuing thing is more like Henry's quest in Legacy of Darkness. But, of course it's just the quest system in disguise.

You might even say it's like Metal Slug... :P

Map does look cool.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 05:20:24 AM
In Reply To #342

From what i have notice on the map, you uncover stages (notice the forest icon on map having a new beneath it). So does that mean that it will not be linear and that you'll have to find all stages? If yes, then imo it is similar to simons quest!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 28, 2008, 05:35:17 AM
It's more like LOI, I think.

The map acts as a hub, and you merely pick your level. Then, like the portrait levels of PoR, it's a self-enclosed opend ended stage.

So... yeah kinda like Bloodlines stages but open ended.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Donvermicelli on May 28, 2008, 06:23:48 AM
Finally!;D I just LOVE the art, this has to be a good one. ( maybe all of the complaints about DOS and POR got their attention) I can't wait to play this. I just hope they are going to take another 6 months at least to finish this so that when this comes out it's going to be huge in size, strategic in gameplay, detailed in art and intensive on combat  8)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: olroxshade on May 28, 2008, 09:11:11 AM
Oh, it's looking pretty nice...let's wait for a trailer to taste a bit of the new music :x
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 28, 2008, 09:22:53 AM
I really enjoyed PoR and DoS, and from those shots OoE is looking much better... I'm REALLY hyped for this one. : D

I just hope the music is up to par with the art. And the dialogue, as well.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 09:41:59 AM
What i really miis at the new 2D Castlevania games, is the voice over at dialogues. Why they don't put voices for the characters? Many other games like Resident Evil, FF Crystal Chronicles, they have voices at dialogues. I don't think that it is so hard for them to do it.

  If OoE was having voice over, for me it would be the most awesome Castlevania after Symphony! :)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 28, 2008, 10:18:57 AM
What i really miis at the new 2D Castlevania games, is the voice over at dialogues. Why they don't put voices for the characters? Many other games like Resident Evil, FF Crystal Chronicles, they have voices at dialogues. I don't think that it is so hard for them to do it.

  If OoE was having voice over, for me it would be the most awesome Castlevania after Symphony! :)
I imagine that would take up a lot of space. I'd rather have a longer game than voice actors.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 10:35:38 AM
In Reply To #349

Maybe, but FF Chronicles is in 3D and it is a big game with voice over and it is 128mb. So i don't think that it is impossible for it to have voice over!

  Archaic Sealed Heat is 256mb so it is possible! The only problem it will be that the producing cost will get higher!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 28, 2008, 10:39:11 AM
In Reply To #349

Maybe, but FF Chronicles is in 3D and it is a big game with voice over and it is 128mb. So i don't think that it is impossible for it to have voice over!

  Archaic Sealed Heat is 256mb so it is possible! The only problem it will be that the producing cost will get higher!
My only problem with voiceovers is that they distract from the most important part of development, they're expensive, and they're rarely worth it. I remember when I played Megaman ZX Advent- horrible. I wish they had spent more time on the game.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 10:43:53 AM
In Reply To #351

You are right, but i think since Symphony for psx was great with the voice over, why not another one?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 28, 2008, 10:46:27 AM
In Reply To #351

You are right, but i think since Symphony for psx was great with the voice over, why not another one?
I don't want to push our luck with this game, that's all.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on May 28, 2008, 10:51:38 AM

 Voiceovers are unimportant and expensive. You can all read, can't you? Good! I thought so. I'm sure text will be sufficient enough to convey the story, which I have no doubt will be a literary masterpiece.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 10:57:33 AM
With or not voice over, this game is going to be awesome! I was just expressing my opinion and what it would be if it was real!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 28, 2008, 11:02:54 AM

I'm with Dark Nemesis on this one. I definitely want voiceovers. It's not the end of the world if they don't have it, but it adds something to the experience and helps giving the game some personality. Even the crappy voices in SotN were memorable and helped creating a great atmosphere, albeit cheesy at times  ;D

And as far as I know a DS cartridge can hold more data than a CD, right? I may be wrong here though...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 11:09:10 AM
In Reply To #356

No, you are not wrong and i wanted voice overs so it would have better atmosphere the whole game! It would have been nice to hear a voice talking the events of the story!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: TRON on May 28, 2008, 11:38:39 AM
In Reply To #356

No, you are not wrong and i wanted voice overs so it would have better atmosphere the whole game! It would have been nice to hear a voice talking the events of the story!

Correct me if I am wrong, but a CD-ROM is 700MB, the largest NDS cartridge is 2Gbit = 2000Mbit = 2000/8MB = 250MB (256MB if you say the G is not G, but Gi).

Tell me again how 250MB is more than 700MB?


Anyway, I am not holding up any expectations for this game at all. Not until I play it. I heard good things about Portrait of Ruin, yet the artwork on it (stage and characters) was junk, pure junk.

Also, please cite sources for your statements.

When did Iga said that Kojima's artwork was no good for the DS? Where do you people get most of these statements at?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 28, 2008, 11:42:30 AM
In Reply To #358

Oh really? I always thought it was 2 gigabyte. Which wouldn't make much sense now that I actually think about it, lol.
Thanks for clearing that up.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 28, 2008, 12:17:01 PM
When did Iga said that Kojima's artwork was no good for the DS? Where do you people get most of these statements at?

From Nintendo Power:

"We decided to change the art style" comments iga, "because the style of the previous two DS games was not well recieved, and we felt that Ms. Ayami Kojima's style does not fit well for DS users. Therefore, we decided to use a new illustrator named Masaki"

EDIT: Was not supposed to be a double post.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gabriel Belmont on May 28, 2008, 12:38:51 PM
In Reply To #349

Totally agree! If IGA claims SOTN to be the best CV game he ever created then why he doesnt put voice acting in the dialogue? but please if he does I just hope none of the characters voice acting ends like richter in the prologue!! Wait a minute........"Die monster you don't belong in this world".............In second though........Naaaaaaaahhhhhh!!! I think OOE will be just fine without voice acting! ROFL! ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 12:44:10 PM
In Reply To #358

thanks for the info! I always thought that the bigest cartridge for the DS was 1GB.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rugal on May 28, 2008, 12:59:34 PM
If IGA puts voice acting in the new game, people will just complain about it until he re-releases the game 10 years later with different voice acting. People will then complain about it again.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 28, 2008, 01:15:19 PM
In Reply To #363

People always complaining about the new Castlevania games, even for the tiniest thing! So, that thing might be voiceover or scenario or graphics or endings or music etc.......! I've get used to it so the same think should go and for some others!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 28, 2008, 01:50:36 PM
In Reply To #364

I agree. People will complain nonetheless. Especially when you get to American VA vs Japanese VA. ::)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Donvermicelli on May 28, 2008, 02:24:49 PM
In Reply To #364

I agree. People will complain nonetheless. Especially when you get to American VA vs Japanese VA. ::)

I'd like to at least see an attempt like the SOTN voice overs then no attempt at all. If they do this more often they'll probably get better at it so it would at least help future CV games develop.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 28, 2008, 03:04:25 PM
I'd rather have CD quality music rather than waste the space on voice overs. :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 28, 2008, 03:16:43 PM

Speaking of music, I am SO curious about the soundtrack... I've been having some doubts about Yamane lately.. can she come up with something new? She's always good, but the songs aren't exactly blowing me away like they did on the SotN soundtrack... which is understandable cause her style felt so fresh back then.

But still... I want to hear new stuff, not just variations of the songs she's been doing for the last 10 years. PoR was good, but also predictable at times. And the best songs weren't even made by her, but by Koshiro. IMO.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: le052383 on May 28, 2008, 03:20:44 PM
It's the Castle...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 28, 2008, 03:28:48 PM
Speaking of music, I am SO curious about the soundtrack... I've been having some doubts about Yamane lately.. can she come up with something new? ... PoR was good, but also predictable at times. And the best songs weren't even made by her, but by Koshiro. IMO.

Which ones did Koshiro-san do anyway?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 28, 2008, 03:29:45 PM
It is a nice change to see an artstyle somewhat similar to Kojima but without the male characters looking like women.

Actually.. That's what I LIKE about her.
Well, well.. we all have different taste.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 28, 2008, 03:41:12 PM
Which ones did Koshiro-san do anyway?

Dance of Sadness, which is probably my favorite track. Also, The Gears go Awry, which is my second favourite. And then Invitation of a Crazed Moon of course, which wasn't my favourite but it's still cool and different from what Yamane usually does. He also composed Banquet of Madness, which isn't that unique but it's still an excellent song!
I think he did something else too.. just can't remember what it was.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 28, 2008, 03:42:20 PM
I think he did something else too.. just can't remember what it was.

DESTROYER.


Like FOREST OF MONSTERS, it must always be in caps. :D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 28, 2008, 05:26:22 PM
In Reply To #371
It fits for some characters... but sometimes she takes it to far, best examples being Juste and Maxim.  Soma and Alucard I can completely understand, them being more supernatural and vampiric.  Her Trevor in CoD was really good, as was her Richter for DXC.  But her proportions were more often than not, pretty bad, and at times inexcusably horrible.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 28, 2008, 06:23:51 PM
I'd rather have CD quality music rather than waste the space on voice overs. :P

Yes, yes, and yes. As I've posted before, the single biggest advantage so far of the CD games, especially SoTN, has been the quality of the music.  And so far, neither anything on the GBA or the DS has come halfway close. If you want an epic game, you've got to have some epic tunes, and MIDI-sounding repetitive nonsense isn't going to cut it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 28, 2008, 06:27:37 PM
Correct me if I am wrong, but a CD-ROM is 700MB, the largest NDS cartridge is 2Gbit = 2000Mbit = 2000/8MB = 250MB (256MB if you say the G is not G, but Gi).

Tell me again how 250MB is more than 700MB?

Serio once told me that a DS cart can hold up to 4G, the same as a DVD.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: bobby digital on May 28, 2008, 08:09:26 PM
Serio once told me that a DS cart can hold up to 4G, the same as a DVD.

I think you completely misunderstood whatever it was Serio tried to tell you because a ds cart is no where near 4G.  In fact, its almost 10-20 times smaller.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 28, 2008, 08:49:26 PM
In Reply To #377

I rifled back through my old posts, and he said (and I'm not putting Serio on the spot here, more citing him as someone who seems to know more about the technical side of things than I do) that you could put about 4 gb, almost as much as a DVD, on a DS cart; or, at least, that's how much was on his DS m3.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on May 28, 2008, 09:10:29 PM
Well, one things fo' sho, the art is MILES better than DoS and PoR's was. Things be lookin' up :D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Larzuk on May 28, 2008, 09:17:16 PM
In Reply To #378

So far from a couple sites that Ive looked at. The highest is 4Gb which is really 512MB. I know they are making a 16Gb cart which ends up being a total of 2GB of space.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: TRON on May 28, 2008, 09:27:34 PM
Quote from: wikipedia.org
Nintendo DS games use a proprietary solid state ROM game card format resembling the memory cards used in other portable electronic devices such as digital cameras. It currently supports cards up to 2 gigabit (2048 Mb or 256 MB) in size (with ASH: Archaic Sealed Heat being the first DS game to use a 2 gigabit card),[21][22] which is four times the amount of memory that the largest Nintendo 64 cartridge was able to store (512 Mb or 64 MB). The cards always have a small amount of flash memory or an EEPROM to save user data such as game progress or high scores. The game cards are 33.0 mm
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: le052383 on May 28, 2008, 09:45:47 PM
In Reply To #371
It fits for some characters... but sometimes she takes it to far, best examples being Juste and Maxim.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 28, 2008, 09:52:45 PM
In Reply To #381

Dammit, every time I open my mouth when it comes to technical crap I get schooled. All apologies to Serio; I've probably misrepresented what you told me and my ignorance on the subject shouldn't reflect on anybody but me.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 28, 2008, 11:50:57 PM
In Reply To #381

Dammit, every time I open my mouth when it comes to technical crap I get schooled. All apologies to Serio; I've probably misrepresented what you told me and my ignorance on the subject shouldn't reflect on anybody but me.



I'm glad you brought it up. I learned something new, too.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 29, 2008, 12:27:36 AM
on another topic for those who want to read the nintendo power issue

http://www.chapelofresonance.com/forum/index.php/topic,1830.0.html

marto did proper quality scans of his copy.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 29, 2008, 12:38:13 AM
In Reply To #385

Thanks very much for linking.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 29, 2008, 12:49:33 AM
In Reply To #385

Thanks Serio! You 've made my day!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on May 29, 2008, 07:38:46 AM
This game looks incredible.

*swoons*
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 29, 2008, 07:53:45 AM
I wanna see that sunset level.

Is anybody else really happy about the outside-of-castle moments?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Grim Reaper on May 29, 2008, 10:21:39 AM
I love this Game now.
A World map Unbelievably!?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 29, 2008, 11:33:08 AM
In Reply To #389

The map reminds me of Curse of Darkness's map, but the only difference is that it's a different angle, and will likely have way more platforming than CoD ever had, being a 2D game and all. But yeah, that looks like the coast area from CoD's map, as well as the little island where Dracula's Castle was(though it looks more like a prison or lighthouse in OoE).
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 29, 2008, 11:38:18 AM
Aybody know where I can buy the actual magazine, and how much it is?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 29, 2008, 12:13:40 PM
In Reply To #392

http://www.futurenetworkusa.com/nintendopower/

It is available for subscription only to usa and canada though! :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 29, 2008, 03:01:02 PM
In Reply To #393

So I can't just buy that particular issue off a shelf somewhere?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: PFG9000 on May 29, 2008, 03:39:42 PM
In Reply To #392

You can buy Nintendo Power at almost any Bookstore, Grocery store, Walmart, ShopKo, Meijer, or really most places that have a decent magazine selection in the US.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Jorge D. Fuentes on May 29, 2008, 06:01:54 PM
In Reply To #395

I got my issue in the mail today.
East Coast always gets it later. :\

Also, anyone think the art for OoE looks suspiciously like the art for CotM (character-wise, not the profile close-up shots)?

It just seems that way to me, at least a little.  Maybe it's the darkness around the male character's eyes, reminds me of the art for Nathan.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 29, 2008, 06:17:45 PM
I'm gonna see if Nintendo Power is available in Stockholm too, I think I've seen it in some magazine store a while ago. So, if you can get it here, you most likely can get it anywhere!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on May 29, 2008, 07:12:39 PM
I've been looking for it near my neck of the woods, but nothing yet. (Which sucks, since the July issue of almost every other magazine, I've found.)  I figure I'll have it by Tuesday, since that's when the store I know sales it will have it.

Overall, I'm excited. The game looks awesome.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 29, 2008, 10:51:21 PM
I wanna see that sunset level.

Is anybody else really happy about the outside-of-castle moments?

yes I can't wait to play those, I love the outside castle levels gives you that real sense of exploration.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 29, 2008, 11:58:45 PM
http://www.konami.jp/gs/game/dracula_ds3/


The long-awaited gameplay trailer! It looks nice, but damn- just look how many normal enemies are reused.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Danial on May 30, 2008, 12:15:46 AM
I wish they would have truly animated an opening instead of animating still pictures. 

Still looks very interesting.  They did use a lot of old enemies, but that's to be expected any more.

I like the idea of the glyphs becoming tattooed on her, and I really like the voice actress.  She has a very elegant and beautiful sounding voice.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: PFG9000 on May 30, 2008, 12:22:31 AM
I wish they would have truly animated an opening instead of animating still pictures.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on May 30, 2008, 12:23:55 AM
In Reply To #400

I am extremely content with what I see..

Not the music though..
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 12:34:09 AM
Pfft! Just try drawing that kind of detail over 60 frames. The reason they're not fully animated is because they are very high quality drawings.

Finally we get to see it and hear it in motion. Thankyou for posting it.

Anyone else think the music feels underwhelming? I watched the trailer twice and that tune didnt quite stick with me. I hope that song is more robust in the final version, because it's too reminiscent of POR's stuff.

The areas shown look very varied, but on the other hand, I'm not sure all those visual themes and styles look right when shown in succession. Some levels look like they're outta HOD, while others near Symphony's grandeur, dare I say. We shall see how it all meshes.

Of particular note, I found the pirate ship level looks better than ever, and the crab fight looks entertaining. I also like the weird addition of the glowing enemies and seeing all the different attacks Shanoa can use and knowing that's just the tip of that iceberg.

Her sprite animation could use some work. Anyone else think of Chronicle's Simon when she runs? :P

So far it definitely alreadly looks like a more thought out and skilled effort, and I can't wait to see more.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Taeaekkae on May 30, 2008, 12:39:28 AM
That waterfall in the trailer looks identical with the one in SOTN.

It's nice that they atleast remaked The Creature.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 30, 2008, 12:42:15 AM
Man, if the main character was a male Belmont I'd be all over this. I just don't like the fact that you have to play as a woman. I want to save the girl, not play as her.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on May 30, 2008, 12:44:00 AM
That waterfall in the trailer looks identical with the one in SOTN.

It's nice that they atleast remaked The Creature.

The waterfall in the trailer has this weird mist effect to it. At the bottom, it doesn't look like SotN's- albiet superior- waterfall.

Yeah, it looks like some areas are really, really unfinished or prototypical. The invisible chests the Nintendo Power article talked about are quite visible in the trailer.

I'm not bothered by the music or the animation. Like Antraxx said, with that much detail I wouldn't expect any more, and it definitely doesn't look like something from Photoshop. The music kind of reminds me of Leon's Theme, which isn't bad- at worst, I'd say it's slightly generic. In fact, I'm reminded more of her OZ soundtrack than Castlevania. Kind of action-y.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 12:46:05 AM
That waterfall in the trailer looks identical with the one in SOTN.

Maybe a similar layout around it, but what are you gonna do where a waterfall is concerened. It is not the same fall though. The SOTN one dropped from the right edge of the screen down. This one is at the back and center.

Quote
It's nice that they atleast remaked The Creature.

Yeah he looks good.

I also want to say that the particle effects and spell effects I see this time are probably some of the best I've ever seen in the series. Beautiful.

Also of note: The order's leader seems to have you choose between 3 glyphs and Albus raids the party. Shanoa seems to freez an entire river or waterfall at one point in the footage.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 12:48:22 AM
Man, if the main character was a male Belmont I'd be all over this. I just don't like the fact that you have to play as a woman. I want to save the girl, not play as her.

That is such a sexist remark. You can't accept that a girl like Shanoa would be tough enough to save herself? I mean, hell, she's out to save the entire world, actually, because the Belmonts somehow wussed out.

I dunno... maybe Richter has alzheimer's or something by that age.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Thomas Belmont on May 30, 2008, 12:51:00 AM
That is such a sexist remark. You can't accept that a girl like Shanoa would be tough enough to save herself? I mean, hell, she's out to save the entire world, actually, because the Belmonts somehow wussed out.




I don't give a shit if it's sexist or not. That's how I feel. I can't relate to a woman protagonist.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 12:58:43 AM
Ok. they have used many old enemies, but they have also plenty new enemies. The stages varied, unlike PORK and the graphics are very nice and the eviroments of places. The music wasn't all that good and what i was expecting to hear, but we have at least 6 month's for the game to get released, so i believe that we will have many improvements at the final product. That trailer, it gave that feeling, that i was having when i saw for the first time aria of sorrow!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 01:08:13 AM
Looks like I was right about the tower. It doesn't look all that great cuz it becomes disposable. You can clearly see Shanoa and the crab falling back down it, and it looks to me it would become blocked off by that broken lift. As it was a dead-end at the top, you likely won't be climbing back up it.

But who knows, maybe you can break through from a secret somewhere.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 30, 2008, 01:30:50 AM
My guess is you actually are chased up that tower by the crab creature, and then actually knock the elevator from the top to eventually crush it.  Animation quality looks to be between that of DoS and PoR.

There are some secret chests that apparently be unvealed by crouching in the right spot.  Remember the old CV tradition of unearthing hidden treasures by ducking in the right spot?

MP looks to recover MUCH sooner after attacking, which is what I was worried about, and recovery rate is faster than the Magus Ring from PoR, so I think I'll be fine with this new glyph system.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on May 30, 2008, 01:40:19 AM
Did anyone else notice Shanoa doing a Double Reppuken at 2:37?

This game will rock.  ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 30, 2008, 01:46:49 AM
In Reply To #409
It's not sexist at all.  he prefers to play as a male character.  He isn't saying that women are inferior to men, or shouldn't be treated equally.  He enjoys playing as a male more than a female.  Hell... everyone prefers playing there own sex, it just varies in magnitude...

People need to calm down with this sexist crap, preferring to play as your own gender in a video game is not sexist.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: superDioplus on May 30, 2008, 01:48:58 AM
Did anyone else notice Shanoa doing a Double Reppuken at 2:37?

This game will rock.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 02:00:30 AM
In Reply To #409
It's not sexist at all.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 30, 2008, 02:09:05 AM
In Reply To #417
He has a preference for what kind of stories he likes.  There are even women with the same preference, and vice versa with men.

People are far to quick to throw the sexist card around... based on this logic all transexuals are sexist because they'd rather be one gender than another...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 02:21:06 AM
you can download the trailer here:http://rs62l33.rapidshare.com/files/118779205/Order_of_Ecclesia_.avi

 It has fair quality, but i'll see if i can do something better!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Grim Reaper on May 30, 2008, 02:24:25 AM
I like the Opening.
And the Man with the Gun cool.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 02:40:19 AM
Hmm... it seems those magnetic spheres aren't just used here and there: they're seen everywhere throughout that trailer. She was able to use them on two bosses. THey might be a bigger part of the platforming than I thought.

Also, at least so far, it seems there is yet another instance of sea-life being in an area that doesn't make sense (end of video).

Maybe you don't choose a glyph from the head of the Order, maybe he just gives you your first 3 glyphs. I say this because one of the glyphs he summons is a different color than the other two. So possibly the other colored one is the one that goes on the back, and the same colored ones are for the hands.

You can see things at triple size if you type this in your address bar, or, hell, just click it:

http://www.konami.jp/gs/game/dracula_ds3/player.swf

... but of course it makes things more pixelated. Just a different way to view it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: impulse on May 30, 2008, 02:43:25 AM
I have to agree with some of the previous posts.

The colour palette, to me, does seem quite similar to AoS. Which was a bit too gray for my taste, but hey, it might look differant on an actual DS.

Music too I thought was "gray" if you get my meaning, kind of indistinguishable and uneventfull, Yamane could do alot better.

EDIT: After watching the trailer a few more times, the music isn't all that bad, grew on me I guess.

Also, I hope they don't use the Magnes glyph TOO much. It seemed like they used it ALOT in the demo, especially with bosses. It's ccol and all, but I don't want to be doing it all the time. (On the other hand it is kind of a cool throwback to Simon's whip swinging in a way).

I'm coming across as too negative though, I generally liked what I saw, and I thought the opening was really excelent. The game also seems to have alot more storytelling, which is good.

Oh and complaining about woman protagonists who aren't being tied to railroads by men with curly mustaches is sexist.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 02:49:49 AM
My guess is you actually are chased up that tower by the crab creature, and then actually knock the elevator from the top to eventually crush it.

I see what you mean, but now I'm even more confused. If she's on top, or inside of that elevator when it falls, how the hell does she get in it, when she's coming from the bottom?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 03:01:01 AM
Just another interesting interview with a wii castlevania tease:http://crispygamer.com/_GeneratedPages/Interviews/Interview886.aspx
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 03:13:51 AM
In Reply To #424

Thanks. Interesting that he shoots back, "That's TOP SECRET!" Not so much that he said "top secret", but more that he didn't answer in any sort of negative way to the question about a possible Wii title.

Also, interesting to know IGA wants DS games in general to be cheaper, and would like Nintendo to include more RAM for the supposed "DS 2".

On a side note, do you think the DS 2 will feature backwards compatability with Game Boy?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 03:17:10 AM
OK, after reading in many forums about the new trailer, all people are complaining about enemies recycling. Honestly, i can see more new enemies than old enemies at the trailer. Also the old enemies, except axe armor, they have new look and better animation. So really, i don't think that there is a reason to complain, but at the other hand, this is just my opinion!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 03:23:01 AM
In Reply To #426

I agree, I see way more new enemies than recycled. The bosses look the best I've seen on the hand-held CVs yet; even the secondary character sprites look much better than POR's or DOS'.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 03:28:08 AM
In Reply To #427

After waching the trailer again, i noticed at the end of it, that those balloon enemies, are looking like the alien boss from Super Metroid. Also the most cool boss for me is the giant crab. It's just so awesome. Can't wait for fall to get that game!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on May 30, 2008, 03:39:51 AM
The trailer was cool, but the music concerns me. Yamane keeps cranking out these well-written but poorly conceptualized songs. Basically this started with Aria of Sorrow's "Top Floor", which was a cool song, but after that she really got attached to these "8th notes in the bass + standard drum pattern" arrangements. The Portrait of Ruin soundtrack is almost entirely arranged like this. She is losing her compositional range and even her sense of dynamics and contrast within individual songs. PoR was pretty much all just standard upbeat tracks, no variation. None of the elegance of Wood Carving Partita, the melancholy of Lost Painting, the reverence of Requiem for the Gods, or the beauty of Dance of Pales. No rad symphonic metal tracks like Tragic Prince or jazz fusion experiments like Crystal Teardrops or Wandering Ghosts. No two songs on the SotN, AoS, or LoI soundtracks are alike, so what's her problem now? She really needs to think about what she's doing because she is one of the best composers around today and it'd be a shame if OoE had another completely flat soundtrack like PoR's or a mostly unremarkable one like DoS's.


I don't give a shit if it's sexist or not. That's how I feel. I can't relate to a woman protagonist.

 Guess you better get in touch with your female side bro...

 *pumps iron while eating 17 steaks* "heh femals..."
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xain on May 30, 2008, 05:13:04 AM
In Reply To #427

After watching the trailer again, i noticed at the end of it, that those balloon enemies, are looking like the alien boss from Super Metroid.

I was going to mention that. I dont think its fair to deem it sea-life because its jelly fish shaped. it looks ghastly enough to not be sea-life. (i know after that thing in PoR everyone's on alert for such atrocities.) 
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 05:23:36 AM
From what i have seen at the sea level, it has swordfishes! Also if i remember correctly, the name of the boss from super metroid was Phantoon!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: impulse on May 30, 2008, 05:26:21 AM
In Reply To #430

Aww, I like the giant shiny jellyfish :(
Seriously though I thought they were cool, albit quite out of place in a victorian town setting :P

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Jorge D. Fuentes on May 30, 2008, 06:05:17 AM
From what i have seen at the sea level, it has swordfishes! Also if i remember correctly, the name of the boss from super metroid was fantun!

Yeah Phantoon was the ghost entity of the Wrecked Ship, which did resemble a jellyfish somewhat... but that was more of a specter and the ship didn't really have that much water, since it was only partially submerged.

The real water boss from Super Metroid's Maridia area is called Draygon (or Doragon in some translations), a large crustacean.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 06:18:18 AM
In Reply To #433

I have wrote he's name with orthographic errors! Thanks for the correction at he's name!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A vicar in a tutu on May 30, 2008, 07:47:50 AM
The music sounds like something from the Genesis.
It's pretty good to me..although it could use a much more sinister sound while keeping the elegant, yet up-beat tones of Castlevania.
Is Michiru Yamane the only composer this time?


EDIT:
HOLY CRAP! Was that Puweyxil only now he has flesh?
(http://castlevania.classicgaming.gamespy.com/Images/bosses/puwexil.gif)

I feel like playing CV4 on Virtual Console
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 30, 2008, 07:50:11 AM
People are complaining about ONE trailer-exclusive song from a game that's not due for release until late Fall and using that to judge the entire game's soundtrack?

Talk about wild assumptions.

For the record, I like this still-frame animation 100% better than the animation in the first two. I think it has more style. I also like the music that played during the first half of the trailer quite a bit, but during the gameplay sequences, I did find it underwhelming.

The bosses look okay. I'm damn sick of The Creature, though.

I certainly hope many things will be subject to change, however, since I can see that a lot needs work.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 30, 2008, 08:22:15 AM
That waterfall in the trailer looks identical with the one in SOTN.
it looks more like dos's. sotn version used a superior additive blending effects while both dos and this here seem to use a simple transluscency.

also the animated parts in the intro animation aren't really drawn. they're done with 3d models and cel shading like pork's intro.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: cecil-kain on May 30, 2008, 08:36:44 AM
This is interesting, but...  something is off...

I guess I can't expect to be blown away by DS graphics at this point, but nothing really stands out at all.  I suppose the gameplay may be a departure, but it's looking more and more like a rehash of the soul system at this point.  And yes, the music is truly underwhelming.  Sad.  Looks like the team may have stepped up the stage design, but ...

I'm on the fence here.  My patience has dramatically increased after watching that video a few times.  The wait is a little less painful now.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 30, 2008, 09:24:40 AM

the first song is alright, I hope it's used in one of the areas, not just in the intro... but the second one is just plain unhummable. I think it sounds like some generic fanmade stuff. Bottom line; It's not very good.

If that's the main/entrance/whatever theme, the rest better be A LOT more memorable.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 09:33:11 AM
From my experience, all i can say is that i have seen many games looking awesome at trailerrs and when it comes to real think, they suck.

 
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: TRON on May 30, 2008, 09:52:58 AM
I find it hard to believe they will change something on this game as it is. Remember: ESRB rated the game already. Usually they do this for games that are finished.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 30, 2008, 09:56:09 AM
In Reply To #441
Well, Iga has said that is not finished.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 30, 2008, 09:57:40 AM
In a series dominated by male protaganists, I'm glad that they decided to switch it up. If anybody doesn't like it, JUST DON'T BUY THE DAMN GAME, sheesh.

The beetle boss looks like it'll be similar to fighting Gergoth. Overall, the game looks like it'll be a joy to play through. I wanna see some grotesque enemy designs! Shanoa's taunts sound like they could get annoying after a while, but I won't let any of it bother me. I wonder what type of bonus features we will get this time around?

I'm not impressed by this trailer, but I'm usually not impressed by any portable game. Hopefully the next announcement would be the one, though.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 30, 2008, 09:59:43 AM
In Reply To #443
People have a right to state what they like or dis-like about a game.  And why is it so important to have a female lead?  You never hear guys complaining about no males in Metroid.  It doesn't matter to me either way, but people need to chill out.  If he doesn't wanna play as a chik that is fine, many people feel the same.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 10:01:28 AM
In Reply To #441

If it was a game that it is almost finished, why then they say that it has to be released at late fall and not earlier? Also why they have only beta versions of the game and third why IGA on a interview said that he will pushed the team to work for some extra details and futures of the game so that they will get a late fall release of the game or else it will go for an early 2009 release date!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 30, 2008, 10:09:05 AM
...I think it's pretty clear that this game is far from finished.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on May 30, 2008, 10:13:48 AM
Quote from: Alexc2808
People have a right to state what they like or dis-like about a game.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 30, 2008, 10:26:14 AM
In Reply To #443
People have a right to state what they like or dis-like about a game.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 30, 2008, 10:29:12 AM
In Reply To #448
You do, just not rationally.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Danial on May 30, 2008, 10:44:42 AM
In Reply To #449

How dare you sully my interwebs with your rationality...

anyway, if he doesn't want to play girl characters that's his loss since he's missing out on some really good games.

I'm more interested in playing another non Belmont than the fact that she is a she.

Besides, we all know the bonus will be RICHTER MODE!!!, since that never gets old...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ralph on May 30, 2008, 10:47:36 AM
More plain rectangular rooms, hooray. Not to mention the waterfall room and the caves look like they're out of a GBA.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 30, 2008, 10:49:03 AM
In Reply To #448
You do, just not rationally.


I just feel that people dissing females are no better than people dissing black people or gays or whatever (even if they're just videogame characters). It makes me angry, that's all. But i'll leave it at that now.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 30, 2008, 11:08:22 AM
In Reply To #452
He never dissed females.  he very clearly stated that he just could not relate to them, and many many people prefer characters they can relate to in all forms of fiction.

As I said before, had he claimed in any way that women are not equal to men than yes, that would be sexist.  Saying he prefers to play as males is not sexist.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on May 30, 2008, 11:24:54 AM
People are complaining about ONE trailer-exclusive song from a game that's not due for release until late Fall and using that to judge the entire game's soundtrack?

Talk about wild assumptions.

It's not so asinine. It shows that Michiru Yamane is still doing the same boring, uncreative arrangement she has been using for song after song after song for the past few years. She is capable of so much more.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Wallachia on May 30, 2008, 11:31:30 AM
More plain rectangular rooms, hooray. Not to mention the waterfall room and the caves look like they're out of a GBA.



I weas mostly underwhelmed at this point too. But it is still early. To me the game still looked more 'PoR' than 'DoS' to me..
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 30, 2008, 11:35:33 AM
well if you read his reply in one way, it sounds like he thinks female characters are only good for being cannon fodder to be rescued and can't be strong lead characters, and he refuses to play a game that challenges his viewpoint, that's where all the drama comes from. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on May 30, 2008, 11:37:16 AM
In Reply To #453

I'd say the part about the damsel in distress is borderline sexist. If anything else, it's a desire to maintain patriarchy by victimizing and stereotyping women.

Haha, I can't believe I said patriarchy in an internet forum. I should probably leave before all hell breaks loose.

Anyway, where were we? Oh yeah... Order of Ecclesia... I like the bosses!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 30, 2008, 11:40:13 AM
In Reply To #456
He said that he prefers stories where it is a male lead rescuing a female.  Ok, so what if a girl said she liked it vice versa?  No one would say anything because the culture of today jumps on anything a man says about a woman as sexist.  Fact is sexism is when someone feels that the two genders are not equal.  Nothing he said suggests this. 

Also you could argue that saying a male is better suited for this sort of thing isn't sexist.  The fact that magic is involved changes it.  But if you prefer a story with a warrior rather than a magic user it does fit better to be male.  Males are more suited to be warriors, it's just biology.  In some species the females are the fighters, humans just aren't one of them.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Taeaekkae on May 30, 2008, 11:41:00 AM
In Reply To #450

You mean RICHITER MODE?  ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rodriguezjr on May 30, 2008, 11:56:58 AM
Gametrailers has the trailer available for download now for those who are interested.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Steve on May 30, 2008, 12:16:15 PM
1:13-1:15
Notice the blood splatter.  It's actually red this time, not orange like in Dawn and Portrait.

1:16-1:18
The foreground in this room is treadful.  There's no detail of any kind, and the platforms are just reedy little rectangles.

1:19-1:22
As everyone knows, this area has pretty good detail to it.  Hopefully there's more like this.

1:23-1:25
The background in this area is repetitive as hell (and Christ is that enemy ugly), but look at the foreground.  It looks like someone finally remembered how to make caverns that are actually structured like the real thing, rather than having perfectly flat floors.

1:33-1:35
More non-organic platforms.  Nothing screams "HEY THIS IS A VIDEO GAME" like rectangles jutting out from walls.

1:45-1:47
Chanoix turns a river into a bed of ice, just like Sypha in CVIII.  Nice!

2:00-2:01
Frankenstein's sprite is new and uglier than ever.  Also, notice that the doorways in this room are open, so he's not a boss, as you might assume.

2:02-2:06
Some interesting uses of Magnes here.  It's good that they're thinking beyond "double-jump, super-jump, bat form" in terms of abilities that augment mobility.

2:07-2:08
I'm not sure what those spotlight things are supposed to be, but animation of the Giant Skeleton boss makes for a really cool shadow effect.

2:29-2:32
Aside from RECTANGLES, these vertically-oriented areas look all right.

2:42-2:45
Hahahaha

2:57-2:59
What.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 12:31:54 PM
In Reply To #461

Does it really needs that much analyzation?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on May 30, 2008, 12:36:02 PM
In Reply To #462


The Castlevania Dungeon Forums

"Where we over-analyze every Castlevania game months before it comes out!"
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 12:38:16 PM
In Reply To #463

Yes i know, but i have get bored of this.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 30, 2008, 12:45:36 PM
what else would we do? i know some people here are overly eager to squeee about the game they didn't even play, and i don't see you bashing them. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rugal on May 30, 2008, 12:47:12 PM
DRACULA'S NEW DESIGN HAS A GOATEE JUST LIKE MINE! I WILL SUE!

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 30, 2008, 12:52:40 PM
In Reply To #458

I always thought the whole "relating to fictional characters" was a pile of shit. And I mean, at the basic level, with no real human emotion attached to them. Y'know, just based on their looks basic descriptions. Sure, I can't relate to a female warrior, but I can relate to a guy who hails from a powerful vampire killing lineage. I can relate to being the ONLY person able to wield a magical whip and relate to fighting vampires.

It's just like in Final Fantasy when people say, "Oh yeah, I can soooo relate to Sephiroth". No you can't. you aren't silver-haired, you aren't part alien and you weren't born through a scientific expierment and was raised your whole life as a cold emotionless SOLDIER. You aren't a Legendary SOLDIER...fool, get off it! Just like the idiots who say, "Oh yeah, if Sephiroth was real, we'd be pals!". No you wouldn't, he'd kill you, moron!!

In all seriousness, I could relate to any gender. It doesn't have to do with being male or female. If the character is good, if they show emotion, up to the point where they ARE relatable("I know what they are feeling, I lost a parent....I know what they are feeling, I got into a fight with my best friend...") on a human-level. For that, gender doesn't discriminate, you can be a guy playing as a female heroine, and something happens to her that happened to you and you can still draw that connection.

For me, it's never been a deal, actually. Sure, I like playing as guys, but I'd be lying if I said Chun Li wasn't my favorite fighter in Street Fighter II(I always play as her).

Though, the only exception I have when it comes to female heroines is that they can't be fruity. If a female character becomes overly mushy, lovelorn and boy-crazy, that's where I draw the line. Even in real life, I can't really handle those squealing chicks who melt over, like, Tiger Beat and boybands. Urgh. But then again, those types of female characters are almost never the leads. They are almost always supporting secondary characters who fall in love with the male leads. It always takes a strong character to be the main character, and as long as the female heroine is strong and is determined to her cause(doesn't let shoujo-styled love get in her way), that's a relatable quality in itself that shows no gender bias. But if it's "OMG, he's SOOOOOOOOO cute!!! *swoon*" type of stuff, no thank you. That and no chick drama. That's one of the big issues of Inu-Yasha, which has to be one of the most CHICK-ish animes I've ever seen(it reminds me of the anime equivalent of the Gilmore Girls).
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 30, 2008, 12:53:56 PM
In Reply To #465

Who are these people? Name them so i could bush them!Lol ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on May 30, 2008, 12:58:21 PM

 Would you guys be happier if the rooms were octagons instead?

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on May 30, 2008, 01:03:58 PM
In Reply To #469

Castlevania Dungeon Forums

"Where no Castlevania player is ever satisfied!"
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Taeaekkae on May 30, 2008, 01:29:37 PM
Would you guys be happier if the rooms were octagons instead?



Then there would be Chuck Norris and ninjas.

"It must be ninjas *echoing*"
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Z.I.R. on May 30, 2008, 01:45:37 PM
GEE, IT SURE IT SEXIST IN HERE!

Anyway, stupid question time: is it all original music featured in the trailer, or are there remixes I'm just not identifying?

That's one of the big issues of Inu-Yasha, which has to be one of the most CHICK-ish animes I've ever seen(it reminds me of the anime equivalent of the Gilmore Girls).

Hey! Gilmore Girls was awesome for the first few seasons, buddy, and even it's later seasons were miles ahead of Inu-Yasha. >:(

Then there would be Chuck Norris and ninjas.

"It must be ninjas *echoing*"

Aaaaand... I hate myself for getting that reference.  :-X
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on May 30, 2008, 01:47:45 PM
In Reply To #467
Any story worth its wait in shit has characters that are displayed in a human manner.  Stories are written for people to relate to.  That's why Spider Man has been running for 60 years.  No one has spider powers, but they CAN RELATE to Peter Parker's life and situations.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 02:46:00 PM
I would say the general conclusion that males are superior for combat is a result of history not letting females have a go at it. They were largely forced into submissive roles, and usually due to religion. Even still today... But times are changing.

Anyway...

OMG! We need to drop this already. Get back to OoE.

Serio, I think a lot of those are just drawings they move around screen. If you're talking about her hair and where she raises her head, that might be 3D. But it's more likely Flash, or that they just cut pieces from her hair in the picture and moved them around like segmented sprites. It doesn't look to me like cel-shading at all.

Also, while this is probably the actual opening, we don't know for sure; could have just been thrown together for this first demo's reveal.

Now that people mention it, the rooms do look a little flat, ala, POR. Again, this might have to do with jsut how dependent Shanoa is on her magnes glyph.

Some parts of the cave look... sigh... HOD-ish, but I also saw some good parts that had like triple paralax, like SOTN's.

I want to know what those spotlights are too. At first I thought the enemies glowed, but I see those lights moving seperate from them.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 30, 2008, 02:53:26 PM
Quote
Serio, I think a lot of those are just drawings they move around screen. If you're talking about her hair and where she raises her head, that might be 3D. But it's more likely Flash, or that they just cut pieces from her hair in the picture and moved them around like segmented sprites. It doesn't look to me like cel-shading at all.
yeah that's possible. i know pork's entire intro was cel shaded 3d, but this one seems to be flash based except the initial animation which differed in style a bit.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 30, 2008, 02:59:53 PM
I would say the general conclusion that males are superior for combat is a result of history not letting females have a go at it. They were largely forced into submissive roles, and usually due to religion. Even still today... But times are changing.
Okay, I didn't want to get involved with this argument, but I disagree- religion and social expectations evolved as a RESULT of women's inferiority in combat, not the other way around.

Regarding sexism- sexist expectations in our society exist. It sucks, but you'll have to deal with it until they go away.

...and about OoE: Guys, you gotta remember that there's a reason why it may be delayed to 09. They're putting a lot of work into this. Unless they're working on that rumored Wii game right now or something, much of this will be improved.

...come to think of it that is a legitimate concern. Dividing development time between these two projects could totally ruin Order of Ecclesia.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 03:07:27 PM
...and about OoE: Guys, you gotta remember that there's a reason why it may be delayed to 09. They're putting a lot of work into this. Unless they're working on that rumored Wii game right now or something, much of this will be improved.

Where are people getting this idea that it will be delayed? It's slated for August in Japan. Release date has been set. Castlevania is also not a series accustomed to delays... leave that to Nintendo's stuff.

Quote
...come to think of it that is a legitimate concern. Dividing development time between these two projects could totally ruin Order of Ecclesia.

The game is far enough along from what I see. I don't think any development switch will 'totally ruin it'; as many have said the ESRB already rated it. That means they have enough to go on to be confident that nothing drastic is going to change before release.

I would think a different team would be set up for the Wii title, whatever the hell that turns out to be. It's possibly not a full game anyways... or a game at all.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: olroxshade on May 30, 2008, 03:13:34 PM
In Reply To #474

I thougth that the cave was scvIV-ish.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 30, 2008, 03:20:14 PM
Where are people getting this idea that it will be delayed? It's slated for August in Japan. Release date has been set. Castlevania is also not a series accustomed to delays... leave that to Nintendo's stuff.

The game is far enough along from what I see. I don't think any development switch will 'totally ruin it'; as many have said the ESRB already rated it. That means they have enough to go on to be confident that nothing drastic is going to change before release.

I would think a different team would be set up for the Wii title, whatever the hell that turns out to be. It's possibly not a full game anyways... or a game at all.
I remember reading that IGA said that there's a potential for a delay into 09. I could always go dig up the article.

I disagree- so far I see a lot of lazy spritework that needs to be drastically changed for me to really respect it. Some of it looks good enough, like the pirate ship, but some areas really need work before it's presentable. If it's not coming out until Fall, things are going to change, yes?

I know, but if it did turn out to be a full game, I'd be worried about the effect it will have on OoE.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 03:27:03 PM
In Reply To #479

Yes I would like to see the article.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on May 30, 2008, 03:28:59 PM
 I don't get how you guys are saying various spritework is "lazy" or certain background graphics are "poor". I'm not expert spriter but I have studied it a bit and I'm generally very big on 2D graphics. CV has always looked beautifully ornate and detailed to me. IGA's team is probably made up of some of the best industry professionals where 2D graphics are concerned. I don't get how some random people on an internet forum are so knowledgeable about these supposed shortcomings of this professional team. If there really is something wrong with the graphics could someone please explain it to me and compare them to an example of how the graphics should be?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 03:42:47 PM
In Reply To #481

Most people that say those things are largely comparing the current sprites back to the higher-quality and more professionally-executed Symphony of the NIght sprites.

Also, where platforming is concerned, the Castelvanias prior to Symphony featured much more intense and more suspensefully laid out level designs. These new games rely too heavily on the same level structures Symphony had. You might even say they're now all copying AOS.

And where level design is concerned, many fans have not gotten over the fact that the new Castlevnaias lack any form of the bottomless pits from the series' past.

I for one thought POR's painting stages would bring pits back. The idea of the main castle being a hub and the paintings being self-enclosed themes is a very similar idea to what Mario 64 did. And what happened when you fell off the stage in that game? -- you fell outta the painting. I believe POR's difficulty could have utilized such design; but alas it didn't.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Steve on May 30, 2008, 04:01:24 PM
In Reply To #481

Most people that say those things are largely comparing the current sprites back to the higher-quality and more professionally-executed Symphony of the NIght sprites.

Yes.  Rondo and Symphony are the standards to which all successive Castlevania games must be compared.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 04:27:52 PM
Yes.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 30, 2008, 05:24:53 PM
OoE looks like it'll have plenty of new pixel art that'll look great, I just hope that the copied sprites are kept to a minimum. Because of how big the game is (and I'm really glad the areas will have more variety) I'm sure I'll find myself enjoying the environments and enemies same as I always have, even if the level design could be better, mostly because of the amazing backgrounds and tilesets. But until I play it I want to make sure IGA delivers.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: geoff429 on May 30, 2008, 05:35:11 PM
Music-wise, the composition is lacking, but it is evident that Michiru Yamane (finally) took a leap forward in sample quality. She is using the same samples used to make the Castlevania Chronicles game on the PSP. It's called "East West Quantum Leap Symphonic Orchestra." I would know, because I use them myself and i'd recognize those strings anywhere.

The improvement in quality, and somewhat lackluster composition from Yamane is making me wonder...

There is probably a next-gen Castlevania in the works. Of course, there are rumors of the Wii Castlevania. I remember in an interview that if there were to be a next gen Castlevania, IGA wanted it to look "absolutely beautiful," and Michiru Yamane promised it will "sound beautiful" so it makes sense that they would adopt new sound samples for a next gen game.

Yamane hasn't gotten comfortable with how to use the samples to their full potential, but so far she's sounding good. The reason why I believe her music for Order of Ecclesia is sounding...average, is because she working hard on her next-gen soundtrack.

Anyway, yeah, that's what I think.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 30, 2008, 05:38:53 PM
Music-wise, the composition is lacking, but it is evident that Michiru Yamane (finally) took a leap forward in sample quality. She is using the same samples used to make the Castlevania Chronicles game on the PSP. It's called "East West Quantum Leap Symphonic Orchestra." I would know, because I use them myself and i'd recognize those strings anywhere.

The improvement in quality, and somewhat lackluster composition from Yamane is making me wonder...

There is probably a next-gen Castlevania in the works. Of course, there are rumors of the Wii Castlevania. I remember in an interview that if there were to be a next gen Castlevania, IGA wanted it to look "absolutely beautiful," and Michiru Yamane promised it will "sound beautiful" so it makes sense that they would adopt new sound samples for a next gen game.

Yamane hasn't gotten comfortable with how to use the samples to their full potential, but so far she's sounding good. The reason why I believe her music for Order of Ecclesia is sounding...average, is because she working hard on her next-gen soundtrack.

Anyway, yeah, that's what I think.
I still say the animated intro's theme sounded great. But the gameplay theme sounded meh. Not bad in any way, but not intriguing.

I really hope you're wrong, but somehow, I doubt it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: superDioplus on May 30, 2008, 06:33:20 PM
About the new artist for this game, I think it should be Masaki Hirooka. His drawing style is very unique, he has done various illustrations for arcade card games and novels.


Examples:

http://i3.photobucket.com/albums/y90/superDioplus/20080530_ffe86156b01fcb4435e16WsGSS.jpg

http://i3.photobucket.com/albums/y90/superDioplus/20080530_81b4e72880f2f0bfd4273NNWXu.jpg


His official site
http://backfire.jp/
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: impulse on May 30, 2008, 06:45:30 PM
In Reply To #488

That guy has some good stuff on his site, but seriously, don't you think the guy already doing the art for OoE is alot better?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: superDioplus on May 30, 2008, 06:53:38 PM
In Reply To #488

That guy has some good stuff on his site, but seriously, don't you think the guy already doing the art for OoE is alot better?

That's because he gets money for doing the works, of course he has to be more serious, those works on his site just for practise reasons, not commercial ones, otherwise he will not put them on the site, because the companies wont allow him to. But some companies allow that, and he has to put on the copyright notice.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on May 30, 2008, 07:08:34 PM
I just now finally watched the trailer, and I must admit I'm disappointed. The overall presentation seems fairly bright and cartoonish. The 'glyph' magic animations are fairly novel-looking, but the general effect of the art design-outside of the great character portraits-is kind of flat and uninspired. Hopefully, this will be one of those games that trailers just don't do justice to.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 30, 2008, 08:40:40 PM
I just now finally watched the trailer, and I must admit I'm disappointed. The overall presentation seems fairly bright and cartoonish. The 'glyph' magic animations are fairly novel-looking, but the general effect of the art design-outside of the great character portraits-is kind of flat and uninspired. Hopefully, this will be one of those games that trailers just don't do justice to.
They don't usually show the best areas in the trailers anyway. I'm sure there'll be some great areas as well as some duds.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 08:56:25 PM
In Reply To #488

Those're great. The first one especially reminds me of Shanoa's style. The eye-spacing and the demure expression and all.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on May 30, 2008, 09:58:07 PM
So, the artist is Masaki Hirooka? I agree, the first art looks similar to Shanoa. And yeah, I was thinking it might've been Akihiko Yoshida or Hideo Minaba(the first artwork of Shanoa amid the spires looks like something Minaba could've done).

My reaction to the video is mixed. Some of the backgrounds are beautiful. The village background looks up to par with SotN. Some look lackluster. I agree with whom ever said some look straight out of AoS, cause some do. Others look out of Dracula XX and SCV4.

Shanoa's looking really cool.

The music doesn't stand out as anything amazing. But, it still has it's horror feel to it. The second piece sounds like something from the late 60s/70s Scooby-Doo cartoons. "Come on, gang! Let's go explore that haunted amusement park!".

In all, I'm liking this game, though the vertical areas seem too tight. They are almost NES Wizard & Warriors tight.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on May 30, 2008, 11:00:21 PM
I'm really likin it so far, as I said in other topix. However, I'm one of those who sees more than a bit of influence from AoS on da level designs V_V
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 30, 2008, 11:01:49 PM
Why didn't anybody like the first song the trailer played?

Try listening to it with headphones.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 30, 2008, 11:17:47 PM
Why didn't anybody like the first song the trailer played?

Try listening to it with headphones.

It's good. But nothing in that trailer lives up to Yamane's usual quality.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Clara E. Leet on May 30, 2008, 11:19:28 PM
In Reply To #496

I did. Not impressed. I'm not really impressed with anything this game's shown so far.

Glyphs look like the soul system, just renamed, sprites are insanely bright colored, backgrounds look relatively uninspired and dull, animations aren't too great, and the opening animation made me cry. It really did.

And the music kinda sucked.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 31, 2008, 12:33:54 AM
OK, some people they just don't seem to underestand anything! First this video is the one that they have presented at Konamis annual gamers day! Second the first trailers of the Pork they were sawing poor levels designs, just search youtube for the first trailers of the game and then for the latest trailers of the game.

  Also read this: Castlevania: Order of Ecclesia is tentatively scheduled for a late 2008 release, though Iga himself made mention that the team will be putting in extra hours to attempt that release, so a potential delay into 2009 is always a slim possibility.

 Full article here:http://ds.ign.com/articles/874/874263p1.html

  I just hate funs of that kind, who they are flattening everything on their way! >:(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 31, 2008, 12:38:56 AM
In Reply To #498

You must all of you people underestand, that the graphics and overall game is looking different on a PC monitor and different on a DS screen!

 To see and underestand this, play a GBA castlevania on a emulator at PC and then play again the same castlevania at GBA or DS and you will see what i mean!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on May 31, 2008, 01:02:56 AM
hod looks ugly on both ds and vba though. :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 31, 2008, 01:14:52 AM
In Reply To #501

This one is the exception from the others! Lol ;D

 But the others, they do have differences!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on May 31, 2008, 01:29:58 AM
Why didn't anybody like the first song the trailer played?

Try listening to it with headphones.

Michiru has written both songs at least a dozen times each before. There is nothing distinct about them. I sure hope that first one isn't the theme song for the game because it sure won't lend a very unique identity to it!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 31, 2008, 01:36:23 AM
Well, this song is not that bad, but it's not also something special or something that it will impress you. It's common and cheap for a song from Yamane. I was expecting something better that simple tunes, since i have heard better songs on DS from other games!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 31, 2008, 06:38:44 AM
Well, that's the first time I've heard it... I really enjoyed it.


Quote
Glyphs look like the soul system, just renamed, sprites are insanely bright colored, backgrounds look relatively uninspired and dull, animations aren't too great, and the opening animation made me cry. It really did.
You're entitled to your opinion, but you must have had VERY high standards for this game if it let you down so badly.

I loved the opening animation, and while some backgrounds look better than others I noticed plenty of very good looking ones, like the pirate ship or the town. Animation looked pretty standard... and I still liked the music.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: cecil-kain on May 31, 2008, 06:55:34 AM
In Reply To #505

I don't think anyone posting here plans to boycott the game over these petty complaints.  Disappointment is natural when you have high expectations, and high expectations are the norm for Castlevania fans.  We expect only the finest of entertainment from our beloved franchise, and when we see or hear something mediocre from a team that we know can do better --we're quick to cry foul.

Ultimately it's really too early to be making snap judgements based on so little info.  We probably won't be getting any more media for awhile, so I'm sure the analysis, speculation, and criticism will continue ad naseum.  What's interesting here is the concensus that this trailer didn't deliver the hype.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rugal on May 31, 2008, 08:14:13 AM
Ah.. It's good to know that if I'm bored, I can always come over here with a bowl of popcorn, and read some of these complaints. So so amusing!

You people are so entertaining. The award goes to Clara, though.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on May 31, 2008, 08:33:54 AM
Ah.. It's good to know that if I'm bored, I can always come over here with a bowl of popcorn, and read some of these complaints. So so amusing!

You people are so entertaining. The award goes to Clara, though.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on May 31, 2008, 09:29:51 AM
In Reply To #507

Dude! Save me some!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 31, 2008, 01:36:36 PM
In Reply To #507

Yeah, it's hilarious. I can't believe you people don't like the music. Still, I can already feel that most of you people here will just be calling this a second pork.... perhaps ham. Yes, I'm calling this one ham.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 31, 2008, 03:34:13 PM
I enjoyed pork, so I'm sure I'll get a kick out of ham. :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on May 31, 2008, 04:56:05 PM
Yes, I'm certain ham will be quite enjoyable.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rugal on May 31, 2008, 05:15:07 PM
That sounds rather delicious.. Mmmm.. Haaaammm..  :-X
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 31, 2008, 06:07:58 PM
Beef Roast for me! It fills up more of my life bar.

 ;D

Umm... I still say that's Maria's voice (PSX SOTN) at the back of the trailer. Doesn't mean Maria is in it, I just think they reused her; perhaps just for the promotional announcement.

Seeing as how Alucard's voice can be heard on the radio in Silent Hill 4: The Room, and Richter's voice can be heard on the Legacy of Darkness opening (Cornell's), I wouldn't put it past Konami of America to reuse other famous employees.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 31, 2008, 07:11:32 PM
The voices annoy me anyway. I wish there was an option to turn them off, or a music/sfx balance meter.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on May 31, 2008, 07:49:11 PM
The voices annoy me anyway. I wish there was an option to turn them off, or a music/sfx balance meter.

Yeah, every game should have that, really. Unfortunately, few feature it. :(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: superDioplus on May 31, 2008, 08:20:40 PM
I'm so gonna call this an omelette. ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on May 31, 2008, 08:46:31 PM
Rugie-poo :D :D :D

And there's no way this game can be the second ~*pork*~. At the very least the artwork is better.

That said, what kind of larvae/grub is that? the spawn of the great Goliath beetle? n_n
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on May 31, 2008, 09:33:07 PM
PoR does have the option to change the volume of voices I think.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on May 31, 2008, 10:31:56 PM
In Reply To #507

Agreed.

Thus far, I like the way the game is coming out. I'm looking forward to it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on May 31, 2008, 11:14:56 PM
In Reply To #519

...I have yet to find such an option.

Anyway, the game won't come out for awhile, I have confidence the inadequacies we've pointed out will be addressed before released.

At least, some of them.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on May 31, 2008, 11:45:26 PM
Looks pretty good, def. better than the other 2.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 01, 2008, 05:46:44 AM
As long as there's an option to change to japanese voice-samples, I'll be happy. And I think there will be.

This'll be actually beef.
(http://www.hausamgern.ch/prize/pict/schinken.gif)
Mhhhhh beeeeef.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 01, 2008, 06:55:03 AM
...I have yet to find such an option.
it's in dos and pork. in dos it's on title screen in sound config. in pork it's in start menu then config.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 01, 2008, 07:33:05 AM
As long as there's an option to change to japanese voice-samples, I'll be happy. And I think there will be.



I hope there is too, I loved that about LOI, as the Japanese voices are done so much better in that one. For some reason Americans don't know how to dub right, it always comes off as funny or halfassed.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 01, 2008, 08:40:08 AM
In Reply To #525

Since DoS had japanese samples only (though some of them were just dismissed for the us and eu versions O_o) and you can switch in PoR by holding L when starting the game, I'm confident there will an option for that in OoE too.
"Now's the time of your demise!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 01, 2008, 10:56:31 AM
It's because are culture for voice acting usually dervies from two things:

1) Children's cartoons

2) Children's Commercials

3) Obnoxious infomercial intermissions

4) We're fat
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xain on June 01, 2008, 01:02:00 PM
For some reason Americans don't know how to dub right, it always comes off as funny or halfassed.

If someone says something stupid like this again i will have to unleash my rant on this topic.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 01, 2008, 01:27:47 PM
Dunno if it's the americans' fault really, but I think it's more like the fact that original is always better than dubbed.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 01, 2008, 01:33:27 PM
Say what you will, all of you, but in my mind, Order of Ecclesia is officially dubbed "Ham". Not to say that I think it will be bad, I just felt like making something up.  ;D


And yes, english dubbing/voice acting is usually not in sync with the video. Lazy, lazy, lazy.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 01, 2008, 02:49:33 PM
If someone says something stupid like this again i will have to unleash my rant on this topic.

Bring it on. It's the truth and you know it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DragonSlayr81 on June 01, 2008, 03:35:36 PM
Just to ask anybody if they know, how do American movies that are dubbed in Japanese fair in Japan. Are there, like over here, people that complain that it's not in English and that they'd perfer subs over dubs?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 01, 2008, 04:14:34 PM
In Reply To #532

Why don't you go and watch some 4kids-animes? Kthx.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on June 01, 2008, 04:55:32 PM
In reply to all ham/pork posts

What the FUCK are you guys talking about?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 01, 2008, 05:12:22 PM
pork = portrait of ruined kastlevania

ham is what some guys try to assign to ooe, though it makes no real sense. needs to be something that'll include ooe or something similar to it in it.

that's why i call it eclair, because of the whole eclesia. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 01, 2008, 05:44:22 PM
No, no no, Ham is Order of Ecclesia for some bizarre and stupid reason! Get it right!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 01, 2008, 06:40:04 PM
What about a juicy Dooenut? Like that? No? Then what about BEEF?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rugal on June 01, 2008, 06:55:04 PM
You're all wrong. It's Castlevania: Pizza.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ReyVGM on June 01, 2008, 07:50:54 PM
Aaaaaaaaaaand this is the reason why this topic should be put to rest and a new one should be started...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on June 01, 2008, 08:12:18 PM
As if that will fix things.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on June 01, 2008, 08:22:10 PM
Aaaaaaaaaaand this is the reason why this topic should be put to rest and a new one should be started...


This thread was doomed since it lost the ability to love.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 01, 2008, 10:09:27 PM
Ah...sarcasm. For what profit is it to a thread if it gains the board but loses its own soul? Matthew 16:26 I believe.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on June 01, 2008, 10:48:39 PM
Thread killing for run and profit!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 02, 2008, 12:12:29 AM
I wonder if Slogra & Gaibon will make a return.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 02, 2008, 01:29:23 AM
You're all wrong. It's Castlevania: Pizza.
What are the toppings? 8D

Aaaaaaaaaaand this is the reason why this topic should be put to rest and a new one should be started...
That won't do much good, methinks.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 02, 2008, 06:29:21 AM
I was going to say "Oreo", but the o's of Order of Ecclesia are by eachother. :(

Man, I SUCK at this
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on June 02, 2008, 06:31:39 AM
I like
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 02, 2008, 06:40:35 AM
I was going to say "Oreo:, but the o's of Order of Ecclesia are by eachother. :(

Man, I SUCK at this  :'(

I's gunna eat Oreos and sulk... w..with milk.

Milk's gewd.  :-*
You officially made me crave for oreos. :(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 02, 2008, 07:15:06 AM
In Reply To #548

NO! They're BAD for you.

TRANS FATTY ACIDS = AUTOMATIC DEATH...

eventually.

Plus... I ate them all :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on June 02, 2008, 08:22:01 AM

gOoEy is now officially scheduled for a 2009 release in Europe :( I think I'm gonna import the damn thing...
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: LoneChild on June 02, 2008, 09:01:21 AM
In Reply To #550

Fuuuck!! I
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Saroor on June 02, 2008, 10:00:51 AM
I hope they release some vc stuff along with the new ds game, sort of like what they did with metroid and mario. Probably not likely since it's a third party release, but you never know.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 02, 2008, 10:03:17 AM
In Reply To #550

In Reply To #551

The same goes for me! You can import it from this site: gamechoiceclub.com They are reliable and they can put you the word gift and lower invoice price, so that you want have to pay taxis.

 
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on June 02, 2008, 10:12:07 AM
What's causing the game to be delayed moreso in some countries than others? Translations?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 02, 2008, 12:22:57 PM
In Reply To #554

Maybe country-cod- ...wait. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 02, 2008, 05:49:28 PM
gOoEy is now officially scheduled for a 2009 release in Europe :( I think I'm gonna import the damn thing...

I like that. GOoEy it is :)

Shanoa is gooey  ;D

Or maybe GOoEy Eclair? Nah I guess that doesn't work..
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 02, 2008, 09:16:25 PM
In Reply To #554

Probably translations. Remember, they gotta translate stuff into Spanish, German, French, and all kinds of Europppean languages. It might take some time, prunyuu~~
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 02, 2008, 10:11:28 PM
prunyuu??  :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 02, 2008, 10:29:10 PM
In Reply To #548

NO! They're BAD for you.

TRANS FATTY ACIDS = AUTOMATIC DEATH...

eventually.

Plus... I ate them all :P

only if you don't ever do anythign and live a sedentary lifestyle. As long as you do stuff you can eat whatever you want.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 02, 2008, 11:01:47 PM
In Reply To #558

this is gunlord's catchphrase, like "noo puroburemu lol" or so. he pretends he's a little anime animal. :o

i dunno if translations are the only thing that delays the games. dos wasn't really delayed, on the contrary, it came out few days before usa while pork came out half year after.

it's probably some stupid decision like "them european gamers don't need so much games for now, push this game back half year" or maybe dos failed financially, so they pushed pork back a lot because they knew it'll fail too, and wanted the big hitters out first.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: impulse on June 03, 2008, 01:51:59 AM
In Reply To #551

Agreed, the DS boxes are better (thicker, more solid) and my European Castlevania and Phoenix Wright booklets are in colour, where as my US ones aren't.

On the other hand no way I'm gonna wait until 2009 if it's relased fall of this year in the US.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 03, 2008, 06:30:44 AM
In Reply To #548

NO! They're BAD for you.

TRANS FATTY ACIDS = AUTOMATIC DEATH...

eventually.

Plus... I ate them all :P
Uhh.. Are you dead? *pokes*
Oreas are loovvvee~
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on June 03, 2008, 07:03:30 AM
only if you don't ever do anythign and live a sedentary lifestyle. As long as you do stuff you can eat whatever you want.
Even if you're an exercise instructor living on a diet of bacon cheeseburgers and coke will make you a very sick, unhealthy person.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 04, 2008, 12:01:28 AM
Even if you're an exercise instructor living on a diet of bacon cheeseburgers and coke will make you a very sick, unhealthy person.

well yeah if you don't eat anything else you get vitamin diffecencies and you'll get diarrhea from all the grease. I was talking about fatty foods in general not just eating one fatty thing all the time.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 04, 2008, 12:18:16 AM
Trans Fatty Acids have been likened to the negative health impact of tobacco. And short of legislation prohibiting its use, food comapanies ARE making a strong effort to eliminate them from their products and to find alternatives.

Nabisco's Oreos were listed as one of the main suspects where Trans Fat is concerned; especially because of the obvious marketing towards children.

I actually haven't eaten Oreos in awhile, and am not sure whether they haven't changed this fact or not.

There's a reason you now see "0 Trans Fat" labels on the front of popular processed foods these days.

Uh....

So..

Yeah...

That Shanoa sure is a cutie. :D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on June 04, 2008, 03:21:18 AM

 I really hope the final translation ends up being Chanoix because A) it's French and fits the European theme of Castlevania better and B) Shanoa is a dumb, awkward name.  :(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 04, 2008, 04:27:37 AM
In Reply To #566

Shanoa sounds like some 08/15 fantasy-barbarian-girl.

Besides: Does anyone know these oreos covered in white chocolate? Eat one of them and be full. And you'll still eat them all. But they are sooo expensive over here. T_T
(http://www.worldofsweets.de/out/1/html/0/dyn_images/1/301300c_p1.jpg)(http://www.worldofsweets.de/out/1/html/0/dyn_images/2/301300a_p2.jpg)
Oreos. Liebe. <3 T_T

And, hey, I'm no fatty, ok?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 04, 2008, 07:32:29 AM
It's just a name -- who cares.

Even today family names are made up for no particular reason, and have potential staying power.

Who cares whether history dictates whether Shanoa was a common or exisiting name. You weren't there personally in the 19th century, how can you say for sure such names weren't attempted?

Moreover, in a world where magic orders rise up to quell the undead armies of a reigning vampire, who the fuck cares about historic accuracy anymore?

Castlevania has only very loosley attempted to stay faithful to the eras it takes place in. It goes through the motions but thankfully it has enough balls to do its own thing with the material. That underlying quirk is partly its charm.

It's just a name. Maybe you should be complaining about ice cream cones and ramen noodles breaking the time barrier first ;)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on June 04, 2008, 07:46:22 AM
If the game is fun, screw historical accuracy.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: DoctaMario on June 04, 2008, 09:02:36 AM
In Reply To #567

Those things are the SHIT!!  :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Nagumo on June 04, 2008, 09:47:19 AM
I really hope the final translation ends up being Chanoix because A) it's French and fits the European theme of Castlevania better and B) Shanoa is a dumb, awkward name.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 04, 2008, 10:50:27 AM
In Reply To #567

Those things are the SHIT!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kamirine on June 04, 2008, 10:52:16 AM
In Reply To #568

Agreed.  And besides, It's not like it's her real name anyway, so take comfort in knowing that her actual name is probably better than her codename.

...

It will be a hell of a lot worse, thus, making you like 'Shanoa' a heck of a lot better.  ;D

And yeah: those cookies ARE the shit. :D :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Profbeanburrito on June 04, 2008, 12:36:02 PM
I haven't been here for about 2 weeks so I don't know if anyone else has seen this yet, but I thought it sounded good

http://kotaku.com/5012932/wii-castlevania-later-this-year
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 04, 2008, 12:43:05 PM
In Reply To #574

While it is possible that IGA has a really cool(or possibly dreadful) surprise in store for us, I find it pretty unlikely. Still, I could go for another CV release this fall, other than ham.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 04, 2008, 02:14:36 PM
In Reply To #567

Those things are the SHIT!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 04, 2008, 02:24:33 PM
Those Oreos DO look kinda good. Never seen them before.

How come this "leaked article" doesn't specifically state "Wii Castlevania" anywhere? It just makes notice that there are planned GAMES, and not just Order of Ecclesia.

If you ask me, unless they're just not showing it in the pic, this other title is still game for any of the next-gen systems. While we have the Wii-connect leak in OoE screen, it still doesn't asure me it's a Wii game it connects to.

Anyone have more proof than this?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 04, 2008, 04:33:02 PM
Those Oreos DO look kinda good. Never seen them before.

You've NEVER had Oreos before?! Are you deprived of American culture??!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 04, 2008, 04:45:55 PM
You've NEVER had Oreos before?! Are you deprived of American culture??!!

I've had Oreos, just not white-choco covered ones :P I'm not a fan of most white chocolate, but I could see that going nicely with the cookie of the oreo. Still, it'd probably be too sweet for me.

Anyway,while we don't know exactly what system this new game will come out on, isn't it awesome we'll be getting a second CV in some form? Some people think it will just be a port of Curse of Darkness. It's possible, but I hope this isn't the case, because that game does not connect very well to the OoE era; seeing as how it would have to go through both Rondo and SOTN's first.

On the other hand, I could see COD or LOI for that matter benefiting from the Wii's unique controls.

I'd still rather a whole new game, of course. But if they go the port route, I hope they find it in their hearts to at least TRY and fix the crappy level design. I dunno adding more stuff to do
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on June 04, 2008, 05:52:32 PM
Anyway,while we don't know exactly what system this new game will come out on, isn't it awesome we'll be getting a second CV in some form? Some people think it will just be a port of Curse of Darkness. It's possible, but I hope this isn't the case, because that game does not connect very well to the OoE era; seeing as how it would have to go through both Rondo and SOTN's first.

On the other hand, I could see COD or LOI for that matter benefiting from the Wii's unique controls.

Oh . My. God. If the Wii Castlevania turns out to be a port of Curse of Darkness, I am not going to be hanging around the Dungeon for at least a month after it's announced. People here H A T E D that game!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 04, 2008, 06:02:42 PM
In Reply To #580

It has some serious flaws, but it has alot going for it to. It's soundtrack is probably the most prominent example of Yamane's new style -- I love it. ID raising and weapon building was fun. Bosses and monsters were well thought out and looked sleek. Controls were fluid.

Julia's a hottie. :)

It's just a shame how the lack of attention in level design can bog the whole thing down in mediocrity.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on June 04, 2008, 06:08:44 PM
Didn't anybody notice "Shanoa" sounds a lot like "Oana" which is a typical Romanian name.
How do you prenouce Chanoix by the way? 

Pretty much the same way as Shanoa. Something like "shan-wa".
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on June 04, 2008, 07:32:24 PM
Some people think it will just be a port of Curse of Darkness.

*shivers* Why do people think that? That would be the disappointment of the century. Anyway, the next game should be that "Castlevania Judgement" game, and I highly doubt that they'd re-release CoD under a different name so soon after its initial release. So I have faith this is gonna be something completely new.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 04, 2008, 08:03:14 PM
Or maybe it's a port of Order of Shadows
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on June 04, 2008, 08:10:54 PM
Download free
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CastleToastM on June 05, 2008, 12:00:01 AM
Or maybe it's a port of Order of Shadows
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 05, 2008, 01:51:17 AM
In Reply To #586

Man, that'd suck.

Besides: according to Wikipedia those special white choc ones as well as mini-oreos are only available in germany. Is that true? That'd be the first time I got something you can't. xDb
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 05, 2008, 02:10:33 AM
I think we at least have the mini Oreos, bu I could be thinking of Chips-A-Hoy...

But, yeah this is the first time I've ever seen those White-choco ones.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Steve on June 05, 2008, 03:56:53 AM
We had them in the States for a while, but they seem to be gone from the shelves at the moment.  Now we have Oreo "Cakesters," which are soft cake disks sandwiching a hunk of Oreo-like cream.  They're kind of gross.

Man, what a weird thread derailment.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 05, 2008, 04:55:40 AM
In Reply To #589

Yeah, pretty much.

Maybe the offer differs because they are produced by different companies. It's Nabisco in the US and Kraft foods in europe.

Anyway, let's get back 2 topic... Well, those hairs of Shanoa must be a pain to take care of. Mine are maybe half as long as hers, but already are split all over and stuff. Gotte cut them off soon. Maybe I'll sell them to a toupet-maker. I'll miss them. ;_;
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: impulse on June 05, 2008, 05:51:08 AM
In Reply To #587

We got them here in Norway too.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 05, 2008, 12:12:25 PM
In Reply To #585

Attach the soon-to-be-released Wii Easy-Bake oven, add ingredients, and viola! You have a deliciouso-scrumptious snack!  ::)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CastleToastM on June 05, 2008, 12:15:19 PM
In Reply To #591

What about the caksters? Cakester. Somehow, I don't like that name . . .

In Reply To #588

No, the US has oreo minis alright. They taste and are just like oreos, but mini.

In Reply To #592

I might get that . . .
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 05, 2008, 02:12:22 PM
I'm BOREDS! Moar cookie talks!

In Reply To #589
Maybe the offer differs because they are produced by different companies. It's Nabisco in the US and Kraft foods in europe.

Nabisco is a subsidiary of Kraft Foods. And, believe it or not, Kraft Foods is a subsidiary of Phillp Morris -- yes, the tobacco company.

It all points to EV-ILLLL!

Quote
Anyway, let's get back 2 topic... Well, those hairs of Shanoa must be a pain to take care of.

They shouldn't be that much of a pain to animate. I still say they look far too stiff in their movement; especially at the height of her weapon swing curve. They should not look like tentacles...

... unless she supposedly has dreads or something.  :-\
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 05, 2008, 03:34:33 PM
In Reply To #586

Man, that'd suck.

Besides: according to Wikipedia those special white choc ones as well as mini-oreos are only available in germany. Is that true? That'd be the first time I got something you can't. xDb

no that's bogus, you can get them in the usa too, used to be easier back in the day but you can still find them if you look hard enough.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 05, 2008, 04:54:24 PM
In Reply To #595

Yeah, of course you can get the mini Oreos, I'm eating them right now! But I don't think I've ever heard of white chocolate covered Oreos. Oh well, I'm off to Germany!

Hmm, so we got from the possibility of two new CV titles this fall to... Oreo cookies... I love this forum.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on June 05, 2008, 06:31:38 PM
Damn.  I leave for a few days and look what happens: a official trailer was released and Oreo cookies are officially the shit.  :P

As for the cookies:
I've never had the pleasure of trying them.  I thought they did get released once in America as I'm pretty sure I saw them a while back, but I never bought them.  I do like the Golden Oreos though.  :)

Back on topic?
I'm not going to comment too much, sense I missed most of the convo, but thus far, I like what I saw in the trailer.  The opening is nice and seeing some gameplay footage gave me a better idea of this new glyph system.  So far, seems pretty good.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 05, 2008, 10:09:46 PM
In Reply To #595

Yeah, of course you can get the mini Oreos, I'm eating them right now! But I don't think I've ever heard of white chocolate covered Oreos. Oh well, I'm off to Germany!



I was talking about the choc. covered ones, you can find them in the us, just not at your local walmart, you really have to search.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Larzuk on June 06, 2008, 04:38:01 AM
In Reply To #598

They are in my Walmart as is the white chocolate covered ones. Actually theres like 10 different kinds there.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xadion on June 06, 2008, 07:52:14 AM
The game looks good, as usual I feel it needs some polish- it again seems not up to the attention and polish A/DoS had- it seems alot like ... what was the last one? crap I HONESTLY cant remeber the name (flame me i know) the one with the painting vampire...anywho

It looks fun, I will buy it and play the poop out of it like all other CV games :-)

as for oreos- any kind of oreos (ex cakesters) pwn and pwn all other cookies, add milk and its an orgasim in your mout....oh okay that can be taken wrong...okay no more starbucks for xadion before noon...wooowoo...orgasin in the mouth...where is my wife! BABYYYYY...shit at work...crap...can I go home?

damn...what a rant.

NEED CASTLEVANIA NOW!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 06, 2008, 08:10:49 AM
In Reply To #600

Go, play some Castlevania Adventure. :3b
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 06, 2008, 11:21:18 AM
In Reply To #601

And thats supposed to be a SOLUTION to boredom/frustration?? As for you, Xadion, somebody better call the looney hospital. Orgasm in your mouth? Riiiiiiight....
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 06, 2008, 12:05:16 PM
I like Oreos :D :D :D

Also, y'all really should play CV adventure, the music for those games was AWSUM. I hope they remix sum for OoE ;;_;;
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 06, 2008, 12:09:32 PM
Belmont's Revenge>Adventure
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 06, 2008, 12:29:41 PM
Nah, I just thought, the random orgasms would stop, if he played it. And they would for sure.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on June 06, 2008, 02:38:33 PM
crap I HONESTLY cant remeber the name (flame me i know) the one with the painting vampire...anywho

 I don't think anyone here is going to blame you for not remembering Pork.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 06, 2008, 02:42:00 PM
In Reply To #603

Yeah, the music is cool, but I don't think We'll see anything from thse games. Yamane's proved that she likes remixing the true classics, or the things of her own compostion.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 06, 2008, 05:34:15 PM
In Reply To #598

They are in my Walmart as is the white chocolate covered ones. Actually theres like 10 different kinds there.

that's cool, yeah I don't have any really massive super centers around me that could carry a large variety of GM, all the ones around me cut down their GM sections to fit in the (useless) grocery section. :(  I'll have to look in neighboring counties and see if they have any.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on June 06, 2008, 06:27:22 PM
In Reply To #567

DO WANT
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 07, 2008, 12:45:58 AM
About nine years ago, i have wrote the story for a Symphony of The Night sequel, and i have made even the status screens for the characters, i'll go and look at my backup files and see if i can find the sreens and post them for you to see them.

   Why am i writing this one you are asking? Because at the new game i have found many things that i have wrote for the Symphony sequel. Things like the treasure chests, the stage with the sea, the world map and other things. I would have post the script for you to read it, but it is on greek, so you want be able to read it and i'm to lazy for translating it on english. My point is that after i have seen the new trailer for the game and those elements that i wanted so bad for the Symphony sequel, i'm just happy.

   I've always wanted to mail my idea on IGA but since back then i didn't know very well english, i couldn't do it and now seeing my ideas on OoE coming true i'm very please and some times i thing that i communicate telepathically with IGA.

   When i'll go home from work i'll search for the screens and post them as soon as i can!! ;)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 07, 2008, 01:39:28 AM
In Reply To #610

Get outta my hed, Nemesis!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 07, 2008, 04:22:57 AM
In Reply To #611

Sorry, but i can't do that! 8)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 07, 2008, 08:06:30 AM
In Reply To #612


He's everywhere...
...and nowhere!
 :o
 :o
 :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Holycross on June 10, 2008, 09:14:00 AM
Actually i cant wait for this game to come out.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on June 10, 2008, 09:35:36 AM
 The trailer has been out for ages now! Like, at least a week! When is there going to be some new info?!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 10, 2008, 02:39:26 PM
In Reply To #615

E3 (if that's still going to happen, the way all the companies are dropping out now  :o)

It's from July 15-17 2008.

Konami did ask that the recent leak through the comic promotion be taken down. So they're definitely hiding some things.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 11, 2008, 03:33:38 AM
Well, we have a full month before we get any new info!! :P

  Since we know about OoE, we still don't know anything about Castlevania Judgment and i wonder why?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xadion on June 11, 2008, 11:21:44 AM
I love oreos, I dont know if playing CV Adventure would help the goodness of oreos and milk (coffie 2x today already so be warned!!!) playing CV adventure would be like a drinking game, I eat an oreos every time I die- i would consume a row every 2 mins of playing!

Ahh yes Port of Ruin, thats the games name...lol I honestly could not remeber it..I was thinking "It had something to do with bloodlines...and that game was dumb...and so was this one..spears..etc painting..what game was it..oh oreos omg I love those things"

well lets see- the new game ... chicks are cool as heroes, I mean samus is a chick...speaking of samus- thats a nice cosplay there... in that sig good sir...cosplay girls...mmmmm...cosplay guyurls...aahhhh!!

so did you all hear they are planning on rebooting Highlander with a new remake movie? /random off
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 11, 2008, 11:25:58 AM
In Reply To #618

Are you feeling alright, man?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 11, 2008, 11:56:58 AM
In Reply To #618

Are you feeling alright, man?

Looks like the TRANS FAT has gotten to him.  :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 11, 2008, 12:04:26 PM
In Reply To #618
Highlander? *burps*
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 11, 2008, 12:09:56 PM
In Reply To #620

Ah, so it would seem.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 11, 2008, 01:01:35 PM
Xadion made my day. ...which makes me cry. Well, not like a sissy, but like a very manly vampire hunter... when someone takes his Oreos. Or something.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 11, 2008, 01:13:34 PM
Ur all making me hungry!

I hate u.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 11, 2008, 04:52:20 PM
Reading is food for the brainnn
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 11, 2008, 05:56:58 PM
Unlike all of you, I have two unopened packages of Oreos in my cabinet, and lots of milk!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 11, 2008, 06:33:28 PM
Unlike all of you, I have two unopened packages of Oreos in my cabinet, and lots of milk!

WAI-- so you keep your milk in your CABINET?

Chunky goodness?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 12, 2008, 01:14:39 AM
Please stop all that food conversation, because i haven't eaten anything for breakfast and i'm here at work and starving!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 12, 2008, 02:54:08 AM
We shall start the fasting once someone posts new info on OoE. Until then, chow down!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xadion on June 12, 2008, 08:29:57 AM
Well, not like a sissy, but like a very manly vampire hunter...

Speaking of oreoes- err cosplay (I keep wanting oreoes damnit!)...and manly vampires...here is one...I mean look at the Magnum PI chest hair, I am sure he has to use a magnum in more ways than one ehh ehh

(http://farm1.static.flickr.com/134/379985631_8a50105bc3.jpg?v=0)

i mean look now soma comes along and...

(http://farm1.static.flickr.com/125/379985737_720951b8f3.jpg?v=0)

wait...wait..omg not manly at all! someone help! WTF is this! OH GOD cosplay is going to make me empotent, save me something please

(http://farm1.static.flickr.com/164/379984615_3d2fdfa98e.jpg?v=0)

okay okay this is helping...whoa..okay calm down...gay soma and bear chest..richeter? (whatever) can somewhat be redeemed lets home somone does not come along and ruin this..maria? oh hey, looks its WHAT THE FUC!!!!

(http://farm1.static.flickr.com/137/379984742_0c3abc9b26.jpg?v=0)

OKAY PEOPLE PLEASE JUST STOP...You cosplay folks are beyond redemption, maybe 2 stacks of mint cream doubble stuffed oreoes with ice cold non-cabnet kept whole milk can redeem you...c'mon yahoo image search dont let me down!

(http://rds.yahoo.com/_ylt=A0WTbx5EP1FIMlgAjrSjzbkF/SIG=12pmsdke5/EXP=1213370564/**http%3A//k5pbem.devermore.net/pictures/people/shion/shion_cosplay01.jpg)

... ... ... I am in a good mood ill give it one more shot- last chance!


(http://farm2.static.flickr.com/1218/1278058547_3483d9d12a.jpg?v=0)

oh well...it came up on succubus castlevania so I guess we can streach it to count in our little cosplay castlevania tromp de internets

Now come on IGA and folks, give us some info- I mean obviously I have gone insane, because of lack of new CV*!


*or oreoes**



**or oral***


***...mmmm succubi mmmmm
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 12, 2008, 08:58:23 AM
AAAGGHHH MY EYES!!! SOMA?!?!?!

Maria looked quite decent but her bun was kinda messed up.

Cosplayers generally don't look very good as opposed to the real characters, so it's really quite forgivable. >.< But.. Soma.. and Maxim.. (?)  x_x
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 12, 2008, 09:50:35 AM
In Reply To #630

Nice pictures and very funny!! Anyway, stop this thing about oreos, because i don't have them here in my country and i'm really jealous!! :'(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xadion on June 12, 2008, 10:36:13 AM
In Reply To #630

Nice pictures and very funny!! Anyway, stop this thing about oreos, because i don't have them here in my country and i'm really jealous!! :'(

YOU DONT HAVE OREOS!! HOW WHY!!  send me some $ paypal and ill send you over some...but I warn you- youll be adicted
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 12, 2008, 10:48:54 AM
In Reply To #633

But want they get melted until they come to my country?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 12, 2008, 12:39:20 PM
Quote
(http://farm2.static.flickr.com/1218/1278058547_3483d9d12a.jpg?v=0)

i'll tap that
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 12, 2008, 03:46:35 PM
I don't what you're talking about, that Soma's awesome.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 12, 2008, 03:51:37 PM
In Reply To #636

Bad cosplays... poisoning the minds of you poor, poor people! Somebady please call the SFCVFIASOD(Society for Castlevania fans in a Situation of Desperation)!!!!!!!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on June 12, 2008, 04:48:04 PM
In Reply To #630

With the exception of the last two pictures, they all look horrible.  Though if the next to last pic, the one of Alucard, is a guy, I gotta give him credit.  He's a pretty guy. (And I thought it was a erm, girl.) 

The last picture though...I'd totally go gay for her.  ;D  And I want those boots...heels...whatever.  They're awesome.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 12, 2008, 05:03:34 PM
In Reply To #638

Whay do you all like that succi cosplay? She looks like an elderly Japanese woman! With Wrinkles! WRINKLES!!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on June 12, 2008, 07:25:56 PM
In Reply To #639
LMFAO!  She doesn't look that old and I'll admit, compared to everyone else on those pics, she looks a million times better.  And I really like that outfit.  I want those shoes/boots/heels/whatever.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 12, 2008, 11:12:37 PM
Whaaaaat?
 Why don't you like the Soma?

Looks about right to me :│

I thought the Maria one was Link at first, but despite the girl fits the character, the costume just looks cheap.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on June 12, 2008, 11:44:07 PM
In Reply To #641
His hair just wasn't pulling off the trademark 'Soma shag'.  And the overall picture just looks...questionable. XD

Hands down, I agree with Maria's outfit looking cheap.  That's  why I like the second to last picture: it looks like someone actually tried to make a decent looking Alucard outfit.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 13, 2008, 01:07:00 AM
In Reply To #641
His hair just wasn't pulling off the trademark 'Soma shag'.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xadion on June 13, 2008, 06:39:17 AM
Nahh oreoes would not melt that bad, the middle stuff is fine and gets shipped around unrefrigerated all the time- the rest is cookie, now maybe the coated ones may have problems...but I doubt it still.

The girl alucard looks good, as much as the girl can fit a guys part- the costume is good - the last one... the asian could use some boobs- my wife is half, has the face and ... ... other aspects that are asian- but fourtunatly has good C/D's - and I dont see wrinkles- the costume is well put together though.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 13, 2008, 07:34:15 AM
I just like that Alucard cosplay. The succubus is okay, too, because her clothes were real nice.  ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 13, 2008, 02:26:34 PM
The succubus is okay, too, because her clothes were real nice.
Title: Re: meep?
Post by: Mobius on June 13, 2008, 03:58:03 PM
*scratches hair* (on my head, you perverts)

Doesn't look like a Succubus to me. Certainly not a 'Vania Succubus.

And as for the Soma cosplayer... Dude, he's gay - he's creepy - he looks out of his mind - he's white. HE'S PERFECT. It's Soma, kids. - Accept it.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Kristian on June 13, 2008, 04:58:36 PM
 nİce Photos but some Picture funny ;D  :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 13, 2008, 10:20:03 PM
In Reply To #638

Whay do you all like that succi cosplay? She looks like an elderly Japanese woman! With Wrinkles! WRINKLES!!!

the succubus is too flat, I would totally hit samus damn she's smokin!  ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 13, 2008, 11:21:30 PM
is it just me, or are things getting pretty hot in this thread?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 14, 2008, 12:22:15 AM
It's you.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gimph on June 14, 2008, 07:01:52 AM
What's wrong with using a female character? I loved using Carrie from Castlevania 64 and Legacy of Drakness because she kicked ass! And Samus is a girl too! Not all girls in games are like Princess Peach. Although I heard that she got her own game? It looked really bad. Has anyone played it?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 14, 2008, 07:54:38 AM
I have played it and it's not so bad. Some kind of mario with the use of special skills mixing.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 14, 2008, 04:02:47 PM
What's wrong with using a female character? I loved using Carrie from Castlevania 64 and Legacy of Drakness because she kicked ass! And Samus is a girl too! Not all girls in games are like Princess Peach. Although I heard that she got her own game? It looked really bad. Has anyone played it?

I heard it was good, but short.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xadion on June 14, 2008, 05:00:41 PM
Got the wife the princess peach DS game, it was good quite a good and fun platformer- its ending was meh and it was shot - but the game itself was good.

I have a new pic...that I made...it involves milk oreoes and hot cosplay girls...well girls...I dunno if I should post it... :-P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Amanita on June 14, 2008, 06:35:01 PM
I hope they do a good job on the one for the Wii. I want to get back into the 3D atmosphere. I'm not much for the cartoon art. It's too...I don't know..."kiddy?" Give me another spin off of Lament of Innocence and I'll be happy. ^-^
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 14, 2008, 06:56:47 PM
In Reply To #656

Yeah, I would say that Lament is #5 on my list of favorite Castlevania games.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 14, 2008, 09:03:22 PM
I'm not much for the cartoon art. It's too...I don't know..."kiddy?"

THIS coming from someone with Pikachu in their avatar?  ::)

 ;D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Amanita on June 14, 2008, 09:14:55 PM
THIS coming from someone with Pikachu in their avatar?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Beowulf on June 14, 2008, 11:46:24 PM
dude Soma is gay, he will not get laid by Mina, and she wants it from him and we all know it but he wont do it because all he wants to do is get close to Genya Arikado, but Genya Arikado is Alucard and he's not gay because he got laid by Maria Renard, probably Succubus, and Sonia Belmont... oh yeah Soma also goes for Julius because he has the whip.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 15, 2008, 12:15:01 AM
dude Soma is gay, he will not get laid by Mina, and she wants it from him and we all know it but he wont do it because all he wants to do is get close to Genya Arikado, but Genya Arikado is Alucard and he's not gay because he got laid by Maria Renard, probably Succubus, and Sonia Belmont... oh yeah Soma also goes for Julius because he has the whip.

Somehow I feel slightly offended by the mention of "getting laid" in conjunction with CV characters. >.<

What is it with Soma being gay?

Alucard does not have libido, at least not with Succubus. He just proceeded to beat the crap out of her.

Sonia Belmont is not canon, either. >.<
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 15, 2008, 12:51:49 AM
In Reply To #660

wow, this post reeks of fanboyizm so much. :P

soma's not gay. he more less proves it by behaving like a 14 years old anime boy around mina, blushing and being shy. if someone, jonatham is more likely to be gay. he completely ignores all of charlotte's attempts/advances and treats all women in the game as air, focusing on wind and his "duty". :o

alucard is all "oh no, my bloodline is cursed" so i doubt even maria got to him. they had no protection like we do in 1700s, and even now it's not 100% safe.
he killed the succubus before she had a chance to drain him of his life and kill him, and sonia isn't real lol.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 15, 2008, 01:00:56 AM
Sonia's too sexy for teh timline
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 15, 2008, 01:49:03 AM
In Reply To #662

I agree. Soma's not gay. :P

Alucard and Maria could have "ended up together" but didn't do  anything because of the cursed bloodline thing. O_O;; Which is sad.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 15, 2008, 01:53:33 AM
Maybe Alucard is impotent from all those years of "unused equipment".
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 15, 2008, 02:11:32 AM
In all fairness, how do we know Alucard and Maria *didn't* end up together? In one of the endings for SoTN, doesn't she go after him or something? Prunyuu~~
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 15, 2008, 03:19:30 AM
In Reply To #666

the fact that she goes after him doesn't mean he'll become a hypocrite and give up on his beliefs he kept for over 300 years, just for the hell of it. :o

we'll never know though. iga will never explain it.

also lol 666th reply
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Jago on June 15, 2008, 05:19:06 AM
In Reply To #667


also lol 666th reply


f***
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 15, 2008, 08:33:37 AM
Arrghh!!! Damn you, #666!! Ever since this thread went out of control, it's been MY goal to post #666!!  ::)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 15, 2008, 09:17:21 AM
I still wonder why the GIANT ENEMY CRAB, the creature and this Puwexil-thingie all have the same voice. I wander why a crab has to cry like a humanoid anyway.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 15, 2008, 10:33:40 AM
And I'm wondering why Order of Ecclesia has many edible bosses.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gimph on June 15, 2008, 10:47:12 AM
Well, I don't know about you, but I definitely wouldn't want to eat that. It might give me indigestion. Especially if it decides to come back to life or something in my stomach! Wait-how many edible bosses are there?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 15, 2008, 11:19:50 AM
the fact that she goes after him doesn't mean he'll become a hypocrite and give up on his beliefs he kept for over 300 years, just for the hell of it. :o
I still think they ended up together but didn't do anything. Which is sad.

And I'm wondering why Order of Ecclesia has many edible bosses.
I want to eat them.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 15, 2008, 12:29:00 PM
In Reply To #673

I know, right?? I just want to fry up that gigantic crab monster thing and serve it with butter!

Also, it's kinda hard to imagine resisting Maria... I mean just look at her! Still, I guess the threat of another Dracula Jr., future destroyer of humanity, running around is reason enough to stay way.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gimph on June 15, 2008, 02:03:20 PM
OH NO! I have terrible news! (which you guys probably already knew, but I'll flip out over it anyway because I'm angry, frustrated, and most of all, bored) I just heard that Order of Ecclesia is going to be made EASIER than previous DS titles! That's awful! They can't do that! They should be making it HARDER! Damn, as if the last ones weren't easy enough?!?!?! GAAAAGGHHH!! NO, IGA, DON'T DO IT!! :o :'(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Xain on June 15, 2008, 02:54:37 PM
please don't shoot your mouth off with out some kind of source.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on June 15, 2008, 03:54:36 PM
IGA already mentioned in the Nintendo Power interview, that against his better judgment the team still makes the games as easy as possible to dispel the notion that Castlevania is a tough series.

Odd, given it hasn't been remotely difficult since 1990. Still, the collective BAAAAAWing from magazine reviewers and SotN-humpers alike at having to deal with Rondo's EXCRUCIATING challenge probably just reinforces that notion.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 15, 2008, 04:09:41 PM
You know, that's true. The press kept sneaking in complaints about how hard DXC was. It is hard, but it's also fun because of it. It's much more rewarding to finally best a boss or solve a tough secret.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 16, 2008, 12:38:31 AM
If they are going to make it easy, then i want bother buying it. I don't want another peace of crap. I want the game to be as much as it can be challenging!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 16, 2008, 02:34:33 AM
In Reply To #666

the fact that she goes after him doesn't mean he'll become a hypocrite and give up on his beliefs he kept for over 300 years, just for the hell of it. :o

Maybe, though. Love, like an intoxicating liquor, can make a man do what he never thought he'd do otherwise, whether he's lived for 30 years or 300.

Quote
we'll never know though. iga will never explain it.

also lol 666th reply

Prunyuu~~
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 16, 2008, 03:13:55 AM
In Reply To #680

yeah, but then again, what sotn showed was one sided love. alucard didn't seem to care for either maria or richter, and just went back home once his job was done. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: warfreak on June 16, 2008, 03:22:23 AM
Maybe, though. Love, like an intoxicating liquor, can make a man do what he never thought he'd do otherwise, whether he's lived for 30 years or 300.

Prunyuu~~
I still think they compromised. :P



About the difficulty.. I don't think IGA wants to lose part of the fanbase by making things too hard. It's also difficult for him to know both the needs of the older generation CV fans and the younger generation and accommodate all of them.

You know, that's true. The press kept sneaking in complaints about how hard DXC was. It is hard, but it's also fun because of it. It's much more rewarding to finally best a boss or solve a tough secret.
That is, if some recent fans actually have the patience or the skill to best the boss rather than just put the game down.

Now, before anyone bites my head off, know that I am in favor of decent difficulty. Still, I love DXC because it's fun, even though due to sheer lack of skill I'm still stuck at Stage 7, the Clock Tower. Sadly, there are fans who never make it past stage2 (they gave up) because they are used to the difficulty of SotN and the Metroidvanias.

Like suggested before, there should be different difficulty levels to accommodate everyone. AKA Hard mode with more than just artificial difficulty, available from the beginning. Fans like me will go for Normal first, but fans of the older games who prefer it more difficult would go for Hard first. Little kids might go for Easy first. That's my suggestion.



EDIT:
In Reply To #680

yeah, but then again, what sotn showed was one sided love. alucard didn't seem to care for either maria or richter, and just went back home once his job was done. :o
Yeah, but Alucard wasn't exactly the type to show his emotions to begin with. You never know. :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 16, 2008, 03:31:46 AM
the ease of sotn/hod and other 2d igavanias is what should be an easy mode. normal should be already tough as nails, and hard should be out to get you at each step. :P

lots of new, more dangerous enemies as well as the old ones boosted beyond "200 damage per hit", more environmental dangers etc. for example, it should be possible to get a true 100% completion only on hard mode, since easy/normal would be lacking certain enemies and weapons they drop.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 16, 2008, 05:11:33 AM
What i would really like to see on a new Castlevania game is something from Vagrant Story. In Vagrant to obtain 100% you were having to finish the game and played it again so that you'll be able to enter previous areas that they were loked with a marke sign called the Blood rode.


  Wouldn't be great for this future to be included on a future Castlevania game where you'll have to finish the game first so that you'll be able to access new areas with harder enemies and bosses, new items, new skills, 100% completition and even new endings!!

   For even better experience, they could make it that you'll have to get a certain ending so that you'll be able to obtain the skill for reaching the new areas!! What are you thinking of this guys?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 16, 2008, 05:24:55 AM
In Reply To #684

That'd be cool. Btw I just now saw that the woman next to succubus has some nice boobies.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 16, 2008, 05:54:55 AM
In Reply To #684

That'd be cool. Btw I just now saw that the woman next to succubus has some nice boobies.

I wander what she is dressed up!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 16, 2008, 06:13:31 AM
What i would really like to see on a new Castlevania game is something from Vagrant Story. In Vagrant to obtain 100% you were having to finish the game and played it again so that you'll be able to enter previous areas that they were loked with a marke sign called the Blood rode.

Rondo already did something similar with the fact that you can't fight all the bosses and thus find all the stages the first time through.

And yes that's one of the highlights of Rondo of Blood.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 16, 2008, 06:21:40 AM
In Reply To #687

Yes, but this is totally different, because in Rondo you are able to go on every stage, since it depends on which path you'll follow, so it is different from what i'm saying, because what i'm saying is that if you don't finish the game with a certain ending so that you'll get that special item, you want be able to reach the new areas, even if you have beaten the game!!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 16, 2008, 06:26:00 AM
you can't reach the level 5' - secret docks on your first playthrough. it's unlocked after you beat dracula.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 16, 2008, 06:47:52 AM
you can't reach the level 5' - secret docks on your first playthrough. it's unlocked after you beat dracula.

I don't remember this one, i'll have to check it!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 16, 2008, 07:04:32 AM
That level's locked for a reason.

It's hard
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: jimmay17 on June 16, 2008, 05:31:00 PM
That level's locked for a reason.

It's hard
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Abster on June 16, 2008, 06:46:59 PM
http://www.gamasutra.com/php-bin/news_index.php?story=19037

New Iga interview on gamasutra.

Teases an E3 announcement, and shows he's a fan of Bionic Commando, among other bits.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 16, 2008, 10:49:06 PM
you can't reach the level 5' - secret docks on your first playthrough. it's unlocked after you beat dracula.

I thought it unlocked after you killed grimmie?

That level's locked for a reason.

It's hard
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 16, 2008, 10:59:20 PM
I'm referring to DXC. Rondo wasn't all that hard by comparison.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 16, 2008, 11:14:27 PM
I'm referring to DXC. Rondo wasn't all that hard by comparison.

oh my bad thought you were talking about rondo, yeah DXC was considerably harder the boss at the end was crazy tough.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on June 17, 2008, 03:28:19 AM

 I like Level 1 Hard Mode in PoR. Only being able to take a couple hits is cool. Without overpowered spells and with better level design and enemy placement it would be pretty fun. It would also be nice if hard mode forces you to make creative use of all your options, like doing an Aria of Sorrow Hard Mode speed run.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on June 17, 2008, 12:27:51 PM
There is a small article about OoE in the new Game Informer (Page 72).  It doesn't really say anything new but I'll try to scan it when I get the chance. (No new pics shown though.)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 17, 2008, 01:09:01 PM
There is a small article about OoE in the new Game Informer (Page 72).
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 17, 2008, 10:51:11 PM
YES, I'm glad I'm not the only one who thought 5' was too friggin' hard. My roomates heard me swearing and cursing so loudly through the dorm walls at college because it was so frustrating. x_x;;;

I felt REALLY good when I beat it, tho. :D Also, I think Dracula's 3rd form was a challenge--Rondo Dracula was too easy, I'm glad they spiced him up. He was hard, but again, I felt REALLY good when I beat him too :D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 18, 2008, 02:44:50 AM
No scans yet? :(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: ChibiMaddiChan on June 18, 2008, 07:27:43 AM
Sorry for the delay.  I would have posted it yesturday but I didn't have time. Like I said, I don't think there was much new said but:

(http://i304.photobucket.com/albums/nn182/Maddi_Chan/Casltlevania.png)
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gimph on June 18, 2008, 09:48:40 AM
Thanks! My Nintendo Power subscription ran out and they hate me and refuse to send me more no matter what I do, so that's awesome!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Dark Nemesis on June 18, 2008, 10:00:07 AM
So, there is going to be a whip among other weapons. Cool!!
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Algernon on June 18, 2008, 11:40:49 AM
Blargh, nothing. =/
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 18, 2008, 02:27:41 PM
Two minutes of my life... wasted! T_T Thanks for the scans prunyough.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Flyguy82 on June 18, 2008, 05:46:24 PM
I just thought of something, and apologies if this has been brought up earlier

There are a few elements i've seen of this game that really make me hope that the bonus playthrough (assuming there is one, and we know there will be) is Contra-style

Obviously, Albus wields a gun, and as one part in the video showed, it's a gun that certainly packs a kick

So why not have a one-hit-and-you're-dead Contra style bonus playthrough? Instead of Glyphs, he could absorb different gun powerups from enemies

We obviously don't know where the story will go, but it's a thought, and I like to think, a pretty good one

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 18, 2008, 05:50:42 PM
Anything can happen...

...but usually doesn't when IGA's at the head.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Clara E. Leet on June 18, 2008, 09:24:16 PM
I just thought of something while perusing this thread.

Didn't IGA say a few years ago he was totally against the idea of a main female protagonist, side characters, well, aside??
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: A n t r a x x on June 18, 2008, 09:35:06 PM
In Reply To #709

Yes he did, but he's giving in to the "overwhelming fan outcry" about a want for a female lead.

Also he keeps underlining the fact that this new character designer gets more inspired when working on female characters.

As a character designer myself, I can understand this
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Clara E. Leet on June 18, 2008, 09:48:46 PM
In Reply To #710

Well if he's giving into the never-ending bleeting sheep that are the fans, then it's obvious he's not gonna put a lot of work into Shanoa if he never really wanted to. Sure, the character designer will be more inspired to put a lot of detail into her, but beauty is only skin-deep in the CV world, unfortunately.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 18, 2008, 10:49:02 PM
Well, I recall something about the "vampire mythos" being why he didn't really want a female character as the lead. Maybe he's changed his mind aboot that? :D;;
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: The Last Belmont on June 18, 2008, 10:59:44 PM
Well, I recall something about the "vampire mythos" being why he didn't really want a female character as the lead. Maybe he's changed his mind aboot that? :D;;

I don't get why he thinks dracula has to be in EVERY game. Hopefully he's changed his mind about that so we can see what the belmonts are doing between the 11th and 15th centuries.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: shelverton. on June 19, 2008, 04:10:12 AM
I don't get why he thinks dracula has to be in EVERY game. Hopefully he's changed his mind about that so we can see what the belmonts are doing between the 11th and 15th centuries.

I guess he feels he needs to have Dracula in every game because of the japanese name "Akumajo Dracula". Though he could always name some of the games "Castlevania" though, even in Japan. Like he did with Lament. That'd take care of the problem.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: erimocard on June 19, 2008, 04:27:22 AM
Dunno, but I think the castle itself is much more important than Drac. And even if he's not around, the Castle still is the "Demon Castle Dracula". It could appear even if Dracula is not revived. Just his powers have to. Like in AoS.

And I cannot but think that Chanoix will be of a very manly nature. The way she looks on the artworks is a little cold-hearted and always strong. Also the way she says "Now's the time of your demise!" (I am SO going to switch to japanese dub) seems very rough and un-feminine. I just can't imagine her getting pissed if someone makes fun of her like Charlotte, or being all thoughtful about a guy like Yoko did with Julius.
And I can't say that'd be a bad thing. A chick like one of those two as a main character would be horrifying.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 19, 2008, 06:24:35 AM
In Reply To #714

Yeah, but there's another solution to the 11th-15th century time period. Why not have Mathias as the lead for most it, thus including Dracula, but also have certain Belmonts playable as well. I would say make it sort of like Resident Evil: Umbrella Chronicles, not in terms of Gamepley, but certain characters become playable as the game goes on.

Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Clara E. Leet on June 19, 2008, 08:49:07 AM
In Reply To #716

Because, according to the epilogue of LoI, Mathias became a hermit of sorts and went into hiding until the 1400s when the next Belmont faced him (Sonia/Trevor, your flavor of canon may vary)

That epilogue kinda fucked the chance of Dracula showing up in those other 3 centuries. Of course, knowing IGA, he'll find some way to retcon that.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Nagumo on June 19, 2008, 09:42:15 AM
 
In Reply To #714
 Why not have Mathias as the lead for most it,....
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 19, 2008, 04:40:39 PM
Sounds good but who would serve as the main villian?

Bob, from accounting.  :P
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 20, 2008, 01:25:54 PM
mathias did grow in power with his crimson stone though. it'd be possible that at one point he was going around the europe, killing other vampires, absorbing their souls for power and forcing others like olrox or carmilla into life of servitude for him.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 20, 2008, 04:55:29 PM
In Reply To #720

Now, that's exactly what I was looking for, thank you.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: bobby digital on June 25, 2008, 12:32:31 PM
New gameplay video, direct from the Interactive & Digital Entertainment Festival in Cannes:

http://www.jeuxvideo.tv/video/castlevania-order-of-ecclesia.html#view:247080
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Rodriguezjr on June 25, 2008, 12:51:18 PM
I see the guy playing is afraid of Skeletons. I guess the addition of treasure chests is kind neat too. I do like some of the new monsters.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Long John Silver on June 25, 2008, 12:58:19 PM
the outside of the monastery looked pretty nice, but then the inside seemed bland and repetitive. at least the layers finally seem to move like they should after the previous poor attempt.

the guy kinda sucks at platformers too. :o
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 25, 2008, 01:08:17 PM
Well the main hub area is very similar to the first portait of por.. that sucks. Looks like Shanoa will have some cool combo techniques.

And why the hell did they have to add those stupid arrows for everything. We've been playing cv for years, we know how to enter and leave rooms! Come on, IGA..

So far the game looks ok. I'm concerned whether this will be the best of the DS games or just be a remixed PoR.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Munchy on June 25, 2008, 01:28:50 PM
Looks awesome. Glad to see the background budget has been increased significantly from PoR, where I'm sure some of the artists were paid a beer and a cheeseburger.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 25, 2008, 01:30:36 PM
In Reply To #724

Yeah, that area outside the Monestary was stunning. But then it got bland. The music is all cool though. and I like the way that world map works. This wil definetely be interesting.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: PVG on June 25, 2008, 01:33:46 PM
There isn't going to be a new CV for the Wii...Ecclesia is just going to have features on it, which can be linked to Wii.What comes into mind first, is the map-edior stuff they started to de velop as early as with DoS, and PoR took the idea even further, but still failed at this. Maybe this round around, they will make it. And maybe a Wii-playable vers. for the Wii, now that would be sugoi!  :D
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 25, 2008, 01:34:49 PM
In Reply To #728

How do you know this? Did we get some sort of confirmation?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: PVG on June 25, 2008, 01:42:13 PM
In Reply To #728

How do you know this? Did we get some sort of confirmation?

Because the goal of other DS Castlevanias was to have Wii-support, and this time it might actually happen, just like how GBA vanted to have GC support with i.e. Zelda four swords. it'S ludacris to be hoping for a Wii-Castlevania. Not happenin g now, or ever, when the homeconsoles have steered away from 2D mainstream gaming like almost 10 years now, and basically letting the hanhelds to the good ole sprite based action. 
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: CVfan13 on June 25, 2008, 01:46:19 PM
In Reply To #730

Meh, you're probably right. The best we can hope for is an improved WiiWare port of Order of Shadows, and even that is unlikely.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on June 25, 2008, 01:56:23 PM
Who said a wii game had to be 2-D?  Stop pulling stuff out of nowhere.  There have already been 4 3-D console games.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on June 25, 2008, 02:05:20 PM
And why the hell did they have to add those stupid arrows for everything. We've been playing cv for years, we know how to enter and leave rooms! Come on, IGA..

IGA's starting to program again? I heard he's just the producer for this title. It's been like what, eleven years since he last programmed a Castlevania game? Nice find.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 25, 2008, 02:27:02 PM
Hey, it was probably his idea to add those arrows. You never know. I just think it distracts from the flow of the game.

Also, in the beginning of the Monastery, it woulda been nice if they made wind physics. like as Shanoa's running the trees sway in a soft breeze, meanwhile leaves scatter all around. That woulda looked nice, instead of everything being completely still and motionless with no life.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Alexc2808 on June 25, 2008, 03:03:46 PM
In Reply To #734
No, actually it probably wasn't.  And that level design is some of the most beautiful this series has ever had.  Why do you have to hunt for things to complain about?
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: MDI on June 25, 2008, 03:06:59 PM
In Reply To #735

I'd usually agree with that statement there, but personally (and unfortunately) I think I agree with most of the complaints made about this game..

*shrugs*

....

*waits for 2d Castlevania on console*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on June 25, 2008, 03:40:41 PM
Thread title updated, sorry it took a while.

Anyone else having trouble watching the new 7min video? After buffering for 5 mins, I get like 3 seconds of video. Any other links available? Thanks.

Soma 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on June 25, 2008, 03:52:01 PM
That guy shurely sucks at playing. Well, he's french.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: crisis on June 25, 2008, 04:45:49 PM
Quote from: Alexc2808
No, actually it probably wasn't.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Mormo on June 25, 2008, 04:50:12 PM
"And, of course, a simple violent blow works wonders too."
-Barlowe

As sexist as it is awesome!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: bobby digital on June 25, 2008, 04:54:06 PM
The arrows signify the way back to the world map.  Is it that bad?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on June 25, 2008, 04:59:01 PM
I like the dark, dusty rooms with withered furniture in combination with those screaming banshee/ghost-thingies. Though their screams are f'annoying.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Sonic_Reaper on June 25, 2008, 05:02:19 PM
I have the same issues here that I did with PoR.  That is, the game mechanics aren't very well integrated into the level design.  For example, when Shanoa walked into the Magnes Glyph room, I knew instantly that those awkward out-of-place bars were meant to be used as such.  Instead of having something that's integrated into the background serve the same function (statues, crumbling walls/columns, etc).

Also, not once since SotN has the platforming made sense.  Since when do monasteries contain large vertical shafts with absolutely no stairs and floors jutting out of the walls?  I know, it happened in SotN, however, not nearly as much.  The backgrounds in SotN had stairs that indicated the area could be used by people that aren't able to fly ten feet into the air.  The problem I have with PoR and now OoE is that the areas are built around the main character, with little concern as to how normal people would, in theory, interact with these areas.  Yes, it's a monastery, but it can't be used as such since the rooms are separated by long vertical shafts.  How would a priest, for example, be able to get to the top floor?

Anyway, that's just my opinion.  Please feel free to disagree.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on June 25, 2008, 05:09:49 PM
Those shafts' only purpose is, to get rid of traitors. They are thrown down there. If they don't simply die of the impact, they get killed by ghosts in the dusty, withered rooms. The real monks live ONLY on the top floors. They have entire gardens on the roofs of the monastery, where they grow crops and stuff. The rooms below are only to get rid of waste, they also are the sewers of the monastery.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Sonic_Reaper on June 25, 2008, 05:13:07 PM
Those shafts' only purpose is, to get rid of traitors. They are thrown down there. If they don't simply die of the impact, they get killed by ghosts in the dusty, withered rooms. The real monks live ONLY on the top floors. They have entire gardens on the roofs of the monastery, where they grow crops and stuff. The rooms below are only to get rid of waste, they also are the sewers of the monastery.

Whut ... ?

I don't know whether to take this seriously or if you're actually so deluded.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on June 25, 2008, 05:16:11 PM
In Reply To #744

LOLZ Explaining the BS (EBS for short).  It's fun stuff.

But in all seriousness, i'm with Sonic Reaper on this one.  Aesthetics seem to have been thrown out the window since SotN.  With CotM they started going crazy, but with AoS and DoS and PoR they just did not even bother.

Yes, there's a "Great Stairway" but what's its purpose?  And why is it broken in half such that only a basketball player wearing a rocketpack could conceivably make the jump?  The SotN Stairway really 'was' a "Great Stairway", and is probably the only one that's made any real sense.

I know, I know "Creature of Chaos" and "Dracula's Magic" Deux Ex Machina applies here, but in DoS it wasn't really his Castle, but rather Celia's, and the horizontality of HoD's is the oddest thing ever (though with that one I give it the benefit of the doubt given the chaotic nature of the game).

The layouts haven't gotten much better since SotN.  A Tower in SotN could span multiple stages and still retain its 'tower' shape.  Look at the 2nd tower of the Royal Chapel.  If you follow  it down on the map, it turns into the tower that holds both Olrox's Room as well as the main rooms of the Colloseum when it's further down.  This kind of placement makes the entire feel more cohesive.  It's not just random rooms thrown together with no real sense as to their purpose.

I'd say that AoS did the best job, all things considered (although why a Study would have so many broken staircases and huge openings is beyond me).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on June 25, 2008, 05:21:54 PM
Btw; someone asked about the flying horse heads. They are not really new, if you remember CV4's first stage's staples.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: MDI on June 25, 2008, 05:26:53 PM
In Reply To #747

Yeah. I believe they are called "Mr.Hed"
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Wallachia on June 25, 2008, 05:42:05 PM
hope IGA has been reading alot of the fan praise many still give to CV4 (since he claims that the femal lead character is based on fan requests, maybe he is adoptiung some of the CV4 feel as well). would be nice.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: PVG on June 25, 2008, 06:44:44 PM
MAy be old for some, but where's an Ecclesia vids I found from Youtube:


1) http://www.youtube.com/watch?v=JcVXk4jiNQU&amp;feature=related

2) http://www.youtube.com/watch?v=GpZ4ctbWV4M&amp;feature=related

3) http://www.youtube.com/watch?v=YNBLtpfSnyo&amp;feature=related

4) http://www.youtube.com/watch?v=UmDi5zoS9rE&amp;feature=related

5) http://www.youtube.com/watch?v=dyqlnurbKh4&amp;feature=related

6) http://www.youtube.com/watch?v=aHK6zRMI1ds&amp;feature=related

7) http://www.youtube.com/watch?v=UmDi5zoS9rE&amp;feature=related

8] http://www.youtube.com/watch?v=udjsFHuvyak&amp;feature=related

Some might even be almost similar, eccept for minor modifications.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Azmodan on June 25, 2008, 08:51:54 PM
Hey, it was probably his idea to add those arrows. You never know. I just think it distracts from the flow of the game.

...or maybe one of the programmers. Or most likely the title's director.

As producer, the only thing IGA does is write the scenarios, market the game, and flash grins for the camera.
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Gunlord on June 25, 2008, 10:31:12 PM
mathias did grow in power with his crimson stone though. it'd be possible that at one point he was going around the europe, killing other vampires, absorbing their souls for power and forcing others like olrox or carmilla into life of servitude for him.

Pardon me for quoting an old post, but this sounds like a pretty cool idea. Orlox was kind of modeled after the vampire from the old Nosferatu movie, after all, so it'd be cool to see how he and Dracula met up in the Castlevania universe. Maybe in another game or something? :O
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on June 25, 2008, 11:22:00 PM
It is CLEARLY stated in the original manual for Cv3, or Cv1 not sure which one at the moment, that Dracula went from powerful vampire to anti-god by making a pact with an extremely powerful demon (probably chaos).  He gave it his soul, and half of his son's.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on June 25, 2008, 11:59:39 PM
I honestly like what I see so far.  I like the soundtrack, the forest outside the monastery was beautiful (makes me wonder if  the rest of the new areas will like as nice), and even though the guy sucked, the gameplay looks solid.  I hope it's at conference this year like DXC was last year, I'd love to play it.  (Unless it actually *does* come out in August in Japan, then I'll just import it...)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on June 26, 2008, 12:16:31 AM
In Reply To #751
...okay, uh.. you win I guess.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xain on June 26, 2008, 06:48:06 AM
You tube version: http://www.youtube.com/watch?v=_8ga65urw6M

ill post my thoughts later...bit busy now.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 26, 2008, 04:31:04 PM
Goodness, look at that forest! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on June 26, 2008, 05:55:31 PM
Hell, I like what I see.  I wish the guy wasn't talking through the trailer so I could try to rip the music from it.  The forest looked beautiful and yeah, looks like the inside is more generic, but I doubt serious it will bother me.  I love the banshee enemy, it's pretty nice.  I like the return of Mr. Hed but damn, the guy playing sucks ass.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on June 27, 2008, 02:14:42 AM
There are some beautiful scenes in this vid. And the 3D effects honestly look like they're put to good use.

Also, did I just hear a bit of "The Pinnacle" remixed into the monastery tune?  ;)

But otherwise... it kinda looks too easy.  :-\

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Silverlord on June 27, 2008, 02:49:09 AM
The main sprite animation is fantastic and the Monastery entrance is brilliant, but the graphics flatter to decieve.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 27, 2008, 04:17:47 AM
Indeed, the graphics and inner castle backrounds are too similar the Portrait of Ruin. It's gonna bother me immensely while playing it so much, that I'll be expecting my character to Charolette until I see a cut-scene or hear "NOW IS THE TIME OF YOUR DEMISE!" Personally, in that aspect anyway, I'm disappointed with the final product.

Also, yes, I agree, it does look terribly easy, and yes, that guy playing was absolutely awful! YOU CAN'T REACH THE STUPID TREASURE CHEST! GET OVER IT! However, think about it. It could be much easier considering skeletons took 4 hits to take out. Also, I like the idea of doing small quantities of damage. Shanoan was hitting 4's off of skeletons. That either says that the game IS being made more difficult, or at least not clearly easier, OR that guy just really sucks...badly.

I'm also disappointed with the fact that they're using the same save system as Portrait of Ruin. That's gonna bother me. I actually didn't even like it in PoR, but to use it AGAIN?! Ugh, I'm gonna hate that...

Sorry for the super long post, but...

Anyway, what do you guys think of the magnetic field glyph? I think it's a very good idea, though when I first saw it in the trailer, I automatically assumed that it would be activated and controlled by the touch screen instead of being used just like any normal glyph. It looks like that glyph is going to be used very often throughout the entire game. It would probably get really annoying quickly having to use the touch screen to launch your self from room to room, from platform to platform...So, I'm actually glad that they made it that way! ;D

At any rate, it's a brand new Castlevania game to add to the series, and I think I speak for everyone here when I say I can't wait to finally play it. Well, let's just hope I don't die of anticipation! Overall, I'm impressed with Konami's work and Iga's (I can't believe I just said that!) and I hope they continue to do this well in the future, depending on whether Order of Ecclesia actually IS any good or not, which I hope it is! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on June 27, 2008, 05:12:32 AM
In Reply To #760

"that old feel of romance and heroism"... Oo that's quite a superb discription of SuperCVIV, if I may say so.

Anyways, I think the game looks awsome, so far. IMO, there seems to be abit more platforming than in PoR, perhaps more similar to DoS, but we still have those huge gaping empty rooms (except for the enemies)... those really bring me down.

Edit=Spelling



Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: sonicabid on June 27, 2008, 02:32:51 PM
In Reply To #762

Maybe just maybe, the monastery was purposely designed like that and made easy for the bad players and the rest of the game has way better level design and is harder. I doubt it, but we can hope.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kristian on June 27, 2008, 02:45:54 PM

I like new idea " World Map "
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on June 27, 2008, 03:02:20 PM
My thoughts:

The world map looks way too cartoony. It could have been epic, gothic, grand. Instead we have silly little icons representing different places or lands. It reminds me of "Legend of Mana"'s world map, though the cartoon look worked there.
The layout is lame, but this may be a demo build, just like early videos of PoR showed a stripped down, less populated City of Haze, with Dullahan appearing halfway through the level.
The forest looks nice. So did the forest at the beginning of PoR. Both of them last a whole one or two screens before you go inside, and everything suddenly looks a lot less inspired. I am not impressed.
The music is as bland and generic as it was in the first trailer. . . lame.
The new enemies we've seen so far look kind of cool. I like the Kayako/Samara (Grudge/Ring) look the banshee has when she first appears, with her hair drooped down into her face.
At first I thought the horse-heads were mewling, until I saw that there's a cat on the ground floor of the monastery. That yowling could get old really quick.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on June 27, 2008, 03:44:33 PM
In Reply To #765

I'm 100% certain that cat is part of a mini-puzzle, seeing as it stands almost next to a chest inaccessable to Shanoa.

But, yes, I don't see why they make the woodlands areas so short, usually they are just introductions as you say, like several places in both DoS and PoR (even SotN). The forest worked well in CV4 (again that game is awsome), and it was pretty decent in Rondo too.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on June 27, 2008, 06:03:30 PM
I'm really starting to dig the spaciousness of the backgrounds. Not necessarily the room layouts themselves, but the depth of the paralax layers just looks great.

It feels more 3D than ever, unless that's just some weird light play off the reflection of the DS he's holding in that vid.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:26:02 AM
Yeah, it looks great. Now, all Iga has to do is get over his fear of 3D games and actually make it 3D! I agree though, the graphics look great!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Legion on June 28, 2008, 06:52:15 AM
I just want to fight that giant lobster. I would be content with that. The magic spells are looking better. I like that. I hope there is more magic integration within the gameplay.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 11:05:00 AM
The spells look excellent, but what I really want is a whip glyph. I want to bash in some skeleton heads with a whip like in the originals! Come on, Iga, don't disappoint me!

It would also be cool if there was another usable character, like the Julius mode from Dawn of Sorrow, but that's unlikely.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on June 28, 2008, 01:46:48 PM
Quincy Morris.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on June 28, 2008, 02:13:37 PM
Every IGA game has a bonus character.  My guess is Albus.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 02:32:25 PM
Hm...Perhaps I need to look into this more, because I don't even know who you're talking about. Crud, I'll go do some Order of Ecclesia research! Any site suggestions? :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on June 28, 2008, 03:28:40 PM
In Reply To #772

I sure hope so. But if it's Richter, AGAIN, Iga is officially a complete and utter failure.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 03:51:31 PM
What's up with you and hating Iga? Iga is the only thing keeping Castlevania alive right now, so be happy he exists!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on June 28, 2008, 03:54:36 PM
i'd rather the series ended with dignity than be dragged down the way of megaman and other franchises that started strong, then got milked out of everything possible and ran to the ground.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on June 28, 2008, 04:00:11 PM
Well the hand held games continue to receive much praise and high sales.  So it still has as much dignity as ever.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on June 28, 2008, 04:07:51 PM
cv has been doomed ever since it lost its ability to be dignified, and that happened when they added animu humour and turned the series into saturday morning cartoon style game. now all it needs are disney characters to finish it off. i mean, judgement is already compared to kh on other forums.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 04:11:37 PM
Kh? I'm guessing...Kingdom Hearts?

Anyway, as much as I hate to admit it, Serio's right. Eventually, Castlevania will die off. However, as long as this site is here, I'll be here posting on the forums and playing Castlevania Legacy of Darkness until the day I die! >:(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on June 28, 2008, 04:35:30 PM
Of course Albus is gonna be a 2nd quest that goes nowhere -- OF COURSE.
Title: Re: Castlevania: Order of Shadows lolol
Post by: Long John Silver on June 28, 2008, 04:37:25 PM
or they'll pull a cod and keep him unplayable like isaac, and instead give someone else as playable character. richter probably. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on June 28, 2008, 04:39:47 PM
No, lol, we get to play as Barlowe.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 04:50:33 PM
Albus looks like he could make a cool playable character. I hope we can at least get him!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on June 28, 2008, 05:22:12 PM
In Reply To #775

I don't hate him, but I will if he makes us play as Richter AGAIN!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 05:22:55 PM
Agreed
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 05:26:02 PM
Wow, we have no lives. Have you noticed that we've been posting replies of things posted 30 seconds ago?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on June 28, 2008, 05:31:33 PM
I remember an interview (please don't ask me to tell you which one, cause honestly I don't remember), where he was asked about unlockable characters in future games, specifictly about enemy characters (like OAA), and he said they very well might add more enemy player characters...

/Sarcasm on
So here's looking foreward to Skeleton and Bat mode.
/Sarcasm off
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on June 28, 2008, 05:32:57 PM
Quote
Wow, we have no lives.

Um, I think the fact that we're spending our Saturday night on a video game forum instead of going out and living already proves this, don't you think?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 05:33:13 PM
I would kill for Legion mode!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 05:33:56 PM
Um, I think the fact that we're spending our Saturday night on a video game forum instead of going out and living already proves this, don't you think?

Wait-what else are we supposed to do with our time?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on June 28, 2008, 05:36:59 PM
In Reply To #791

I don't know. Get a girlfriend, go to the movies, eat popcorn, see our friends, get some sunlight... but I hate all the things I just mentioned and love CV (and you guys of course!!(aw!  :D)) so, I'd much rather be here, rotting away in my basement sitting at my computer.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 05:40:03 PM
What's sunlight? :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 05:45:22 PM
Oh, that would explain it. That happens to me all the time! Well, that's what you get for playing Castlevania.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 05:58:49 PM
Well, that smiley face looks like it's hiding something if you ask me...I'm watching you, CVFan13... >:(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:03:44 PM
No, I'm not Chuck Norris! I'm...

*pulls off mask*

Dracula! Mwahahahaha! Die!

*Transforms into Dracula Ultimate from Legacy of Darkness hard mode and beats the crap out of CVFan13*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:08:37 PM
Is it really THAT bad? I thought it was pretty easy. However, I'm not Dracula, I'm...

*Pulls of another mask*

A Zelda cucco! Fear me!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:13:37 PM
*Crows, summoning an infinite amount of angry cuccos that cannot be hurt nor killed because the stupid game programmers love to kill me, especially when I fall down a well and get swarmed by the damnn things until I die, which is bad because I have 4 bottles are fairies and full health*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:19:25 PM
When you're looking for funny glitches, sometimes, there are certain sacrifices you have to make...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:32:18 PM
Once again with that face! Do we have to start all over again?!

*Reaches to pull off a mask...*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on June 28, 2008, 06:34:21 PM
So.... ummm....


Oreos.

Discuss.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:35:39 PM
I love oreos! They're like the freakin' coolest things in the world! Wait-you ARE talking about the cookies, right?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:39:08 PM
You know you love oreos, CVFan13, you don't have to hide it. ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:44:21 PM
Haha, of course we weren't! What would make you think that?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 28, 2008, 06:49:11 PM
Aw, shoot, you're right. Look on the bright side! We got like an extra 60 posts added onto our profiles!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on June 28, 2008, 08:08:30 PM
So, we're going back to the food talk? Call me when something new is announced! I'll be at, *gulp* GameFaqs!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on June 28, 2008, 08:12:01 PM
I wonder if Shanoa can use a secret prostitution repeatable
side quest to make money faster?

because I heard rumors in OoE, tons of cash is essential to unlock a special alternate castle, but an npc has the key.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on June 28, 2008, 08:38:26 PM
I wonder if Shanoa can use a secret prostitution repeatable
side quest to make money faster?

because I heard rumors in OoE, tons of cash is essential to unlock a special alternate castle, but an npc has the key.

Make it so.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on June 29, 2008, 12:29:25 AM
/Sarcasm on
So here's looking foreward to Skeleton and Bat mode.
/Sarcasm off
wtf a skeleton mode would rock.

(http://serio.piiym-net.com/image/shot45.png)(http://serio.piiym-net.com/image/shot46.png)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Ciel on June 29, 2008, 03:11:35 AM
cv has been doomed ever since it lost its ability to be dignified, and that happened when they added animu humour and turned the series into saturday morning cartoon style game. now all it needs are disney characters to finish it off. i mean, judgement is already compared to kh on other forums.

 Yup. Someone needs to make this point in an elaborate, formal letter and send it to IGA.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: warfreak on June 29, 2008, 03:19:53 AM
^ It's actually possible to do that..But.. who's to say IGA will get to read it? :(
Title: Re: NEW Castlevania for DS (And probably Wii)!!
Post by: Ciel on June 29, 2008, 03:24:16 AM
In Reply To #734
No, actually it probably wasn't.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dino_Dan on June 29, 2008, 05:19:58 AM
^ It's actually possible to do that..But.. who's to say IGA will get to read it? :(

Can he even read English? And maybe if enough people sent such letters then it would actually be brought to his attention... At least it'd show him what the fans really want.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on June 29, 2008, 05:26:16 AM
What's sunlight? :-\
It's that absurdly bright thing that always bothers you, shining on your screen when you want to play dark, gloomy videa gaemz. I hate that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: warfreak on June 29, 2008, 05:54:51 AM
Can he even read English? And maybe if enough people sent such letters then it would actually be brought to his attention... At least it'd show him what the fans really want.
No, but there are fans who can translate and THEN send the letter.

The thing is, who knows if he receives hundreds of letters from Japanese fans? O_O;;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 29, 2008, 05:58:53 AM
In Reply To #826

Wazaaahh!! ;D

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on June 29, 2008, 06:51:12 AM
In Reply To #827

He always those translator dudes at interviews who have the really creepy voices. Why can't they translate the english letters into japanese for him?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 29, 2008, 06:52:58 AM
That would suck for him if he couldn't read them
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on June 29, 2008, 06:43:02 PM
Seeing as how I'm a fan of Henry (CV: LOD), I think I might thoroughly enjoy Albus' quest, as he uses a gun too.

I also had fun playing DOS with just a pistol in Soma's hand.

Also, the Dominus glyph is likely the Vampire Killer in disguise.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 29, 2008, 07:10:52 PM
Dominuis glyph? I need to do more research. Where do you get your information, Antraxx?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on June 29, 2008, 07:38:26 PM
In Reply To #832
They mentioned it in the Nintendo Power story they did on the game. 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 29, 2008, 07:44:02 PM
Damn Nintendo Power! My subscription ran out and they ignore my frequent requests to renew it! Gaah! Any chance someone cold help me? Google won't give me anything new, nor will any other site I find. I would really appreciate it if someone could help me out... :'(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on June 30, 2008, 06:14:35 AM
In Reply To #834

Go through the earlier pages of this topic and you'l find quite a few scans.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 30, 2008, 06:53:33 AM
That works. Thanks.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on June 30, 2008, 12:22:03 PM
hey ya know it would be cool if Maria Renard is in this game's story.  she;'s definitely still alive.

well of course, Richter is probably weeping and overeating in some cabin, feeling unworthy and all. 

but Maria still has sacred powers!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on June 30, 2008, 01:59:29 PM
In Reply To #837

They said there won't be any old characters besides Drac.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on June 30, 2008, 02:12:15 PM
My bet, Shanoa is a Belnades.  Albus is a Morris.  Barlowe is this games "insert evil old man".

Hmmm... New hunch.

Maybe dominus is the vampire killer (as said earlier) and Shanoa is a Belmont relative (like the morris's) and Albus takes it, knowing that Shanoa using it would kill her, as it did John Morris, because he roves her...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on June 30, 2008, 02:35:16 PM
In Reply To #839

Shanoa's abilities are nothing like a Belmont or Belnades. As for Albus, I can't say much, because we haven't seen much of him in action. But it seems he is specialized in guns, so I don't really see what he has of a Morris.

Btw: Dominus... Dominance... Power of... ? But, nay, that wouldn't really make sense at all.

Wah, I can't wait. The DS- and GBA-games are played to death, Sotn is boring already too... And... Maybe I can play the Metroid games over again, but I have hundred of times, too. I could try and finish Richter lv1-cap, but, nah.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on June 30, 2008, 02:52:07 PM
In Reply To #827
Belnades powers are displayed different all the time.  they are magic users, that is all that is important.  And the fact that Shanoa and Albus are code names means that there names will have some kind of importance.  Albus being a morris... I just made a guess based on his design.  He looks like he is from the American south west, the same place Quincy Morris was from in the Dracula novel.  Maybe he uses a gun before they get the Vampire Killer.  I mean I'm gonna guess that they were hunting vampires and monsters before they got the whip.  But as I said, just a hunch.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 30, 2008, 05:40:58 PM
Well, all we can really do is guess right now, but I'd say the old guy is definitely evil. He betrays you, Albus saves you, and BAM! "You've unlocked Albus Mode!"
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on June 30, 2008, 06:29:52 PM
Now, I know "Shanoa" is a code name, but where was it stated that "Albus" is a code name?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on June 30, 2008, 06:47:11 PM
Aaah! Where'd my post go??

Well, I TRIED to say:

Albus and Shanoa will fall in love and then Quincy Morris will "happen", because Albus is a Morris and Shanoa is connected to the Belmonts.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on June 30, 2008, 08:17:29 PM
You may be onto something...Though I don't think Albus is a code name...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on June 30, 2008, 09:14:54 PM
In Reply To #832

Hmm...what year did Bram Stoker's "Dracula" occur in, again? I wonder if there's enough time for Shanoa and Albus to make a baby Quincy, at least if Albus really is a Morris. n_n

But honestly, I think Albus has a higher chance of being a *Dumbledore.*

OHHHHH YOU SAW WHAT I DID THERE
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on June 30, 2008, 10:38:38 PM
what if Albus actually IS Quincey? :o

would be a funny twist at least, in the otherwise cliche and predictable stuff people were saying here.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 01, 2008, 03:12:01 AM
In Reply To #831

You posted it in another thread. Besides, that stuff is not really good enough to be posted a second time.


I just remember that Quincey loved hunting with guns. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 01, 2008, 05:15:55 AM
What is Albus is Dracula?! :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: warfreak on July 01, 2008, 05:45:25 AM
what if Albus actually IS Quincey? :o

would be a funny twist at least, in the otherwise cliche and predictable stuff people were saying here.
..That would be nice. 8D And cool and all.

The problem is it wouldn't fit in with Bram Stoker's Dracula if he was Quincey, would it? o_O
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 01, 2008, 06:05:02 AM
Or what if Albus was Shanoa in disguise?! The old priest guy tried to kill her, but didn't realize that the whole time, the REAL Shanoa was Albus, and the person he thought was her was really an android?! That would explain the scene where he fights Albus!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 01, 2008, 06:37:59 AM
What is Albus... is her father?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 01, 2008, 06:50:54 AM
*Gasp*

Or maybe Albus is Iga! They both have the same hat! :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 01, 2008, 09:12:26 AM
The problem is it wouldn't fit in with Bram Stoker's Dracula if he was Quincey, would it? o_O
it's not like bram stoker's dracula had vampire killer or a family that hunted dracula for almost 1000 years.

i really don't think if that time period is ever made into a game, it'll be any similar to the original novel.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 01, 2008, 10:03:20 AM
In Reply To #832

Hmm...what year did Bram Stoker's "Dracula" occur in, again? I wonder if there's enough time for Shanoa and Albus to make a baby Quincy, at least if Albus really is a Morris. n_n

1876 I believe... maybe 71 or 91 or 96... yeah it was one of those years. And depending on what year this takes place, It is possible, and actually likely. There's no way Albus is Quincy, he'd be too old. But I also don't think it's a cade name. We don't know his last name, so it's possible that he really is Albus Morris.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Danial on July 01, 2008, 10:21:52 AM
Bram Stoker's novel was published in 1897, which is also the same year used for it's entry on the CV timeline.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 01, 2008, 10:43:30 AM
In Reply To #843

I thought it was something like that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 01, 2008, 10:56:33 AM
If Shanoa was a Renard she would be able to use the VK in the same way that the Morris's can.  So that could go with my theory of dominus being the vk and Albus taking it because he knows it could kill her.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 01, 2008, 10:57:31 AM
In Reply To #845

Because he loves her and wants to make Quincy with her.  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 01, 2008, 01:36:42 PM
if you don't have any good material for a story, you write about love


lol
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 01, 2008, 03:57:58 PM
if you don't have any good material for a story, you write about love


lol

I agree, if it's mainly about love that'll be a gigantic disappointment. Personally I hope they really delve into the belmonts giving/losing the whip.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Marty Belmont on July 01, 2008, 04:15:02 PM
My theory is that Albus is a Morris. he certainly looks the part of a Texas Gunslinger. Maybe he Steals "Dominus" to give him the power to carry out the duty he's been charged with, and maybe Shanoa is the mother of Quincey, depending on OOE's place in the timeline.

(like someone else has said, I highly doubt the Novel is the actual representation of 1897 in Castlevania I have no doubt that Harker, Mina and Van Helsing would still be involved somehow, but this is to be one of Drac's normal ressurections, where he's at greater power.)

OR, Albus could also be a Lecarde, and the Dominus may be what allows the Lecardes to Summon the Power of the Vampire Killer.





Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 01, 2008, 06:36:51 PM
In Reply To #848

And I'm hoping it won't be maily about that. Though this does seem to add up, I don't think Iga will really go ith anything we're saying. Here's his story:
Shanoa is a Belmont. Albus is just a guy. He is under Dracula's mind control(sound familiar?) Shanoa kills him= bad ending. Shanoa goes out of her way to save a guy who probably attempted to kill many times= good happy ending. Unless you lose to the big mass of garbage in the crazy twisted world. But after you win, Shanoa continues on the Belmont Lagacy, yadda yadda yaddda. I guarentee we'll get some overused crap like that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 01, 2008, 06:45:54 PM
In Reply To #848

And I'm hoping it won't be maily about that. Though this does seem to add up, I don't think Iga will really go ith anything we're saying. Here's his story:
Shanoa is a Belmont. Albus is just a guy. He is under Dracula's mind control(sound familiar?) Shanoa kills him= bad ending. Shanoa goes out of her way to save a guy who probably attempted to kill many times= good happy ending. Unless you lose to the big mass of garbage in the crazy twisted world. But after you win, Shanoa continues on the Belmont Lagacy, yadda yadda yaddda. I guarentee we'll get some overused crap like that.

yeah but wouldn't that go against the belmonts handing off the whip though?, one would assume that'd mean they would let others deal with demon castle like the morrises and just be there as backup. Personally I want a kickass protagonist that ain't gonna be soft and spare anybody who's out to kill her like Iron Man. You fuck with him, you die.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 01, 2008, 06:53:45 PM
Yeah, I kinda knew that. Didn't say I wanted it, but knowing the way things have been going lately, I'm certain we'll get a lame, self-contradicting story like that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 01, 2008, 07:17:06 PM
In Reply To #852

As much as I want to say something optimistic like "You never know, it might be something totally unexpected! ;D" or "I doubt it, Iga's more clever than that! ;D" but the sad truth is, you're probably right... :'(

Well, let's hope for the best.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on July 01, 2008, 07:46:16 PM
(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/07/cv-ecclesia-judgment-connectivitiy-0-dsf.jpg)
it had to be said.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 01, 2008, 08:04:31 PM
(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/07/cv-ecclesia-judgment-connectivitiy-0-dsf.jpg)
it had to be said.

yeah, that'd be something if that was in the game. y'know this may actually be a good policy thinkin' about it. as much as I hate bad castlevania games if they  Make a shitty ass game for the insanely casual retarded gamers who only go off first looks and another really great game at the same time so Konami can make money and Iga can make what he wants, everybody wins, and the best part is if he wants to do another 2d one for a console in this day an age it'd be incredibly cheap and konami could easily make their money back, especially if it was put up on Xbox live or PS3/2 online.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 01, 2008, 08:12:21 PM
if you don't have any good material for a story, you write about love


lol

but I love love :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 01, 2008, 08:28:55 PM
Me too but that's why I've had and am looking for a new GF, but not in games, I'm playing games to be entertained not to watch  somebody else form their own relationship, that's why I make my own.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 01, 2008, 09:36:33 PM
There's still many ways to write about love; most people just take the easy route, though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 02, 2008, 07:05:18 PM
I've been wanting to say this for a while:

How dare you hang Juste by a noose?! I demand you release him or I shall kill you!

I had to get that out of my system.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 02, 2008, 07:25:57 PM
In Reply To #859

Juste's a wholly uninteresting, untalented ass.

He died because he was useless; just like the others on the gallows.

Deal with it :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 02, 2008, 07:57:19 PM
In Reply To #860
Come on now... Of all the Belmont's he was clearly the most gifted in the area of interior decoration.  I mean sure vampires are scary... but have you ever seen a room decorated with absolutely no fashion sense?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on July 02, 2008, 08:02:28 PM
That doesn't make him a great Belmont. I like his design, but as far as Belmont's go, he's in the worst game
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 02, 2008, 08:09:33 PM
In Reply To #862

 :o Could you really not pick up on my sarcasm?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 02, 2008, 08:30:39 PM
In Reply To #860

I hate you! >:(
I can understand why the others are there, but Juste is awesome!
Plus, I love Harmony of Dissonance!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on July 02, 2008, 09:09:35 PM
Yeah im not going to lie, I thought Juste was a bit unique seeing as he could use magical books. I didn't mind the whole whip tip power ups either.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Thomas Belmont on July 02, 2008, 10:45:50 PM
In Reply To #859

Juste's a wholly uninteresting, untalented ass.

He died because he was useless; just like the others on the gallows.

Deal with it :P



Are you fucking kidding me? Juste is awesome! The things he says to Dracula and Death? Total bad ass.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 02, 2008, 11:12:01 PM
In Reply To #866
Was that before or after he made sure none of the rooms in the castle looked too tacky?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: TRON on July 03, 2008, 12:27:32 AM
Yeah, regarding this issue, what was with all that furniture collecting stuff in HoD. I always questioned Juste's motives in decorating a room in the castle he was about to destroy.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 03, 2008, 01:36:12 AM
In Reply To #859

Juste's a wholly uninteresting, untalented ass.

He died because he was useless; just like the others on the gallows.

Deal with it :P

yep, personally I think it'd be funny if he died indy style, he goes all out with the whip and maxim just pulls out a gun and shoots him.  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 03, 2008, 01:39:43 AM
In Reply To #860

I hate you! >:(

Plus, I love Harmony of Dissonance!

only thing I liked was the simon boss rush mode everything about the game was sub par. It was too long and drawn out, 1 castle would have sufficed instead of two identical ones, incredibly easy bosses that took no skill whatsoever and a dumb plot. Juste could have also been more cool and picked up on things quicker,  instead of being so damn ignorant all the time.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 03, 2008, 05:59:08 AM
Wow, you described Nathan Graves and Circle of the Moon...sans the interesting boss rush. Of course, HoD did have variety, unlike "shelf shelf shelf shelf HALLWAY shelf shelf shelf." Sadly, it did lack its predeccessor's liberal use of all shades of green and the PoR-esque "difficulty"- enemies are stupid but with high HP, while you do little damage.

HoD was no more easy than SotN or AoS.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 03, 2008, 09:25:39 AM
It was too long and drawn out, 1 castle would have sufficed instead of two identical ones.

The game wasn't long or drawn out, nor were the castle layers identical. The two castles only added to the plot, and added more puzzles. The game was awesome and had some great boss battles, making for my favorite boss rush mode. Playing as Maxim was fun too. How could you not like it?!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 03, 2008, 09:43:21 AM
The two Castles were always confuzzling me the hell out. I never know where to go, never remember which Item was in which Castle. Even inverted Castle was cooler.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 03, 2008, 09:50:21 AM
Castlevania is supposed to be confusing! Otherwise, it's too easy.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 03, 2008, 02:28:06 PM
Castlevania is supposed to be confusing! Otherwise, it's too easy.

wait, what? I don't understand what you mean, it's the difficulty that makes most of them hard, gameplaywise they're pretty straightforward. That's the thing with the 2 castles though, they're unneeded. They should have just made one big one like in Sotn with the inverted and normal castles, you don't have to worry about going back and forth once you get to the inverted one. The only time you have to go back is when you need to buy stuff from the merchant.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 03, 2008, 02:35:05 PM
In Reply To #875

Okay, I know that Castlevania isn't a puzzle game, but I personally thought the puzzles added to the difficulty and I really wish more Castlevania games had more puzzles and obstacles instead of just enemies. Take for example, in the clock tower, the rolling metal ball you have to race through that room through not only enemies, but also spikes and jumps. Hard, but rewarding.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 03, 2008, 02:40:38 PM
In Reply To #875

I dunno, but was the inverted castle really needed? I think it's more like... something to increase playtime. They used the same musics all over, they stuffed it pointlessly with enemies and you don't really have to go anywhere, if you just head for Drac. Besides, the Castle isn't really designed for being inverted. You have to jump/fly/superjump so often that it gets really annoying.

Not to say that SOTN is a bad game. I enjoyed every minute of it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 03, 2008, 02:56:06 PM
In Reply To #875

I dunno, but was the inverted castle really needed? I think it's more like... something to increase playtime. They used the same musics all over, they stuffed it pointlessly with enemies and you don't really have to go anywhere, if you just head for Drac. Besides, the Castle isn't really designed for being inverted. You have to jump/fly/superjump so often that it gets really annoying.


Yeah but it's a fun romp, I agree though that just expanding the original castle would have been cooler.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 03, 2008, 02:58:02 PM
Yes, as much as I really want to defend the idea of the inverted castle, it really just would've been better to just expand the same castle. :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on July 03, 2008, 09:07:50 PM
I saw Nathan Graves mentioned so I must respond. He is the most badass looking of the people who got removed. Back to the topic at hand now.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 03, 2008, 10:06:26 PM
My main problem with the inverted castle was how many times they re-used the same song. n_n

That said, though, what I really liked about the Inverted Castle was how it still...worked. You gotta give credit to the level designers of SoTN, it's not every day you see an area that's still fun to play through, albeit with lots of high jumpan and bat flyan, when it's turned upside down. :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 03, 2008, 11:00:35 PM
I saw Nathan Graves mentioned so I must respond. He is the most badass looking of the people who got removed. Back to the topic at hand now.


Yeah I'd love for legends and cotm to get added back into the cannon personally. I feel those were fun titles and were well done for the existing hardware. I'm hoping Iga can find it in his soul to put COTM back in. I know he ain't gonna put legends back in and hte only way this would happen is if he was replaced. It really wasn't necessary to straight up remove it, they really should have just rereleased a new version to replace the old one w/out alucard, with updated graphics like Cotm, and Dracula could explain to Sonia that this was only the beginning and that she didn't have the power to kill him.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 04, 2008, 09:09:56 AM
In Reply To #882

Refuse to make the "Why Legends was Rightfully Pulled Out of Canon" argument but I do agree that I'd like if COTM could be tweaked in put back into canon, even though it does actually exist, just in an alternate universe type way. For Legends to be 'tweaked' it would have to be 'remade' storyline wise. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 04, 2008, 09:58:48 AM
Yeah, Circle of the Moon is one of my favorites. Why did Iga take it out? :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 04, 2008, 10:20:38 AM
In Reply To #884
Because it did not fit into the timeline at all.  The team that made it completely disregarded the series storyline.  It was Castlevania in atmosphere and gameplay only.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on July 04, 2008, 11:20:30 AM
CotM is my favourite metroidvania, possible my favourite CV too, that being said, I dont see the need to make it canon. Sometimes I think the series would have worked better if all the games were unconnected in an alternate universe kind of way.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 04, 2008, 11:38:06 AM
all that really contradicted the canon in cotm was Drac. he was resurrected twice in a span of 10 years, and killed by a bunch of unrelated hunters.

were they to retcon drac and put carmilla in his place, there'd be no real contradictions. the game would lose the last real connection to the series though, seeing as there's no castlevania (the game happens in carmilla's austrian castle), no vampire killer (instead we get a generic hunter whip) and no belmonts (but a bunch of newcomers).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 04, 2008, 04:37:25 PM
Playing as Maxim was fun too. How could you not like it?!

Maxim was fun. That's why I didn't hang him. But he was still too overpowered; especially being a tertiary bloodline to the series.

His sprites equally suuxxored though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 04, 2008, 06:44:27 PM
In Reply To #882

. For Legends to be 'tweaked' it would have to be 'remade' storyline wise. :P

I wouldn't say remade, but they would have to do a little bit of work with the plot, the plot we got is a good base (minus al of course), all they'd need to do would be to flesh it out more and give drac a little more dialogue and explain that he isn't dead at all.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 04, 2008, 06:47:22 PM
In Reply To #884
Because it did not fit into the timeline at all.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: corneliab on July 04, 2008, 09:00:12 PM
In Reply To #890


They didn't have the Vampire Killer. In CotM, the whip used is referred to as the Hunter's Whip, or something similar.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 04, 2008, 09:04:26 PM
Really, why not just make "Nathan Graves" Nathan Belmont instead? That'd solve a few problems, then they'd just have to re-work the timeline a bit. Unyuu!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 04, 2008, 09:06:20 PM
In Reply To #890


They didn't have use Vampire Killer. In CotM, the whip used is referred to as the Hunter's Whip, or something similar.


I thought nathan had the vk whip? Been awhile since I played that one, in any case I guess they could just add that into the game as well. Hugh's dad has the VK and hands it down to nathan who is also of belmont blood. (which would actually make nathan and hugh's fued more epic).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kojjiro! on July 04, 2008, 09:22:52 PM
I read a Nintendo Power at the store the other day and I was surprised and happy with the new artwork (and new artist) It's still somewhat reminiscent of Ayame Kojima's but everyone isn't feminine men in trenchcoats or feminine women in trenchcoats. The one thing that was weird though, was that the badguy's design was almost -EXACTLY- like Balthier's in Final Fantasy 12
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: chidotepes on July 04, 2008, 11:14:26 PM
it look like gonna be a great game,but... what happend with belmont family? but the girl is so cute i wanna get that game
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 04, 2008, 11:19:52 PM
In Reply To #890

the n64 games would fit in more if they replaced bloodlines.

then not only the motorcycle skeletons would fit, renon's remark about a great war being about to start at the end of the game (ww1) would do too and even the after 100 years could work, assuming bram stoker's would also be cut.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 04, 2008, 11:51:02 PM
I read a Nintendo Power at the store the other day and I was surprised and happy with the new artwork (and new artist) It's still somewhat reminiscent of Ayame Kojima's but everyone isn't feminine men in trenchcoats or feminine women in trenchcoats. The one thing that was weird though, was that the badguy's design was almost -EXACTLY- like Balthier's in Final Fantasy 12

I agree the new artist is great, and Albus more than a little resembles Balthier.

Also, Barlowe kinda reminds me of Senator Palpatine o_O.

All good stuff though, and worlds better than either DOS' or POR's art.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 05, 2008, 02:58:38 AM
In Reply To #897

100% agree! :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 05, 2008, 06:32:22 AM
I wonder what IGA will show at E3?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: warfreak on July 05, 2008, 06:43:51 AM
Possibly a proper demo and an area list?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kojjiro! on July 05, 2008, 12:00:09 PM
I heard somewhere (I can't remember) That this game actually has nothing to do with Dracula.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 05, 2008, 12:02:33 PM
which sounds like bull because he's shown in the trailer.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kojjiro! on July 05, 2008, 12:03:42 PM
I haven't been really keeping up with order of ecclesia.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 05, 2008, 12:16:58 PM
I haven't been paying much attention to recent news either. That's what I use this site for! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 05, 2008, 12:35:02 PM
I haven't been paying much attention to recent news either. That's what I use this site for! ;D


Hip hip hooray for the Castlevania Dungeon :D :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 05, 2008, 12:39:41 PM
HIP HIP, HOOOOORRRAAAAAAAAAYYY!! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 05, 2008, 07:18:29 PM
I heard somewhere (I can't remember) That this game actually has nothing to do with Dracula.

Serio's right. Dracula is actually suppose to be the *only* returning character as a matter of fact.  (I wonder if maybe Death was overlooked because you know...it's Death.  Either that or he's not being counted as a *character* storyline wise and only as a boss, therefor, could still appear.)

I'm hoping that (at E3) we get a few gameplay videos (and not all from the Monastery), another official trailer, and release date(s). (Hopefully it will come out by September or sooner, even if I have to import it...)  I think IGN or something said August in Japan, but I kinda doubt it. (Too good to be true.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 05, 2008, 07:41:03 PM
I should hope Death makes an appearance. I would prefer him appear as a character, not just a boss, but I find it unlikely. I think Death DESERVES a role as an actual character, but Konami apparently disagrees.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 05, 2008, 09:16:30 PM
In Reply To #908


Hmm...come to think of it, the only recent game I can think of where Death was a character was in PoR, where he had "samurai-like aspects." In DoS, he was just a boss n_n
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 05, 2008, 09:24:15 PM
In Reply To #909
HoD
LoI
CoD

You forgot those...  :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 05, 2008, 11:06:43 PM
I should hope Death makes an appearance. I would prefer him appear as a character, not just a boss, but I find it unlikely. I think Death DESERVES a role as an actual character, but Konami apparently disagrees.

uh okay but what would you do? Go around collecting souls and sending them to heaven/hell? Sounds pretty boring to me.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 05, 2008, 11:10:31 PM
In Reply To #911

(http://serio.piiym-net.com/image/facepalm.jpg)

he meant as a villain that's relevant to the story, like in hod/loi/cod not as a playable character.

though that could be kinda cool.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 05, 2008, 11:21:20 PM
I should hope Death makes an appearance. I would prefer him appear as a character, not just a boss, but I find it unlikely. I think Death DESERVES a role as an actual character, but Konami apparently disagrees.

ah now I understand what your saying, why though? isn't it cooler for him to keep to himself and do his duty, personally I think games where he talks way to much like Por cheapen the character. He's dracs right hand man, he doesn't need any dialogue he just straight up kills people.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 05, 2008, 11:26:21 PM
In Reply To #913
1 dimensional characters are not cool.  I love it when we get to see Death doing his duty while Dracula is not around.  Be it protecting his dormant castle, or actually working towards his resurrection.  It makes him a lot cooler than just being a boss.  What I don't like is how differently he is portrayed as a character in the games.  The only games where he seems like the same character are PoR and HoD.  In LoI, CoD, and SoTN he is written totally differently, personality wise at least.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 06:29:24 AM
In Reply To #913

Haha, I just like him better when he actually has a role as a character (NOT PLAYABLE!) like in Harmony of Dissonance, Castlevania 64, Legacy of Darkness, Symphony of the Night, etc.

I think Dracula's main servant deserves much more than he got in games like Dawn of Sorrow. He didn't even get the clock tower in that game! That stupid time-controlling thing got it instead! That should've been reserved for Death.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 06, 2008, 08:56:53 AM
In Reply To #915

He's not always in the clock tower. O_o Other examples would be SotN, CV1, HoD, SCV4, LoI and I bet there are many more.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 06, 2008, 09:00:25 AM
In Reply To #916
also cv2, cv3, cv4, rondo, bloodlines, cotm, cod, dos, n64 games. :o

it'd be probably easier to say where he was in the clocktower.

dracula xx, aos, pork

no idea where he was in legends.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 06, 2008, 12:17:51 PM
I'm pretty sure he was also in the Clocktower in Legends. Actually, he usually appears in a dungeon, dark caverns(Usually in Medroidvania), Occassionally Castle Keep, and then some other random places.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 03:04:48 PM
Death looked like a retard in POR:

(http://images1.wikia.nocookie.net/castlevania/images/thumb/e/e7/PoR-Death.gif/150px-PoR-Death.gif)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 06, 2008, 03:56:50 PM
In Reply To #919
He's just trying to look cool by popping his collar.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 05:23:37 PM
In Reply To #919
He's just trying to look cool by popping his collar.


(http://i45.photobucket.com/albums/f81/slapbass111/george.jpg)

Since when does Death wear Gortex?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 06, 2008, 05:26:24 PM
In Reply To #921
Since 1944 I guess...  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 06, 2008, 05:57:36 PM
he also believes he's a samurai now

i guess death became a weeaboo around those times
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 06:17:55 PM
Well, Portrait of Ruin sucked.
Sucky characters.
Sucky storyline.
Sucky Dracula.
Sucky Death.

I could make the list longer, but I'm too lazy.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 06:24:21 PM
Well, Portrait of Ruin sucked.
Sucky characters.
Sucky storyline.
Sucky Dracula.
Sucky Death.

I could make the list longer, but I'm too lazy.

No, please, go on. We've nothing better to talk about anyway.

Unless you want a thorough lesson on the benefits of gortex.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 06, 2008, 06:27:06 PM
In Reply To #925

Meh, what the hell, I'll give it a shot:
Sucky Enemies
Sucky Sprites
Overrated Soundtrack
Sucky Time Period to Continue with
Sucky Dialogue

Anyone wanna continue?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 06:30:27 PM
Jonathan
Charlotte
Sucky boss fights
Sucky vampire killer for siding with Jonathan
Sucky lack of original weapons
Sucky use of touch screen
Sucky magic spells
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 07:14:25 PM
Overrated Soundtrack

This I have to disagree with. I don't think too many people thought that soundtrack was an absolute high point of the series or anything (we were emphatic about it before the game's release until we listened more to it).

You hardly hear about it when ppl talk about the game because it's neither that bad nor that great.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 07:17:16 PM
In Reply To #928

Yeah, it was unexciting...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 07:25:02 PM
Anyway, Portrait of Ruin sucked. The touch screen was pretty useless, but I suppose it's better than what they did with Dawn of Sorrow. That seal thing annoyed me.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 07:29:33 PM
Anyway, Portrait of Ruin sucked.

Well I don't think it outright sucked. It just wasn't what I was expecting it to be, and it never became more that what it started out as. It can still be fun, as far as a Metroidvania goes.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 07:59:28 PM
In Reply To #931

Jonathan and Charlotte kiled it for me. Not to mention everything else we just listed...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 08:11:45 PM
I can totally understand people plain not liking it, based on its flaws. They weren't enough to ruin it for me though.

But yeah I hate Charlotte and Jon-boy and all the other characters. 'Cept maybe Stella cuz... she's pretty hawt.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 08:13:09 PM
In Reply To #933

Speaking of touch screens, have you heard any touch screen-involved information for Order of Ecclesia?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 08:21:14 PM
In Reply To #933

Speaking of touch screens, have you heard any touch screen-involved information for Order of Ecclesia?

IGA said he will not be using it this time (or not in any noticeable way).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 08:27:04 PM
In Reply To #935

Yaaaaaay, no more touch screens! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 08:28:40 PM
In Reply To #935

Yaaaaaay, no more touch screens! ;D

I dunno, where POR is concerned, it's touch screen capabilites did make getting around the menus easier.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 08:36:24 PM
In Reply To #936

I just don't like the touch screen in Castlevania, especially for Dawn of Sorrow.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 06, 2008, 08:46:40 PM
In Reply To #936

I just don't like the touch screen in Castlevania, especially for Dawn of Sorrow.

Yeah that grew annoying. But I bet Nintendo forced them to include it that first time; back when they were making the case for DS' existence.

Well I doubt they could really force them to, but I bet it was highly suggested, anyway.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: SonOfBelmont on July 06, 2008, 09:58:01 PM
Sad Face....Iga should try to get his 3d's back up because they have so much potential and he is falling back to 2d. I like 2d but I prefer 3d any day. The only problem Iga had in the 3d games was textures, havoc, and castle layout. And I want him to start explaining things more! So many secrets that I dont want to have to beat out of him, he is like a little brother that wont tell you that he went though your "Special Box".
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 06, 2008, 10:04:13 PM
it was ok as a platformer, though uninspired and with boring level design. it just didn't feel like castlevania, more like some random cartoon turned into game. so it sucked as castlevania, but as a game it was passable, there are far worse games.

though this is a cv forum/community/fandom, so obviously the "as a castlevania" counts much more here. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 06, 2008, 10:13:02 PM
Well, as much as I'm glad there won't be as many, if any, touch screen uses, I'd really love to see a 3D Castlevania game. If they were to make one, which system do you think it would be for? I hope Wii for my sake...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 06, 2008, 11:07:13 PM
Multi-platform release.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 07, 2008, 12:32:08 AM
We'll never get anything more than a failed fighting game for the Wii, from KCET.

If there is to be another 3D release it will be on the higher-tech next-gens. But I hope IGA isn't the one in charge of it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 07, 2008, 01:31:40 AM
it was ok as a platformer, though uninspired and with boring level design. it just didn't feel like castlevania, more like some random cartoon turned into game. so it sucked as castlevania, but as a game it was passable, there are far worse games.

though this is a cv forum/community/fandom, so obviously the "as a castlevania" counts much more here. :o

!!!!!!

Serio my massssterrrr, I thought you hated pork with the fury of a thousand suns  :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: E. Alexer Belmont on July 07, 2008, 01:41:56 AM
Sad Face....Iga should try to get his 3d's back up because they have so much potential and he is falling back to 2d. I like 2d but I prefer 3d any day. The only problem Iga had in the 3d games was textures, havoc, and castle layout.

You forget the gameplay, always bassed on attack, attack, attack, attack, attack,  attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, attack, and, sometimes, jumping
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: warfreak on July 07, 2008, 04:33:05 AM
Hmm. I wouldn't mind him making a decent exploration-type 3D game. I was right that they wouldn't make the exploration-type for the Wii. They still made Judgement though. >.<

Perhaps the 3D games are going to be released on PS3 or XBox360.

I'm terribly excited about OoE.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: E. Alexer Belmont on July 07, 2008, 05:40:11 AM
Perhaps the 3D games are going to be released on PS3 or XBox360.

I don't think so.

Look at the Past, from GBA to the Present Iga always tries the machine capacities with a game (Harmony is the technical top of GBA, Lament s a try to make an adaptation of CastleVania Gameplay to 3D and Dawn is a first Step into the DS, triying to make use of the Touch Screen)

Judgement seems to be a way to try the Wii remote, how to use it in a good way, if you see the control scheme you will find that is the perfect control scheme for a common 3D CastleVania, the game also touches the online capacity and the Ds to Wii connectivity.

Next year we will be seeing a "normal" CastleVania for the Wii, i'm sure about it, is Iga's Modus Operandi, there's nothing to discuss about that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 07, 2008, 06:19:05 AM
In Reply To #948

What if the Wii controls for Judgement are terrible and ruin the game and it turns out a total disaster? Then, there's always the chance that Iga could abandon the Wii controls, moving on to another console. It really could go either way, though I think your prediction is more likely.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: E. Alexer Belmont on July 07, 2008, 07:09:11 AM
In Reply To #948

What if the Wii controls for Judgement are terrible and ruin the game and it turns out a total disaster? Then, there's always the chance that Iga could abandon the Wii controls, moving on to another console. It really could go either way, though I think your prediction is more likely.

You know that will never happen ;D

In a low cost game like Soul Calibur Legends or Dragon Blade that could be possible, but in a game called CastleVania with Iga behind it your hypothesis is almost impossible
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 07, 2008, 07:33:14 AM
...and it seems everyone has once again forgotten that IGA said he'd seriously pursue a title for the Xbox 360. They also once again forget that IGA is not in charge of programming. Even more remarkable, they seem to forget that a little title called 'Dracula X Chronicles' never experimented with any gimmicks.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 07, 2008, 08:14:10 AM
You know that will never happen ;D

I wouldn't get too optimistic about this. I know the chances are slim, but you never know. Wii games HAVE been having a lot of trouble using the wiimote thus far, and Konami hasn't been doing very well with recent Castlevania titles. :-\

Plus, I own a Wii and have terrible luck, so I wouldn't be surprised! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on July 07, 2008, 12:25:36 PM
LOI had more platforming than COD, but COD had a much larger world, better gameplay additions, better battle system and boss fights.  since Trevor was a bonus unlockable, his whip moveset wasn't as deep as Leon's,
as its shown that they focused more on Hector.

when making a 3-D game, IGA shouldn't forget to make sure
the level design is varied like the 2-D ones,  with
lots of platforming, puzzles, traps, secrets, etc. etc.

but overall, CoD was a great improvement over LOI.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: E. Alexer Belmont on July 07, 2008, 01:41:45 PM
Wii games HAVE been having a lot of trouble using the wiimote thus far

Euh... no, Third parties have been having a lot of trouble about working a little bit to use correctly the Wiimote

Take a look to Nintendo an decent third party games, most of them have a pretty good use of the control.

In terms of gameplay, even if at level design or anything else, the lastest Castlevanias have been like the previous ones: Marvelous, and that's why i, even being a Iga hater (yes, i am), trust in Judgement, 'cause the Iga team is behind it.

Of course i know tha IGA is not the programmer, as i know that Miyamoto hasn't programmed Galaxy or Kojima hasn't programmed Metal Gear Solid 4, but there's a fact, and is that those three productors are always supervising the game and don't let their teams give to the games a bad gameplay.

Judgement is going to have a great control, by now the control scheme is very well chosed and seems to be really comfortable, if they focus a bit in the Wiimote they will obtain a good reponse, and i'm sure that they will get it.

Just trust me, there's no need to be worried, is CastleVania, is the Iga team.

In terms of Gameplay, the fedora guy and his employees are the fucking gods.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 07, 2008, 03:39:13 PM
In Reply To #954

Well, with a few exceptions, I haven't liked how they used the Wii controls very much. There were a few good ones like Rayman Raving Rabbids, Wario Ware, and Dragon Quest Swords (too bad the actual game sucked) but I'm wondering how they're gonna do this...

NO ONE BUY DRAGON QUEST SWORDS! IT'S TERRIBLE!
Just a warning.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 07, 2008, 05:27:11 PM
Yeah, only Nintendo itself seems to know how to get mileage out of the mote properly.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 07, 2008, 05:29:31 PM
Seriously, Dragon Quest Swords took me about 4 hours to complete. It had good gameplay, but it was so short, I was ready to kill myself.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 07, 2008, 10:02:22 PM
In Reply To #957

Was it fun otherwise?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 08, 2008, 05:41:32 AM
Even more remarkable, they seem to forget that a little title called 'Dracula X Chronicles' never experimented with any gimmicks.
Other than a proper use of 2,5D.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 08, 2008, 06:06:31 AM
In Reply To #958

It was awful. The gameplay was fun and the graphics were good, but don't get it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 08, 2008, 06:13:56 AM
In Reply To #960

Just because it is short? I play through Metroid: Zero Mission in 50 minutes, it's still one of my favourites.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 08, 2008, 07:57:27 AM
In Reply To #961

No, it's not JUST becuase it's short. So was Aria of Sorrow, and I've beaten it about 12 times. The character designs were absolutely horrendous! They look like Dragon Ball Z, and everyone is cross-eyed. Also, RPG's are known for good storylines, and this had one of the worst storylines I've ever had the misfortune of playing through! I suppose they did their best with a game with seven levels, but I really wish they could've put more thought into it. It was pretty bad.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 08, 2008, 08:51:44 AM
In Reply To #962

I have played M:ZM and AoS, both hundreds of times.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 08, 2008, 09:12:22 AM
In Reply To #963


I like Metroid Fusion better than Zero Mission, though Zero Mission WAS really good.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 08, 2008, 09:24:32 AM
In Reply To #964

It shure IS great. It's very linear though. But the bosses are  really great.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 08, 2008, 09:26:30 AM
In Reply To #965

I hate the giant spider boss. Those stupid things that look like car tires hurt, and once his head snaps off, it gets complicated. I actually haven't played in about three years! I need to go look for it...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 08, 2008, 09:55:31 AM
In Reply To #966

www.gamefaqs.com
Use this. It may help you on your quest.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kojjiro! on July 08, 2008, 01:16:41 PM
LOI had more platforming than COD, but COD had a much larger world, better gameplay additions, better battle system and boss fights.  since Trevor was a bonus unlockable, his whip moveset wasn't as deep as Leon's,
as its shown that they focused more on Hector.

when making a 3-D game, IGA shouldn't forget to make sure
the level design is varied like the 2-D ones,  with
lots of platforming, puzzles, traps, secrets, etc. etc.

but overall, CoD was a great improvement over LOI.

One thing I absolutely hate about people saying about LOI, is that the castle design wasn't that Varied. With the exception of Portrait of ruin, the castles in the GBA and DS games all have a similar layout of "long hallway, chasm or giant open space with lots of tiny platforms" I'd love to see one of the Non-linear games implementing the metroid exploration, but with Castlevania level design.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 11, 2008, 08:03:20 AM
Quote
With the exception of Portrait of ruin, the castles in the GBA and DS games all have a similar layout of "long hallway, chasm or giant open space with lots of tiny platforms"
pork was faulty of that as well, even more so because it had tiny floating platforms that weren't even parts of the background.

sotn and hod were the only 2d metrovanias to have non square rooms (as in, if you look at the minimap.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 11, 2008, 12:18:05 PM
SotN is like, a whole different breed than any other cv game

It truly is in a league of it's own  :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 11, 2008, 01:19:11 PM
In Reply To #969

It annoys me when games have the same room design. For instance, Harmony of Dissonance consisted of long rooms, long hallways, and tall elevator rooms. I think that's another thing I prefer about 3D Castlevania titles. Every room was different with unique obstacles.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DarkLavos on July 11, 2008, 04:58:49 PM
New videos!

http://media.ds.ign.com/media/958/958543/vids_1.html
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on July 11, 2008, 05:37:35 PM
That boss... was... disappointing to say the least.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: corneliab on July 11, 2008, 05:42:55 PM
Elegant intro, neat menu, and impressive animations for Shanoa, but that's it.

The level design and music is failing to impress.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 11, 2008, 05:45:09 PM
In Reply To #972

Thank you! It looks pretty good, I like the title screen... music is so-so, not really fitting, but decent... everything else: blah, not really too interesting.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 11, 2008, 06:09:26 PM
i was awaiting batman's sign to appear on that searchlight on the title screen. :o

::)

the videos were ok i guess.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Flyguy82 on July 11, 2008, 06:33:27 PM
The new pics on the site are FAR more interesting than the vids

Volcano? Tyranosaurus? BEAUTIFUL Man-Eater fight? Underwater? Sexy

Also, the "unimpressive" boss is also the first one. That's like being upset that Creaking Skull was too easy.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on July 11, 2008, 07:17:28 PM
Anybody else notice that one picture in the caverns with that horse monster? That monster was one of the original monster designs that were made for DoS, but didn't make it into the actual game as monsters. You could see that design in the "secret area" in the Japanese DoS website.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 11, 2008, 08:40:34 PM
The boss fight didn't impress me, and neither did the music, but I liked the Monestary backgrounds a lot.

I agree though, the screenshots are by far the fruit of this update. Some of those areas look orgasmic. That skull area? FRAK YEAH.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 11, 2008, 09:04:06 PM
(http://dsmedia.ign.com/ds/image/article/888/888648/castlevania-order-of-ecclesia-20080711055604064.jpg)

Damn. Fucking awesome.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on July 11, 2008, 09:47:13 PM
I agree. Some of the areas still look bad(that purple-looking dungeon and the cavern area with the horse), but others like the skull catacombs look up to SotN caliber, IMO. Love the details in that skull boss room. Definately inspired by the Sedlec Ossuary:

http://cache.virtualtourist.com/1789563-Travel_Picture-Sedlec_Bone_Church.jpg

I wonder who that aquatic boss is? She looks like, in appearance, what an Undine looks like in most JRPGs.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 11, 2008, 11:40:58 PM
The video wasn't 2 special, but I think the screenshots look AWSUM. :D :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 12, 2008, 12:04:12 AM
Mannn I hope this game has some awesome replay value  :-X



Could Shanoa be a Homunculus?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saroor on July 12, 2008, 02:10:02 AM
It all looks kind of samey. It looks good, and of a high quality, just sorta uninspired. The music in the vids was awful.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 12, 2008, 06:00:45 AM
Maybe the music it isn't good, but after looking at all the pictures, all i can say is that these are the best graphics that i have ever seen for a new castlevania game. Also have you seen the story video? It has voice over and very nice music. After these news, i'm sure that this new castlevania will turn to be awesome!!!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 12, 2008, 06:55:49 AM
Unfortunately, my computer sucks, and refused to load when I tried watching the videos, but the screenshots look really good. Undine needs to return to the Mana series! :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rodriguezjr on July 12, 2008, 07:39:12 AM
That cave screen shot remains me of the SCIV cave levels.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Nagumo on July 12, 2008, 08:00:42 AM
My only complain so far is the horrible vampire killer remix that plays during the intro  :'(     
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 12, 2008, 08:57:39 AM
It all looks kind of samey. It looks good, and of a high quality, just sorta uninspired. The music in the vids was awful.

I agree- I have mixed feelings about this media so far. ALL of the screens look good, but only a few videos impressed me- namely, the storyline vid and the intro. I like the voice acting, and the music is pretty sophisticated for the DS, but as soon as you enter the Monastery it becomes pretty bland and uninteresting. Not BAD, mind you, but just not up to par with Castlevania standards. I hope it's just one "meh" song in a collection of great music. Every Castlevania game has it's ups and downs with music.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: adam on July 12, 2008, 10:10:55 AM
ugh, I hate shanoa's sprite. What's with this giant black outline she has? Reminds me of Julius from DoS. the story sounds ridiculous. So far I'm not too impressed. but mainly.. ugh, that sprite.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 12, 2008, 02:25:03 PM
Yay, I got the videos to load! ;D

Anyway, I thought the backrounds were pretty good, nothing making it much better than Portrait of Ruin though (in that particular level). The music was nothing special, but I suppose it wasn't bad. The boss fight was okay, but it looked really easy. The Monestary looks very unexciting, and I look forward to more original levels such as the pirate ship level. I don't know what's wrong with Shanoa's sprite. I actually think she looks great, probably my favorite sprite-wise. I also love the whole backflip thing used to dash away from enemies. I think the enemy design looks great, like those siren-ish things. Overall, I still think it looks very good. I can't wait to fight the giant skull boss.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 12, 2008, 03:09:38 PM
So the narrator is without doubt Albus.  He's a member of Ecclesia and is not Barlowe(he mentions him by name).  So are there still people out there who think he won't turn out a hero?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 12, 2008, 03:55:02 PM
Perhaps the best feeling so far with Order of Ecclesia -- aside from that fact that the game feels like a direct offspring of Portrait of Ruin, and plays beautifully -- is the vibe we got while walking into the new level, only to find we were met by completely unfamiliar company. New enemies attacked from both sides, some of which were newly created versions of zombies and ghosts, but the majority completely new fiends with new attack patterns and behaviors. Between the glyph system's reliance on magic, the "out of the castle" feel of the game, and the all new enemies, this is the first time since Symphony of the Night that a free-roaming version of the game hasn't felt like a direct clone of Symphony of the Night.

If such is the case, then I'm not concerned.  And the stages don't look bad to me.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 12, 2008, 04:09:11 PM
I love the backflip dash thing! I wanna play so badly... :'(

Wow, we almost have one thousand posts for this topic.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 12, 2008, 04:37:50 PM
Seems there are some shapeshifting-glyphs. The screens look great. I am very curious about OoE.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 12, 2008, 04:38:06 PM
I wish Konami had decided to start off the game with a more exciting area than the Monastery, which is clearly one of the weaker areas in the game. =/
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on July 12, 2008, 05:03:19 PM
The videos: Well we've seem most of this before haven't w, but Shanoa's backdash is pretty awsome. I agree though, the boss fight was kinda underwhelming, I mean Dullahan put up a decent fight in PoR.

Screens though: pretty awsome, nice mix of areas, even more interestingly though it seems there will be a whole bunch of new enemies and interesting looking ones at that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 12, 2008, 05:55:34 PM
Yeah the Monestary is a very unexciting level, which annoys me, considering that they put it in the videos, even though we've already SEEN it before. It looks very Portrait of Ruin-esque.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 12, 2008, 06:56:55 PM
Meh, I wasn't expecting too much from the first level to be honest and I'm happy that if it's a 'weaker' level, they put it first and out of the way so we can get to the more interesting parts, like the village, underwater stage, beach shore (the 3D ship, I hope we get a video of that), the kinda creepy looking skeleton stage (I love the boss battle arena for the skeleton/tongue monster.).  It's reminding me of CV2 and Bloodlines honestly, which I'm really loving. (It's what PoR and it's portraits should have been.)

Though the thing that surprised me about the videos was that the person playing was actually decent. I'm not sure if they *made* the first stage look decent or if was actually that easy and that guy from the 7 min. video just completely sucks.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 12, 2008, 06:57:35 PM
1000 posts! YEAH! I GOT IT! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 12, 2008, 06:58:41 PM
In Reply To #999

There's a beach shore level? I didn't see that!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 12, 2008, 07:01:55 PM
In Reply To #1001

I can't remember if it was Nintendo Power or IGN that mentioned it, but I think the level with the large 3D ship in the background is suppose to be that level.  I'll have to go back and reread both their previews (IGN's previous one before the new pre E3 preview.)

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 12, 2008, 07:05:09 PM
In Reply To #1002

I rememeber the boat, but I haven't seen anything more for that level, due to my lack of Nintendo Power subscription.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on July 12, 2008, 08:38:47 PM
Obviously you'll traverse some beach/lake/oceanic areas because eventually you come to a lighthouse, which is it's own little area.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 13, 2008, 03:55:24 AM
OK!! The first stage doesn't impress me and so does the boss battle. The story music is awesome and from what i have seen from the screens all the other stages are looking awesome. I just hope that the same goes and for the music on them.


(http://imagehoster.milkman.gr/files/55erqylyeddkunp7ysg3.jpg)
This is so awesome. Best graphics i've seen on a new Castlevania game, after Symphony of The Night!!!!

(http://imagehoster.milkman.gr/files/xhh1qqe5pzyd290iqnnh.jpg)
This one also looking cool!!

(http://imagehoster.milkman.gr/files/l6mbnkhjnj172jjfulnh.jpg)
And this one i'm 100% sure is from the level with the 3D ship!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xain on July 13, 2008, 04:37:09 AM
I agree though, the boss fight was kinda underwhelming, I mean Dullahan put up a decent fight in PoR.

He sure did put up a good fight...bit of an anomaly that one. Im convinced that the DS is severely hampering likely hood of other music....i say IGA should switch gears and develop on the psp. DXC had some awesome quality. (although moon fight needed some more mastering, it has this annoying click throughout the whole song.) 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 13, 2008, 07:07:13 AM
In Reply To #1005


This is unbelievable! :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 13, 2008, 08:00:07 AM
There appears to be some kind of sunset area, where you fight that blue bird thing...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 13, 2008, 09:30:29 AM
In Reply To #1005


This is unbelievable! :o


What is unbelievable??
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 13, 2008, 10:42:24 AM
In Reply To #1009

Those graphics are awesome. I actually never played Symphony of the Night, so I've never played Castlevania with graphics this good. They're amazing. ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 13, 2008, 11:16:52 AM
In Reply To #1010

Woa!! :o You never played Symphony?? Are you serious??
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 13, 2008, 11:23:33 AM
agreed. you can easily download it and the emulator needed to play it, or even get in the dxc package if you have psp.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 13, 2008, 11:48:07 AM
SotN was too easy :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 13, 2008, 11:58:40 AM
In Reply To #1011

Nope, never played it. I've never had a Playstation, so I never COULD play it. I'm limited to NES, N64, GBA, DS, and Wii. For Castlevania, that sucks. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 13, 2008, 12:27:24 PM
SotN was to easy on the second run for me. On the first run it was hard and back then, i almost didn't knew any english!! Also Gimph, if you don't have a psx or ps2, then try the emulation way. If you send me a PM, i can help you on this one!! ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on July 13, 2008, 04:16:49 PM
Im convinced that the DS is severely hampering likely hood of other music....i say IGA should switch gears and develop on the psp. DXC had some awesome quality. (although moon fight needed some more mastering, it has this annoying click throughout the whole song.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Marty Belmont on July 13, 2008, 04:25:56 PM
In Reply To #1016

if CV does switch to the PSP, I'd be sold. I have a $300 stimilus bonus burning a hole in my pocket.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reaper Man on July 13, 2008, 04:47:05 PM
I'm surprised that no one has mentioned this screenshot yet:

(http://i27.photobucket.com/albums/c196/reaper_man/castlewtf.jpg)

is... that red thing Shanoa? o.o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 13, 2008, 04:47:50 PM
In Reply To #1016

If Castlevania goes to PSP, I'll be sad. I only have a DS and GBA for handhelds...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 13, 2008, 04:49:00 PM
In Reply To #1018

I would hope so. If not, then, uh...Where is she? :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 13, 2008, 04:53:04 PM
I agree about the psp.  DXC was just such a better experience than any of the DS titles.  Playing it with headphones makes it even better.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on July 13, 2008, 05:29:14 PM
By the by, PORTRAITofRUIN  is back at uh, that site she sometimes posts at (I never know exactly whether I can mention another site on a message board or not). She hasn't said anything revealing, just that she has a copy, it's still kind of rough--i.e. missing background music in some stages--and that the first playable version for the public should be at comicon.

As for the new(er) videos, which I've yet to comment on, all I can say is just 'meh.' I'm really not going to bitch anymore about it. I'm going to preorder the damn thing regardless. I just wish it stood out a little more from the previous two. Oh well.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 13, 2008, 05:44:05 PM
I don't understand why they didn't show a good boss fight like those giant fused skulls with the tentacles. That would have been much more exciting, as well as a different level we haven't already seen.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 13, 2008, 07:13:00 PM
In Reply To #1023
I dunno.  I don't mind seeing the skull tongue thing but I'd much rather experience that fight first rather than see it.  Seeing the first fight doesn't bother me because it is slightly disinteresting and leaves the better, more exciting and fun fights left to be experienced first hand. 

Seeing glimpse of later fights isn't so bad but I don't want a video seeing the entire thing. I love spoilers but I gotta leave something to be experienced.  :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 13, 2008, 07:15:44 PM
In Reply To #1024

Yeah, I know, but those videos were just so...disappointing. I was hoping for something more exciting.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on July 13, 2008, 07:47:00 PM
I personally think the stage has something to do with it having that 'underwhelming' feeling.  With both Dawn, the first place was a Winter Wonderland Abandoned Town and with Portrait, it was yet another city but unlike any other we've really been to in Castlevania.

With this particular stage, since the background arguably is a rehash of PoR's chapel (and/or first portrait), it just felt 'underwhelming'.  We weren't really experiencing anything new and it gave an overall 'been there, done that' sort of feel.

Which sucks, cause it kinda makes you ignore the new enemies and overall fun looking gameplay the video does offer.  I'm almost willing to bet money that had the video been of a different stage, like say the ocean stage, there would be a lot less 'disappointment'.

As for the boss, let's face it, some of disappointment there has to do with the person playing the game as well.  With PoR's firt boss, it seemed more awesome because the person playing well, sucked. His fight in the video was just as simplistic (I don't think he had as many fighting patterns as he did in the actual game.) and it's not like we haven't faced that boss before, but people acted like it was practically an 'epic' battle when we first saw it.

Whomever is playing this video seemed to know what they were doing quite well, so I'm not surprised that a good player could defeat the boss so well.

And I doubt the stage is that sort, since this a demo of the game and PoR's was the same way: you got to go to some of the first stage then met the boss nowhere near where you actually fought him, so the stage is probably longer.

The videos might feel underwhelming, but personally, I liked  a lot of the gameplay I saw in them.  And combined with the pictures and IGN's preview, I feel better with my assumption that the entire "OMG, this game has more rehashed sprites than POR," was in fact, a complete over-exaggeration.

The pictures were nice and I personally can't wait to play this game.  Though I'm afraid the intro video might have given a bit away, since the Narrator is more than likely Albus, which makes me wonder a few things:

A.) Is he telling the story and we're just playing through it? Does this mean he's narrating the beginning after the fact or right before everything that transpires in the game? (Or before he steals the ultimate weapon?)

B.) Why is he the one narrating in the first place, depending on what part of the story (as in right before or after) he's narrating from?  Why not the main character or Barlowe?

If it wasn't Albus, then who was it, since the person says they're from the Order?

As for the music, I'm in the middle.  I'm not "I just have to get this soundtrack now!!" in love with it like I was with certain other games or tracks but I don't hate it either.  I'm not getting distress though: there are usually a few songs I just don't care about or like but not as much in most Castlevania games so I'll just assume I'm hearing them early.  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 13, 2008, 08:30:55 PM
As for the music, I'm in the middle.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 14, 2008, 01:13:13 AM
(http://imagehoster.milkman.gr/files/4fcl8kcvbohvvzs5l6bb.jpg)
I also have notice this!!

That means, that Sanoa can also transform. Also about the PSP, if it didn't have that blurring effect on screen, at 2D games, it would be OK. Playing Symphony and having that yellow blur it was hurting my eyes. Now you can say that you don't have to play it on PSP's screen, but connect it on TV and play it. Then i'll tell you, that if i want it to play a Castlevania game on TV, then it should be on a home console and not on a handheld console.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 14, 2008, 06:17:45 AM
Also, we've only actually heard one song (unless I missed something :P) and it was the backround theme to a rather unexciting level. There's always the chance it may improve as the game progresses.
Well, if you count them, we got a VERY brief preview of the titlescreen music (which sounds unusually synthesized for a  castlevania game) and the intro cinematic. I'm sure there'll be one or two tracks to adore, but it will be varied. Hopefully we'll get some greats on par with Victorian Fear from PoR. :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 14, 2008, 07:23:32 AM
Seems there are some shapeshifting-glyphs. The screens look great. I am very curious about OoE.
Blah.

I wonder how they work. Maybe you use R to change, and the monster, you change into, has it's own attacks for the two glyph-buttons. Then R again to change back. Man, would that be cool to become a werewolf, run about and kill monsters with quick slashes and kicks.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 14, 2008, 07:29:10 AM
In Reply To #1030

Maybe, if you kill enough of one type of enemy, they have a chance of dropping a glyph, kind of like Aria of Sorrow's soul system. Maybe some of the glyphs increase stats, allow different attacks, and maybe some of them allow you to transform into the creature that dropped it. That would be amazing!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on July 14, 2008, 07:44:17 AM
Based on those pictures, I'd say that Shanoa has a number of transformation powers, one of which makes her look like BitchWolf (Castlevania: Akumajo Dracula X68000/Chronicles reference).

That's what she looks like in the screenshot with the dinosaur skeleton.

By the way, anyone who says the DS can't pull off high quality music... please play Final Fantasy Tactics A2.  I was amazed at the sound quality.  Some of the tunes rival FFXII and FFT1.  This is in the middle of gameplay too, not some FMV or anything.

It's all about how the composers and the sound engineers take advantage of the DS's capabilities.  Sure there are limitations, but when you really push the system you can get some pretty awesome results.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 14, 2008, 07:47:52 AM
By the way, anyone who says the DS can't pull off high quality music... please play Final Fantasy Tactics A2.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 14, 2008, 09:46:59 AM
Based on those pictures, I'd say that Shanoa has a number of transformation powers, one of which makes her look like BitchWolf (Castlevania: Akumajo Dracula X68000/Chronicles reference).

That's what she looks like in the screenshot with the dinosaur skeleton.

By the way, anyone who says the DS can't pull off high quality music... please play Final Fantasy Tactics A2.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 14, 2008, 10:24:53 AM
(http://imagehoster.milkman.gr/files/4fcl8kcvbohvvzs5l6bb.jpg)

I don't like the boss fight door. I think it just really doesn't fit in well with the backround colors. :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 14, 2008, 10:34:25 AM
In Reply To #1014

yeah, but so? i only have a ps2 and ds, and yet i played almost every cv title except dxc.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 14, 2008, 10:37:10 AM
*cough*pirate*cough*

...what...? I'm not... suggesting any..thing....
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 14, 2008, 02:22:56 PM
In Reply To #1036

you should play DXC serio my homedawg. It's old skewl Castlevania acshan :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 14, 2008, 02:28:30 PM
In Reply To #1035

Dude.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 14, 2008, 02:38:07 PM
In Reply To #1039

I know, it doesn't matter. I'm sorry. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 14, 2008, 03:06:49 PM
In Reply To #1040

You're welcome. Really.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on July 14, 2008, 06:15:29 PM
(http://imagehoster.milkman.gr/files/4fcl8kcvbohvvzs5l6bb.jpg)

Also about the PSP, if it didn't have that blurring effect on screen, at 2D games, it would be OK. Playing Symphony and having that yellow blur it was hurting my eyes. Now you can say that you don't have to play it on PSP's screen, but connect it on TV and play it. Then i'll tell you, that if i want it to play a Castlevania game on TV, then it should be on a home console and not on a handheld console.

Very true. That annoying blurring is the one area that the PSP really fails at. Still, I'd gladly suffer it for the chance at some better music and graphics. As for the playable-on-TV-part, I think we'd all prefer to play a new 2D 'Vania on a home console. But it aint gonna happen. The best we can hope for is a 3D game that doesn't largely suck.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 14, 2008, 06:49:57 PM
In Reply To #1042

What if Iga made the long awaited 1999 game in 3D? Actually, that's most likely what will happen.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on July 14, 2008, 06:54:55 PM
In Reply To #1043

I suspect the 1999 game will be 3D. Of course there's always the possibility that it could be both. Castlevania leak queen PORTRAITofRUIN once said the 1999 event would be explored in two games. I could see it appearing as both DS and a PS3/Xbox 360 games.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 14, 2008, 09:00:53 PM
Out of curiosity guys, will CV be at e3 this year? ^_^
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 14, 2008, 09:09:40 PM
In Reply To #1044
She doesn't know what she's talking about  :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on July 14, 2008, 11:04:12 PM
(http://imagehoster.milkman.gr/files/4fcl8kcvbohvvzs5l6bb.jpg)

Graphically, I really love this picture.  A lot.  The game really does look pretty awesome.

Does anyone happen to know when Konami's E3 presentation is?


Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on July 15, 2008, 12:08:03 AM
Wednesday
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: UnManuel on July 15, 2008, 02:49:25 AM
The thing I dislike the most from OoE is the opening cinematic. Why motion graphics? I have nothing against motion graphics, but this one in particular is too much Paper Mario for me. They undeniably gone cheap with this one. I would have liked to see another artistic approach here. Even with static artwork only, they could have made something less bare-bones, like a flipping ancient book with arcane sigils and character portraits, I don't know...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 15, 2008, 04:23:36 AM
In Reply To #1049

Whatever they do is fine with me as long as it isn't another crappy anime opening! :P

As for your idea, as cliche as it sounds, it actually does sound more appealing. Just my opinion though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 15, 2008, 05:16:22 AM
Even though I dislike the anime-style, I really like DoS' anime-OP. And I find the OoE-opening cinematic kind of cheap too. I don't really know what I would have done, but that's like... we take some artworx and put them together with music... Ugh, I dunno. Do they really have to make opening cinematics anyway?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 15, 2008, 05:22:30 AM
In Reply To #1051

Of course they need opening cinematics. However, I would've prefered to super cliche opening where you get a picture of the main character with their name written vertically on the left side of the screen, then the picture changes to a close up on her face. Then, they have an in-game video of her fighting off monsters. Then, they do Albus, and just keep on going across the characters list until they get to Dracula and do something dark and evil scene of Shanoa standing before the castle, then the bats fly up to the top where they form the "start game" screen. You know, something more like this:

http://www.youtube.com/watch?v=6Vr_QQhGKc8

Not exactly like that, obviously, but similar, yet comverted to be more Castlevanian.

That's just my opinion anyway. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 15, 2008, 06:09:38 AM
I highly disagree. I thought this opening cinematic showed much more style and reaffirmed Konami's departure from super-cheap anime. I like this intro MUCH better than pretty much any intro cinematic I've seen in Castlevania so far.

Why do the fans complain when Konami uses cliches, but when they try something different, they want them to go back to cliche?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 15, 2008, 07:39:51 AM
In Reply To #1053

I agree that it's better than any other Castlevania opening so far. I like it; I'm just stating that I'd prefer something else. It's still a great opening.

Anyway, stating your opinion isn't complaining.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 15, 2008, 07:45:10 AM
I liked the opening personally.  The artwork is beautiful and everything goes well with the music.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: warfreak on July 15, 2008, 08:31:46 AM
Same here. I loved the trailer, therefore I love that opening. :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 15, 2008, 09:38:19 AM
Same here. I loved the trailer, therefore I love that opening. :)

Yeah the trailer was kickass, personally i love everything about this game so far, aside from the level up aspect which I can live with though. I wish they'd go back to just having 1 level of strength for the whole game like the old ones and just give you new abilities, whip/weapon upgrades, and items. The level up thing really isn't necessary for making a good game. Hopefully their'll be an option for this but unlike Por the level you start out at won't be weak as shit but more all around balanced. Maybe becoming weaker like the old vanias later on as you progress through the game and have time to master it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 15, 2008, 09:41:36 AM
um guys, castlevania didn't really have opening cinematics as a requirement until dos.

as far as i remember only dos, cod and pork (and before, rondo had the scene with drac being revived, but that could also count as a prologue since it ties with the story rather than showcasing the hero killing random enemies for the lulz and the villains) had those. loi starts out from a prologue scrolling text like every post sotn title.

bloodlines's was just a less boring prologue with some cutscene pieces rather than wall of text like every other game.

edit: oh yeah, rondo has a one time opening type prologue animation, but it was only when you started a new game file.

also
you should play DXC serio my homedawg. It's old skewl Castlevania acshan :D

not until it's emulated. i'm not planning to buy a psp.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 15, 2008, 10:51:13 AM
In Reply To #1058
Opening text has been around far before SoTN.  Remember Cv3?  Hell even Cv2 had like 1 paragraph.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 15, 2008, 11:29:08 AM
In Reply To #1057

Well, the concept of leveling up is just an annoying RPG element added to Castlevania. I can tolerate it though. It doesn't really bother me much, unless I play the original games, then convert to more recent titles that do have level ups. I think it takes away from the challenge. Now, it doesn't matter how bad you are, as long as you're a high enough level, you'll win easily. I think the same thing about potions. It takes away from the challenge. Castlevania was originally very hard, but now it's not very challenging, with a few exceptions.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 15, 2008, 01:20:05 PM
In Reply To #1060

???
Like there is only one way to play it. You can assign how hard it will be yourself. By leveling, if you want it easy, or not leveling, if you like it hard.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 15, 2008, 01:30:58 PM
In Reply To #1061

How do you not level up? I don't skip enemies! :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 15, 2008, 04:30:51 PM
In Reply To #1062

If you just go your way and kill the enemies in your way, it won't be too easy. But then again... if you want a special item drop...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 15, 2008, 07:06:00 PM
In Reply To #1063

That's true. I just miss the crazy-hard Castlevania it was originally, which is why I'm collecting the older ones. My NES is crap, so I'll probably end up buying a few on the internet with Wii points, as much as I'm opposed to the idea. Too bad I don't have $20 to spend on the points I need. Although, I'm really happy because I just got a great deal for The Castlevania Adventure on Amazon.com for $2.98! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 15, 2008, 09:47:21 PM
In Reply To #1059

i know, it was just an example, and since sotn the prologue text was used in every single 2d game in the exact same form.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 15, 2008, 11:13:28 PM
Here's some artwork:

http://ds.ign.com/dor/objects/958543/castlevania-order-of-ecclesia/images/castlevania-order-of-ecclesia-20080715010141230.html
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 15, 2008, 11:33:22 PM
In Reply To #1060

???
Like there is only one way to play it. You can assign how hard it will be yourself. By leveling, if you want it easy, or not leveling, if you like it hard.

Leveling wastes time though diff. difficulties I think would suffice better.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 16, 2008, 08:47:16 AM
I know Konami's confrence is at 2 today, but who (online) is going to be streaming/live feeding it? (Or at the very least, making it watchable?) Because I went to Gamespot and they don't even have it on their agenda/schedule today.  In fact, they said the live demo for this game (Judgement wasn't on there period) wasn't until 6 tomorrow.

Edit:
The Conversation/Text with Shanoa & Barlowe from the SWAG video.

Key:
(Word Here?) = I couldn't see what the rest of the word and/or sentence was and guessed.

(While Shanoa is absorbing the glyph.)
Absorbing it grants the Glyph and 10 hearts.


Shanoa:
A Rapier Glyph?

Barlowe:
Just so. And now you see: absorb a Glyph, and you shall know it's kind.

That is your gift. It's yours and yours alone.

Shanoa:
As you say sir.

Barlowe:
. . .

(At this point, the camera shifted to the right, so I can't see the first part of the sentences and/or lines here.)

Barlowe:
..at (that?) I must teach you om ('from'?) the start again...

...ity (pity?) that this had (can't see words) happen now.

...still, our time is (missing words) ..g. Moving on...

Shanoa:
As you say sir.

Barlowe:
..at Glyph--direct its ..wer (power?) toward your arms.

(After player goes to Menu Screeen)

Barlowe:
..med, (No clue what that word was) you can weild (words here)...s against your foes.

Barlowe:
...agine (Imagine?) I am one of em (them?), and strike!

(After player takes a few strikes at Barlowe.)


Note: The camera is shifted back into view of all the words.


Barlowe:
Yor memories may have fled, but you must not.
Hear me--your warrior's instincts must endure.
Now meld the Glyphs in both your arms. Prepare.
Glyph Unions may yet catch foes by surprise.

(Player is suppose to preform Glyph Union. Player swipes at Barlowe instead.)

Barlowe:
The Glyph Union, Shanoa. Search your mind.

(Player preforms Union.)

Barlowe:
So skillful. Now you face the final test: the danger of true combat.
Steel yourself. Then, once prepared, step into the next room.

Shanoa:
As you say, Sir.

(Player goes to Barlowe and presses up.)

Barlowe:
We do not have time. When you are ready, go to the next room.

(Player goes into next room.)

Barlowe:
From netherworlds, I call your enemy!
Use everything you've learned to stand your ground.
And be our greatesst warrior once again!

(Player beats up a few skeletons.)

Barlowe:
So ends your basic training. Now advance!

(Player goes back to room with Barlowe.)

Barlowe:
Shanoa, I expected nothing less.

Shanoa:
Thank you, Sir.

Barlowe:
And your mission must begin at once.
Recover the supreme Glyph, Dominus. My pupil has it--
Albus is his name.

Shanoa:
Albus...

Barlowe:
Does that stir your memory, by chance?

Shanoa:
No, sir.

Barlowe:
Your feelings then? You knew of him before.

Shanoa:
I know nothing of him now, Sir.

Barlowe:
Know this: it's he who robbed your memories blind. He cost you that,
and mankind its wish. Its only hope, and you must take it back.

Shanoa:
The ritual...That man I saw...

Barlowe:
That man was Albus.

Shanoa:
...This is all his doing.  But why?

Barlowe:
He coveted your power, and your fate. But Dominus was yours alone
to bear.
Had I explained, perhapes you'd still be whole.

Shanoa:
.........

Barlowe:
...But no time now for wishes or regrets.
With Dominus, we two can save the world--from
nothing less than Dracula himself!  Retrieve it, and
we burn him back to dust.

There's nothing else that's ever mattered more.

Shanoa:
It shall be done, Sir.

Barlowe:
You truly are a blessing on us all. And we have one advantage.
(Dominus) cannot be used by ordinary men. Not even Albus; it requires
you.  No flesh but yours can ever host a Glyph.

You see now why I chose you for this task.

Shanoa:
I do, Sir.

Barlowe:
But Albus has a keen and cunning mind.
With time, he may yet find another way.  So find him first--
before his trail grows cold!

Shanoa:
I shall, Sir.

(Player begins to go to right of the screen and Barlowe speaks again.)

Barlowe:
Shanoa, bring him back unharmed, unless...Unless he proves too stubborn. Understood?

Shanoa:
Yes.

Barlowe:
Our hopes go with you...All the world's, and mine.





Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: AxeArmor on July 16, 2008, 04:00:35 PM


There was a new OoE trailer shown at konami PC. It looked stunning.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 16, 2008, 04:06:57 PM
I'm trying to watch the E3 conference now but it won't load.  I friggin hate my computer and G4.  :P  I really want to see the stuff they had.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 16, 2008, 04:07:55 PM
In Reply To #1069

Axearmor, can you provide a link? Sounds kewl :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: AxeArmor on July 16, 2008, 04:24:14 PM
In Reply To #1071

It saw it live at g4tv stream. But I am sure Konami will put it up for download soon.

It showed lots of bosses and new magic attacks. This game will rock my socks off.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 16, 2008, 04:31:55 PM
In Reply To #1072

ahh ok. Thanks, axaarmor ^^
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 16, 2008, 04:37:01 PM
In Reply To #1072

New bosses and magic attacks? Like what? Did you get to watch the boss battle with the giant skull?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 16, 2008, 04:43:37 PM
In Reply To #1074
OMG! I found the trailer!

http://e3.g4tv.com/e32008/press_conf_detail.aspx?pressconference_key=8


It starts aboot 8 minutes in. Awsum!!!!


Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on July 16, 2008, 04:48:06 PM
I gave it to you Gunlord.  :P

But plenty of new stuff to show off.  Overall a decent trailer.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 16, 2008, 04:51:10 PM
I'm sorry Abster ;_; I was so excited I forgot to credit you. I hope I didn't offend T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 16, 2008, 05:27:14 PM
Here's some artwork:

http://ds.ign.com/dor/objects/958543/castlevania-order-of-ecclesia/images/castlevania-order-of-ecclesia-20080715010141230.html

The fact that Nickolai has some official artwork leads me to believe he's more important than previously thought...  :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on July 16, 2008, 06:26:07 PM
Not sure if I said it here, but I'll have to take back what I said: the song in the Konami trailer was that "can't stop humming it, would like to have the song now!" type that I said I hadn't heard from this soundtrack yet.

And I liked both games.  I was a bit skeptical of Judgment, but so far, it's shaping to be a good game.  Though I practically need OoE now. XD

And as I said on GF: Damn!  Thank's Maddi, that gives a good insight to the story and some of the characters.

Added:
Well, coupled with Maddi's hard work and the trailer, I'm pretty much convinced Albus is good and only doing what he did for a good reason.  Still out to lunch on Barlowe being evil though.

My goodness, the more I watched of the trailer, the more excited I got. XD  I really like what I saw.

...

I'm so sad, LMFAO!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 16, 2008, 06:37:13 PM
I finally got to see that son of bitch and:

"You danced well woman. Now: shall we go for the finale?"

Well fuck yes we shall.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: AxeArmor on July 16, 2008, 08:25:04 PM
here I ripped the trailer from the conference and put it on youtube. Enjoy.

http://www.youtube.com/watch?v=gzyXjeAuNso
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 16, 2008, 09:00:22 PM
In Reply To #1081

I love you.  In a completely platonic way.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 16, 2008, 10:27:58 PM
I've gotta admit.

An angler fish that lives in sand is AWESOME.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 17, 2008, 12:34:56 AM
Have you guys seen the new IGN videos? Credits to Angevil from the Chapel.

http://feeds.ign.com/~r/ignfeeds/ds/~3/337609492/vids_1.html

Shanoa dies in one of them. She no longer gets thrown up into the air, disintegrating into a shower of blood like previous CV protagonists have done. She just collapses like they used to do in the really old school games. :O
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 17, 2008, 12:48:06 AM
Which video does she die in? I watched all of the new videos and it didn't happen.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 17, 2008, 12:57:20 AM
Why does Konami refuse to show us anything but what is clearly the LEAST interesting area in the game?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 17, 2008, 01:05:56 AM
Why does Konami refuse to show us anything but what is clearly the LEAST interesting area in the game?

Marketing decision. And it appears to be a good one at that.  ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: TRON on July 17, 2008, 01:16:48 AM
I've gotta admit.

An angler fish that lives in sand is AWESOME.

It has been done before:

(http://img517.imageshack.us/img517/2646/screenshotmplayer1zd3.png)
(http://img157.imageshack.us/img157/1443/screenshotmplayeryv2.png)
(http://img157.imageshack.us/img157/1521/screenshotmplayer2ms5.png)

The movie is called Vampire Hunter D: Bloodlust, and it's somewhat old and considered a classic among anime fans. Personally, I like it. Homage to the movie maybe?

I'm liking how this game is turning out... even though Like I said before, that orange/red crustacean thing looks like a Contra 2 rehash, and now this...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on July 17, 2008, 01:21:14 AM
It has been done before:

(http://img517.imageshack.us/img517/2646/screenshotmplayer1zd3.png)
(http://img157.imageshack.us/img157/1443/screenshotmplayeryv2.png)
(http://img157.imageshack.us/img157/1521/screenshotmplayer2ms5.png)

The movie is called Vampire Hunter D: Bloodlust, and it's somewhat old and considered a classic among anime fans. Personally, I like it. Homage to the movie maybe?

I'm liking how this game is turning out... even though Like I said before, that orange/red crustacean thing looks like a Contra 2 rehash, and now this...

eh first Vampire hunter D movie felt more epic and just better done all around, this just didn't have the same feel and was too drug out, granted it's still a great film but I wouldn't peg it as a masterpiece or anything, not enough D action. I love Vampire Hunter D, currently reading the new comics that are finally being put out so I don't have to read tons of novels to follow the saga and I can see what happens.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on July 17, 2008, 01:40:07 AM
In Reply To #1085

The boss battle video against that Arthoverta.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 17, 2008, 02:14:45 AM
Tron, those are manta rays, not angler fishy-chans. :(


Bafeel, if that vid doesn't work, check out this one uploaded by Semianonymous:
http://www.youtube.com/watch?v=jaGG-HbqV3Y
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 17, 2008, 09:41:02 AM
The music in the first few seconds of this video sounds really good if you listen closely.

http://www.youtube.com/watch?v=_8ga65urw6M&feature=related
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 17, 2008, 12:21:54 PM
I like the music at the beginning of the trailer too.  And for some reason, I like what Dracula said at the end.  Stupid, I know, but I did like the way he said it.

Out of sheer boredom, the Albus conversation from the SWAG demo, slowed down so it can be read.  Sorry it's in so many parts, but the original file size was too large to fit on photobucket.

(In order)
(http://i304.photobucket.com/albums/nn182/Maddi_Chan/AlbusTalkZero.gif)(http://i304.photobucket.com/albums/nn182/Maddi_Chan/1_1.gif)
(http://i304.photobucket.com/albums/nn182/Maddi_Chan/1_2.gif)(http://i304.photobucket.com/albums/nn182/Maddi_Chan/1_3.gif) (http://i304.photobucket.com/albums/nn182/Maddi_Chan/2_2.gif)(http://i304.photobucket.com/albums/nn182/Maddi_Chan/2_3.gif)
(http://i304.photobucket.com/albums/nn182/Maddi_Chan/2_4.gif)(http://i304.photobucket.com/albums/nn182/Maddi_Chan/2_5.gif)

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 17, 2008, 12:30:48 PM
"Shanoa! Wait! You don't understand ANYTHING!"
That's darn obvious. Perhaps we all were right with the idea of Albus being actually the good one.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 17, 2008, 12:57:48 PM
In Reply To #1094

Of course we were right. It was pretty obvious. The old guy, whose name I still don't know, is manipulating Shanoa to get the Dominus Glyph to give to Dracula to bring out his full power. Then, Albus learns about this and comes to stop them, but the old guy tells Shanoa Albus is evil, so she doesn't believe what he says and looks at him as an enemy. Shanoa probably doesn't figure out the truth until...IT'S TOO LATE! (Gasp :o)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 17, 2008, 01:29:20 PM
I can't comment about the story yet, but from what i have seen the game is looking awesome and the music on the trailer is good. The level inside the ocean it reminds me Super Metroid's Maridia level, also the level with the hammer armor is the best looking so far for me!!!!

 I can't wait for the game to get released and as always i will imported, since a european released want be sooner than 2009, but us will get it probably fall or winter before christmas!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 17, 2008, 01:31:51 PM
In Reply To #1096

If I have to wait until Christmas, I'll be sad. Santa Claus hasn't brought me any presents since I murdered Rudolph.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 17, 2008, 01:34:49 PM
In Reply To #1097

Who was Rudolph??
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 17, 2008, 01:36:22 PM
In Reply To #1098

Are you being sarcastic or did I spell it incorrectly? You know? Rudolph the red nosed reindeer?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 17, 2008, 01:45:57 PM
In Reply To #1098

Are you being sarcastic or did I spell it incorrectly? You know? Rudolph the red nosed reindeer?

Sorry, i didn't get it!!Lol ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 17, 2008, 01:50:28 PM
In Reply To #1100

Hahaha, I was hoping you at least knew who Rudolph was! I'm pretty sure EVERYONE knows him. He's the most famous guy ever!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 17, 2008, 03:05:47 PM
In Reply To #1101
In a perfect world everyone would be christian and celebrate christmas eh Adolf?  I kid I kid.  :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 17, 2008, 03:45:05 PM
In Reply To #1102

JoW the blue-nosed reindeer >:[
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 17, 2008, 04:39:55 PM
In Reply To #1095

Which is sad. IGA, or who ever is in charge of that could have come up with something bit more complex, but eh... The game looks still awesome.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on July 17, 2008, 04:49:23 PM
In Reply To #1102

Everybody knows that Christmas has NOTHING to do with Christians!  ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 17, 2008, 06:41:39 PM
In Reply To #1105

My parents are Muslim and even they celebrate Christmas. Regardless of your religion, we can all get behind good cheer, good food, good friends, and PRESENTS! :D :D :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 17, 2008, 08:24:42 PM
I'm Agnostic and nobody in my immediate family is Christian, and yet we're BIG time Christmas celebrators.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 17, 2008, 09:22:22 PM
In Reply To #1107
I'm an atheist, and I LOVE christmas.  The post was a joke everyone.  ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xadion on July 18, 2008, 06:56:18 AM
Saw some new screens on rpgamer.com because I am too lazy to search thru and catch up on this thread!

So before I derail it with more hot cosplay chics - all I wanted to say is the screens look really good- deff the one with the worm things comeing out of the giant skull- the background looks detailed and clean...then some screens look the PORK - like the underwater ones...

all in all...

cant wait for buy it MOAR CV
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 18, 2008, 01:57:05 PM
In Reply To #1109

Yeah, the graphics look great. Probably the best yet for the franchise.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 18, 2008, 02:08:09 PM
I'll admit, everything I've seen for the game, even the music now, has impressed me so far.  Can't wait to get it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 18, 2008, 02:15:07 PM
And yet there still hasnt been an official release date...? I want to mark it on my calendar.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: warfreak on July 18, 2008, 07:19:56 PM
I don't think they're really sure as to when they can release it. o_O ...I can't wait, either. I'm loving the trailer and all..
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on July 18, 2008, 09:45:41 PM
Just watched the new trailer from the conference.  Based on everything I saw, the animation, the backgrounds, the bosses, the wide use of 3D effects for abilities, the music, the art, I have to admit that this game looks fantastic.  Definitely above anything in the last two DS games, and right up there, if not above SotN.  All I can hope is that what we are seeing  are not the ONLY awesome looking parts, and that the game can remain consistent in it's superbness.

The one last hope I have is that IGA makes the game more challenging than past entries, or at least makes hard mode available from the start. Seeing as this game does not seem geared for the younger audience, I think the chances of my wish coming true are good.

To the dev team:

Take your time and make it great. I don't care when it comes out.

Soma
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 19, 2008, 12:17:21 AM
In Reply To #1114

Keep an open mind, and don't start bashing the game before you've played it (like "fans" on another forum...). I seriously doubt this game is going to be bad, but it probably won't be much different from the past IGA titles.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xain on July 19, 2008, 04:59:04 AM
Hey Fatal Fury/KOF fans....i know a couple a pages back someone mentioned and shown that Shanoa was using a move that looked a lot Geese's reppuken (and the double) But my jaw dropped when i saw her do freaken Raging Storm. That was just awesome...it almost deserves a playthrough just using that glyph. 

IT also has me wondering....that's too blatant to not be a small homage to SNK. perhaps there are other glyphs like that. Maybe not of SNK but can't you just see some kind of Gradius option glyph. ( Though it would be awesome if she could also get Rugal's Genocide Cutter or King's venom strike)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 19, 2008, 08:02:09 AM
Rugal's Genocide Cutter
(http://dsmedia.ign.com/ds/image/article/888/888648/castlevania-order-of-ecclesia-20080711055604064_640w.jpg)
close
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 19, 2008, 08:36:42 AM
Does anyone know what Order of Ecclesia's Dracula will look like at all? It's been bothering me for a while now. Portrait of Ruin's Dracula sucked, so I'm worried.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 19, 2008, 08:53:51 AM
he's in the first trailer/opening animation and there's some artwork of him, so yeah.

edit:

(http://dsmedia.ign.com/ds/image/article/889/889836/castlevania-order-of-ecclesia-20080715010147965.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 19, 2008, 09:36:05 AM
In Reply To #1119

Cool picture, thanks. Too bad we don't know how he looks in the actual game... :'(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: warfreak on July 19, 2008, 10:58:14 AM
We'll find out, won't we? Patience, my child. o_O
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 19, 2008, 11:01:13 AM
In Reply To #1120

i bet 2 bottles of rum he'll be a sotn edit complete with his sotn attacks.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 19, 2008, 11:35:58 AM
Patience, my child. o_O

 ???
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 19, 2008, 11:38:04 AM
In Reply To #1122

I bet six bottles of rum he won't be! >:(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 19, 2008, 12:30:38 PM
They were creative for his CoD battle. There's a chance they'll do something different for him.

Like a CVII edit complete with his CVII attacks. All three seconds of such a fight would be memorable. :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 19, 2008, 12:36:32 PM
In Reply To #1125

cod was 3d though, they had no template to reuse unlike the 2d games.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xain on July 19, 2008, 12:42:19 PM
(http://dsmedia.ign.com/ds/image/article/888/888648/castlevania-order-of-ecclesia-20080711055604064_640w.jpg)
close

Dude...that's scary close...maybe im not too far off. Well then, Krauser's Kaiser Wave and Goenitz tornadoes of doom might be in there as well. Hell in that new trailer she has something similar to Magaki's "Projectile Vomit". (and when i say similar i mean cheap)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 19, 2008, 07:57:52 PM
By any chance would there be any new hints as to an extra playable character?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 19, 2008, 11:54:19 PM
In Reply To #1128

Everybody already knows it's going to be Albus.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on July 19, 2008, 11:58:31 PM
Didn't someone yet mention Geese Howard's raging storm moves?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on July 20, 2008, 03:18:15 AM
In Reply To #1130

Yeah it seems Shanoa's like Geese Howard.  Very similar.  My friend commented on that yesterday.  Big KoF/Garou fan.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 20, 2008, 10:01:58 AM
Sad that Konami's so predictable that everybody knows the plot twist before they've played the game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 20, 2008, 10:37:20 AM
In Reply To #1132


Not everyone knows the plot twists - just nerds like us! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 20, 2008, 10:39:24 AM
We're the only ones who have bothered guessing. XD

Still, OoE looks great. The area variety is awesome. Do we know how many areas will be in the game?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 20, 2008, 10:40:54 AM
In Reply To #1134

I heard 14 areas, but I'm not sure. :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 20, 2008, 10:47:36 AM
I've read that there's going to be 20 areas.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 20, 2008, 10:48:54 AM
In Reply To #1136

Oh yeah, I was probably confusing it with Judgment's 14 characters. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on July 20, 2008, 02:12:46 PM
In Reply To #1130

Yep. I chuckled when I saw Shanoa do a Double Reppuken in the first trailer. I kinda hope it's a deliberate nod to SNK.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on July 20, 2008, 04:47:35 PM
The official press release suggests 20 areas, which means there's probably a 2000% max to explore.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 20, 2008, 04:56:36 PM
In Reply To #1139


Any idea as to what those stages are? Obviously, we have the monestary, clock tower, and master's keep, but those are obvious. I want an art tower. I haven't seen one since Legacy of Darkness, and it was an excellent stage. It's odd that they never made another one... :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 20, 2008, 05:00:53 PM
well the eclair base is known, so is monastery. from the screenshots there's also a clocktower, some kind of shore with the pirate ship, caves, village, some desert area and skull/skeleton caves. probably forgetting some.

castle keep is speculated, but seeing as it's iga and that dracula is already announced, it'll obviously be in.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 20, 2008, 05:05:49 PM
castle keep is speculated, but seeing as it's iga and that dracula is already announced, it'll obviously be in.

I need to stop calling it the Master's Keep. I just play way too much N64 Castlevania... :P

Anyway, if we have 20...

-Ecclesia Base
-Monastery
-Forest
-Desert Ruins
-Outer Castle Place
-Ice Cave
-Beach with Pirate Ship
-Underwater Caves, which may be part of the beach level
-Normal Caves, which may be part of the desert level
-Castle Keep
-Skeleton Cave
-The Place with the Guillotine
-The place where you fight the giant skeleton with the searchlight things

Some of those may be the same levels as others, as this is all guess work.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 20, 2008, 09:26:18 PM
I guess there's a lot of unknown areas. I wonder what IGA will pull.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on July 20, 2008, 10:09:45 PM
In Reply To #1142

How many areas did PoR have again? Could OoE be the largest CV yet?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 20, 2008, 10:29:57 PM
PoR had 14 areas overall. 9 paintings and 5 castle areas (or 6 castle areas if you count the Throne Room).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 21, 2008, 01:05:12 AM
I believe that they will be 20 different stages, including Dracula's castle, that it will count as 1 stage and not 5 stages, because it has an arena, a castle keep or other places, it will still count as one. That's what i believe they meant by telling 20 explorable stages.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 21, 2008, 02:07:49 AM
If we count all the dark/evil/reversed/B versions of the areas, Sotn had around 27.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on July 21, 2008, 02:14:06 AM
From what I recall, the Village is confirmed to be a location. Also, the other area with the search light glyph looks like a Lighthouse.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 21, 2008, 04:51:51 AM
I just want to know why people still think IGA directs the games when he hasn't for eleven years. He has no bearing on what levels they put in.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 21, 2008, 05:23:04 AM
In Reply To #1149

I don't know. I bet they just want someone to blame if something goes wrong, like they did when Judgment was first announced. ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 21, 2008, 05:39:02 AM
If we count all the dark/evil/reversed/B versions of the areas, Sotn had around 27.

That's true, but areas at OoE are supposed to be bigger, making the game play hours more than Symphony.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 21, 2008, 05:49:19 AM
In Reply To #1151

That's great. I just wish we knew more about it. I'm hoping for a demo to download onto my DS from the Nintendo Channel, but I know it won't happen.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on July 21, 2008, 09:09:11 AM

They could have SO many cool areas in this game. I really think they should include one of the mansions from Simon's Quest (albeit bigger and more detailed), complete with a Dwelling of Doom remix  :D :D

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 21, 2008, 09:37:44 AM
Everything looks so amazing! I definitely hope they make it as long as possible. All the levels, the enemies, the boss fights, the glyphs, everything looks perfect!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on July 21, 2008, 12:27:43 PM
This game looks like it will be incredible!!!  I only hope that it is released this year.  Most likely early December for the US.  Then again, go through what we did with HoD.  Remember?  The release date for it kept changing.  Hopefully, it won't be like that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 21, 2008, 12:32:14 PM
In Reply To #1155

I hope it doesn't change. I don't think it will too much because from what I can tell, they're almost done developing it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 21, 2008, 12:37:27 PM
They could have SO many cool areas in this game. I really think they should include one of the mansions from Simon's Quest (albeit bigger and more detailed), complete with a Dwelling of Doom remix
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 21, 2008, 02:37:35 PM
It would be cool if they made a stage like stage three from Castlevania Adventure. Shanoa seems very acrobatic, so I think it would work pretty well.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 21, 2008, 02:45:43 PM
In Reply To #1158

Maybe she does, but OoE still uses pretty much the same engine like DoS/PoR, so she isn't really different from Soma and Jonathan, when it comes to platforming etc. Other than that; why not? With the DSCV's engine, jump'n'run-passages would work out very well.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 21, 2008, 02:55:30 PM
In Reply To #1159

I just want them to add more platforming into Castlevania (thus my topic, "Castlevanian Obstacles") because it makes it more challenging as opposed to casual RPG stuff. I mean, come on! They put QUESTS in Portrait of Ruin! All platforming is now gone. It's not just platforming either. Obstacles other than enemies are rare. One of the things I actually LIKED about Portrait of Ruin was that there were obstacles like using both characters to hit switches or push blocks and the rolling boulders in the desert ruins level. I hope they add some more of that stuff.

I JUST BEAT STAGE 16 IN THE CASTLEVANIA ADVENTURE! :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 22, 2008, 12:52:37 AM
In Reply To #1159

I just want them to add more platforming into Castlevania (thus my topic, "Castlevanian Obstacles") because it makes it more challenging as opposed to casual RPG stuff. I mean, come on! They put QUESTS in Portrait of Ruin! All platforming is now gone. It's not just platforming either. Obstacles other than enemies are rare. One of the things I actually LIKED about Portrait of Ruin was that there were obstacles like using both characters to hit switches or push blocks and the rolling boulders in the desert ruins level. I hope they add some more of that stuff.

I JUST BEAT STAGE 16 IN THE CASTLEVANIA ADVENTURE! :o

(http://imagehoster.milkman.gr/files/mmmjd45meb0gk2h1wx31.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 22, 2008, 01:54:21 AM
That's true, but areas at OoE are supposed to be bigger, making the game play hours more than Symphony.
yeah, but if the "bigger areas" means rooms will repeat themselves even more than in cod/pork, i dunno if i want them to be bigger.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 22, 2008, 03:16:55 AM
yeah, but if the "bigger areas" means rooms will repeat themselves even more than in cod/pork, i dunno if i want them to be bigger.

I hope that this is not going to happen and that they are going to be different!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 22, 2008, 04:49:42 AM
OK!! After some attempts, i give you this:

http://rapidshare.com/files/131583623/OoE_Trailer_2_1080_HD.avi

It's the second trailer from E3, taken from gametrailers and remastered to 1080 HD from me. The size of the video is 69621kb. Enjoy!! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 22, 2008, 05:06:04 AM
In Reply To #1161

Awesome! I haven't seen that picture-Did I miss something?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 22, 2008, 12:36:43 PM
In Reply To #1161

Awesome! I haven't seen that picture-Did I miss something?

That picture was in a Nintendo Power preview. I think you can find the scans at the Chapel of Resonance.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 22, 2008, 04:39:15 PM
In Reply To #1164

Goodness, I've been waiting for over twenty minutes and it's barely half way finished downloading. When is this gonna load?! :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 22, 2008, 06:10:20 PM
What's the point of making it bigger? It will only stretch what data is there, if I'm not mistaken.

Therefore, you're only making it look worse.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 22, 2008, 06:28:05 PM
I have to agree, it doesn't look much better but I am catching a lot of moves/monsters up close and better so I can actually make out what they are. (Like the brown werewolf head Shanoa throws towards the beginning of the video that snaps it's fangs at enemies.) 

I'm really starting to like the song in the trailer more too. (The more I hear it.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 22, 2008, 06:40:36 PM
In Reply To #1169

Which song is that, the Monastery?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 22, 2008, 06:44:56 PM
In Reply To #1170

There is a song that plays while your in Ecclesia that I do like (two of them) but I'm not sure what song it is that plays in the E3 trailer. (The one where Dracula talks at the end.)  That one has grown on me.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 22, 2008, 07:38:36 PM
The game's soundtrack is definitely one of it's best features. I've heard some great songs so far, and I'm sure that the rest of the game will be the same. I'll have fun with the sound test. I'm hoping for a Heart of Fire remix. It's one of my favorite Castlevania tunes, as well as Dracula Battle.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 22, 2008, 08:58:04 PM
Forest stage = Hoping for Mad Forest remix. But then, I'm always  hoping for one of those.  ;D And if not this game, then Judgment.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 22, 2008, 09:43:42 PM
Forest stage = Hoping for Mad Forest remix. But then, I'm always
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 22, 2008, 09:54:33 PM
Honestly I only like one or two songs so far.. the Ecclesia theme from one of the E3 videos and the intro.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 23, 2008, 01:22:39 AM
In Reply To #1168

I can give you and the original trailer that it is flv format and make your coclutions if it has lost any quality and believe me, it doesn't, since the original is HD at 920x540 resolution.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 23, 2008, 01:51:18 AM
In Reply To #1176

I don't get how that workls, but if you say so.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 23, 2008, 04:37:53 PM
Off-topic question:

I heard that in Castlevania: Circle of the Moon, the skeleton medalist could drop the Bear Ring (super awesome ring) but I've been killing the thing over and over again for two hours straight, and still nothing but toy rings...hundreds of toy rings... :P

HELP!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DarkLavos on July 23, 2008, 04:44:16 PM
In Reply To #1178

use Luck boosting items.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 23, 2008, 04:59:50 PM
umm... what's that hafta do with Ecclesia?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 23, 2008, 05:16:46 PM
In Reply To #1180

Nothing. That's why I typed "Off-topic question" ;D

Now, back on topic... :P
In Reply To #1178

use Luck boosting items.

Oh, okay. Thanks, I'll try it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 24, 2008, 12:54:25 AM
A funny interview with IGA:http://www.destructoid.com/e3-08-video-interview-with-castlevania-s-koji-tigerman-igarashi-96220.phtml
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 24, 2008, 08:11:08 AM
In Reply To #1182

I hate how he refers to Judgment as a "3D versus action game" even though it's obvious, despite the free controls, that it's a fighter game.

It would be awesome if Iga was a character in Castlevania! I can picture him running around slaying monsters with his famous leather whip and cowboy hat!

I can picture it now: Castlevania: Iga's Quest
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 24, 2008, 12:18:08 PM
In Reply To #1183
No, IGA is right, this does not play like a fighting game.  Saying every vs. game is the same genre is idiotic.  Street Fighter, Soul Calibur, SSB, and Power Stone are hardly in the same genre.  This game plays more like 3-D Cv boss battles, but with a more old-school feel to it.  Action vs. game is the perfect title for it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on July 24, 2008, 01:39:56 PM
It does play like a fighting game. It's just that the fighting genre is very broad.

If SSB and Power Stone are counted as fighting games, Judgment should too. >.>
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 24, 2008, 02:03:31 PM
It's a fighting game. So was Power Stone.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 24, 2008, 02:23:28 PM
In Reply To #1185
You missed my point entirely.  What I am saying is that the term fighting game is used in far to broad of a manner.  Splitting it into sub-genres would be a lot more fitting.  In this case, I would call it a vs. action game. ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 24, 2008, 02:24:46 PM
In Reply To #1186
You do fight, yes.  But it is no way the same as what would typically be described as a fighting game.  Just because you have baseless hate for the game does not void this point.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 24, 2008, 02:29:13 PM
In Reply To #1186
Just because you have baseless hate for the game does not void this point.

I like to think of it as "valid caution".
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 24, 2008, 03:05:17 PM
Waitaminute though... isn't this the ECCLESIA thread?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 24, 2008, 04:33:27 PM
In Reply To #1186
You do fight, yes.  But it is no way the same as what would typically be described as a fighting game.  Just because you have baseless hate for the game does not void this point.
The game features one on one fighting, so it's a fighting game. I don't see how anybody could fall for that "3D Action Versus game" bullshit.

"Fighting game" is a broad term, but so is "RPG game" or "Adventure game". But you don't see producers of RPG games trying to tell people "It's a action game but you pick your actions from a turn based menu!"
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 24, 2008, 06:48:37 PM
It does play like a fighting game. It's just that the fighting genre is very broad.

If SSB and Power Stone are counted as fighting games, Judgment should too. >.>

Exactly. Whether it's a different style of fighting game or not, it's still a fighting game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on July 24, 2008, 07:44:17 PM
The point is that IGA didn't make it clear what type of fighting game he was talking about so we assumed he meant the whole genre which made his statement kinda... ...ehhh
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 25, 2008, 03:10:36 AM
Official site update!!http://www.konami.jp/gs/game/dracula_ds3/ Trailer 2 is online along with new screenshots and japanese release date!! 23 October!! Man, that is a long wait for a us release date or European!!

(http://imagehoster.milkman.gr/files/eumc02ycx27nzxy2bspg.jpg)(http://imagehoster.milkman.gr/files/xt7a9eqptwovs8t3vd8s.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 25, 2008, 05:09:29 AM
Here is the trailer from the official site with the japanese voiceovers!!http://rapidshare.com/files/132341783/OoE_Japanese_Trailer_2.avi
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 25, 2008, 06:30:49 AM
In Reply To #1194

You're kidding. If the Japanese release date is in October, we might not even get it this year! My guess is that we'll get it in the US around Christmas and the European release date won't be until early next year. Just a guess though, you never know.

Oh, surprise, surprise: Amazon was wrong! :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 25, 2008, 07:09:43 AM
In Reply To #1194

You're kidding. If the Japanese release date is in October, we might not even get it this year! My guess is that we'll get it in the US around Christmas and the European release date won't be until early next year. Just a guess though, you never know.

Oh, surprise, surprise: Amazon was wrong! :P
Portrait of Ruin was released in Japan on 11/16/06. It was released in the U.S. on 12/5/06. Chances are, it'll be similar situation with this game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 25, 2008, 08:56:27 AM
Quote
European release date won't be until early next year. Just a guess though, you never know.
may wasn't exactly early next year though in pork's case. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 25, 2008, 09:05:56 AM
That was just a guess. I just hope it's released as soon as possible. Until then, I'm stuck with Dawn of Sorrow. Menace is tough in hard mode.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 25, 2008, 10:27:10 AM
In Reply To Gimph
You know we sometimes get Cv games in the U.S. BEFORE they are released in Japan?

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 25, 2008, 10:29:05 AM
In Reply To #1199

Get yourself an iron golem soul. Well, I hope, I can manage to finish R/M lv1 cap before the release.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on July 25, 2008, 11:19:27 AM
In Reply To Gimph
You know we sometimes get Cv games in the U.S. BEFORE they are released in Japan?


From what I know, it only happened once.  That was with the Dracula X Chronicles.  The reason is that it is a remake of an older game that was never released in the US.  Thus, the US got it first.  At least, that's what I think.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 25, 2008, 01:03:55 PM
I just remembered that DoS was released a month or so _earlier_ than announced, at least in the EU. Dunno why though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on July 25, 2008, 03:34:08 PM
In Reply To #1203

Yeah, Dawn of Sorrow was released on September 30th in Europe, and then on October 4th in the US. I wonder why?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 25, 2008, 04:20:44 PM
In Reply To #1203

:O! I thought the EU typically got gaems later than the US and Yapan? :O
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on July 25, 2008, 04:31:33 PM
In Reply To #1205

Eggsactly!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 25, 2008, 06:47:04 PM
In Reply To #1206

Well, that proves that there's still hope for Europe's release dates. It would be weird if they got Judgment or Ecclesia before us! :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 25, 2008, 09:58:49 PM
I reserved it Gamestop today.  They said it comes out October 21st, (22nd since the game usually comes a day later unless it's street dated) unless the date gets pushed back or up. Since the Japanese one comes out the 23rd, I guess there's no reason for me to import it this time.  :'(

(http://www.konami.jp/gs/game/dracula_ds3/images/screenshot_04.jpg)
I wondering what she's saying to Albus here.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on July 25, 2008, 11:13:27 PM
In Reply To #1208

Good luck with Gamestop. I can't say the Gamestop near where I live is reliable at all with stuff like this. Don't they sometimes make up false release dates to get people to reserve stuff?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 26, 2008, 02:02:00 AM
In Reply To #1208

I've just start learning japanese and though i can read the text, i can't understand what they say, except from that they are talking something about Dominus.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 26, 2008, 06:21:02 AM
In Reply To #1208

The 21st? Goodness, that was faster than I had expected. I have to get to Gamestop today! :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rictrunks on July 26, 2008, 07:08:23 AM
Remember Aria of Sorrow's release date:
USA: May 6, 2003
Japan: May 8, 2003
Europe: May 9, 2003
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 26, 2008, 07:14:20 AM
Japan doesn't always get games first. Metroid Prime 2: Echoes was released in EU and US first, then, later "Metroid Prime 2: Dark Echoes" was released in Japan. Metroid Fusion was released even a year or so later, but with some bonuses such as a gallery like in Zero Mission and a hard mode. Arses.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Evil_Kitty on July 26, 2008, 07:25:46 AM
I'm guessing it largely reflects the market. The Castlevania is more popular here than Japan. I think it generally companies push to have games released roughly the same time to combat importing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 26, 2008, 07:44:37 PM
In Reply To #1208

Good luck with Gamestop. I can't say the Gamestop near where I live is reliable at all with stuff like this. Don't they sometimes make up false release dates to get people to reserve stuff?

Actually, they have a reserve book, where you can look up the game by system and it says the release date right by it.  Though they were nice enough to explain that unless it's got SD (Street Date) beside the name of the game, the date is always subject to change, and to expect the game the day after it says in the book. (Like if it says the 24th, expect it on the 25th.) 

I have three near my home, but I only go to that one because the service is great and the people actually like their job and know what they are doing. (I was surprised too.)  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 26, 2008, 07:53:55 PM

the service is great and the people actually like their job and know what they are doing. (I was surprised too.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 26, 2008, 07:58:50 PM
You're lucky to find a competent Gamestop, Maddi.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 26, 2008, 09:09:43 PM
The guys at my gamestop are pretty cool too. Heck, they actually know what they're doing. I remember one time, this kid came in with his mother and tried to buy some fifty cent game, and the mom asked them if it was appropriate. The guy said, "Naw, not really for someone his age. And kid, trust us, that game sucks anyways. It's really a waste of money, don't bother with it."

Not often you'll see employees actually encouraging customers *not* to buy something, but at my gamestop, they actually care about making sure their patrons don't waste monies. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 26, 2008, 09:24:06 PM
but at my gamestop, they actually care about making sure their patrons don't waste monies. :o

You're lucky too ???
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 26, 2008, 09:49:48 PM
Heck yeah, the other two may not be worth crap, but the third one is sweet. They actually make sure you get your pre-order bonuses (they tape/attach it to the game) and the store itself calls as soon as they get it in the store.  I didn't realize so many Gamestops sucked.  :-X

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 27, 2008, 08:43:13 AM
This isn't fair! I'm moving somewhere else to find a good Gamestop!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 27, 2008, 12:11:50 PM
There's also:

Toys R Us
Software Etc.
Babbages
etcetera.

you guys treat gamestop like it's the 1 and only game store there is  >:(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 27, 2008, 01:15:29 PM
In Reply To #1222

Gamestop is the only one within an hour drive from my house, besides Toys R Us, but I never find anything good there.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 27, 2008, 03:28:47 PM
There's also:

Toys R Us
Software Etc.
Babbages
etcetera.

you guys treat gamestop like it's the 1 and only game store there is
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 27, 2008, 03:54:57 PM
In Reply To #1202
Curse of darkness, and I think LoI were released in the U.S. first also.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on July 27, 2008, 04:12:29 PM
In Reply To #1222

The Software Etc. store nearest to my home was bought out by Gamestop. Sucks, because they used to carry all sorts of crazy shit; it's where I first found NitM for the Saturn.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 27, 2008, 07:03:18 PM
Gamestop kinda sucks here too. The father of a friend of mine went there and asked if they had something like Zelda for his son. What did they give him? Prince of Persia! This is haresy.
I sometimes buy games there though. Other than that we have Saturn and Media Markt here. Toys'R'Us is pretty crappy in germany. But I found a cool star wars action figure there. And they have keyboards there.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 27, 2008, 07:05:37 PM
In Reply To #1227

Prince of Persia? What the hell was this guy thinking? :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 27, 2008, 07:09:20 PM
In Reply To #1224

That and EB Games. They're all owned by the same person/company/magic pickle.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 27, 2008, 07:20:47 PM
In Reply To #1228

Totally. :o

But once, when I buyed Phantom Hourglass, another employee there told me, he already had it and it would be pretty fun. Kinda sympathetic. Too bad he once tried to make me buy Excitetruck...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 28, 2008, 12:55:13 AM
Actually, Prince of Persia is an action game with adventure puzzles. It could be compared to Zelda in several ways.

"Something like Zelda" is a vague misinterpretable statement anyway.

I'd say that's a rather tame Gamestop faux pas, ... if it is one...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 28, 2008, 01:47:34 AM
Have we go astray from this thread subject??
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 28, 2008, 07:01:53 AM
In Reply To #1231

I suppose it's not bad for Gamestop, but Zelda and Prince of Persia aren't very similar. While Prince of Persia is based mainly on cunning and stealthy  speed kills with a few bosses thrown in on occasion. The boss fights are extremely different from Zelda's. The typical boss fight (correct me if I'm wrong. I've only played one Prince of Persia game.) consists of climbing around on walls looking for an opportunity to jump down and speed kill the boss. In Zelda, there are numerous strategies you have to use to defeat bosses, like using the ice rod on the fire head and fire rod on the ice head, as well as the famous deflecting enemy attacks with a sword and striking them while they're stunned. Also, Zelda gameplay is based mainly on this pattern:
Find a dungeon from the world map, kill some enemies, solve a ton of puzzles, kill the mini boss, grab the treasure, use the new tool to get to the boss, kill the boss and go back to the world map.

Not only are there way more puzzles and obstacles than enemies (unlike Prince of Persia) but there's also a ton of exploring, as opposed to Prince of Persia's stages. There's no way to go back to previous levels or explore much.

Personally, I like Zelda WAY more than Prince of Persia! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on July 28, 2008, 08:19:53 AM

The person asking for a Zeldaesque game was obviously not a hardcore gamer, and did probably end up enjoying Prince of Persia anyway. I know plenty of people who'd consider the games to be similar, because "you move a guy around and you can slash at things". You need to understand the casual gamer if you work in a game store.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 28, 2008, 01:53:00 PM
I'd even say Prince of Persia has MORE puzzles, as every bit of progress is based on solving one. It's a whole bunch of visual, observational riddles, stacked one on the other.

ICO's another game in this sort of vein.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on July 28, 2008, 03:28:17 PM
Have we go astray from this thread subject??
QFT.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 28, 2008, 05:57:09 PM
In Reply To #1235

Again, I've only played one of the games (Rival Swords) and didn't notice many puzzles. There were many fun areas with tons of wall running and platforming, but through the entire game, it was all platforming and fighting.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 28, 2008, 06:30:54 PM
They are platforming puzzles, yes.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 28, 2008, 06:38:42 PM
In Reply To #1238

Oh, I don't count those as puzzles. When I think of a puzzle, I think of something you have to think very hard to solve. You don't have to think much in Prince of Persia platforming.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 29, 2008, 12:14:09 AM
In Reply To #1239

Well you kinda think as you go. That's the point: it keeps the pacing from getting too slow. But they are nonetheless clever setups of carefully planned layouts that demand the Prince's impressive movelist, and stages that make sense in the greater scheme.

The puzzle is figuring out how to proceed, and this has always been true with the series even before it went 3D.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 29, 2008, 12:39:23 AM
Keep going guys, this is better than cinema!! *Eating popcorn*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Beacons on July 29, 2008, 12:54:32 AM
I like the art for this game. Looks more menacing and less like a cartoon (looks more like CotM and since CotM was the best in the handheld series this is a good thing).

Any stores started taking preorders or giving out preorder bonuses?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 29, 2008, 12:56:37 AM
In Reply To #1242
You don't know anything.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 29, 2008, 01:26:39 AM
You're both idorts, so what? I don't complain :P
Title: sage
Post by: Long John Silver on July 29, 2008, 02:12:53 AM
You're both idorts, so what? I don't complain :P
saged for improper misuse of the word "idort." :o

idort != idiot
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 29, 2008, 02:25:23 AM
In Reply To #1245

Oh, I KNOW what it means ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 29, 2008, 06:32:58 AM
In Reply To #1240

Yeah, I see what you're saying. Still, Zelda PWNS Prince of Persia.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 29, 2008, 07:13:25 AM
In Reply To #1247
i lol'd.

the old school prince of persia was superior. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 29, 2008, 09:13:46 AM
I like the art for this game. Looks more menacing and less like a cartoon (looks more like CotM and since CotM was the best in the handheld series this is a good thing).

Any stores started taking preorders or giving out preorder bonuses?

Gamestop is already taking pre-orders, as well as various places online for the game, but nothing on a bonus yet.  It's suppose to be coming out Oct. 21st in the states but it's subject to change.  I'm hoping the Japanese cover is the same cover we get in the states. Or that awesome picture that was on the cover of Nintendo Power's magazine. (I figure that will probably be the instruction booklet's cover otherwise.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 29, 2008, 10:08:47 AM
In Reply To #1248

Are you serious?! I'll have to play them some time...Which is best?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 29, 2008, 06:43:56 PM
I like both Zelda and Prince, but I DO like Zelda more.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on July 29, 2008, 08:09:26 PM
In Reply To #1251

Same here. But Castlevania > Everything else.

Hmmm... I really hope theres a good preorder bonus...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 29, 2008, 08:26:06 PM
To me, Castelvania = Zelda, in terms of how much I like them.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 29, 2008, 09:09:23 PM
In Reply To #1253

I never played PoP j_j
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 30, 2008, 01:42:50 AM
Game Critics Awards E3 08 Nominations:http://gonintendo.com/?p=50911

Just have a look!!

Best Handheld Game
- Castlevania: Order of Ecclesia (Konami for Nintendo DS)
- Chrono Trigger DS (Square-Enix for Nintendo DS)
- Puzzle Quest: Galactrix (D3Publisher, Nintendo DS, PC, Xbox 360)
- Resistance: Retribution (Bend Studio/Sony Computer Entertainment for PSP)
- Rhythm Heaven (Nintendo for Nintendo DS)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 03:00:31 AM
In Reply To #1255

Ooo!

Both Ecclesia AND Puzzle Quest 2?!

Awesome  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 30, 2008, 04:56:03 AM
(looks more like CotM and since CotM was the best in the handheld series this is a good thing).

LMAO!

But yes, given large amount of hype during OoE's appearance at E3 it's no surprise it'd be nominated. It's an uphill battle against Chrono Trigger, though. ;_;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 30, 2008, 08:04:12 AM
In Reply To #1257
CoTM was the highest reviewed Cv handheld.  That is just the truth.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on July 30, 2008, 08:18:21 AM
There's also the fact that it was the first on the GBA.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 30, 2008, 12:01:49 PM
LMAO!

But yes, given large amount of hype during OoE's appearance at E3 it's no surprise it'd be nominated. It's an uphill battle against Chrono Trigger, though. ;_;

I wouldn't be sure what to think if Chrono Trigger won to be honest. It's a great game and all but it's just a port of the original, with slight tweaks. I could see if there was a lot of new stuff being added or the just completely remade it, like FF4 or something.   
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 30, 2008, 12:40:46 PM
In Reply To #1259

Whoa! CotM was the first GBA title? Why is it that Harmony of Dissonance was so terrible in comparison? Shouldn't graphics and music IMPROVE as the franchise progresses?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on July 30, 2008, 12:57:55 PM
In Reply To #1261
From what I understand with most people, it was incredibly too easy (even compared to all the other 'SOTN clones'), it was a little 'too' much like SOTN, and for some people, the music was horrible. (Sound wise.)

I just like to think of HoD as a fun game to breeze through when I'm bored. XD

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 30, 2008, 01:01:43 PM
In Reply To #1261

I just like to think of HoD as a fun game to breeze through when I'm bored. XD



Same here. Circle of the Moon is by far the best GBA title though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kale on July 30, 2008, 01:52:17 PM
Shanoa seems over powered with her spells. The video makes her seem fun to play ... pity its a ds game, I don't have one.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on July 30, 2008, 02:00:39 PM
Circle of the Moon is by far the best GBA title though.
You sir, speak the truth.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 02:00:43 PM
In Reply To #1259

Thernz, I LOVE the sig
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 30, 2008, 02:03:42 PM
Same here. Circle of the Moon is by far the best GBA title though.

XD

Again, no, just no. It's one of the weakest and most overrated titles of the series. AoS and even Belmont's Revenge outclass it in every way, and even HoD was superior to it sans how easy it was.

In Reply To #1259

Whoa! CotM was the first GBA title? Why is it that Harmony of Dissonance was so terrible in comparison? Shouldn't graphics and music IMPROVE as the franchise progresses?

Uh...HoD has superior graphics. CotM had bland, green, static backgrounds that did little other than serve as "filler." HoD had a range of highly-detailed backgrounds that sported enhanced graphical effects (like the lightning outside the entrance hall and the heat waves in the Treasury B.) Compared to...well, is there anything to compare to it in CotM? The green bricks in the Audience Room, or the green bricks in the Observation Tower?

Also, Soshiro Hokkai mentioned in the soundtrack notes they sacrificed the sound in order to get those graphics. And I'd rather have low-quality, original compositions compared to bloopy remixes. And you're forgetting that the intro and credits music were fully orchestrated.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 02:05:45 PM
You sir, speak the truth.

Well, lookee here! We AGREE on something
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 30, 2008, 02:18:31 PM
and the soundtrack used the best quality audio of the bunch (HOD and AOS would feature more fuzz in their music output).

Normally I'd just angrily shake my fist at your posts like I always do, but this just isn't accurate. :(

http://www.vgmuseum.com/mrp/cv-cotm/music/10-FATETODESPAIR.mp3

http://www.vgmuseum.com/mrp/cv-hod/music/08-AQUEDUCTOFDRAGONS.mp3

http://www.vgmuseum.com/mrp/cv-aos/music/06Chapel.mp3

CotM has a very distict "hiss" to its music. AoS has very little of it, and the PCM channels are as crisp as a chip. D:

But yeah, I'm not going to squabble about personal preferences when it comes to aesthetics.

*angrily shakes fist*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on July 30, 2008, 02:31:49 PM
I would say HoD had technically superior graphics with its rotating effects, transparent effects with some lights, more animation despite their eekness and all.
Though imo, HoD's backgrounds are vastly superior to CoTM's.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 02:56:29 PM
In Reply To #1269

CotM's also the only one that had decent-sounding bass :P

I'm not saying CotM doesn't have fuzz too, but HoD had way more, and AoS only did a little better.

CotM's tracks were full of strong bass, separation and clarity. And yeah it might have had its finger a little too much on the slap bass, but it had a nice crisp sound as a result.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on July 30, 2008, 03:12:37 PM
I'm gonna back up Azmodon here. When CoTM was fist released, it was well praised by both fans and game critics alike for its music, but, as admitted by the developers at the time, in order to free up space for the tunes, they had to sacrifice visuals. Circle, and this is my subjective opinion here, has the worst visual presentation in the franchise outside the Gameboy games. It looks like a first generation Sega Genesis game: dull, murky, and wooden.


When it came to Harmony, then, the developers took the criticism of the visuals to heart (remember this was when the Game Boy Advance lacked a backlit screen, making a dark, uncolorful game extremely difficult to see unless you happen to be in the perfect light) and flipped the aesthetic, sacrificing the music for better, more fluid and easier to see visuals.


Arguably, Aria of Sorrow is where they finally found a comfortable balance between the two, featuring both detailed, colorful visuals and a respectable score. I had hoped that Order of Ecclesia would follow a similar trajectory, and be the most refined entry on the DS as AoS was on the GBA, but thusfar, I'm unimpressed.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 03:26:14 PM
In Reply To #1272

I dunno. I definitnely think OoE is the best looking and sounding of the 3 DS titles so far; of what I've seen/heard of it.

Well... it's music isn't as strong as say DoS' but it's quality is better.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on July 30, 2008, 03:53:02 PM
In Reply To #1273

Yeah, I don't know. Some of it looks really good, other parts, on the other hand, like the purple brick background where Shanoa slides under the dropping blade, reminds me way too much of the GBA days:
http://ds.ign.com/dor/objects/958543/castlevania-ds/images/castlevania-order-of-ecclesia-20080711055603595.html

As for the music, it hasn't hit me yet, but I'm like that with music; I need to hear about four or five times before I start to appreciate the nuances.

With that, I'd just like to point out that I've brought this thread back on topic. You can all thank me later. :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 03:56:39 PM
In Reply To #1274

Yeah the clocktower doesn't look good in OoE :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 30, 2008, 04:02:44 PM
I'm not saying CotM doesn't have fuzz too, but HoD had way more, and AoS only did a little better.

:|

I'm not sure if you listened to those mp3s or not. The PCM channels HoD used have no fuzz to them; they're shrill, but not fuzzy in the least. I'll Sell At My Place, for example, has none to it. The only tracks that do are the opening and the arranged version of Successor of Fate at the end, which are both orchestrated. AoS has the least "fuzz" of any of the high-quality tracks, and the most diverse instrumentation.

Can't argue about the bass, though.

But yeah, I'm digging OoE's graphics. The bay area with the ghost ship looks amazing, as well as that Catacombs/Skeleton Cave area. The new sprites are helluva nifty, too.

There's something about the music that's not really clicking with me. What I'm guessing is a boss theme in the second trailer was great as well as the Ecclesia theme, but the rest...eh, I dunno. I know I didn't like DoS's music in its trailers, but the final product was a little better.

I'm not going to judge the clock tower on a single screenshot, but yeah. More like a clock...corridor.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 07:06:04 PM
Well it's not a screenshot, we see the clocktower in the video and it looks... boring.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 30, 2008, 07:08:42 PM
Forgot about that one. D:

Yeah, the clock tower isn't shaping up to be anything spectacular. But these levels aren't usually a complete loss, since they tend to feature some the best music, Tower of Gears notwithstanding.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 30, 2008, 07:30:03 PM
In Reply To #1268

HoD definitely wasn't a mess. I admit that it could've been better (especially since it was being made at the same time as AoS) but it was still a fun game, with some of the best replay value I've ever seen in a video game. The music was okay. There wasn't anything too special about it, and it failed in comparison of the other two titles, but it wasn't nearly as bad as some people claim. Juste kind of annoyed me both in controls (especially floaty jumping) and sprite animation. I love the story and always looked forward to meetings with Maxim. I know the storyline was a small feature for this game, but it was kept simple and it was pretty good. Graphics were fine. They had more detail in them than CotM, and weren't bad at all.

Also, DEATH HAD DIALOGUE! :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 07:31:20 PM
What would you possibly replay this game for? :P

Once the secret of the castle is revealed... it loses much of its purpose.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 30, 2008, 07:49:43 PM
Maxim mode and figuring out all his combos a la Richter Belmont, and the not-so-obvious hard mode, no magic mode, and I think there's another one. And there's also Boss Rush, and Simon boss rush which was vindicated if only for the completion screen.

Not as exciting as, say, finding new areas or rooms, but eh.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 07:51:39 PM
Maxim mode and figuring out all his combos a la Richter Belmont, and the not-so-obvious hard mode, no magic mode, and I think there's another one. And there's also Boss Rush, and Simon boss rush which was vindicated if only for the completion screen.

Not as exciting as, say, finding new areas or rooms, but eh.

I do still need to try out "no magic mode" and "simon mode". I just found out about those not too long ago.

The no magic thing could bring the dififculty up quite a bit.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 30, 2008, 08:01:06 PM
In Reply To #1280

I beat this game about five times per month. It's so addicting, and it's extremely easy in comparison to CotM. Too bad you can't play through the actual game as Simon.

CotM, I only have the patience to beat about once a month.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 08:07:48 PM
Wow. I don't play any of the CVs that much.

On that note I don't play any one game that often.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 30, 2008, 08:19:46 PM
In Reply To #1284

You also probably own a lot more Castlevania games than me. I have 9, and I've beaten all of them over and over again to keep myself occupied. I kind of lost Portrait of Ruin though... *sniff, sniff* so I guess I have 8 now... :'(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on July 30, 2008, 09:20:49 PM
Quote
I kind of lost Portrait of Ruin
good riddance  >:(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 30, 2008, 09:54:09 PM
In Reply To #1285

I'm curious: how did you lose it?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 31, 2008, 01:32:08 AM
Games Convention Leipzig 2008
Next event: 20 - 24 August 2008

Leipzig - Konami games, presentations
Games
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on July 31, 2008, 01:37:49 AM
And while we are talking about HoD, here is another weird video.

Castlevania: Harmony of Dissonance - tool-assisted speed run
http://gonintendo.com/?p=51036
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Z.I.R. on July 31, 2008, 01:56:40 AM
When do you suppose we can expect a soundtrack to surface for OoE? I love the monastery theme-- it sounds like something out of Bloodlines. I keep replaying the gameplay vids there. Seriously, it's pathetic how much I love it.

Oh, and while HoD is on the table... how come we never got fully orchestrated versions of the songs? They did that for the other games, I think.


In Reply To #1289

Tool assisted speed runs are weak.  :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on July 31, 2008, 02:14:14 AM
In Reply To #1248

Are you serious?! I'll have to play them some time...Which is best?
well my opinion on it is about as biased as yours on zelda, but i'd suggest either the original pc game or the awesome snes remake done by konami.

those two have by far the tightest controls, and the snes one has also greatly improved visuals, music, atmosphere, new levels, boss fights and other stuff.

the original dos game is considered abandonware by now, so here's a link:
http://www.vetusware.com/download/Prince%20of%20Persia%201.3/?id=9
codes needed to bypass the second level thing with bottles:
http://www.tammo80.nl/prince/codes.html


as for the snes one, you'll have to search for the rom since i doubt the snes roms count as abandonware yet.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 31, 2008, 05:20:34 AM
In Reply To #1291

If I had a computer, I'd play it, but I'm stuck on the Wii until Dell finds my computer. This is the third computer they've lost!! >:(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on July 31, 2008, 05:57:25 AM
In Reply To #1290

Well, you have the credits theme. And the arranged version of Chapel of Dissonance, butchered by Takashi Yoshida (composer of AoS's boss themes, if that's any indication.) I need to make a generator of his music- you just need to have blaring "epic" sounds, randomly roll them into one, and there you go, an example of his music.

Other than that, there were none for CotM, three for AoS, and none of the orchestrated versions from DoS were ever released.

The monastery theme just isn't clicking with me.  :(
I wish Michiru would make a distinctly classical piece for the handhelds again- I don't think she has since AoS.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 31, 2008, 08:12:31 AM
In Reply To #1287

It...just kind of disappeared...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 31, 2008, 08:39:56 AM
I lost my PoR too... Now I have to get that magus ring back... Not to mention 100%.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gimph on July 31, 2008, 08:45:28 AM
In Reply To #1295

I've lost way too many games. I've lost two copies of CotM, but I bought another one. The first time wasn't my fault! I was seven!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on July 31, 2008, 08:56:33 AM
In Reply To #1296

I never lost one before. But something cool was with Metroid Fusion. I bought the first one in the store, but it didn't even boot. I wanted to get my money back, but I didn't keep the coupon. So I got one from ebay which turned out to be a fake, whose save battery would soon be broken. Then I bought another one which finally worked. I also bought one as a present for a friend of mine. So I bought this game four times. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on July 31, 2008, 01:33:45 PM
The only vidya gaem I can think of losing is Dino Crisis *_*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 31, 2008, 03:59:41 PM
For those who DO like the Monastery theme, I am working on a MIDI of it. Hopefully this will be a lot more clear than the trailer versions, and it will be the song complete. I started work on it off of the video with the French guy speaking, and I had to use multiple videos just to put the puzzle together.

I have to admit though, it's not one of Michiru's stronger pieces. I mean the first few riffs grow repetitive almost immediately. After that the song gets better, though.

On lost games:

I somehow lost my disc of Onimusha 3. I checked 2's case, and I still have 3's case, I just can't find the disc. It's prolly in some other random game's case, but I have so many I don't feel like going through them all.

I also lost Castlevania Adventure a long time ago and only have the manual. It was technically my brother's anyway... so he may have lost it. But I bought it again on ebay later.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Z.I.R. on July 31, 2008, 04:12:39 PM
In Reply To #1290

Well, you have the credits theme. And the arranged version of Chapel of Dissonance, butchered by Takashi Yoshida (composer of AoS's boss themes, if that's any indication.) I need to make a generator of his music- you just need to have blaring "epic" sounds, randomly roll them into one, and there you go, an example of his music.

Other than that, there were none for CotM, three for AoS, and none of the orchestrated versions from DoS were ever released.

Oh, O.K. I thought they'd released fully orchestrated albums of AoS/DoS for whatever reason. Thanks for the correction.

For those who DO like the Monastery theme, I am working on a MIDI of it. Hopefully this will be a lot more clear than the trailer versions, and it will be the song complete. I started work on it off of the video with the French guy speaking, and I had to use multiple videos just to put the puzzle together.

I have to admit though, it's not one of Michiru's stronger pieces. I mean the first few riffs grow repetitive almost immediately. After that the song gets better, though.

I want you inside of me. :-*

Srsly, mate, I love you. Please post it when you're finished.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on July 31, 2008, 09:58:26 PM
I like Michiru Yamane, but really, she needs a break. Or she needs someone like Yuzo Koshiro to inspire her again.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Z.I.R. on July 31, 2008, 10:01:17 PM
In Reply To #1301

I think Sota Fujimori should come back for another game.

Wait. No I don't.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on July 31, 2008, 10:07:34 PM
In Reply To #1302

I'd approve of him, too.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on July 31, 2008, 11:08:19 PM
I'd like Falcom Soundteam J.D.K. to have a go
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rictrunks on August 01, 2008, 04:52:08 AM
What does it say here?

from gamefront.de
"Aktuelle Altersfreigaben der USK

01.08.08 - Hier sind aktuelle Alterseinstufungen der USK (Unterhaltungssoftware Selbstkontrolle) f
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 01, 2008, 09:46:27 AM
In Reply To #1305

It only sais, that OoE will be rated 12+ in germany. Could have thought so.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 01, 2008, 04:39:27 PM

It's about damn time the soundtrack was leaked or something :D It happened with both DoS and PoR, so.... WHERE IS IT?

 >:(
Nah, but really... it would be nice to hear something else, besides the Monastery (which is nice, but nothing special), and those two official trailers. I kinda liked the music in the first one, but the second trailer (with the boss theme, or whatever it's supposed to be) wasn't my cup of tea at all. I wanna hear the entire Ecclesia theme, you know.. the one which is playing for a couple of seconds while that not-so-great french person is playing.

I need this game, I really do.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rictrunks on August 01, 2008, 05:16:01 PM
This game officially has 20 stages. This means we'll listen to 20 great music from Michiru Yamane!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 01, 2008, 05:24:03 PM
In Reply To #1308
Source?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 01, 2008, 06:24:06 PM
In Reply To #1308
Source?


*sigh*

Funny... you seem to know everything that no one has ever even heard before, yet you don't even know what was clearly stated in the Nintendo Power article.  :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 01, 2008, 07:33:47 PM
In Reply To #1310
Why do you have to give me attitude.  I wasn't sure where he'd heard that so I asked.  Forgive me for forgetting one thing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 01, 2008, 07:36:43 PM
In Reply To #1311

Just a bit of inconsistency is all. I'm still thinking of the Sypha incident.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 01, 2008, 07:46:04 PM
In Reply To #1312
Please... I know far more little known facts than the Sypha thing. =P I actually pride myself in saying with 100% certainty that I know every little detail and aspect of this series long interwoven story.  Anyone who thinks that there is not much to it is insane.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 01, 2008, 10:33:52 PM
Guys, let's not fight ;_; I mean, I didn't know the game would have 20 stages either, and I did read the nintendo article a while back! I guess I didn't read it closely enough, I am a dummy, I am T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on August 02, 2008, 12:00:32 PM
In Reply To #1308

Or then only 5 stages has unique BGM's and rest of them has remixed versions of the lost painting and the final toccata :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 02, 2008, 12:04:51 PM
The maps for those stages will probably be small as hell  ::)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 02, 2008, 01:49:25 PM
In Reply To #1312
Please... I know far more little known facts than the Sypha thing. =P I actually pride myself in saying with 100% certainty that I know every little detail and aspect of this series long interwoven story.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 02, 2008, 01:58:15 PM
In Reply To #1317

*gasp*

He's gone crazy!  :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 02, 2008, 04:09:55 PM
In Reply To #1317
Ok, well you can think there isn't, but you're wrong.  The series as a whole has a lot of little intricate parts that a vast majority of even hard core fans don't know about.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 02, 2008, 04:27:12 PM
In terms of the areas, I hope that they aren't small.  For example, Drac's castle.  In CoD, that castle only seemed to be a spiral consisting of seven floors and a basement.  If you ask me, it was a big let down.  Hopefully, each area in OoE will be a decent size and not repetitive.  I also hope that there are some interesting bosses.  As of now, we only know of maybe four of them:  the insect thing in the monestary, drac, the large crab (shown in the first trailer), and what looks like a water deity (seen in another trailer).

From what I've seen, this game looks like it's going to be awesome.  I can't wait.  The release date is October 21, right?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 02, 2008, 04:29:34 PM
The bosses look very entertaining. I especially like seeing that water sprite bring a tsunami down on Shanoa, and watching it approach from the background. That is just too awesome.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 03, 2008, 01:42:10 AM
from what i saw on the videos, the bosses were:

the weird thing in a shell in monastery
the crab
the sea sprite
the sand fish thing
the big skeleton in the dark area with searchlights
the man eater in cave of skeletons

and obviously drac and death will make their appearances.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 03, 2008, 01:53:03 AM
The tremor effect on the Sand Crawler is excellent too.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 03, 2008, 03:25:05 AM
I certainly hope they don't spoil any more bosses. :/
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 03, 2008, 03:28:44 AM
In Reply To #1324

Yeah me 2
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 03, 2008, 06:46:01 AM
And btw, for all who lust for Ecclesia music:
I'm currently working on the first two trailer tunes on the piano. I will shurely soon be ready, the thing is, I still can't record in high quality. ._.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on August 03, 2008, 07:13:28 AM
And btw, for all who lust for Ecclesia music:
I'm currently working on the first two trailer tunes on the piano. I will shurely soon be ready, the thing is, I still can't record in high quality. ._.

If it's any consolation, it's not the sound quality that counts; it's the quality of the pianist that counts.

Unless it really sounds that wretched. Then you'll probably be exiled to the end of the internet.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 03, 2008, 09:58:08 AM
If it's any consolation, it's not the sound quality that counts; it's the quality of the pianist that counts.

Unless it really sounds that wretched. Then you'll probably be exiled to the end of the internet.
So what?  As long as it sounds like the game's music, it should be good enough.  At least until the actual game comes out.  Hopefully, it will have a sound test so that we can listen to the music without having to actually play.  What would be even better is if there is a sound track released.  By the way, are there sound tracks to the other games in stores?  I can never find any and there isn't any Cv music available on iTunes.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 03, 2008, 12:38:01 PM
In Reply To #1328
I am almost certain that there is Cv music on itunes.  Sometimes you can find them at local vg stores, or at cons.  If you don't have a way to either of those, the internet is your friend.  You can buy them online, or download them in the multimedia section of the dungeon.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 03, 2008, 12:53:44 PM
Yeah online is your best bet, but it's not necessarily your friend. Espeically eBay. If you get a soundtrack from there at a "good" price, there's a seeming 99% chance it will be a bootleg outta Hong Kong, Korea; often reistributed in the USA.

Most game soundtracks go legally from $25-$40, so you should expect to pay about that much. If it's lower, you're likely dealing with a crooked dealer.

Amazon is a better bet as they apparently have stricter rules about bootlegs. And you can't go wrong with verified anime/game dealers' sites.

A respected place to get soundtracks, for instance, is VGMWorld or CDJapan.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 03, 2008, 03:11:41 PM
Thanks for telling me where to find the music.  In my opinion, Cv games have the best video game music.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Z.I.R. on August 03, 2008, 03:22:16 PM
I agree. Aside from Chrono Cross, Silent Hill, and Shadow of the Colossus, CV is the only other game I have music from on my computer.

It just... rocks.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 03, 2008, 04:28:10 PM
Not to get off topic, but I've just downloaded the soundtrack to Cv: DXC from iTunes.  The entire soundtrack consists of something like 50 songs and you can buy the entire album for only $9.99.  Pretty good deal, right?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 03, 2008, 04:35:05 PM
In Reply To #1333

Not bad, but I prefer having a real copy to fall back on. Call me old-fashioned.

But hey if it works for you go for it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on August 03, 2008, 05:16:20 PM
So what?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 03, 2008, 08:43:32 PM
I prefer Metroid to Castlevania music honestly.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 04, 2008, 05:03:54 AM
In Reply To #1336

I prefer many many things in Metroid over CV, but not the music. Which is maybe because I really enjoy classical music, doesn't matter if modern or classic. The Metroid soundtracks (aside from M2) are really great though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 04, 2008, 10:38:01 AM
In Reply To #1336

I prefer many many things in Metroid over CV, but not the music. Which is maybe because I really enjoy classical music, doesn't matter if modern or classic. The Metroid soundtracks (aside from M2) are really great though.
Prime 1 had an amazing soundtrack. Have you heard the Alternate Title Theme?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 04, 2008, 02:35:39 PM
Metroid can have amazing music, but I prefer CV, Mega Man, and Ys music over it actually.

I love Kraid's Lair's theme, and Prime 1's title though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: charlie swords on August 06, 2008, 04:46:11 AM
i didnt see this posted yet...of course i didnt read all 90 pages...here's some more boxart

(http://ecx.images-amazon.com/images/I/61ZM5ludKXL._SS500_.jpg)


i like this more than the other one...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 06, 2008, 06:01:11 AM
Great. Way better than the other one. And we also get to see some more of Chanoix' sexy back.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 06, 2008, 07:55:48 AM
Nice picture!!!  Much better than the other one.  The only problem with this one is that it makes Albus look like Shinoa's partner simular to Jonathan and Charlotte from PoR, which is not how the game is going to be.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: charlie swords on August 06, 2008, 08:31:39 AM
i believe the artist is trying to convey the opposition of the characters by 1) having them face away from each other and 2) having Albus face away from the viewer and Shanoa turning towards the viewer.

it does work from an artistic point of view..

if you look at the PoR cover you can see how Charlotte is turned towards Jonathan conveying some sort of bond and that they are both facing the viewer.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 06, 2008, 08:43:57 AM
It does kind of make them look like partners, but I'll forgive the artist for that since it's an amazing piece.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on August 06, 2008, 08:58:24 AM
In Reply To #1344

I will say, I do dig that artwork.  That's one sexy-ass back, too...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on August 06, 2008, 09:05:29 AM
I actually like that box art even a little more than some of the non-anime ones, if I be so bold to state.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on August 06, 2008, 09:55:19 AM
In Reply To #1346

I can agree with that.  It's very well stylized, and the background even resembles the old CVIII and IV art a bit, with the colors used.

I also like that the characters are attempting at action, rather than just standing there... although Shanoa is still standing there, heh.

I like action shots more than poses.  This is a good blend 'cuz the guy is doing an action.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 06, 2008, 12:21:27 PM
In Reply To #1340

I never thought I'd say this, but that is actually one of the best cover artworks I've seen in the history of Castlevania.  :o

Only HoD and SotN looked better, IMO.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on August 06, 2008, 01:02:45 PM
So that's the American boxart? Wow, finally, something good instead of horrible art like DoS and PoR.

Shelverton, do you mean this SotN cover?:

http://vdpsx.galeon.com/Castlevania_-_Symphony_Of_The_Night_ntsc-front.jpg

Great game, but I always thought it was one of the most weakest CV covers ever. It almost looks photoshopped. Unless you mean the Japanese cover, which is better, but the Japanese always get cooler covers than the American covers. American always gets the weak photoshop-looking covers.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 06, 2008, 01:13:44 PM
In Reply To #1349

Oh, I completely forgot about the terrible american SotN cover. I meant the japanese/european cover with Alucard :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 06, 2008, 01:15:15 PM
In Reply To #1349

(http://upload.wikimedia.org/wikipedia/en/c/cf/Castlevania_SOTN_PAL.jpg)
I've got this one.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abodos on August 06, 2008, 01:32:18 PM
I like how the style of artwork looks like the Gothic art of the games SotN onward except DoS and PoR, but much better developed. For one thing, the guys don't look so androgynous now.

Also, here's something I noticed from one of the comments on the OoE Youtube video. Someone apparently got the idea that the white-haired guy on the throne in the opening cinematic was Alucard. How the heck did they come up with that?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 06, 2008, 02:00:12 PM
In Reply To #1351

Me too!
It's probably my favorite video game cover ever. Though there are so many great ones it's hard to choose. (And many really awful ones too..)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 06, 2008, 02:18:36 PM
(http://www.geomatrix360.com.br/loja/images/ps2_castlevanialament.JPG)

I still say this is by far the best boxart I've seen on a Castlevania, and probably any game.

-- Well....

You know... other than THIS one, of course:

(http://chaosrexmachinae.files.wordpress.com/2007/09/megaman1.jpg)


(http://ecx.images-amazon.com/images/I/61ZM5ludKXL._SS500_.jpg)

But yeah I'm loving that OoE one, too. I had a feeling we wouldn't get the Japanese one that was posted months ago, and it turns out this one's much more emotional and appropriate anyway.

I agree the artistic decisions here are careful and effective. Shanoa is much brighter and bolder than Albus and her composition, with her hair, takes up a greater portion of the picture, implicating her importance over Albus. It's even almost as if she's on a different plane than him. As if she's not actually on the stairs.

And like others have said, it looks like Albus is heading toward the Keep, while Shanoa is giving a sly grin over her shoulder; not to mention with a blood-red sword imposing itself on the picture in her hand. It's almost as if... dare I say... Shanoa looks more like the VILLAIN here.

There's something devious aobout her.

Albus looks remorsed and reserved to his fate, like he doesnt want to climb.

So yeah that's what I think of the pic
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on August 06, 2008, 02:25:38 PM
Is it too early to start a "I wanna bang the **** outta Shanoa" topic?

edit: I also, am celebrating 100 years of Jackie Chan!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 06, 2008, 02:30:54 PM
Is it too early to start a "I wanna bang the **** outta Shanoa" topic?

edit: I also, am celebrating 100 years of Jackie Chan!!

That's already begun  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 06, 2008, 02:36:22 PM
YEAH THE aRTWORK INVOKES A SENSE OF MYSTERY AND CHALLENGES THE PLAYER TO QUESTION SHANOA'S MoST DEEPEST EMOTION IN A PHILISOPHICAL SENSE











Lol, yeah. All I see is box art. Nothing special going on in it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xain on August 06, 2008, 02:54:08 PM
YEAH THE aRTWORK INVOKES A SENSE OF MYSTERY AND CHALLENGES THE PLAYER TO QUESTION SHANOA'S MoST DEEPEST EMOTION IN A PHILISOPHICAL SENSE











Lol, yeah. All I see is box art. Nothing special going on in it.

Well while i can't see what he stated about Shanoa, his interpretation of Albus is spot on. I thought the same thing when i saw the pic.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 06, 2008, 02:58:38 PM
YEAH THE aRTWORK INVOKES A SENSE OF MYSTERY AND CHALLENGES THE PLAYER TO QUESTION SHANOA'S MoST DEEPEST EMOTION IN A PHILISOPHICAL SENSE!


Lol, yeah. All I see is box art. Nothing special going on in it.

You're below me :P

Also -- look!

<(^.^)>

It's Kirby yet again!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abodos on August 06, 2008, 03:51:03 PM
While I agree with Antraxx's interpretation for the most part, I don't quite agree with him saying that Shanoa looks like the villain. However, the way she is portrayed in this and other pictures suggests that there's something not quite natural about her...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 06, 2008, 03:54:06 PM
While I agree with Antraxx's interpretation for the most part, I don't quite agree with him saying that Shanoa looks like the villain. However, the way she is portrayed in this and other pictures suggests that there's something not quite natural about her...

Well, yeah, she's a witch essentially. Using the environment's elements to make glyphs and all..
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 06, 2008, 05:16:34 PM
Or maybe she is an artificial lifeform with the ability to use glyphs better than any ordinary human.  Then again, I doubt that's the case.  She is most likely a mage with the natural ability to absorb glyphs into her body and use them.  In a way, is sort of like Soma's power of dominance except Shinoa absorbs magical glyphs instead of the souls of monsters.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on August 06, 2008, 05:27:04 PM
You're below me :P

Also -- look!

<(^.^)>

It's Kirby yet again!


<~~~~~~~~He's over here too!

And I adore the box art, it's beautiful.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 06, 2008, 08:23:37 PM
Shanoa's kewt
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 06, 2008, 08:48:55 PM
This is the best DS boxart I've seen.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 06, 2008, 10:50:04 PM
(http://ecx.images-amazon.com/images/I/61ZM5ludKXL._SS500_.jpg)


i like this more than the other one...

I hands down agree.  I mean the Japanese one was pretty, I love the cover for Nintendo Power (I hope it's the little booklets coverart) but this one rocks.  Dunno...it just makes me want to play the game just by looking at.  I love the way Albus is done on the front and I gotta admit, Shanoa actually does look pretty...erm...good looking.

Gotta agree with ANTRAXX, this is the best cover art for a DS game I've seen.  The artist for this game is friggin wonderful.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 07, 2008, 12:15:59 AM
I agree that this box art is wonderful. It's good to see some real talent in 2D media emerging in the game industry these days.

OoE will be better than the other two DS titles, which I liked, so I know I'll enjoy it immensely. I'm looking forward to this one.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 07, 2008, 01:33:11 AM
T_T Is it just me...or does Shanoa's head look kinda...big? n_n
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 07, 2008, 01:35:51 AM
Quiet, you, she's hawt. 8)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 07, 2008, 02:07:07 AM
In Reply To #1368

That's not her head. It's her tentacle-bondage-hair which seems to have a life of it's own.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 07, 2008, 04:33:13 AM
In Reply To #1370

i think he means this:
(http://serio.piiym-net.com/image/alienlol.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 07, 2008, 04:48:31 AM
In Reply To #1371

I know. And I say her hair is that thick. Maybe sounds strange, but it's more realistic than this being her head.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 07, 2008, 12:52:18 PM
In Reply To #1370

i think he means this:
(http://serio.piiym-net.com/image/alienlol.jpg)

Yup...T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 07, 2008, 01:02:03 PM
Yeah it's her hair bunching up from the wind. See, just cuz it makes a round shape doesn't mean it's her skull. What is odd is it looks like she has more hair in this pic than any of the other ones ('cept the other box art).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 07, 2008, 01:42:32 PM
In Reply To #1374

I thought she had a lot of hair on the cover of Nintendo Power.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 07, 2008, 01:50:38 PM
In Reply To #1375

Well before you changed your sig -- it used to be Shanoa from the intro-- I noticed her hair wasn't as thick, as in that scene her hair was in the wind too; blowing towards direction of her face, but does not bunch up like that.

This might have more to do wth making it animate right though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on August 07, 2008, 01:53:04 PM
She's like a hotter version of Medusa, except her hair isn't made out of snakes.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 07, 2008, 01:54:35 PM
In Reply To #1377

In the game, her sprite's hair looks like tentacles O_O

... and not at all as lovely and shiny as her Masaki-san pics.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 07, 2008, 02:04:46 PM
In Reply To #1378

Agreed.  Though I have to admit, I actually like the animation where her hair lifts up and she takes in her new power. 

Random thought but relevant to the topic: Hey Kamirine, do you think this game and Judgment will be at the conference you go to? Or have you already gone?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 07, 2008, 02:55:37 PM
In Reply To #1379

I think most (guys) like the glyph-absorb animation for a different reason ;)

But yeah that one is very unique and full of personality.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Oralox on August 07, 2008, 04:22:29 PM
ENOUGH!!
Of your horniness of the woman, she's not even real.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 07, 2008, 04:47:41 PM
Don't be jealous of her, Orlox.

You lost your hair a long time ago.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Oralox on August 07, 2008, 04:57:25 PM
In Reply To #1382

Lol
In real life that's been done just recently.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on August 07, 2008, 05:28:24 PM
Shanoa should use her hair to swing from the ceiling ala Bloodines/CV4.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 07, 2008, 05:34:09 PM
Shanoa should use her hair to swing from the ceiling ala Bloodines/CV4.

Or as a weapon, like the last boss in Revenge of Shinobi.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Oralox on August 07, 2008, 05:36:12 PM
In Reply To #1385

I would like her Hair to be like spawn's cape.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on August 07, 2008, 06:36:18 PM
Shanoa looks like Wednesday Addams except with tattoos.  I still don't like the idea of fighting enemies with symbols.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on August 07, 2008, 07:32:31 PM
I know how the game ends! Shanoa uses a glyph to turn her hair into wood, then impales Dracula with it.

Shanoa is also revealed to be Quincey Morris in drag, and dies quickly thereafter.

*would still buy it if it ended that way*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 08, 2008, 03:13:34 AM
In Reply To #1388

I also heard Shanoa will throw some of her hair up to fix the ozon hole and use another part to supply all africans with food.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 08, 2008, 04:25:26 AM
In Reply To #1388

I also heard Shanoa will throw some of her hair up to fix the ozon hole and use another part to supply all africans with food.

Wow she's a go-getter.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on August 08, 2008, 04:31:28 AM
In Reply To #1388

I also heard Shanoa will throw some of her hair up to fix the ozon hole and use another part to supply all africans with food.

That's easy all we gotta do is what Hawaii does and put fast food joints on all the corners. Not necessarilly unhealthy either. Besides they have to work so hard in africa to just survive doesn't really matter what they eat it all gets used up.
ˇ
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Albus on August 08, 2008, 12:14:37 PM
Hey ppl's i am new but anyway does anyone have any idea if the character Albus will be like an unlockable character to play as... cuz that would be awesome to use a gun in castlevania... ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 08, 2008, 01:19:51 PM
In Reply To #1392

Get Legacy of Darkness. NOW.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 08, 2008, 01:36:08 PM
In Reply To #1392

Very likely, Albus. :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on August 08, 2008, 01:54:03 PM
Yeah, I beat Shanoa mode, and I'm playing as Albus right now...but don't tell anyone, it's a secret!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 08, 2008, 02:04:53 PM
I really don't think they'd put him as the only other character with Shanoa if he wasn't really important in some way.

He'll be playable.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 08, 2008, 02:39:29 PM
and once you beat albus mode there's alucard and richter mode again, complete with 10+ year old sprites. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 08, 2008, 02:44:03 PM
What about Nikolai? Will he not be an unlockable character too?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 08, 2008, 02:46:02 PM
Nikolai is the village servant. So he won't be playable.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 08, 2008, 03:21:06 PM
I have a feeling there'll be "Q-Bert" mode. Don't ask me why: it's just a horrible hunch I've been having lately.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 08, 2008, 07:42:41 PM

Richter seriously needs to stay away from this game. I'm so sick of him and his sad old sprite.  >:(

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Cold Windy Night on August 08, 2008, 09:54:43 PM
In Reply To #1401

 ha yeah, it was great to fight against him in por but making him a playable character took away from the awesomeness
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 08, 2008, 10:07:03 PM
Yeah, I think Richter is getting pretty old as well...I mean, how many games have we played as him? Rondo, Symphony, Dracula X Chronicles, PoR...it goes on and on n_n
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: adam on August 08, 2008, 10:32:22 PM
I really like the new box art a lot. The backgrounds remind me of castlevania IV's or the nes ones. Albus also looks really badass walking up those stairs. I wish Shanoa (Doesn't konami have a character called klonoa or something?) wasn't the main character. So far glyph powers just don't seem very interesting to me. we'll see I guess. Oh well.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 09, 2008, 02:24:46 AM
I really like the new box art a lot. The backgrounds remind me of castlevania IV's or the nes ones. Albus also looks really badass walking up those stairs. I wish Shanoa (Doesn't konami have a character called klonoa or something?) wasn't the main character. So far glyph powers just don't seem very interesting to me. we'll see I guess. Oh well.

Klonoa is from Namco. YOU FAIL.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 09, 2008, 09:25:38 AM

I doubt Shanoa could ever come close to Klonoa's awesomeness. Then again, no one can. Klonoa is a pimp.  :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 09, 2008, 12:15:24 PM
I have a feeling there'll be "Q-Bert" mode. Don't ask me why: it's just a horrible hunch I've been having lately.

Who?

Yeah, I think Richter is getting pretty old as well...I mean, how many games have we played as him? Rondo, Symphony, Dracula X Chronicles, PoR...it goes on and on n_n

Don't forget DXX on SNES! ::) And SS NitM.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Albus on August 09, 2008, 01:46:51 PM
I really want to play as Albus though i cant wait i dont know why by i like Albus better then Shanoa just bcuz he is a gun... lol :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 09, 2008, 02:38:22 PM
I doubt Shanoa could ever come close to Klonoa's awesomeness. Then again, no one can. Klonoa is a pimp.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 09, 2008, 02:39:06 PM
Who?

OMG! You don't know Q-bert, you don't know nothin'  :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 09, 2008, 02:54:14 PM
In Reply To #1410

Oh wait... is he that dude from those stupid Dilbert comics?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 09, 2008, 03:46:34 PM
In Reply To #1411

(slaps forhead)

THIS.... is Q-bert

(http://www.theoldcomputer.com/Libarary's/Pictures/NESGameCovers/Q-bert.jpg)

http://en.wikipedia.org/wiki/Q-Bert
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: MDI on August 09, 2008, 04:03:45 PM
In Reply To #1410

Oh wait... is he that dude from those stupid Dilbert comics?

You young kids..
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on August 09, 2008, 04:54:19 PM
My god, some people don't know who Q-Bert is? Seriously, are there other people who don't know who Pac-Man is, or what Galaga is? Classic arcade, baby! Time to do some reserach on arcade games of the 1980s! Comeback when you know the names of the four characters from Gauntlet are, the name of the hero from Crystal Castles and what three modes are in Paperboy!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: le052383 on August 09, 2008, 06:33:14 PM
I thought Qbert was some DJ....kidding
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 09, 2008, 07:40:39 PM
Klonoa rocks
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on August 09, 2008, 07:43:07 PM
IGA's way of saying his wife's a witch.
They have marriage problems, I believe.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 10, 2008, 03:58:55 AM
lol, so that's what its real name was. i remember playing that long ago, but we had some bastardized clone of it called "j-bird."
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on August 10, 2008, 09:38:32 PM
In Reply To #1378
Random thought but relevant to the topic: Hey Kamirine, do you think this game and Judgment will be at the conference you go to? Or have you already gone?

I'm not sure about Judgment but I figure OoE will be there.  Castlevania usually is there every year if it's got a game coming out.  And I don't go until next month.  If I do get to go (I'm not sure if I will yet), I'll be sure to get pics and info for both games for everyone.  :)

And lmao @ shelverton! I've had similar nerdy dreams.  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 11, 2008, 12:05:39 PM
Cool thanks!

And poor Q-Man.  So obscure that these young whipper snappers don't know him.  ::shakes fist:: GET OFF HIS LAWN!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 11, 2008, 05:31:32 PM
In Reply To #1419

I hope they show off the arcade game too.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on August 11, 2008, 05:56:45 PM
In Reply To #1421

I am intrigued by this mysterious arcade game. We haven't even seen a screenshot yet, though reports of gameplay have already leaked. INTRIGUE!!

I'm highly suspicious of the premise--a first person action game that isn't a shooter--but I'd love for my suspicions that it can't be done well to be proven wrong. And the cabinet is pure win, though the chances of us ever seeing a full arcade game in America are slim to nill.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 11, 2008, 06:09:48 PM
In Reply To #1422

;_; I'll never see it in its arcade form... at least not in person.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on August 12, 2008, 01:46:49 PM
I'm playing Albus mode on the new CV arcade right now! He doesn't shoot the gun, he just pistol-whips the skeletons over and over.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 12, 2008, 02:13:25 PM
I'm playing Albus mode on the new CV arcade right now! He doesn't shoot the gun, he just pistol-whips the skeletons over and over.

 ::)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 12, 2008, 02:26:24 PM
In Reply To #1411

(slaps forhead)

Urgh... then what's that little dog thing's name?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 12, 2008, 02:48:56 PM
dogbert?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 12, 2008, 10:54:05 PM
http://www.konamistyle.jp/sp/dracula_ds3/

Apparently, there's going to be a special edition version of the game coming out. It comes with the game, a 2 disc soundtrack and a book, though I can't translate the page well enough to say if it's just a book, the case everything comes in (in the form of a book) or a really awesome looking art book. (Which would be awesome, cause I love this guy's work.)  But it does appear to have the OoE seal on the front of it.  I wasn't going to import the Japanese version but I am now.  ;D



Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 12, 2008, 10:57:02 PM
Awww....

Japan gets everything good :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 12, 2008, 11:01:19 PM
Oi! ^.^


I missed out on the DXC preorder bonus, but I'm not missing out on this!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 13, 2008, 02:00:05 AM
So like, does the US only get the book at pre-order?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 13, 2008, 02:25:34 AM
Oh dear. You can't set japanese DS games on english screentext, right?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on August 13, 2008, 04:01:26 AM
Awww....

Japan gets everything good :(

Play-Asia gets everything we need :P Although the price has been doubled, but its a sacrifice I'm willing to make.

http://www.play-asia.com/paOS-13-71-9g-49-en-70-2xkc-4-6.html
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 13, 2008, 04:38:37 AM
In Reply To #1432

unless they have it preprogrammed like the phoenix wright games, nope.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 13, 2008, 05:05:46 AM
Play-Asia gets everything we need :P Although the price has been doubled, but its a sacrifice I'm willing to make.

http://www.play-asia.com/paOS-13-71-9g-49-en-70-2xkc-4-6.html

Oh wow.  I'll probably still import it, but I'll admit, I didn't it would cost that much. (Must be the soundtrack that's included?) Cause you got twice as much stuff with DXC and the price was cheaper I believe.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Koutei on August 13, 2008, 05:47:45 AM
In Reply To #1428

It's Book-jacket and White-notebook.
No art book.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on August 13, 2008, 08:12:50 AM
I wonder if the soundtrack is for this game only. If so, I hope they offer us something different for the American preorder.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 13, 2008, 01:43:41 PM
I wonder if the soundtrack is for this game only. If so, I hope they offer us something different for the American preorder.

I don't. I have all the other soundtracks. I want the soundtrack to come out here for once.

It won't happen though  :'(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 14, 2008, 11:05:12 AM
If I preordered this, would the game be in Japanese?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on August 14, 2008, 11:28:25 AM
Only if you preorder from a Japanese site. So, yeah, the Konamistyle Special Edition will be in Japanese.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 14, 2008, 02:03:44 PM
/me wants the special edition.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on August 14, 2008, 02:11:05 PM
http://www.konamistyle.jp/sp/dracula_ds3/

Apparently, there's going to be a special edition version of the game coming out. It comes with the game, a 2 disc soundtrack and a book, though I can't translate the page well enough to say if it's just a book, the case everything comes in (in the form of a book) or a really awesome looking art book.

Here's a really decent translation of the page you linked to:
http://translate.google.com/translate?hl=en&sl=ja&u=http://www.konamistyle.jp/sp/dracula_ds3/&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dhttp://www.konamistyle.jp/sp/dracula_ds3/%26hl%3Den%26sa%3DG

Pretty cool stuff...50 song sound-track, but I still can't really tell what the book is...

edit: Oh, I get it now..."Dracula's stolen marking" is the direct translation of the Japanese name of the game. It appears to be a book of images and notes about the game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 14, 2008, 02:32:31 PM
Well this is... Disappointing... God, I hope we get SOMETHING in the U.S.
Wonder what'll happen for Judgment?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 14, 2008, 02:34:43 PM
We'll get a nicely wrapped package of FAIL with Judgment. :P

I would like Judgment's soundtrack, but when was the last time Konami released one of those in the US for us?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 14, 2008, 02:39:41 PM
In Reply To #1444

LoI and CoD had samplers.... yeah, we'll probably get that, while Japan will get the full OST, an Obata artbook(yuck!), and something stupid... Like a Wiimote wrist strap and jacket cover...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 14, 2008, 03:25:48 PM
Here's a really decent translation of the page you linked to:
http://translate.google.com/translate?hl=en&sl=ja&u=http://www.konamistyle.jp/sp/dracula_ds3/&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dhttp://www.konamistyle.jp/sp/dracula_ds3/%26hl%3Den%26sa%3DG

Pretty cool stuff...50 song sound-track, but I still can't really tell what the book is...

edit: Oh, I get it now..."Dracula's stolen marking" is the direct translation of the Japanese name of the game. It appears to be a book of images and notes about the game.

That's actually interesting that the direct translation for this game is "Dracula's Stolen Marking".  Wonder what that has to do with the game.

But yeah, I'm getting the special edition (I already pre-ordered it) if for nothing more than the soundtrack, since I would have gotten it anyway.  And considering (with shipping and handling) it would cost about the same, might as well.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 14, 2008, 04:11:25 PM
Yeah, I guess it's worth it, considering the game would be 50= dollars, OST would be 40+ dollars... is a notebook with a leather jacket really worth $30? Well, when you count the shipping...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 14, 2008, 04:31:44 PM
Dracula's Stolen Marking....  Hmmm....  That makes it sound like the glyphs are part of Dracula's power, and if only Shanoa can use them....  Maybe we finally have another classic Universal Monster reference, maybe Shanoa is Dracula's daughter?  I mean Alucard got his name from the movie "Son of Dracula" (even if in the movie Alucard turned out to be Dracula).  Just a hunch.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 14, 2008, 05:30:55 PM
I doubt that the glyphs are actual powers stolen from dracula.  If anything they're spells stolen from his library possibly by Alucard (though I doubt it).  Yeah, she could be Alucard's long lost half-sister, not likely though.  Then again, she could just be an artificial person created using magic to be a vessel that can absorb and use these possibly forbidden powers.

The truth is that we don't really know anything about the story of the game and we know next to nothing about the characters.  I think the fact that we don't know much will make the game a lot more fun.  Admit it!  When CV games came out in the past, the ones that seemed to be the most fun were the ones we knew no much about or had a completely new and untested feature or game play.  For example, SotN was the first true game that had certain elements of RPGs that have revolutionized the series and is the model for almost all the recent CV games.  And that is what made SotN so fun.

OoE is going is somewhat new direction by merging the game layout of CV2 and SotN.  I think the huge environment and new battle system, as well as a mysterious storyline, will make this game a huge success and worth waiting two more months, even though it is practically all I can think about.  Konami should really release another official trailer to hold us over.  At least I think so.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 14, 2008, 05:55:09 PM
You're right, I actually think this will be the best CV game in a very long time.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 14, 2008, 06:11:54 PM
In Reply To #1449
It was just a possible cool theory I had.  I don't think it will be the case.  I hope the twist is something more than "zomg anotha Belnades!"  Giving her a code name means there is something special about her name.  Her being a golem is possible, but why have a code name then?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on August 14, 2008, 06:32:57 PM
Well, I'm guessing the stolen marking doesn't acount for glyphs in plural. It could mean Dominus(which could be Dracula's "Power to Rule", siphoned from him and made into a glyph).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 14, 2008, 06:56:50 PM
Who says the name has to mean anything? In SotN, did anyone ever sing a Nocturne in the Moonlight? What about a Minuet of Dawn? I still don't understand "The Accursed Seal" and that one seems to mean something....
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 14, 2008, 06:59:58 PM
In Reply To #1453
The accursed seal means the curse, it makes perfect sense.  he has to break it, IE un-seal it.

And a name like this has to mean something.  it's not just some random music name.  they would not call it "Dracula's stolen Marking" if it had stolen from Dracula.  Don't be silly.  Especially considering that the glyphs are markings.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 14, 2008, 07:03:35 PM
Well there IS a song called 'Nocturne' on the SOTN soundtrack and the person COULD have been singing it under the moonlight.  :P

Besides there are other Castlevania games that have titles that actually did have something to do with the story so it's not like the theory is far-fetched. And I'm sure if a person tried hard enough (Note: I'm not that person.  ;D )you could say that NitM and MoD are actually metaphoric meanings, to which they would still make sense and pertain to the story.

I may be wrong but it sounds to me like the translation could be related to the story.  I'm with Alexc2808, I'd rather that then "zomg anotha Belnades!" myself.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Koutei on August 14, 2008, 07:43:01 PM
X Dracula's stolen marking
O Akumajo Dracula : stolen marking

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 14, 2008, 08:38:30 PM
Quote
And I'm sure if a person tried hard enough (Note: I'm not that person.  Grin )you could say that NitM and MoD are actually metaphoric meanings, to which they would still make sense and pertain to the story.

Well, The Dawn was kind of the goal of AoS, and Minuets are usually upbeat, so I guess that when the dawn came, they'd be happy?  :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 14, 2008, 09:21:32 PM
Hm. Sooo.. About the "Dracula's Stolen Marking" thing...
(OMFG SPOILER!!! Don't read any further if you haven't figured things out yet)

Barlowe wants Shanoa to bring back the Dominus glyph, cause it's been stolen from him by Albus. Actually, that's not even a spoiler cause it's in the trailer...

Also;
"Shanoa! You don't know anything!"

Oh dear... the obvious-ness of it all...
Well whatever, I'm still looking forward to the game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 14, 2008, 09:21:54 PM
In Reply To #1457
See, even you can work it out Big Tuna.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on August 14, 2008, 09:26:02 PM
Yeah. They're really giving the story away in spectacular obvious fashion.

ALBUS IS DRACULA
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 14, 2008, 09:34:50 PM
In Reply To #1460

Albus is Richter
Barlowe is Dracula
Shanoa is OMG WTF Sonia  :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 14, 2008, 10:20:11 PM
tah dah

http://s246.photobucket.com/albums/gg84/Tsahvong_Lah/Castlevania%20Order%20of%20Ecclesia/?action=view&current=EcclesiaBook.jpg

http://www.konamistyle.jp/sp/dracula_ds3/
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Alexc2808 on August 14, 2008, 10:27:02 PM
In Reply To #1462
You're only like 2 or 3 days late.  :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 15, 2008, 01:30:01 AM
In Reply To #1456

Just out of curiosity, are you from Japan?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 15, 2008, 01:48:17 AM
The general theme of "Harmony of Dissonance" was totally resonant throughout the game, for better or worse (worse in my opinion).

So... is Shanoa a homunculus?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Koutei on August 15, 2008, 02:44:22 AM
In Reply To #1464

Yes, I am Japanese.
My English is bad. Sorry!

And, I reserved a special version.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 15, 2008, 05:58:54 AM
In Reply To #1466

No sweat. There are many non-english people like you and me on this forums. And actually I think your english is pretty good.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 15, 2008, 06:13:23 AM
In Reply To #1466

My english are also not perfect! Though i can speak very well, i can't say the same about writing, that's why i use a lexicon when i'm writng here. ;D

Also i 've just start learning japanese and all i can say is that they are very difficult. I know all hiragana, katakana and now i'm learning kanji and verbes. I can barely speak japanese, but i can read them very well, even if i don't know what they mean! ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 15, 2008, 01:08:26 PM
In Reply To #1466

My english are also not perfect! Though i can speak very well, i can't say the same about writing, that's why i use a lexicon when i'm writng here. ;D

Also i 've just start learning japanese and all i can say is that they are very difficult. I know all hiragana, katakana and now i'm learning kanji and verbes. I can barely speak japanese, but i can read them very well, even if i don't know what they mean! ;)

Good for u. I took two years Japanese in highschool, and basically can only interpret Katakana. Back before there was a full translation patch, I was trying my hand at translating Ys The Oath in Felghana (using many Kanji dicitionaries). When I compared it to the real translation later, I was pretty close in some parts, but way off in others.

Hiragana is what throws me off.

Anyway yeah.....

Go Ecclesia!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 15, 2008, 02:39:38 PM
So... the Limited Edition is $120 on Play-Asia? Is it really worth it?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 15, 2008, 04:30:58 PM
So... the Limited Edition is $120 on Play-Asia? Is it really worth it?

Buy it and find out. Then when you're disusted and don't want to even look at it anymore, give it to me.  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 15, 2008, 04:56:22 PM
Buy it and find out. Then when you're disusted and don't want to even look at it anymore, give it to me.  ;D

Ok! *buys* I just hope you're ready to pay me $150 for it.  ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Koutei on August 15, 2008, 05:08:47 PM
In Reply To #1466

No sweat. There are many non-english people like you and me on this forums. And actually I think your english is pretty good.

Thank you.



In Reply To #1466

My english are also not perfect! Though i can speak very well, i can't say the same about writing, that's why i use a lexicon when i'm writng here. ;D

Also i 've just start learning japanese and all i can say is that they are very difficult. I know all hiragana, katakana and now i'm learning kanji and verbes. I can barely speak japanese, but i can read them very well, even if i don't know what they mean! ;)

Japanese is important.
(While Castlevania is being made by the Japanese)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 15, 2008, 07:42:51 PM
Ok! *buys* I just hope you're ready to pay me $150 for it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 15, 2008, 07:54:33 PM

I just want someone to buy the damn thing for the ridiculous price that is 120 bucks, and then upload the soundtrack for me to grab. :D
Deal?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 15, 2008, 08:08:03 PM
In Reply To #1474

Like, $85.  :o Then, of course, Play-Asia has to import it in mass amounts and if the want to make money.... it will end up at 120 anyway.  :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 15, 2008, 08:48:20 PM
I just want someone to buy the damn thing for the ridiculous price that is 120 bucks, and then upload the soundtrack for me to grab. :D
Deal?

I suppose this will be me, since I'm going to import it. (I already have it paid for, I'm just waiting until it gets shipped in Oct.)  The price actually isn't to bad, considering it would be roughly the same amount if you bought the game and soundtrack together anyway. 

There probably are places to get it for less but PA has been pretty great to me on the customer service end so it's out of loyalty I suppose.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 16, 2008, 01:39:28 AM
In Reply To #1469

Hiragana are more easy from katakana. Also kanji are another story.....
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 16, 2008, 02:00:46 AM
In Reply To #1469

Hiragana are more easy from katakana. Also kanji are another story.....

Not if you don't know what the hell the Hiragana characters put together mean. As Hiragana are essentially the base "alphabet" for words when Kanji can't be used. I don't have a Hiragana dictionary that contains every word, I know sometimes I can't even tell where one word ends or begins.

My probelem also is I can't tell what all the participles mean.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 16, 2008, 08:06:08 PM
Um... I actually haven't bought mine yet (haha, I lied) because I decided against it... actually, there are plenty of other things that I wan to get first, then I'll see about this...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 18, 2008, 11:39:13 AM
In Reply To #1477
Where did you buy it from, miss?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 18, 2008, 02:25:55 PM
In Reply To #1481

I think she meant Play-Asia... unless by PA she meant Pennsylvania....  :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 18, 2008, 02:59:21 PM
In Reply To #1482

Or... PENIS-AMPUTATION. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 18, 2008, 03:34:32 PM
In Reply To #1482

Or... PENIS-AMPUTATION. :o

Wow.... that's creepy. I was thinking she meant that too  :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on August 18, 2008, 03:40:03 PM
That's actually interesting that the direct translation for this game is "Dracula's Stolen Marking".
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 18, 2008, 07:13:07 PM
In Reply To #1484

Dear lord, you sickos!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 18, 2008, 10:37:55 PM
Any castlevania upd8s? I saw a podcastu on 1up.com, but no new screenshotuus...T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: SymboliC on August 19, 2008, 05:01:54 AM

Can't wait for October!

I hope Shanoa can use items in an active manner.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 19, 2008, 05:33:51 AM
In Reply To #1487

what? speak english plz. i don't understand that gibberish.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 19, 2008, 09:31:36 AM
In Reply To #1489

I believe he said he's going to hump your mum. And he called you a... Let's not repeat that. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rugal on August 19, 2008, 12:49:36 PM
omzgggg shanoas hair is too longz
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 19, 2008, 02:04:22 PM
YAY!

We've reached the 100th PAGE!

Let's celebrate (our wasted time)!

No, I kid, I kid.

 8)

I brought these cool little skull mugs and these novelty flasks we can throw on the ground for noise makers, with the added bonus of looking like holy waters. Who's up for Pin-the-tail on the Behemoth?!--

Get that lampshade off yer head, Gunny!--

No! Prun YOU!

Sigh...

This is EXACTLY how a CV Dungeon party would go...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on August 19, 2008, 02:51:57 PM
In Reply To #1492

What about a Gergoth pi
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 19, 2008, 02:57:35 PM
ya think saving the villagers might populate a town better?

any confirmation how many towns there are? 

is the CV2 town theme returning? 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 19, 2008, 03:45:54 PM
ya think saving the villagers might populate a town better?


Ooo! Like Soul Blazer and Act Raiser?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 19, 2008, 05:04:26 PM
I would like to know the contents of that leatherbound book for Ecclesia. 100 bucks for a soundtrack & blank pages is ridiculous, but if the book actually has something, I might purchase it.

Did the Japans get the PoR preorder? Or was it exclusive for just the US?

I know the DXC preorder item was exclusive for Japan, but why should this OoE preorder be exclusive.



I despise the damn Japs!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 19, 2008, 06:10:12 PM
Did the Japans get the PoR preorder? Or was it exclusive for just the US?

No, they didn't(for once). But I doubt we'll get another good thing her for a long time...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 19, 2008, 08:59:37 PM
Play-Asia...yeah.  Let's go with that.  ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 19, 2008, 10:04:45 PM

I've been thinking about buying stuff from Play-Asia for a while, but they don't seem to ship the items I want to Europe. It's mainly PSP games that they refuse to ship (like the Suikoden 1&2 collection  :-[), but maybe Nintendo stuff is different? Need to check that out...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 20, 2008, 05:51:16 AM
In Reply To #1499

Play Asia is shipping games and other stuffs for the DS at Europe! I have bought PoR from them for me and a friend of mine and i have bought also and other games for the DS and stufs and i'm going to do the same for OoE!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Bafeel on August 20, 2008, 07:42:25 AM
New pictures. Bask in their glory. Or roll in their filth. Whichever you think fits.

http://gamekyo.com/news28701_castlevania-ooe-en-images.html
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 20, 2008, 08:12:07 AM
In Reply To #1501

I'm basking. Looks we're might have a Haunted House stage. So far, this looks to be the most original Metroidvania ever...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 20, 2008, 08:37:02 AM
In Reply To #1501

I'm basking. Looks we're might have a Haunted House stage. So far, this looks to be the most original Metroidvania ever...

Also there are plenty new enemies!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 20, 2008, 11:21:25 AM
Is it just me or does this look really, really good?

http://ds.ign.com/dor/objects/958543/castlevania-order-of-ecclesia/images/castlevania-order-of-ecclesia-20080820105758123.html
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 20, 2008, 11:23:17 AM
It's probably just you. I can't see anything special other than just a standard cv screenshot.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 20, 2008, 11:27:39 AM
That shows excellent background art. Obviously there's a parallax effect with the clouds, and it appears to be a part of an abandoned mine stage if this screenshot is anything to go by: http://ds.ign.com/dor/objects/958543/castlevania-order-of-ecclesia/images/castlevania-order-of-ecclesia-20080820105755873.html

Which means that you spend some time both inside and outside of the mine... which is pretty damn nice. The rope bridge, mountains, and clouds all work together really well. The enemies don't really fit, obviously, but at least they're new.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on August 20, 2008, 11:29:23 AM
Hey, the Bush Dudes from CV4 are back!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 20, 2008, 12:24:03 PM
Looks cool 'cept for that Cyclops boss. It's kinda blurry, because of the rotation effect, I s'pose.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on August 20, 2008, 01:48:25 PM
Looks to me like it's a palette swapped version of the earlier mountain area shots.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 20, 2008, 03:00:05 PM
Hm... it's the first time I've seen a mountain area.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 20, 2008, 03:47:12 PM
That shot totally reminds me of Ys 3's Tigray Quarry. It's a little on the bright side for CV.

Also the banshees look gay.

I am still upset I'm not seeing many platforms in those rooms. Too many rooms are looking wide and bare. :(

But... what's that -- doe Shanoa have spider legs in one of them? And also in another one, she takes the form of a demon nearby.

The shapeshifting is intriguing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 20, 2008, 04:47:49 PM
the crab legs look disturbing. 
there's most likely a succubus form as one of the recent
videos hinted at (bluish).

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on August 20, 2008, 06:11:45 PM
Those are some weird crab legs. It looks like Shanoa can transform into a Tick.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 20, 2008, 07:11:51 PM
These new screenshots look AWSUM :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on August 20, 2008, 09:12:32 PM
Two new character arts:

http://farm4.static.flickr.com/3038/2782078274_93f53f4d11.jpg?v=0
http://farm4.static.flickr.com/3127/2782078916_22cb6c10bb.jpg?v=0


Also, there's a partial review by 1-up's Shane Bettenhausen:

http://www.gamestooge.com/2008/08/16/1up-order-of-ecclesia-is-best-castlevania-ever/
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on August 20, 2008, 10:03:29 PM
(http://farm4.static.flickr.com/3127/2782078916_22cb6c10bb.jpg?v=0)

WOW! those are some NICE Jugs!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 20, 2008, 10:13:08 PM
That could be Shanoa's sister or relative.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 20, 2008, 10:33:51 PM
Those're likely just villager concepts.

Also what's the point of reading a partial review?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on August 20, 2008, 10:46:56 PM
In Reply To #1518

Something to "partially" get excited about.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 21, 2008, 12:35:37 AM
I like the idea of subquests. Adds some replay value.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 21, 2008, 01:31:15 AM
The picture of the gypsy woman alomst looks like it could be in Grand Theft Auto  ;D

Not a bad thing, that game has fantastic art.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 21, 2008, 02:03:41 AM
those "crab legs" are not her. look at the picture, you can see her legs behind it.

if something it's either a rondoish skull spider enemy or a glyph summon of one.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 21, 2008, 02:35:44 AM
(http://farm4.static.flickr.com/3127/2782078916_22cb6c10bb.jpg?v=0)

WOW! those are some NICE Jugs!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on August 21, 2008, 05:28:33 AM
I approve of this art direction.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 21, 2008, 05:59:21 AM
This guy shure likes drawing hair.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Danial on August 21, 2008, 07:46:40 AM
I approve of this art direction.

I agree.  The men don't look like women, and the women don't look like aliens.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 21, 2008, 07:48:35 AM
The woman's name is "Laura the Jewler" and the man is "George the Musician". My guess it that you'll find jewels, similar to HoD and SotN, and be able to ell them to Laura for cash to spend at the Merchant's place(whoever he/she might be...).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on August 21, 2008, 07:50:00 AM
In Reply To #1526

I agree with that statement!
My only (teensy teeeeeensy) gripe is the overuse of Make-up/EyeShadow (seems to be used on Men too).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 21, 2008, 08:44:42 AM
One of my favorite parts of Castlevania was taking on sub-quests and finding food hidden throughout the castle after the game was finished... I'm glad that's being taken a step further. :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 21, 2008, 08:47:36 AM
Only two months until the game is released.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on August 21, 2008, 08:48:40 AM
Is it just me or do Laura and George look a bit too similar to Albus and Shanoa?

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 21, 2008, 09:38:01 AM
In Reply To #1531

No, it's not just you... Laura is like, the hot version of Shanoa.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 21, 2008, 10:09:52 AM
I'm guessing Shanoa is gonna climax each time she levels up.   ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 21, 2008, 10:23:19 AM
In Reply To #1531

No, it's not just you... Laura is like, the hot version of Shanoa.
I find Shanoa to be much more attractive than Laura.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 21, 2008, 10:36:33 AM
they're both good quality.  that's that.   :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 21, 2008, 10:52:19 AM
Have them both and you'll have a beautiful and majestetic type of woman and... a nice biatch.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 21, 2008, 11:04:14 AM
see, this is where dopplegangers end up winning the most.  cause they can be anybody they want, and never age.   ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 21, 2008, 01:07:05 PM
You guys are horny, unyuu~

*surreptitiously faps to the jeweler lady*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Aridale on August 21, 2008, 01:13:42 PM
yeah shes got some big ol knockers
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 21, 2008, 01:18:56 PM
actually those are natural sized breasts compared to Ivy in SCIV.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on August 21, 2008, 01:30:06 PM
Big breasted women are pretty essential in CV games. I remember CotM's Carmilla had nice knockers, as did the Succubus from SotN. It doesn't hurt to have SOME eye candy!! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 21, 2008, 02:59:12 PM
I DISAGREE with you GOOD SIR! They look nothing like Albus and Shanoa!


(http://www.september11news.com/02Sept15_GeorgeLauraBushArrDCFrCmpDavid.jpg)

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 21, 2008, 03:24:51 PM
All they need is a whip.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 21, 2008, 06:14:11 PM
In Reply To #1542

They don't look like complete buffoons...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on August 21, 2008, 06:31:33 PM
In Reply To #1532

But Shanoa is already hot, and much hotter than Laura.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 21, 2008, 08:14:24 PM
I refuser to comment on super jugs but the other pics are great.  The game looks pretty awesome honestly.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 21, 2008, 08:42:22 PM
I'm still seeing too many bare rooms.

 :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on August 21, 2008, 10:33:35 PM
The woman's name is "Laura the Jewler" and the man is "George the Musician". My guess it that you'll find jewels, similar to HoD and SotN, and be able to ell them to Laura for cash to spend at the Merchant's place(whoever he/she might be...).

or other things, "cough" "breast exam" "cough"
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on August 21, 2008, 10:35:16 PM
You guys are horny, unyuu~



always
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 22, 2008, 11:00:32 AM
http://www.gamefaqs.com/portable/ds/image/945837.html?gs=6

I think that's the devs hooters joke.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 22, 2008, 11:01:50 AM
It wouldn't surprise me. XD
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 22, 2008, 11:41:03 AM
omg owls on shanoa's shoulders, how unoriginal  ::)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 22, 2008, 12:16:31 PM
omg owls on shanoa's shoulders, how unoriginal  ::)
Their probably familiars.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Aridale on August 22, 2008, 01:38:20 PM
In Reply To #1553

more like some spell or somethin from a glyph they probably fly down sit there do an attack and leave.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 22, 2008, 09:43:48 PM
It will forever be known as the hooters glyph.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Verboten on August 22, 2008, 10:01:58 PM
Is Barlow a good guy or bad guy?

I'm wondering because Barlow was the name of the main vampire in Stephen King's Salem's Lot.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 22, 2008, 10:35:15 PM
Is Barlow a good guy or bad guy?


Barlow turning out to be the bad guy is most likely the plot twist in this game. Don't quote me on that though..
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 23, 2008, 12:31:30 AM
Barlow turning out to be the bad guy is most likely the plot twist in this game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 23, 2008, 01:01:16 AM
are they gonna be that simplistic about it

instead of making Albus a twisted version of Dante from
 DMC4 (acts like he turned bad, but he's in fact good),
they should make Barlowe seem he's evil, and he is, but
Albus is in fact evil too.  but it could be a twist where
he seems evil at first, then he convinces the player he's
good, then later reveals he is in fact, evil too.    :P

it would be better if both Barlowe and Albus are evil, so
that could make Shanoa even more insecure in who she can trust.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 23, 2008, 02:39:00 AM
In Reply To #1559

Well, there is also Shanoa and her unknown identity that may prove to be a big part of the plot. Maybe it turns out she is in fact... someone.. dunno... Alucards sister. Or Stella/Loretta. Or someone's mother/sister/aunt/grandma/onenightstand.

If the Barlowe thing seems obvious, Shanoa's identity is one hard nut to crack. Maybe she's the one who'll turn out to be evil, especially if she's running errands for Barlowe.

"Wait! Shaona! You don't know anything! You are OMG teh bride of drakula"  ???
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on August 23, 2008, 06:00:58 AM
In Reply To #1560

I'm still going with shes Charlottes ancestor.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on August 23, 2008, 06:50:01 AM
In Reply To #1561

That would be lame.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 23, 2008, 07:10:40 AM
In Reply To #1562

Whoa. I first read "that would be awesome" instead of "lame". Dunno how I managed that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 23, 2008, 08:52:01 AM
Maybe she is Alucard's daughter.  After all, we don't know for sure what happened to Alucard after SotN.  For all we know, he fu***d some woman (perhaps Maria).  It would make sense if Shinoa (spelling?)is the only one who can use the glyphs the way she does.  This is all speculation though.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: OldSchoolArikado on August 25, 2008, 09:46:44 AM
In Reply To #1564

[sarcasm]Oh yeah, and Alucard is father of Trevor...sigh.[/sarcasm]

What is the big idea? a great family battle?  :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rictrunks on August 25, 2008, 11:50:58 AM
http://www.neogaf.com/forum/showthread.php?t=332771
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 25, 2008, 01:06:58 PM
http://www.neogaf.com/forum/showthread.php?t=332771

I second ranger X! We need a youtube or URL! Prunyuuuuu~~~~~V_V
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rodriguezjr on August 25, 2008, 01:44:23 PM
Actually, it's the same video shown at E3.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 25, 2008, 02:40:35 PM
Damn. I was hoping we'd hear some new music. D:
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 25, 2008, 03:56:31 PM
I am disappointed V_V Oh well. Thank you very much anyways, rodriguez ^_^
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 25, 2008, 06:23:17 PM
In Reply To #1564

[sarcasm]Oh yeah, and Alucard is father of Trevor...sigh.[/sarcasm]

What is the big idea? a great family battle?  :-\
Actually, being that Legends is no longer a part of the official cannon, Alucard is not Trevor's father.  Alucard has no blood ties to the Belmonts at all.  He is just one of their most powerful allies.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on August 25, 2008, 06:42:55 PM
In Reply To #1571

...he said it was sarcasm....  ::)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 25, 2008, 06:51:52 PM
I am still for the idea that the Belmonts' blood is cursed.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on August 26, 2008, 10:49:35 AM
I am still for the idea that the Belmonts' blood is cursed.

I wouldn't mind that either.  Just not if it comes from Alucard having to be Sonia's baby daddy. 

As for Ecclesia's storyline, my take on it is like this:
1. Barlowe being evil, while predictable, is up in the air for me.  The only reason I second guess it is because of his conversation with Shanoa at the beginning.

2. I don't believe they're trying or going out of their way to make Albus the 'bad guy' either.  It seems more likely even Barlowe doesn't understand why he would steal the only weapon (for them) that could defeat Dracula, hence why he told Shanoa not to take him out if need be and bring him back.  He's coming off like the bad guy but not even the game seems to be going out of their way to make it so, so I doubt this was meant to be an OMG! plot twist if he ends up being good.  I think it's just a misunderstanding and he's doing it for a good reason, though why he didn't get Barlowe involved or tell him why remains to be seen. (I assume like maybe he'd already tried to talk to him about the matter but Barlowe suggested it's the only way for this to work out.  It seems that Albus and Shanoa are close so maybe he was only doing it to protect her. Maybe Barlowe isn't bad at all, just refused to budge in his decision, whatever using said power would do to Shanoa.)

3. I wonder if what Shanoa really is or who she really is has to do with 'Dracula's stolen power'.

4. I want to know what the heck 1up meant by Dracula not only not being the main villain of the game, but not the arc villain or whatever in this game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on August 26, 2008, 12:53:27 PM
Shanoa must battle the evil within herself, with the power of friends.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 26, 2008, 12:54:39 PM
and then she was soma cruz. if she loses the battle gainst the evil in her soul, she becomes the new dracula, like soma did in aos when he lost the battle against the evil in his soul. :o :o :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 26, 2008, 02:03:50 PM
In Reply To #1576

You ruined it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 26, 2008, 02:37:46 PM
thatstheplan.jpg
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 26, 2008, 02:58:12 PM
In Reply To #1578

And I ruined it. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 26, 2008, 05:38:53 PM
In Reply To #1579
oh you >:[
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 26, 2008, 05:55:40 PM
Maybe the Domious (spelling?) glyph is the only thing the order has to defeat Drac at that time, but is tainted by a curse that turns whoever uses it evil.  In that case, Shanoa would have to "defeat the evil".  Or the Domious glyph kills whoever uses it and Albus didn't want Shanoa to die using it.

This is just a theory though.  We will just have to see when the game comes out in a month and a half.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on August 26, 2008, 08:01:10 PM
and then she was soma cruz. if she loses the battle gainst the evil in her soul, she becomes the new dracula, like soma did in aos when he lost the battle against the evil in his soul. :o :o :o

Yeah that's just well BAD. Like something Anderson would come up with.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on August 27, 2008, 01:22:50 AM
In Reply To #1582

that's how aos was. :o
the final battle is the prime example of that animu cliche.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 27, 2008, 01:31:07 AM
Nintendo Channel - updates
Videos

Mario Super Sluggers Info Video 2
Helix Info Video
Defend your Castle Info Video 2
Mario Kart Wii: Who
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on August 27, 2008, 01:49:44 AM
In Reply To #1582

that's how aos was. :o
the final battle is the prime example of that animu cliche.

Yeah but AOS had a good plot, with a valid explanation for it. throwing that in the game for no reason would be like something anderson would do.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on August 27, 2008, 05:06:25 AM

Also: Konami - Euro release dates

Nintendo DS :

Castlevania : Order of Ecclesia - November 2008

November, huh? That's good news. Here I was thinking we'd have to wait til 2009.

What's strange though is that there's still no Contra 4 coming our way. I guess they've cancelled it. I wish they'd just say it out loud.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 27, 2008, 05:20:36 AM
In Reply To #1586

The same i was thinking too, that's why i have preorder it from Play Asia.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 27, 2008, 06:18:56 AM
Nintendo Channel - updates
Videos

Mario Super Sluggers Info Video 2
Helix Info Video
Defend your Castle Info Video 2
Mario Kart Wii: Who
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 27, 2008, 08:37:17 AM
In Reply To #1588

The Nintendo-Channel is downloadable via Wii in the Wii-shop channel.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 27, 2008, 11:10:57 AM
The "info video" is the same one that was shown at E3.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 27, 2008, 11:46:48 AM
That's a really big disappointment!! :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 27, 2008, 11:50:46 AM
Dunno. I think they spoiled enough bosses now, so maybe I'll ignore info material from now on.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 27, 2008, 11:52:07 AM
In Reply To #1592

I'm really going to see if you can really resist at any new info that it will surface up.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 27, 2008, 02:22:10 PM
In Reply To #1593

...then again, the shown bosses aren't really story-relevant. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 27, 2008, 03:36:35 PM
I want nuu videuu! h_h
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on August 27, 2008, 03:42:21 PM
In Reply To #1595

As much as I hate you and everything you stand for, you just made me laugh. And therefore I love you. T_T <3
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on August 27, 2008, 09:12:00 PM
I think Shanoa might kiss then kill Albus in one of the paths.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 27, 2008, 09:40:44 PM
I want to hear some more music, more than anything else... I think they've spoiled enough already, too.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on August 27, 2008, 11:14:45 PM
In Reply To #1598

Yeah, I'd like to hear some new music as well. What we've heard so far in-game hasn't yet blown me away...the songs in the trailers are awesome though, and the song for the second seems like it could make a very cool theme for a boss fight. Here's hoping we get to see a glimpse, at least, of musical and composition genius in OoE at some point...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 28, 2008, 12:35:32 AM
TGS 2008 will be October 9th, 10th, 11th and 12th. Considering this one, i don't believe that we will see anything new at TGS about OoE. :'( Only for Judgment.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on August 28, 2008, 06:06:09 AM
I would like to see another new trailer just to get a glimse of some of the areas we haven't seen yet.  I mean there are suppose to be something like 20 areas, or so I've heard, and we've seen what maybe 7 or 8 at most.  besides, I would like to here some more of the music, which should be good.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 28, 2008, 06:42:42 AM
What you've seen and heard all of you is more than enough. Case closed!! ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 28, 2008, 09:25:14 AM
Some of us LIKE spoilers.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on August 28, 2008, 10:31:45 AM
In Reply To #1603

Then you came to the wrong site!!(jk)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on August 30, 2008, 04:21:57 AM
It's cooler to watch it on your tv.

No seriously, Nintendo channel mostly sucks.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on August 30, 2008, 06:00:19 AM
Seems like there's a lot of near-pointless channels on the Wii.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on September 01, 2008, 09:24:35 AM
Some new screens. Things are certainly looking polished! How long has this game been in development now?

(http://gonintendo.com/wp-content/photos/image0007_1_2_3_4_5.jpg)
(http://gonintendo.com/wp-content/photos/image0012_1.jpg)
(http://gonintendo.com/wp-content/photos/image0039_1_2_3.jpg)
(http://gonintendo.com/wp-content/photos/image0069_1.jpg)
(http://gonintendo.com/wp-content/photos/image0079_1.jpg)

Those zombies are looking pretty new and original.

Soma
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on September 01, 2008, 09:36:42 AM
Those screenshots make me prunyuu in my pants!

Unfortunately the maps still look quite small

The zombies look like the ones from SotN, in the reverse castle in Olrox Quarters (the ones where you slice 'em in half & their torsos float)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on September 01, 2008, 09:46:47 AM
I will hate the forest level.

The zombies aren't from Olrox Quarters. They're fatter and purple and black not teal and purple.

Village looks interesting.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on September 01, 2008, 09:48:03 AM
Yea, I agree those maps do look very small. Hopefully they do not individually represent one of the 20 locations. Maybe they are like sub sections for each area, although knowing IGA, I kind of doubt it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 01, 2008, 10:02:08 AM
Those maps may seem small, but who says that those are the complete maps?  And yes they could be sub-sections.  There may also be some hidden areas separate from the others.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 01, 2008, 10:12:48 AM
I love the little drawings on the village map.  Looks like you can turn on or off the traditional map overlay.  I hope they have little diagrams for more than just the towns, but doubt it.  Maybe you can "zoom in" to a pictured map on normal levels?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 01, 2008, 11:39:04 AM
Quote
(http://gonintendo.com/wp-content/photos/image0069_1.jpg)
so, no fall down+die death after all.

it looks like the pork one where the character just flew up without even leaning back. :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 01, 2008, 11:41:30 AM
Where can these pictures be found anyway?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 01, 2008, 12:06:56 PM
W0000T! Awsum screens! Thanks, Soma :D :D :D

so, no fall down+die death after all.

it looks like the pork one where the character just flew up without even leaning back. :(

Yeah, I know what you mean. I was disappointed too, I was looking forward to the fall down+die animation because it reminded me of the old-school games, where your character would just slump to the ground and that music would play. I miss those days...ah, nostalgia. n_n
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 01, 2008, 01:01:51 PM
(http://gonintendo.com/wp-content/photos/image0039_1_2_3.jpg)
Looks like some amazing leveldesign. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on September 01, 2008, 01:05:54 PM
Agreed, although for a forest area you can't really think much more of it. :p
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 01, 2008, 01:24:56 PM
In Reply To #1617

I mean not only the background, but also the minimap. It's just a straight horizontal line.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 01, 2008, 02:36:14 PM
Its probably a very short area.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 01, 2008, 02:56:48 PM
it's possible it's an area that connects the base to the village.

maybe.

then again, there's the whole deal with the world map.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 01, 2008, 03:06:49 PM
In Reply To #1620

Yeah, there is a worldmap. But perhaps the points (levels) on it, put together really make one meaningful world. In that case there really would be this straight line that connects the Order's base with the city, for example. And if so, plenty percent of the map will be played only once by most players, because... well, there is nothing really.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 01, 2008, 03:24:10 PM

It would be rather sweet if there were linear forest/mountain/outdoor stages that connected the main castleroid areas (castles, villages, caves and so on). And then when you've reached your destination, such as the Monastery, you could warp there anytime you want from the overworld map without having to traverse the countryside (unless you really wanted to).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 01, 2008, 03:45:54 PM
I wonder if it's some kind of rush map? The boss rush levels in DoS and PoR were str8 and horizontal :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 01, 2008, 04:00:58 PM
In Reply To #1623

Unlikely. They wouldn't have chosen forest background. Also the rooms are to big (long) for that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 01, 2008, 05:08:17 PM
(http://gonintendo.com/wp-content/photos/image0007_1_2_3_4_5.jpg)

I dunno. There's lotsa detail here, but the colors are tacky. It's like color cacaphone (yes I've been waiting to use that one). It reminds me too much of something outta DoS.

The interesting thing is. There's a level-switch door to her right, yet there is no way forward. This is indeed a closed space, but the way the village has looked in screens, it doesn't seem a house would be arranged perpendicular to the village. All the houses were in the background.

This leads me to believe you can push "up" to enter some background doors. Castlevania has never really done this since Simon's Quest. I could be wrong, but it seems to point to this, as does the map image above it.

However, it has always been something I wanted in Castlevania again anyway. It's such a simple concept but it could really make for a more interesting castle if done right. And when you think about it, it's the only plausible way to represent such a village in 2D.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on September 01, 2008, 05:28:34 PM
Could be, but this shot also may suggest another HoD style furniture collecting room.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 01, 2008, 05:31:39 PM
Could be, but this shot also may suggest another HoD style furniture collecting room.

Indeed, that might explain the random colors and furniture in the room. But again, look at the map: it's the only room that appears, and it appears right next to the door on the background map.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on September 01, 2008, 09:26:28 PM
lmao your sig hung a skelly on a motorcycle.   XD
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 02, 2008, 12:56:53 AM
Those screenshots are awesome. Also i think that the forest area is something like a prologue for a bigger stage and that the room in the village is what A n t r a x x said. Also did you notice that the forest area has two warp portals? One on the left and one on the right!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 02, 2008, 01:55:49 AM
What?? :ohttp://www.dsfanboy.com/2008/08/06/castlevania-boxart-order-of-colada
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 02, 2008, 03:37:20 AM
In Reply To #1630

Whaddaya mean, "what"?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Blue Cheese on September 02, 2008, 04:06:28 AM
In Reply To #1631

I guess he's "what"ing at the cocktail stirrer comment. But now that they mention it her sword DOES look like one of those...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 02, 2008, 04:47:42 AM
In Reply To #1632

Maybe he misunderstood the joke and now thinks, there's gonna be a giant cocktail sword as a preorder bonus or something. But that would be sad.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 02, 2008, 04:48:53 AM
In Reply To #1631

The word colada instead of Ecclesia, also it makes me think another word at greek. ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: charlie swords on September 02, 2008, 07:40:09 AM

The interesting thing is. There's a level-switch door to her right, yet there is no way forward. This is indeed a closed space, but the way the village has looked in screens, it doesn't seem a house would be arranged perpendicular to the village. All the houses were in the background.


looks like she may have come in through the small hole on the left...

(http://i12.photobucket.com/albums/a248/charlieswords/Graphic1-2.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on September 02, 2008, 08:22:17 AM
That's a window.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: charlie swords on September 02, 2008, 08:40:21 AM
In Reply To #1636

looks like a path, even has a step up to it
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: LoneChild on September 02, 2008, 08:50:20 AM
It
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 02, 2008, 08:58:24 AM
just a window.

the way i see it, you enter through the "area doors" from the village into those small rooms, and that's that that door there is.

sotn had doors as well, that didn't lead to next areas, but were just there to block path. the door here's probably just for an effect, after all houses have doors.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on September 02, 2008, 09:10:49 AM
Those little 'windows' have existed since SotN.  They're not paths.  They're just there to show you that there's a window there.

They had 'em in the Outer Wall of SotN, in the Clock Tower of AoS (I'm sure they had 'em in HoD too), and they definitely had 'em in DoS and PoR.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: charlie swords on September 02, 2008, 10:56:31 AM
oh well...

i dont really like the idea of entering through outside doors by pressing up like in Simon's Quest but if thats the only thing i dont like then i'll be alright.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 02, 2008, 11:41:34 AM
oh well...

i dont really like the idea of entering through outside doors by pressing up like in Simon's Quest (...)
Why?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 02, 2008, 12:06:24 PM
In Reply To #1641

I find it really cool and it is something that i want it to happen!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: charlie swords on September 02, 2008, 12:52:52 PM
In Reply To #1642

i'm not vastly opposed to it, its just not might favorite way for games to transition from level to level or scene to scene. It won't ruin the game for me or anything.

It works well for some games, for others it just breaks things up too much.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 02, 2008, 12:58:31 PM
In Reply To #1644

They will most likely only use it for shops or other similar rooms in the town.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 02, 2008, 01:43:02 PM
In Reply To #1635

After all this time I've played DoS, and I just realized now thats a window.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on September 02, 2008, 01:49:26 PM
maybe the houses are used for Shanoa to organized Slumber Parties!       ;D

We could then have a pillow fight minigame that rival's Tifa's slap minigame from FF7.    ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 02, 2008, 01:51:37 PM
In Reply To #1647

Dude. Just shut up, k?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on September 02, 2008, 03:34:46 PM
Arguing on the internet is like running in the special olympics.

Even if you win, you're still retarded.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on September 02, 2008, 04:06:29 PM
In Reply To #1649
You got that from some lame image somebody stupid made.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rugal on September 02, 2008, 04:15:42 PM
Are you people seriously arguing about a window?

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 02, 2008, 05:24:08 PM
In Reply To #1650

just ignore him. he tends to enter conversations he has nothing to do with just to flame people for no reason whatsoever.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on September 02, 2008, 05:31:25 PM
Enough about the window, have at thee!

Some screen grabs from the link that Dark Nemesis posted. Have not seen these ones yet. Really liking the environment variations!

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200809.jpg)

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200805.jpg)
Looks like Shanoa is in Feline/morph form here.

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200802.jpg)

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200801.jpg)
Arachnoa?

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200804.jpg)

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200803.jpg)

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200808.jpg)
Lots of outdoor areas!

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200807.jpg)

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200806.jpg)

(http://www.blogsmithmedia.com/www.dsfanboy.com/media/2008/08/cvscreen08200810.jpg)
Le Swamp Thing!

From: http://www.dsfanboy.com/photos/castlevania-order-of-ecclesia/

Soma
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: UnManuel on September 02, 2008, 05:51:30 PM
Hi! Now THAT's an interesting game. The morph thing seems to be interactive at last, not like the usual morph-and-tackle ones from the latest games.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on September 03, 2008, 01:18:38 PM
There should be a Loli transformation glyph.   


"Loli Shanoa and adult Albus. Sittin' in the tree. 
F-O-N-D-L-I-N-G."  =^.~=


kyaaaa~   XD     
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 03, 2008, 02:31:05 PM
In Reply To #1655

And a glyph with that you can kill people irl who annoy you on internet forums. That'd be awesome.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on September 03, 2008, 02:40:36 PM
"Loli Shanoa and adult Erimocard. Sittin' in the tree.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 03, 2008, 03:27:38 PM
In Reply To #1657

Awww. Some love would be great. Thanks. And watch out when leaving the house. Somebody could get killed. O_O
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 03, 2008, 07:02:33 PM
In Reply To #1658

I love you, Erimocard. :D

Platonically, that is.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Omegasigma on September 03, 2008, 09:53:24 PM
after reading alot of this, has anoyone else noticed the glyph system is more like the soul system in the sorrow games?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on September 04, 2008, 12:01:19 AM
In Reply To #1660

It's actually a little more interesting than that considering the glyphs also constitute the games "standard" weaponry. More like Soul System meets CotM's cards perhaps.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 04, 2008, 05:57:26 AM
In Reply To #1660

It's actually a little more interesting than that considering the glyphs also constitute the games "standard" weaponry. More like Soul System meets CotM's cards perhaps.

Yeah and aren't the glyphs suppose to have special attacks too?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 04, 2008, 07:02:32 AM
In Reply To #1662

There are two types of glyphs. The first is equipped to either x or y, the latter to R. The x or y type glyphs are swords or fireballs or whatsoever, the r glyphs are techniques you need to proceed like the hookshot thing we saw or familiars. If you press up and x or y you will unleash a combination attack, that will consume hearts and is made of both glyphs, that are equipped to x and y. So if you have two sword glyphs (don't remember the real name) equipped, you will slash at enemies with a giant sword, like seen on one of the first screenshots. Also, having the same glyph equipped to x and y allows you to use it pretty fast by pressing x and y in turn.

I wonder if they really do make a combination-attacks for each combination. That would be an awesome lot of different techniques. But I guess they won't. Some combinations will likely result in the same attack.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 04, 2008, 02:27:05 PM
And some combination might be like the crush attacks of previous games, I would think.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 04, 2008, 05:21:08 PM
In Reply To #1663

theres also the Enviromental Glyphs, of course, which seem to modify the environment around Shanoa, but only where they appear, like the one that shatters the frozen water so she stops sliding around.
Of course, you can't seem to equip these glyphs, or anything like that. It'd be cool to have glyphs that would alter the temperature, to cause ice to melt and such, although it'd be a bit like Lunar knights weather control system.

so, no fall down+die death after all.

it looks like the pork one where the character just flew up without even leaning back. :(
Watch the IGN video where she fights the first boss, she pretty clearly falls when she dies. Maybe she has a different animation if she's killed in the air, that'd be kinda cool.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 04, 2008, 05:38:09 PM
In Reply To #1665

Hopefully she doesn't disperse. I'm so sick of that animation(even though I barely die at all in Metroidvanias). Its just so boring.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 04, 2008, 07:05:43 PM
B-But it's an epic way to go.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Omegasigma on September 04, 2008, 07:31:08 PM
an epic way to go would have death slice your body into chunks then you disperse, or dracula "i'll turn you to ashes" literally with a fire attack
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 04, 2008, 08:16:02 PM
Maybe we'll get environmental based deaths, like if she's killed in the water, her body maybe disperses as if it were melting, killed by fire, she bursts into flames, etc.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on September 04, 2008, 08:27:29 PM
I love how everybody is all frantic and whiny about the death animation....
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rugal on September 04, 2008, 08:31:54 PM
I love how everybody is all frantic and whiny about the death animation....

Welcome to the Castlevania Dungeon! Oh.. Wait..
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 04, 2008, 11:15:59 PM
Nothing beats how Mega Man dies.

NOTHING.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on September 04, 2008, 11:20:32 PM
yeah, megaman's got a pretty sweet death. Especially that they use it in Marvel vs Capcom
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 05, 2008, 12:47:07 AM
Maybe we'll get environmental based deaths, like if she's killed in the water, her body maybe disperses as if it were melting, killed by fire, she bursts into flames, etc.

Pardon my ignorance, but didn't SoTN *kind* of have that? Although you still disintegrated, you disintegrated in different ways depending on what element killed you--if it was a normal attack, just blood, but if it was electricity, you'd kind of burn up while sheathed by sparks, fire, little flames would dance around as you crumbled into ashes, ice, an ice cube would surround you, etc.

I thought it was kewl, prunyuu~
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 05, 2008, 05:26:05 AM
I would love if her clothes just burst off her, like Samus' suit does.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 05, 2008, 07:39:18 AM
Well, if that happened, the game would probably have a mature rating due to nudity.  Not that I would complain.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Z.I.R. on September 05, 2008, 08:14:57 AM
Pardon my ignorance, but didn't SoTN *kind* of have that? Although you still disintegrated, you disintegrated in different ways depending on what element killed you--if it was a normal attack, just blood, but if it was electricity, you'd kind of burn up while sheathed by sparks, fire, little flames would dance around as you crumbled into ashes, ice, an ice cube would surround you, etc.

I thought it was kewl, prunyuu~

lolwut? For serious? You're making me want to find my copy of SotN and let some Lossoth, Frozen Shades and... uh, something with an electric based attack kill me.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 05, 2008, 09:11:57 AM
uh, something with an electric based attack kill me.
Galamoth.

Dunno, but I didn't realize there are different death animations. Maybe cuz I only died like two or three times at all.

Death scenes like in Resident Evil 4 would be neat. I like how the novistadores puke Leons face away with acid, or how "it" tears off his torso and then plays with his legs, 'nyu'.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Steve on September 05, 2008, 10:17:31 AM
Symphony had different damage graphics for elemental attacks, whether you were just getting hit or actually killed.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on September 05, 2008, 12:14:53 PM
(http://www.inverteddungeon.com/jorgefuentes/images3/bombed.gif)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 05, 2008, 12:42:59 PM
I love how everybody is all frantic and whiny about the death animation....
Nobody is, and there aren't many posts before yours that talk about it either.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 05, 2008, 02:52:39 PM
In Reply To #1681

Wow!! :o You are something like a peacemaker in this forum!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 05, 2008, 04:07:28 PM
In Reply To #1680

"Serio is such a meanie, so now I'll try and insult him but fail deeply and thus insult myself. Now I am cry. :("
Boy, you call others retards while you get seriously upset because of forum posts and are currently sitting with burning head in front of your monitor, staring at my post, asking yourself what to answer without getting loughed at? That's... entertaining. But sad.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 05, 2008, 07:05:18 PM
In Reply To #1682

Are you serious?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 05, 2008, 07:25:58 PM
In Reply To #1680

What's wrong with semianonymous? He seems like an okay guy to me. And I like serio too, he's my massterr ;_; Don't be hatin man, this is a nice Order of Ecclesia thread :(

That said, about the environmental deaths, hmm...I wonder if Rondo of Blood or Castlevania DXChronicles had them too? I don't remembar, I shall have to checky-check V_V
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 05, 2008, 09:36:55 PM
(http://www.inverteddungeon.com/jorgefuentes/images3/bombed.gif)
You must be the local troll. Hi, I'm semianonymous, its nice to meet you. I'll make sure to completely ignore everything you post starting...now.

lolwut? For serious? You're making me want to find my copy of SotN and let some Lossoth, Frozen Shades and... uh, something with an electric based attack kill me.

Yeah, Although its always the same death animation overall (spinning in the air), the effects are always different, normal kills he squirts blood, fire attacks, he squirts fire, etc.

EDIT: In Reply To #1685

I don't think there are for rondo, not totally sure. I suppose it would be worth a check.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 06, 2008, 12:19:38 AM
OoE
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 06, 2008, 09:41:14 AM
In Reply To #1684

Yes, i'm serious!! Also Serio is one of my favorite members here and semianonymous is looking fine to me!! ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on September 06, 2008, 10:14:36 AM
In Reply To #1686

Serio is king of the retards? That's all the amusement I get out of that post.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 06, 2008, 10:24:17 AM
No, Serio is the king of prunyuus  ;D ;D ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 06, 2008, 10:39:53 AM
In Reply To #1690

No, you are.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on September 06, 2008, 11:04:08 AM
(http://www.inverteddungeon.com/jorgefuentes/images3/bombed.gif)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 06, 2008, 11:55:47 AM
(http://www.inverteddungeon.com/jorgefuentes/images3/bombed.gif)
This is too great. Fathedred posts here? Wheres, BEK, then we can all be a big, happy family.

Regardless, you are the first and only person to claim I am in any way egotistical, so either I'm not and you just have strange standards, or I am and no one other than you cares. Either way, I'm not much bothered by it. Have a nice, hateful day, sir.

So...how bout them flat forests?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 06, 2008, 11:58:50 AM

gOoEy
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 06, 2008, 12:14:41 PM
In Reply To #1692

lol, troll.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 06, 2008, 12:56:57 PM
Forum posts definitely deserve the emotional investment everybody involved in this argument is making.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 06, 2008, 02:48:45 PM
Shanoa has a smexy back :9

Aaaaaand now we're back on topic.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 06, 2008, 05:29:06 PM
About time.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 06, 2008, 07:07:58 PM
omg guys

i wud TOOOOOOOOOOOOOOOOOOOOOOOTALLY do shanoa 4 realz!!!!!1

lol
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on September 06, 2008, 07:22:32 PM
This what you people call "on topic"? What has the world come to...?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 06, 2008, 11:54:28 PM
Are you new to the internet?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 07, 2008, 01:12:48 AM
and on topic, i wonder how will death look like this time.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 07, 2008, 03:36:41 AM
That's an interesting question Serio!! I just hope that he will not have any samurai specifics this time or anything else stupid like PoR!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 07, 2008, 09:29:45 AM

Is it just me, or is Death in SCV4 the most badass Death evah? That's how I picture him. Always.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 07, 2008, 11:02:36 AM
Aaahhh....yes!! Death from Super Castlevania IV was one of the best bosses in the game!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 07, 2008, 01:57:17 PM
In Reply To #1706

I always liked the HoD-death the most. His voice is ice-cold, as is his laughter, not like some computer overmind, like in PoR. Also the form and size of his scythe, his battle-poses and his 2nd form. Everything about him is perfect.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 07, 2008, 03:06:24 PM
In Reply To #1707

First i thought of him too, but then Death from S.Castlevania IV was cooler. That attack he was having that it was drawing you near him and then throwing at you his scythe like a boomerang having you trying to avoid it and at the same time get hit him, was awesome!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 07, 2008, 04:08:34 PM
In Reply To #1708

At least he looks most traditional in scv4.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on September 07, 2008, 04:46:48 PM
Are you new to the internet?

You ask ME that question?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 07, 2008, 07:46:22 PM
You ask ME that question?
CDF =/= internet
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on September 07, 2008, 07:56:45 PM
Stay on topic, and quit with the personal attacks, folks.
*edits many posts*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 07, 2008, 11:19:31 PM
I like Rondo's Death the best.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 08, 2008, 06:41:34 AM
I'm curious about what Death will look like in this game, but... I'm sick of fighting him. :/
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 08, 2008, 07:58:47 AM
In Reply To #1713

B-but you gotta have Death. He's as much a part of Castlevania as is the Vampire Killer or holy water.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on September 08, 2008, 08:12:04 AM
D-death better have some dialogue. I dunno why he didn't have any role in the Sorrow games. He was just... there.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 08, 2008, 08:18:03 AM
People might disagree, but I really liked his voice in SotN. It almost had an "interdimensional" quality to its reverb.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 08, 2008, 10:11:24 AM
In Reply To #1716

There are people who interdimensionally laugh when hearing his "what is your business here?".

@Jorge:
... nice work @ teh edits.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on September 08, 2008, 01:14:41 PM
People might disagree, but I really liked his voice in SotN. It almost had an "interdimensional" quality to its reverb.

I have to agree. I really do like that voice. And I like the way he says, "What is your business here?". I thought it was kind of cool
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 08, 2008, 02:33:18 PM
In Reply To #1716

Death's SotN voice is awesome.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 08, 2008, 03:10:07 PM
Yeah!! I love his voice at SotN is just awesome!! Also his laugh is very cool!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: SomaCruzFirm on September 09, 2008, 07:23:21 AM
Any new post or vid
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: AxeArmor on September 09, 2008, 08:02:42 AM
So I heard that there are sidequests in this game that you should record a monsters voice! How awesome isnt that!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Aridale on September 09, 2008, 09:14:46 AM
In Reply To #1722

...do what now? You can record some clips with the mic and its used by a monster? Oh thatll be just fuckin fabulous. I can hear the monsters yellin "COCK!!!" and "FUCK!!" already.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 09, 2008, 09:18:46 AM
In Reply To #1722

where'd you hear that, Axearmor? :O
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: AxeArmor on September 09, 2008, 10:23:33 AM
In Reply To #1722

where'd you hear that, Axearmor? :O

1up yours. Let me quote:

"like one subquest, you go and record what enemies say, because all enemies  have voice samples now, tons of voices in this game"
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 09, 2008, 11:19:13 AM
In Reply To #1723

sorry, you can only record what the monster actually said and then replay it in front of a villager not change what they say.  (unless it's a feature i hadn't heard about)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: AxeArmor on September 09, 2008, 11:51:30 AM
In Reply To #1723

sorry, you can only record what the monster actually said and then replay it in front of a villager not change what they say.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 09, 2008, 12:07:04 PM
Ok... Will Shanoa play the samples with her super trendy cellphone in front of the villager? Or will she just make the monster sounds herself?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 09, 2008, 02:12:55 PM
In Reply To #1722

Why isn't it awesome?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Mechar on September 09, 2008, 02:36:48 PM
People might disagree, but I really liked his voice in SotN. It almost had an "interdimensional" quality to its reverb.

His voice is really awesome in a cheesy sort of way. His voice if far from beeing great, but the cheesiness in it just make the experiment more fun and it feels sort of old school. I was really disappointed with the new voices in the Dracula X-version, so I still prefer the original PS-version, wich I just recently bought from PSN.

OT, I can
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 09, 2008, 03:19:02 PM
In Reply To #1730

Just because you can go outdoors, it doesn't mean there's Simon's Quest gameplay.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Mechar on September 09, 2008, 03:32:32 PM
In Reply To #1731

True. But at the same time, the different enviroments and all the sidequests sure dose sound a lot like Simon
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 09, 2008, 07:08:37 PM
It's still gonna play ike AOS tho.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on September 09, 2008, 08:32:26 PM
DID SHE JUST SAY WHAT I THINK SHE SAID?!?

Even though this is a video about Castlevania Judgement, I only really listened to the part where the girl said that OoE would be coming out in OCTOBER!!!

Heck yea!??!?! Hopefully only a little over a month left!!!!!

http://www.g4tv.com/thefeed/blog/post/689093/Castlevania_Judgment_Preview.html

After playing PoR on hard mode with a fresh game, I am totally Castlevania stoked!

Soma
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: AxeArmor on September 09, 2008, 08:40:08 PM
DID SHE JUST SAY WHAT I THINK SHE SAID?!?

Even though this is a video about Castlevania Judgement, I only really listened to the part where the girl said that OoE would be coming out in OCTOBER!!!

Heck yea!??!?! Hopefully only a little over a month left!!!!!

http://www.g4tv.com/thefeed/blog/post/689093/Castlevania_Judgment_Preview.html

After playing PoR on hard mode with a fresh game, I am totally Castlevania stoked!

Soma


ummmm the US date is october 21st, been known a while now.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on September 09, 2008, 09:50:41 PM
In Reply To #1735

oh... yea, I have been really busy with work this summer. Should have read more of the posts. Thanks for the update.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 10, 2008, 06:48:51 AM
I think at this point a delay is unlikely, too. I'm excited to be playing through the definitive DS Castlevania right before Halloween.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 10, 2008, 07:19:25 AM

Yeah, I need this game too ASAP... I'm forcing myself through Curse of Darkness as we speak, trying really hard not to fall asleep every 15 minutes. (I could've sworn the Abandoned Castle took me 8 hours to go through, but in reality I only spent some 45 minutes there. It just felt sooooo damn long. And Hector is soooo slow.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xadion on September 10, 2008, 08:57:21 AM
my only problem with the last CV games is that I bought them and beat them within a few days...PORK was the worst...

but it is always fun! gatta love the castlevanias!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 10, 2008, 11:31:18 AM
In Reply To #1738

I never actually run in the game, but do nonstop-quickstepping. You have to get the timing right, so you just do the first step, not the second one, because after that Hector takes some time to recover making you even slower.
That technique makes you... a tiny little bit faster. At least you have some activity while sneaking through valerian castle.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on September 11, 2008, 09:53:57 AM
I've come across with this awesome piece of fanmade(probably) remix of the music that used in the trailer. If anybody have heard of it elsewhere, can you provide any info relate to it?

http://www.sendspace.com/file/g4wpbm
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 11, 2008, 12:07:11 PM
In Reply To #1741

That tune has actually grown on me. I didn't care for it at first, but now it's kinda catchy. If unoriginal.
I especially like 1:05 and forward.

I really wanna hear the Ecclesia HQ theme though. It sounds great, but the muthafukkas who're plaing the game in the trailers never stay in the area long enough for it to kick in!  >:(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 11, 2008, 02:28:29 PM
In Reply To #1741

That tune has actually grown on me. I didn't care for it at first, but now it's kinda catchy. If unoriginal.
I especially like 1:05 and forward.

I really wanna hear the Ecclesia HQ theme though. It sounds great, but the muthafukkas who're plaing the game in the trailers never stay in the area long enough for it to kick in!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Wallachia on September 11, 2008, 02:30:08 PM
Yeah, I need this game too ASAP... I'm forcing myself through Curse of Darkness as we speak, trying really hard not to fall asleep every 15 minutes. (I could've sworn the Abandoned Castle took me 8 hours to go through, but in reality I only spent some 45 minutes there. It just felt sooooo damn long. And Hector is soooo slow.)

Quite. Indeed.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 11, 2008, 05:07:12 PM
Finally got back from conference and I got to try out the game. (And Judgment.)  Sadly, both were just demos (We usually get the full version.) but overall, the whole experience was fun and IGA is incredibly nice.

I'll try to tell you everything I know:

Music:
The music couldn't be recorded for samples because there was way too much noise, but I'll admit, it does sound pretty damn good. I really like the music that plays during conversations and in Ecclesia as a whole. During the trailer they showed us, they played a faster version of the OoE theme. (The music that plays during the intro of the game.)

Graphics:
It actually does look beautiful, more so when you see it in person. The backgrounds did repeat in a few rooms, if this concerns you though.

Difficulty:
The boss was easy: it only had three attacks in all that it did during my fight with it (The rolling across the room, green goo web spit throw of WTF, and the claw swiping at you.)It may increase in the final version though, just like  the first boss in PoR did. However I understand why it looks like people were having a hard time with it during the videos in normal rooms: those damn monsters come in droves.  You practically HAVE to use both Glyph buttons in certain areas just to get some breathing room. 

Enemies: Since I didn't get to go to any new areas, it's like what you saw: some repeated and some weren't.  I'm not sure if I missed this in current games (if I did, my bad) but the skeletons jump at you and throw bones like they used to in the older games now. (It was a pain in the ass when they were coming from both sides, along with floating Mr. Heds coming at you from the ceiling and zombies popping up from the ground.) The banshees are the new skeletons: they can be killed in 1 or 2 hits.  But the skeletons are actually stronger now (It takes around 4 if I remember correctly) and so are the skeleton knights.  There was another new enemy I encountered but I can't remember what the heck it was.

Storyline Spoilers:
I think someone already posted the part with Barlowe and Shanoa but other than that nothing new.

Strategy Guide:
Brady Games will be handling the guide for this game.

Here's the information from the KSS (I can't rip it because it's on a disc and is secured. (Or locked, meaning it can't be copied/pasted/printed.):

The picture on it is the same as the US cover (and the autograph I have pictured at the bottom) and here's the infofmation:
(For those that remember my DXC sheet last year, it looks the same.)

Castlevania: Order of Ecclesia
Release Date: October 2008
Genre: Action


Rated Teen For:
Alcohol Reference
Mild Violence
Mild Blood

CASTLEVANIA BRINGS ORDER TO THE WORLD AGAIN!
Following the success of Dawn of Sorrow and Portrait of Ruin, the legendary Castlevania series is back on the Nintendo DS. (TM) This time you play as a memeber of the Ecclesia, an organization that has sworn to defeat the evil forces of Dracula. Use the brand new Glyph attack system which has more than 100 different combinations to battle Dracula and his minions throughout 20 explorable areas. (Note: The Konami rep said 28 at the conference but he also said Judgment would have 22 playable characters so he might have been wrong.) Take part in side quests and collect items to power up your character in the next great Castlevania game produced by Koji Igarashi.

Unique Selling Points
-3rd Castlevania game for the DS follows in the footsteps of the successful Dawn of Sorrow and Portrait of Ruin titles
-Popular action game play emphasizes element collection, multiple attacks, and quests
-New stages take the player outside the castle using a World Map for the first time; explore and fight in oceans and mountains
-Strengthened network features and connectivity to upcoming Wii version of Castlevania (And vise versa.)

Product Features

-Castlevania: OoE features intense side-scrolling action game play as you quest to collect elements that will help you in your fight against Dracula
-Explore all-new outdoor areas from forest to oceans
-Compete head to head via the Nintendo DS Wi-Fi Connection
-Sell & buy items and equipment you have found while playing with other plays utilizing Nintendo DS Wi-Fi Connection
-Utilize multiple abilities and attacks simultaneously with the all new Glyph attack system
-Replay more than once and discover multiple endings
-Connect to the upcoming Wii version of Castlevania Judgment for special unlockable items

Here's some pics from conference:
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/DSMainScreen.png)
Subject to change of course, but that's what the OoE icon will look like on the main DS Menu.
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/MenuScreen.png)
Menu Screen.  A lot of sections listed on the said weren't available in the demo and couldn't be opened.
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/EquipmentScreen.png)
Equipment screen
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/GlyphScreen.png)
Glyph screen
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/TitleScreenDS.png)
Just the title screen.
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/KonamiBooth.png)
The Castlevania side of the Konami booth.
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/OoEControls1.png)
OoE controls
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/OoEControls2.png)
Controls up close left side
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/OoEControls3.png)
Controls up close right side
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/Castlevania_Autograph.png)
The picture IGA signed for people. (I like seeing Albus face in the picture up close since I already loved this particular picture anyway.)
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/IGAConversation.png)
IGA chatting with another Konami rep/translator.
(http://i42.photobucket.com/albums/e305/CamronGod/2008%20Vegas%20Trip/Castlevania%20Stuff/IGA_Translator_KonamiRep.png)
IGA, a Konami rep and the translator were nice enough to pose for a picture for me after the conference ended and a nice little conversation.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: VampireHunterM on September 11, 2008, 05:17:35 PM
In Reply To #1745

Awesome update & great pics! You rock!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 11, 2008, 05:26:42 PM
In Reply To #1746

Thanks.  I know it's not much, esp. in the new department (it would have been a lot more had it been the full version of the game...) but I figured something was better than nothing.  :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 11, 2008, 06:48:54 PM
Maybe I'm a bit out of it, but what convention was this?

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 11, 2008, 09:47:09 PM
In Reply To #1748

It was a conference for Gamestop.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 11, 2008, 09:54:35 PM
In Reply To #1749

ah, alright, makes enough sense. Awesome info, thanks!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 12, 2008, 01:26:00 AM
Great info, Kamirine! Thank you very much ^^
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 12, 2008, 02:40:10 AM
In Reply To #1745

You are the best!! ;) Thanks for the info and the menus of the game are looking awesome!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 12, 2008, 07:31:15 AM
Not too much new stuff... but I appreciate the effort man. :)

That reminds me, I'll be getting the strategy guide for this game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on September 12, 2008, 08:15:42 AM
Konami has released a OoE OST tracklist page, here you can have a taste at some of the in-game music tracks, including ones that appeared in the trailers, just found out, dunno if anyone already posted.

Edit: Riddle and Tower of Dolls are back!!!DREAM COME TRUE!!! Hoooooray!!!!

http://www.konamistyle.jp/sp/dracula_ds3/list.html
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 12, 2008, 08:59:41 AM
In Reply To #1754

 :D

Thanks for the link. There was one song in there I hadn't heard before. And RIDDLE FTW  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 12, 2008, 09:41:35 AM
In Reply To #1754

No Mad Forest, but HELL YES on Tower of Dolls.  I love that theme.   ;D

Got to listen to the samples and I really like the songs on Disc 2.  And Twilight Stigmata is the song I was talking about, the 'faster' version (or rather variation) of the main theme.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 12, 2008, 10:21:43 AM
Please forgive my ignorance, but is there any way I can listen to the songs in dose links? When I click on them, it tells me to save them as a ".asx" file, which is some manner of wizardry I do not comprehend ;_;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 12, 2008, 10:26:27 AM
In Reply To #1757

Whoa. Proper english, no single 'nyuu... everything ok?
Anyway, I can play it directly in firefox.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 12, 2008, 10:46:09 AM
In Reply To #1758

Well, there was a ";_;"

Anyways, thanku for the suggestion, I shall try firefox...here's hoping it shall work T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 12, 2008, 10:46:37 AM
In Reply To #1757

When i klik dem files, WinAmp opens automatically! Dunno what you're doin wrong.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 12, 2008, 10:51:07 AM
In Reply To #1760

I am using intarnet explorar T_T Mayhap that is the problem...D:
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 12, 2008, 11:38:02 AM
thanks so much for the those.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 12, 2008, 12:08:30 PM
http://serio.piiym-net.com/leech/010.ogg
http://serio.piiym-net.com/leech/014.ogg
http://serio.piiym-net.com/leech/033.ogg
http://serio.piiym-net.com/leech/048.ogg
http://serio.piiym-net.com/leech/049.ogg
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 12, 2008, 12:46:31 PM
Thank you very much, Serio! I appreicate it, thanks again  :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 12, 2008, 01:12:36 PM
In Reply To #1762

Michiru Yamane
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on September 12, 2008, 01:56:26 PM
Any word on wether the soundtrack will be available for purchase outside of the special edition package?

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kristian on September 12, 2008, 02:09:08 PM

Thanx Serio  ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 12, 2008, 03:23:21 PM
In Reply To #1763

When it comes to stuffs like these, Serio is the answer!!

Thanks man!! ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 13, 2008, 12:01:21 AM
There's gotta be rips somewhere.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on September 13, 2008, 12:21:18 AM
Google Translator gives nice translations from the track list
for example:
- Monday evening Waltz
- Cathedral of St. skeleton :P (Saint Skeleton sounds cool)
- Ya - hurtling (WTF?)
- Budding Harp
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rictrunks on September 13, 2008, 01:08:04 AM
Direct Translate from Yahoo Babelfish:

10. Retreat of smoking
14. Indigo 愁 [rapusodei]
33. Jet-black wing
48. Saintly mark of dusk
49. Black of distortion 凛
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rictrunks on September 13, 2008, 07:30:15 AM
Remember Riddle from Castlevania 3:
http://rapidshare.com/files/144955241/Riddle.mid.html
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 13, 2008, 08:42:55 AM
Nobody here speaks Japanese?  :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 13, 2008, 08:52:34 AM
In Reply To #1773

I'm a rookie at Japanese, but Koutei maybe can help us, since he's from Japan.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on September 13, 2008, 09:54:29 AM
In Reply To #1772

Duh, who doesn't?! Riddle is awesome... this OST is therefore Awesome.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on September 13, 2008, 12:01:37 PM
Riddle is awesome, but I really didn't need another Tower of Dolls. I really want to hear The Den again from Drac X, I loved that song. Thanks again Serio for the music.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 13, 2008, 12:35:11 PM
In Reply To #1776

What's wrong with Tower of Dolls?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 13, 2008, 12:50:09 PM
In Reply To #1777

There's nothing wrong with it, but there are other songs I'd rather have. Songs that haven't been in a game for millions of years. Neglected classics such as Monster Dance, Mad Forest or... dunno... Reincarnated Soul!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on September 13, 2008, 12:51:35 PM
Yes shelverton!

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 13, 2008, 04:06:40 PM
Not to mention all the great SCV4 tunes.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 13, 2008, 04:43:38 PM
SCV4 had the best Bloody Tears imo.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 13, 2008, 04:56:08 PM
I want this game to have The Submerged City.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jago on September 13, 2008, 06:06:30 PM
The guy beside Shanoa in the art looks like such a total Balthier ripoff.  He'll probably seduce her I'm guessing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xain on September 13, 2008, 06:11:27 PM
In Reply To #1777

There's nothing wrong with it, but there are other songs I'd rather have. Songs that haven't been in a game for millions of years. Neglected classics such as Monster Dance, Mad Forest or... dunno... Reincarnated Soul!

Yeah that song really needs some love. But i think Calling would be an awesome choice.
Speaking of songs...about the 5 posted

#10(monastery) I didn't care to much about it at first (from the trailers) but i think its grown on me...maybe i just needed to here it with out all the noise.

#14 Hmm...i don't like this one very much. I don't strive to listen to more at the end and it reminds me too much of either sorrow games "Castle Keep" Areas. (i cant remember which one has it...might be aria)

#33 Not to bad...the stage its paired with better be good if its going to have any lasting impact.

#48 Getting better....don't know about that sound at the end.

#49 What the Hell? Why the sudden spike in synth quality compared to the other songs? Well it dont matter because this is a great song....im guessing its Boss Music...and a good one at that.

Not to mention all the great SCV4 tunes.

Hell yeah...lets see, how about the 3rd area of the cave/waterfall stage. That could be interesting to revisit.

The guy beside Shanoa in the art looks like such a total Balthier ripoff. He'll probably seduce her I'm guessing.

Oh wow! I didn't even realize that! Well if your going to rip off of anyone, rip off the best lol.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 13, 2008, 06:55:00 PM
Yeah, like a less ghey Balthier. And therefore great.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 13, 2008, 08:04:27 PM
In Reply To #1777

There's nothing wrong with it, but there are other songs I'd rather have. Songs that haven't been in a game for millions of years. Neglected classics such as Monster Dance, Mad Forest or... dunno... Reincarnated Soul!

Amen.  I would love to hear Mad Forest in this game (they have forest stages, I was practically praying it would be here) but I gotta agree, Calling from Heaven would be awesome. (Though the Dracula Perfect Battle version was awesome.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on September 14, 2008, 01:15:02 AM
The last two are arrange tracks, there are 6 total.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on September 14, 2008, 10:34:33 AM
Hip hip horray for arranged tracks.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Sonic_Reaper on September 14, 2008, 02:42:45 PM
Ogg files huh ... yeah can't get them to play.  I'll just assume the music is amazing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 14, 2008, 02:53:13 PM
In Reply To #1789

Use Winamp to play them.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 14, 2008, 03:04:06 PM
get media player classic and cccp codec pack, with them you'll be able to open most of the popular formats. they're low on cpu and resource usage unlike the bloatware such as wmp and so too.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: bobby digital on September 14, 2008, 03:36:35 PM
My apologies if this was posted before, but in the art Kamirine posted, did anyone notice that Shanoa and Albus stand on two different staircases?

Also refresh my memory-in the past 2 ds games, was L only used for backdash or were there combos involving it? I'd check myself but the DS is back at home.

My L button's microswitch is dead and if there is more to using the L button than backdashing I may have to try getting a new ds before october.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jago on September 14, 2008, 05:46:42 PM
In Reply To #1763

Thanks for those links, I downloaded them all.  The music in this game is really gonna be awesome....all those tracks sound great and none of them bore me.  Do you have any more I can listen to? 

49.ogg kinda reminds me of Ganon's Battle theme or Ricther's Bloodlines theme in SotN at the beginning

I also like 14.ogg sounds like a Chapel theme, possibly outside of the Chapel.

Those two are probably my favs but I like them all so far.  Lemme know when you get fuller versions and more songs.

Man, I still wish I had my DS....should've saved my money for a PSP instead of trading the DS in for it.  Oh well....I'll try to get it again sometime, how much are they now?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 14, 2008, 06:52:31 PM
My apologies if this was posted before, but in the art Kamirine posted, did anyone notice that Shanoa and Albus stand on two different staircases?

Also refresh my memory-in the past 2 ds games, was L only used for backdash or were there combos involving it? I'd check myself but the DS is back at home.

My L button's microswitch is dead and if there is more to using the L button than backdashing I may have to try getting a new ds before october.

Unless you change the config, L only ever is used for backdash and superjump, save for sisters mode, which used it to change characters
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 14, 2008, 07:42:57 PM
Does anyone have the new Nintendo Power with a preview of the game in it? And does it have any new information or anything interesting picture wise?

And yeah Bobby, I didn't notice until I really looked at the picture that Albus was standing on a different staircase. The look on his face is almost depressing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: bobby digital on September 15, 2008, 12:26:47 AM
Unless you change the config, L only ever is used for backdash and superjump, save for sisters mode, which used it to change characters

oh god L is used in superjump?  looks like i'll have to get a new ds.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on September 15, 2008, 12:52:39 AM
Maybe I should also get a new DS. Neither L or R buttons are working. Only if I spit and blow (sounds nasty :P) inside them they work.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 15, 2008, 05:26:45 AM
I think the L and R buttons of the DS-lite are more stabile. Maybe you'll pick up one of those.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on September 15, 2008, 06:00:59 AM
I don't have the new Nintendo Power yet, but I heard that one of the glyphs in the game creates a machine gun.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 15, 2008, 06:22:53 AM
In Reply To #1799

Cool. Maybe we'll get a Chicago Typewriter instead of Chaos Ring this time.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 15, 2008, 07:09:09 AM
Machine gun glyph??

Are there mafia enemies or something?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on September 15, 2008, 09:37:51 AM
I think the L and R buttons of the DS-lite are more stabile. Maybe you'll pick up one of those.

Mine is DS-lite. It's quite annoying that those buttons won't work without blowing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on September 15, 2008, 12:46:34 PM
Well, you remember when they put a gun in AoS? It completely sucked. I wouldn't doubt the same would happen here, even if it was a machine gun.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 15, 2008, 12:51:33 PM
There's a gun on DOS too. Couldn't stand up to Long Spear.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 15, 2008, 01:44:05 PM
DIE GIOVANNI
YOU DO NOT BELONG IN THIS FAMILIA
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 15, 2008, 02:20:14 PM
Oh, ha ha.  I doubt that there will be a machine gun glyph.  This game takes place during the 1800's in which machine guns and the idea for them didn't exist yet.  If anything, there will be a glyph whose special resembles the thousand blades dual crush from PoR.  That's about as close as I think the game will come to having a machine gun.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on September 15, 2008, 03:03:18 PM
Thousand Blades Dual Crush that represents Juste's Book with sub-item and Richter's item crash accordingly. Sorry, just had to clarify that.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 15, 2008, 03:10:50 PM
In Reply To #1807

Yeah, you hate PoR, we already know that. Then again... it's not like we weren't off topic yet. K, just forget that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 15, 2008, 03:25:26 PM
In Reply To #1806

The series doesn't have to be historically correct. It hasn't been. I mean, SotN had Neutron Bombs, CoD had a Gatling Gun and a Guitar, and Leon's outfit is incorrect for the time period along with the crusades which shouldn't have started until a year later.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 15, 2008, 03:51:36 PM
That, and they didn't say Machine Gun glyph, I believe they said Machine Gun like glyph, so it could just be a bunch of rapid fire magic stuff

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on September 15, 2008, 05:36:34 PM
http://ds.ign.com/articles/910/910247p1.html

Alert!  New stuff from IGN, including a look at the underwater areas and mountain region.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 15, 2008, 05:44:30 PM
In Reply To #1811

w00000t! Thanku for finding this, abster! :D :D *cheers*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 15, 2008, 05:49:33 PM
In Reply To #1812

Hmm...thoughts on that second videuu...

First off, I have mixed feelings about the muzak. On the other hand, it's not the greatest CV tune I've ever heard, and it doesn't seem to be *really* inspired, but on the other hand, I think it has a pretty kewl stylish beat. :O

Secondly, did you guys watch the end of the video? Looks like the old exploding into blood death animation is back T_T

I did like some of the enemies though, particularly that disappearing/reappearing horse thing. That was nifty IMO :)

The underwater level in the first videuu was very cool though. While we see reused sprites from SoTN (fish heds and octopussies), the new enemies seem really cool. I'm a big fan of the "Sea Demon" and Mr. Jellyfish :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 15, 2008, 06:13:23 PM
Looks like the old exploding into blood death animation is back T_T
Only when you die in midair.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on September 15, 2008, 06:24:41 PM
I don't know why, but I really dig the underwater music.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 15, 2008, 06:33:13 PM
Only when you die in midair.
This. IGN has a video of her dying completely differently, down to her scream, and she most certainly falls to the ground on that one.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 15, 2008, 07:35:58 PM
In Reply To #1816

I saw that video too, semianonymous my friend. However, that video was released quite a while ago. My sixth sense tells me that was just a 'placeholder' death animation and the one we saw in the most recent videos and pics is the death animation they're going to go with. Mayhap I be wrong, though...I certainly hope so.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 15, 2008, 07:48:08 PM
I don't know why, but I really dig the underwater music.
It sounds really chilly, along with the music in the mountains. It kind of reminds me of AoS(for some reason) and SFIII: TS.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 15, 2008, 07:50:49 PM
In Reply To #1816

I saw that video too, semianonymous my friend. However, that video was released quite a while ago. My sixth sense tells me that was just a 'placeholder' death animation and the one we saw in the most recent videos and pics is the death animation they're going to go with. Mayhap I be wrong, though...I certainly hope so.
If anything, it would be the other way around, why go through all the work of creating a place holder like that when you could just make a place holder of her floating in the air?

Anyways, I just watched the IGA interview, by beating hardmode/connecting to Judgment, you raise the level cap.
yeah, you raise it. Normally its 99. now?
255.
yeah. Awesome.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 15, 2008, 07:53:06 PM
In Reply To #1819

Hopefully it makes the game much harder, or else it would be pointless and it would be a wasted unlockable with Judgment.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 15, 2008, 07:58:13 PM
In Reply To #1819

Her falling down animation was pre-made, though. They just re-used it from the very beginning of the game, where she's knocked out and Albus-chan steals the Dominus glyph. Her scream wasn't original either--we heard it when she was getting sucked on by that floating thingie in the very first trailer.

On the other hand, to make the exploding blood animation, they'd have to do a bit of work, and also her scream was different.

Hmm...on the other hand, thou art right, in all the cases we've seen her explode into blood, she was either in mid-air or in the process of jumping. So who knows, perhaps my sixth sense is misleading me...especially since i'm not a ninja n_n

Anyways, yeah, I said :o when I heard aboot a level cap of 255. I mean really, that's gonna be a LOT of grindan...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 15, 2008, 08:56:17 PM
Quote
his game takes place during the 1800's in which machine guns and the idea for them didn't exist yet.
yeah so? cod, which was set in 1400s had a gatling gun. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rictrunks on September 15, 2008, 09:07:38 PM
I've added the newest music to the rips thread. (with thanks to Serio.)
http://castlevania.classicgaming.gamespy.com/forums/index.php?topic=1326.15
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 15, 2008, 09:13:00 PM
I actually prefer the mountain area music to the underwater music... but they both sound good. Not incredible though.

I'm pumped for October.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 15, 2008, 09:56:25 PM
Anyways, I just watched the IGA interview, by beating hardmode/connecting to Judgment, you raise the level cap.
yeah, you raise it. Normally its 99. now?
255.
yeah. Awesome.

I don't get it.  Doesn't raising a level cap make it easier?  Meaning that you can reach a higher level in the game?  So is it a reward or a handicap? 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 16, 2008, 01:59:56 AM
Forgive my ignorance, but that level cap means that you will be able to level up up to 255Lv? For what reason? I'll like this one if the same happens with the enemies and bosses or else it would not have fun!!*going to check the news at IGN*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 16, 2008, 03:06:34 AM
After seing these new videos all i can say this game is looking awesome!! :o I have to feel so excited from when Aria came out for GBA!!

Now what i heard from the interview, IGA says that if you are able to finish the hard mode you are rewarded with the ability to level up until 255Lv instead of 99Lv. Also he said that the new hard mode is easier from the previous, but it is still challenging.

And last the music is going to be awesome!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Nagumo on September 16, 2008, 06:09:40 AM
After seing these new videos all i can say this game is looking awesome!! :o I have to feel so excited from when Aria came out for GBA!!

Now what i heard from the interview, IGA says that if you are able to finish the hard mode you are rewarded with the ability to level up until 255Lv instead of 99Lv. 
 
What's the point of that?  :o 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 16, 2008, 06:17:43 AM
Btw, did you see the cave video? There was some platforming stuff with falling stalaktites, which you have to use as platforms. Maybe there will be more stuff like that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 16, 2008, 07:12:13 AM
In Reply To #1829

Also, guis, did you see the last video, number 4? Take a look at Shanoa's status screen...apparently, the player got a 96.40% completion rate within 5 hours, 23 minutes, and 28 seconds.

p_p
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 16, 2008, 07:13:28 AM
Of a possible %800.00 completion, right?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 16, 2008, 08:00:51 AM
we already had 200, 430+ and 1000. now it's time for 2500 or 5000. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on September 16, 2008, 08:39:48 AM
wow Shanoa is the best swimmer in the series.
others like Alucard just sink.    ;D

THOSE BEAMY LASER GLYPHS ARE SOOOO KEWL!!!! XD

hadoken
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 16, 2008, 10:50:17 AM
News from IGA: if you beat the game on hard with every possible room explored and items obtained, you unlock a secret "bikini glyph". He didn't reveal the function of this glyph.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 16, 2008, 12:00:31 PM
In Reply To #1834

Bzzzzzz zong!! You are wrong!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on September 16, 2008, 02:20:17 PM
In Reply To #1833

A purple/pink colored Nova Skeleton beam that is.  And she's a good infinite water jumper :p.

While I think there could be some additional animation in the sealife, I am loving the look of the water area.  The music however I only think fits the surface area.  There needs to be a more calm tune when you're deep beneath.  Regardless this may be one of my all time favorite CV areas.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 16, 2008, 02:27:20 PM
I first thought the mountain area had a remix of AoS' waterway music. But it hasn't. Not that it would have made any sense, but you never know. Also I like that... bass... sound... thingy in the underwater music.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 16, 2008, 03:02:51 PM
In Reply To #1837

However, there are traces of the AoS "Top Floor" tune in the Mountain song. I kinda like it!

I have a feeling this soundtrack is one that will grow on me. The tracks aren't as immediate as they usually are when Yamane is composing. But they're interesting and kinda... uhm.. sombre.

Btw, In the IGN article it said that OoE is 1,5 times the size of PoR (number of rooms, that is). Could be good news. Unless they're gonna copy/paste most of it again. That would be unbearable.  :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on September 16, 2008, 03:18:37 PM
http://www.gamespot.com/ds/action/castlevaniaorderofecclesia/images.html

Some new screenshots today showing a little bit of Laura the Jeweler and a few new weapon glyphs.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 16, 2008, 03:27:15 PM
(http://image.com.com/gamespot/images/2008/259/945837_20080916_screen010.jpg)
Seems like she's into drugs and stuff. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 16, 2008, 03:35:25 PM
In Reply To #1829

Also, guis, did you see the last video, number 4? Take a look at Shanoa's status screen...apparently, the player got a 96.40% completion rate within 5 hours, 23 minutes, and 28 seconds.

p_p
This is IGA we're talking about, he most likely either just rocks that much at this game, or its still not a finished build.
Also, anyone notice that its very late in the game, but she never double jumps?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 16, 2008, 03:36:41 PM
(http://image.com.com/gamespot/images/2008/259/945837_20080916_screen010.jpg)


OMG teh cleavage

Also, the artwork is really good.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 16, 2008, 05:16:33 PM
In Reply To #1830

Then maybe you can get 200% instead of just 100%? Because unless the stage is closer to the end...IGN did say that this game was 1.5 times bigger than PoR...

All admit, all this news just made my day. I can't wait to get my hands on this game permanently.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rodriguezjr on September 16, 2008, 05:43:11 PM
I'd say, I really do enjoy the mountain music and the game is looking great so far.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 16, 2008, 05:55:13 PM
One thing it could very well be, however, is the percentage of the stage, that could be how it works
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gentile#6 on September 16, 2008, 11:01:37 PM
Looks nice so far. Artwork is reasonably nice :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 17, 2008, 02:16:57 AM
The music for the sea level is the best music that i have heard for that level. Aria and DoS sea level music wasn't that good.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on September 17, 2008, 03:51:39 AM
That mountain theme rocks! Love that etheral soundscape it has. Electric Piano etc.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 17, 2008, 09:13:38 AM
Can't wait to hear the volcano theme. :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on September 17, 2008, 10:08:13 AM
Lots of new info this time around so that's cool.  Interesting stuff:

-The picture with Laura is only making me believe more that Barlowe is in fact, a bad guy.  Either that or the entire village is twisted and in fact, they are all servants of Dracula and Albus captured them in an event to keep them from stopping him.  Yeah.  I'll go with the former. Though I'm also happy they decided to go with the better art direction in this game.  It really stands out IMO.

-Iga's interview:
 -So you can either beat Hard Mode on OoE or just wait until Judgment comes out and cheat to get the level up thing he was talking about that way.  (Though you'd have to wait longer.)  I hope there are more unlockables than that. I was under the impression that new items would be unlockable as well.

 -So Albus WAS suppose to get the weapon first but for reasons unknown, Barlowe gave it Shanoa.  So many theories now:
1. Barlowe is evil and somehow if Shanoa uses it, it will simply backfire, giving Dracula the way and means to destory the only weapon (since the Belmonts and the VK are MIA) that can defeat him at this point and time. (Assuming that there was no other way Albus could do it or produce a weapon strong enough to do so.)  Albus figured this out and decided to take the weapon, knowing he could use it and actually defeat Dracula with it.
2. Barlowe isn't exactly evil, but maybe in order to use it,  you have to sacrifice your life or something just to do it (kinda like the VK for the Morris family, just more immediate) and knowing this, he'd much rather have Shanoa (who was raised and used like a weapon anyway) use it than his favored pupil Albus.  But Albus finds this out (that it can kill her) and because of whatever feelings he has in reguards to her (maybe it's a 'sibling' kind of love or 'girlfriend' kind, dunno, but Barlowe certainly hints at something like that at the beginning, as did Nintendo about their relationship...) he chose to take the weapon and use it himself, just like he was suppose to in the first place. Hence maybe why Barlowe (probably already knowing that Albus' intentions were just but wants Shanoa to go after him anyway and not let her know about his 'betrayal') told her to bring Albus back, unharmed if she could.
3. Albus is just a jealous asshole who is pretending to care about Shanoa and seem like he's really a 'good guy' at heart, only to betray her when it's convenient for him and his master Dracula.

...Too much time on my hands.  Yeah...

-The game over screen is nice.

-I too noticed the 96% rate, but I think it might be for each stage/map.  Wasn't that the same way PoR was with the portrait? Each one could get to 100% upon completing it?

-I like all the new glyphs, can't wait to play around with them.

-I like that there are a few little puzzles and platforming in the game (like the underwater air-balloon? that's used to blow up rocks, or having to clear a room of spikes, or clearing a room via platforming and evading an invisible stallion demon thingy.)

The Music:

I like that themes for this game seems to show that Yamane is branching out.

You know, for a 'water' theme, the ocean stage music was different.  I'm use to it being almost somber and low key usually, esp. by M.Yamane.  That being said: I really REALLY like that damn theme.  It's still slightly low key but I loved the beat in the song.

The 'intro' song for each stage is pretty sweet too.  It's nice to hear a little creepy intro other than just 'door creaking open' to a new stage. 

The game over music is nice, the little that got hear of it. 

Tymeo Mountains: Is now my favorite song to date for this game. I mean I really liked the song in the second trailer, then I liked Jet's Wing but this is my "Mortvia Aqueduct" for this game: I just loved it as soon as I heard it. I feel better about buying the special edition now.  ;D

This game is shaping up to be pretty damn sweet.  October 22nd isn't getting her fast enough.  :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Omegasigma on September 18, 2008, 12:14:49 AM
i found the music reminded me to much of megaman x
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 18, 2008, 02:22:55 AM
The 'water' theme is awesome, because of the beat it has. It makes me feel so under pressure and since you are under water i believe that's what you should be!! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 18, 2008, 03:44:35 AM
Perhaps I'll always play with my DS clinked to my hi-fi or with headphones. Makes games sound waaaay better.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 18, 2008, 05:31:31 AM
In Reply To #1853

I have semipro DJ headphones!! I'm always wearing them when i play with DS!! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 20, 2008, 06:29:27 AM
Shame DS sound quality is so poor... the music in this game has a lot of promise.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kurdoglu99 on September 20, 2008, 02:37:07 PM
In Reply To #1855

than you should play FF Tactics A2. the DS has better sound quality than the most people think.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 20, 2008, 03:37:46 PM
Oh, I know it does. Metroid Prime: Hunters was impressive in that field. But it's still not as good as a PC, and I like to appreciate a soundtrack in it's fullest.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on September 21, 2008, 12:17:46 AM
::Hits head on desk::

Need. This. Game. NOW. (Or at least the soundtrack...) I'm glad so many games I play are coming out this coming week, otherwise the wait would be hellish. So close and yet, so far.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Mechar on September 21, 2008, 03:31:34 AM
So has anyone here on the boards ordered the Limited Edition of the game? I think I
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Xain on September 21, 2008, 07:25:54 AM
In Reply To #1855

than you should play FF Tactics A2. the DS has better sound quality than the most people think.


You should add FF12: Revenant Wings to that as well....i swear its sounds like they simply put mp3s of the soundtrack on the cart. (but the arrangements are much different...truth be told, i like the DS version of the esper battle theme than the ps2 one)

So yeah that reminds me...why the hell is the music quality so meh. i mean...even Pokemon D/P has some better quality tracks than what we have heard.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 21, 2008, 04:42:23 PM
I'm with Abster on this... the water music doesn't fit the depths of the sea well.

It does however fit the upper world of that stage.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on September 21, 2008, 06:04:09 PM
So has anyone here on the boards ordered the Limited Edition of the game? I think I
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: The Last Belmont on September 21, 2008, 06:09:35 PM
Ordered it and paid it off already.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on September 21, 2008, 06:27:25 PM
In Reply To #1863

True.  But I was going to get the soundtrack reguardless and the book is pretty much just like icing on the cake. I should get it on the 23rd (depending on if they ship it early like they did PoR, then the 22nd) and I'll go on and post the entire soundtrack for everyone. (Unless someone manages to beat the game in a day and can post it before me.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 22, 2008, 02:01:44 AM
Whats wrong with you guys?? The mountain theme is really nice. It reminds me along with the design Super Castlevania IV caves and it fit that area very well!! That said, the ocean track for me and i repeat for me is the best underwater theme that i have ever heard!! ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 22, 2008, 06:25:50 AM
In Reply To #1863

True.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on September 22, 2008, 10:53:55 AM
In Reply To #1866
I'm not sure so. So far, I know I'll upload it at YouTube and if they'll let me, I'll send it to the Dungeon too.

And don't get me wrong Dark Nemesis, I'm not saying I don't like the Tymeo Mountains theme, I'm just saying after hearing it, I almost feel compelled to put it in the ocean stage and vise versa. The music for both stages rock, don't get me wrong.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 22, 2008, 12:34:41 PM
As much as I like those themes, I wouldn't say they're THAT great.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 22, 2008, 03:44:37 PM
I dunno.  So far I'm liking this soundtrack better than PoR's. I wish there was a sample or video of the theme that plays while your in Ecclesia, it's one of my favorite songs in the game.

I like both songs though I think I like the mountain theme more.  Esp. the part that plays right at the point where she's leaving the room where the zombie? horse is riding around.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on September 22, 2008, 04:43:30 PM
I dunno.  So far I'm liking this soundtrack better than PoR's. I wish there was a sample or video of the theme that plays while your in Ecclesia, it's one of my favorite songs in the game.

I like both songs though I think I like the mountain theme more.  Esp. the part that plays right at the point where she's leaving the room where the zombie? horse is riding around.

Yeah, the song is pretty awesome, though the water them...I dunno, I really love the beat.

Off Topic: Hey, do you have a Trevor or Ritcher Kirby? Can I use the avie and banners?! They're cute.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 22, 2008, 04:47:08 PM
The mountain theme reminds me of DoS' "Platinum Moonlight" in parts.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 22, 2008, 04:59:39 PM
In Reply To #1866
I'm not sure so. So far, I know I'll upload it at YouTube and if they'll let me, I'll send it to the Dungeon too.
youtube will probably delete it for copyright infringement, and the dungeon has been inactive for over a year.

i suggest zipping the mp3s and uploading them to rapidshare/megaupload.

it'll be better than youtube as well, since you won't have to sacrifice quality and pretty much force people to stream the video each time they wanted to hear it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 22, 2008, 05:05:33 PM
Yeah, the song is pretty awesome, though the water them...I dunno, I really love the beat.

Off Topic: Hey, do you have a Trevor or Ritcher Kirby? Can I use the avie and banners?! They're cute.

No, just Gir, Guitar Hero, Iori, and Axel.  But you can use them if you like, I don't mind.  :)  I was actually thinking of putting it up on YouTube then being nice enough to add a link in the description so someone could download the entire soundtrack if they like the song.  Once I get the soundtrack that is.  ::Looks at Maddi::
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on September 22, 2008, 05:08:05 PM
In Reply To #1872
Rapid Share it is then.  I'll have it up as soon as I get it. I'll do that before I play the game.  8)

And thanks Kamirine, couldn't decide on a banner so I erm, took three.  :-[ , but pretend it's smiling.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 22, 2008, 05:18:39 PM
In Reply To #1874

That's fine.  But back on topic and just a thought...I wonder what kind of scores this game is going to get. That and if TGS is going to show us any new stages. ::cough music::
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on September 22, 2008, 05:47:44 PM
In Reply To #1872
Rapid Share it is then.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 22, 2008, 06:04:21 PM
It's a file hosting site, pretty much like YouSendIt:
http://www.rapidshare.com/

It's also a good one. IMO that is.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 23, 2008, 02:00:27 AM
If you're not a paying member, it sucks.

Rapidshare has a horrible wait time penalty after a certain daily MB limit is reached.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 23, 2008, 02:00:58 AM
In Reply To #1867

I know what you mean and i was thinking the same like you, but i love them as they are!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 23, 2008, 02:05:55 AM
Anyone know what year this thing takes place in yet?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 23, 2008, 04:12:03 AM
In Reply To #1878

if the entire album is under 100 mb, that won't be a problem. if it's over that, you'll have to wait or reset your ip. :o

megaupload can hold up to 500 mb.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on September 23, 2008, 06:20:08 AM
http://videogamerx.gamedonga.co.kr/zbxe/985287

Voice choice confirmed for in game config, relics actually look like objects other than sparkling cubes.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DarkLavos on September 23, 2008, 06:49:07 AM
It looks like Aeon is one of the villagers.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on September 23, 2008, 07:19:08 AM
In Reply To #1883
Aeon isn't a fat man!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Nagumo on September 23, 2008, 07:26:04 AM
In Reply To #1882
Why so many villagers?, there's like ten of them.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 23, 2008, 08:08:07 AM
In Reply To #1884

He is now!
I wonder what happened to him to make him look like THAT. Possibly age. Or maybe that is someone else, but the marker is clearly pointing at Aeon in that screenshot with the fatty villager.  :-\
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 23, 2008, 08:15:36 AM
In Reply To #1882
Beat me to it.  :P  But yeah, I like that there are going to be voices in the game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DarkLavos on September 23, 2008, 09:49:12 AM
In Reply To #1884

It's Aeon in disguise!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Danial on September 23, 2008, 10:24:17 AM
Obata's redesigns are really getting out of hand  :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 23, 2008, 12:06:31 PM
So....the dialogues are going to have voice over?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 23, 2008, 12:34:43 PM
I doubt the fat man is a picture of Aeon. If it is, it is no way the same Aeon as in Judgment.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 23, 2008, 12:52:38 PM
In Reply To #1891

I find it very hard to believe that there are two different Aeon dudes. Especially since we already know that Ecclesia and Judgment have some kind of connectivity. Unless Aeon is like Cid from Final Fantasy. Or sumthang!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on September 23, 2008, 01:20:49 PM
http://videogamerx.gamedonga.co.kr/zbxe/985287

Voice choice confirmed for in game config, relics actually look like objects other than sparkling cubes.

Good. That was pretty lazy of PoR to do, among other things.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 23, 2008, 02:44:54 PM
That the cursor points to Aeon doesn't necessarily mean, that the picture in the bg shows him. Maybe that guy is someone who can give you clues about all the other villagers, so, of course, he's shown in the bg. Maybe Aeon is highlighted, but you still have to push A to get a profile page of his or something.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 23, 2008, 02:54:50 PM
In Reply To #1894

Yeah, that actually sounds likely.
Otherwise IGA have some serious explaining to do.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on September 23, 2008, 03:58:20 PM
Maybe Aeon is in diguise!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: MOSH42393 on September 23, 2008, 04:35:02 PM
i cant wait for this game i pre ordered it today. i have high hopes for this game because all of the ds games were amazing... actually por was so so but i did like it but it just looks fantastic and i assume the controls will be the same and the story line will be fascinating
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: CVfan13 on September 23, 2008, 05:04:24 PM
In Reply To #1894

Yeah, that actually sounds likely.
Otherwise IGA have some serious explaining to do.

*IGA, looking nervous*

"I swear, it was all Michiru Yamane's fault! The woman's insane, she had me drugged up, and in my state of euphoria, I told Masaki to make Aeon into a fat man!"
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 23, 2008, 05:37:09 PM
"I swear, it was all Michiru Yamane's fault! The woman's insane, she had me drugged up, and in my state of euphoria, I told Masaki to make Aeon into a fat man!"
"No no no. You see, he's a fat man because the people I work with managed to get me drunk and have the Nutty Professor choose how he should look like and then wedidsomestuffandthenwejustgothekfsnfws ......*passes out*"

3 hours later...

"Did it work?"
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on September 24, 2008, 01:18:13 AM
Anyone notice there is a "surround" in the config menu aswell? Surround sound with headphones?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 24, 2008, 01:42:44 AM
In Reply To #1900

Why not? Well, cool. 'cept I only have normal ones.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 24, 2008, 02:47:45 AM
Otherwise IGA have some serious explaining to do.
no no you see, aeon was supposed to be a fat man. obata talked me into redesigning him and turned him into a hermaphrodite pretty boy like others. see eric ricardo.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Jorge D. Fuentes on September 24, 2008, 05:27:20 AM
In Reply To #1902

I'm pretty sure that man is someone you talk to regarding the other villagers.  Like someone who goes "Did you help this villager with her Milk delivery?" or "Did you get this couple's Mask from the East?" or "Did you help these twins learn a new Dance?", etc.

Something like that...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 24, 2008, 08:56:33 AM
Agreeing with Jorge here.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on September 24, 2008, 09:11:13 AM
In Reply To #1903
After a long night of fighting zombies and ghosts and skeletons, Shanoa can still deliver milk and learn how to 2-step  ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 24, 2008, 10:14:32 AM

I wonder what Aeon wants you to do for him?
Maybe you have to find an outfit for him to wear in Judgment. :D If so, I'll deliberatly leave out those pants...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 24, 2008, 11:51:04 AM
The fact that Aeon is listed a villager in Order of Ecclesia is huge and makes me run wild with speculations.

First, if Aeon really is a villager rather than a guest to the timeline, he would probably be the town watch maker.  Even if he is posing as a villager, he's probably disguised as a watch maker.  You'll probably have some watch related task.  Maybe the task that you do for him will actually give him his powers over time? 

Second, this makes me wonder if perhaps the native time period for the game Judgment is right after the events of Order of Ecclesia.  Is OoE a prequel to Judgment?  So perhaps Shanoa and Aeon are the only characters in Judgment who are not "out of time". 

Third, I've heard in a few reviews that the main villain of OoE is not Dracula.  Who that real villain is is suspect and the "heirarchy" of villains is unclear at this stage of the game.  Is it Barlowe?  Is it Albus?  Maybe we'll find out that the one pulling all the strings in OoE is Aeon.  We have no idea what his motivation for any of this is.  Is he trying to alter the events of 19th Century?  (perhaps wiping out Nathan Graves's and Cornell's quests from the timeline in the process or creating a divergent timeline for them??)

Fourth, if Judgment is really this tied together with Order of Ecclesia, we might have to conclude that Judgment really is a canonical game.  This could easily be the case if most character's memory is wiped out at the end or if in the end, time get's set back on track as if it never happenned.  But that would surely mean that any of the background stories developed for the characters and the characters' "character" can be considered canon, and a lot of things might be explained along the way.

We'll see.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on September 24, 2008, 11:57:19 AM
Quote
(perhaps wiping out Nathan Graves's and Cornell's quests from the timeline in the process or creating a divergent timeline for them??)
IGA was responsible for that not Aeon.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 24, 2008, 12:41:23 PM
I thought IGA said during E3 that Judgment wasn't canon. Or was it the Nintendo Power review.

I've heard Dracula isn't the main bad guy either, but only from that 1UP article that said he wasn't even in the game.  Though if he's not the main badguy I wonder...

As long as the final boss battle is badass, I don't care.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on September 24, 2008, 03:38:57 PM
Maybe Aeon steals the Dominus Glyph and uses it on a clock to gain control over time...then he takes Shanoa and all her CV buddies to his magical battle arena for the events of Judgement???
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 24, 2008, 04:06:48 PM
it'd be kinda interesting if aeon was actually the main villain from some other times (future?) in service of dracula, trying to muck up the timeline in order to wipe the belmonts out and allow the future dracula to finally win that one time.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on September 24, 2008, 05:58:43 PM
And St. Germain would be there to protect that timeline.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 24, 2008, 07:25:51 PM
Second, this makes me wonder if perhaps the native time period for the game Judgment is right after the events of Order of Ecclesia.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 24, 2008, 11:34:58 PM
Maybe Aeon steals the Dominus Glyph and uses it on a clock to gain control over time...then he takes Shanoa and all her CV buddies to his magical battle arena for the events of Judgement???
good theory
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rodriguezjr on September 25, 2008, 04:48:56 PM
http://gamevideos.1up.com/video/id/21644

New trailer. It doesn't really show a lot of things new though but, it does have a remix of the game's intro music.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 25, 2008, 06:48:10 PM
In Reply To #1915

Oooh, now that's a pretty jawesome trailer. I really like the muzak :D Thanks, Rodriguezjr!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Danial on September 25, 2008, 10:37:34 PM
The main site has updated also.

http://www.konami.jp/gs/game/dracula_ds3/
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 25, 2008, 11:19:13 PM
Darn, google translate doesn't do a good job of translating anything on that site since it's mostly pictures.

Anyways, I am starting to think that the big guy's name really is Aeon.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: A n t r a x x on September 26, 2008, 01:12:18 AM
I don't want that no-talent ass clown mucking up this GOOD Castlevania production :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 26, 2008, 02:11:10 AM
In Reply To #1918

I can read katakana and his name is really Kockion. Now, Masaki's artwork is awesome!! :o So many updates. I just can't wait anymore to get this game in my hands!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 26, 2008, 03:18:10 AM
for those who want those neat images from the background but can't access them without text or other crap:
(http://www.konami.jp/gs/game/dracula_ds3/character/images/ch_back1.jpg)
(http://www.konami.jp/gs/game/dracula_ds3/character/images/ch_back2.jpg)
(http://www.konami.jp/gs/game/dracula_ds3/character/images/ch_back3.jpg)
(http://www.konami.jp/gs/game/dracula_ds3/character/images/ch_back4.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rodriguezjr on September 26, 2008, 11:05:44 AM
The main site has updated also.

http://www.konami.jp/gs/game/dracula_ds3/
I see they have the little short comics again and music samples.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on September 26, 2008, 11:37:27 AM
(http://www.konami.jp/gs/game/dracula_ds3/gallery/images/4kom_01.gif)

(http://www.konami.jp/gs/game/dracula_ds3/gallery/images/4kom_02.gif)

can someone translate, plz
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on September 26, 2008, 12:53:09 PM
I bet Albus is Barlowe's son. They kind of look similar. And maybe thats why Albus' doesn't seem to like Shanoa, cause Barlowe gave her the abilities. Sort of like Hugh and Nathan in CotM
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on September 26, 2008, 12:54:59 PM
Albus is a chauvinist pig who likes Shanoa and wants to prove his power to her by stealing hers and thus it will make her fall in love with him.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 26, 2008, 02:51:35 PM
Thanks Serio!  I wish I could blow up that picture of the map, it shows quite a few places on it.

(http://www.konami.jp/gs/game/dracula_ds3/system/images/ss_ph31.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on September 26, 2008, 02:55:42 PM
on another topic

(http://serio.piiym-net.com/image/1222376510531.jpg)


lol fanart
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 26, 2008, 03:29:28 PM
In Reply To #1927

hawt
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 26, 2008, 03:42:32 PM
ja, dat's prty sexi
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 26, 2008, 04:17:11 PM
In Reply To #1927

Lol, she makes the outfit work.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on September 26, 2008, 04:23:08 PM
In Reply To #1921

Material for a sig. Marvelous!  ;D

Like all the new information, can't wait to get my hands on the game.

My favorite part of that fanart is Barlowe's face.  ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on September 26, 2008, 07:54:17 PM
any new songs on the website?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 26, 2008, 11:30:15 PM
i just counted five songs on the site and five songs on the cd page, so i figured they're the same five songs.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on September 28, 2008, 11:12:14 PM
In Reply To #1933

They are, just with better translations I suppose (if you translate the page).  I was honestly hoping they were five different songs but when I saw Jet Black Wing, I knew it was the same five. That and the last song name that I can't remember.

I'll admit, I'll be happy when I get Sonic Chronicles now...I've already beaten Kirby, Star Wars: TFUL, I'm close to doing the same with Lego Batman and Rhapsody has some mind numbingly stupid storyline wise that I refuse to play it again.  So I figure making I can stretch out SC until this game comes out.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Omegasigma on September 29, 2008, 04:34:53 AM
i'm currently playing a few mmorpg's and wario land shake it, i'm waiting for both castlevania titles coming out, and when i get time off work i'll go back to building games
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 29, 2008, 05:36:21 AM
This info has been taken from DS Fanboy!!

IGA reveals the extra modes in Ecclesia: a hard mode accessible by completing the game, and a mode with a higher (255) level cap unlocked by beating that hard mode -- or by connecting Judgment on the Wii with Order of Ecclesia.

Link here:http://www.dsfanboy.com/2008/09/16/iga-talks-castlevania-plays-castlevania/

So, that means that the 255lv cap is a different mode from the main mode, so chances are here that it will have enemies and bosses with more HP and even harder. Also you don't need to connect it with wii to unlock it!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on September 29, 2008, 05:41:27 AM
Dark Nemesis, we have already seen that upd8  :'(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 29, 2008, 05:47:43 AM
In Reply To #1937

I haven't read it on previous pages, except from that you can unlock the 255lv cap by connecting OoE with Judgment. I haven't read anywere mentioning that the 255lv cap is a different mode from the main!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on September 29, 2008, 07:33:45 AM
well that's interesting.  i was figuring that a higher level cap would mean an easier game (and was quite confused why they would do that).  i hadn't considered that a higher level cap might mean an excuse to make the game even harder. 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 29, 2008, 07:46:06 AM

The enemies might be stronger, but so will your character. I don't see how this 255lv cap will change anything. As a matter of fact, it sounds completely useless.

Then again, I hardly ever play through a game more than once before I toss it out, so unlockables like this one was never for me anyway.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on September 29, 2008, 04:24:34 PM
This info has been taken from DS Fanboy!!

IGA reveals the extra modes in Ecclesia: a hard mode accessible by completing the game, and a mode with a higher (255) level cap unlocked by beating that hard mode -- or by connecting Judgment on the Wii with Order of Ecclesia.

Link here:http://www.dsfanboy.com/2008/09/16/iga-talks-castlevania-plays-castlevania/

So, that means that the 255lv cap is a different mode from the main mode, so chances are here that it will have enemies and bosses with more HP and even harder. Also you don't need to connect it with wii to unlock it!!
I know for a fact I posted that on CoR, and possibly here. Odd.
Anyways, either way, I'm curious how the new level cap will effect the game. More overpowered enemies? Bosses placed everywhere?
Hopefully, that won't be the only Judgment-induced unlockable
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Danial on September 29, 2008, 09:20:04 PM
I would rather have an extra character with a story as a bonus.  I know some people like the hard modes, but personally it doesn't hold my attention to play the same thing over with no real pay off.  I also see throwing in a hard mode is doing the very least amount of work for a "bonus".  The only worse bonus would be to play as Richter...again.

It seemed like most fans enjoyed the extra storyline and playable characters in the Julius mode of DoS.  And even though it could have been done a bit better, the Sisters mode in PoR was entertaining enough and had it's own storyline at least.  I don't see why it would be that big of a deal to come up with some scenes for Albus and have us play through as him after we beat the game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on September 29, 2008, 09:42:15 PM
If Albus isn't playable, I will be furious.  :P

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 30, 2008, 10:52:21 AM
In Reply To #1943

Maybe in the 255 mode there will be some new optional bosses. Maybe even new stages. That'd be awesome, but again you wouln't really neet 255 levels for that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on September 30, 2008, 12:02:35 PM
I for once find it as a challenge to get up to 255lv.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on September 30, 2008, 01:15:29 PM
In Reply To #1945

I wonder if we will be able to take the first boss down barehanded with one hit on lv 255.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on September 30, 2008, 01:40:49 PM

God knows how long it took to reach lv 99 in PoR. I think I killed 3000 minotaurs or something to gain the last 20 levels or so. Which was good for maxing out all the skills, and getting LOADS of cash by selling those axes that the minotaurs drop. But it was sooo boring!

Though I admit it was even worse in DoS with the Demon Guest House and that one particular Iron Golem (or whatever his name was) you could kill for massive experienze! (Except it wasn't massive at all)

Having said that, I don't know if I would ever try reaching lv 255 in any Castleroid. Unless there are some FUN, challenging enemies to kill. And some variety.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Firebrand-X on September 30, 2008, 03:01:24 PM
Is going to be interesting playing the hard mode and the lv 255 this games is going to entertain me for quite a while. BTW is there a page where i can find Ecclessia
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on September 30, 2008, 03:19:07 PM
http://www.dsfanboy.com/2008/05/17/order-of-ecclesia-site-reveals-artwork-nintendo-powers-secret/

like this?

...or this?

http://ds.ign.com/dor/objects/958543/castlevania-ds/images/castlevania-order-of-ecclesia-20080715010142433.html
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Firebrand-X on September 30, 2008, 03:45:20 PM
Yeah like this ones. Thank you very much Mr. outofthegamer
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on September 30, 2008, 07:26:14 PM
Blehh.

I'd rather play as Richter again. These sound like the lamest unlockables since SoTN.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on September 30, 2008, 07:34:39 PM
I'd rather play as Richter again.
Having Richter as an extra mode would be such a waste, not to mention how whored out he's gotten. It wouldn't even make sense to have him.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 01, 2008, 04:17:39 AM
Konami - TGS lineup

- World Soccer Winning Eleven 2009 (PS3, Xbox 360)
- Metal Gear Solid 4 (PS3)
- Metal Gear Online (PS3)
- Genso Suikoden: Tierkreis (NDS)
- Tongari Boushi no Mahou no 365 Nichi (NDS)
- Castlevania Judgment (Wii)
- Castlevania: Order of Ecclesia (NDS)
- Silent Hill Homecoming (PS3, Xbox 360)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 01, 2008, 04:30:59 AM
In Reply To #1953

Suikoden Tierkreis better come to Europe, or else....!

Anyway, Richter didn't make much sense in PoR either, so I wouldn't be surprised if he showed up in OoE (where he's at least mentioned in the storyline, is he not?).
But yeah, I'm sooo sick of him. He has that ancient sprite too, still.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 01, 2008, 06:36:54 AM
In case you don't know, there is a new trailer on gamespot.com.  Well, it's not really new per se. It simply seems to be a minute long combination of the first two trailers with a remixed version of the music from the first trailer.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 01, 2008, 07:01:35 AM
Tierkreis... that name made me lulz.

Btw, that iron golem isn't a good levelling spot. The best one are the four bugbears right before Aguni. Always kill them with one hit (the electro-lance's special attack, or Aguni work good for example) reenter, repeat.

And I shure hope they make Albus mode.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on October 01, 2008, 10:24:21 AM
Having Richter as an extra mode would be such a waste, not to mention how whored out he's gotten. It wouldn't even make sense to have him.

That's kind of my point; I'd rather play a pointless and uninvolving run-through with Richter than a hard mode or higher level cap mode. I was pointing out that even the crappy unlockables in previous games (Sisters mode being one of the worst examples) are more interesting than what we're seeing about this game's easter eggs.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Mechar on October 01, 2008, 12:30:04 PM
I totally agree with all of you that Richters sort of cameo-role in Portrait was kind of weird. And having him in Order of Ecclesia would just make him even more worn out.

However, I do think that it would make sence to have him in this game since the game takes place after the events in Symphony of The Night.But with that said, I also doubt that he will be in the game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 01, 2008, 12:33:42 PM
It wouldn't make sense to have Richter. It takes place after the events of SotN, but not right after. This game takes place after the Belmonts have disappeared until 1999. No returning characters should be in other than Dracula and Death, especially not Richter and Alucard.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Mechar on October 01, 2008, 12:40:58 PM
I was aware of that when I posted my post. However, If I
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on October 01, 2008, 01:09:42 PM
That's kind of my point; I'd rather play a pointless and uninvolving run-through with Richter than a hard mode or higher level cap mode. I was pointing out that even the crappy unlockables in previous games (Sisters mode being one of the worst examples) are more interesting than what we're seeing about this game's easter eggs.
It's kinda obvious that the game will have another mode besides Hard Mode. Every other game with Hard Mode has had a extra character mode. They usually never reveal the extra character modes anyway. The only exception was Richter in a PoR trailer.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 01, 2008, 01:54:36 PM
In Reply To #1960

What does that have to do with IGA changing the timeline? All he did was retcon a few games anyway.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on October 01, 2008, 01:59:16 PM
In Reply To #1961

They could throw in another secret mode, but at this point in PoR's development cycle, we already knew about Richter, sisters, and Old Axe Armor mode. Of course that was all courtesy of PORTRAITofRUIN
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on October 01, 2008, 02:12:56 PM
I'm sure PORTRAITofRUIN would say that they aren't any new modes then. She's just... like you said, MIA atm.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 01, 2008, 02:23:47 PM
It wouldn't make sense to have Richter. It takes place after the events of SotN, but not right after. This game takes place after the Belmonts have disappeared until 1999. No returning characters should be in other than Dracula and Death, especially not Richter and Alucard.
it would make more sense than for example portrait which brought back the zombies of richter and maria back after 100 years.

sure, one could explain "but, it wasn't really richter!" and yes, it wasn't him during the whip battle. but that was in another dimension, which the memory of the whip more than likely couldn't leave, not even being real.

and then, where did maria come from? she never used the whip, so it couldn't remember her. the extra modes make no sense story wise, they're just there.

unless ooe happens during bram stoker's, richter and maria should still be alive somewhere, old or not depending from when does the game happen unless they got killed john style, so their mode could always be a possibility, even if like portrait's "for the lulz" mode.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 01, 2008, 02:32:44 PM
it would be fun if you could play as Cornell.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 01, 2008, 06:00:03 PM
This is a somewhat random thought.  What if there was a extra character who was a member of the Belnades clan.  Doesn't have to be a part of the main story of OoE, but that could be fun.

Before you say anything, you must remember that this was just a somewhat random idea that I had.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 01, 2008, 07:08:14 PM
well, in just about every game, they always have the possibility of adding

a) a Belmont or their descendants
b) a Belnades or their descendant
c) Alucard (except between Dracula's Curse and SoTN)

Order of Shadows actually picked a descendant of another line though, that is, they referenced a character who was the descendant of Rinaldo.

so far, no Grant descendants except in fan games.

then in later games, they can always add a Lecarde (not sure if they're Belmont descendants or not or Alucard for that matter).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 01, 2008, 07:39:20 PM
c) Alucard (except between Dracula's Curse and SoTN)
Why Alucard? Not only would it not make sense most of the time to add him, but he's only been an extra playable character in one game(not counting CV3).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: ChibiMaddiChan on October 01, 2008, 07:47:50 PM
In Reply To #1968

Which character was that?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on October 01, 2008, 09:27:46 PM
I think PoR having Richter and Maria was a bad move. It should've been Eric Lecarde as the secret character. It would've been more fitting, and I'd love to see him do his pole vault move again.

For OoE, it depends. Albus would be a cool character to have as an unlockable, but we don't really know where he stands. If he does prove to be a false villain(and Barlowe is the real culprit), playing through Albus's quest and having the ability to see events unfold through HIS eyes(fighting Shanoa as a boss) would be interesting. I actually would've wanted to see that in Curse of Darkness with Trevor(the boss battles where you encounter Trevor with Hector would be flipped around and you'd be Trevor fighting Hector instead of Trevor fighting Trevor, as well as a additional story about Trevor trying to be an end to the curse himself, with additional dialog between him and Julia, Saint Germain, Zead and Isaac).

As for the reason why the Belmonts can't wield the VK until 1999, it's either a subject that will be covered in OoE or the SotN Radio Drama. Though, seeing how both happen around the same period of time(after SotN, before 1897), I'm thinking there will be some connection(the Radio Drama will lead into the years prior to OoE, set it up as a prelude of sorts).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 01, 2008, 10:52:28 PM
In Reply To #1970

The descendant of Rinaldo who appears in Order of Shadows is the off-screen character Giovanni.  He is the one who tells the Belmont siblings the whereabouts of the Order of Shadow's hideout.  He also told the Belmont sisters about the magic gauntlet which "his ancestor gave to their ancestor".  They find this gauntlet in the order's possession and in turn give the gauntlet to Desmond, who can now use alchemy based spells.

I have to wonder about how Rinaldo could have had descendants, since his whole family was wiped out and his daughter turned into a vampire, and he was no spring chicken.  I wonder if somehow his daughter was purified after Walter was destroyed.  Would that work anyway considering how long ago she was turned the manner in which Walter was "killed"?  Maybe Rinaldo knew just what needed to be done after Walter was taken out of the picture.  Was she even still around at that point? 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 01, 2008, 11:06:32 PM
In Reply To #1969

well, if they "wanted" to, they could always add him to just about every game.  the way the story's actually been written though, no.  for example, if they wanted him to fight alongside Christopher or Simon Belmont, they could have done it.  But we know from how the story is written that he was asleep between the events of Dracula's Curse and SoTN.  It's not so clear if he slept after the events of SoTN.  We know he intended to, but in the "best" ending, Maria goes after him and who knows what actually happened.  Well, the drama should clear that up.  The drama says that he did go to sleep, but my theory is that through dream manipulation the incubus Magnus caused him to act out what he thought were dreams and attack village women.  Then Richter and Maria had to try to set him straight.  I also have the theory that his powers were transferred to the Alcarde spear for some reason and he was pretty much out of the game after that, except for behind the scenes stuff related to his role as Arikado.  But if they wanted to, they could have included him at any time after SoTN.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 02, 2008, 06:41:36 AM
In Reply To #1973

Exactly, we don't know if he went to sleep.  Even if he did, we don't know exactly how long it lasted.  For all we know, he could have sealed his powers and moved to another country, perhaps the USA (it did exist back then).  Perhaps OoE will shed some light on the subject.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 02, 2008, 11:23:58 AM
If there's going to be an unlockable character, it's gotta be Albus.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 02, 2008, 12:03:52 PM
If there's going to be an unlockable character, it's gotta be Albus.
the same thing was said about isaac in cod, and we got trevor instead. :P

that said, 2d games usually have the guy most people expect to be there as unlockable, so probably there will be an albus mode. if they follow pork's idea, there might be some random mode too.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on October 02, 2008, 12:13:13 PM
I hope that Axe Armor is gonna be THE secret character. She is so bad-ass.... Or not.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 02, 2008, 12:25:58 PM
In Reply To #1973

Alucard runs away to sleep because he does not want to be seen again. In the drama, he starts giving in to his vampiric urges which gives him more reason to hide from the world.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 02, 2008, 01:56:00 PM
In Reply To #1976

If they only had made Hugh Baldwin mode in CotM instead of... thief mode, and whatnot.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 02, 2008, 02:48:29 PM
I think PoR having Richter and Maria was a bad move. It should've been Eric Lecarde as the secret character.
Or better yet, John Morris and Eric Lecarde. It would have made way more sense than Richter and Maria.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 02, 2008, 03:25:27 PM
yeah, I was dumbfounded when we got Richter/Maria instead of John/Eric.  but that was before we knew Dracula X Chronicles was coming out, so it makes perfect sense now. 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 02, 2008, 03:42:09 PM
In Reply To #1981

It still makes no sense.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 02, 2008, 04:35:17 PM
I guess it was assumed that since you have to technically 'defeat' Ritcher in the main game, then playing through it with him should 'make sense'.  Though I think I would have rather played with Eric and John instead sense we did end up getting DXC later on.

Oh and apparently EGM already reviewed the game and gave it a 9 (or A-): they said the music is great as is the gameplay, however the puzzels are 'too hard' and the levels kinda feel 'copy/paste' like.  However, I looked on the website and it wasn't there and the person who originally never posted scans (says he has no scanner) but said RE5 was on the cover.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on October 02, 2008, 04:58:43 PM
In Reply To #1983

copy/paste levels ;-;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 02, 2008, 05:12:24 PM
however the puzzels are 'too hard'
lol
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 02, 2008, 07:11:05 PM
In Reply To #1983

copy/paste levels ;-;

I feel your pain, thernz-sama ;_;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 02, 2008, 07:22:00 PM
Gamespot has new pictures as well they uploaded today:
http://www.gamespot.com/ds/action/castlevaniaorderofecclesia/images.html?sid=6198498

And yeah...I'm hoping by 'copy/paste' they don't mean "And once you get to the 11th level and it happens to be a 'forest', it's a recoloring of the first 'forest' you went to, with the rooms rearranged."  If the background is the same but the rooms are different, I can deal with that but another PoR portrait thing, and I might  :'( .
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 02, 2008, 11:44:25 PM
if it'll make the game longer, i'm all for reusing some level elements.  this seems to be the kind of game you want to spend some time in. 

in por, i considered everything that came after the "bad ending" to be the "bonus" part of the game and didn't get the feeling that they got lazy at the end.  they could have inverted the castle like in SoTN or just put new enemies in old locations with new coloring scheme like in HoD, but they actually created totally new level structures.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: bobby digital on October 02, 2008, 11:57:38 PM
There's already pictures of reused areas-there are pictures of an orange pallet swap of the mountains area in that IGN video.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on October 03, 2008, 12:55:53 AM
There will most definately be two forests. That one old pic we seen of the world map with the good number of location icons on it show both a normal forest and a foggy forest.

I'm not thrilled for reused areas as long as they spice them up. For instance, you could have one forest area where the base idea could be overground exploration. The road woudl be a straight line, but there could be tree exploration. The other forest could have underground exploration, where the ground isn't AS leveled, and there are caves underneath trees, leading to other areas of the forest.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 03, 2008, 03:11:12 AM
If you put down all the areas that we have seen so far from trailers and screens, they are 12 or 13 different areas. So how the heck is the game a copy paste? I don't get it!!

Areas we have seen:

1. Sea level(http://imagehoster.milkman.gr/files/rw41rlnm0vbb63gx2dq7.jpg)

2. Forest level(http://imagehoster.milkman.gr/files/iwb1hj8c59cuizfo2d5i.jpg)

3. Mountain level(http://imagehoster.milkman.gr/files/cbhsan78uba72hfgpy68.jpg)

4. Ice level(http://imagehoster.milkman.gr/files/po84ym8n3wu9vnn8dzhz.jpg)

5. Skeleton Caves level(http://imagehoster.milkman.gr/files/b5yrgmcivpz06mt2zyni.jpg)

6. Dark Area With Lights level(http://imagehoster.milkman.gr/files/9iuipdy8tjwa4112ur4j.jpg)

7. Monastery level(http://imagehoster.milkman.gr/files/mstxlsk1ufg3idymorzm.jpg)

8. Clock Tower(http://imagehoster.milkman.gr/files/1yi2d3ttzieihgrc48uj.jpg)

9. Swamp Forest level(http://imagehoster.milkman.gr/files/2sdwli23663pvtc648ve.jpg)

10. A Area a la Haunted Castle level(http://imagehoster.milkman.gr/files/89pco8voek5w2kipqpy1.jpg)

And these two:(http://imagehoster.milkman.gr/files/n8hoxt7c607u5kvzr8ve.jpg)
(http://imagehoster.milkman.gr/files/mwcsxx19s7q4i6wifsc1.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 03, 2008, 04:13:24 AM
In Reply To #1991

Yeah, but we don't know for sure that some of those screeshots aren't from the very same area. The "dark area with light" could be part of the "Skeleton cave", and the "ice level" could very well be an icy cave in the mountain level, or even and underground cavern in the depths of the ocean. Or maybe not.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 03, 2008, 07:15:32 AM
In Reply To #1992

Skeleton Caves Boss:(http://imagehoster.milkman.gr/files/lu533d6j466ojzaw6hnb.jpg)

Dark Area Boss:(http://imagehoster.milkman.gr/files/lpvumaath5944tv496mp.jpg)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 03, 2008, 07:29:45 AM
From EGM:

Castlevania: Order of Ecclesia - A-
Good: Deep gameplay, spooky graphics and music
Bad: Confusing puzzles, cut-and-paste levels

Link:
http://www.neogaf.com/forum/showthread.php?t=337371

I think maybe 'cut-and-paste' may be more like this:
If your in the Monastary room A, then go to room B and C, once you enter room D, it looks just like room A. But as long as it's not recoloring like in PoR, I'm fine.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 03, 2008, 07:40:14 AM
In Reply To #1993

How can you know for sure that the skeleton creature in the dark area is actally a boss and not just a huuuuge enemy? Very large enemies are common in IGAvanias ya'know. Also, how can you know you sure that there cannot be two bosses in one area?

I'm not saying you're wrong, I'm just saying WHAT IF..!  :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 03, 2008, 07:54:41 AM
In Reply To #1995
huge enemies in igavanias usually don't have boss-like intros, and the skull thing had one in the trailer as far as i remember.

also this:
(http://serio.piiym-net.com/image/boss1.jpg)

Quote
I think maybe 'cut-and-paste' may be more like this:
If your in the Monastary room A, then go to room B and C, once you enter room D, it looks just like room A. But as long as it's not recoloring like in PoR, I'm fine.
but that's exactly how portrait felt, and i'm speaking about the entire game. it had many rooms that looked identical to ones you just walked through. :o

why didn't they mention that in the pork interview?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 03, 2008, 08:48:46 AM
Btw the skull-thingy is called man eater.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 03, 2008, 09:11:48 AM
Thank you, Kamirine! :D A-, huh? Pruu...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 03, 2008, 10:23:16 AM
In Reply To #1995

Take a look at the trailers and you'll see for your self!!
Also i believe that the copy - paste thing is what Kamirine said!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 03, 2008, 11:27:26 AM
While you guys over-analyze, I'll enjoy the game.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 03, 2008, 11:58:43 AM
While you guys over-analyze, I'll enjoy the game.



I'll agree with you!! ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 03, 2008, 12:10:25 PM
...based on what we've seen so far, OoE seems to be the least guilty of copy-paste levels of all the DS titles. You're outside of the castle for the first time- this is more variety than we've ever had. But ONE reviewer complained about a game you haven't even played and you're already writing it off as another Pork?

srsly guys.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 03, 2008, 12:12:50 PM
In Reply To #2002

you can blame it on kamirine. i just went to remind, that something like that is not new or unheard of, but in fact happened one title ago. :o
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 03, 2008, 01:06:53 PM
I know the Nintendo Power Preview was brought up, but here's a scan.  Kinda a storyline spoiler at the end there:

(http://i42.photobucket.com/albums/e305/CamronGod/NintnedoPreview.jpg)

Ah Serio, why is it my fault...I just found the information.  :'( :P I'm not really letting the EGM review bother me to be honest: the copy/pasting may not be as bad as their making it and it's the only thing they could honestly complain about. (Unless those puzzles really are fucking hard.) And if you *really* wanted to go the 'grain of salt' route, I mean...Sonic Chronicles got GOTM. Over every game listed on that list. And the only *bad* thing they could think of was that Bioware may not make a sequel. (They're officially the only reviewer to give it a '9' thus far it seems.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 03, 2008, 01:17:43 PM
In Reply To #1996

Yea, but I'm not talking about the skull with the worms coming out of its every orifice, I'm talking about the skeleton in the dark area with the lights. The one that.. kicks you. Or something. I don't remember it being a boss in the trailers, but I may be completely wrong here.

Anyway OoE is teh lulz. I wanna play the game NOE
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 03, 2008, 01:46:36 PM
In Reply To #2005

oh that thing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on October 03, 2008, 02:43:18 PM
I saw a boss door for that thing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on October 03, 2008, 04:56:45 PM
If I remember correctly, one of the reviewers said the Giant Skeleton was one of the featured bosses people got to fight in the demo(the other was face bug creature). I think it's a boss.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on October 03, 2008, 08:11:34 PM
In Reply To #1996

Yea, but I'm not talking about the skull with the worms coming out of its every orifice, I'm talking about the skeleton in the dark area with the lights. The one that.. kicks you. Or something. I don't remember it being a boss in the trailers, but I may be completely wrong here.
I believe he's in a room with boss doors.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on October 03, 2008, 08:38:12 PM
I noticed with a preorder at Game Crazy you get a music CD. Does anyone know if EB/ Gamestop will have that or any other preorder bonus?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 03, 2008, 09:12:11 PM
In Reply To #2010

Not that I've seen, we usually get the info in a email or it's under a sku in our computer. The only thing I heard about CV wise was the the cell picture for Judgment.  Though if I here anything, I'll let you know.

The cover from Gamestop. Minus the 'Reserve Now' thing at the top, I think this *might* be what the back and such actually look like:
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania_OoE.png)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 05, 2008, 02:18:21 AM
In Reply To #2011

Awesome!! :o Thanks for sharing!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Omegasigma on October 06, 2008, 02:26:01 AM
the gamestop here essientally asked me what console this game was for and how much it costed, i hate the manager here...hes a little slow...
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 06, 2008, 09:56:41 AM
btw, in response to an earlier post about the level count, don't forget about the volcano level.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 06, 2008, 01:53:56 PM
In Reply To #2013

That's just sad.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 07, 2008, 02:00:39 AM
Now this is really interesting!!!! :o


Second, and I had no idea of this, the game actually has a fair share of levels that play just like classic Castlevania games. I really mean that in the truest sense of the genre. There are levels that scroll from left to right, and that
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: crisis on October 07, 2008, 08:01:40 AM
Quote from: Bearmon
Hahahahah
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on October 07, 2008, 08:51:10 AM
Dang, Gamespot just updated the Europe release schedual to january. So much for hoping I wouldn't need to import this one :/

However, does anyone think it would be a problem connecting a US OOE cart to the european version of Judgement?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 07, 2008, 08:56:34 AM
In Reply To #2016

Holy crap.  I mean I was going to buy the game anyway but that information was just awesome.  Stages that are just like the old school Castlevania, I've heard nothing but good things about the Glyph system, the music is good, artwork is visually appealing, and the story...well we'll see.

Man, I can't wait to play the full version of this. It certainly sounds like it will be better than Dawn (which is my favorite DS title) but we'll see.  just a few more days...at least next week I get Dead Space, so I can focus on that until I get this.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on October 07, 2008, 02:37:34 PM
In Reply To #2018

Wii's aren't region locked are they? I'm sure there shouldn't be a problem, but not entirely sure. Are there any other games that connect the two? Maybe you check around and see if older games had anytrouble with that
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 07, 2008, 03:24:55 PM
Wii games are not region free, but DS games are region free, which means that you can connect a us game with a european or japanese game. ;)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 07, 2008, 03:42:53 PM
It's official: Gamestop is also getting the soundtrack when you reserve OoE from them.  And there's also a link for the strategy guide OoE and Judgment. (They're together apparently.):

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=72162

The songs that are included are:
1. An Empty Tome - 1:08
2. Edge of the Sky - 3:26
3. Sorrow's Distortion - 2:24
4. Ebony Wings - 2:23
5. Order of the Demon - 3:14
6. Wandering the Crystal Blue (arranged) - 1:35

I'd start looking for it towards the end of next week, sense that when the stores usually get Pre-Order bonuses. (If they don't get it at the end of this week.) However, they may not give it out until pick up. (We always tape or attach our pre-order bonuses to the games the customers will pick up and give the extras to non-reserve customers picking up the game.)

And the official site's been updated as well. I think just artwork.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on October 07, 2008, 05:54:16 PM
(http://www.konami.jp/gs/game/dracula_ds3/system/images/ss_ph11.jpg)
Laser skeleton returns. Also, the entire system section (http://www.konami.jp/gs/game/dracula_ds3/system/glyph.html) is updates, I believe, and thats not all of the glyph icons either
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 07, 2008, 08:56:34 PM
Yes! Thanks for telling me what I wanted to hear Kamirine.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 07, 2008, 09:46:18 PM
I reserved a copy from my local GameStop... will I have to ask for one?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 08, 2008, 12:20:40 AM
I reserved a copy from my local GameStop... will I have to ask for one?

Depends on how your Gamestop is.  At my store, we usually just give them out at time of purchase and it's already attached to the game so we can make sure all the pre-orders get one.  Another stores hand them out as soon as they get them (so I'd ask) and others...well...they don't hand them out because the employees take them. To those employees...just smack em around a bit until they give you one. XD  But I'd start asking about it towards the end of this week and definately next week, since that's when we usually start getting pre-order bonuses in for a game (about a week or two before it comes out) if we haven't already.

According to Gamespot & Gamerankings.com, Gamepro gave the game a 4 out of 5 (80%):
http://www.gamerankings.com/htmlpages2/945837.asp

Can't find an the actual review to read yet.  :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 08, 2008, 06:32:47 AM
Well, I ordered and paid for my copy of the game a month ago.  While there was no mention of the soundtrack coming with it, I intend to go to the store before the release date so that I can ask what their policy is regarding the soundtrack and if I can get a copy of it even though I already paid for the copy of the game.  Hopefully, I will be able to get a copy of the soundtrack soon.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Little Dracula on October 08, 2008, 07:02:54 AM
Is the release date set for Europe? Some places say January 2009 , other november 2008.  :'(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 08, 2008, 07:43:27 AM
In Reply To #2028

Unfortunately the official Europe release date is January 2009, that's why i have preorder and imported it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 08, 2008, 09:17:48 AM
It doesn't make any difference if I preordered my game in September? And that I didn't pay for it yet, I just put down five dollars?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 08, 2008, 09:35:44 AM

Why oh why do they always release Castlevania games in January/february in Europe? Isn't that like the worst time of the year to release a game? Nobody buys games in January. NOBODY I TELLZ YA (except da rich kidz)

Anyway. I think I'll wait til January. There are too many games coming up in the next few months. I should be done with them by the time Ecclesia comes here.

Though I'm gonna stay away from these forums as soon as you american people get your hands on the game. I don't want everything spoiled like with... HoD, LoI, AoS, DoS, CoD, PoR.... well every game released since I first came to this forum, lol.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rodriguezjr on October 08, 2008, 10:15:02 AM
Pre-orderd at GameCrazy. Also, they are also getting the art gift thing for Judgement as well.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 08, 2008, 11:31:25 AM
In Reply To #2030

As long as you reserved the game, you should (Should being that key word because I know some Gamestops can be shady from what I hear) get the pre-order bonus.  They're only suppose to be for reserve, however, it is on a 'while supplies last' basis. (Meaning, if we have 10 reserves but only 6 bonuses, what my store does is give them to the first 6 people that reserved it. My neighboring store however gives to the reserve customers on a first come, first serve basis.)  That's why I say start checking on it: if you let them know about it (even if they don't know) and often, most employees tend to remember "That guy/girl that came in asking for that bonus.  I'll hold them one for sure."  At least, we do in my store anyway.  :) My neighboring stores are pretty cool too: they'll even call (if they run out) my store and ask if we have extras for their reserve customers, and vise-versa. 

I'll admit it...I would reserve the game, ask about the bonus and if they didn't have it, express then and there if I would be able to get one upon picking the game up.

Hell, I've gotten someone in trouble before I worked for the company over giving my bonus to a personal friend after JUST TELLING ME they didn't have it and I reserved the game. (I lucked out, their DM was there at the time. Pretty nice, sense I got my bonus and a discount on the game as an apology.)

So I guess it just depends on how awesome your Gamestop is near you.  8)

And as for the Gamepro review:
Pros: A fun and complex addition to the Castlevania franchise.

Cons: It's ridiculously hard, has some confusing puzzles and some design faults.

To elaborate on the puzzles and how it's ridiculously hard:

"Ecclesia has some aggravating quirks that cut into the fun. Take, for instance, the fact that it treats every attack as a magic spell, even using physical weapons (this is where the Glyph system comes into play). This means you expend mana points every time you attack something. The mana regenerates quickly enough but this unnecessarily caps your offensive capabilities and often leaves you in vulnerable in sticky situations."

"The Boss fights will also frustrate you as you'll usually defeat them only after learning their patterns and there are confusing environmental puzzles that have no clear solution."


Score was 4/5


Source:
http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26620012

Apparently, the guy reviewing the game wanted to email Konami and ask them for help.  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on October 08, 2008, 11:42:38 AM
In Reply To #2033

I'm glad to hear this game is supposedly frustrating and hard!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 08, 2008, 11:44:15 AM
Quote
The mana regenerates quickly enough but this unnecessarily caps your offensive capabilities and often leaves you in vulnerable in sticky situations.
so wait, once the magic runs out you get immobile and incapacitated, or somehow devoid of skill to avoid the enemy? or does it somehow remove your armor, making you more vulnerable?

the player is only as vulnerable as his skill makes him to be. if your skills suck, you'll get hit even with full mp.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 08, 2008, 12:00:16 PM
In Reply To #2035

It's pretty much like this:  I remember when I played it at conference and I'll admit, I was hacking and slashing away and wasn't paying attention to my MP.  I ran out, in the middle of a room with enemies coming from either side.  Let's just say that's the first time in a long time I've run away from a skeleton.  The rooms are surprising packed sometimes with enemies (the room I'm speaking of had the horse ghost heads coming in from the air and skeletons swarming me with bone throwing on the ground, along with some other enemy I've never seen before)and with this game, you really can't mindlessly hack away at enemies like before: some weapons do surprising little damage and you have to combine and select the right weapons for certain sticky situations. 

So this game actually does take some strategy to play it.

As for the rest of the cons:

With the boss fights, the reviewer is right as well, but honestly I'm not sure how that's a con, considering I've played more than a few games that require you to learn a boss pattern or weakness before you can defeat said enemy. (Like Scarlet from SH:H for something more recent.)

The confusing environmental puzzles thing I don't know though because I didn't get to anything like that when I played. But it reminds me of Simon's Quest and honestly, that just made me more excited to be honest. (Unless it's like the 'kneel in front of the wall, select this and that and a tornado comes' kind of WTF?! confusing...)

And the design flaws I assume must be the 'copy/paste' thing I guess.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 08, 2008, 12:12:56 PM
Quote
So this game actually does take some strategy to play it.
and that's good to hear. the battle system's been getting stale and boring, what with lots of worthless weapons you don't even use, and how you could defeat many bosses and enemies by just mashing the attack button and hope you'll outlast them.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on October 08, 2008, 12:21:23 PM
"The Boss fights will also frustrate you as you'll usually defeat them only after learning their patterns and there are confusing environmental puzzles that have no clear solution."

This has to be one of the dumbest criticisms I've ever read in a video game review. The point of boss battles, hell, even lesser enemy battles is to learn, and therefore exploit, their attack patterns. It's called strategy.

I must admit I'm slowly starting to get excited about this game (and just in time, too). The more classical side-scrolling feel and increased difficulty makes me hope that maybe, just maybe, they've finally found the right balance this time, and created a more memorable Castlevania experience.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Omegasigma on October 08, 2008, 01:59:01 PM
i may have ordered the game, yet i'm still iffy on it, i'll need to play it, then i'm sure i'll get hooked on it :p
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 08, 2008, 02:14:23 PM
NVM, pics on another post.

Though I do wonder, that glowing red sword Shanoa holds on the cover on the game and that's used on the back cover, if it's important. (Could that be Dominus?) I just *assumed* that Dominus might be the whip glyph that was asked about and IGA skirted around the answer to.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 08, 2008, 03:01:58 PM
"The Boss fights will also frustrate you as you'll usually defeat them only after learning their patterns and there are confusing environmental puzzles that have no clear solution."

This has to be one of the dumbest criticisms I've ever read in a video game review. The point of boss battles, hell, even lesser enemy battles is to learn, and therefore exploit, their attack patterns. It's called strategy.
QFT.


Also, your pics are broken, Kamirine. Thanks for the info on the preorder bonus. :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 08, 2008, 03:16:25 PM
In Reply To #2041

Really?  I can see them.  Well here's a link to them instead:
http://www.ds-x2.com/index.php?id=11796
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 08, 2008, 03:31:56 PM
Two of those shots are new... and I must say, WOW. Definitely looking forward to the village.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 08, 2008, 05:18:37 PM
Yeah those shots are down, and so are the ones in the link.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 08, 2008, 05:32:52 PM
Here, I'll try this:

Village:
(http://i42.photobucket.com/albums/e305/CamronGod/1.png)
(http://i42.photobucket.com/albums/e305/CamronGod/2.png)

Forest:
(http://i42.photobucket.com/albums/e305/CamronGod/3-1.png)

I think this is an old picture but it might be a stage that GoNintendo.com was talking about, which is linear and more like the older CV games stages.

Hopefully they're visible now.  :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Profbeanburrito on October 08, 2008, 05:37:02 PM
That looks amazing! I love the map for the village and I like how the map looks to be accurate to what you're actually playing on. The story is really going to have to suck to put any kind of a damper on this game, and some how, I doubt it will
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 08, 2008, 06:31:03 PM
They updated the site again, this time with a new song.  It's the boss theme that you hear when your fighting the crab boss.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 08, 2008, 06:59:14 PM
http://serio.piiym-net.com/leech/012.ogg
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 08, 2008, 08:11:20 PM
That song sucks.


D:
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: PFG9000 on October 08, 2008, 09:28:32 PM
Though I do wonder, that glowing red sword Shanoa holds on the cover on the game and that's used on the back cover, if it's important. (Could that be Dominus?) I just *assumed* that Dominus might be the whip glyph that was asked about and IGA skirted around the answer to.
I guess I've assumed from the start that the Dominus glyph is a variation on Soma's power of Dominance, i.e. it allows you to steal the soul of an enemy.  That would explain why it's so important, and why Albus (or whatever his name is) steals it at the start.  On the other hand, Dominus is simple Latin for "Lord," so who knows?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 08, 2008, 09:37:07 PM
Well apparently Albus just gives Shanoa a piece of the Dominus Glyph upon their first meeting willingly but no reason why is given yet.

So I guess this particular glyph can be broken up.  Maybe it's not a weapon at all, but an actual power of sort.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 08, 2008, 10:36:12 PM
Wow :O The first hard Castlevania we've had in a while? Can't wait :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 09, 2008, 02:29:13 AM
Each time i hear someone complaining about the puzzles or enemies and bosses fights difficulty for this game, it only makes me more excited!!

Also about the new music sample, i don't find it stupid. Actually if it is from the battle with the crab, it fit's perfectly!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on October 09, 2008, 09:18:39 AM
In Reply To #2051

That would explain one of IGN's videos. It shows a glyph called Dominus Anger. Maybe there's a Dominus for several emotions (Joy, Sorrow, and maybe..I dunno, regret?)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 09, 2008, 11:23:26 AM
Maybe there's a Dominus for several emotions (Joy, Sorrow, and maybe..I dunno, regret?)

Super Princess Peach 2.

ALSO:

Acording to http://www.jeux-mag.net/actualite-950-Castlevania_DS_:_la_date_pal.html, the European release date is November 21! At least in France.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 09, 2008, 01:37:14 PM
That release date is great news for you Shelv.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 09, 2008, 09:33:17 PM
EGM Review.  Thanks to the Chapel!

http://i137.photobucket.com/albums/q228/marto_motoko/OrderofEcclesiaReviewEGM.jpg
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 09, 2008, 09:52:11 PM
Informative!

I bet I'm gonna really like this game, since I don't really care about everything he listed as a complaint.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on October 09, 2008, 10:42:17 PM
its sounding great.  wah wah wah.  I would've bought it from Xbox Live marketplace.  why oh why only on DS. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 10, 2008, 01:32:23 AM
All i can say about that guy that played the game and made the review is: If you are lazy to play a game, then don't played it. The game sucks, because you have to rescue all the villagers to progress? Laziest excuse that i have heard in my entire life. That guy sucks and not the game. I'll advise him to quit his job if he can't do it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 10, 2008, 03:49:08 AM
Third Trailer of game:http://rapidshare.com/files/152631351/OoE_Trailer_3.avi

The most awesome trailer!! ;D Shows Death!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 10, 2008, 03:56:13 AM
In Reply To #2060

He never said the game sucks, it was given A- which means "excellent"! I think it's good that he discusses the one thing he felt kept this game from beating SotN. That's what reviews are for. Anyway, I'm gonna look at the new trailer now  :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 10, 2008, 07:53:20 AM
That trailer was awesome. Now I want the game even more.  Oh well, for me it comes out this tuesday and I have already paid for it. So I just have to pick up at gamestop when my copy comes in.  I'm also going there today to ask about the soundtrack.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 10, 2008, 08:13:13 AM
O_O!!!! JAWESOME!!!!!!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on October 10, 2008, 08:23:25 AM
Death was awesome. Hopefully we got some dialogue too.

That guy with big demonic shadow was also kinda unique.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 10, 2008, 09:08:07 AM
COOL COOL COOL IM GONNA WATCHITNOWS
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 10, 2008, 09:31:35 AM
Dark Nemesis, do you think you could upload that trailer someplace besides Rapidshare? It doesn't work for me for some reason T_T

I watched it on Utube, but obviously the quality was awful ;_;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 10, 2008, 09:37:12 AM
GREAT TRAILER MAN I CANT WAIT LOL T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Firebrand-X on October 10, 2008, 10:44:00 AM
My god!!! Death looks incrideble. Just a few days.  ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 10, 2008, 10:54:51 AM
A lot of the new bosses look awesome.  I love that library stage, with the books everywhere. Death looks awesome and I love his moves, that big thing with the glowing knees looks awesome...I can't wait to play this game. 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 10, 2008, 12:06:05 PM
OMFG

EPIC WIN

The giant skeleton knight was damn awesome, and that library area? SWEET.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 10, 2008, 12:23:06 PM

I CAN'T SEE THE TRAILER!!!1    >:(
I wanna see it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 10, 2008, 12:27:18 PM
In Reply To #2072

What do you mean you can't see it? If it doesn't play, instal K-lite codec pack.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DarkLavos on October 10, 2008, 12:29:13 PM
In Reply To #2072

http://fr.youtube.com/watch?v=2QhTHYuibqQ
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 10, 2008, 12:43:30 PM
Here is another link for the trailer to download(Gunlord):http://www.megaupload.com/?d=18GN8NDF

And here is the trailer for the arcade Castlevania:http://rapidshare.com/files/152759096/Slot_Castlevania_Trailer.avi
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 10, 2008, 12:55:58 PM
Very nice trailer. Do my eyes deceive me or did I see Talos in there?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 10, 2008, 01:06:08 PM
In Reply To #2074

Thank you, and

WOW! That's the Death I want!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on October 10, 2008, 02:30:49 PM
My god, the areas look freakin BEAUTIFUL! Love the library with the floor basically being nothing but book piles. That trailer screams awesomeness!!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rodriguezjr on October 10, 2008, 03:21:20 PM
Death looks awesome and those new bosses are epic.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 10, 2008, 04:25:24 PM
I liked the use of owls as stepping stones.  Also, there's shadow boxing in this game!

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 10, 2008, 08:16:50 PM
For those interested in the info:

Gamestop/EB are now able to use a Web Browser that allows the stores to check exactly when a new release is coming in the store.  (Like it says the title of the game and exactly what day it's suppose to come into the store, even how it's shipped.)  There may be a good chance that OoE will come in on the 21st since now the strategy guide is S/D for the 21st now.

It will also list all the pre-order bonuses and what day to expect them in the stores. (For what game, what the bonus is and when it should be in the stores if it isn't.) The OoE soundtrack isn't in there yet though.   

I'll know for sure later this coming week, depending on when the browser information is updated.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 10, 2008, 08:58:26 PM
I recently preordered and have been wondering when I should expect to be able to obtain the bonus.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 10, 2008, 11:34:00 PM
sank-you, Dark Nemesis my friend! :D :D :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DraimanBelieve on October 11, 2008, 01:46:19 AM
For those interested in the info:

Gamestop/EB are now able to use a Web Browser that allows the stores to check exactly when a new release is coming in the store.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Z.I.R. on October 11, 2008, 05:51:33 AM
That library... um, best area ever? Seriously, what a friggin' improvement over Sotn's library. (And I loved that library!) Much more what I'd imagined Drac's library to be like.

I don't like Death, though. Green cloak is meh, and the area you fight him in looks boring! Like HoD's Death area.

That shadowy wizard boss fight looks crazy cool, too.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 11, 2008, 06:38:41 AM
pardon mein ignorance, but when is ooe being released in america again? je cannot wait ;_;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 11, 2008, 07:29:22 AM
In Reply To #2085

I wouldn't say that about death. He reminds me Souper Castlevania IV. Best death fight after Symphony!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 11, 2008, 08:20:39 AM
In Reply To #2086

October 21. Only 10 days left.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 11, 2008, 10:14:02 AM
I like how he actually looks like the Grim Reaper now, rather than robot-Death in Pork.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 11, 2008, 10:51:39 AM
In Reply To #2088

Thanks, palette. I cannot wait! n_n
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Munchy on October 11, 2008, 12:06:23 PM
In Reply To #2088

Really? Shit... I guess I've been too distracted with other games to read about this one. I'm looking forward to it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on October 11, 2008, 12:56:37 PM
In Reply To #2085

I wouldn't say that about death. He reminds me Souper Castlevania IV. Best death fight after Symphony!!

are you serious?  lol he was a freaking joke in SOTN.
those he was designed cool.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Omegasigma on October 11, 2008, 01:36:25 PM
i can sense the difficulty of this game already, it will likely appeal to the fans but displease the more casual player
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 11, 2008, 01:50:48 PM
are you serious?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 11, 2008, 02:49:10 PM
I mispoke yesterday.  I meant that for me the game comes out a week from this Tuesday.  I also confirmed that at the gamestop near me, for every preorder copy of OoE, the store puts aside a copy of the soundtrack so that the customer has the option of buying the soundtrack, which I will.

That trailer was awesome.  I just wish it was in English.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: sonicabid on October 11, 2008, 06:09:46 PM
i can sense the difficulty of this game already, it will likely appeal to the fans but displease the more casual player

The only thing I've seen so far that looks difficult is using the more powerful weapons/spells earlier than you maybe should, then you come up against a powerful monster/boss and get owned, cause you can't use your strong attacks.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: sonicabid on October 11, 2008, 06:13:03 PM
In Reply To #2096

http://www.walmart.ca/wps-portal/storelocator/Canada-FeaturedPage.jsp?selection=listingDetails&tabId=22&singledept=null&lang=&assetId=35414&imageId=50209&suggestedItem=&priceType=1&page=null&departmentId=176&categoryId=964

It's only 29.99$  :o

Is it looking to be that price everywhere? If so, nice as fuck. I think Contra 4 was around that price, nice to see Konami not pull a Square Enix and charge 40-50$ for remakes/games on DS.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 11, 2008, 07:49:29 PM
Yes, the price is 29.99 everywhere.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 11, 2008, 11:16:35 PM
Pics from the trailer:

(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Ceremony.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Clocktower.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Clocktower2.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_CrabBoss.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Death1.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Death2.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Death3.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Death4.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Death5.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Death6.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Death7.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_DimLitHall.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_EntranceinMoonlight.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_FlexSkeleton.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_HugeKnightBoss1.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_HugeKnightBoss2.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_LargeSkeleton1.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/Ooe_LargeSkeleton2.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Library1.png)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 11, 2008, 11:19:51 PM
Continued:

(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Library2.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Library3.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_MermaidBoss.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_MistyForest.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_ShadowBossGuy1.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_ShadowBossGuy2.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_Ship.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_SkeletonPitBoss.png)
(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_SunsetForestWerewolf.png)(http://i42.photobucket.com/albums/e305/CamronGod/Castlevania%20OoE%20Pics/OoE_TurntoMist.png)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 12, 2008, 12:48:44 AM
Really like the shadow-boss thing.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 12, 2008, 01:30:46 AM
In Reply To #2096

At games trailers, they are always showing the hero using amazing powers, but that doesn't mean that when you will play the game and get to bosses or places that you have seen at the trailers, you will have and the same powers!! It's all about promotion!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 12, 2008, 08:08:16 AM
true, but this close to the release date, I would think that we would see most of what is in that trailer.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: shelverton. on October 12, 2008, 08:32:20 AM

I wish the theme song from Judgment was in this game instead. It's such a kickass tune and better than anything I've heard from Ecclesia so far... Very odd indeed.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 12, 2008, 08:34:20 AM
In Reply To #2103

What i meant, is that you'll have to find first that huge axe gliph in order to use it or the shield gliph to guard against Death's scythes.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: yeahx on October 12, 2008, 02:21:14 PM
darkwzrd4 and everyone else I guess: If someone tries to charge you for that CD and you pre ordered, call them on their BS because its free! I was kind of excited but it's more like a sampler.

(http://www.gamestop.com/gs/images/bonus/180861_bonusLG.jpg)

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on October 12, 2008, 05:47:51 PM
darkwzrd4 and everyone else I guess: If someone tries to charge you for that CD and you pre ordered, call them on their BS because its free! I was kind of excited but it's more like a sampler.

Pardon if it was already addressed in the mass of pages before, but is this a promo CD or a code for mp3s? Other websites are confusing me since they're treating it as the latter. D:
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 12, 2008, 07:24:10 PM
Actually, I think it's the actual soundtrack I'm getting.  Or at least that is what the people at the gamestop near me said it was.  In which case, I don't mind paying a little extra money, within reason of course.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 12, 2008, 10:42:19 PM
It's an actual CD.  As soon as I find out when they're coming in, I'll let the board know.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Sonic_Reaper on October 13, 2008, 02:12:19 AM
Seems to be $39.99 in Canada.  I suppose I could order it from the states, but with shipping costs, it will probably end up being the same price anyway.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Mechar on October 13, 2008, 01:20:49 PM
Yatta! My friend just ordered me a copy of Order of Ecclesia from VG+. Castlevania is soon, yet again, upon us!

Has anyone actually got some hands-on time with an early retailcopy for a reviewpurpose perhaps?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 13, 2008, 09:45:35 PM
8 more days...man I can't wait.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 13, 2008, 11:13:17 PM
8 more days...man I can't wait.


I know.  I can't wait until Dead Space comes out so the wait will be easier and I'll have a game to occupy my time.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Little Dracula on October 14, 2008, 02:29:13 AM
There is any chance that the japanese version comes with english text?, I wanna buy the limited edition from konami-style but I don't wanna play the game in japanese.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 14, 2008, 05:11:20 AM
In Reply To #2114

Unlikely.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 14, 2008, 07:15:06 AM
New sound from the game:

http://rapidshare.com/files/153928119/016.wma

It's the mountain theme!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 14, 2008, 08:24:31 AM
So is the CD that comes with the preorder just a sampler or is it the actual full soundtrack?  I hope that it is the latter.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 14, 2008, 09:01:16 AM
it's just five or six songs.  someone posted the track list a few pages back.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 14, 2008, 10:06:21 AM
I like that Mountain Theme.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 14, 2008, 10:11:12 AM
it's just five or six songs.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Mechar on October 14, 2008, 11:39:24 AM
In Reply To #2120
As of now, a two disc soundtrack will be included in the japanese exclusive Konami Limited Edition. I haven
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on October 14, 2008, 04:31:06 PM
Thanks Nemi for the clip!

Really liking the mountain theme!

Soma
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 14, 2008, 05:31:33 PM
Know what I hate?  While we know there are soundtracks to the games, those soundtracks don't seem to be released outside of Japan.  There are some exceptions though: CoD, DXC, SotN.  I wish that all the full soundtracks would be released when the games are.  I mean it's kind of unfair.  CV games usually have good music and the only way we can normally get it is to use illegal music sharing programs like Limewire.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 14, 2008, 08:15:30 PM
I usually import mine from Play_Asia. Though I am going to upload the soundtrack when I get my SE in.  It ships on Tuesday so I hopefully will get it by Thursday.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: NonaKade on October 14, 2008, 09:10:03 PM
In Reply To #2124

Hey Kamirine do you know if play-asia is going to give us the poster that is on the Konamistyle website? 

Play-Asia hasn't said anything about the poster in the bundle so I wasn't sure if they didn't know about it being in the pack as well or if they weren't included.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 14, 2008, 10:29:01 PM
In Reply To #2125

I'm not sure honestly.  I don't see it listed as one of the things to get but who knows, maybe since it got added (and the stuff is coming from Konamistyle, Play Asia is more or less the middle man in this instance) we might get it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 15, 2008, 04:16:32 AM
i shall pre-order it from amazon.com if my parents give me permission...V_V
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 15, 2008, 06:14:32 AM
I usually import mine from Play_Asia. Though I am going to upload the soundtrack when I get my SE in.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 15, 2008, 06:38:49 AM
Famitsu - review scores

Akumajou Dracula: Ubawareta Kokuin (Castlevania) (NDS, Konami): 7 / 8 / 8 / 7 - (30/40)
Ketsui Death Label (NDS, Arika): 7 / 8 / 8 / 6 - (29/40)
Kimi no Yuusha (NDS, SNK Playmore): 7 / 8 / 7 / 6 - (28/40)
Saihai no Yukue (NDS, Koei): 8 / 8 / 8 / 7 - (31/40)
Galileo (NDS, D3): 8 / 7 / 7 / 6 - (28/40)
Wagamama Fasion: Gals Mode (NDS, Nintendo): 8 / 8 / 8 / 8 - (32/40)
Soul Eater: Medusa no Inbou (NDS, Bandai Namco): 6 / 6 / 5 / 6 - (23/40)
Happy Dance Collection (Wii, Bandai Namco): 8 / 7 / 8 / 8 - (31/40)
Pro Golfer Saru (Wii, Bandai Namco): 3 / 3 / 3 / 3 - (12/40)
Tenchu 4 (Wii, From Software): 8 / 7 / 8 / 6 - (29/40)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: olroxshade on October 15, 2008, 06:02:54 PM
In Reply To #2129

Wondering why such ratings....
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on October 15, 2008, 08:01:29 PM
Dang, 30/40 is not that great.

Also Nintendo Power gave OOE a 8/10. They said the music was bad ?!?!  :-\

It did get an A- from EGM, which is especially good. Have to wait for some reviews from IGN/GS.

Soma
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 15, 2008, 08:35:04 PM
It's just their opinions for the game, and still, it's not that bad. Two 8 is already worth it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 15, 2008, 08:44:19 PM
Quote from: Nintendo Power
"The most interesting change is the dismantling of the typical "Metroidvania" structure. Instead of a single, giant castle, [the game] offers a world map dotted with locations...each of which is a small self contained level reminiscent of CV games from the 8 and 16-bit eras. Some do have hidden rooms and alternate routes, but many are straight forward levels that offer little in the way of exploration. Instead the focus is squarely on action..."

"The host of monsters and ghouls you'll lace on your quest are an imaginative and well-animated lot, and most seem to be completely new."

"Unfortunately, the soundtrack has gone in the exact opposite direction-it's pleasant but generic, with none of the bold compositions and exotic instrument choices that made PoR so extraordinary."

"But the bigger disappointment his how little mileage OoE gets out of its new glyph system. ...The change is little more than semantics; where other CV heroes would equip and swing a sword, Shanoa equips a glyph to make a sword appear in her hands magically. ...The whole thing plays out almost exactly like the Tactical Soul system found in AoS and DoS. ...It's disappointing to see the glyph system merely reorganize the series' traditional arsenal of weapons and spells, without adding much of significance."

"...Hardcore fans will delight in the deeper challenges and more adult look, but with little in the way of new play mechanics, [it] isn't going to find a spot in the Castlevania Hall of Fame".
(8/10)

Quote from: 1Up about Famitsu's Score
But there were also games reviewed in this week's issue that you and I actually care about -- not least of which is Castlevania: Order of Ecclesia, which hits stores both here and in Japan next week. The third DS Castlevania received two 8's and two 7's for a total of 30 points and a Silver reward, even though most reviewers agreed that it wasn't anything terribly new for the series. "The challenge level is pretty high overall," one said. "If you die, you get thrown back to the last save point, which makes it feel hopeless if this happens against a boss. Definitely for advanced action gamers only." Another reviewer was impressed by the graphics: "The atmospheric visuals are excellent; the characters have a surprising amount of detail drawn into them."
(30/40)

Quote from: Game Informer
"The game's greatness makes suffering through a few poorly designed bosses worth it for hardcore Castlevania fans and 2d action experts.  But unlike many other titles in the franchise, I can't recommend this much beyond this limited demographic."
(8.25/10)

GamePro (after actually reading it, should have tor--I mean bought, yes BOUGHT the magazine...) pretty much said the same thing, that the bosses themselves were difficult and the entire thing with the Glyph system (I.E., the fact that it can run out and leave you hanging if your not careful)are it's hang ups and makes the game hard. (And yeah, the reviewer sent an email to Konami because he said he was hopelessly stuck.) He actually didn't mention the 'copy/paste' thing like the original poster of said review said he did, he actually loved the graphics and such.

Play...honestly sense they don't give scores, I couldn't make head or tails of that review, though apparently the reviwer seemed to love the game and said the graphics were the best to date for a 2D game. He did however, also mention the difficulty.

So the 'going trend' here is that the game is hard apparently. But it's getting straight 8's so that actually not bad.  As far as Famitsu goes, once the reviews started saying the game was 'hard', I knew they probably wouldn't give it a high score, considering apparently that 'hard action/adventure games' don't do well in Japan.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on October 15, 2008, 09:15:46 PM
So the game is hard.
Awesome. Now I reeeeally want this.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 15, 2008, 09:45:48 PM
I'm not as happy about the difficulty trend as the rest of you, but I'm not going to be too preoccupied with reviews until I read IGN's, since I almost always agree with those guys.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 15, 2008, 09:57:54 PM
I'll actually be surprised if they give it a low score to be honest, considering everything they've said so far is positive and they seem to honestly like what they've played in all the previews.  Who knows though.

It just kinda sucks that it's getting a wee bit (because 8's are actually quite good) of a lower score just because of difficulty.  Reviewers need to try to remember that when they're reviewing Ninja Gaiden.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 15, 2008, 10:14:44 PM
Hmm, I recall them saying initially that there was a mixture of metroidvania and classicvania areas.

But the one review makes it seem like all the areas are classicvania.

From what videos have shown us that isn't actually the case, so what gives?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 15, 2008, 10:38:59 PM
In Reply To #2137

Honestly after what NP said about the music, I'm taking there's with a grain of salt, good score or not.  :P The maps themselves (on some pics) show that what they said isn't accurate. Even if the levels are small, some are still exploratory.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 15, 2008, 10:49:33 PM
I could careless what reviewers say about the game, I will enjoy it no matter what. They say its hard? Bring it on! Mind you, reviewers always suck at games.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 15, 2008, 11:13:33 PM
I'm not sure what they mean about the music, since I've heard at least two themes I really like... and at least one I hate. Which is almost always how it is in Castlevania.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 15, 2008, 11:29:33 PM
When do you think you will be able to get the OST up?

I need music D<
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 16, 2008, 01:46:50 AM
PoR was having better sound track? The game sucks because it is difficult? Please, don't make me laugh. This are words for losers. If you can't play a game it doesn't mean that it sucks. Reviewers are a bunch of losers!!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 16, 2008, 02:04:25 AM
Yeah well.

Also, there seem to be an awful lot of bosses of the type "giant humanoid monster" so I can at least understand the one saying there were a few poorly designed bosses.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 16, 2008, 06:15:45 AM
that is not what was meant by poorly designed, what was meant is that some of the bosses were difficult in a way in which they were not meant to be.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 16, 2008, 06:35:07 AM
Those reviewers are morons!!!  They aren't real CV fans.  If they were, I think the reviews would have very different.  That being said, let's ignore these idiotic reviews and just play through the game ourselves and discuss what we think on this forum.

I bet out impressions of the game will be very different from these reviews.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 16, 2008, 06:36:26 AM
In Reply To #2144
Oh. Ok. That's fine with me.

In Reply To #2145
That goes without saying. As if anyone here would not play it only because of bad reviews.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: E. Alexer Belmont on October 16, 2008, 06:37:59 AM
Those reviewers are morons!!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on October 16, 2008, 07:39:15 AM
I'll take these words and quote them when someone give credit to any bad CastleVania Judgment review.

Heh, good point.

Anyways, higher difficulty (assuming it's true) is a plus. The CotM producer worked on this game, so that could have been a factor. Though, I remember some reviews labeled PoR as a 'challenge', so...they could just be really bad at these kind of games.

Seeing some of videos of those guys playing it sure lend credence to that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rugal on October 16, 2008, 07:51:50 AM
Whoever the guy was that said you get thrown to the last save point when you die to a boss.. Has he never played a Castlevania game before? Who do they hire to review these games? Fucking apes, that's what.

"DIS GAEM 2 HRD I DIE 2 BOS LOL ADVNCED GMERS ONLY"

Imbeciles, all of them.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 16, 2008, 08:20:37 AM
Rugal, that was a beautiful post.  :D

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 16, 2008, 09:35:03 AM
This is why reviews don't bother me until I read IGN's. : D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 16, 2008, 10:15:47 AM
I just remember one of them came into a save room and... fucking tried to absorb it because he thought it might be a glyph. It really took some time 'til he recognised it as a save spot. Same thing happened when he arrived at the warp room. Only that he just left it at "well, I can't figure it out LOLZ so let's press ahead". He also got hit by practically every skeleton or bat. Fucking retard.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on October 16, 2008, 10:24:59 AM
Here's my question about this CV difficulty fetish.  Do you want these CV games to be hellishly difficult because of the series' NES nostalgia factor, or is it because you thought recent CV games were too easy compared to other games released about the same time?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 16, 2008, 10:35:35 AM
I just remember one of them came into a save room and... fucking tried to absorb it because he thought it might be a glyph. It really took some time 'til he recognised it as a save spot. Same thing happened when he arrived at the warp room. Only that he just left it at "well, I can't figure it out LOLZ so let's press ahead". He also got hit by practically every skeleton or bat. Fucking retard.
People like that should not play videogames
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 16, 2008, 02:19:29 PM
Whoever the guy was that said you get thrown to the last save point when you die to a boss.. Has he never played a Castlevania game before? Who do they hire to review these games? Fucking apes, that's what.

"DIS GAEM 2 HRD I DIE 2 BOS LOL ADVNCED GMERS ONLY"

Imbeciles, all of them.
That is undeniably an accurate statement.  If an decent review is to be made, the reviewers should have at least played the type of game before if not from the same series.  Or, if there is an inexperienced person reviewing the game, you also have an experienced person to give some kind of perspective.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 16, 2008, 02:30:18 PM
When do you think you will be able to get the OST up?

I need music D<

When I get the soundtrack, which comes with the Special Edition.

Game Informer review scanned:
(http://i42.photobucket.com/albums/e305/CamronGod/OoE_Review_GameInformer.png)

http://i42.photobucket.com/albums/e305/CamronGod/OoE_Review_GameInformer.png

Gamepro review scanned:
(http://i42.photobucket.com/albums/e305/CamronGod/OoE_Review_GamePro.png)

http://i42.photobucket.com/albums/e305/CamronGod/OoE_Review_GamePro.png
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: outofthegamer on October 16, 2008, 03:06:08 PM
lol, the GI review said, you'd have to fight bosses for "up to five minutes" ZOMG! I might get carpal-tunnel if I have to fight a boss that crazy hard.
[/sarcasm]
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: thernz on October 16, 2008, 03:08:24 PM
I hated that in PoR. x-x
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 16, 2008, 10:07:00 PM
Five minutes? Nice, I love long boss fights. Makes you feel better after an epic win.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 16, 2008, 10:41:55 PM
Good scores! Nothing's turning me off so far.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 17, 2008, 02:34:31 AM
Those guys are suckers!! I think that i will explode after what i read!! Game informer and game pro are complaining for the same think. The difficulty of the game. Also, i can't underestand why the guy from game pro is calling difficulty poorly design? Difficulty isn't design, it's an option, parameter of the game. He also complains about the glyph system? What a looser he is!! The game didn't get Editor's Choice, because it is difficult? So the level , enemies design, game play and sound of the game are no more factors for how much good is a game, but it's difficulty?

Then why Famitsu and the rest of the world, they didn't say and do the same think when Vagrant Story came out? That game is 100 times harder than this one, but still Famitsu gave it 40/40. Every game magazine, i remember saying that the game was having inhuman difficulty, but this didn't stopped them from giving it 9/10 or 10/10. What i have heard and read from the reviewers is ridiculous.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: king metroid on October 17, 2008, 03:22:41 AM

Gamepro review scanned:
(http://i42.photobucket.com/albums/e305/CamronGod/OoE_Review_GamePro.png)

http://i42.photobucket.com/albums/e305/CamronGod/OoE_Review_GamePro.png


RAGE. that faggot shouldn't give games lower scores just because he dosen't know how to play properly.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 17, 2008, 05:34:34 AM
What I see here is a failure to recognize that there is such a thing as "artificial difficulty".

It's apparent that some here don't realize that bad design can make something frustrating.

What I see them saying in these reviews is not that it is a difficult game, but that because of design flaws there is a large amount of "false difficulty".

They don't go into detail but it most likely revolves around trial and error. It is easy to see how something can seem insurmountable because you are given no idea on how to counter certain situations.

A player should never go into a fight feeling that it's impossible and that only by luck will they be able to defeat an opponent, that is definitive bad design.
Completely unrewarding for the player, because the player didn't really beat anything, they just got lucky.

I really hope that isn't the case, but that sentiment is looking to be wishful thinking.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rugal on October 17, 2008, 06:39:57 AM
The second to last parapgraph in that Gamepro review makes me want to puke.

Really? His he really serious about that? I'm not going to curse, or swear this time. I'm just at a loss for words really.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 17, 2008, 07:07:47 AM
In Reply To #2163

If you were able to counter every single attack of enemies or bosses, then the battles wouldn't have any challenge or interest!!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 17, 2008, 09:28:44 AM
In Reply To #2163

Especially the fact that you have to learn attack patterns and develop defense strategies leaves you ABSOLUTELY NO CHOICE to win by luck. So, no, I didn't really get you here.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 17, 2008, 10:31:00 AM
Because you haven't humored the possibility that the two are not the same.

That there are bosses that we are already familiar with "the patterned bosses" and then there are bosses that are "badly designed".

Nemesis: You should not be forced to take hits in a boss battle.

I can understand where this reviewer is coming from, they have no support net. Being given absolutely no idea as to what to do next is frustrating.
Obviously we won't have that problem, if one of you get stuck you will inevitably search for help on the internet.

This reviewer cannot do that. They can't buy a guide that isn't on the racks yet, they can't lurk on some forum for hints.

Not much to go on though, so far we have only witnessed one full boss battle, and segments of three confirmed others. One of which ends with Shanoa dying to a screen wide boss attack.

We have only seen the first boss really. These reviewers have seen much more, there may very well be bosses that are truly badly designed and the faults have nothing to do with their patterns.
Who knows? But I would not dismiss their remarks out of hand. That simply sets you up for some serious regrets.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 17, 2008, 12:25:33 PM
In Reply To #2167

I'll tell you what. I was playing Dragon Quest 4 for DS and i've stuck many times, without knowing what to do next and just making battles for level up and money, but i never went on line to search for help on how to progress the game and even if it took me three days to find my way and what to do next, i really enjoyed the game. Also the final boss was having seven different forms to fight, something that was frustrating, but i didn't complain. Instead i've enjoyed the battle. A game that you can kill each boss in three or four tryies, isn't for me and doesn't have any fun. :P
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 17, 2008, 12:28:26 PM
Game Informer's remarks on the bosses actually sound more like Megaman (the old school) bosses to me. Someone at GameFaqs brought this up and I agree.  You can't just go in blasting the crap out of the boss and expect to win: you actually have to figure out it's pattern and choose the proper weapon to deal with it.

As for Gamepro, please.  The guy got stuck on a part and wanted to email Konami.  That isn't a bad 'design choice'.  That's "I have no clue where I'm going but I'll blame it on the game".  If that were the case, then some people should have REALLY hated Phantom Hourglass, with all it's puzzles.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 17, 2008, 12:33:13 PM
Game Informer's remarks on the bosses actually sound more like Megaman (the old school) bosses to me. Someone at GameFaqs brought this up and I agree.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Aridale on October 17, 2008, 12:46:56 PM
Its impossible to completely agree on somethin like this as everyones definition of "Rewardingly hard" "frustratingly hard" and "fuck this game" are completely different.

That still doesnt rule out that some of the bosses could be poorly designed. Theres a difference between "luck is the only way to beat it" and "you have to know it by heart"

A perfect example is the game "Champions of Norrath: Return to Arms" fantastic game and one of my fav games of the probably the past 10 years or so but theres ONE special board that you HAVE to beat to get to the big area with all the good stuff and the ONLY way its possible to beat it is pure luck. Theres no skill involved as its all mostly completely random. After literally hours of gettin within seconds of winning and then failing it ruined the game for me and my friend both. Neither of us ever got lucky enough to beat it and it killed the game for us. And believe me we tried and we love the game we played for WEEKS every night for 10-12 hours straight without even realizing it we loved it so much.

But that one board completely ruined it for us cause of poor design as oppose to just bein difficult.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 17, 2008, 02:12:10 PM
In Reply To #2171

Ever since we saw that water level boss attacking with a tsunami with absolutely no place to dodge, I know you absolutely CANT beat the game without levelling up since attacks like that would be one hit kills. I know, that on level 1 it would be nearly impossible anyway, but I'm talking about theoretics. Normally you can evade any attack, but there's simply no way here.
But then again maybe there's a glyph to even avoid attacks that simply hit you everywhere on the screen. Maybe some shield aura or something. Who knows.

But yeah, when there are attacks that can hit you anywhere on the screen and that do large amounts of damage, I would agree, that it's poorly designed and that you can only win by luck, that is, if you are lucky and the enemy chooses other attacks randomly.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: semianonymous on October 17, 2008, 03:01:31 PM
In Reply To #2172

If you notice, the first part of that battle shows her destroying some sort of rock outcropping. I'll bet that if you don't destroy those, you can hide under them when the tsunami attack hits.
Now that, ladies and gentlemen, is clever, if I'm right.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 17, 2008, 04:29:37 PM
heh, they should have a boss who constantly sucks away your life and you just have to demolish them before you run out. 
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 17, 2008, 04:57:25 PM
In Reply To #2172

I figured there is either something in the enviroment (like someone mentioned) or there is a Glyph (or combination of them) that can be used to deal with that move.  Of course I can't say for sure until I play but I assume there's SOMETHING to deal with said move. 

Information on the game and it's difficulty:

Quote from: Bozon-IGN
The "grind" mentality works a bit, but with so much of the game being about instantly available levels one after another (finish one, there's no backtrack to the next), you won't naturally gain levels from just running around from point to point. If you do want to grind - I've done it a few times, for a couple minutes each - you need to make a serious effort to do it, as the game will flow from one level to the next right away.

It's a plus and a minus, in a way. Level to level means you won't spend as much time just exploring, while at the same time the game is huge, and you're always going to new areas. Also, I'm suprised to see that most areas in the game are only 20 - 30 or so rooms thus far (33% in). They are about 1/3 to 1/4 the size of a PoR painting, if I remember right, but there are lots of them. Less backtracking though too; interesting game thus far, but I'm not sure if I'd put it even close to Dawn of Sorrow juuuuust yet. We'll see.

EDIT: Oh and yeah. The bosses are way harder. I'm a gigantic Castlevania fan (like to a sick extent... kind of obsessed) and I've died upwards of 15 times on a single boss. Normally a few runs is fine, but every once in a while one really gets ya with patterns. Not QUITE as hard as something like Contra 4 (or Hard Mode LV1, obviously, which is a blast in previous games), but for a SOTN-design Castlevania game, it's the hardest by far in my opnion. Kinda awesome in that sense. Finally, a game that makes you sweat a little.

When asked "What about the glyph system? Is it an expanded DoS soul system?" & "How does it compare to say CotM?"

Quote from: Bozon-IGN
From what I can tell it's actually a bit smaller in number, but the same concept, yeah.

Enemies have a certain drop difficulty for them, and once you get it, you can use the attack. Doesn't seem to have the same "build" mechanic though, where you'd get up to nine of the same to expand the power of it (or in PoR, get kills to "master" them). It's more traditional in that sense. Also, as I'm sure other reviews have mentioend, there's the "glyph fusion" which is the new item crush. Differnt combinations of glyphs means different fusin (item crush) attacks, which use the hearts. It's kind of like the original Circle of the Moon DSS card system in that sense, but again, a little simpler, since not every combo makes a new fusion.

I'm catching some Z's, but yeah. Hope that at least cleared a few things up.

EDIT: Comared to CotM, I'd say this is still harder. I hardly ever die in the SOTN-inspired Castlevania games (not bragging; just to lay the facts out) and I've died a lot in this game. It hurts pretty good. I might try more grind tomorrow as I play and see just how much that matters. LV20 at 33% though, and I'm getting rocked pretty good. Hell, I rememeber beating some of the holder GBA games around level 30 or so, if I'm not mistaken...

Ok. Z's for real now.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 17, 2008, 05:13:30 PM
ok, they posted more villagers on their character site.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Abster on October 17, 2008, 05:58:05 PM
What I see here is a failure to recognize that there is such a thing as "artificial difficulty".

It's apparent that some here don't realize that bad design can make something frustrating.

What I see them saying in these reviews is not that it is a difficult game, but that because of design flaws there is a large amount of "false difficulty".

They don't go into detail but it most likely revolves around trial and error. It is easy to see how something can seem insurmountable because you are given no idea on how to counter certain situations.

A player should never go into a fight feeling that it's impossible and that only by luck will they be able to defeat an opponent, that is definitive bad design.
Completely unrewarding for the player, because the player didn't really beat anything, they just got lucky.

I really hope that isn't the case, but that sentiment is looking to be wishful thinking.

This is the best summary thus far I'm afraid.  Order of Ecclesia has fake difficulty up the ass.  For example, limiting the number of times you can attack, (All physical weapons being considered magic) and forcing yourself to a vulnerable state in the presence of enemies (If you want to steal glyphs from enemies you MUST do this)  Boss battles can be difficult, sure, but not enough to make them into a tiring chore.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 17, 2008, 06:13:21 PM
Loving the art style here.

I'm a little nervous about this highly prominent difficulty level here. I'll be getting a strategy guide to help me through this one.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 17, 2008, 07:24:04 PM
Even if this game is hard or not, just like I said before reviewers suck at games. Any "hard difficulty" is usually a load of crap.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterB on October 17, 2008, 07:51:08 PM
OOE got an 8.0 in Nintendo Power, whereas DOS and POR got 9.0.

QUESTION: Does this game have platforming with death pits?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on October 17, 2008, 10:02:24 PM
Honestly, I am totally stoked with all of this talk of increased difficulty.  As I am sure most of you also feel, I thought that DoS and PoR were WAY to easy.  Way to much hand holding.

Soma
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 17, 2008, 10:08:26 PM
OOE got an 8.0 in Nintendo Power, whereas DOS and POR got 9.0.

QUESTION: Does this game have platforming with death pits?

Thus far, I haven't seen or heard anything about 'pits of death' yet. Nintendo Power's review was one of two of the reviews I took with a grain of salt to be honest though. (The other being Gamepro's, though admittedly, the latter's made me laugh.)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterB on October 17, 2008, 10:25:28 PM
Thus far, I haven't seen or heard anything about 'pits of death' yet. Nintendo Power's review was one of two of the reviews I took with a grain of salt to be honest though. (The other being Gamepro's, though admittedly, the latter's made me laugh.)

Thanks for the reply. Nintendo Power's statement that the stages were set up more like the 8-bit and 16-bit entries is what prompted this question. To me, if you don't have an organic layout where you can make a mistake on the terrain and die means the stages are probably still MetroidVania more or less, just bite-sized. A shame, because by bringing in an overworld map, I had hoped it would at least be like Simon's Quest. Any thoughts on if it's more like Simon's Quest or just another reworking of SOTN formula?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 17, 2008, 11:12:08 PM
Well you can't complete the game without completing certain quests, "something that they don't really tell you is required", so I would say yea it's a bit like SQ.

Hopefully without the lies.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 17, 2008, 11:51:48 PM
Really? Hm, I like the sound of that.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 18, 2008, 01:01:38 AM
As long as they don't make you take cheap unavoidable hits, it all sounds like love to me.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 18, 2008, 04:19:53 AM
Wait a sec, guys. Is that guy really saying, that there is no backtracking!? O_o I don't really believe that, but if it's right... That'd be kinda sad.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 18, 2008, 06:07:00 AM
Not alot is what is meant.

There is sure to be some.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 18, 2008, 08:33:30 AM
If there is no backtracking, then how you are supposed to complete all the quests or find all the gliphs? Also when you finish one stage you don't go to the world map? I just don't understand it. ???
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 18, 2008, 09:02:48 AM
What the hell!?  If there is no backtracking, then aren't we returning to the oldest format of the game design in which we go level by level?  No matter I' still getting the game.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 18, 2008, 10:55:32 AM
I believe you can backtrack (as stated, how do you complete certain quest if you say, miss them the first time?) I just think it's more or less not as required like in previous games.  (Like with DoS where you had to go back to the Demon Guest House just to fight Paranoia so you could have the soul to actually beat the game.)

I think that's more of what he meant.  Because judging by the world map, it seems like you can pick your stages right from there. 

Oh, and for those wondering: The game will be in stores (Gamestop/Eb anyway) on Weds. not Tuesday. I checked our browser and it said it's shipping to arrive on Weds. As for the pre-order bonus, nothing on that yet.  :(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterB on October 18, 2008, 10:59:30 AM
What the hell!?  If there is no backtracking, then aren't we returning to the oldest format of the game design in which we go level by level?  No matter I' still getting the game.

According to Nintendo Power, you can backtrack to places you've already been, but there's not as many secret areas and such.

Personally, I think Castlevania NEEDS to go back to a level-by-level format, which is where it really shines. It can be just as dynamic as MetroidVania style, as seen in games like Dracula's Curse and Rondo of Blood. Level-by-level can have alternate routes that force you to make a decision and stick by it. (The meandering of the MetroidVania style ticks me off at this point; there's no sense of driving forward). A level-by-level format also allows for more levels with rising water or destructable environments because you don't have to backtrack and thus the level can morph drastically and provide a variety of challenges. Plus, CV64 demonstrated that level-by-level can still have adventure elements of finding items, hitting switches, etc.

This OOE still doesn't feel like it's level-by-level, as each smaller level seems to be a mini-MetroidVania. By and large, I don't think this is a huge departure from the SOTN-types. In fact, it sort of seems like SOTN mixed with Megaman ZX. (At the very least, I'd hope for a compromise by now. With self-contained levels that you can return to, there's no reason you couldn't mix the old level-by-level format's environmental strengths with SOTN-style. But this appears to have missed that mark, as it looks like you're just fighting enemy after enemy without really dynamic level layouts).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 18, 2008, 11:28:08 AM
You can return to any part of the map you have already been to, it's basically like the other metroidvanias, the difference is that each section of the "castle" is seperated into different map locations.

From what has been said, the game is larger overall than the other recent vanias.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on October 18, 2008, 11:32:10 AM
From everything I've seen so far, it looks like OoE is going to be more like Rondo of Blood than anything, which certainly isn't a bad thing. The level designs seem to be linear with the possibility of branching paths.

I'm a little disappointed there doesn't appear to be a central castle, but then I'm one of few who actually enjoys the MV concept, I just feel it hasn't been done very well lately.

I'm most intrigued by the villager quests. The arbitrary minutiae of side quests and collecting/drop grinding appeals to my compulsive nature, and I'm glad this game will accommodate it. It can't be any sillier than collecting chairs and furniture (ala HoD and CoD).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 18, 2008, 11:51:25 AM
We don't know if there is a castle or not.

The second half of the game isn't even talked about, however it is said that the last third of the game isn't even accessible if you don't complete all the quests.

Maybe the bad ending doesn't even involve making it inside Castlevania.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on October 18, 2008, 11:58:23 AM

That's certainly a possibility, and I think it would actually be a pretty cool move. There really does need to be a Castle in there, and we've seen the clocktower in videos, as well as a shot of Shanoa running up to some fog-drenched Castle steps. I just hope the castle isn't broken up into tiny separate
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 18, 2008, 01:24:34 PM
I'm thinking that is what the last third of the game is, the actual castle.

Somewhere some journalist mentioned that you can only unlock the last third of the game if you rescue all the villagers.

Which would mean there is a boss at that point and defeating it without rescuing all the villagers gives you the bad ending, or you literally can go no further and you have to get the villagers just to see any ending at all.

In any event, I have a feeling that the castle will play a part, and I would not be surprised if the last third of the game took place inside the castle.

In any event this is all purely hypothetical. I don't have enough information to make more accurate conclusions.

Not sure I want more info.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Ahasverus on October 18, 2008, 02:27:11 PM
I have a question about Aeon.
Is he really  the same that is in the Judgement?, If he is, is he disguised?, is he the bad of the Ecclesia?
And other thing, why OOE and Waltz of the prophet are so close?, they have any relation?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Oralox on October 18, 2008, 02:43:03 PM
In Reply To #2198

Well in fact he's in every CV there is ya newbie.
IF you just look closely in one of the RoB stages of the game. In the background you see a guy in darkness with a cape blowing off. Thats Aeon thinking about snatching Richter but instead it seemed he got Maria.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 18, 2008, 03:02:20 PM
In Reply To #2198

What?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 18, 2008, 03:15:14 PM
Well, you can play as Aeon in Judgment if you use the wii-connectivity, so he probably is the same person in both those games.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 18, 2008, 03:21:35 PM
In Reply To #2200

I think Oralox is just joshin'. The guy with the cape in RoB *might* be Aeon, but we don't rly know, unyuu~
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 18, 2008, 04:24:36 PM
It's not clear if that big guy is Ecclesia Aeon or not, but there is some evidence.
The big guy is Kokkion(Kokion/Kockion?).
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: darkwzrd4 on October 18, 2008, 05:08:10 PM
You can return to any part of the map you have already been to, it's basically like the other metroidvanias, the difference is that each section of the "castle" is seperated into different map locations.

From what has been said, the game is larger overall than the other recent vanias.
Ok, I think I get it.  The format of this game will be something like a combination of SotN format and the megaman series from capcom, correct?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 02:44:15 AM
No I don't think it will be like Megaman at all.

Aeon is a character exclusive to Judgement and Judgement's storyline.

It would make zero sense for him to be in Ecclesia.

That is like thinking there is a level 255 cap in Judgement and an item called "Queen of Hearts", not a very logical path of reasoning is it?

Aeon was made just for Judgement.


Anyway, I want to know if OoE will be available Weds. morning.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on October 19, 2008, 03:07:51 AM
If that's the case, who's the "Aeon" listed among the other villagers in that one OoE screenshot? Totally different person who happens to be named "Aeon"?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 19, 2008, 03:55:33 AM
In Reply To #2206

Exactly. I don't think they would make to different persons with the name Aeon. Also, how could you know, Aziela? We know next to nothing about OoE.

Also, here's the screen where you see Aeon listed amongst other villagers: http://videogamerx.gamedonga.co.kr/zbxe/985287
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 19, 2008, 04:08:27 AM
Appearantly the game leaked early in Hong Kong, players there are already discussing about the actual game now.

http://b1.tgbusdata.cn/bbs/month_0810/20081019_a7ab74d4e2044fb35b19QNvN4CnwM21q.jpg

http://b1.tgbusdata.cn/bbs/month_0810/20081019_84ed6a3168e8a2f8cfe2ayC5TsIKwiDM.jpg

http://b1.tgbusdata.cn/bbs/month_0810/20081019_d6323fd5920a84fc623bYFvIVJJlG36d.jpg


http://www.gaforum.org/showthread.php?t=181083
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 04:29:23 AM
What part of exclusive to Judgement is so hard to understand?

He was made specifically for that game, and he is the reason all of the Castlevania fighters can even fight each other, he took them out of their respective times for the sole purpose of the story.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 19, 2008, 05:28:59 AM
In Reply To #2209

I know that. But you said he wouldn't be in OoE, didn't you?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 05:58:44 AM
He isn't.

The name Aeon may be, but not the Judgement Aeon.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: impulse on October 19, 2008, 06:37:42 AM
In Reply To #2211

You're saying Konami just happened to make 2 games at the same time with to SEPERATE character named Aeon? Yeah....

What's so hard to comprehend, I mean Shanoa is in Judgement, why not Aeon in Ecclesia.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 19, 2008, 07:32:21 AM
Aeon isn't in OoE, just because one fat looking guy name is Aeon in OoE doesn't mean its the same Aeon in Judgment. Unless we are going to be told otherwise while we play the game, they are different people.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 07:42:22 AM
Not to mention it's idiotic to think that a character made exclusively for one game would be in a game that has NOTHING to do with the other game.

Judgement Aeon would have absolutely no reason to be in OoE, he only exists in Judgement to explain why all the "fighters" are in one time.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: jimmay17 on October 19, 2008, 08:28:47 AM
In Reply To #2208

Anyone hear read Chinese?

Update: (facepalm) anyone here read Chinese?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 19, 2008, 08:34:10 AM
That so-called "Aeon" is on the official Konami-site listed as kokku ion. Hmm.. Maybe he's fulltime chef during the day, and in his spare time he battles Belmonts.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: paletteswapmonster on October 19, 2008, 08:52:53 AM
What's so hard to comprehend, I mean Shanoa is in Judgement, why not Aeon in Ecclesia.
*facepalm*
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 19, 2008, 09:01:30 AM
Appearantly the game leaked early in Hong Kong, players there are already discussing about the actual game now.

http://b1.tgbusdata.cn/bbs/month_0810/20081019_a7ab74d4e2044fb35b19QNvN4CnwM21q.jpg

http://b1.tgbusdata.cn/bbs/month_0810/20081019_84ed6a3168e8a2f8cfe2ayC5TsIKwiDM.jpg

http://b1.tgbusdata.cn/bbs/month_0810/20081019_d6323fd5920a84fc623bYFvIVJJlG36d.jpg


http://www.gaforum.org/showthread.php?t=181083

Yeah! Play_Asia is already pre-preparing my order to ship! (It's in Hong Kong.) I didn't think they'd ship it until like, Tuesday.  Hell YEAH!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Sonic_Reaper on October 19, 2008, 09:06:39 AM
Did anyone think it's maybe a joke played by the translation staff?  They may've translated his name as Aeon for that screen shot only, whereas in the final version, his name will be correctly translated.  I know, kind of a strange way of humor, but it's a possibility.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 19, 2008, 09:13:04 AM
Yeah! Play_Asia is already pre-preparing my order to ship! (It's in Hong Kong.) I didn't think they'd ship it until like, Tuesday.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 19, 2008, 09:22:19 AM
In Reply To #2219

Wouldn't be too surprising.  They should know how ticked off we might get over something like that though.  At any rate, if after having a chance to play the final version both games there is not a logical explanation for this, Konami owes us an explanation!  If Aeon's weapon can change forms, maybe Aeon himself can??  If you gave Aeon an extra 30 years of retirement from the villainy business, is it possible that he could look like the guy in OoE?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on October 19, 2008, 09:46:16 AM
any confirmation of OoE includes the Simon's Quest town theme music for one of the town locations?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 09:52:16 AM
It is not Judgement's Aeon.

It's really sad that anyone could honestly think that.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 19, 2008, 09:57:47 AM
Well, we'll see, Aziela. No-one here has played OoE yet, so who knows? Perhaps Konami was pulling one over us when they said Aeon would be "exclusive" to judgement, so players would get a surprise when we saw him in Ecclesia.

Now, I'm not saying I believe that, mind you. For all I know, the villager might just be named Aeon 'cuz Aeon's a cool name. However, it strikes me as unwise to just dismiss the possibility out of hand when nobody (aside from those dudes in Hong Kong) has played either Order of Ecclesia or Castlevania Judgment. You may be right, but we'll have to wait and see. And in my case, I have to wait until the 22nd, since Gamestop isn't getting it in till then...ergh >_<;;;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 10:47:04 AM
We know enough about Judgement Aeon to say to think he is in OoE is patently stupid.

He only exists in Judgement to explain why all these characters are able to fight against each other.

And come on, why the hell would he suddenly be some fatass baker?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 19, 2008, 11:11:22 AM
In Reply To #2225

Perhaps it's a disguise. If he can travel through time, maybe he can shapeshift :O

That said, though, that reminds me. Since they've mentioned if you link up OoE to Castlevania Judgement, you'll get nifty little extras and stuff. Maybe the villager Aeon we saw in that screen was actually just an unlockable easter egg you get if you hook it up to the Judgement? Like, if you connect, he shows up in an area to give you an item or something? :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 12:34:37 PM
I think it's ridiculous to believe that even if he could transform(not to mention that fact that in itself is a far fetched assumption), who the hell would transform into an obese baker/chef?

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on October 19, 2008, 12:47:32 PM
It's funny how even though we've PROVEN that the Obese villager is actually named Kokkion, people still believe he's Aeon. He's KAKKION! His role is to tell Shanoa what villager quests she's missed, HENCE the list of villagers and his picture. HE'S NOT AEON!!!!! Get it straight!

Now then, Aziela, you're VERY sure of yourself. Is there something you aren't telling us? Like, that you're PORTRAITofRUIN in disguise, or something? You've played it, haven't you? ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 19, 2008, 01:06:01 PM
We know enough about Judgement Aeon to say to think he is in OoE is patently stupid.

He only exists in Judgement to explain why all these characters are able to fight against each other.

And come on, why the hell would he suddenly be some fatass baker?
Because HE ISN'T. That Aeon is highlighted on the screen doesn't mean, he's the fat guy you see. Perhaps the fat guy only tells you things about the other villagers.

And NO WE DON'T KNOW A SHIT about Aeon. And what we know about him makes it even MORE likely it's the same person, because he can travel through time. You don't even have a single logical argument besides "He's only for Judgment LULZ" and yet you call people here stupid?

That's tough, seriously.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 19, 2008, 01:51:20 PM
In Reply To #2229

Well, as I said, we shall see. Ms. Aziela is entitled to her own opinion, certainly, but we're entitled to our own as well. It doesn't really matter, anyways...I, personally, shall find out on Wednesduu, and perhaps our friends in Hong Kong have found out already, prunyuu~! I wonder if anyone here speaks Chinese, perhaps we could ask n_n
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: bobby digital on October 19, 2008, 02:55:47 PM
http://bbs.tgbus.com/viewthread.php?tid=3040021&extra=page%3D1
(http://i184.photobucket.com/albums/x255/ninigou/20081019_a7ab74d4e2044fb35b19QNvN4C.jpg)
(http://i184.photobucket.com/albums/x255/ninigou/20081019_84ed6a3168e8a2f8cfe2ayC5Ts.jpg)
(http://i184.photobucket.com/albums/x255/ninigou/20081019_d6323fd5920a84fc623bYFvIVJ.jpg)

it's gonna be a long wait. ffffffuck i need to beat this before i play mother 3 LOL

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 03:09:02 PM
You are one annoying little pest aren't you?

We know more than that he travels through time, we know WHY.

and it is the why that makes it highly unlikely for him to be in OoE.

Not to mention why would the main villain in another game be a villager in another game?

Not to mention Obata didn't have a goddamn thing to do with the dev of OoE.


I would never take a name like PORTRAITofRUIN by the way. That game needed way more testing done on it
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 19, 2008, 03:34:58 PM
Oh my god, stfu both of you. You have no idea how laughably immature it is to bicker about something this stupid.

IT'S THE FUCKING INTERNET
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Azmodan on October 19, 2008, 03:38:05 PM
Somebody is wrong on the internet? Holy shit!

Yeah, I'm pumped for this game. It comes out Wednesday, right?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 19, 2008, 03:51:31 PM
In Reply To #2232

Yeah, why would Bowser join Marios party in some RPG spinoff, while he is his nemesis? I mean, what if either there are good intentions behind Aeon's doing, OR he is being controlled in Judgment? He could easily be an evildoer in Judgment and a kind villager in OoE. Also I don't get what this has to do with Obata. O_o Where's the problem designing Aeon in two different art styles? It's just that we don't know much. So how can you be so goddamn shure about him not being in OoE that you call everyone stupid who sais something different? You CAN'T tell the truth, you can only tell what YOU THINK is the truth. So don't be so biased. Also you don't have to insult people here only because they have different opinions.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 03:55:18 PM
Castlevania is serious business.

Oh have I insulted someone for saying that thinking a fat baker villager in OoE was somehow Aeon from Judgement, is a stupid belief?

Yea because stupidity should be accomodated?

I'm sorry but unless there is a 200lb difference between the styles, that baker is not Judgement Aeon.

It's insulting to think IGA would even think about doing something that stupid.
Maybe he hates Obata. It is simply a bit too ridiculous.

The stuff of joke topics if anything.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 19, 2008, 04:06:46 PM
In Reply To #2236

If you had read carefully, you would have seen my explanation about that. The idea of that fat baker being Aeon is ridiculous because... HE ISN'T. He seems to be just some guy who can give you an explanation about other villagers. Either that OR the player was just looking at his profile, but has the cursor on the one of Aeon already, so he has yet to push a, to come to Aeons profile.

The idea of making two different characters named Aeon at a time in two different games would be even more dumb than the idea of putting Aeon in the two games.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 19, 2008, 04:35:01 PM
Er...um...well, if I said something rude or untoward to anyone in this thread (Aziela or otherwise) I apologize.

I, myself, am not sure that Aeon actually is in OoE. Far be it from me to declare that *any* character will be in this game when I haven't even played it yet! However, all I'm saying is that it's *possible* for Aeon to be in this game. He doesn't even have to be the fat baker either, as Erimocard pointed out, it's probably he's someone else entirely.

In any case, let's not argue about it, and I again apologize if I said anything out of place. Back on topic...

A lot of you guys pre-ordered from Gamestop, right, prunyuu~? We do get a little extra something for pre-ordering it, don't we? I asked the guys there at a gamestop nearby and they said I'd get a bit of "schwag"...I dunno what, exactly, that entails, unyuu~T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on October 19, 2008, 04:36:57 PM
Look a few pages back. They translated each of the OoE profiles from the official Japanese site. It's there where they discovered:

1. That his name is Kokkion.

2. That his role(as each villager has different roles) is to tell Shanoa which villager missions she has yet to complete.

We all know he isn't Aeon(that was something people got confused with earlier when we first seen the screenshot with the highlighted name "Aeon" and his picture shown). If anything, since they website profiles were translated, most of use got past that, though obviously there are a few late comers, as seen by more than a couple of people a few posts back, who still think the fat jolly man to be named "Aeon".

And while the true identity of OoE's Aeon is still up in the air, I agree with Erimocard. Having more than one Aeon would be a little to farfetched. Why EVEN name him that, if that's the case. Aeon, if anything, isn't really a name someone names their child. Also, there are plenty of OTHER names one CAN name their characters. Why specifically Aeon? Though, as it is, I'm not to fond of it even in Judgement. That name sounds better suited for a Final Fantasy game hero than a CV character. What, the next CV game is going to have a character named "Extreme"? :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 19, 2008, 04:44:56 PM
In Reply To #2239

There even ARE aeons in final fantasy. In ffX, that is. The summons there are called aeons.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 19, 2008, 04:53:49 PM
Well the thing is that fat guy is indeed who is being represented by the name "Aeon".

I think it may be a bad localization.

See Aeon and this fat guy share the same last characters in their names, "イオン".

However the Judgement Aeon is proceeded by only one character.

While the OoE fat guy has a bit more, the names are not identical but for some reason his name was localized as Aeon in the screenshots depicting the korean version.

I think the OoE fat guy is supposed to be called "Ian". The other characters of his name maybe a title which could be transliterated as "cook".
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 19, 2008, 05:15:38 PM
In Reply To #2241

Hmmm...you may be right, Aziela. Wouldn't be the first time a Castlevania game's received a somewhat iffy localization...remember in SoTN, where Cthulu was named Malachi and Malachi was named Cthulu! X_X;;;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 19, 2008, 05:47:01 PM
oh wow, only a couple days left until the game comes out.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 19, 2008, 06:29:22 PM
Flaming will commence Rienhart. =P

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 19, 2008, 07:43:28 PM
yea, no spoilers plz. We've seen too many bosses already.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 19, 2008, 10:12:02 PM
Oh no, there's another villager whose name is already taken!  It's Laura the jeweler.  She must really be that servant of Carmilla who came with Aeon to infiltrate this poor village!

(don't flame me yet, the game hasn't been released yet)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: DragonSlayr81 on October 19, 2008, 10:35:04 PM
Regarding OoE's Laura, well, we'd first have to see how she looks in a dominatrix outfit.....PLEASE!!!! ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Reinhart77 on October 19, 2008, 10:59:47 PM
how about a bunny suit like the other Laura had?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Sonic_Reaper on October 19, 2008, 11:09:13 PM
Well the thing is that fat guy is indeed who is being represented by the name "Aeon".

I think it may be a bad localization.

See Aeon and this fat guy share the same last characters in their names, "イオン".

However the Judgement Aeon is proceeded by only one character.

While the OoE fat guy has a bit more, the names are not identical but for some reason his name was localized as Aeon in the screenshots depicting the korean version.

I think the OoE fat guy is supposed to be called "Ian". The other characters of his name maybe a title which could be transliterated as "cook".

Yes I figured.  If you look at all the other villager's names--well they're proper names.  Aeon just comes out of nowhere.  It has to be a bad localization, as I guessed earlier in the thread.  That or they took some creative liberty, for whatever reason.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 01:36:53 AM
I just got the game on my flash card, first run through right now!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on October 20, 2008, 02:18:03 AM
In Reply To #2250

Wanna PM me :D ?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: LoneChild on October 20, 2008, 02:30:47 AM
In Reply To #2250

Waiting for a PM, too
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 02:48:16 AM
You can enter villager's house this time, reminds me of Castlevania 2, but the tune is different now, I miss Silence of the Daylight. :(

After the 2nd boss on Prison Island you have to avoid the lights or a giant rotten head will come after you and it is HARD to kill.

----------------------

Prison Island is pretty hard for a first run. The hollow man(similar to the one in Pork) is much stronger this time.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 04:01:26 AM
I got the game, too. =) Now let's see if it's really that hard and if my overhyped attitude is worth it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 04:10:40 AM
The enemy placement is unusual than previous games, in some areas you have to fight the boss right after entering.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 20, 2008, 04:54:35 AM
Fine, I shall leave this thread be for now.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 04:55:39 AM
The enemy placement is unusual than previous games, in some areas you have to fight the boss right after entering.

I know which one you may, he's quite powerful actually. I'm enjoying the game so far, it's rather difficult while the glyph-menu confuses me a bit.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 05:44:24 AM
In Reply To #2250

Hmm..guys, I think a lot of people might wanna hear you talk about the gaem, so it may be troublesome to PM *everybody*...Mr. Bloodreign, Ms. Clara, or any of the other mod-samas around here, do you think we might make another thread, "Ecclesia SPOILERS!" or something like that, for people who *do* wanna be spoiled?

Or perhaps u guys could make utube videuus of the bosses? :D

BTW, spoiler question:

Neither have you have seen Aeon yet, have you? Was it really a mistranslation, or...?_?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 05:48:33 AM
I haven't seen Aeon or the baker called Aeon yet.

The game is pretty hard, indeed.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 05:51:14 AM
Of course since it's the Japanese version, we still have to wait to see what his name is in the English version.

I'm interested in how the Glyph Comboes work, are they actually certain combinations of button presses? Or are they just YXYXYX etc.?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 05:54:16 AM
In Reply To #2259

How hard, G-han my friend? Definitely harder than DoS and PoR, but is it as hard as some of the old-skewl 'Vanias, like Castlevania Chronicles or Rondo or Blood? Uchuu~
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 05:54:31 AM
In Reply To #2258



Nope, I stucked at this giant crab boss here, have to figure out a way to beat it.

For the difficulty, i think maybe because it is much harder to level up this time around, im at the crab boss and only lv7.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 06:01:11 AM
In Reply To #2262

It's harder to lvl up? How come? enemeez give less xp? v_v
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on October 20, 2008, 06:08:34 AM
God this game is brutal and it doesn't help that my R-button isn't working 100%, its such a lottery with that magnet.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 06:12:19 AM
In Reply To #2262

It's harder to lvl up? How come? enemeez give less xp? v_v

I suppose its like SOTN that when you level up, the enemies give less exp than before. But I dont know really, its just seems that way.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 06:16:57 AM
ahhh, i c i c T_T

Hmm...well, are there any attacks you're having trouble with, specifically? maybe a castlevania X-Pert can help u out :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 06:17:43 AM
The first part of the crab boss isn't too hard. Just stand at his right side on the higher platform, let him hit the wall left, wait for until to attack with his bubbles and immediately move over to the left. Go back to the right and repeat this. I recommend Voru Tonitorusu for this situation.

I think it's harder because the AI seems better and enemies are located on unusual spots. Also, there seem to be a lack of potions in Transsylvania today.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 06:20:27 AM
what aboot le parte seconde?  :-[
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 06:24:23 AM
Finally beat it, i used twin hammer and keep staying on the left platform. The last part you need to use magnetic stone multiple times to reach the top and then finish it off.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 06:25:39 AM
Jawesome :D :D :D :D :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 06:30:48 AM
After that you rescue a blacksmith looking old guy and get a relic that lets you walk underwater, i guess its time to go back.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 06:54:53 AM
What about the glyph combos are they preset button sequences or not?

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 06:57:33 AM
What about the glyph combos are they preset button sequences or not?



yes, set glyph on x and y and press them repeatly to perform a combo, simple as that. Ok, I'm gonna stop my first run, as I'll wait for my konamistyle copy to arrive later. :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 07:00:38 AM
In Reply To #2273

konamustyle v_v

fffffffff, i cannot wait for this gaem to come to me the day after tomorrow!!!! I CANNOT WAIT!!!!! I'm so excited~~~that i just can't hide it~~~and i know that i want you, want you (the game)

;___;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 07:02:52 AM
Finally beat the damn crab. Once you know the trick, he's pretty easy, but prepare to get your ass kicked multiply times. Really, I was going wild once I beat him. Not because of the victory, but because Shanoa's "Go to hell" or something in combination with the way they go to hell. =D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 07:07:27 AM
In Reply To #2275

What's his pattern, G-han-sama? I wanna be prepared ;_;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 07:10:04 AM
So there are no preset button combinations?
You just alternate? YXYXYXYX? No special combinations for a more powerful attack? :<


He slams him claw into the left wall, which can be ducked, he blows poison bubbles which require you to move to the other side, and the battle moves upward.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 07:17:51 AM
In Reply To #2276

Just read my various post. He repeats that pattern three times, but each time the environment changes a bit. You'll be able to figure it out soon enough!

In Reply To #2277

Not so far I've encountered yet. There are some slight differences at the Up-Y-attack at certain combinations, which is rather cool.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 07:20:28 AM
In Reply To #2278

Cool, thanku G-han :D

I can't wait...;_;
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Rodriguezjr on October 20, 2008, 09:16:02 AM
Well, time to avoid this thread for a couple of days. Hopefully, the game comes tomorrow, if not Wednesday.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Dark Nemesis on October 20, 2008, 09:23:18 AM
Good buy guys. I'm leaving the forum, until my copy of the game comes and finish it.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kurdoglu99 on October 20, 2008, 09:39:59 AM
Can someone rip the music, please?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 10:05:48 AM
Can someone rip the music, please?

Someone did that already, im uploading the gamerip album right now.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 20, 2008, 10:28:18 AM
In Reply To #2283

Awesome!  And I'll upload the official one when I get it.  :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 10:31:08 AM
In Reply To #2284

Please forgive me for being a big fat stupid fatso, but if it wouldn't be too much trouble, could you guys upload it to megaupload instead of rapidshare? Rapidshare's not working for me for some reason...I dunno why, unyuu! I'm very sorry...I wish it worked, but I dunno, my intertron seems not to like it. T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 20, 2008, 10:32:27 AM
In Reply To #2285

Sure.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 10:36:46 AM
It's done, check out the msn address in my profile. Credit goes to the Video Game Music Union for ripping the tracks.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kamirine on October 20, 2008, 10:40:35 AM
In Reply To #2287

It says bad request!v :'(
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: superDioplus on October 20, 2008, 10:41:35 AM
In Reply To #2287

It says bad request!v :'(

Dont click the link, copy it to the browser and hit enter.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Kurdoglu99 on October 20, 2008, 10:43:25 AM
Im downloading now. Thank you very much. :)
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 10:47:01 AM
In Reply To #2287

Thank you, Union, for ripping the tracks, and thank you, SuperDioPlus, for giving them to us! You are true heroes, unyuu~!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on October 20, 2008, 11:48:47 AM
Grab dude was hard. I beated him like 30 mins until I realized that I've to use the elevator above him :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 11:50:59 AM
Haha, reminds me something I was shouting when I had beaten that boss: "Now get the crab outta here!"

I've just obtained the double-jump, and I must say the game is very challenging indeed.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 12:07:20 PM
In Reply To #2293

Also, pardon me for asking, but have you guys died in-game yet? Does Shanoa explode into blood like usual, or does she collapse to the ground like we saw in that one videuu?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 12:24:35 PM
Falls to ground if she dies there.

she also has a mid air death if she dies in mid air.

It's in one of the videos.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 12:27:04 PM
She collapse and falls to the floor. And yeah, I've died about more times than I have fingers (and I'm afraid toes, too) on my body.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 12:29:31 PM
:O!!!!! It is as we suspected!! Wow, seems the devz put at least a bit more effort into the deaths for OoE than they did for the other two games, unyuu! I wonder if that attention to detail persists throughout the rest of the game...chuu T_T
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 12:44:31 PM
Also, the English voices are available via the menu. Presumably the Japanse voices would be there in the American and Europese versions.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 20, 2008, 01:06:05 PM
geez. this game is hard.

the difficulty may seem a bit low at the beginning, but some of the later bosses are brutal.

awesome.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 01:11:14 PM
Has your enthusiasm for Castlevania been rekindled, Serio my king? :D :D :D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 20, 2008, 01:25:58 PM
dunno. the game doesn't really feel much like a cv title, but still, it's at least 100x better than portrait. :P

also spoiler question, highlight to see:

does anyone know what the hell to do after you beat albus? i got 3 glyphs from him (probably dominus), and now i'm in front of that coffin shaped thing in the base with no idea what to do. i can't just go out and save since it doesn't allow me to, and using those glyphs doesn't work, i tried and all i got was death since the use of them drains the life.

he was a tough bastard btw. :o

edit: nevermind, figured it out.

equip all 3 dominus glyphs, then press up+attack
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Taeaekkae on October 20, 2008, 01:32:04 PM
I just found two music vinyls. You can change BGM with them. Those which I found have classic 8-bit Castlevania tunes (Heart of Fire and Vampire Killer)

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: G-Han on October 20, 2008, 01:43:00 PM
I just found two music vinyls. You can change BGM with them. Those which I found have classic 8-bit Castlevania tunes (Heart of Fire and Vampire Killer)



May I ask where you've found them?

By the way, I met Ion - the most famous baker in Transsylvania.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 01:56:58 PM
In Reply To #2301

So what is in that coffin type thingy anyway?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Algernon on October 20, 2008, 02:04:56 PM
Damn I love the music!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Saner on October 20, 2008, 02:09:24 PM
is the Simon Quest town theme in this game?     ;D
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 20, 2008, 02:26:48 PM
I already died a few times to the second boss. This game's HARD. Then there was that straight line forest level... wish they had at least made some platforming action into it.
The monastery was very cool.

I'm pretty much at the beginning, but the game rocks already.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Gunlord on October 20, 2008, 02:27:48 PM
Huh, looks like Aeon isn't in the game at all. Prunyuu~!
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 02:43:30 PM
supposedly in this version his name is Ion.

How much you want to bet I was right and his name will be Ian in the US localization?

either way I so told you so.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: erimocard on October 20, 2008, 02:58:57 PM
Seems like you were right. I bet 20 Erimo Cards it will be Ian, 'cuz Ion would be dumb.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 03:04:17 PM
Hope this game is more polished than PoR was.

</3 for bugs.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Long John Silver on October 20, 2008, 03:08:25 PM
it is.

damn villagers, hidden in some weird places. still missing 2 of them.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 03:19:56 PM
In Reply To #2312

I recall seeing someone mention they were possibly behind blue glowy walls on another forum.

iirc there is some sort of glyph that lets you melt into walls or something.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 20, 2008, 03:37:15 PM
Less spoilers, and soundtrack please lol.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 03:45:42 PM
someone already posted rips of the soundtrack.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Valhalla Knight on October 20, 2008, 04:02:55 PM
Is that the complete soundtrack? I can't find the rock theme from one of the trailers. If it's there, how is it named?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: RichterX on October 20, 2008, 04:09:40 PM
It seems that they have it posted. My fault for not finding it myself.

Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Clara E. Leet on October 20, 2008, 04:15:02 PM
Alright guys, I'm renaming this thread to "Order of Ecclesia NON SPOILERS" and I'm making a new topic for spoilers.

And never the twain shall meet.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: azielsatori on October 20, 2008, 05:08:53 PM
Is that the complete soundtrack? I can't find the rock theme from one of the trailers. If it's there, how is it named?

the rock theme is not in the rip, I do not know if it is simply not a part of the game's soundtrack or if the actual OST will include it.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Kamirine on October 20, 2008, 05:14:43 PM
Thanks for the soundtrack Super.  Nintendo Power was completely wrong about it (as I imagined), it's beautiful! And complete version of Tymeo Mountains = epic win!

Did anyone else (that reserved it from Gamestop) get their call? I got mine not to long about and it said it would be in tomorrow.   :-\
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: RichterX on October 20, 2008, 05:19:44 PM
I got the call as well and it said tomorrow as well. All games releasing on oct 21 will be at gamestop tomorrow I believe
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Rodriguezjr on October 20, 2008, 06:13:49 PM
I haven't gotten a call from GameCrazy yet. I'll call them tomorrow and hopefully they have it in.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Flyguy82 on October 20, 2008, 06:18:21 PM
WITHOUT giving spoilers, were the claims of over 20 areas accurate?

Also, thanks for the upload, superDio!  :)
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Reinhart77 on October 20, 2008, 06:27:16 PM
maybe the guy who did the Ecclesia designs didn't like the design of Shanoa in Judgment, so he decided to get even with Obata and turn Aeon into a chubby baker? 
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Kamirine on October 20, 2008, 06:36:22 PM
WITHOUT giving spoilers, were the claims of over 20 areas accurate?

Also, thanks for the upload, superDio!  :)

Actually, I was going to ask: are all 20 stages different or are some of them recolorings of previous stages? (Like with PoR.)  I know there are two forest and mountains but from what I thought, they're different.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: paletteswapmonster on October 20, 2008, 06:39:06 PM
maybe the guy who did the Ecclesia designs didn't like the design of Shanoa in Judgment, so he decided to get even with Obata and turn Aeon into a chubby baker?
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Saner on October 20, 2008, 07:17:40 PM
Obata is the worst character designer ever, even worse than Falcoon.    Judgement has become trash before it's even released.   

but yeah thankfully Ecclesia has a worthy artist.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: azielsatori on October 20, 2008, 07:22:57 PM
mountains are different and the forests are different I have seen screenies of both areas.

Nothing alike.

for the record that baker's name is Ion.

Most likely will be Ian in american version, as I surmised.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: paletteswapmonster on October 20, 2008, 07:27:45 PM
In Reply To #2327

*facepalm*
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on October 20, 2008, 07:49:02 PM
I thought IGN's review would go up today.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Soma Cruz on October 20, 2008, 09:43:00 PM
Alright guys, I'm renaming this thread to "Order of Ecclesia NON SPOILERS" and I'm making a new topic for spoilers.

And never the twain shall meet.

Thanks Clara, I should have done that. So we have 2 OTs now?

Soma
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: shelverton. on October 21, 2008, 05:10:30 AM

I'm not reading any spoilers this time. I couldn't even read the IGN review cause it had spoiler warnings. Anyway, the game now seems to come to Europe on March 31, 2009. ROFLOL! No fukin' way I'm waiting until then. I'm importing it next month or something.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: G-Han on October 21, 2008, 05:24:44 AM
Haha, new example of how hard the game is: my Nintendo DS (luckily the Phat one) decapitated.
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Little Dracula on October 21, 2008, 08:21:44 AM
someone already posted rips of the soundtrack.

I can't find it ,can you share the link?.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Gunlord on October 21, 2008, 09:50:21 AM
I'M PLAYING OOE RIGHT NOW ON MY DS!!!! PRUNYUU~~~~!!!!!!!!!!!
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Rubyseeker on October 21, 2008, 10:25:23 AM
Hi all, I have a simple question here.
Can anyone tell me is the US version Castlevania Order of Ecclesia released yet? I went to some stores but they dont have it yet.
N I live in Montreal.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Reinhart77 on October 21, 2008, 10:36:45 AM
the link is right on the castlevania dungeon's "what's new" page.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: bobby digital on October 21, 2008, 10:42:28 AM
English version is out...#2809.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Rodriguezjr on October 21, 2008, 01:45:58 PM
My Game Crazy won't get it till tomorrow. Anyway, has anyone received the bonus gift when you got your copy yet?
Title: Re: Castlevania: Order of Ecclesia (Official Thread)
Post by: Sonic_Reaper on October 21, 2008, 02:02:04 PM
Seems like you were right. I bet 20 Erimo Cards it will be Ian, 'cuz Ion would be dumb.

Ion translates to John in at least on language (Romanian).  I find calling that dumb a little offensive considering my middle name is Ionut (the equivalent of Johnny).

The baker's name would be John if they're trying to anglicize the game, not Ian.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Blue Cheese on October 21, 2008, 02:14:40 PM
In Reply To #2340

it would still be like "huh?" because ion is not so much a name to us as it is an atomic particle.
Kinda sci-fi ya know?

Also, that's a badass middlename.
Ionut...I gotta find somewhere to use that...
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: azielsatori on October 21, 2008, 02:14:53 PM
No actually it would be Ian.

Romanian does not equal Japanese.

Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: G-Han on October 21, 2008, 02:57:53 PM
Well.. It is Aeon in the English-version.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Rodriguezjr on October 21, 2008, 03:00:59 PM
http://gonintendo.com/?p=60202

So wait, you get a code to download the music?
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: azielsatori on October 21, 2008, 03:06:46 PM
In any event I was correct, since it is not the same person.

Pre-order bonus is an actual CD.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Rodriguezjr on October 21, 2008, 03:10:23 PM
In any event I was correct, since it is not the same person.

Pre-order bonus is an actual CD.
Oh, I was wonder there for a sec.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on October 21, 2008, 03:23:50 PM
I got the game as well as the bonus gift. Unfortunately, it's only six songs, but they're damn cool.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Wallachia on October 21, 2008, 03:39:42 PM
Haha, new example of how hard the game is: my Nintendo DS (luckily the Phat one) decapitated.

Thats awesome, haha!
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Aridale on October 21, 2008, 05:01:12 PM
yeah this games hard thats no joke. I just finished the skeleton cave and... whew. Lil tuff.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: RichterX on October 21, 2008, 05:25:47 PM
Skeleton Cave is a nice place to grind.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: bobby digital on October 21, 2008, 07:02:13 PM
This is a really stupid question, but how do you get glyphs from enemies?  If I kill one sometimes the thing to absorb will show up and vanish.  Is there a way to collect it or is it only a chance that you can absorb the glyph?

Even if i hold up after killing them it doesnt work so I really have no idea.

I also dont want to post this in the spoiler topic as it isn't really spoilers and that thing probably already has the whole game in it, which I really don't want to see.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: NonaKade on October 21, 2008, 07:08:20 PM
In Reply To #2351

Most monsters you have to kill them and then wait for their glyph to show up with the icon so you can absorb it.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: bobby digital on October 21, 2008, 07:29:39 PM
Can you always absord a glyph if the blue triangle shows up or does the glyph that can be absorbed pop up randomly when you kill monsters that leave the blue triangle?
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Long John Silver on October 21, 2008, 08:11:24 PM
only if the glyph's symbol appears. the triangle just means there is one, but the glyphs that appear after killing the enemy are random drops like items.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on October 21, 2008, 08:33:54 PM
So far the only part of this game I've found stupidly frustrating was the Skeleton Caves. I died a good eight times right before the save point before the boss against the two T-Rexes guarding it, because I only had about 36 hit points by then, and I could never avoid getting hit at least ONCE. Eventually I kept collecting hearts by refreshing rooms, and wasted them away with glyph unions. The boss, afterwards, was easy.

Some other areas kicked my butt as well, but not to the point of screaming rage.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Shadowserg on October 22, 2008, 01:42:09 AM
Oh, it's such a crappy game.. T_T
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: LoneChild on October 22, 2008, 04:16:26 AM
In Reply To #2356

You
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Long John Silver on October 22, 2008, 06:55:47 AM
In Reply To #2355

don't worry, once you reach the second part of the game screaming rage will happen. :P
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on October 22, 2008, 07:30:57 AM
Uh oh.

I just got my ass handed to me by Barlow.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Gunlord on October 22, 2008, 07:55:28 AM
I really like the challenge level of this game. I wouldn't say it's screaming rage (maybe that's because I've played Monster Hunter...), but I find it to be excellently hard. The bosses are really tough, but not unfairly. It'll take you a couple of tries, but once you learn their patterns, you really feel satisfaction by beating them. Very different from PoR, where a couple of bosses were just stupid, like the thing in the cauldron. I still have 3 villagers left to find, unyuu, but I am really, REALLY having fun. :D
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: silvermoonlight on October 22, 2008, 08:04:05 AM

:D Sweet. I can't wait to get this game!
:D

Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Rodriguezjr on October 22, 2008, 09:41:41 AM
*Facepalm* on Game Crazy. Well, the game is out but, not the CD. Hopefully, they'll have it later when I go pick it up.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Omegasigma on October 22, 2008, 10:57:00 AM
so far no predorder bonus here either, and form wjhat i've heard no ones gotten the music cd anywhere, i kinda wanted the sound track too, aw well
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Rodriguezjr on October 22, 2008, 01:05:49 PM
Yeah, it seems that my GameCrazy might not receive the pre-order bonus seeing as I'm only guy who pre-ordered the game. Oh well, I'll just see if I can find some download links to it.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: crisis on October 22, 2008, 05:41:42 PM
In Reply To #2359
No spoilers in this topic, jerk!
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: RichterX on October 22, 2008, 06:16:43 PM
Im having trouble finding villagers 10, 12.

Edit: Found 10, now onto 12.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: RichterB on October 22, 2008, 07:17:53 PM
Any confirmation of death pits or water pits yet? (Otherwise, it's more action beat-'em-up than platformer...)
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on October 22, 2008, 07:30:58 PM
Nope, no death or water pits.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: olroxshade on October 22, 2008, 08:41:52 PM
Music is great...Mountain and monastery themes are great...

But...there still elements that we say in previous DS Castlevania's games....
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Saner on October 22, 2008, 10:36:10 PM
will someone think of the mewlings?!?!?!?!?   XO

the wittle kittens need saving, you know?   :3



Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: RichterX on October 23, 2008, 12:41:31 PM
I got to the second part Serio, and Im not raging, im loving it.

Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Munchy on October 23, 2008, 02:25:14 PM
In Reply To #2357

My sentiment exactly. Game is good.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Profbeanburrito on October 23, 2008, 10:40:15 PM
Since everyone here likes to complain, mostly about the other DS games, I'm curious, what does everyone hate about this one?

Cause so far, I think it's amazing and can't find anything wrong with it
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on October 23, 2008, 11:21:58 PM
So far responses are all generally positive- fewer duplicate areas, more new enemies, better music, and extremely beefed up difficulty levels make fans happy.

Personally the biggest gripe I have with the game is how they re-used two tilesets when they had PLENTY of under-used tilesets spread throughout the game. Just make the smaller areas a little bigger and get rid of the duplicates. Dur.

Otherwise this game is amazing.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Kamirine on October 23, 2008, 11:27:03 PM
Nothing so far.  I have yet to get to the second part but I love the difficulty so far.  And the soundtrack...honestly, I think it like it more than the previous titles. (GBA and DS titles anyway.) I can't stop humming the forest theme or the Tymeo Mountains song.
::Glares angrily at Play_Asia for not sending it yet...::
The story is okay and I'm having fun with the gameplay. And it's great seeing all the different locations so far, they're so well detailed. And the animations of Shanoa and some of the enemies are really good.
I mean the only thing that can be complained about is the difficulty, but I find it refreshing honestly.  I haven't been so annoyed by certain enemies since the Medusa Head (I'm DREADING the clocktower...) and that damn Grave Digger... 
Though I'll admit, I was 'raging' when I fought the Crab Monster.  The first time I got close, the second I literally killed myself because I tried hoping to the elevator instead of using the glyph to slingshot up there...and the final time, I flung her too low and he kept hitting Shanoa until I lucked out and managed (oh, I've never loved Potions so much until this game...) to get to stop to crush him.  When she said her line I was literally screaming "Fuck Yeah!!" 

Felt like my team had won the Super Bowl or something.  :P ;D
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: The Silverlord on October 24, 2008, 01:36:51 AM
When she said her line I was literally screaming "Fuck Yeah!!"

A great moment, that one.

Quick review: the backgrounds, environments, sprite artwork and animation is tremendous.  Probably the best 2D game in the series on that front, in terms of work and detail that has gone in.  I'm sure I read one reviewer comparing the graphics to SotN.  In my opinion, as an art package, it blows SotN out of the water.  The game churns out some spectacular environs, particularly at the beginning of the second-half of the game.  Overall, there
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: crisis on October 24, 2008, 10:24:17 AM
Did anyone here get the Japanese preorder bonus? I'd like to see some scans of that leatherbound book  :)
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Dark Nemesis on October 24, 2008, 12:28:15 PM
I have finish the game and i'm finding it marvelous!! Best Castlevania!! I love the music and the graphics. I just don't have words to describe it!!
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: le052383 on October 24, 2008, 02:07:16 PM
I hear ppl complainin about rehashin bg in por yet none in here.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Kamirine on October 24, 2008, 08:16:03 PM
P_A finally shipped my special edition so I'll post the complete soundtrack as soon as I get it Monday. And apparently it is going to come with the poster too. Hooray.  :D
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: neobuldogg on October 24, 2008, 11:00:26 PM
man im really enjoying this game, and i even got my preorder disk. the only negative i can find is the games manual. theres no story or character art at all! very bare bones. bad konami, bad! (squirts water at konami with a squirtbottle)

Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: randir14 on October 25, 2008, 09:41:25 AM
For people in the U.S., does your box and manual have English/French/Spanish? Did they make a single version for Canada, the U.S. and Mexico? Just wondering, kind of weird because none of my other games are like this.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: crisis on October 25, 2008, 12:29:22 PM
Quote
For people in the U.S., does your box and manual have English/French/Spanish?
Yup.

Learn French through Castlevania!
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: CapComMDb on October 25, 2008, 07:12:04 PM
Oddly enough, when you first load the game, it asks you if you want to play it in English or French (wonder if it has a similar feature in the Japanese...). Despite the fact that 1/3 of the manual is in Spanish, there is no option to play the game in Spanish. Go fig.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: silvermoonlight on October 28, 2008, 07:55:43 AM
In Reply To #2381


I agree. I just got CV: EOC on Saturday and the first thing I did was open up the manual, thinking we might get some nice art, a storyline, or other goodies. WRONG! :o
But somehow the awesomeness of Shanoa makes up for it all.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Super Waffle on October 28, 2008, 09:22:52 PM
I think I'm reading too far into this game. (http://www.gamefaqs.com/boards/genmessage.php?board=945837&topic=46242922)
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on October 29, 2008, 07:47:46 AM
At least the Succumbus has good taste.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Super Waffle on October 29, 2008, 10:20:57 AM
:/

I'm not sure I agree with that.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: erimocard on October 31, 2008, 09:59:25 AM
In Reply To #2388

You stand alone with this I think.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Super Waffle on November 01, 2008, 12:26:26 AM
So then how would SotN enemies respond to this? (http://img.photobucket.com/albums/v177/tenshousouhazan/maria/cowria.jpg)
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on November 01, 2008, 06:09:03 AM
Eh. Shanoa doesn't need ridiculous cleavage to be sexy.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Dark Nemesis on November 01, 2008, 08:46:50 AM
In Reply To #2390

By fighting at her side!!!
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Super Waffle on November 01, 2008, 02:40:34 PM
Eh. Shanoa doesn't need ridiculous cleavage to be sexy.

Because the cut-almost-down-to-the-butt dress is so much more classy, right?
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: erimocard on November 01, 2008, 04:59:34 PM
In Reply To #2393

No, you got that wrong. She HAS to wear it like that to absorb glyphs. :/
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Super Waffle on November 01, 2008, 05:49:54 PM
Nunnoa says hi.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: dark_soul on November 05, 2008, 09:13:22 AM
well i also liked charlotte but what i hated about her is because she's just like a schoolgirl witch :lol: unlike shanoa she can be a female model, plus she's not like a witch, and already she's sexy!  ::)
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Super Waffle on November 05, 2008, 10:32:05 PM
plus she's not like a witch

Uh

Yeah she is.

In fact, she's actually more of a conventional witch in appearance and abilities than "hai I have three useful spells and a broom so I'm a witch" Charlotte was.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Algernon on November 06, 2008, 07:30:43 AM
Yeah, Shanoa is basically a witch.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: erimocard on November 06, 2008, 08:42:45 AM
The villagers even call her witch. :o
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: paletteswapmonster on November 06, 2008, 01:18:52 PM
In Reply To #2399

Marcel calls her a "beautiful witch".
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Super Waffle on November 06, 2008, 07:19:54 PM
Does Lament to the Master (http://www.youtube.com/watch?v=6XXYDzl7T5w) sound notably similar to Castle Corridor (http://www.youtube.com/watch?v=7HlmOgEYUZk), or is it just me?
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Reinhart77 on November 10, 2008, 05:16:32 PM
so, is the two handed combo-oriented fighting style here to stay?  or will we go back to the slow single-slashing style?
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: paletteswapmonster on November 10, 2008, 07:10:57 PM
I hope it's here to stay. After playing OoE, the other hemorrhoidvanias feel so slow(especially DoS for some reason).
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: erimocard on November 11, 2008, 08:52:17 AM
In Reply To #2403

Get yourself some Katana and learn how to use it. Still not as fast as OoE, but really fast enough.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Xain on November 17, 2008, 06:13:18 AM
Does Lament to the Master (http://www.youtube.com/watch?v=6XXYDzl7T5w) sound notably similar to Castle Corridor (http://www.youtube.com/watch?v=7HlmOgEYUZk), or is it just me?

Not really...or at least I'm not hearing it.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Cold Windy Night on November 19, 2008, 06:14:13 PM
Anyone find out when the soundtrack is coming out?
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Long John Silver on November 19, 2008, 07:42:13 PM
Does Lament to the Master (http://www.youtube.com/watch?v=6XXYDzl7T5w) sound notably similar to Castle Corridor (http://www.youtube.com/watch?v=7HlmOgEYUZk), or is it just me?
it's just you. "trace of rage" on the other hand is almost the same track.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: gravekeeper on December 09, 2008, 03:13:11 PM
I loved the two-hand-combo thing i OoE! I also liked how you could mix two weapons and sometimes mix them in the special attack. I hope it'll stay. Although I never really mixed two glyphs. I usually had the same thing on both hands.

I also like how some weapons are weak against certain monsters and strong against others, so that you'll always have to change. It gives a good variety of gameplay I think.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: The Last Belmont on December 31, 2008, 10:01:27 PM
One thing I like about OOE is that Dracula is insanely powerful like he should be. Only his own power is able to kill him. I really  like that aspect of the game, Dracula is beaten by a nonbelmont w/out losing any face. It really shows how important the VK and the belmont bloodline is in stopping him time and time again.
Title: Re: Castlevania: Order of Ecclesia *** NO SPOILERS
Post by: Saner on January 02, 2009, 11:20:53 PM
I still say OoE would have massively benefitted form a Music Equip feature,  and allow players to have the CV2 town theme for the Village's music.  and Bloody Tears for one of the outdoor areas.   that woulda been even better. :)